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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Skyboxroom_test
por 76561199494729132
Hello! this is my first TF2 map ever! It's called skyboxroom_test because the map was a test map for me to make a fuctioning map. It is EXTREMLY bare bones, no detail, no props, nothing. Map gamemode:CTF Amount needed to win: 3
Cramp
por 76561198844951014
my first ever map, tried to learn hammer++ editor and it was horrible to use but i managed why are doors annoying to implement, and koth points are somewhat easier than doors wanted to create my first map because i watched great blue and shounics earlier today i probably failed miserably, but it's a good learning experience, i wish it was less annoying to use idk how to make a good preview image lol i respect garry mod and tf2 map builders more now
CTF Nightwire (Alpha)
por 76561199436830120
A CTF map that takes place at night in nuclear-powered warehouses owned by the RED and BLU teams. Loosely based off Powerhouse, and will have a similar aesthetic design to it once gameplay is finalized. The map is in early alpha and gameplay is not finalized yet. Expect many changes to gameplay and aesthetic.
Community Sparkle - FIX
por 76561198075994493
Github: https://github.com/ValveSoftware/Source-1-Games/issues/8179 The Issue: All items that have the Community Sparkle unusual use the same singular particle system, community_sparkle. There are several issues that come along with this: 1. community_sparkle uses the "Movement Lock to Bone" operator. For weapons that use Community Sparkle, most commonly found on self-made warpainted weapons, this causes incorrect movement locking in first person. As seen in the video, the sprites do not properly follow the player or the weapon when moving/looking around. 2. community_sparkle is barely seen when applied to self-made taunts and self-made taunt unusual effects. This is because it is a much larger spawning area, and the player's body covers most of the sprites. 3. community_sparkle uses a very low-resolution sprite, making it appear pixelated and "crusty" The Fix: Instead of relying on one singular particle system, I have broken it up into three different systems. All systems use a new sprite, tp_sparkle_high_res . - community_sparkle_weapon is to be used only for weapons with Community Sparkle. It uses "Movement Lock to Control Point" with lock rotation, and has a slightly higher "Visibility Camera Depth Bias" - community_sparkle_taunt is to be used for taunts and taunt unusual effects. It has a higher emission rate and higher Visibility Camera Depth Bias - community_sparkle is to be used for other items, such as cosmetics and hat unusual effects. It is unchanged except for the new sprite found in all of the systems. How to Implement: - Download and import my zip file, which includes community_sparkle_fix.pcf and a folder path for the new sprite. - Place the new sprite in the proper folder path, materials/effects/workshop/open_source (open_source is a folder of sprites for all workshoppers to use). - Copy and paste all of the particle systems in community_sparkle_fix.pcf and paste them in item_fx.pcf, overriding the community_sparkle system. - Update the item schema (items_game). Cosmetics, hat effects, etc can still use the community_sparkle system (ID 4), but self-made warpaints, self-made weapons, self-made taunts, self-made taunt effects, will need to use the new separate systems.
Official First-Person Arms for Atomic Bomber
por 76561198039877070
Imagine, if you will, a world where Valve accepted a secondary model for shirt and glove cosmetics, so your loadout would be visible even in first person. This is a just-for-fun submission that adds first-person arms for the Atomic Bomber for Scout. Click here to download the mod. Note: This mod fully replaces the default Scout arms and does not support the modularity or paintability that an official implementation would presumably have.
Official First-Person Arms for Headliner
por 76561198039877070
Imagine, if you will, a world where Valve accepted a secondary model for shirt and glove cosmetics, so your loadout would be visible even in first person. This is a just-for-fun submission that adds first-person arms for the Headliner for Scout. Click here to download the mod. Note: This mod fully replaces the default Scout arms and does not support the modularity or paintability that an official implementation would presumably have.
Taunt: Slithering Suit!
por 76561198090589018
I'M IN YOUR WALLS! Frames: start (f0-f23) slithering (f24-f47) end (f48-f128) (Animated at 30fps)
koth_hanger
por 76561198038937603
A simple king of the hill map with the point placed inside a giant hanger. The main point is cramped, forcing players into close-quarters combat, while flank routes on the outside feature more open spaces.
NightCrowler
por 76561198873773949
NightCroooowler !!!!! It's my first war paint creation !!!!
Speedster's Choice
por 76561199040793322
It seems Medic got some style advice from fellow mad scientist!
Survivalist's Essentials
por 76561198044943825
This item is reworked version of previous item "Well-cut Trousers". I have moved the knife from right leg to Soldier's back pack. I have also redone the normal and textures overall.
★ Unusual Effect: Headtaker's Haunt
por 76561199134603763
Each year during All Hallows Eve, the Horseless Headless Horsemann takes the heads of many "innocent" mercs. Show that you wear that Headtaken badge (or in this case, unusual effect) with pride by upvoting this effect to be added during this year's Scream Fortress update!
Armored Assault
por 76561198069740698
How shall I stop small, tiny baby man from attempting to kill entire team? Answer: use gun. If this do not work... use much bigger gun. - Heavy Weapons Guy, using his wit to solve a very practical problem A UV war paint based on the lvl 2 sentry gun from Team Fortress Classic. textures and promos: KayEf concept: Mac Update: 7/14/2026 - Custom wear has been added - Red and Blu colors have been adjusted - Showcase has been updated to reflect changes, including the addition of new images
Major Cut Throat (Updated)
por 76561198135661969
Show those Cannon Fodder Pissworms that you mean Business! Non-Looping Soldier Emot- Taunt... ----- Important Information for Valve ----- Animated in 30fps Frames: 0 - 128
Koth Duel Balloon
por 76561198217524891
It is technically koth, but is meant for dueling, and has a large ball(oon). P.S. Cap is 1 second long, and can only be done on your team's side. P.P.S. The cap meter acts kinda funny, but should work.
Official First-Person Arms for Pyro's Overalls
por 76561198039877070
Imagine, if you will, a world where Valve accepted a secondary model for shirt and glove cosmetics, so your loadout would be visible even in first person. 🤔 This is a just-for-fun submission that adds first-person arms for all styles of Pyro’s Overalls. It also includes 1024×1024 texture exports to give the cosmetic a slightly cleaner appearance when viewed up close in first person. Click here to download the mod. Note: This mod fully replaces the default Pyro arms and does not support the modularity or paintability that an official implementation would presumably have.
The Orange Box
por 76561199260021583
A simple map for a 100 player server. (UNFINISHED)
Summer 2026 Menu Renders
por 76561198112472019
This is a proposal to Valve. It includes a zip file that contains the vtf and vmt files, as well as the Photoshop files. Attention! You too can also make your own Main Menu renders! By clicking this Gamebanana link it will take you to my mod that also includes SFM Dmx files and Photoshop files.
The Old Dusty Trail
por 76561198007867721
Paintable hat and unpaintable cigarettes
The Knock-Outers
por 76561198044943825
Sleeves and gloves for the Soldier. - not paintable - part of the set
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