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Squad Mods & Plugins

643 mods disponibles Source : Steam Workshop
[180MB] SquidBots Zeus Liareng Islands (v.8.0)

[180MB] SquidBots Zeus Liareng Islands (v.8.0)

par 76561198061188668

This mod adds Squider's SquidBots Zeus gamemode to Liareng Islands. Layer name: [i]Zeus_Liareng_Islands[/i] I don't know why the loading screen music plays for so long. Enjoy some Rolling Stones I guess. [b]Make sure all required mods are up to date! Sometimes this might require re-subscribing to a mod from the workshop.[/b] Shout out to [Skira] Dark and Squiders for helping out.

3,585 téléchargements Détails →
Shyrokyne

Shyrokyne

par 76561198015766076

Shyrokyne is a real-world-based map. It is situated on the shore of the Sea of Azov. During the standoff in February 2015, civilians left the village, and it has been completely uninhabited since then. Playable layers: SQUA_Shyrokyne_RAAS_v1 - Thunderstorm weather SQUA_Shyrokyne_RAAS_v2 SQUA_Shyrokyne_AAS_R - New game mode with lots of features like randomly spawned boobie traps SQUA_Shyrokyne_Invasion_v1 SQUA_Shyrokyne_Invasion_v2 - Dynamic fog and light SQUA_Shyrokyne_Invasion_v3 - Night map SQUA_Shyrokyne_Seed_v1 SQUA_Shyrokyne_Seed_v2 SQUA_Shyrokyne_Seed_Tanks SQUA_Shyrokyne_Destruction_v1 SQUA_Shyrokyne_Insurgency_v1 SQUA_Shyrokyne_TC_1 plus some non-listed event layers like racing and extraction

3,806 téléchargements Détails →
[COOP Mission] "Snowfield Storm" Special Operation

[COOP Mission] "Snowfield Storm" Special Operation

par 76561198959579704

This area is an important supply base for the enemy. The enemy is using the airport to continuously provide resources to their frontlines. It is essential to capture the airport stronghold, locate the temporary command post the enemy has set up in the area, and destroy the enemy's radio station. Layer id: Goosebay_ru_tcbjmz

5,620 téléchargements Détails →
Warzone MapPack DLC [Alpha version] [10.5]

Warzone MapPack DLC [Alpha version] [10.5]

par 76561198132693992

WZ_Trench_Seed_v1 WZ_Trench_AAS_v1 WZ_Trench_AAS_v2 WZ_Trench_AAS_v3 WZ_Trench_Invasion_v1 NarvaWater_AAS_v1 NarvaWater_RAAS_v1

6,293 téléchargements Détails →
Narva - Ukrainian Offensive - (Ukraine VS Russia)

Narva - Ukrainian Offensive - (Ukraine VS Russia)

par 76561198141953035

Mission name: Ukrainian Offensive. Objective: Assault & Destroy all objectives. Advance through the city and push the Russians out by destroying all their strongholds, AA defenses and lastly, their HQ. (This mission was designed as a full Mil-sim Skirmish for a group of 9, expect to spend a good few hours). --------- Custom Player Loadouts and Vehicles are available, including IFVs & Tanks.

5,681 téléchargements Détails →
OPFL (v10.3)

OPFL (v10.3)

par 76561198072239597

[h1][url=https://discord.gg/steeldivision] Discord [/url][/h1] Releasing Operation First Light from the Extended Version Layers: OPFirstLight_AAS_V1 OPFirstLight_AAS_V2 OPFirstLight_RAAS_V1 OPFirstLight_RAAS_V2 OPFirstLight_Skirmish_V1 OPFirstLight_Skirmish_V2 OPFirstLight_Territory_Control_V1 OPFirstLight_Territory_Control_V2 Vehicle Loadouts: https://docs.google.com/spreadsheets/d/1Gd6Tu_xe1hct7gr4Lb78VNTDr_R7EjSrQbkeUraVrI4/edit?usp=sharing Join our Discord! Please submit any bugs or suggestions there! Ill try to monitor the comments section and make any adjustments to the maps [h1][url=https://discord.gg/steeldivision] Discord [/url][/h1] Submit videos and photos! based on the ProMod OPFL remaster by Steez, DevilsD and Arkanoid

