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Team Fortress 2 Mods & Plugins

49 000+ mods disponibles Source : Steam Workshop
Destructible Turbine

Destructible Turbine

par 76561198380723407

Time to Destroy Turbine To play the map type "map workshop/2373473810" into the console [h1] Map Feature [/h1] -You can Destroy the Map now! -Barrles have Physics now! -Explore new Areas -You can Destroy Props -Some Props will Explode when you shoot at it -Build in Nav Mesh -An Easter egg in the Spawnroom with the Heavy -A 3D Skybox to make 2 places more pretty Gmod Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2373482123 SFM Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2373485809 [url=https://www.patreon.com/deckenid][img]https://i.imgur.com/9OWfWDW.png[/img][/url] [url=https://steamcommunity.com/groups/deckenidsGroup][img]https://i.imgur.com/zWjRBdz.png[/img][/url]

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MVM Metro

MVM Metro

par 76561198039700295

[h1]UPDATED FOR SUMMER 2025![/h1] [h2]DOWNLOAD THE MAP AND MISSIONS HERE: [/h2] https://drive.google.com/file/d/1I6aweeXSBwS7A3x6eBH1ZfiYXbkvZh0m/view?usp=drive_link The city of New Mannami, failing every known pollution test and having homicide rates that compete with those of some [i]actual war-zones[/i], is probably the last place to live if you want to continue living. Still, it's better than nothing, and nothing is precisely what these machines want to reduce it to. Metro! Defend the Mann Square Metro Station against a horde of robots in the heart of a crime-ridden city. Map created by Signalmax! Mission creation by Lamiiku & Retrowave! [h3]Play 4 BRAND NEW missions![/h3] [img]https://images.steamusercontent.com/ugc/12286036915307159921/FF13AA49EAE42A87AE8375782BD287DAB7E5C90B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/15431281368458764994/A1E52FB848978B0FF86693707B512FE397980102/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/10174346910815087480/04C6DC1935722D40E0DB3CEE00873750C363551B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/9797697992388076695/D59230614361E8707DE0E02AEB9780B1C4449F40/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://i.imgur.com/IoySekf.png[/img] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=546248385] [img]https://i.imgur.com/J0C2Yma.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=947749085] [img]https://i.imgur.com/zNETqbI.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1231287299] [img]https://i.imgur.com/SHgXfLA.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2093462758] [img]https://i.imgur.com/qztnhr5.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548303650] [img]https://i.imgur.com/SdheIMB.png[/img][/url]

7,015 téléchargements Détails →
Tribute

Tribute

par 76561197960948593

Collect the hats of your fallen enemies and bring them to the sacred altars. My own take on the Player Destruction mode (like Watergate.) Keep in mind this is still WIP, and the quality is not 100% there. I may or may not revisit this someday, but at this point it may be best to start again from scratch on it! Created for the TF2Maps.net 2016 Winter 72hr TF2Jam. Collaborators: Map - Crash http://crash.tf http://steamcommunity.com/id/UEAKCrash/myworkshopfiles/ Sphinx/ Obelisk/ Sarcophagus/ Pillar Models - Jukebox http://steamcommunity.com/id/jakejakeubowski/myworkshopfiles/ Particles - FissionMetroid http://steamcommunity.com/id/The_Omnipotent/myworkshopfiles/ Spike Plate Model - Walter http://steamcommunity.com/id/ThatmapperfromHungary/myworkshopfiles/ Hat & Coin Materials - Rogue13 http://polycount.com http://steamcommunity.com/id/13throgue/myworkshopfiles/ Concept art/ Hieroglyphics Material - Square http://steamcommunity.com/id/GRND_CTRL/myworkshopfiles/ Concept art/ Hieroglyphics Material - Badgerpig http://steamcommunity.com/id/blaholtzen/myworkshopfiles/ Game mode consultation - Egan http://steamcommunity.com/id/pigsareit/myworkshopfiles/ http://tf2maps.net Server Admin/ Support - Geit http://tf2maps.net Sound Scripts Guidance - Bakscratch http://steamcommunity.com/id/mojo869/myworkshopfiles/ Sound Scripts Guidance - Powerlord https://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=&author=powerlord&description=&search=1 Voice over sound design assistance - Rayere http://steamcommunity.com/id/rayere/myworkshopfiles/ https://soundcloud.com/rayeress/ 72hr Stream Moderation/ Support - iiboharz http://www.iiboharz.com/ http://sfm.iiboharz.com/ http://steamcommunity.com/id/iiboharz/myworkshopfiles/ [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

