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tModLoader Mods & Plugins
Calamity Enraged Providence Theme
por 76561198147299871
[h1]Calamity Enraged Providence Theme[/h1] This mod makes the enraged Providence fight use a rip of Unholy Insurgency by the team behind the SilvaGunner YouTube channel. If you've been a fan of the Calamity Mod for a while, you may notice something quite familiar about this track. The mod also adds a music box for the song. [b][i]Please note that this mod won't be supporting Infernum. Due to the music-synced visuals of her Infernum fight, Providence's AI will break if her music is replaced.[/i][/b] [hr] Original songs by DM DOKURO and Yoko Shimomura
Unlimited Buff Slots
por 76561198023139902
Unlimited Buff Slots adds enough buff slots to effectively be infinite. A good mod to complement Unlimited Arena Buffs and/or an Unlimited Potion Buffs mod. Version 1.0.3 Changes - Updated to work with the latest version of tModLoader. To report any issues and keep up to date with changes, join the discord! https://discord.gg/8ykXGXRJ6c [quote=tModLoader]Developed By Lord Of Otakus[/quote]
Fargo's Banner Boost
por 76561198096315536
Banner Boost is an RPG mod of sorts that powers you up against enemies as you defeat more of them. Every 50 (by default) Kills lets you take reduced damage and deal more damage to them. At the max level of 20, you are totally immune to them and always kill them in one hit. NEW UPDATE 4.0 -Updated to tmod 1.4.4 NEW UPDATE 3.1 -Fixed the level limit not working NEW UPDATE 3.0 -Fixed enemies not actually doing any less damage based on level -Fixed no text popping up when reaching level 20 -Fixed max level not actually making the enemy deal no damage -Changed one shotting to deal 99999 damage to make it obvious and guarantee to actually one shot -Most basic zombies are now counted under the same level NEW UPDATE 2.2 -Updated to latest tmod 1.4 NEW UPDATE 2.1 -Fixed critter level 0 bug -Max level up can be set to 1 -Level up text now displays correctly in mp NEW UPDATE 2.0 -Updated how kill tracking works fixing crashes and now working better with modded enemies NEW UPDATE 1.8 -Updated to tmod 1.4 [quote=tModLoader]Developed By Fargowilta[/quote]
Boss Bag Glows in Inventory
por 76561198805079871
Treasure bags in the inventory will also have periodic glowing effects
Everglow | 流光无际 [Demonstration]
por 76561199058565968
[h1]Everglow Demo[/h1] [h3]What is a demo?[/h3] Demo stands for demonstration. It means this version of mod is for demonstration purpose, instead of being played as a content mod. You can get early access to part of the contents, but cannot have a relatively complete playthrough. [h3]What is Everglow?[/h3] Everglow is a comprehensive content mod, dedicated to add rich and interesting content into Terraria, which focuses on exploration, like every Terrarian did when playing this game for the first time. These contents will cover all aspects of the game: from the Terraria Continent to a wider world, weapons, equipments, bosses, biomes, subworlds, and game mechanics. With a unique module system, players can selectively load some modules to customize the mod content to a certain extent, and find their favorite way to play. The content of the two mods, Eternal Resolve and MythMod, will each be partially migrated as a module, and may be linked to other mods in the future. However, many of these features are not yet included in the demo, but will be eventually. [h3]Player Feedback[/h3] Bug reports and discussions: you can join our Discord server https://discord.gg/cUfyhqaPFe This demo does NOT support multiplayer Create new worlds for better experience Developers (in no particular order): Codes: Omnielement, Ye_you, Mr. Skirt, Cyril, ju_zhang, JDSALing, yiyang233, Plantare, SilverMoon, Felixyang, Uin, Colin Weiss, Setnour6, Lacewing Artworks: slime1024, Omnielement, 红茶, Felixyang, Nomis, Domesticfoxcy, Setnour6, 迷途のこいし, 吞某, Redusty, 锈铁 Musics: 東の明るさ, Dirty Octopus, Setnour6 Sound Effects: Setnour6, Omnielement Buildings: 青枫 Lores: Lacewing Localizations: Lacewing, NooN iS oN, Zero Project Publicity & Moderation: 绮逾依, Colin Weiss, Lacewing, 夜鸽, Redusty, Dirty Octopus, 笙箫, Setnour6, Windbecalm Special thanks to (in no particular order): Publicity: Starlight River, Endless Escapade, Blood Soul, Ryuusei (BabeElena), Lastprismer Sprites: flowey, Verycd, 余墨, 仙阁, and some anonymous spriters Composition: Shiryuu and windclimb Wiki: Moonseer
[DEPRECATED] Calamity Interludes In-Game
por 76561198175693851
This mod's content has been merged into the main Calamity Mod and Calamity Mod Music mods - this mod itself is now deprecated and does nothing. If you have this mod installed, it is recommended to remove it, as it no longer contains any content. Thanks for all of your support and feedback!! - Nycro [quote=tModLoader]Developed By Nycro[/quote]
Auto Fisher
por 76561199083729477