2,924 téléchargements Détails →
[Coop Mission] Yehorivka Salient Annihilation Battle

[Coop Mission] Yehorivka Salient Annihilation Battle

par 76561198959579704

The enemy suddenly launched an attack on our defensive lines not long ago, with their offensive aimed directly at the airport base in the region. Our side has now organized a defense and successfully stopped their assault within Town A. Following orders from higher command, my team took armored vehicles to support the garrison in Town A and, in the subsequent operations, wiped out the enemy forces within that salient. PS:Please wait 60 seconds after capturing the area Update: Added a mission objective and a mission equipment Thanks to the great harryhoot1 help. Now a single person can occupy the zone. Flares thrown from a lower place to a higher place (or from a higher place to a lower place) with an altitude difference should now be able to call in an airstrike at the precise location. LayerID:AFU_YeCheng_ZYSY

5,324 téléchargements Détails →
[Out Of Date]Raid On Rostov

[Out Of Date]Raid On Rostov

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Raid On Rostov is based on the Milsim West event of the same name that took place in 2015. Milsim West is a company that runs simulated wargames using airsoft, blankfire, and pyrotechnics. It follows a fictional war between Nato and Russian forces on the European front. After the NATO offensive and siege of Rostov-on-Don was broken NATO ground forces have been pushed back into the border regions. Despite the lengthy and costly siege of Rostov many pieces of critical Russian defense infrastructure remains in place including the Balakin Munitions Factory. Producing close to 70% of the arms and ammunition used by Russian Southern Military Command, headquartered in Rostov-on-Don, the Balakin Munitions Factory is a critical piece in the Russian's defense plan for Southern Russia and any production delays would be incredibly costly to its defense plan. NATO Special Forces, operating under TF Archangel, plan to execute a battalion sized raid on Balakin Munitions Factory in order to starve Russian Southern Command of it's needed munitions and to hopefully bring the ground war in Southern Russia to a close. Hearing rumors of a proposed NATO raid on an industrial factory, Russian Southern Command has deployed units of elite VDV and FSB to reinforce existing militia units guarding these installations. The aftermath of the battle ultimately resulted in Russian forces holding the factory. During the battle however NATO forces destroyed most of manufacturing equipment rendering the factory useless and allowing the main invasion force to enter the region.