7,028 téléchargements Détails →
Steamed Hams

Steamed Hams

par 76561198005831324

A Player Distruction Map You must collect Steamed Hams to Help Skinner's Ruined Lunchon! - Not Very Well Balanced! - Gigantic Sightlines! - Based off a meme that will die off in a month! [h1]How do I run this map?[/h1] copy the map from: Steam\steamapps\workshop\content\440\1280923934 To: Steam\steamapps\common\Team Fortress 2\tf\maps then open up console and type: map pd_steamed_hams_final

6,961 téléchargements Détails →
Corrode [PL]

Corrode [PL]

par 76561197995694334

In the works for over 5 years, Corrode is a single stage, large, payload map. Taking place in a deteriorating Hydroelectric Plant, Blu has discovered that Red is hiding a Nuclear Plant that is about to explode! Blu has decided to speed up the process. Corrode has 4 primary arenas of combat with transition areas inbetween: 1) The exterior of the hydroelectric plant, right outside the nearby Blu recon base. 2) The aged hydroelectric plant. Just barely functioning but still generating power for the area. 3) The flooded basement and the secret lab. Not functional for a fairly long period, but Red still occationally used it for meetings. 4) The nuclear reactor which Red is scrambling to keep stable. The map has already had critical acclaim! "A nice long track; a good balance of wide open spaces and claustrophobic rooms; and fun, interesting game-play. The exquisite Black Mesa meets TF2 detailing makes Corrode not only fun to play, but also incredible to look at." - MaccyF on TF2Maps ----------- Current Version: RC1 (11/1/2015) Disclaimer: This map is a release candidate, but there will still be some mild bug fixes and other possible changes. ----------- TF2Maps Download Page: http://tf2maps.net/resources/corrode.253/ TF2Maps Discussion Thread: http://tf2maps.net/threads/corrode.16267/ ----------- The below is for my polish friends: Cześć, moi polscy przyjaciele! Ta mapa nie jest polską mapą. [PL] oznacza typ mapy - Payload. Dzięki za wejście, zachęcam do przetestowania mojej mapy! Miłej gry!

7,008 téléchargements Détails →
2fort NeoCity

2fort NeoCity

par 76561197985742638

2fort reskin that overhauls aesthetics, balance, and overall gameplay. To turn off custom color correction, use console command mat_colorcorrection 0. To use bots, use tf_bot_add [number], and set difficulty with tf_bot_difficulty [1 - 3] (without brackets). Engineer bots DO NOT WORK in CTF without mods, but the map/nav is designed for Engi bot nests in mind. Best played with mat_specular 1 and mat_hdr_level 2 CHANGES: Gameplay changes from 2FORT: - Huge geometry changes - Eliminated getting "caught" on geometry and models // Smoothed all clipping - The team's intelligence that was just capped will be "disabled" for pickup during the offending team's 10 second crit effect. This may have unintended bot AI effects for that duration. - Primary spawns moved slightly closer to the action - Primary spawns have a one-way door to the courtyard now - Primary spawn doors have windows now - New item packs placed, other item packs shifted - Flaming barrels on the streets will light arrows - Dropped intel will return after 30 seconds. After being dropped again, the timer will not completely reset. - 30 minute timer added. If there's no winner by then, it is a draw. Other major geometry changes not listed above: - Center of the map is a death pit. - The bridge is wider with more obstacles; The rooftop was removed for an unfinished flat overpass with the same width as default 2fort's map. - Ramps added to connect sewer entrances to the front door areas - Sewers are shorter now, and lack water. - A room/alcove was added to the outsides of each entrance. - A room was added to connect the sewer exit area to the "grate room". - Intel was opened up a bit. - Basement "rescue cabinet" room has been removed and replaced with a medium ammo pack. Have fun and enjoy the easter eggs, gamers! If you're having trouble finding the map on the list using Create Server, try putting this in console: map workshop/2001057687 Or try this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=698999117 UPDATE 4/25/20: Updated the map to allow nav mesh to work on dedicated servers downloading from the workshop.