[h1]Fishing without clicking[/h1] Auto Fish Auto Filter Catches Auto Open Crates/Oysters Auto Use Fishing Potions/Crate Potions/Sonar Potions/Ales/Sakes/Chum Buckets Auto Sell Catches Auto Drop and Kill NPCs Auto Find Baits in Inventory/VoidBag/Piggy Bank/Safe/Defender's Forge Allow Players to Fish with Multiple Fishing Lines Allow Players to Fish without Consuming Baits Allow Players to Drop without Breaking Fishing Lines Allow Players to Fish when Staying in Water Allow Players to Fish in Shimmer Allow Players to Change Held Item when Fishing Allow Players to Modify Fishing Power Influences Allow Players to Repeat Dropping Quest Fish Allow Players to Refresh Angler Quest after Finishing it Allow Players to Generate Effects by Placing Angler Armors in Vanity Slots/Inventory Record Player's Catches Forecast Player's Catches InfoDisplay for Lake Size/Liquid Type/Chum Buckets Count/Catch Count InfoDisplay for Quest Fish Type/Catch Location Github: https://github.com/Silencersn/AutoFisher By Bilibili@Silencersn [h1]Update Logs[/h1] (2024/8/2 11:00) v2.4 [NEW] Fishing-related infor displays: lake size, bait buckets count, catch count, and quest fish [IMPROVE] Added more detailed descriptions to some config options [FIX] The catch which is caught successfully and filtered will not be countered by Catch Counter [FIX] When switching mod fishing rods, the color of the fishing line may be wrong [FIX] After turning off the Quest Fish Pickup, normal items will also not be picked up (thanks @第一序列) [FIX] Change Angler Quest did not take effect in multiplayer mode (thanks @lalaleo) [FIX] Broken Fishing Line did not judged the High Test Fishing Line (thanks @Tremor) [FIX] Exiting the game while throwing a fishing rod may cause some malfunctions (2024/10/1 16:00) v2.4.1 [IMPROVE] Increased the max stack of quest fish [IMPROVE] Added more detail to the icons displayed in the info display [IMPROVE] Increased the efficiency of Catches Calculater when [Finish Calculate Immediately] is enabled [FIX]: Quest fish cannot be automatically picked up Intact Update Log: https://github.com/Silencersn/AutoFisher/blob/main/log.txt
LuiAFK Reborn DLC
por 76561198165234650
[h1]LuiAFK Reborn DLC is Now Official![/h1] [hr][/hr] [b]LuiAFK Reborn DLC is a Quality of Life mod focused on providing infinite buffs, an enhanced buff toggler interface, and a wide variety of additional content. It also offers extended compatibility with the most popular tModLoader mods, ensuring seamless integration with their mechanics. With the 1.5.5 update, new interface sound effects has been introduced, toggle world events & invasions directly from the menu, making gameplay smoother than ever. Several items now feature a special Shift-hold function that reveals extra details and helpful information at a glance. [/b] [hr][/hr] [h2]Current Compatibility Progression:[/h2] [olist] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072]Calamity Mod[/url] 90% [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416]Thorium Mod[/url] 20% [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2599842771]AlchemistNPC Lite[/url] 80% [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2570931073&searchtext=fargo]Fargo's Mutant Mod[/url] 40% [/olist] [hr][/hr] [h2]LuiAFK Reborn DLC additions:[/h2] [img]https://imgur.com/onzJNny.png[/img] [list] [*]Reworked Recipes for LuiAFK Reborn Paper and several Scrolls [*]Manage Entity Control and Enemy Spawn Rate directly from the UI [/list] [hr][/hr] [h2]Future Content:[/h2] [list] [*]Upcoming Enemy Repellent system and expanded entity control options [*]Extra Performance Options inside the Interface [*]New Groups and Tabs for Bard and Healer classes [*]Ellie's Adventure Book will unlock the Destinations Tab, allowing you to teleport anywhere you want — even to your friends! [*]These teleports will be balanced and adjusted for a fair experience [*]Thorium Mod Compatibility will bring exciting new mechanics and expand the compatibility and customization options of LuiAFK Reborn DLC even further.. [/list] [hr][/hr] [h1]IMPORTANT[/h1] [i]Each update may take time to be released. This is because we are committed to polishing every detail and giving our artists the creative space they need to bring their ideas to life. Quality takes time — and we believe every corner of the mod deserves it.[/i] [hr][/hr] [h2]LuiAFK Reborn DLC Team:[/h2] Owners — thyreo, WitherTaco, Aesc Coders — Aesc, MiningCrack, WitherTaco Artists — Sweetberries, [DM] Authar_Vaill, g0ldyosh, williamisagoat, willowmaine Extra Art Contributors — Decrypt, Logar [u]Want to be part of the team as Pixel/Concept Artist or Programmer? Join our Discord Group and show us your Skills! we'll be pleased to have you here.[/u] [hr][/hr] [h2]Special Thanks:[/h2] [list] [*]Logar - for Spatial Xeroc's Essence and some sprite contributions aswell [*]authar_vaill - doing beautiful animations for World Warper [*]Brutal - for making this mod official! [*]Aesc - for leading mod's code + helping me with the Menu Toggler & being a cool guy [*]WitherTaco - who leaded most part of mod's code at the beginning, my friend [*]sweetberries - for his amazing artistic skills [/list] [hr][/hr] [h3]Click the icon below to Join our Discord![/h3] [url=https://discord.gg/SRKecWKjJN][img]https://imgur.com/ZWSWD1i.png[/img][/url] See you there! [quote=tModLoader]Developed by thyreo, Aesc & WitherTaco.[/quote]
Not Consumable Boss Summon Items + New vanilla Boss Summons
por 76561198972479185
