- Mods
- /
- Conan Exiles
Conan Exiles Mods & Plugins
True (Hair) Colors
par 76561198101478957
Hello everyone, With this mod, I have adjusted the color selections for hair and facial hair. To a large degree, I felt that the game's selection was underwhelming; several options appeared unnatural, and the remnant did not constitute a wide-enough array of those that could be found in life. [h3]The Changes[/h3] My solution can be seen in the images above. For color groups, I opted primarily to scale their vibrancy up or down to create lighter or darker shades. I followed the base game's pattern up until black because I wanted NPCs and player characters to have similar color to those which pre-existed. However, I decided beyond that to restructure the pattern and to completely change colors, as I don't believe any NPCs use a color located after black. The pattern can be described as: * Colors 1 - 4: White to Blonde * Colors 5 - 7: Red to Red-Brown * Colors 8 - 10: Red-Brown to Dark Brown * Color 11: Black * Colors 12 - 14: Dark Grey to Light Grey * Colors 15 - 18: Dirty Blonde to Brown Some colors, such as #4 and #13, were from the base game and I either kept them in the same spot or relocated them in the sequence. I kept the total number of colors at 18, however there are still two slots available before I'd have to edit the character customization window, so if you have any suggestions feel free to let me know. [h3]Q + A[/h3] * [b][i]What happens to existing characters when I enable this mod?[/i][/b] - Their hair color will reflect the new selection, depending on whatever ID number they have selected. If the mod is disabled, they will return to their old color. I believe colors applied via an RGB selector mod will stay the same. * [b][i]Is this mod compatible with others?[/i][/b] - It should be compatible with just about every mod other than those which also change hair color. In those cases, the mod load order can be changed to adjust which colors are enabled. When in doubt, placing this mod near the bottom of the load order should help. * [b][i]Why is it that the same color can look slightly different with different hairstyles?[/i][/b] - Each hairstyle uses a material file which calibrates certain values such as roughness and specularity. These values, among others, can slightly affect color, especially at certain angles. The hair and facial hair from Siptah also have a slight tinge of color by default, which is a problem to solve in another mod. * [b][i]Why didn't you add [insert color name here] to the selection??!??[/i][/b] - I wanted to stick to colors that at the very least look natural. However, it's possible some may have slipped my mind and as a result have been omitted from the mod. If you can make a decent case as to why it should be added, I'll consider doing so. [h3]Wrap-up[/h3] Feedback, suggestions, criticism, and so on are appreciated, but remember that I'm under no obligation to act upon them (unless something's broken of course). I hope you all enjoy, and thank you. - Dread Swoop Mod ID: 3383325532
The Purge mod (by Xevyr) v5.0.6
par 76561198373515276
This mod introduces a similar system to the old Conan Exiles Purge. [img]https://img.xevyr.eu/images/likeandfav.gif[/img] [h1]Gameplay mechanic:[/h1] [quote] Through regular activities involved in playing the game, players gain the attention of The Purge, which is shown on the purge meter (visible at the bottom of the center panel on the inventory screen). Once their meter fills up, their base can be targeted by The Purge for destruction. Waves of NPCs will attack and the player must defend against them or see their base leveled by the angry mob. Whatever the outcome of the encounter, the purge meter resets.. and the cycle begins anew. [/quote] [b]Note:[/b] [i]While this system is based on the idea of the old purge, it was completely built from scratch and contains no part of the actual old purge. It doesn't interfere with ANY basegame systems and doesn't affect the vanilla stygian coffer purge so you can still do that too)[/i] [b]Note 2:[/b] [i]Unlike the old Funcom purge, there are no NPC waves teleporting into your base if they cannot path to it ON PURPOSE. There are several layers of redundant spawning systems in case the primary one fails due to the lack of a clear path to your base, this will drop the requirement of a path and try to rely on visual pathing instead, however this can cause NPCs to spawn on top of cliffs / rocks and not able to walk to your base. Sadly a lot of this is due to technical limitations so for best results simply build a normal sized base in a pathable area. NPCs will self-timeout, so in case some get stuck and you cannot find them, the purge will resume after a while. [/i] Special thanks to Tephra from the Conan Exiles fan discord who was great help in pointing out when I designed very bad looking stuff and he also made all of the stock purge encounters in the mod using the built-in editor the mod has. (except the cat... the cat was me..) [h1]Features:[/h1] [list] [*] Challenging and fun base-defense encounters. [*] A chance to capture rare thralls if you manage to knock them out during a purge. [*] Works on any map. Some of the default encounters are set up with EL in mind, but they will simply work in the same areas on other maps. [*] NPCs spawned via the purge have fatalities disabled. [*] [b]Highly customizable, has a powerful built in editor that allows you to create new purges, even using NPCs from other mods.[/b] [/list] [h1]Admin commands:[/h1] These are all console commands that you type into the game console. You can bring up the console with the ~ OR Insert keys on your keyboard. [list] [*] [b]dc purgeconfig[/b] This will open the admin panel where you can change the purge settings as well as edit encounters. [*] [b]dc startpurge #[/b] - This command will start up the encounter with the corresponding ID on the encounter list. The target is going to be the closest base you have to your location and this bypasses area checks, so you can test any purge from any parts of the map. [*] [b]dc purgebase #[/b] - Same as the above, but you can use it to purge specific bases even if they're not owned by you. You need to look at the base while typing the command [*] [b]dc abortpurges[/b] - This will stop any currently ongoing purges on the server. [*] [b]dc purgelist[/b] - This will list the actual purges available at your current location (useful for testing if a zone is blocked for example) [*] [b]dc setpurgescore #[/b] - Sets your own purge score to this value (for testing purposes) [/list] [h1]About weighted spawn IDs:[/h1] [quote] While people are used to the admin panel and being able to spawn NPCs based on their unique spawn ID, the game itself (and also this mod) actually uses so called [b]weighted spawn[/b] entries to spawn everything across the entire map. This is essentially a recursive table of spawn groups and associated weights (chances). The way weighted tables work is that all weights (numbers) are added up for entries with the same weighted spawn ID and then their own unique weight is divided by the sum of them all. For example: If 3 NPCs have the same weighted ID and one of them has a weight of 240, the second 200 and the third 40. The sum would be 480 and thus the first one would have a 240 out of 480 (50% chance), second a 200 out of 480 (41.7% chance) and the third 40 out of 480 (8.3% chance). As you can see with this method they always add up to 100%. The mod thankfully comes with a built-in weighted spawn lookup tool - near every field where such input is required - that can trace the weighted IDs back to their final selection of NPCs so you can see exactly what each ID can result in. [/quote] [h1]Workshop ID[/h1] [code] 3719604490 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything. The mod does not contain any basegame assets and doesn't have ANY load order requirements. [b]It is safe to add / remove at any point even in the middle of a playthrough as it doesn't break your save file in any way.