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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ctf_roadrage
por 76561198089139833
so i got the idea for this map during my classes i was taking for driving stuff, i thought "wouldnt it be cool if you there was a tf2 map that took place ontop of speeding cars?" and so i made it, although it was much harder than i expected due to the limitations of the source engine mixed with my relative inexperience with it. the map overall is quite glitchy in ways i dont know how to replicate consistantly or fix, if you have any advice for fixing the issues im about the list, PLEASE comment them, because i have absolutely NO idea how to fix most of these for this map. because i dont know how to fix these and i have spent a good amount of time trying to fix them, alongside the fact that, quite frankly, i have much better things that i want/need to do, i am uploading it in this state, this does not mean that i wont try to make updates if i figure out how to solve any issues but currently i haven't. also yes i know that they're on the wrong side of the road for a USA roadway but hey, its Mann Co., they dont exactly care about following the law, also the road is supposed to be entirely empty because its in the middle of the desert or whatever idk. the glitches i've noticed are the following (if you notice anything other than these please tell me and i'll add them to the list): certain bot deaths cause crash (usually after the tenth one of 20 dies from what ive seen). certain player deaths cause crash. changing character SOMETIMES causes a crash (only happened once but i felt the need to mention it). dying while hitting a wheel on a car (whether you're a bot or a human) SOMETIMES causes a crash. jumping at the doorway wall angle thingy at a certain angle allows you to clip through it. all wheels made using the func_rotating brush will at some seemingly random point during gameplay suddenly stop moving completely. for some reason that is completely beyond me, there is a random floating resupply_locker.mdl floating off the side of the road slightly in the distance, dispite it not being there in the hammer editor and there not being any third resupply locker model and neither of the resupply lockers being missing from where they're supposed to be. dispite all these glitches, i think this map should be mostly if not entirely fine to play on as long as you dont have too many players on it at once, i think thats what tends to cause issues.
Koth_mannscraper
por 76561199013644069
First amateur hammer map made for friends
Zed Smith
por 76561199102929955
Why it's called that, I still do not know (aside from finding it when wanting to play offline). Indoor 3CP map with the final cp (on each side) inspired a bit by badlands. I enjoyed playing this map once I finished creating it. Contains flanks and sniper spots. Works great with TFBots!
Steel Bowl
por 76561199059066940
its pretty cool map i guess pls be nice its not Actually that good
Longwalk
por 76561199231372133
my first map it has a lot of features for an amature map a game mode a spawn room and even health and ammo packs! hopefully you enjoy! "thats what counting on"
Stunwater A2
por 76561198846735210
A map where the water stuns and kills you.
trade_uxie_a2
por 76561198100017156
Nothing is happening here but this is the 2nd version of the server's favorite map back in 2014. Uploading it to archive the map. Added some towers on the sides. Server name that was hosted back in 2014-2016: Uxie's Amazing Ass Server
CTF_SALESOPOLIS (BLOOD RAGS)
por 76561198187112951
EPISODE BLOOD RAGS WazzimaGiygg - The NukeGiygg Episode Description: A long queue, all of them come to a stop. They bring from Baltimore, the Colors of Resilience. Electric magic, psychiatric fornication! How wonderful! The mother is proud of her son. In Baltimore's Resilience Color Therapy! BUT WAS IT NOT A LAST CASE RADICAL TREATMENT? WHY THE PRIDE??? Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall When I did the chapter and episode "Blood Rags", I did it to show some of the ideas that circulated in my head. When I did the chapter and episode "Blood Rags", I did it to show some of the ideas that circulated in my head. It's not just ideas, but when you're forced to think differently than you are throughout your life, you lose your originality. An example is always having a joker who says about who suffers the most. When I write a book, I put knowledge, feelings, things that need to be said and a sincere protest. I create maps since 2018, I had other maps that were discarded, the first one officially in the Workshop was CP_BROKEN. And I developed other diversified maps like in HD. Blood Rags represents more than a title, it represents all my anger and disappointment against the world, and it will be one of the longest I've done in the Workshop, expanding to future projects. I'll be commenting on other maps I've created, and I'll be honest with everyone!
Next Stop
por 76561198163349541
This is my first TF2 map so it's probably not very good compared to other maps, but I hope everyone who plays it enjoys it anyway!
CTF_STALKYARD ADVANCED (DEV EPISODE DEVIL SPECTRUM)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall
koth_Luckyquarry_c
por 76561198364055394
right now its an concept map but the later version would look more naturel and better also am aware this is basically sniper heaven but will be fixed in later version :)
koth_gator_pit_a4
por 76561198257542289
Blue and Red fight in the reptile area at a zoo
bigship the map
por 76561198183425525
the worlds most ICONIC bigship. Iconic. Big ship map. Iconic design from bigship and bigship design.
Quarrypath v2
por 76561199227682729
RED and BLU discover they own a quarry with riches galore!but, because the enemy owns the other half, they have to fight over it! feedback required, under development
KoTH_Junkforts
por 76561198010725898
After seeing SeriousMartin's video showcasing maps like 2points, I was inspired to attempt mapping and to try and make such a map look like a real place. In all likelyhood this map probably sucks given it's my first attempt at mapping. But hey, we all have to start somewhere right ;).
The Turtle Cove
por 76561199078621030
Welcome to the turtle cove! this is designed for just messing around with friends / trading server Update VER 2: New platforms to improve compatibility with grappling hooks and increased optimisation
CTF_FATAL_GORGE
por 76561198029580252
2 bases (built differently) and a big pit, simple as!
(BETA) Trade wall
por 76561198798187576
this is a beta map but you can still play it its just kinda empty *Update1* I added two big building in the center which adds more depth
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