[h2] This mod... [/h2] - Adds new boss summons for all vanilla bosses and events (that don't have traditional one) - Adds recipes for some hard-to-obtain vanilla summons - Makes boss summons not consumed upon use - Makes event summons not consumed upon use - Allows you to disable its core feature (making summons not consumable) and only have new items! - Has very long name - Is multiplayer compatible! [h2] New summons for: [/h2] - Skeletron/Dungeon Guardian (Crafted from clothier voodoo doll | 10 bones | obsidian skull, silver dye and gel) - Wall of flesh (Crafted from guide voodoo doll) - Empress of light (Crafted from prismatic lacewing) - Golem (Crafted from lihzard power cell) - Duke Fishron (Crafted from truffle worm) - Plantera (Crafted from 10 jungle spores and 50 chlorophyte ore) - Lunatic Cultist (Crafted from 2 beetle husks) - Lunar Events (4 of each celestial pillars' fragments) - Dark Mage (Crafted from 1 defender medal) - Ogre (Crafted from 2 defender medal and 2 of soul of Fright/Might/Sight) - Martian Madness (Crafted from 100 martian conduit plating) - Rain (Crafted from 100 clouds near water/sink) - Slime rain (Crafted from 100 clouds and 100 gel) - Sandstorm (Crafted from 100 clouds and 100 sand blocks) [h2] Added recipes for: [/h2] - Snow Globe (5 cobalt/palladium bars, 5 boreal wood, 5 snow, 5 glass) - Bloody Tear (1 lens, 5 vicious or 5 vile powders) [h2] Confirmed supported mods: [/h2] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416] Thorium Mod [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864843929] Consolaria [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2568847048] Vitality Mod [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2815540735] Fargo's Souls Mod [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2570931073] Fargo's Mutant Mod [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843112914] Secrets of the Shadows [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982372319] Spirit Mod [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2860349564] Edorbis [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2817254924] Gensokyo [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3218792285] Forgotten Evils [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3286918948] Ocram 'n Stuff [/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3044249615] Fargo's Souls DLC (Calamity) [/url] - [url=https://www.youtube.com/watch?v=dQw4w9WgXcQ] Calamity Mod [/url] (Note that just because mod isn't listed here doesnt mean it won't work it would work if mod developer implemented summons correctly, if not then notify me and i will look at it) Report bugs and request mods in the comments Please include Whenever you were playing singleplayer or multiplayer if reporting bugs, additionally it would be very helpful to have mod list you used to replicated that bug. (P.S Source code should be available by extracting mod through tmodloader.) (P.P.S. This is my first mod) [quote=tModLoader NCBSI] Developed By Futhorka[/quote]
Hook Stats and Wing Stats
por 76561198847194261
[h2]TLDR[/h2] - Adds tooltips detailing stats of hooks and wings - Displays a comparison to your equipped hook and wings - Generic mod support for most stats, manual support for many popular content mods - Mod calls provided for other modders to set their own stats - Disables this mods' tooltips for vanilla items when Calamity is enabled as Calamity adds its own - Client side - Highly configurable [hr][/hr] [h2]Credits[/h2] - [url=https://github.com/syystem32]syystem32[/url] for Russian translation [hr][/hr] Source code and mod call info: https://github.com/stormytuna/HookStatsAndWingStats Join the [url=https://discord.gg/yr3hUxUxpg]discord server![/url] If you enjoy my work, [url=https://ko-fi.com/stormytuna]please consider donating[/url] If you're able to contribute translations it would be much appreciated! Please open an issue with the translations, or create a PR with the new .hjson localisation file [quote=tModLoader HookStatsAndWingStats] Developed By stormytuna[/quote]
tModLoader en Español - Traducción Calamity, Infernum, Thorium, WotG, Fargo, Stars Above, SOTS
por 76561198433682032
[h1] (Oficial) tModLoader en Español [/h1] [i] By: tML ES Team [/i] [b] Discord: [url=https://discord.gg/Z43xMxKdXZ][img]https://discordapp.com/api/guilds/993641628218687559/widget.png?style=shield[/img][/url] [/b] [h1]Información[/h1] tModLoader en Español es un conjunto de parches y ajustes para traducir mods y extensiones de tModLoader al idioma Español. Este mod no añade nuevo contenido al juego, únicamente traduce las modificaciones activas y añade mascotas cosméticas como ofrenda a los traductores. [h1]¿Quieres colaborar con tus traducciones?