[/b] [i]Other mods may alter the weighted spawn table, adding / removing NPCs so keep that in mind.[/i] [/quote] [h1]Discord:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://img.xevyr.eu/images/discord.png[/img] [/url] [/quote] [h1]Tips & Donations:[/h1] [quote] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://img.xevyr.eu/images/patreon.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [b]Simple Minimap[/b] - Standalone lightweight minimap mod that shows POI markers and allows you to add additional custom markers beyond the vanilla limit [*] [b]The Purge Mod[/b] - Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server [*] [b]Twin-Bar[/b] - Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys [*] [b]The Damage Meter[/b] - Measure yours and your followers / other players damage done / taken and dps [*] [b]Music Barrel[/b] - A fully featured jukebox that can play music for your tavern, with several additional music packs and ambient noises to create that real tavern atmosphere. [*] [b]Follower Remote[/b] - This mod allows you to remotely change the combat behavior of your thralls by holding hotkeys as well as force them to equip a truncheon [*] [b]Proximity Party[/b] - Displays a list of healthbars on your HUD for nearby followers / clan members so you always know when they're low on health. [*] [h3][b][url=https://steamcommunity.com/id/Xevyr/myworkshopfiles?browsefilter=myfiles&sortmethod=creationorder§ion=items&appid=440900&requiredtags%5B%5D=Enhanced]Click to check out all of my Conan Exiles Enhanced mods[/url][/b][/h3] [/list] [h1]Update Policy[/h1] [quote] [list] [*] My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered. [*] Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod. [*] Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord. [/list] [/quote]
Gothic
par 76561198068402408
ID=2593016544 Demo Map [b]Warning![/b] The mod requires "Gothic-Assets Pack" to function properly Optionally, you can install "LCDA_bestiary" to have some more creatures on the map [h1]INFO[/h1] General: -Map based on Gothic 1(2001) and Gothic 2 (2002) by Pyranha Bytes. -It's Total Overhaul so there's a lot of changes -Most of the friendly NPC can not be "stunned", if you are looking for slaves, bandits will be perfect for this. -Resources are found inside their fitting zones to make it more interesting and immersive. Ex: iron is found in mines, caves and mountains. This is custom map so it must be selected as the main map while creating your new session/server. For server users, You need this -> /Game/Mods/MapModBasicDemo/DemoMap That is path for the map. If you have any questions, join my discord. Discord: https://discord.gg/gTJCuvCZ Let me know how you like what I have done so far. Every rating and comment is a hint for me, so I encourage you to do so. Map progress: +/- 40,0% [h1]PLANS[/h1] General plans of what is to come: [list] [*]Gradual difficulty with a higher limit beyond the original Exiled Lands. [*]More sub-biomes to diversify the general lush zones of the map. [*]Several world bosses like elemental dragons. [*]New feats, weapons, armors. [*]Improved AI and loot tables for better immersion. [*]A big city with many trades [*]Many many caves, big and small [*]Few big and complex dungeons. [*]Unique teleportation system. [*]Multiple points of interest. Each unique in its own way, so you won't find the same buildings on the map. [/list] [h1]CREDITS[h1] The map is based on the games , created by Piranha Bytes. Many people somehow contributed to the creation of the mod, inspiring me and helping in various aspects related to the functioning of the dev kit as well as various problems that I encountered. A sincere thank you to each of you: [list] [*]Piranha Bytes for creating the Gothic (Gothic 1 and Gothic 2) series which inspired me to making this map! [*]THQ For remastering my favorite game and granting permission to use assets from the series. [*]CD PROJEKT RED, which granted me permission to use some assets from Witcher 3 in that mod. All rights reserved. [*]Mr. Kai Rosenkranz for great music tracks and to YouTube user Denis Kolesnikov for remastering them! [*]Heroes Orchestra for amazing Music https://www.youtube.com/@HeroesOrchestra [*]FluxMaster for his tips and help. Without you, I would have made many more mistakes, and maybe the map would never be made. [*]Marcin Klawe for amazing assets https://www.artstation.com/marcink [*]Whiskey for Accessory System and help with various problems related to dev kit :) [*]And of course thanks to the people of Modding Discord! [/list]
Actionbar & Healthbar Resize v3.1.0 (by Xevyr)
par 76561198373515276
[img]https://i.imgur.com/1z8wvbf.gif[/img] Tiny mod to resize your actionbar (hotbar) [h1]Features:[/h1] [list] [*] Simple hotbar and HUD scaling with sliders [*] Default value just from installing is 75% for the actionbar and 90% for the healthbar [*] To adjust open your console with the ~ key and type [b]DataCmd hotbarscale[/b] then hit enter [/list] [h1]Workshop ID[/h1] [code] 2934018759 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything. [/quote] [h1]Support and Donation:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://i.imgur.com/A2WNZ25.png[/img] [/url] Should you wish to support me with a tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898150544]Simple Minimap[/url] (Helps you see where you're going.. it's a minimap that works with controllers too) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875171748]Armor and Weapon Stats in Bench[/url] (shows you the stats of things in the bench before crafting) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914950133]Reliable Meteor Showers[/url] (tiny super-lightweight mod that makes meteors rain if there are less than 5 nodes on the map, solving the issue of scarce star metal) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890891645]The Damage Meter[/url] (measure yours and your followers damage done / taken and dps) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874346399]Inventory compactor[/url] (button that gets rid of empty slots in custom view inventory and benches) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2877544130]Follower Remote[/url] (Tiny interface to switch Aggressive / Passive states of your thralls on the fly) [*] [url=https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900][b]All of the others...[/b][/url] [/list] [h1]Update policy[/h1] [quote] [list] [*] All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases [b]do NOT require updates[/b] when the game has an update. You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in the case of mods that do not contain altered basegame files. [*]I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. [/list] [/quote] Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Valkyrie