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Fruit Cup League

Fruit Cup League

par 76561198890001608

discord.gg/bbsquad - Клановый ДС (по вступлению в клан BlackBerry) https://discord.gg/7rTpbRr7 - Фруктовый сад ДС (наш публичный сервер) 🍓 Fruit Cup League – Турнирный мод для Squad Fruit Cup League — это соревновательный мод для Squad, созданный специально для проведения турниров и ивентов в формате 6х6 – 10х10. Мод разработан кланом Blackberry и ориентирован на максимально честную, динамичную и сбалансированную игру без лишних факторов случайности. 🗺 Турнирный маппул В мод включены переработанные версии следующих карт: Fallujah Mutaha Narva Black Coast Sanxian Sumari Bala Harju Narva v2 Mutaha V2 Kokan Kamdesh Lashkar GooseBay Tallil (Итоговое общее количество карт 15) - Каждая карта оптимизирована под малые составы, обеспечивая: - Сбалансированные дистанции между точками - Минимизацию "пустого" времени передвижения - Чёткую структуру направлений атаки и обороны ⚙️ Основные особенности мода ✅ Оптимизация под форматы 6v6 – 10v10 ✅ Изменённое время захвата точек (60 секунд для любого количества) ✅ Переработанный тикетблид (на 1 точку больше - 5 тм, на 2 больше - 10 т/м, на 3 больше - 15 т/м) ✅ Полное отсутствие техники ✅ Динамичный темп игры (карта 20 минут, на старте 100 тикетов) ✅ Баланс, ориентированный на скилл команд 🎯 Для кого этот мод? Турнирные организаторы Кланы и соревновательные команды Проведение кастомных ивентов Тренировки в формате тактических игр Fruit Cup League убирает лишние элементы и оставляет главное — командную координацию, стрельбу и тактику. 🫐 Создано кланом Blackberry Мод разработан кланом Blackberry специально для соревновательной сцены. 🌐 Наш сайт: bbsquad.online Fruit Cup League — это чистый соревновательный для тех, кто хочет максимум от SQUAD. 🇬🇧 Steam Description (English Version) 🍓 Fruit Cup League – Competitive Tournament Mod for Squad Fruit Cup League is a competitive tournament-focused mod for Squad, designed specifically for organized matches and events in 6v6 to 10v10 formats. Created by the Blackberry clan, this mod delivers a balanced, skill-focused environment without unnecessary randomness. 🗺 Tournament Map Pool The mod includes optimized competitive versions of: Fallujah Mutaha Narva Black Coast Sanxian Sumari Bala Harju - Each map is adjusted for small-team competitive play: - Balanced flag distances - Reduced downtime and unnecessary rotations - Clear attack and defense lanes ⚙️ Key Features ✅ Optimized for 6v6 – 10v10 competitive formats ✅ Adjusted capture times ✅ Modified ticket bleed system ✅ No vehicles ✅ Faster and more dynamic gameplay ✅ Skill-focused balance 🎯 Who Is It For? Tournament organizers Competitive clans and teams Community events Scrims and practice matches Fruit Cup League removes unnecessary elements and keeps what truly matters — teamplay, mechanics, and tactical decision-making. 🫐 Created by Blackberry Clan Developed specifically for the competitive scene by Blackberry. 🌐 Website: bbsquad.online Fruit Cup League — pure competitive Squad experience.

4,912 téléchargements Détails →
[Small Coop Mission] Operation "SunRise"

[Small Coop Mission] Operation "SunRise"

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Not long ago, a tech giant was exposed for multiple illegal human experiments. After these crimes were revealed, instead of apologizing to the victims, the company's CEO made negative statements openly challenging the global order and announced subsequent plans with terrorist tendencies. Countries around the world have now organized joint forces to liberate the areas under the company's actual control. Layer ID: PLA_KbzyGS_Harju

5,122 téléchargements Détails →
Persistent Battles [65KB] [COOP Compatible]

Persistent Battles [65KB] [COOP Compatible]

