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- Conan Exiles
Conan Exiles Mods & Plugins
Age of Whores Sexy Loading Screens
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THERE IS NO ITEMS IN THIS MOD!!!! At least not yet. I am working on it. will be awhile. server direct connect: 191.101.30.62:7777 ^^^ join if you like :) discord: https://discord.gg/4NNUJBn3va All it is right now: loading screens changed wood description changed a couple of thrall names Thats all.
Caldur_Map [LEGACY]
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Caldur is a custom map that draws on and expands the content of Conan Exiles. All biomes are covered, with the 'Green North' being predominant. Additionally, the map offers three different cities, two larger caves, and two castles that are available for free use. The map is continuously being expanded and improved. This mod currently offers: - Three cities (Main, coast and lumberjack village) - Two castles available for free use - approx. 15 caves - NPC camps & wildlife - A lovingly designed underwater world - Many islands - Many biomes (snow, dead land, savannah, green north) - etc... A heartfelt thank you to everyone who supported us (especially pandorTheGnome for intense testing) with their ideas, thoughts, suggestions, criticism, improvements, and overall support. Many thanks as well to our great fotographs taking those amazing pics from our map or their gameplay on it. For Bugreporting or Updates please join our discord (https://discord.gg/Wvgwvp274K)
No Upgrade Durability Loss
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This mod removes the durability loss that upgrade kits penalize on modified equipment. Note that items upgraded before installing this mod will retain their lowered durability. This mod was originally created by Freya. Because Freya's mod has not been maintained through recent updates, I've recreated it.
Stormhaven P2
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Completely Custom map, inspired by the Elder Scrolls region of Stormhaven. Very early in development, use at your own risk. Server Discord: Modding Discord:
[Legacy] Treasure Keepers
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This mod adds four new accountant aesthetic options, including female versions of the current accountants and a new Khari accountant! Bring a fresh look to the treasure keeper in your base, and crush the purge! My motivation to make this mod was wishing for more variety in appearance options for the accountant. This mod now has an Enhanced version available here! Features - Introduces a female version of the Relic Hunter accountant. This accountant can be learned for 0 feat points (free!) after you have learned the original Treasure Coffer knowledge. Look for the feat "Treasure Coffer, Female Variant" in the Knowledge menu. - Introduces a female version of the Stygian accountant. This accountant can be learned by finding the recipe "Stygian Schematic (Stygian Coffer, Female Variant)" in higher level purge loot. - Adds male and female versions of a Khari accountant, sporting the Khari Overseer armor set. These accountants can be learned by finding the recipes "Stygian Schematic (Khari Coffer)" and "Stygian Schematic (Khari Coffer, Female Variant)" in higher level purge loot. Note that female profile images in the lower left of the knowledge or build menu icons help to distinguish female variants, and the Khari versions include a "KHARI" text image in the upper right. Miscellaneous & Credits Treasure Keepers is compatible with other mods that affect vanilla accountants, and there are no known mod conflicts. Once again, I have @Xevyr and gang, from the Conan Exiles Modding discord, to thank for helping me arrive at the cleanest implementation - thank you! Important: If you uninstall this mod, any of the new accountants you have and the treasure they are holding will disappear. Mod Id: 3558598332 Mod Info: replaces no data, but adds to several tables with ID sequences 1013445XX. Discord: https://discord.gg/xj8Y6NmHUT My Other Mods
Bodyworks v0.1.39
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Bodyworks and Diseaseinator v0.1.39 ID: 2293172764 This mod is functional, but the chances and modifiers require tweaking for a balanced experience. Feel like PvE is too much of a cake walk? That ignored bodily needs should face consequences? This mods adds a simplified body function system, duration and severity of freezing, sweating, starvation and parching thirst are monitored alongside with exhaustion, hitpoints and corruption. If a characters vitals are neglected for too long, they may get sick. A sickness can come with various effects, such as periodic damage and/or reduced attributes. Untreated they last between 10-20 minutes, depending on the characters attributes and the contracted malady. Certains things give a penalties to health, like poison, bleeding debuffs or staying bloodstained. Blood needs to be washed off now. NEW! Depending