par 76561197972262976
[img]https://i.imgur.com/5q8uSKo.png[/img] This mod brings two new unique thralls to the world of Conan Exiles: [b]Alina the Fate-Sister[/b] and [b]Kianne the Blight-Weaver[/b]. Caught in the midst of their own timeless struggle to return to their realm together, Alina and Kianne have been overcome and imprisoned by the hordes of the purge. Not only do these thralls have purge-tier level stats, but they provide passive buffs befitting their nature. My motivation to make this mod was to introduce a couple more of my favorite heroes to Conan Exiles, and lore-wise, to play on some of the themes I am a big fan of. As these thralls push the envelope a bit further in terms of thrall power, they are exclusive rewards for the challenge of level 10 purges. This version was built for [b]Enhanced[/b]. Find the legacy version of this mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3478249812]here[/url]! [img]https://i.imgur.com/NmyO26b.png[/img] [list] [*] [b]Alina the Fate-Sister[/b] is a fighter thrall with with a unique passive buff, Divine Presence. Players within range are granted +100 Armor and up to +50% healing based on the number of buff stacks. [*] [b]Kianne the Blight-Weaver[/b] is also a fighter thrall, offering a unique passive buff, Infernal Aura. Players within range are granted +10% strength weapon damage and +10% agility weapon damage. The benefit is always 10% regardless of stack size. [*] There is a [b]10% chance [/b] for a level 10 purge fighter cage to include either Alina or Kianne, so it may take completing multiple level 10 purges before finding either one. Note that not every cage at the end of a purge is a "fighter cage" as the cages are random. [/list] [img]https://i.imgur.com/VAHzZ6s.png[/img] Some small lore is here for the new champions, for those who are interested. [img]https://i.imgur.com/zSbLHMb.png[/img] [img]https://i.imgur.com/vK9VS2E.png[/img] Refer to this chart to compare combat stats and starting attributes for the champions in this mod. Alina and Kianne have identical stats, but offer different passive buffs. The list below is ordered by Melee Damage Modifier, and pre-existing thralls are also present for reference (in bold type and marked with the symbol '*'). [table] [tr] [th]Thrall[/th] [th]Melee Mod[/th] [th]Range Mod[/th] [th]Str[/th] [th]Agi[/th] [th]Vit[/th] [th]Grit[/th] [th]HP[/th] [th]+HP/1 Vit[/th] [th]+Melee/1 Attr[/th] [th]+Ranged/1 Attr[/th] [/tr] [tr] [td][b]Erii the Ravager*[/b][/td] [td][b]2.5155[/b][/td] [td][b]2.322[/b][/td] [td][b]15[/b][/td] [td][b]2[/b][/td] [td][b]10[/b][/td] [td][b]3[/b][/td] [td][b]2032[/b][/td] [td][b]+27[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [tr] [td]Alina the Fate-Sister[/td] [td]2.5155[/td] [td]2.1285[/td] [td]20[/td] [td]0[/td] [td]15[/td] [td]10[/td] [td]3198[/td] [td]+57[/td] [td]0.00825[/td] [td]0.00825[/td] [/tr] [tr] [td]Kianne the Blight-Weaver[/td] [td]2.5155[/td] [td]2.1285[/td] [td]20[/td] [td]0[/td] [td]15[/td] [td]10[/td] [td]3198[/td] [td]+57[/td] [td]0.00825[/td] [td]0.00825[/td] [/tr] [tr] [td][b]Cimmerian Berserker*[/b][/td] [td][b]2.24[/b][/td] [td][b]2.08[/b][/td] [td][b]15[/b][/td] [td][b]0[/b][/td] [td][b]30[/b][/td] [td][b]0[/b][/td] [td][b]2549[/b][/td] [td][b]+35[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [/table] Mod Id: 3721912252 Mod Info: no data is replaced by this mod, but data is added to several tables with ID sequences 1013443XX If you uninstall this mod, Alina and Kianne will be gone from the game, likely having returned to whatever realm they came from. [b]DE-MYSTIFYING RNG[/b]: These thralls are intended to be late/end game thralls and a rare find. The level 10 purge is some of the hardest content to reach in solo play, although very reasonable to do solo with the right base, thralls, and strategies. For transparency, below is my best understanding of the odds of getting Alina and Kianne for any given level 10 purge. If any updates are made that effect this, I can update these numbers. [list] [*] 5x thrall cages spawn with a level 10 purge (barkeepers and the mercenary cages do not count against this number) [*] Each of the 5x thrall cages has a 1 in 6 chance of being a fighter cage, i.e., 0.8333 fighter cages per purge [*] Each fighter thrall cage has a 10% chance of being one of the new thralls, Alina or Kianne [*] Alina and Kianne are equally weighted at 50% [*] 0.8333 * 10% = [b]8.333% chance per purge to get either Alina or Kianne[/b] [*] 12 purges on average to get Alina or Kianne (1/8.333%) [*] ~23 purges for a 50% chance of getting both ([1-(95.8333%)^NumberOfPurges]^2) [/list] [b]Discord: https://discord.gg/xj8Y6NmHUT[/b] [url=https://www.youtube.com/watch?v=nh7WuRcNMiQ][img]https://i.imgur.com/GVXcOpr.jpeg[/img][/url] [b]Check it out on MikeL61's YouTube channel[/b] [img]https://i.imgur.com/5XfLMV6.png[/img] [h2]Enhanced[h2] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3753608605][img]https://i.imgur.com/85itP1i.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3723538551][img]https://i.imgur.com/2q1USPP.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3729397376][img]https://i.imgur.com/K69o7xo.png[/img][/url] [/tr] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721660975][img]https://i.imgur.com/XrbBusY.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721273439][img]https://i.imgur.com/PANXBmD.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3722887659][img]https://i.imgur.com/EF5a0pc.png[/img][/url] [/tr] [/table] [h2]Legacy[/h2] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3427810616][img]https://i.imgur.com/1q1AzeG.png[/img][/url] [/tr] [/table]
[Legacy] WoV - Addon
par 76561198065648179
[img]https://i.imgur.com/VVgGXMq.png[/img](V1.5) [b]If you have Questions or want to join our Community here is our Discord:[/b] [url=https://discord.gg/CM87VpBzTk][img]https://i.imgur.com/MKwJFux.png[/img][/url]
More Faces
par 76561198072593358
[b]Mod ID: 2242217439[/b] [h1]What Do?[/h1] This is a (small) collection of tweaked vanilla faces that I created for personal use. Thought I'd share them with the rest of the Conan community! Doesn't replace existing face presets. Currently there are [b]two female faces[/b]. Maybe more to come, maybe not. I'm mostly focused on my armor mod right now. I did my best to make them look better than the originals, while staying true to Conan style. [h1]Support Me[/h1] Join my [url=https://discord.gg/zpmAY5h]discord[/url] to provide feedback and get a sneak-peak at what I'm making. I do respond to comments here but discord is a much better platform for discussion. I will also do polls from time to time to see what y'all want me to make next. If you enjoy my mod, consider donating on my [url=https://ko-fi.com/weatymods]Ko-Fi[/url]. I greatly appreciate any support! I would like to give a special thanks to [b]Whiskey[/b], [b]Crystal[/b], [b]WaffleButter[/b], [b]E-Frame[/b], and [b]AtzerriGold[/b]. I would not have made it this far without advice from these amazing modders!