par 76561198151216260

[h1]Persistent Battles[/h1] Tired of spending hours digging, hauling supplies, and fortifying FOBs—only for the round to end? [b]Persistent Battles[/b] keeps your hard work alive between matches by saving deployables, fortifications, and FOB states across rounds. With full [b]ModLoader[/b] integration, servers can persist base layouts per level or per layer, creating evolving battlefields that tell a story over time. [h2]Features[/h2] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562]ModLoader[/url] integration — no custom layers required. [*] Saves [b]deployables, HABs, radios, emplacements, and fortifications[/b] between matches. [*] Configurable to [b]decay health, ammo, or supplies[/b] over time. [*] Supports both [b]per-level[/b] and [b]per-layer[/b] persistence modes. [*] Optional JSON config for decay rate [*] Compatible with [b]vanilla and modded layers[/b]. [/list] [h2]Installation[/h2] [list] [*] Requires [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562]ModLoader[/url][/b] or [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3443779816]KOTH[/url][/b]. [*] Add via ModLoader / KOTH Loader: [code]/PersistentBattles/BP_PersistentBattles.BP_PersistentBattles_C[/code] [b]OR Try NEW Ruleset Loader!!![/b] [code]/PersistentBattles/BP_PersistentBattles_Ruleset.BP_PersistentBattles_Ruleset_C[/code] [*] On first launch, config will generate at: [code]/ModLoader/PersistentBattles/PersistentBattles.json[/code] [/list] [h2]Configuration[/h2] [code] { "LoadOnly": false, // Does not save state and loads only. useful for pre-saved states for seeding etc "WaitForMatchStart": false, // Waits for the match to start before spawning deployables "LayerMode": true, //Spawns Per-Layer or Per-Level if disabled "FOBs": true, // Saves FOBs "FOBDecayAmount": 0.05, // Health amount to decay between rounds ([0.0-1.0] % of health to remove) "FOBAmmoMultiplier": 0.5, // Multiplier to ammo supplies at end of round "FOBConstructionMultiplier": 0.5, // Multiplier to construction supplies at end of round "Deployables": true, // Saves Deployables "DeployableDecayAmounts": { "Default": 0.1, // ([0.0-1.0] % of health to remove) If not defined below, this is the fallback value used for all deployables. You can add any vanilla or modded deployable below "HAB": 0.05, "Ammo Crate": 0.0.05, "Vehicle Repair Station": 0.05 }, "MinDistanceToSpawner": 100, "MinDistanceToMain": 10000 } [/code] [h2]Gameplay[/h2] [list] [*] At match end, the mod saves all eligible FOBs and deployables. [*] On next load, positions and states are restored automatically. [*] Configurable decay adds realism and balance between rounds. [/list] [h2]Notes[/h2] This mod is currently [b]WIP[/b] and not under active development. [h3]🛠 Join Development & Feedback[/h3] Get support, suggest features, or test upcoming builds here: [url=https://discord.gg/KingOfTheHill]discord.gg/KingOfTheHill[/url]

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[Coop Mssion] Code Name 'CA-35'

[Coop Mssion] Code Name 'CA-35'

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Recent signs indicate that rebel forces in the region have obtained weapons of mass destruction through unknown channels. As the activities of these armed groups escalate, we cannot remain idle. The command has decided to launch a special operation codenamed 'CA-35,' with the objective of completely destroying these weapons. Currently, the enemy's attention is temporarily focused on the frontlines along both sides of the river, but a large number of garrison troops remain in the city. Our forces need to first capture Peony Town to establish a forward base, and, catching the enemy off guard, destroy their ammunition supplies, disrupt their assessment of our actions, and reduce their firepower. After achieving these objectives, we will continue to advance into the enemy's heartland, destroy signal towers established by the enemy in the region, temporarily cut off their communication, and then quickly proceed to the final target area. Upon locating the designated target, manually activate the target device. Please note that the activation procedure is irreversible, and the area should be immediately evacuated once the device is triggered. Finally, I wish all personnel participating in this operation the best of luck. PS: Please wait 60 seconds after capturing the area Layer ID:FLJ_CA35_USA

5,061 téléchargements Détails →
M1E | FPV Drone | AGS17 | CMD abilites |

M1E | FPV Drone | AGS17 | CMD abilites |

par 76561198268085969

Will be fully reworked in ~1 month T-72B3M - tank with protection from fpv drones T-72B3MK5 - T-72B3M with heat shields FPV Spawner - FPV Drone spawner FPV Drone - Kamikaze drone D30 - Russian arty Range - 4400m Heat penetration - 220mm FRAG Radius - 12m AGS17 "Plamya" - AGS17 (animation in progress) Added: SAR109T - silenced Flashbang grenade Glock 18 - silenced Konni Group Faction And other factions, just check Zeus factions And more models, vehicles, weapons in game! Last UPD: Added flashbang in Konni_Rifleman kit (as test) !!! Added CMDTable (in deployables) which allows you to require cruising missile (like in BF4 with UI widget) ---M1E Event project--- https://discord.gg/M1E ------------------------------- Waiting for your ideas to realise It in game <3 Videos (not my) with FPV and other things from mod: https://www.youtube.com/watch?v=tIEjAlPShWU https://www.youtube.com/watch?v=g8Ybqtel0rQ&ab_channel=CumARH1