on the climate, Weather and Daytime may affect temperatures. In addition you can research remedies to speed up recovery, and for some diseases there is even protective medicine. Medicine should be stored cool, or it gets bad quickly. Regular resting is advised, sitting or sleeping reduces exhaustion and speeds up recovery from diseases. Refreshing beverages also help with exhaustion recovery. Sleeping longer than needed will give a Rested Buff that can last up to 3 Minutes and gives a small Grit Bonus. Sleeping also boosts heal regeneration a bit. Also, some foods, like tea, phycos or berries i.e., provide a hidden nutrition buff that will reduce a character's chance to contract a disease, by a small margin. A good idea to boost some vitamins before engaging in strenuous tasks like long fights. And lastly: Sprinting and climbing heats up the body, the weight of the armor worn impacts just how quickly it gets hot, that can be good in the cold, and very bad at the volcano. Agility affects the sprint speed and there will also be a minor healing effect active at all times, coming as compensation for the lost soothig buff. Strength will influence how fast a character can swim or climb. Grit will influence how fast you heat up from physical stress, as well as how much you heatup. It also determines just how quickly a character will wear out performing physical tasks, getting sore for too long may cause a lasting fatigue that needs to be slept off. Individual Commands, set by players: DataCMD Ill_Toggle, turns disease functions on or off for each character (default off)* DataCMD Ill_Fatigue, toggles the Fatigue System on and off for individual players (default on)* DataCMD Ill_Heal Toggles passive Healing on or off. Default is on. This is not a Server setting due to its minor impact (default on) DataCMD Ill_Forecast shows the current weather conditions DataCMD Ill_Widget <x> <y> will offset-position the Fatigue Widget more left or right, -103, 9 best for vanilla (default 0, 0) *This only applies if the server is not enforcing those settings Server Commands, set by Admins: DataCMD Ill_Toggle_Server, makes the Server enforce dieasease for all players (default off) DataCMD Ill_Fatigue_Server, makes the Server enforce fatigue for all players (default off) DataCMD Ill_Set_Fatigue <x> Adjust the point of soreness Debuff, range 200-600, this IS a server wide setting (default 300) DataCMD Ill_Plague <x>, sets an additional contraction penalty for the entire server, range 0-10, the higher the number, the more disease ridden playercharacters will be (default 0) DataCMD Ill_Heat <x> Adjusts Heatup difficulty, range 0 to 5, (default 3) DataCMD Ill_Clean, toggles the requirement to wash off blood on or off (default on) DataCMD Ill_TempTimers <x>, set a delay to the build up check in seconds, range 1 to 5, (default 1) DataCMD Ill_Weather <x> <y> sets the maximum impact of weather conditions, range 1to 30 for cold and sunny (defaults 15) Sprint/Climb/Swim Speed can't be turned off. This mod modifies no assets, but it replaces some healthy food items, so it should be applied after any mods that adjust stacksizes. Indigestion (Being hungry below 40% for two Minutes, light corruption level or exposure to hot for more than 2 minutes, strongest contributers being low food and drink levels, being poisoned, Survival >25 prevents indigestions) Cold ( Having Cold Debuff for 3 Minutes or extremecold for 90 Seconds, strongest contributers being cold and exhaustion) Fever ( Being Cold for 5 minutes, or extreme cold for 2 minutes, having an Infection going, strongest contributers being cold) Infection ( Being injured for 1 minute or severely injured for 45 seconds, strongest contributers being severe injury, injured and poisons) Frost Burn (Being extremly Cold for 45 seconds, strongest contributers being extreme cold conditions) Desert Fever (Being Hot for 180 seconds or extremely Hot for 90 seconds, strongest contributers being low thirst and extreme hot) Flu (Being Cold for 2 Minutes or extreme Cold for 1 Minute, strongest contributers being low food and extreme cold) Severe Malady (Being Cold or Injured for more than 3 Minutes, no particular contributer) Fatigue (Increases from fighting, climbing, swimming, sprinting and harvesting, decreases from walking/jogging, sitting and sleeping) Infections and over-encumberment will also increase fatigue over time, reaching the exhausted state will also boost fatigue ratings. Since it is apparently not obvious for a survival game, the Survival Attribute influences ALL diseases. If you happend to get the first sore debuff (which largely increases the chance of getting fatigued) and then get fatigue, fatigue will not wear off until you slept to full rest. One last hint for people who complain that diseases seem to never end: If you don't rest, and instead fight, climb, harvest or do any other physical stress, the duration timer will go up instead of down, thus prolonging the disease! If you feel that is a waste of your time, you missed the point of this mod. Item range: 805000-805100 Russian description by Qiola https://www.silvatenebrae.com/page/31234-bodyworks