[/h1] Actualmente aceptamos colaboraciones por nuestro proceso de colaboradores comunitarios. Puedes ver más información en nuestro servidor de Discord dentro del canal de anuncios. [b] Actualmente, se soportan los siguientes mods/extensiones para su traducción: [/b] + Calamity Mod + Infernum Mode + Calamity: Wrath of the Gods + Fargo's Mutant Mod + Fargo's Souls Mod + Fargo's Souls DLC - Calamity + Calamity Overhaul + Catalyst Mod + Calamity: Wrath of the Machines + The Stars Above + Calamity's Vanities + Calamity: Hunt of the Old God + Secrets of the Shadows + Thorium Mod + Ragnarok + Infernal Eclipse of Ragnarok + Enchanted Moons + Thorium Helheim + Consolaria + Split Mod + Calamity Mod Music + Infernum Mode Music + AlchemistNPC Lite + Progression Journal + Quality of Terraria + LuiAFK Reborn + Revengeance+ + Thrower Unification + Infernum SOTS Sanctuary WorldGen Adjuster + Unofficial Calamity Whips + Calamity Simple Whip Addon + Calamity: War Machine Invasion + Unofficial Calamity Bard & Healer + Unofficial SOTS Bard, Thrower and Healer + Calamity Ranger Expansion + Infernal Arsenal Mod [h1]F.A.Q:[/h1] - [u]Q: He encontrado un error de ortografía o un error de traducción de estadísticas, ¿Qué puedo hacer? [/u] - [i]A: Puedes reportar todo lo relacionado a errores en nuestro servidor de Discord. [/i] Changelogs: - [u]3.1.8.0[/u] - Se ha implementado soporte para el mod Split. - Se ha implementado soporte para el mod Infernal Arsenal Mod. - [u]3.1.7.1[/u] - Se ha actualizado el soporte de Progression Journal y Calamity Simple Whip Addon. - [u]3.1.7.0[/u] - Se ha implementado soporte para el mod Infernal Eclipse of Ragnarok. - Se ha implementado soporte para el mod Enchanted Moons. - Se ha implementado soporte para el mod Thorium Helheim. - Se ha implementado soporte para el mod Consolaria. - Se ha implementado soporte para el mod Unofficial Calamity Bard & Healer. - Se ha implementado soporte para el mod Unofficial SOTS Bard, Thrower and Healer. - Se ha implementado soporte para el mod Calamity Ranger Expansion. - [u]3.1.6.0[/u] - Se ha implementado soporte para el mod Thorium Mod. - Se ha implementado soporte para el mod Ragnarok Mod. - Se ha implementado soporte para el mod Revengeance+. - Se ha implementado soporte para el mod Thrower Unification Mod. - Se ha implementado soporte para el mod Infernum SOTS Sanctuary WorldGen Adjuster. - Se ha implementado soporte para el mod Unofficial Calamity Whips. - Se ha implementado soporte para el mod Calamity Simple Whip Addon. - Se ha implementado soporte para el mod Calamity: War Machine Invasion. - Se han hecho pequeñas correcciones para las Mazas en Fargo's Mutant Mod y Calamity Mod. - Se ha corregido una inconsistencia en los nombres de NPCs hostiles en Secrets of the Shadows. - Se ha corregido un error en nuestro sistema de Tests para el objeto BreadcumbItem en Thorium Mod. - Se ha corregido un error ortográfico en el efecto de God Slayer Inferno. - Se ha implementado un sistema para evitar conflictos entre Mods de origen y Mods que sean "Addons", evitando solapamientos de traducciones y errores de compatibilidad (copycat this mf) [h1]Links[/h1] Puedes colaborar en nuestro repositorio público de [url=https://github.com/aemisigna/tML-ES]GitHub[/url] traducciones comunitarias son bienvenidas. Para preguntas o sugerencias, puedes entrar en nuestro Discord: [url=https://discord.gg/Z43xMxKdXZ][img]https://discordapp.com/api/guilds/993641628218687559/widget.png?style=shield[/img][/url] Los bugs reportados en los comentarios de Steam no serán vistos, entra en nuestro Discord o usa GitHub para reportar problemas. [h1]English stuff[/h1] [b]Credits:[/b] + tML ES Team: Mod development and all mod translations. [img]https://i.imgur.com/80xCasV.png[/img] Doremy - Mod core development; Mono/IL/On Runtime patching; Localization system; Mod Localization. [img]https://i.imgur.com/ml9Mmr2.png[/img] Blassurks - QA Testing; Proposal of new translation entries. [img]https://i.imgur.com/P93DDcu.png[/img] purrMorselli - Warning UI screen icon art; Contributor pet sprite art; Item and Buff icon art work. [img]https://i.imgur.com/YB32QhD.png[/img] tetan47 - Localization review; Translation feedback. [img]https://i.imgur.com/JgoBz24.png[/img] all_xozzin - Mod icon art design; Wrath of the Gods logo localization; Contributor pet sprite art. [h1]Community Contributors:[/h1] [img]https://i.imgur.com/Pm6IZP2.png[/img] Alexcairo - AlchemistNPC Lite translation contributor. [quote=tModLoader en Español] Copyright © 2026 tML ES Team.[/quote]
Qwerty's Bosses and Items 2
por 76561198166752836
A general content mod, I add whatever I feel like adding. I try to make content in the mod feel unique. Currently the mod has: -9 Bosses with plenty of drops -A new structure/Biome the sky fortress! -Rhuthinium and Lune ore -some other items scattered throughout Discord: https://discord.gg/sdUz3yWKqF Source Code: https://github.com/qwerty3-14/QwertyMod Several spriters have helped in making this mod! -Havoc -Liquidated Assets -SUS -Darkpuppey -CassyDaBean -GamingWithZack -ShockedHorizon5 -FailureOfMankind -Raz -Kerdo -Phobostar -Donmor -Olive -Kweequ Extra thanks -Turquiose (for writing custom themes) -musicman (polar exterminator theme) -direwolf420 (for some bug fixes and git management tips) -Kweequ (for some custom sound effects) Changelog 1.0.11 -Fixed mod not working on latest tmodloader version 1.0.10 -Invader Battleship can no longer summon invader behemoths -OLORD and all its projectile now glow in the dark -fixed super sky shot's sell value -Guide to critter companionship will now prevent vitalum headress from sucking the life out of critters 1.0.9 -Fixed a lot of effects activating twice when hitting with projectiles -changed how penguin generator stacked 1.0.8 -fixed bloody medalion doubling ALL damage instead of just magic damage -doppleganger will now cleanse itself of