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Yunshu

Yunshu

par 76561198000823482

Yunshu is an asymmetrical arena map set in the back streets of china. Fight you way through the streets on the underground train station in this intence arena map Bonus There are several easter eggs around the map! Box models Made by Freyja: http://steamcommunity.com/id/ceruleanblue/myworkshopfiles/?appid=440

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Powerplant

Powerplant

par 76561197988875517

[h1]Missions included:[/h1] [hr][/hr] [h2]Megawatt Melee (Normal)[/h2] by [b]Hydrogen[/b] [i]tf_mvm_popfile mvm_powerplant_rc4[/i] [hr][/hr] [h2]Surge Protector (Intermediate)[/h2] by [b]Kenzzer[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_intermediate[/i] [hr][/hr] [h2]Reactor Rampage (Advanced)[/h2] by [b]Hydrogen and sheetcrab[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_advanced1[/i] [hr][/hr] [h2]Machine Meltdown (Advanced)[/h2] by [b]Hydrogen and sheetcrab[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_advanced2[/i] [hr][/hr] [h2]System Shutdown (Advanced)[/h2] by [b]Andrew Xtreme[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_advanced3[/i] [hr][/hr] [h2]Power Struggle (Advanced)[/h2] by [b]eyes[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_advanced4[/i] [hr][/hr] [h2]Critical Current (Expert)[/h2] by [b]sheetcrab[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_expert1[/i] [hr][/hr] [h2]Depredation (Expert)[/h2] by [b]eyes[/b] [i]tf_mvm_popfile mvm_powerplant_rc4_expert2[/i] [hr][/hr] [h2]Map and custom assets[/h2] by [b]Gadget[/b] To load the map from the workshop subscribe and then use "[i]map workshop/580052046[/i]" in the console. To change the mission use the commands listed above. It should also be compatible with the missions from Mannhattan and Rottenburg. Leave some feedback for the map here or visit TF2maps: https://tf2maps.net/downloads/powerplant.147/

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Frosty

Frosty

par 76561197987845309

Ctf_frosty is a standard capture the flag map (2 flags, 3 points to win). It takes place in a frozen landscape. The map is quitte big if you compare it to 2fort and provide several possibilities to navigate the middle battleground. MAP ID : 1505740227 TO TRY THE MAP, type in the console : map workshop/1505740227 Map By ElectroSheep/3Dnj Custom content by Em' and myself.

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Turbine but the ventilation system is a maze

Turbine but the ventilation system is a maze

par 76561198282512790

It's Turbine, but the room between the two bases was removed and replaced by a giant 100x100 maze that can only be entered through by the vents. Type "map workshop/1348754448" into the developer console to launch the map. Garry's Mod Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1451620139 FIXED Version (runs better and won't crash ur game): https://steamcommunity.com/sharedfiles/filedetails/?id=2438056928

7,079 téléchargements Détails →
Haywire

Haywire

par 76561198040769881

Haywire - A Payload map in the style of 2fort! "Save" your bovine friends as BLU with the payload at hand from the dreaded Cow Jail or keep the cows in your hands as RED by defending it at all costs! I saw little use of the 2fort theme in maps, even though it's incredibly iconic, so I tried my hand on one. If you want to give it a look in-game, type "map workshop/1308849071" in the console! TF2Maps thread: http://tf2maps.net/downloads/pl_haywire.5520/ Special Thanks to: - The TF2Maps community for testing and giving feedback! - Lars for coming up with a sweet name! - Friends for joining in playtests and warm words! Have fun! RC3 CHANGELOG: - Fixed several exploits - Added cameras - Toned down HDR a bit - Replaced slopes at B with Stairs - Small balancing adjustments RC4 CHANGELOG: - Adjusted balancing for last area - Optimized map heavily to allow steady 60 Frames - hopefully. RC5 CHANGELOG: - Adjusted balancing around second point to avoid stalemates - Further optimization - Several minor fixes and changes - Fixed an exploit that allowed a BLU player to enter RED's forward spawn after capping second ----------- Hopefully this will be the definite final version of Haywire so I can stop annoying Server owners!