Tanny & Mo's Trinkets - Legacy
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Because every proper roleplay server needs quest trinkets! 578 trinkets including: 27 Varying Bones/Claws/Talons/Skulls 78 Different Books/Scrolls 26 Different Rings 11 Different Keys 33 Miscellaneous Items 25 Nordic Rune Stones 94 Alchemical Ingredients 30 Treasure Chests 4 Coins 100 Potions/Elixirs 100 Gems 50 RPG Paints These are not enhancement items, they do not give stats, or buffs in any way. They are only inventory items for server staff to use to enhance gameplay for their servers and utilize for quests and flavor, alternate currency, whatever. They are trinkets, nothing more, nothing less. They are not placeables, they are not decoration. Mod ID: 2863893443 ID Ranges: 57251xxx - 57259001 57250020-57250023 https://discord.gg/YazhJemhRz
Sorcery and Superclasses -Admin only Version-
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-Wip- Note: This Version Removes the Altar of destinies Allowing only the Admin to give the Slayers Sacrement, Dark Batismal or Secrets of the Circle for superclass Unlocks. for the regular quest unlock one go here: https://steamcommunity.com/sharedfiles/filedetails/?id=1923619839 Sorcery and Superclasses is a mod that adds powerful lore friendly endgame classes to bolster peoples various play styles, the unlock objects are designed to be challenging often involving bracelet items to give more endgame content and forge your character into a stronger being. Sorcerer's utilise their powerful ranged spells and summon abilities spells in order to gain advantage, their defensive magic while powerful often comes at a cost. A Child of Akivasha will boost their vitality with each drop of blood, leaching the life from enemies so that they may retain their youth and immortality. The slayer is fierce and tough, his forge a temple, his weapons its prayers, he invokes the runes of his ancestors to draw on his strength in battle. when it comes to common men, what use is a sword against sorcery afteral entirely Fresh new weapon models for the slayer the craftable cripplemaker hammer, the slayers sword and pairing axes, the slayer can forgo a helmet entirely. Vampire has multiple abilities from a custom Night eye to being able to make strong potions out of blood on the fly, also rending blood from flesh. The power of the sorcerers spells are without question, lightning bolts, fireball dots, summoning wild undead creatures, psychic blasts. Things of Note: Items are locked to characters with the superclass Superclasses Require a quest object crafted from the altar of destinies, once you have chosen a superclass you are locked into it permanently (so there is no multiclassing of superclasses you must restart character if you want a different one). Choosing the Children of Akivasha will permanently change your skin tone and eye colour (you will drop saturation and go pale relative to your current skin tone). This has been a big project for me I can't dedicate too much time to it for the rest of the month due to constraints but I plan on continuing much more in January with 3 more classes to come. Feedback welcome as I have no doubt some balancing will be in order, and bugs may arise, an admin unlock version is to come soon too.
SlaverMod2
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SlaverMod2 Furniture 2026 v2.1.3 The idea was to have interactive items not just static art pieces. I wanted the players to be able to animate when they wanted to or just hold a position. I wanted the ability to sit on a nice cuddle rug looking at the amazing Exile Lands after a hard day of slaying. I wanted sex that worked as part of a Hyborian world. Rough raw uncensored. But then nice cuddles also. After care is after all, important. This mod is absolutly free and always will be. I have worked many hours to do the best I can to bring the player a great experience. It is far from perfect but it is what it is. I want to thank all those who have commented ( good and bad ) as it has helped build the mod into something better. starchildmoon This is SlaverMod 2.0 Mod ID 3722487188 -- RECOOKED for Unreal 5.6.1 Conan Exiles Enhanced. This Mod adds couples animations and some solo dances. The couples animations are built into furniture you sit on. Thralls may be forced to sit with you if they are following. Only one thrall will sit. Other players may sit with you and animate as couples. This mod includes adult animations. *One caution is to not wear or remove armor after sitting* Quick tips: - When sitting on an item press Spacebar to bring up the radial menu. - The green button on the radial menu stands you up from the furniture. - Only one thrall can be following you if you wish to interact with them on the item. - There is an Adjustment menu to