Ruins of the Storm: Armor
par 76561197976293380
1. Milikas Mask 2. Kyovolks Mask 3. Amunets corruption 4. Xotli's touch Sorceress (Npc Item set) 5. Kilt 6. Ghost Armor (Rp item) 7. Queen of Thieves gear (Boots, pants, Top) 8. The stump (rp item female) 9. Bard's Dance gear (vendor item ) 10. Souless Eyes (Rp item) 11. Amazon armored hotpants and head band and Top 12. Red Shadows Cult Gear (Guild RP Item) 13. Lucretias Mystic Garmets (Rp Set: Boots,Gloves, Shirt, Pants) 14. Cooler Kilt (Rp Armor Item) 15. Requiem Armor Set (Rp item) 16. Ayanna's armor (rp female armor set) 17. Silver foxes eyes (Rp Item) 18. Witch Doctor set (Female Rp Gear) 19. The Silver Fox's Claws (Rp armor) 20. Medium Flower Armor (Rp armor) 21. Heavy Flower Armor (Rp armor) 22. Drio's Warpaint (Rp male Armor) 23. Silver Fox's Pants (rp armor item) 24. Werebear Female. (Rp Armor) 25. Bear Helmet (Rp armor) 26. Red Hand Gear (Rp Armor) 27. Veil of the Red Snake. (female Rp face armor) 28. Set Top with snake removed (female Rp Item) 29. Silver Fox's curse with ears. (female Rp armor) 30. Peg Leg (rp armor item) 31. Hook Hand (rp armor Item) 32. Touch of Set Amber Eyes (Rp Helmet) 33. Captain Scarlets Hat (Female Rp Helmet) 34. Eye Patch (Rp Helmet) 35. Horned skull helmet. (Rp Armor Male and Female) 36. Spider Helmet. (Male and female RP Item) 37. Face wrap . (Rp Helmet) 38. Marrow. (Rp helmet. ) 39. Skeleton ( Rp helmet. Replaces all gear.) 40. House Skolding Armor (Rp armorer set male and female) 41. Silver Fox ears (Female Rp item) 42. Dubaku's armor (Male Rp armor set) 43. Thora's headband (helmet) 44. Limbs of the Spider Queen (Female chest armor) 45. Armored Skeleton ( Replaces all gear.) 46. Skeleton King ( Rp helmet. Replaces all gear.) 47. Ears and 2 tails of the Silver Fox (Female RP helmet) 48. Ears and 3 tails of the Silver Fox (Female RP helmet) 49. Dred warpaint (male Rp helmet) 50. 51. The Barbarian ( helmet) 52. 53. Marrows Army (skull head) 54. Ears and 4 tails of the Silver Fox (Female RP helmet) 55. Krios lower body tattoo (Male lower body) 56. The Shadows Gear. (armor set.) 57. Saytr Gear. (male armor set) 58. Touch of Sukhmet (female helmet.) 59. Dred boots and gloves. ( armor) 60. Dred back Banner (Male chest armor.) 61. Hand of Mitra armor set. (Male and female armor set.) 62. Heavy Aquilonian set. (Male and femalw armor set.) 63. Half face mask. (Female helmet.) 64. The Jade Ring 65. Ra Anon. (male armor set.) 66. Long Sleeved Light Chest. ( armor top) 67.Kakara's hairpin. (female helmet) 68. BlindFold (female Helmet) 69. Ears and 5 tails of the Silver Fox (Female RP helmet) 70. Cursed tattoo hands and chest. (male RP armor) 71. Marrows Chest piece. ( armor) 72. Demon horns (female helmet) 73. Vaughn Rio.(Male Armor) 74. Spotted Wolfs armor (female armor) 75. Keo's Scars 76. Sabeks Gear (male armor) 77. Tinks Gear (female ) 77. Nemedian Set (male) 78. Cimmerian Wedding gear (female + Male top) 79. Mechanical Whacadoos (female gloves) 80. Aqualonian set. (male) 81. Forgelords Apron 82. Golden Dragon gear (female) 83. Stormraven gear 84. King Corvus gear (male) 85. Cimmerian Woading 86. Mei Lei set. 87. Ring Leader Chest. 88. Resplended Chest plate 89. Long Sleave Set choker 90. Mei's Transformation 91. Vanir Fur cap with eyepatch 92. Nord head tattoo 93. Horned Hyena Helmet 94. Esben Pauldron 95. House De'Auser Chest and legs
Sorcery and Superclasses
par 76561198000534162
Some Bug fixing in latest Update, Mod in slow development mode but not dead yet :D [img]https://i.imgur.com/mORX7pP.gif[/img] Sorcerer's utilise their powerful ranged spells and summon abilities spells in order to gain advantage, their defensive magic while powerful often comes at a cost. [img]https://i.imgur.com/0Bv5uLZ.gif[/img] Children of Akivasha boost their vitality with each drop of blood leaching the life from enemies and consuming all the precious blood they can to retain their youth and immortality. [img]https://i.imgur.com/d8Ijul0.gif/img] The slayer is fierce and tough, his forge a temple, his weapons its prayers, he invokes the runes of his ancestors to draw on his strength in battle. [img]https://i.imgur.com/vB3bRf4.gif[/img]
Xevyr's Hearthstone mod - v1.5.0
par 76561198373515276
Teleport home (bed location) once every hour with an item [img]https://i.imgur.com/1z8wvbf.gif[/img] [h1]Features:[/h1] [list] [*] Interact with your bed to receive a hearthstone [*] Use hearthstone from your inventory / hotbar to teleport home [*] Animation can be cancelled in case you change your mind [*] One hour default cooldown after use, time left can be seen on item description in inventory [*] Server admins can change the cooldown with the console command [b]dc hscooldown x[/b] (x is the number of minutes) [/list] [h1]Workshop ID[/h1] [code] 3023942159 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything [/quote] [h1]Support and Donation:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://i.imgur.com/A2WNZ25.png[/img] [/url] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://i.imgur.com/e34UoHI.