3,244 téléchargements Détails →
Squidbots_OtherMaps

Squidbots_OtherMaps

par 76561198283429489

-Zeus_Harju -Zeus_InfantryTutorial

2,929 téléchargements Détails →
AdvancedInvasion [290MB] (v26.20.1)

AdvancedInvasion [290MB] (v26.20.1)

par 76561198847893721

[h1]Notice[/h1] Formal Declaration Regarding the Non-Authorization of Specific Organizations to Use My Original Game Mods and Software https://drive.google.com/file/d/1-qdO6-syM3A8E-1YeIavqv4-s4bLYADK/view?usp=sharing [h1]Description[/h1] This is a private mod, we don’t recommend unrelated entities using it. [h1]Running Servers[/h1] [quote=CN] 『初遇2』✰自研模组✰欣芝芝独家冠名✰超强编制|昼夜交替|狗官增强|武直|新载具 免排微信:522313 KOOK:212121(显示网络失败请重新下载模组) [/quote] [h1]Credits[/h1] Special thanks to Ruby-W(睡不醒的魔女) for help with the mod!

5,326 téléchargements Détails →
SQ_VehicleFightingArena

SQ_VehicleFightingArena

par 76561198832716747

2,769 téléchargements Détails →
[Coop Mission] "Prairie Cavalry" Special Operation

[Coop Mission] "Prairie Cavalry" Special Operation

par 76561198959579704

Intelligence shows that most of the enemy vehicles on the front line have returned to their bases to rest, and it is time to end the stalemate in the region. Get on the infantry fighting vehicle and completely clear the enemy. LayerID: Coop_Gorodok_Ru_Testmod

4,863 téléchargements Détails →
IWMAP

IWMAP

par 76561198083108209

3,879 téléchargements Détails →
[OCBT] Open Clan Battle Tournament [10.5]

[OCBT] Open Clan Battle Tournament [10.5]

par 76561198132693992

Open Clan Battle Tournament There is a fashion: - 4 small maps measuring 300 by 300 meters. - Added your own assets for the general entourage - Dense buildings for shelters and shootouts. - It is designed for a team of 10-15 people. - 3 points per layer. - Accelerated point capture zone. - 30 tickets are issued for the team. - 8 factions have been changed. - The whales for each faction have been changed. - The inventory for each fighter class has been changed. - Added 2 new fighter classes: Stormtrooper, Support Shooter - Information panel for casters. The author describes the content as an arena for close and medium combat. The maps are suitable for tournaments. Layer: OCBT_Training_Seed_v1 OCBT_Training_Seed_v2 OCBT_Training_Seed_v3 OCBT_Training_Seed_v4 OCBT_UrbanQuarter_AAS_v1 OCBT_UrbanQuarter_AAS_v2 OCBT_UrbanQuarter_AAS_v3 OCBT_Oasis_AAS_v1 OCBT_Oasis_AAS_v2 OCBT_Oasis_AAS_v3 OCBT_Kalinovo_AAS_v1 OCBT_Kalinovo_AAS_v2 OCBT_Kalinovo_AAS_v3 OCBT_AzureIsland_AAS_v1 OCBT_AzureIsland_AAS_v2 OCBT_AzureIsland_AAS_v3 OCBT_AzureIsland_AAS_v4 OCBT_Shchyhliivka_AAS_v1 OCBT_Shchyhliivka_AAS_v2 OCBT_Shchyhliivka_AAS_v3 OCBT_Shchyhliivka_AAS_v4

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Al Basrah Storm AAS v0.1

Al Basrah Storm AAS v0.1

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This is the first release of a new variation of Al Basrah AAS which adds a desert storm including audio and particle effects to the whole level. Experience Al Basrah in this atmospheric and tense setting. Adds a bit more vehicles to use for Insurgents as well. Game modes - AAS NOW ON [2.FJg] Modded Tactical Realism - Al Basrah Night & Storm Find it on the custom tab or directly connect via this URL steam://rungameid/393380//+connect167.114.220.150:7777 If you are hosting this on your server, please post in the comments and I will add a list of supported servers to the workshop description.