imperfections while equiped -Allowed many accessories that could not previously stack with thier tinkers or doppleganger to now stack -Bloody medalion is now stackable (gives even more damage and a higher life cost) -Amulet of Patience is now stackable -Swordsman bage's effect is now stackable (increases duration of the buff it gives) -Skyward Hilt's effect is now stackable -Imperious Sheath is now stackable (meter builds up faster) -All rune scrolls are now stackable -Penguin Generator is now stackable 1.0.7 -fixed Polar exterminator treasure bag not dropping penguin launcher -added config options to turn off Imperious and OLORD screen shake 1.0.6 -Invader caster minion tweaks -Spheres shot from the casters are capped at zapping 4 times before disapearing -this means perfect accuracy with the sphere attack should result in equal dps to its close ranged attack -Range on the caster's close range attack increased from 240 to 300 -damage increased 64->70 -fixed vitalum core dropping from duke fishron bags instead of Plantera bags -fixed chrome shotgun draw offset -fixed gale armor setbonus description -fixed a lot of spelling errors 1.0.5 -Most invader sound effect have been changed (Thanks Kweequ) -Invader battleship's theme has been updated (Thanks Kweequ) -Fixed Nanodart probes and gun arrows gaining damage on bounce -Fixed nanodart probes sliding on intead of bouncing off tiles (when combined with previous bug nano darts could build up astronomical damage) -Fixed Gun glowmasks being offset -Invader battleship is now immune to confusion 1.0.4 -Fixed skyward hilt effect and swordsman badge effect working on ALL attacks -nerfed skyward hilt damage and swordsman badge crit chance 25% -> 20%, these accesories were made way back in 1.3 in an attempt to make swords not suck now that a lot of sword don't suck these can be tuned down -Imperious' phantom blades now despawn when Imperious dies or despawns 1.0.3 -There is only one Imperious, any attempt within the mod to have multiples of Imperious active has been thwarted -Fixed a bug where data on the fortress' invasion status wasn't being sent. 1.0.2 -fixed Invader battleship not dropping the invasion caller -fixed the fortress' invasion status not syncing in multiplayer -Invader Battleship's health reduced by 30% -Invader Battleship's damage reduced by 14% 1.0.1 -Fixed bug where if Invader battleship transition to phase 3 outside of sky fortress it'd get stuck -Bladed arrow is now dropped directly from Imperious instead of bladed arrow shaft -Removed Aqueuos from the Bladed Arrow recipe, so people who obtained a bladed arrow shaft before this update can convert it into a bladed arrow. 1.0.0 I've been working on this mod since Fall of 2018, I want to move on with other projectiles I will continue to keep the mod up to date with tmodloader and fix occasional bugs but have no plans of adding more content in the future I will still be open to community contributions such as resprites and mod translations New content -Added 3 new weapons, these drop directly from Invader Battleship -Invader battleship now has its own battle theme (Thanks Kweequ) -Music box for the invader battleship's theme (Thanks Kweequ) -Added Trophies for Noehtnap, Rune Ghost, Invader Battleship, and OLORD (Thanks Kweequ) -Added Boss masks for Ancient Machine, Noehtnap, Imperious, Invader Battleship, and OLORD (Thanks Kweequ) Bug Fixes -Fixed restless sun projectiles inflicting infinite iFrames -Fixed sentries not being able to benifit from damage bonuses Overhauls, polish, and balance changes -Sliding penguins can no longer damage penguin NPCs -Penguin generator is capped at 1 penguin pair per second, if a penguin is proced when on cooldown the damage will be added to the next penguin pair -Penguin generator proc chance 1/10 -> 1/15 -Higher priest staff damage 140 -> 175 -divine banishment use time 30 -> 22 -Imperious' swings have acceleration -Imperious will wait half a second after the phantom ring attack before starting to swing -Added descriptions to mod commands that didn't have them [quote=tModLoader QwertyMod] Developed By qwerty3.14 and many contributors[/quote]
Terrarchitect
por 76561198134745557
ATTENTION! We highly, highly recommend installing the Shop Expander mod alongside Terrarchitect to avoid overflowing the inventories of shop NPCs! Terrarchitect is a furniture / build mod that adds a wide variety of new decorational items and blocks to Terraria! It also aims to make some previously unobtainable or unplacable vanilla items available. Whether you're a dedicated builder who wants to add more detail to their creations our you're more interested in the game's progression but still want your base to look good, this mod has something for everybody. All of the mod's items are craftable at the newly added crafting station, the "Terrarchitect Catalog" (which can be crafted at a sawmill) or can be bought from various NPCs. A cheat sheet containing all items and how to craft or find them is available through Terrarchitect's thread on the Terraria Community Forums. Alternatively, install the Recipe Browser mod for a convenient ingame overview over all the craftable items not purchasable from NPCs. To keep up with the development process, feel free to join our subreddit r/Terrarchitect. ----------------------------------- Spriting & Project Lead by Gurgle_Nurgle Coding by silent* Spriting by Eye of Rage Coding by Zandberg (no longer active) [quote=tModLoader Terrarchitect] Developed By Gurgle_Nurgle, silent*, Zandberg[/quote]