scoot you around to line up the animations. It's not perfect but helps. Access it by pressing M while sitting.It auto closes after 60 seconds but the X on the upper right closes it also. - If you click where it says "Adjusting Player" and you are sitting or dancing with a thrall then the menu turns purple and allows you to adjust your thrall instead. The small thumb up and down buttons allow you to adjust your thralls dick. - In most cases the left and right keyboard arrows increase and decrease speed. If you get on and not moving then click that right arrow. - The solo dances are activated by shift hyphen. By that I mean that dash next to the zero on your main keyboard. - There is a bukkake animation but the particles won't show yet because I have not figured out how they work in Unreal 5 in the devkit. I will add them back when I do. - I have other couples dances I will bring into the couples rug soon. - Note that other mods may add things to the radial menu. - You can swap positions with another player or thrall with the Swap icon on the radial menu. - The Thrall icon will seat any thrall that is currently following you. They stand when you do. - Yes there is an Obsidian bed with 3somes but it was never finished. It's in there but won't work well so it's hidden. Admins may see it. Normal players can not build it. I will try to finish that and have 3 and 4 somes this August. - There is a bug where my items once built can not be returned to inventory. I got around this by moving them to the construction hammer. Construction hammer items do not return - they dismantle and give you back the materials. What's Included: *All Items Crafted with Construction Hammer* With the Construction hammer in hand look under Decorations. Remember the FEATS must be unlocked in the Knowledge before you can build them Under Decorations - Beds 1 Kajira Pillow - Feat is Kajira Pillow Maker Under Decorations - Carpets 3 Master's Rugs - Feat is Master Rug Maker 1 Couples Dance - Feat is Couples Dance Rug Maker Under Decorations - Seating 1 Discipline Barrel - Feat is Discipline Barrel Maker 1 Capture Cross - Feat is Cross Maker 1 Master's Throne - Feat is Master's Throne Maker 12 Solo Dances - Not Crafted - Shift hyphen on your keyboard ( next to the number 0 ) How to sit on an item and stand: Use E key when looking at an item to sit. Use SPACE BAR while sitting to bring up a radial menu. Use the GREEN button on the radial menu to stand. Any Thrall following you can be made to sit with you by selecting the Thall button on the radial menu. Adjusting your avatars position: When you sit on SlaverMod furniture, press the M key while sitting on an item to open Adjustment Menu. NOTE: This only brings up this menu while sitting on a SlaverMod item. After you stand up ( Green Button on radial menu ) The M key is released and can be used to show the Map again. Dancing with yourself: Dancing solo is a special case as you do not sit on anything. Just use SHIFT - and select a number. Use GREEN button on menu to stop. "SHIFT -" brings up a radial menu of dances. It also takes control of your avatar and starts you in a normal Conan dance. ( SHIFT - means Left Shift key and the hyphen next to the zero on your keyboard Not numpad). Select any of the numbers to change dances. If you close the menu just press SHIFT - again As always the GREEN button on the radial menu returns you to normal control While dancing solo you may use the right arrow key to speed up the dance and the left arrow key to slow it down Every button used by this mod: SPACE BAR is used to open a menu once you sit on one of the furniture items. Use the SPACE BAR to get a menu after you sit. Click the green key to exit the menu and return to a normal standing position. Left/Right Arrow Keys are used to speed or slow the animation, or on the Barrel and Cross these arrows activate spanks the submissive. M key is used to open an adjustment menu that scoots you around a bit once you sit on an item. This is for positioning. There are 3 buttons to adjust the penis rotational angle up or down, or use the zero option to return to the default angle rotation. The "Adjusting Player" button allows you to adjust the sitting Thrall or other player. The dialog box turns purple when adjusting the other seat. Click X to close this dialog. Note: The M key is restored to opening the map AFTER you get up. Shift - (Shift Key and Hyphen key together) This allows you to dance solo. Hover over the number to see the dance names. Click the green key to exit the menu. Interfacing with SlaverMod2: 1: Approach the furniture until the E access option appears. 2: After you sit on the item, press SPACE BAR. 3: Use your thrall powers in Conan Exiles to force the thrall to sit on furniture (optional). Only have one thrall following you. 4: If needed, press the SPACE BAR and use the Swap option to change places. 5: Use the GREEN button on the radial menu to stand. Use the X to go up a level in the radial menus.