2,661 téléchargements Détails →
Operation: DeadZone - PMC vs VDV (Fools Road)

Operation: DeadZone - PMC vs VDV (Fools Road)

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Factions: PMC vs Russia VDV. Classes: Fully customed with Shotguns enabled. Map: Fools Road Objectives: Find, Retrieve, Destroy, Extract. Weather & Time of Day: Late Evening / Clear Difficulty: Medium / Hard Long, Medium, and CQB combat. Req 6 players +. Bugs - (AI shooting through walls is an OWI issue and nothing i can fix).

4,667 téléchargements Détails →
Second_Battle_AlBasrah

Second_Battle_AlBasrah

par 76561197962109738

AdminChangeMap Albasrah_inv_2ndbattle_v1 Al Basrah Invasion layer depicting US Forces launching a 2nd attack in an attempt to encircle and cutoff the city. -New buildings and other terrain at new objectives. -Tickets are the same as the vanilla Al Basrah INV layer in this version.

2,710 téléchargements Détails →
Share and Repack [10.5]

Share and Repack [10.5]

par 76561198798679504

AKA KIT MANAGER Insert to Repack current mag with last mag in weapon inventory. Delete to Share Mag (limited to Inf Weapons, Grenades, Smokes, and Bandages) END to precise repack current mag (puts 1 bullet per 0.5s from last mag to current mag) NOTE: locks weapon for half the reload time of that weapon. keybinds are editable in Infantry controls - can now support modded weapons via json - added verbose logging (be sure to keep this off during normal gameplay) - able to toggle share/repack usage - able to toggle precise repack usage; can change timer from percentage to literal timings ModLoader Actor: Blueprint'/Kit_Manager/Blueprints/BP_MagRepackShareManager.BP_MagRepackShareManager_C' Windows & Linux Options bCanRepack : true bCanShare : true bPreciseRepackUseLiteralOrPercentTimer : false (true = literal aka all weapons will be locked for 0.5s, false = percent aka all weapons will be locked for 50% of their normal reload speed) fPreciseRepackTimer 0.5 bVerboseLogging : false (turn this off unless youre debugging otherwise youll bloat your log file All "addon" files should be located in /KitManager/Packages/{filename}.json then paste the file name into the packages array as shown below Packages":[ "Default" ] All weapon data should be structured as follows "Weapon Category": { "intCaliber": 556, "ParentClasses": [ "/Game/Blueprints/Items/Rifles/BP_M4A1.BP_M4A1_C", "/Game/Blueprints/Items/MachineGuns/BP_M249_Pip.BP_M249_Pip_C", "/Game/Blueprints/Items/MachineGuns/BP_M240.BP_M240_C", "/Game/Blueprints/Items/Rifles/BP_M110_Optic.BP_M110_Optic_C", "/Game/Blueprints/Items/Rifles/BP_M16A2.BP_M16A2_C", "/Game/Blueprints/Items/MachineGuns/BP_M27_IAR_Parent.BP_M27_IAR_Parent_C", "/Game/Blueprints/Items/Rifles/BP_M38_DMR_Optic.BP_M38_DMR_Optic_C" ] } Please ensure weapon categories are unique in name otherwise they could be overwritten, prefix your weapon categories such as "KM 5.56 Weapons"

4,625 téléchargements Détails →
29th ID Fort Meade BCT Map

29th ID Fort Meade BCT Map

par 76561198325072119

Map used during Basic Training for the 29th ID. Uses the 29th ID Base Mod.

2,761 téléchargements Détails →

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