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Station Square Hotel (Trade_Plaza)

Station Square Hotel (Trade_Plaza)

par 76561197998290686

This is my edit of trade_plaza in style of the Station Square Hotel from "Sonic Adventure" It features some hotel rooms, a pool with a beach ball and the big sea (don't swim too far, you may drown) [h1]How to install[/h1] [list] [*]Click the big green "Subscribe" button [*]It should appear as "Team Fortress 2 - Workshop Content" in the download section of your Steam client. [*]When it finished downloading, you will find the map here: [b]Steam\steamapps\workshop\content\440\536965782[/b] [*]Copy and paste it to: [b]Steam\steamapps\common\Team Fortress 2\tf\maps\[/b] [*]Now you just need to start the game and load up the map by using either the console command "map" or by using the "Create Server" option in the main menu. [/list] Have fun! If you like my work, you can treat me to a cup of coffee if you'd like to.[url=https://ko-fi.com/litronom][img]https://i.imgur.com/qU1fRaD.png[/img][/url]

6,797 téléchargements Détails →
Landfall

Landfall

par 76561197973859098

Landfall is a CTF map designed for competitive and pub players alike. It's small, it's fast, and for those on the ground floor it teaches a valuable lesson about height advantage. Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu are (assumably) fighting for space. And what better way to halt the other's operations than by stealing their building plans... "I'll take the high road, and you... should probably also take the high road." -The Soldier Additional Credits: Shmitz: posters Nineaxis: posters TF2Maps.net: posters Special Thanks: -A Boojum Snark -Flame -Icarus -Radaka -Everyone testing and leaving feedback View on TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=12006

6,891 téléchargements Détails →
Abyss

Abyss

par 76561197995064139

A facility constructed in an underwater volcano. A 5CP map featuring dynamic elements. [url=http://tf2maps.net/downloads/abyss.1265/]Get the non-workshop version here.[/url] Fancy doors and chemical containers by Rexy. Pipes by fubarFX.

6,976 téléchargements Détails →
Sentries Versus Bots

Sentries Versus Bots

par 76561198014940729

Minigame: Sentries Versus Bots mg_svb_v1 This is a minigame map for Team Fotress 2. The idea was to make a proof-of-concept Plants Versus Zombies style minigame within TF2. This map is what came of the idea. If anyone not familiar with Plans vs Zombies, PVZ is a tower defence game where players place down plants to fend off waves of zombies from reaching the left of the screen. The basic concept carries over into this TF2 map. Just replace ‘plants’ with sentries and ‘Zombies’ with bots. The goal of the game is to stop the bots that spawn on the right from reaching the control point on the left and capturing it. This is done by spawning in sentries to defend the point. How to play: Join RED TEAM. Wait for the waiting-for-players-to-join phase to end. Walk up the stairs and drop down into the play space. Now the game will start. Click buttons to spawn in sentries and dispensers. Spawning in buildings has a cost. In the sky is a clock that slowly regenerates. Level 3 sentries drain the clock 3 ticks. Level 2 drains it by 2 and level 1 is the cheapest, costing only one tick. Dispensers don’t provide any firepower BUT they increase the rate the clock regenerates at. (Dispensers are sort of like sunflowers from PVZ) At 0 dispensers the clock regenerates 1 tick every 7 seconds. At max dispensers the clock regenerates 1 tick every 3 seconds. Make sure to balance and choose wisely what to build and where. If the bots get past all the sentries there’s still one last line of defence. Red carts line the left side. When the first bot gets to a cart it gets triggered and rolls down the track, killing everything in it’s path and exploding at the end. Carts are basically one-time-use lain-clears. They function like the lawn mowers from PVZ. Have fun and tell me what you think. NOTE: the map was made for SINGLEPLAYER but can work with more players and on servers. It’s no recommended to use this map on a public server as bots take up player spots and random players will likely not know what to do/how the minigame works. If map doesn't work use console command sv_allow_point_servercommand always and then try again.

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Trainsawlaser Pro

Trainsawlaser Pro

par 76561197960948593

The pro version no one asked for! This version of Trainsawlaser is designed for use in lobbies and in a more competitive setting. It still isn't designed to be taken that seriously, but I know there has been some interest in the past in a version of the map more aligned to standard gameplay, so here it is. No timer pauses, no map events, more clipping, less acid, no random timers, no spells, less trains, longer capture, longer spawns, shorter koth-timers. I plan on adjusting this as need be based on feedback. Specifically around capture and spawn times. [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

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Burghausen (Halloween version)

Burghausen (Halloween version)

par 76561197988875517

Medieval mode map attack / defend mode with 3 stages. This is the Halloween version with night setting, additional pumpkin bombs and the ghost from Harvest. Thread on TF2Maps.net for this map: http://tf2maps.net/resources/burghausen.111/ I'd be happy to read your feedback on the gameplay and visuals. If you're hosting this map on a server kindly leave your server IP here so more people will be able to play and test it, thanks. [b]Daylight version[/b] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454268748][img]http://images.akamai.steamusercontent.com/ugc/297609294739129414/B0BAA8FF95F87A704A62FB35FAE7440929DA101D/[/img][/url] [url=http://medieval.tf2maps.net][img]http://medieval.tf2maps.net/images/medieval_logo_workshop.png[/img][/url]