ARX_RecallSystem v1.4
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Allows you to recall to an attuned waypoint using a waystone. Change Log ke * ArxRecallTime 15 Requires a level 30 feat to unlock and builds in artisan station. Takes up approx. 3x3 foundation tiles. Interact to set waypoint. Waypoint will save if you die or server restarts. Can only set one waypoint at a time. Requires a level 30 feat to unlock and builds in artisan station. A consumable item that will allow you to recall to an attuned waypoint. It will take 15 seconds to cast and will be interupted if you move. Will show custom cast time meter above hotbar when in use. Recall will cancel if you take damage. Admin can set time between 1-30 seconds. Co-op: All players will be teleported to selected waypoint if any player uses a waystone. Dedicated server: only the user will be teleported to selected waypoint. Uses custom sounds, particle effects, icons, and models! All sounds, images, and models were made by me or come from the base game. Does not modify any base files and should be compatible with most other mods. Database IDs: 9939xxxx, 9938xxxx, 9937xxxx Please post any bug reports. I will try to fix them.
Ancient Architecture
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Mod containing two building sets: Palisade Fort Arcane Fortress
Performance Enhancer
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Warning: This mod was designed for Crossroads RP to help increase server performance. Support for the mod is unavailable, use at your own risk. Performance Enhancer will remove unnecessary data for RP servers, erasing significant amounts of bloat from inventories, loot containers, and thralls. The effects of this mod are irreversible and will require a backup of the database if a server wishes to revert. By downloading this mod, you confirm you are aware that this mod will modify a significant amount of your server's data.
Legacy: MAC's Guardian/Golem Parts Stacking 2.1.1
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ID: 2982802118 Concept: Small mod that makes golem parts stackable. I don't have the Iron Slag and Tarnished Golem items unlocked, if these are having problems, please inform me, because I am unable to check them myself. Mod Load Order as far as I know: Shouldn't matter. This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors. Suggestions, bugs, other issues or compliments, join my Discord: https://discord.gg/3Z4jDA9jWz Other social media: https://linktr.ee/mutantartcat If you want to support me, you can do that here: https://streamelements.com/mutantartcat/tip If you want to support me in another way, there is my Steam wishlist: https://store.steampowered.com/wishlist/id/mutantartcat And my merch: https://store.streamelements.com/mutantartcat Kudos to Rensc for complaining about how much space these items took up and suggesting I should look into it to create a mod to solve this. Twenty minutes later the problem had been solved.
[Enhanced] Brotherhood: Clan Experience Sharing
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This mod makes all clan members share experience gained from any kills made by their teammates, whether by a player or their follower. Everyone in the clan receives the same XP, regardless of who took part in the fight. The mod is currently in testing. You may want to wait for further updates before downloading. Mod ID: 3720772981
Improved Bodies Shaved Oiled Males
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A texture replacer with some subtle changes to the originals, it offers no body hair at all for males, slightly detailed man nips and a oiled effect to the skin (Yay, Shiny). WARNING:This mod is based on the vanilla textures of the human males and it will replace any other mod that uses the same files. This should work with any other mod that doesn't change or alters the human body textures and it should also work with any other version of the game. All the credits goes to FUNCOM, i do not own any of these textures, all i did was work on them as a base and add some details to them.
Kerozards Paragon Leveling (Enhanced) - v1.0.4
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Mod Updating Guidelines If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. How to Download Mods From Steam Opening Statement This mod comes as is, we have no plans to add any additional features to this mod. (Though that doesn't mean nothing will ever happen, but it will be very rare). However, this mod will be maintained and updated to be compatible with the latest revisions of the game. Important Info Mod id: 3751615693 Communication Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. Description of Mod This highly customizable mod improves your long-term playing experience by increasing the level range up to level 300. Reaching level 300 is not meant to be easily reached, it will be a