Wormhole Marks [DST]
Comment héberger Wormhole Marks [DST] sur game-serverhosting
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- Catégories
- interface, utility, tweak, version:1.4.5, all_clients_require_mod
Wormhole Marks [DST] on Your Don't Starve Together Server
Wormhole Marks colors wormhole icons on the minimap: the moment a player uses a wormhole pair, both ends get matching colored icons, making it easy to tell dozens of wormholes apart — the mod supports up to 22 pairs. An optional "Draw over FoW" setting makes the colored icons visible even through unexplored fog of war, though that also means everyone on the server sees them, not just the explorer.
Since it affects every client, you enable it via ServerModSetup() in dedicated_server_mods_setup.lua; all joining players then download it automatically, with no Workshop subscription needed on their end.
Tip: On large, wormhole-heavy worlds, the color coding saves a lot of time when fast-traveling between distant bases.
Plan the rollout and operation
Wormhole Marks is most valuable on large worlds or with several bases. Decide whether markers should appear only after personal use or may be shared through fog of war. Test several wormhole pairs, a new player, and cave travel so colours remain consistent. The unexplored-area option reveals information to the entire group, so enable it deliberately rather than accidentally on an exploration-focused world.
Before enabling it, back up the cluster, world, and modoverrides.lua, and record the Workshop ID and every server option. Add the mod through ServerModSetup(), start a copy of the world, and let at least two clients complete automatic download and joining. Test the core feature, cave travel, death or reconnecting, and a full restart. Change only one configuration value per run and inspect the server log afterward. Following DST updates, wait for a compatible mod release before starting the live world; leave unmaintained projects disabled until tested. Before removal, empty or clean up extra slots, items, and saved state where the mod creates them. A current world backup is the recovery path if prefabs or components are missing after removal.