6,500 téléchargements Détails →
MVM Meltdown

MVM Meltdown

par 76561198039700295

[h1]UPDATED FOR SUMMER 2025![/h1] [h2]DOWNLOAD THE MAP AND MISSIONS HERE: [/h2] https://drive.google.com/file/d/1wc5hUKhxGB1-3dhz9Cq37Q83tb8V-wPR/view?usp=sharing Australium Fusion, though highly illegal, is one of the safest and cleanest forms of energy available - Though the occasional Meltdown is catostrophic, it usually takes massive amounts of human error to reach. That, or something ridiculous, like a giant robot army invading. Like that will ever happen! Meltdown! Defend against a horde of robots deep within a secret nuclear facility. Map by Signalmax! Mission creation by Jay, Alox, and Andrew Xtreme! [h3]Play 7 BRAND NEW missions![/h3] [img]https://images.steamusercontent.com/ugc/13646289691687825402/469324FB220A89FF042570B213B94904532142B4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/16597007152165618968/017623B78EEA9549739B12B4F6B9A907BA8D613A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/11258846926239872602/874AF0D72AB07076B8290785D0031AE8262CCDC0/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/12925244302480048282/4DAC428012503BDB2AD6244F73112AB6D1303C5D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/9450345846373304439/3CE6FC3E55D4175B8C5D56EC4D3B509AF75A992E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/17159963624566130989/C1475645FA996588DCB86E31E182EFDE37D0A5F7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/15416727922757991609/899432100184AA1A9F9DB8F5AD27B5E350D3915D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://i.imgur.com/IoySekf.png[/img] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=792857459] [img]https://i.imgur.com/4XBaW7b.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=947749085] [img]https://i.imgur.com/zNETqbI.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1231287299] [img]https://i.imgur.com/SHgXfLA.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2093462758] [img]https://i.imgur.com/qztnhr5.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548303650] [img]https://i.imgur.com/SdheIMB.png[/img][/url]

6,452 téléchargements Détails →
[VScript] VSH Distillery

[VScript] VSH Distillery

par 76561198104501269

[img]https://i.imgur.com/FPGpf1W.png[/img] The classic gamemode returns in a new form! New Saxton’s abilities! Better animations and visual effects! High quality maps (yes, several)! It’s all here, inside the map file! No need to install plugins, just subscribe on the Workshop! [b]What is VS Saxton Hale?[/b] It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. [img]https://i.imgur.com/wgIGUo0.png[/img] [img]https://i.imgur.com/9IPCnFU.png[/img] Are you ready to face [b]23 enemies[/b] at once? ‘Cause they surely [b]aren’t[/b] ready to face [b]you![/b] [img]https://i.imgur.com/mtojNay.png[/img] [img]https://i.imgur.com/CWc6FqV.png[/img] [img]https://i.imgur.com/TQKUNl3.gif[/img] [img]https://i.imgur.com/ou0s5q1.png[/img] [img]https://i.imgur.com/t98EpCN.gif[/img] [img]https://i.imgur.com/TT0y2VO.png[/img] [img]https://i.imgur.com/AJuXCtT.gif[/img] [img]https://i.imgur.com/FYb20v1.png[/img] [img]https://i.imgur.com/LNd4W25.gif[/img] [img]https://i.imgur.com/Il2O6IB.png[/img] [b]Phe[/b] - Distillery (the map itself) [b]LizardOfOz[/b] - the original VSH Plugin, VSH VScript recreation, promotional material. [b]Maxxy[/b] - Saxton Hale's model imitating Jungle Inferno SFM, custom animations, promotional material, map models. [b]Stuffy[/b] - Custom tree models, map models. [b]Velly[/b] - VFX, animations scripting, technical assistance. [b]JPRAS[/b] - Mayann Hale body reference, model feedback. [b]MegapiemanPHD[/b] - Voice of Saxton Hale and Gray Mann. [b]Yakibomb[/b] - [url=https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/]give_tf_weapon script[/url] (used for Hale's first-person hands model). [b]Misc[/b] [b]Void[/b] - sky_earlymorning_02 skybox texture. [b]Sono/Phe [/b] - Hyena cutout / Better call Conagher sign. Special thanks to: [b]Ficool2[/b] and [b]Joshua[/b] for making VScript in TF2 possible. [b]TF2Maps.net[/b] community for playtesting and feedback. [img]https://i.imgur.com/IXFuzHL.png[/img] [b]BE WARNED: BOTS DO NOT WORK ON THIS MAP.[/b] HUD for Hale's abilities is not complete - we're waiting for Valve to give us the ability to make custom UIs. [img]https://i.imgur.com/YWNoeoo.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2959976540][img]https://i.imgur.com/yQYNrO8.png[/img][/url]