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2996647780]Twin-Bar[/url] (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898150544]Simple Minimap[/url] (Helps you see where you're going.. it's a minimap that works with controllers too) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914950133]Reliable Meteor Showers[/url] (tiny super-lightweight mod that makes meteors rain if there are less than 5 nodes on the map, solving the issue of scarce star metal) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890891645]The Damage Meter[/url] (measure yours and your followers damage done / taken and dps) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874346399]Inventory compactor[/url] (button that gets rid of empty slots in custom view inventory and benches) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2877544130]Follower Remote[/url] (Tiny interface to switch Aggressive / Passive states of your thralls on the fly) [*] [url=https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900][b]All of the others...[/b][/url] [/list] [h1]Update policy[/h1] [quote] [list] [*] All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases [b]do NOT require updates[/b] when the game has an update. You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in the case of mods that do not contain altered basegame files. [*]I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. [/list] [/quote] Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Exiled Heroic level System (level 100-300) v 0.4.1
par 76561199362794977
Mod Number: 3013994101 Exiled Heroic level System BETA VERSION 0.4.0 [img]https://i.imgur.com/25d3gnx.png[/img] Have you always wanted to have your own mod for your server, adding unique and exclusive content however you want but never knew where to start? JOIN our DISCORD and create a ticket to get in touch with us and we will be happy to help you! Our team is made up of professional programmers and modelers who dedicate part of their free time creating things for Conan Exiles. We have already created mods for several servers, including some servers for famous Streamers. Feel free to donate any amount and help us to buy new assets and bring new awesome mods to our beautiful community =) [url=https://www.paypal.com/donate/?hosted_button_id=J9M82QP6J8RMJ][img]https://i.imgur.com/dD4h3V4.gif[/img][/url] Join our DISCORD and clear your doubts you may have and help us with your feedback and suggestions: [url=https://discord.gg/qfb9aKX3tx][img]https://i.imgur.com/sowweqh.png[/img][/url] This mod provides an extended level experience with NEW PERKS and UP TO LEVEL 300, with an UI accessible through the attributes window (G) where you can modify some characteristics of the base game and also adjust details such as maximum character level, maximum amount of attributes that a character can have and also adjust characteristics and values of the new Perks. Here is the list of additions proposed by the mod: [img]https://i.imgur.com/gNdHmus.png[/img] Maximum level: from 1 to 300 (the server admin set within the mod UI), by modifying the maximum character level, you can create and coordinate a system of ages on your server. Maximum attribute: from 1 to 30 (maximum attribute point that a given attribute can have). % bonus damage per stat point: There are 2 sliders that control both melee and ranged bonus damage. % HP per Vitality Point: You can set how much HP the character will gain for each Vitality Point he puts in. Stamina bonus per attribute point: Sets how much stamina the character gains for each point of courage. Armor per stat point: Sets how much armor the character gains for each stat point. Encumbrance: Sets how much charge the character gains for each attribute point. [img]https://i.imgur.com/de0nIKR.png[/img] In this Part you can adjust the individual settings of each new perk that was added by this mod. Each attribute has a new perk at 25 and 2 new perks at 30 to choose from. [img]https://i.imgur.com/UdqdsHp.png[/img] This mod was designed to meet the needs of any type of server, but for those who like to maintain an adequate balance and close to the base Conan, LEVEL 100 is the most suitable. Level 100 will provide you 80 attribute points (60 points for level 60 + 20 points for the additional 40 levels) To put an attribute from 20 to 30 you spend 15 points, so at level 100 you will have 1 attribute at 30 and 2 attributes at 20 and 5 points remaining. For those who like super-characters, having all the characteristics, level 300 will provide you 210 points, enough to put all attributes at 30. [img]https://i.imgur.com/NGH4jgS.png[/img] This mod does not modify any of the original Funcom assets, but changes the attributes UI (W_Attributes). So any mod that makes any visual changes directly to this file will possibly have no effect when used along with the Exiled Heroic Level System. This mod should be last or next to that in the load order below any mod that modifies level, experience points, attributes and things like that (like AoC for example) [img]https://i.imgur.com/qenh7KA.png[/img] - We will add an option to lock new perks for characters that have a certain marker (to be used as classes, races or anything similar). (The intention is that you can use the mod in conjunction with other mods like Indrid's Custom Classes and Races and adjust the attributes to classes and / or races if you want.) - Full Mod documentation. - New settings options for corrupted Perks and attributes.(like removing or lower the corruption requirement to have corrupted attributes) - New corrupted perks for Strenght, vitality and leadership. - New corrupted Attributes (for agility, grit and encumbrance). - Add settings for Conan Vanilla perks Conan Exiles content and materials are trademarks and copyrights of Funcom.