Thrower Unification
por 76561199775622108
This mod merges a few modded throwers into one class, and is developed for and maintained by the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456517686] Infernal Eclipse of Ragnarok[/url] team. Currently supported classes: [list] [*] Thrower (Thorium or any other mod that uses vanilla thrower) [*] Rogue (Calamity and its addons) [*] Revenant (Kinetic damage from Shadows of Abaddon) [*] Blood Hunter (Vitality) [/list] This mod also adds custom stealth strikes for some non-Calamity thrower weapons, with more being added in the future. This mod is highly configurable. You can toggle only a specific class's merge, the tooltip overrides, class tags, if non-Calamity weapons have custom stealth strikes, and the color for Colored Damage Types support. If you are playing with any other mod that also merges throwers, it is recommended to turn off their thrower merge if possible. NOTE: This mod doesn't balance the classes together. If you are looking for balance changes, it is recommended to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3452171528&searchtext=tpackbuilder] WHummus' Calamity/Thorium Balancing[/url], as well as other cross-mod balancing mods such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3114886209&searchtext=ragnarok] Ragnarok[/url] in conjunction with this mod if you are playing with both Calamity & Thorium enabled. Stealth strikes wiki page: https://terrariamods.wiki.gg/wiki/Infernal_Eclipse_of_Ragnarok/Stealth_Strikes Discord Server: https://discord.gg/tc5nZdRvaU Coding: StarlightCat, Akira, WardrobeHummus Sprites: Akira, Tyr Localization: Pudd1ng (Simplified Chinese) [quote=tModLoader ThrowerUnification] Developed By Akira, StarlightCat, & WardrobeHummus[/quote]
DragonLens
por 76561198177899533
DragonLens is a modern, powerful, highly-customizable, community-driven cheat and debugging mod for TModLoader. It offers all of your favorite features from previous similar mods such as HEROs mod, CheatSheet, and Modders Toolkit; with a fully customizable UI layout and consistent, beautiful UI design. You can find additional documentation and track development at https://github.com/ScalarVector1/DragonLens[quote=tModLoader DragonLens] Developed By ScalarVector & Tomat & HeartPlusUp & QuestionMark[/quote]
Recipe Browser include Magic Storage
por 76561198133582706
[h1]A Simple Mod for Recipe Browser & Magic Storage[/h1] This mod enables the [b]"Magic Storage"[/b] checkbox in the [b]Craft[/b] tab of Recipe Browser, allowing you to view available recipes using items stored in Magic Storage. --- [h1]⚠ Achtung! ⚠[/h1] I created this mod because I needed to see available recipes using items in Magic Storage—[b]and that’s exactly what it does[/b]. 🔹 [b]Magic Storage UI must be open[/b] for recipe calculations to work. 🔹 [b]This mod only shows recipes.[/b] 🔹 [b]You cannot craft directly[/b] from Recipe Browser using this mod. --- [h1]🔧 How to Use[/h1] 1️⃣ Enable the [b]"Magic Storage"[/b] checkbox in the [b]Craft[/b] tab of Recipe Browser. 2️⃣ Open [b]Magic Storage[/b]. 3️⃣ Put some items inside. 4️⃣ Enable [b]"Extended Craftable"[/b] filter in the [b]Recipes[/b] tab of Recipe Browser. 5️⃣ See if it works! --- [h1]🎥 Demonstration[/h1] [img]https://i.imgur.com/0G8iyh0.gif[/img] --- [h1]🔗 Links[/h1] 📜 [b]Source Code:[/b] [url=https://github.com/solo-w4y/MagicRecipeIntegrator]GitHub[/url] --- This is my first mod, and I have [b]no prior C# experience[/b], so expect bugs! [b]Huge thanks[/b] to the creators of [b]Magic Storage[/b] and [b]Recipe Browser[/b] for making such great mods. [quote=tModLoader MagicRecipeIntegrator] Developed By Arth[/quote]
Better Friendly NPCs
por 76561198162066834
[c/ff9eb4:Better Friendly NPCs] is a mod aimed for [c/ff9eb4:more stat customization] for Town NPCs! You can now have competent townsfolk defending themselves from the evils that await your journey, or just straight up make them invincible! Also improves upon vanilla scaling NPCs. [c/ff9eb4:Changelog:] [c/f5ffc7:v1.8.6 (22/08/2023)] • Fixed damage reduction not correctly applying to NPCs. [c/f5ffc7:v1.8.5 (26/05/2023)] • Localization fixes update. [c/f5ffc7:v1.8.4 (13/05/2023)] • Compatibility update to v1.4.4. [c/f5ffc7:v1.8.3 (14/08/2022)] • Added new version checker. [c/f5ffc7:v1.8.2 (08/06/2022)] • Emote indication for Town NPCs when resting/returning home. • Fixed an issue with Boss Checklist compatibility. • Projectile Speed Default config adjusted. [c/f5ffc7:v1.8.1 (02/06/2022)] • Stable release update. [c/f5ffc7:v1.8.0 (12/05/2022)] • Boss Checklist integration support, scale with modded bosses! • Scaling armor/damage has been revamped, balance changes. • Town NPCs now have the following features: ➤ Soft/hard return home when health is below 50/20 percent. ➤ Up to 50% damage reduction when near/at their home. ➤ Life regen is doubled while resting/idle at home. [c/f5ffc7:v1.7.2 (10/05/2022)] • Nurse syringe healing effect now scale with NPC damage. • NPCs