grind (based on the Server Settings). But players will be greatly rewarded by the end. Total Attributes and Knowledge Points (formally referred to as Feats) are completely configurable through the Paragon menu! You decide how much the player should have. As you level, your character will also gain paragon buffs as your character continues to level. Every 10 levels starting at level 70, you will gain an increased chance of triggering one of the Paragon Bonuses. Paragon Settings Window To access the Paragon Settings, take a quick look at the images on this workshop page. Or, navigate to the "Stats" menu and locate the Paragon button. Paragon Bonuses - Sturdy Materials At level 70, this paragon buff grants an increasing chance to avoid any durability loss whenever your items are being damaged. - Harvest Proficiency From level 80 onward, you gain an increasing chance to receive bonus items from harvesting. - Keen Eye Once you reach level 90 you will have an increasing chance to hit an enemy critically and deal additional damage. Customization Settings The chance for a buff to activate and the strength of the effects can be configured by server administrators in the mod settings. Dependencies BP_PL_LootChest_Legendaries HarvestableComponent_v2 FAQ - Should I reset my attributes/feats when adding the mod to an existing save? Yes, you should go ahead and use the built in attribute/feat reset buttons in the KPL settings when adding the mod to an existing save. This is the cleanest method to help with the transition to KPL. - Legendary Chests Aren't Spawning You are using an outdated version of Conan, or you are using an outdated version of Paragon. Ensure your Conan version is the latest revision, as well as the latest version of Paragon. - Mod Load Order (VERY IMPORTANT!!!) KPL requires a strict load order. It must be placed after any other leveling mod (such as AoC). The exception is if you create your own custom experience leveling curve or number of levels in your own mod. In that event, you will want to place it after KPL. - Other Leveling Mod - Kerozard's Paragon Leveling - Your Custom Leveling Mod With Its Own Levels and Leveling Curve - Stacking Leveling Mods? KPL provides a 1-300 EXP leveling curve. That means as long as KPL is set correctly in the load order, KPL will properly dictate the leveling experience of players no matter how many leveling mods are stacked. If KPL is not set correctly, the leveling experience will be altered and unpredictable, so it is VERY important to set your load order correctly! If you intentionally want your own leveling experience, you will need to create your own custom leveling mod to override the EXP leveling curve. If you decide you want to stack more then 3 leveling mods, its up to you to figure out how to make that work. - Known Incompatible Mods? - AttributeUnlocker - will cause attributes to not line up as they should via the KPL settings no matter what the setting is set to. It otherwise will work fine - Known Issues? You will have 50 extra health if corrupting vitality attributes due to a game coding issue. - Add Mod After Level 60? Players who add the mod after they have already advanced past level 60 will miss out on Paragon bonuses. Players will need to reset their levels down to 59. and raise them back up. - Map Transfer Compatible? Paragon is compatible with Amunets Server Transfer Mod. - Can I customize how many attributes or knowledge points players get? Admins will be able to set the maximum amount of points awarded for both Knowledge Points and Attributes. Admins will also be able to set at what level should these points finish distributing. For example, if you want 120 Attributes and have its Max Level Distribute as 300, the mod will automatically set up the math so that the players are rewarded with 1 Attribute every 4 levels. If instead you set it the player Max Level Distribution to 120, the players will be rewarded with 1 Attribute every 1 level until reaching 120. In this example, after level 120, they will gain 0 attribute points. The KPL settings screen will also offer a description to show you the points distribution to make it very clear how the math works out. - Is the Max Level also customizable? Not at this time. You will need to set up your own custom leveling mod and have it loaded after KPL in the load order (but ONLY the Experience levels. Do not set up the Attributes or Knowledge Points). - What are the Attribute and Feat defaults? Attributes - 120 Attributes Points at Max Level - 300 for Max Level Attribute Point Distribution Knowledge Points - 2100 Knowledge Points at Max Level - 300 for Max Level Knowledge Point Distribution Update Policy - I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. - Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. Multi's Other Mod's Can be Found by Clicking Here! Testerle's Other Mod's Can be Found by Clicking Here!
