Magic Storage
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Magic Storage on Your Terraria Server
Magic Storage solves the classic chest-sprawl problem: a central storage network pools all your items behind one access point, and you can even place several access points around your base for convenience. On top come searchable filters and combined crafting stations that bundle multiple workbenches into a single furniture piece. On a multiplayer Terraria server this is especially valuable, since the base no longer turns into a warehouse of chests. The mod builds on the same author's SerousCommonLib library, so both need to be enabled together via enabled.json — otherwise Magic Storage simply won't load.
Tip: Always install SerousCommonLib alongside Magic Storage on your server — without that library dependency, the server will fail to start it.
Plan the rollout and operation
Magic Storage quickly becomes central to a base, so persistence matters more than a brief join test. Build a small network, store several item types, connect crafting stations, and restart the server more than once. Check simultaneous access with two players. Back up world and characters before updates or removal because a storage-system failure can affect a large share of the group's progress at once.
Before enabling it, back up the world, characters, enabled.json, and mod configuration directory, and record the tModLoader, mod, and dependency versions. Start a world copy with the full list and connect at least two matching clients. Check the core feature, saving, restarting, reconnecting, and, for content mods, world generation or progression. Agree on server-wide settings and reload them after changes in ModConfigs. Update related libraries and content mods together, while adding independent packages one at a time. Before removal, store or discard mod-owned items, NPCs, tiles, and storage structures on a copy; missing content can otherwise damage a world or character. Move to a live maintenance window only after that copy loads without errors. Keep the previous package as a rollback until several sessions have completed successfully. Publish the active list for every player so clients and server do not start with different tModLoader profiles or stale dependencies.