Ivory Skin - Nude Naked Mod
par 76561198032564423
Ivory Skin - Nude / Naked Mod MAKE SURE TO VOTE! (Plz vote up if you like and use this mod.) - Female: No body hair. (I'll never ever add a version with hair. Sorry. I'll just delete your comment. Don't care.) - Female: Silk skin. - Female: Pinker nips. - All/most NPCs no armor. It is what it is and it is a real nude mod. So yeah, no armor for NPCs. Works with default and Grim's wonder body reup. Best used with one of my other mods ;) ... Tier level increases breast size: A/B/C Cup Edition: steamcommunity.com/sharedfiles/filedetails/?id=2853102867 C/D/E Cup Edition: steamcommunity.com/sharedfiles/filedetails/?id=2853107760 E/F/G Cup Edition: steamcommunity.com/sharedfiles/filedetails/?id=2849592825 Tier level decreases breast size: C/B/A Cup Edition: steamcommunity.com/sharedfiles/filedetails/?id=2853110937 E/D/C Cup Edition: steamcommunity.com/sharedfiles/filedetails/?id=2853114346 G/F/E Cup Edition: steamcommunity.com/sharedfiles/filedetails/?id=2853117989
Dark Decention Hair Bar
par 76561198277542242
[img]https://steamuserimages-a.akamaihd.net/ugc/821254107514555085/B3BAE4B14DB7AFE9089EE184869E920BA230AB56/[/img] This mod is mostly comprised of all of the hairs from the Akihabara Design Mods mods, they have been transfered from accessory types into wearable character creation hair styles. There is 35 Female hairs and 13 Male hairs in this mod The first 4 female hairs are ones from sketchfab and the rest are variations of hairs you can find in the different Akihabara mods The first 3 male hairs are ones from sketchfab and the rest are variations of hairs you can find in the different Akihabara mods 66666021 & 55555006 hairs are in the mod and meant for hair stacking as they are only a pony tail. MOD ID: 3462434205 A thanks for you: Yukina - Akihabara Design Mods Creator - Thank you for taking so much time to help me get everything set up and helping me when I get stuck on things! Hythran - Co Creator - For helping me size some of the hairs when I am a bit to dumb to figure it out, also.. the moral support is always helpful! If you have requests, questions, comments, or bug reports please let us know in discord: [url=https://discord.gg/cXjREtu3TB][img]https://pbs.twimg.com/media/EqfyVggW8AEGvOA.jpg[/img][/url]
Less Building Placement Restrictions (Enhanced) - v1.0.3
par 76561197999564180
[img]https://i.imgur.com/1z8wvbf.gif[/img] [quote]Please use ModControlPanel as required to access the LBPR settings.[/quote] [h1][b][u]Mod Updating Guidelines[/u][/b][/h1] If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. [url=https://forums.funcom.com/t/egs-dedi-windows-downloading-mods-from-steam/183083][u]How to Download Mods From Steam[/u][/url] [h1][b][u]Important Info[/u][/b][/h1] [code][b]Mod id:[/b] 3755091710[/code] [quote=] [b]Communication[/b] Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. [url=https://discord.gg/gbAjAgS][img]https://i.imgur.com/bPcwSl5.png[/img][/url] [/quote] [h1][b][u]Description of Mod[/u][/b][/h1] The Less Building Placement Restrictions (LBPR) mod is intended to make building and placement easier. It offers a wide, and ever growing list of features that can make your building dreams come true. The mod has been carefully crafted over the years to offer an ever growing library of features for both admins and players. And, all the major features of LBPR can be toggled on or off for your server or single player playthrough as you desire! [h1][b][u]Highlights[/u][/b][/h1] [list] [*] Build anywhere you want to, whether that's an NPC camp, a dungeon, or a cave. This can be toggled so that anybody can build anywhere, just admin's, or nobody (this is off by default). [*] Many blockers that can be enabled (vanilla) or disabled as desired. [*] Follower placement is easier then ever with it's own sets of toggles. [*] Green Arrow directionals to help make building placement easier to understand (can also be configured by players to also turn on Funcom arrows if they so wish too). [*] Dozens of custom overlap exceptions made for a multitude of different building scenarios, offering more freedom than ever to help you reach your building goals. [*] Restoration of the 'TAB' keyboard shortcut to view building info (Health, Decay, Stability, etc). [*] Client toggles to set whether the building/placeable will appear as a green ghost preview or as a solid object [*] Tons of Admin options to customize your server the way you want it to be (see the 2nd screenshot in the Gallery)[/list] [h1][b][u]Recommended Mods to use with LBPR[/u][/b][/h1] [list] [*] Pippi (Pippi Move Tool, Thespians, etc) [*] Unlock Plus (Resource Pulling, Speed Adjustment while Building, etc) [*]Pythagoras: Expanded Building (Coming Soon)[/list] [h1][b][u]Troubleshooting, Known Issues and Other Important Information[/u][/b][/h1] For a list of common troubleshooting steps, please visit the discord and ask for the LBPR documentation. [h1][b][u]Toggle Features[/u][/b][/h1] LBPR features full Toggle controls to allow admins the ability to configure their servers as desired. This requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3722388367]ModControlPanel[/url]. The default method to access ModControlPanel (after its installed) is by pressing Shift + End. For other methods to access MCP, visit the workshop page for MCP. Most of the toggles are fairly self explanatory, but if you want additional information, there is documentation available (currently outdated) on the Discord that should answer all your questions. The number of customization options is extensive and ever expanding. We will continue to add more options for server admins as time allows. [quote][h1][b][u]Update Policy[/u][/b][/h1] [list] [*] I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. [/quote] [b][url=https://steamcommunity.com/id/multigun/myworkshopfiles/?appid=440900]Multi's Other Mod's Can be Found by Clicking Here![/url][/b] [b][url=https://steamcommunity.com/profiles/76561198035045999/myworkshopfiles/?appid=440900]Hades Other Mod's Can be Found by Clicking Here![/url][/b] [b][url=https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900]Xevyr's Other Mod's Can be Found by Clicking Here![/url][/b]
Kingdoms and Conquest (V: 3.2.1)
par 76561197993761873
MOD ID: 2657372951 Pak File: Kingdoms_and_Conquest.pak Version 4.0.13 [url=https://docs.google.com/document/d/18jJhbfBP9knON0Ewr16d5uU-j_7krgO9cfHMqO_hOog/edit?usp=sharing/]Kingdoms and Conquest Guide:[/url] [img]https://i.imgur.com/nkVzexT.png[/img] [img]https://i.imgur.com/ZDgVMdk.png[/img] [b]Harvest System[/b] This is a placeable that can be configured to spawn any default resource node in the game, over any set period of time. [img]https://i.imgur.com/a8LmmBx.png[/img] [b]Factory System[/b] These are structures that can be configured to be conquered, thus changing ownership. It can produce whatever it is set to over any set period of time. Production also includes the spawn table for any thrall that can be converted. [img]https://i.imgur.com/MHEjPdY.png[/img] [b]Conquering Settings[/b] [img]https://i.imgur.com/vye0Lvg.png[/img] [b]Production Settings[/b] [img]https://i.imgur.com/hj89piO.png[/img] Unique Scenes as Conquerable Structures include: (More to add, also will take requests for particular setups in our Discord) Models Include: Sandstone Mine Grey Rock Mine Ice Rock Mine Lighthouse Fishing Boat Hunting Scene Hunting Tent Big'Ol Mine Tower of the Serpent Vulture Tower [b]Combat Zone[/b] The Combat Zone allows players to choose a zone which they set in size to be either a PvP or Safe Zone. PvP Zones are forced areas that once players are within, tag them as a PvP players, regardless of server settings. The Safe Zone is a Zone that negates ALL damage once players are inside of it, regardless of server settings. [b]Building Zone[/b] The Building Zone turns on Building Damage or negates building damage within the radius an Admin sets, regardless of server settings. (Note: Placeables and Buildables will take 1hp damage per hit no matter what with a weapon currently, this is a Funcom issue). [b]After Party Mods [/b] [url=https://discord.gg/pcbU39cpyD]Discord[/url] Come join the Discord to receive updates and information about Kingdoms and Conquest as we continue to update and add more. We welcome feedback, testing and suggestions!
