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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Eyekia Multistorey
por 76561198063520753
A WIP fun map for the Eyekia group. Made by me. No gameplay objectives to see here, move along.
Seacliff (alpha 2)
por 76561198281408496
Teams fighting over a control point in the middle of a small port town. (A2) New version features many things added and fixed. This includes docks added near the point, with a tunnel leading to the warehouse; filling the warehouse with props and changing the logic of central doors leading there. Plus some clip brushes and props in a few places. Any feedback will be appreciated. After some time another version will be published. Hope you enjoy :p
Bunker
por 76561198858091788
This is the real map, I messed up on the last upload, this is my first map, I will update this.
box_koth_v9(reupload)
por 76561198192838687
Had to fix a bug regarding red's tower, its all good now! Thanks again to Ground Zero and enjoy the textures!
Old Powersurge
por 76561198255065712
An older version of my map Powersurge. Might convert map into arena because it's too small.
ctf_box_v1
por 76561198192838687
From the creator of box_koth brings you ctf_box. A new objective, more medpacks, more ammo, and a new center area for fighting.
Center (Trade)
por 76561198052567193
A trade map entitled Center. This is the beginning of my expedition into Hammer, so apologies if the map sucks ass. Map name: trade_center_004
arena overunder a1
por 76561198107615712
first map with dev texture because i think dev textures look nice. hope you like it.
koth_shiver version 1
por 76561198077863132
This is my first map. It's extremely buggy, certain doors won't shut, there are too many hallways, interiors are dark, and the mountain in the middle is horrifyingly ugly. Overall, things have gone well.
Close_combat
por 76561198815787379
note:this map is still in development and there is still some things to add and it also has bot support.....(if it works)
Valley (KotH)
por 76561198147689904
A small king of the hill map I created as an attempt to test extreme height differences and how they would work in relation to a central control point. It's not completely finished quite yet, so any and all feedback would be appreciated. Thanks!
<Short> ZigZag (WIP map for playtesting)
por 76561198104352904
A wip map for playtesting purposes
ctf_king_3D
por 76561198354384188
Sorry I couldn't add a the picture are video is . Coming soon
tf_obtora_base_h
por 76561198018918835
Fondo de mi comic Obtora ver. 1.0 Usando los videojuegos para realizar mis fondos de mi Comic Obtora, una historia cyber punk En mi canal pueden ver el trailer del comic https://www.youtube.com/watch?v=OIYSO8aoGdw
tf2 the map of fun
por 76561198127403434
pls sub to me and leave a commect and this is my 3rd map so cheack out my maps and have fun
koth_egypt_rise
por 76561198309191409
This is a map im working on right now i just wanted to puplish it :P
koth_basic_warhouse
por 76561198120393442
This was the previous iteration of my koth_warehouse map, and I abandoned this one since I had enclosed the map too much, and it was really difficult for me to put effort into how I wanted it to look, since I'm terrible with map layouts.
koth_shugarburn_a3
por 76561198127236602
This map was originally supposed to a koth map taking place on a pyro land inspired planet somewhere in a galaxy far far away. I made this map when I was still in high school so don't expect it to be of high quality. This map MIGHT be remade in future, as it stands right now I have lost the original VMF files to a hardware malfunction, so don't expect it any time soon.
Bridge v1.0
por 76561198127293509
A control point variation wit h 7 control points! Capture the enemy's control points while defending your ow n. Textures and props are still in beta! Let me know if you find any visual bugs.
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