[Enhanced] AgeOfThrallables
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This mod allows you to capture almost any humanoid NPC, including those from other mods. Boss-type humanoid enemies can also be knocked out and turned into thralls. Note: This mod is in testing. Issues and unexpected behavior may occur. Use at your own risk. How it works: I honestly don't know in advance which NPCs will be capturable (knockable) and which won't. Unlike many other mods, I did not manually whitelist or blacklist specific NPCs in data tables to decide who can or cannot be knocked out. Instead, I took a different approach and wrote a workaround script that allows you to knock out almost any NPC that belongs to the humanoid NPC class. This was specifically designed to support NPCs added by other mods as well, because mods that only support selected vanilla NPCs did not give me the flexibility I wanted. For example, on the Legacy version, a friend and I tried to knock out the Witch Queen, but she was not classified as a humanoid NPC there, so it did not work. In the newer Enhanced version, she is classified as a humanoid NPC, and my mod allows her to be captured and turned into a follower without any additional edits from my side. However, because of how her original scripts work, taking her from that specific encounter can break the game. So be careful when experimenting with special boss NPCs. That said... if you're playing co-op with a friend and think creatively, there may still be ways to get her out safely. Mod ID: 3720785925
Imp's Exiles Star Metal Weapons
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Want to support me in my modding endeavours? https://www.paypal.com/donate?hosted_button_id=DV8KAGU5LAA5U Thank you! <3 ----- This mod adds reskinned and upgraded versions of the Vanilla Star Metal weapons and tools to the game at levels 75 (Starfire, orange), 105 (Starlight, blue) and 150 (Starblood, dark red). ***NEW*** Now also in green ("Starvenom") and purple ("Starlotus"), at the same stats and level as Starblood! You'll obviously need a mod that raises the maximum level in order to access the recipes. Development status: - Mod complete - 36 weapons (12 sets) included - Fully compatible with Siptah - Expansion completed: added Tools to all groups - Expansion 2 completed: green weapons and tools added - Expansion 3 completed: New versions of all weapons and tools upgraded that you can upgrade to, for maximum stats - Expansion 4 completed: purple weapons and tools added - 3.0 Rebalancing completed ID range: 274500 to 274999 The bows are compatible with arrows from the most common mods. If you find any incompatible arrows, I'll be happy to add them - see "Discussions" section. This mod is available to anyone who wants it, but specifically made for "Imp's Exiles" Server group. Find those servers (and me) here: https://discord.gg/nty6DDsQFc
[Enhanced] Storage boxes 9999
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This mod expands all storage containers to support up to 9,999 slots.. Storage space increases dynamically as needed. New rows are automatically added once the current inventory becomes full. You can continue placing items into the container normally, and additional storage lines will appear automatically up to the 9,999 slot limit. The ?Transfer All? function is also supported and will automatically create additional storage space when required. Storage Boxes 9999 This version is made for players/servers who only want the base-game storage boxes changed. This mod changes base-game storage boxes using the cleaner DataTable method. This is the recommended version if you only want standard/base-game storage changed. There is also a Custom version available for players/servers using other mods that add their own storage containers. The Storage Boxes 9999 Custom version works differently. Instead of only editing known base-game storage rows, it tries to update storage containers at runtime. This means it may also affect storage containers added by other mods, depending on how those mods set up their containers. Which version should I use? Use Storage Boxes 9999 if: - You only want base-game storage boxes changed. - You want the simpler/cleaner version. - You are not trying to change storage from other mods. Use Storage Boxes 9999 Custom if: - You use other mods that add storage containers. - You want those mod-added containers to also have increased storage space. - You understand the Custom version may need more testing depending on your mod list. Do not use both mods. Pick one or the other. Storage Boxes 9999 Custom goes well with this mod Endless Weight https://steamcommunity.com/sharedfiles/filedetails/?id=2861459146 goes well with this mod Player Inventory Slot 9999 https://steamcommunity.com/sharedfiles/filedetails/?id=3722479611 Mod ID : 3722532252 Please move over to my new mod: Admin Settings Control - Inventory, Weight, Storage & Stack Commands https://steamcommunity.com/sharedfiles/filedetails/?id=3732211002 This mod will still work for now, so you can keep using it if you want to. However, this mod will no longer be updated, as the new mod now supersedes it. If Conan Exiles receives a major update in the future, this older mod may stop working. The new mod combines my previous mods into one and allows admins to change the settings at will using commands.