Improved Bodies Male Textures
par 76561198023604709
ONLY MALE TEXTURES!!! A texture replacer with some subtle changes to the originals, it offers a more detailed "man nips", more natural body hair and a slight sweaty (oiled) effect to the skin (just to make those muscles pop up a little bit). WARNING:This mod is based on the vanilla textures of the human males and it will replace any other mod that uses the same vanilla UV maps (naked body). This should work with any other mod that doesn't change or alters the naked human body textures and it should also work with any other version of the game. Just make sure this mod is below any other mod that changes the human male body. All the credits goes to FUNCOM, i do not own any of these textures, all i did was work on them as a base and add some details to them. ID: 2866773381
Isle of Siptah Maproom System (by Xevyr) v5.0.6
par 76561198373515276
This mod adds a fast travel (maproom) system to the Isle of Siptah map [img]https://img.xevyr.eu/images/likeandfav.gif[/img] [h1]Description[/h1] The mod ports an "Exiled Lands style" Maproom system to Siptah with some minor QoL simplifications (pre-placed maprooms, compact size, no need to learn or craft). [list] [*] There are 11 Obelisks you can unlock by interacting with them, after which you can fast-travel to these [*] There are NO recipes to learn or placeable maprooms, however there is an admin-spawned one just in case. [*] Each obelisk has a compact sign-post style maproom nearby as a static part of the map that any player can use (avoids people having to build public maprooms) [/list] The mod only works on the Isle of Siptah (but it doesn't cause any harm if loaded on other maps, it just won't do anything) [h1]Workshop ID[/h1] [code] 3718637195 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything. The mod does not contain any basegame assets and doesn't have ANY load order requirements. [b]It is safe to add / remove at any point even in the middle of a playthrough as it doesn't break your save file in any way.[/b] While the mod will get updates for bugfixes (if we find some), it will not need to be updated when the game updates, unless Funcom changes something very drastic in the core functioning of the game. The only thing you need to keep an eye out for is when enabling it for maps you already have player buildings on, since the locations of the obelisks might intersect with these. [/quote] [h1]Discord:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://img.xevyr.eu/images/discord.png[/img] [/url] [/quote] [h1]Tips & Donations:[/h1] [quote] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://img.xevyr.eu/images/patreon.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [b]Simple Minimap[/b] - Standalone lightweight minimap mod that shows POI markers and allows you to add additional custom markers beyond the vanilla limit [*] [b]The Purge Mod[/b] - Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server [*] [b]Twin-Bar[/b] - Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys [*] [b]The Damage Meter[/b] - Measure yours and your followers / other players damage done / taken and dps [*] [b]Music Barrel[/b] - A fully featured jukebox that can play music for your tavern, with several additional music packs and ambient noises to create that real tavern atmosphere. [*] [b]Follower Remote[/b] - This mod allows you to remotely change the combat behavior of your thralls by holding hotkeys as well as force them to equip a truncheon [*] [b]Proximity Party[/b] - Displays a list of healthbars on your HUD for nearby followers / clan members so you always know when they're low on health. [*] [h3][b][url=https://steamcommunity.com/id/Xevyr/myworkshopfiles?browsefilter=myfiles&sortmethod=creationorder§ion=items&appid=440900&requiredtags%5B%5D=Enhanced]Click to check out all of my Conan Exiles Enhanced mods[/url][/b][/h3] [/list] [h1]Update Policy[/h1] [quote] [list] [*] My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered. [*] Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod. [*] Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord. [/list] [/quote]
[Enhanced] EAA Lv50 Thralls and Extended Stats
par 76561198175623130
Small mods which lets level up thralls and pets up to lv 50 and adds 2 more Perks to them - Perks granted on lv 10, 15, 20, 35 and 50 - Works with all mods, as long as they dont have custom made curves for there pets/thralls - The Thrall window will show extended thrall stats, like damage multiplier, bonus damage per attribute etc.
COOP Boss HP
par 76561198209004192
[h1]Reduces all Boss Monsters with over 10k HP by about 55-70%[/h1] [b]This mod is intended for single player or Co-operative play.[/b] Any boss that has over 10,000 HP has been reduced by 55-70%. I had a mod from another author for this, however he went inactive as did all the other authors for Boss HP reduction mods. So long as the boss names don't change this mod should work. However I will do my best to keep this updated as needed. Please check the table in the images section to check what the new values are. [b]Please note this is my first mod, any feedback is welcome (and please be gentle :P)[/b] MOD ID: 1673617274
[Enhanced] SH - Building Kit (1.1.1)
par 76561197977026223
[Enhanced] [u]This mod works only with the enhanced version of the game![/u] A mod with several building pieces for the RP server "Schattenhain" (small private server). This mod aims to provide more building elements that, in our opinion, enrich the buildings. There are no complete sets available, but much more additions to the sets. [u]Links for direct download (old and new versions) are on our modding Discord[/u] Mod ID: 3728528172 Discord: https://discord.gg/vdPpvBU Legal: This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors All other assets (art, music, code, items, systems and/or designs) contained within this mod are the intellectual property of Tyrvalkin and/or licensed to.
Golden Female Statues 2.5.0
par 76561199151526693
"What do you want, Bronn? Gold? Women? ....Golden women?" 54 New Golden Female Statues added to the game! (540 Variations) (And many more to come! ;) ) Light up your base with these new Light Statues! The Gold Statues have the color (and fire for 3) of regular torches, whereas the Silver Statues have blue lights (and fire for 3) All Statues now have Complex collision! So you won't have any issues with running into an invisible wall when trying to run under or climb the statue. SILVER STATUES! I have now added Silver versions of all existing and new statues, so those of you who want to add these "golden" Female Statues to your silver themed base, can now go wild! 11 SH, 19 LH, 6 PH Now added x5 and x10 size versions of the statues for those who like them BIG ;) Also just added .5 .2 version for those who want the small figurines! And for other naughty things ;) Gold Shaper feat now requires lvl 50 and 25 feat points You can make all of the statues at the casting table STATUE COSTS: GOLD: (Normal) = 50 Gold Bars, 25 Silver Bars (x5) = 55 Gold Bars, 30 Silver Bars (x10) = 60 Gold Bars, 35 Silver Bars (.5) = 30 Gold Bars, 10 Silver Bars (.2) = 5 Gold Bars, 1 Silver Bar SILVER: (Normal) = 5 Gold Bars, 50 Silver Bars (x5) = 10 Gold Bars, 55 Silver Bars (x10) = 15 Gold Bars, 60 Silver Bars (.5) = 2 Gold Bars, 5 Silver Bars (.2) = 1 Gold Bar, 2 Silver Bars (Fixed the white box issue!) Please feel free to hit me up on discord if you have any issues! My discord is SterlingFlightInteractive#0448 Enjoy!