immune to traps config now prevents drowning. [c/f5ffc7:v1.7 (07/05/2022)] • Town NPCs can now critically strike back upon taking damage! • Updated boss list for damage/defense scaling. • Even more balancing changes for default config. • Minor bug fixes. [c/f5ffc7:v1.6.5 (03/05/2022)] • Major balancing changes for default config. [c/f5ffc7:v1.6.4 (01/05/2022)] • Stable release update. [c/f5ffc7:v1.6.3 (14/11/2021)] • Updated to .NET Runtime 6.0.0 [c/f5ffc7:v1.6.2 (27/10/2021)] • Fixed an issue with NPC damage not applying 50% effectiveness in non-master mode. [c/f5ffc7:v1.6.1 (21/09/2021)] • Fixed an issue with in-game config not working in servers. [c/f5ffc7:v1.6 (14/09/2021)] • Added basic localization support (DeepL) for the available languages. If you would like to improve these, feel free to leave a comment on the Steam page. • Minor bug fixes. [c/f5ffc7:v1.5.4 (06/09/2021)] • Default config balancing and minor bug fixes. • Updated mod icon. [c/f5ffc7:v1.5.2 (15/08/2021)] • Added option to make Town Pets invincible. • Added debug mode for testing. • Attack Speed Default config adjusted. [c/f5ffc7:v1.5.1 ~] • Default config balancing. • Fixed another issue with Dryad's attack. [c/f5ffc7:v1.5 ~] • Complete rework of NPC stats and scaling. • Added 11 new configs for NPC stats and interaction. • Added HERO's Mod permission support. • Fixed an issue with the Dryad no longer attacking. [c/f5ffc7:v1.4.2 (12/08/2021)] • Added NPC Attack knockback config. • Added Skeleton Merchant to list of affected NPCs. [c/f5ffc7:v1.4.1 ~] • Adjusted min/max values for some stats. • Fixed an issue with in-game config not properly updating. [c/f5ffc7:v1.4 (08/08/2021)] • Added option to make NPCs invincible to enemies. • Custom settings for NPC stats added! [c/f5ffc7:v1.3 ~] - Fixed an issue with the mod not loading on newer versions. [c/f5ffc7:v1.2 ~] • Major balancing changes. • Attack cooldown of NPCs have been adjusted (more pew pew!). • Multiplayer compatible. [c/f5ffc7:v1.1 ~] • Minor balancing changes. • NPC stats are 50% less effective on non-Master worlds. [c/f5ffc7:v1.0 (07/08/2021)] • Initial release. Any other feedback is welcome, thanks for checking out this mod!
Calamity: Community Remix
por 76561199122003610
Discord: https://discord.gg/rtq3jRDsrA Wiki: https://terrariamods.wiki.gg/wiki/Calamity_Community_Remix Full Credits: https://docs.google.com/document/d/e/2PACX-1vTUCfcDozE-BHr1OWLNFXMzdMRqVGg1MzvgGWwGkwa1dLZPUG0dwUagl6Bj-jx9S8mJxE3tnNXPLeS_/pub Disclaimer: Although most of the mod's content originates from the Fandom wiki, we can't stress enough that the Calamity wiki on wiki.gg is the correct and optimal wiki to be using. This mod isn't 100% accurate to what is presented on the Fandom wiki, and attempting to refer to it for help on this mod hurts the developers. If you need help with this mod, refer to the links above. From the creators of the XP-00 Hypnos Mod, we bring you the Calamity: Community Remix addon! It contains an absolutely gorgeous array of high quality content, including (but not limited to): -The Wulfrum Excavator boss! (Technical!) -Like, a ton of elemental construct bosses! (Seriously, what were these developers thinking? I can't imagine what he was going for, putting like 8 variants of the same boss in the game. This is a terrible idea, and everybody involved should be UTTERLY ASHAMED.) -Lots of accessories! (Including the legendary Verboten One!) (Quantity AND quality!) -A wide array of weapons! (High-caliber!) -Multiple fantastic generated things, such as shrines! (Exploration!!) -MANY progression changes, with many new items to use and discover! (Newgame+!) And many more secrets (Ooo!) More is (not) soon to come!!! Suffer. Multiplayer support? What's that? [quote=tModLoader CalRemix] Developed By Fanny the Flame[/quote]
Steam Achievement Fix
por 76561198405220527
Steam Achievement Fix is a small but powerful mod that re-implements vanilla steam achievements in tModLoader. What this means is that when you get an ingame achievement in a modded world, the achievement will carry over to vanilla Terraria on Steam - so you get the credit you deserve! Version 1.4: Thanks entirely to K0bus, the mod should now keep track of achievement progress properly. [h3]Features:[/h3] - Automatically grants all completed achievements in tModLoader to Terraria when loading a world, or on recieving the achievement. - Maintains your progress across both Terraria on Steam and tModLoader ingame. - Adds a command that refreshes achievement progress, in case they don't register (/pushallachievements). [h3]Notes:[/h3] - Recommend backing up your save files before use to ensure your progress remains safe. - Be patient, Terraria achievements will be loaded on Steam once you close the game. [h3]Source Code:[/h3] [url=https://github.com/K0bus/TerrariaMod_SteamFixer]Github[/url][quote=tModLoader FixedAchievements] Developed By K0bus, Oli[/quote]
Starter Classes (Mod Support & Custom Bags)
por 76561198313199750