Enhanced Kurak Teleporter - 1.1.4
par 76561198259011180
ATTENTION - CURRENTLY NO SUPPORT DUE TO LACK OF TIME Mod Infos: This mod adds improved Kurak teleporters to the game. Besides a completely custom UI for selecting the destination, including renaming the teleporters, there are a few useful settings for server admins. After learning "Basic Sorcery" (96100) you are able to unlock the feat "Enhanced Kurak Teleporter" (9841111). You can build the teleporter with the construction hammer -> Crafting Stations -> Sorcery -> Enhanced Kurak Teleporter To open the teleporter menu just stand in the middle of the teleporter and press your "use" key while you are targeting the teleporter. Features: - Teleporters can be renamed like you want - Teleporters can be picked up with no loss of building material - Teleporters can be locked so that they only are usable by the person who locked it (its also only visible to the owning person) - Teleporter Map Markers can be enabled/disabled globally (you might only want to set a personal marker on your map) - You can filter the list of teleporters by name and/or by personal and clan owned - You can set individual favorites and display only them by using the "Display only favorites" button The teleporter on which you are standing and opened the menu from, will be displayed at anytime in the dropdown list! No matter if it does not pass the search or filter! Admin settings: - Admin & Owner rename only - Admin Place & Pickup only - Admin & Owner Pickup only - No Corruption on teleport - Enable private Teleporter - Show global map markers - Distance based corruption Info: - Players will only see the teleporters in the selection list that belong to their clan or themselves! - You will be teleported and placed exactly like the teleporter rotation is. Rotating the teleporter in the right way will ensure that you can always walk right off! Old versions Use Nexusmods for old versions: https://www.nexusmods.com/conanexiles/mods/111 Steam ID Mod ID: 2983697393 Ko-Fi You can also find more info on my other mod projects on Ko-Fi:
Better Exiles Reforged [ENHANCED]
par 76561198049516413
Modification adds: - More than 80 new weapons - Dual wielding for all Vanilla Swords and Axes New axes and picks! WINGS! - New skins for your character! Workshop ID: 3723369719 Attention!! Weapons and skins do not have their own schematics can be added via pippi modifications or manually to local server markets. Discord Mods & Mod Guide - DISCORD - Guide My other modifications!! - Vanillia+
Blackmoon Multi
par 76561198020096371
Elevator Speeds for both have been increased so no more slow elevators. Made it to where the waterskins last longer (100) usages Giving credit to Jaad Isiil for giving us that mod NSFW Lady Wheel of Pain 1287902202
Complete Thrall Fashion vE-1.3.9
par 76561198029408588
Project Gaia Presents: Complete Thrall Fashion (ID: 3725384942) A nearly perfect armor appearance customization mod for yourself and your thralls. What It Do? This mod allows you to choose any armor appearance you desire for yourself and your thralls. It is an update to our old Complete Thrall Fashion mod, and addresses most, if not all, of its shortcomings. The major improvements being that it has been further simplified, making it more convenient to use and is now compatible with overhaul mods (like AoC). There is even an item that allows you to change the appearance of crafting station thralls. And, all these appearance changes persist through server restarts. Fashionist is required to change the Player's armor appearance - intentional for now. All Modded Armors can be used as skins through the simple copy function (See Image #1). We can also add dedicated skins for them if you would like to be able to make a skin without having to farm the crafting ingredients. Join our discord and let us know which modded armors you would like added as dedicated skins, and to keep up with the other mods we work on. How It Do? Using this mod is incredibly simple, all you need to do is attach a Skin and then decide what you want to see, the Skin or the Armor. (See Image #1) - First, you need to attach a Skin, and there are 2 ways to do this: - You can click the 'Down Arrow' button beside the Armor slot to copy its appearance. - Or create a Skin item and then attach that by right clicking it (or by dragging it into the respective Armor slot). - Then, just check the Checkbox: checked means the Skin will be displayed, unchecked means the Armor will be displayed. - If there is nothing in the slot selected for display then the appearance will be naked for that slot. - If you want to remove a Skin from the slot, click the 'Left Arrow' button above the skin slot. - Only Skin items can be removed, copied Armor appearances will be deleted instead - For the Player simply drag the Skin/Armor items in the Fashionist slots, as usual. Creating Skin Items: Skin Items exist to make skinning a cost-free process, so you can modify appearances to your heart's content without the excessive grind. - Grab all the Feats under Complete Fashion, located in the Armor Tab, below Armorer. (See Image #2) - The actual Skins are located in the child feats (ex. Vanilla Skins, DLC Skins). (See Image #3) - Craft the Golden Stone, Skinning benches, etc. in the The Fashion Bench. (See Image #4) - Then, inside a Skins Bench (ex. Vanilla Skins Bench), use the Golden Stone to craft a Skin set - Right-click to obtain the individual pieces and use as Skins (See Image #5) - DLC Skin sets can only be activated in the Player's inventory and only if that Player owns the DLC Changing the Appearance of Crafting Station Thralls: Using the Modify Station Thrall Outfit item, you can modify the appearance of any crafting station thrall. Probably not necessary anymore. :P - After having decided on the armor appearance, simply place the items in order in a station inventory (See Image #6 & #7) - Then, click Use and you will have skinned a crafting station thrall. Our Other Mods: - Complete Thrall Fashion - Extended Shortcut Bar F.A.Q. You can find the FAQ here. Bug Reports Please use discord to report any bugs you find. Like what we do? You can support us if you wish, by telling your friends about our discord and our other projects! You can also support us through our Patreon.
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