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Eazy_JumpMap_foreverbeta

Eazy_JumpMap_foreverbeta

par 76561197990561430

This is a practice map for rocket jump & sticky jump beginner. This is what made a few years ago. I have forgotten how to use a hammer, So I'm not going to subsequent update. just press the subscibe can not seem to play. Please perform the following work in order to play with the local server. 1: do subscibe. 2: open the folder where you have installed steam. 3: open the 「Steam\SteamApps\workshop\content\440\454306080」 4: copy the 「eazy_jumpmap_bate1.bsp」 to 「Steam\SteamApps\common\Team Fortress 2\tf\maps」 5: launch a TF2. 6: Press the 「Search game」 in the menu screen 7: Press the「CREATE SERVER」 8: Find the "eazy_jumpmap_bate1" in the Create Server of Server tab, and press the start. 9: play the map. That's all. Thank you very much. To enjoy the practice of jump.

7,203 téléchargements Détails →
MVM Highrise

MVM Highrise

par 76561198042508387

Highrise is a special little MVM map that takes place on top of a skyscraper FEATURES: -Small, compact design. -2 bomb setup - each bomb has a 15 second timer -Bot Sniper and Bot Spy Support -EXPLOSIVE bomb pit :^o -Support for one tank (ALSO, please see the discussions page for info on missions)

6,378 téléchargements Détails →
Nuke (TF2)

Nuke (TF2)

par 76561198010514035

Remade of the original de_nuke of Counter-Strike: Global Offensive (combination of the old and the new). [b]Gamemode:[/b] Arena. [b]RED:[/b] Recapture the Mann Co. Nuclear Power Plant and prevent the BLU Team to control it! [b]BLU:[/b] Capture and steal the RED's Mann Co. Nuclear Power Plant and murder anyone who tries to stop you! [u]Various changes have been made, some of them are:[/u] - Now with TF2 dimensions! (most important). - Containers are now open. - Ladders are climbeable too... but in a different way... - Added another route to Bomb Site B, just like the new Nuke. - Minor distance, scale and prop placing changes. [u]Have in mind!:[/u] - Windows are breakable! - Ladders are climbeable! - There are two points, both enables in 60 seconds, both can be captured at the same time (around 25 seconds capture time), the team that kills all of the oponent team, or captures one of the points first, wins the round!

6,524 téléchargements Détails →
Boss_Jevil

Boss_Jevil

par 76561198026896726

[!!!] If you are subscribed and you want to play it on your own, you must have the developer console open, then type "map workshop/1636387301" in. IMPORTANT: To restrict to only 1 team, you must use these commands! mp_teams_unbalance_limit 0 mp_humans_must_join_team red After Omega Flowey from Undertale, here's Jevil from Deltarune! My new boss map! RED team has been tasked to take down a jester who is able to do anything, welcome to the circus. The aim of the map is to recreate the experience of fighting Jevil in Deltarune, attempting to be as accurate as possible to the battle. Features: - All the boss attacks - 3 Levels, each time you defeat Jevil you go to the next one. - Health is scaled by player count - US and JP voices! - CHAOS CHAOS! (3 Jevils mode) - Base_boss About that last point, I wanted to see how useful the base_boss entity is and I was not disappointed! It allows flamethrowers, grenades and kritz to hit the boss. If you enjoy the map, don't forget to like and share! Jevil model by Kirilian, map by Alex Turtle. Remixes used: THE WORLD REVOLVING (Jevil Theme) ~ Tudd Happy Hardcore Rave Remix The World Revolving (Jevil's Theme) [Drayx Remix] You prefer a manual download? https://gamebanana.com/maps/203290 The map is sometimes played on redsun.tf servers

6,715 téléchargements Détails →
Jump_pyromaniac

Jump_pyromaniac

par 76561198086886433

A jump map for the Pyro with a detonator and airblast course. Both for beginners and experts.

7,169 téléchargements Détails →

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