FORUM: https://forums.terraria.org/index.php?threads/starter-classes.94809/ (or click the "Visit the Mod's Homepage" button) Starter Classes allows the player to begin their journey as which ever class they choose without the hassel of trying to get class related items, ammo, accessories, etc. Use the [c/FF0000:Mod Config Menu] to toggle certain aspects of the mod. Players can also customize a bag with their own items of whatever items from any mod they choose. If you have any suggestions as to what class support you would like in the mod, or to report a change you would like, [c/ff0000:please view the forum post by clicking "Visit ] [c/ff0000:the Mod's Homepage."] Currently this mod adds in [c/90ff0a:22] different starting class choices, including: + Melee (Vanilla, Calamity Mod, Thorium Mod) + Ranged (Vanilla, Calamity Mod, Thorium Mod) + Summoner (Vanilla, Calamity Mod, Thorium Mod, Summoners Association) + Mage (Vanilla, Calamity Mod, Thorium Mod) + Rogue (Calamity Mod) + Thrower (Thorium Mod) + Healer (Thorium Mod) + Bard (Thorium Mod) + Shaman (Orchid Mod) + Alchemist (Orchid Mod) + Gambler (Orchid Mod) + Clicker (Clicker Class) + Custom Bag (Player defined) Credits: + WesleyCody and igozdev for development + Verveine for contributing bag sprites Changelog [1.2.0.0 -> 1.3.0.0] + Added Thorium Thrower, Bard, Healer, Warrior, Ranger, Mage, and Summoner bags
Revengeance+
por 76561199125907379
A mod that allows other content mods to work with Revengeance mode and as well as Eternity Mode. This solely exists for content mods that don't have boss rework addons unlike Thorium and Calamity. Things this mod does: -Goes as far as altering boss AIs by adding Revengeance or Eternity exclusive attacks. -Implementation of defense damage and Eternity mode debuffs for other modded bosses. -Adds supported bosses to Boss Rush (WIP, expect some bugs!) Does nothing on its own when you only have Calamity or Fargo, you need the following supported mods for it to do something! Supported mods so far: -Consolaria -Secret of the Shadows -Spooky -Homeward Journey (WIP, and not in boss rush yet!) -Redemption (WIP, and not in boss rush yet!) -Split (No eternity mode yet!) Mods that will not be supported: -Calamity (duh) -Fargo's Souls (Fargo's Souls Calamity DLC exists) -Thorium (Ragnarok and Helheim already exists) -Spirit Classic (Spirit Classic Bosses Rework already exists) Note: Infernum AI for other mods are not planned, too much work. Though, it makes bosses use Malice + Eternity AI instead alongside adding custom boss intros for them, it is the least I could do. Misc features: -Makes all supported bosses drop their master mode relics in revengeance. -Makes all supported bosses work with Calamity's elemental debuff vulnerability system. -Merges Mod of Redemption and Calamity's Elemental damage mechanics into a unified system. -Conversion of certain Calamity swords into Split mod's heavy melee weapons. (which is a buff) -Patches a bug where Otherworldly Constructs die from suffocation in Eternity mode. -Eternity mode balancing for supported mods' weapons -You can view the other mod's boss AI changes by going to the "Supported Mods Config" and hovering over the respective mod you wanna see, it will open a UI that will let you select which boss and see what's different. Though, this might not work for all devices or certain tMod settings so bear that in mind.[quote=tModLoader RevengeancePlus] Developed By n0t_UN_owen[/quote]
Better Respawn
por 76561198287989567
This mod makes the player respawn instantly, unless a boss is alive. If a nurse is alive, the player respawn with full health. It also outputs the amount of lost coins in the chat of that player. This can be configured. changelog: 0.5.8: Updated config. 0.5.7: Ported to the new Tmodloader version, removed config clutter. 0.5.1: Added more config options. Fixed the "Respawning" message showing at wrong times. 0.5.0: Added Config 0.4.2: Fixed the bug with player respawning when one of "The Twins" despawns. 0.4: Made the player respawn with full hp if a Nurse is alive. 0.3.3: Updated description to suit Steam's standarts. 0.3.2: Updated icon 0.3.1: Minor fixes 0.3.0: Ported to Terraria 1.4.3.6 on TModLoader v2022.3.35.12 0.1.3: Fixed "Your Lost Coins" message appearing when no coins have been lost [quote=tModLoader]Developed By Tlotro[/quote]
Gensokyo
por 76561198008208942
This mod adds additional content inspired by the Touhou franchise. It currently contains: 22 bosses + 1 mini-boss 25 new enemies 250+ new items 28 armor sets 59 vanity sets A new town NPC 2 mini-biomes A custom subworld 25 music tracks Except for the subworld, which still has the usual multiplayer issues, the mod is fully MP-compatible. The Gensokyo mod is also compatible with all other major content mods that we know of. For more details, check out our wiki: https://terrariamods.wiki.gg/wiki/Gensokyo Or join our Discord: https://discord.com/invite/JVkm27Q[quote=tModLoader Gensokyo] Developed By Eidolon94[/quote]
Calamity Demutation
por 76561199517426706
Add removed items back to CalamityMod(weapons、accessories、potions、the special effect of lore items......) Add some useful configs......(toggle texture、change your cursors......) 120+ Items ...... ...... ...... The mod is constantly being updated (X) 最新几次更新日志: v0.87.0.0 增加了额外的UI,指示玩家难度、世界难度、世界类型、世界种子,增加了隐藏UI的设置 V0.87.0.3 修复部分BUG,增加光标修改设置,你可以改变你的光标贴图 v0.88.0.0 增加巨舰星炮、旧版元素箭袋、真菌壳、半影药水,修改客户端配置界面... v0.90.0.0 增加物品、客户端设置...
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