Katanas and other weapons by Sankojin
par 76561198048022642
This mod adds a few different weapons to your game. I was not happy with the amount of katanas in the game so I added a few for the in between levels as well as a new legendary katana. Currently I have 5 katanas, 1 rapier, and two one handed axes that can be wielded as a pair. The katanas are available at level 21, 30, 50, and two at 60. The axes and rapier are only available at level 60 at this time. In the future I plan on adding more weapons such as rapiers and other swords both at lower levels and level 60. The weapons are made using different steel than what you normally make in the game. In order to make the lower level katanas you have to make Jeweled Steel. In order to make Jeweled Steel you will need to place iron ore into a grinder. From that you will get iron sand. You need to combine that and coal in a furnace to get your Jeweled Steel bar. From that you can craft your level 21 and 30 katanas. The level 50 katana is made the same way as the level 21 and 30 katanas but you will also need to add one piece of black ice to make Hardened Jeweled Steel. The level 60 katana called Ama-no-habakiri can be crafted with 30 bars of normal star metal and one weapon handle. The legendary weapons you will need to craft adamantine. In order to craft adamantine you will need star metal ore. Place the ore into a grinder and you will get star metal sand. With the star metal sand you need to combine that with coal to get star metal steel. With 3 star metal steel and one fragment of power it will yield you one bar of adamantine. With the bar of adamantine you can now make the rapier, legendary katana Amakuni-no-hana, and both of the axes Hrungnir's Hatred and Hrungnir's Fury. I personally do not like weapons that can't be repaired but I know that some of you want to stay true to the game. So I have added an alternate version of each of my legendary weapons. These weapons which I am calling Divine weapons do not degrade. However in order to craft them you will need to use the admin command in-order to get the item which is required to make them. The material needed is Divine Adamantine. You will need the original weapon IE Amakuni-no-hana and one bar of Divine Adamantine to craft a Divine Amakuni-no-hana. These weapons can only be crafted at a improved blacksmith station. The Divine weapons are not different in any other way except they can not break. I did it this way so that people who use my mod on their server can have control over weather or not they allow their players to have one. I have spent a lot of time on this and it would really mean a lot if you leave a thumbs up and a comment. If your not happy about something please leave me a comment and let me try to fix it before you leave a negative thumbs down.
SkimpyArmors(2023)-Bbversion
par 76561198071548398
[h1] Hello everyone. [/h1] So my old Skimpy armor was broken beyond repair. This new mod should be it's replacer. This one have an extra though. It is based on a new body mesh and also have some new/altered clothes. [h1]Attention: [/h1] This version is made mainly to work with a body mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1930095771&searchtext=wonderbutter]ButterMilk Body[/url] (But it should work with Wonderbody and the CE original body) [h1]Credits:[/h1] Wafflebutter for the Butterbody and for permissions Feel free to comment about any crazy bugs you may find. [b]List of modified pieces:(t=top, b=bottom)[/b] [table] [tr] [td]Barbarian_H(B)[/td] [td]Lemurian_medium(b)[/td] [td]Stygian_m(t/b)[/td] [/tr] [tr] [td]Cultist_robes(T/B)[/td] [td]Lemurian_queen(t/b)[/td] [td]Thrall_dancer(b)[/td] [/tr] [tr] [td]Darfari(T/B)[/td] [td]Light_exile(t/b)[/td] [td]Thrall_blacksmith(t)[/td] [/tr] [tr] [td]Demon_armor(B)[/td] [td]Living_First_Men(t/b)[/td] [td]Thrall_worker(t/b)[/td] [/tr] [tr] [td]Derketo(B)[/td] [td]Medium_studded_leather(t/b)[/td] [td]Thugra_khotan(t)[/td] [/tr] [tr] [td]Dogs(b)[/td] [td]Mitra_priest(t)[/td] [td]Vanir_heavy(b)[/td] [/tr] [tr] [td]Dragonbone_light(t/b)[/td] [td]Obsidian_ones(t)[/td] [td]Vanir_light(t/b)[/td] [/tr] [tr] [td]Heavy_Plated_Leather(t/b)[/td] [td]Relic_hunter(t)[/td] [td]Vanir_m(b)[/td] [/tr] [tr] [td]Khari_heavy(t)[/td] [td]Set_priest(t/b)[/td] [td]Zamorian_m(b)[/td] [/tr] [tr] [td]Khari_light(t)[/td] [td]Silent_legion_light(b)[/td] [td]Zath_priest(b)[/td] [/tr] [tr] [td]Khari_medium(b)[/td] [td]Stygian_heavy(t)[/td] [td]Mitra(b)[/td] [/tr] [/table] [b]ID:2936902083[/b]
Deco FTW - Flora
par 76561198094709802
Mod-ID: 1243370394 IMPORTANT! The project is on hold duo to lack of time --> no updates/patches anytime soon, sorry! --- [u]What the hell is this Mod?[/u] --- This Mod adds various plants as decorative placeables so you can pimp your builds and create an immersive experience. You get access to a variety of decorative trees, logs, bushes and flowers to bring some life into your building projects. All objects can be placed freely into the world and don`t require any gardens or foundations. --- [u]How to[/u] --- With the new [url=http://steamcommunity.com/sharedfiles/filedetails/changelog/1243370394]crafting update[/url] you will be able to craft all placeable objects in the new crafting station(s) after you learned the feat "Botany" (use the search funtion for that). To destroy an object you can simply use the interaction menu or use a steel-damage tool (I reccomand a pickaxe). This has been changed to avoid accidentally punching your objects in your base. --- [u]The "[b]Deco FTW[/b]"-Series[/u] --- - I am currently working on expanding the Deco-Series with a "[i][b]Structures[/b][/i]"- Module to give you even more access to decorative placeables. - existing modules: "[b][i]Rock hard[/i][/b]" & "[b][i]Flora[/i][/b]" & "[b][i]Creatures[/i][/b]" (check the collection above) Hit me up via PM or the comment section if you encounter any bugs or wanna give some general feedback about the mod. Thanks Exile!
Serveur Conan Exiles avec support des mods
Installez tous les mods directement depuis le tableau de bord en un clic.
Louer un serveur Conan Exiles