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Useful NPCs

Useful NPCs

par 76561198109899722

Useful NPCs add various NPCs that sell Items that are annoying to get. Dealer He will come after beating the slime king. He sells the entire items from the traveling merchant, sketon merchant, santa claus. He also sells crates. But here's a catch. His items are at least 2 times expensive from normal price and some items cost even more. And boss progresion still applies, so for example you can only buy pulse bow after beating all 3 mechanical bosses. Builder He will come without any requirements. He sells common blocks, rare blocks, some furnitures and paintings from traveling merchant. Alchemist He will come if there are more than 3 NPCs in the town. He various potions ingredients and potions. He will only sell items that you can get easily so he doesn't break boss progresion. Old Champion He will come after beating the eye of cthulhu. He sells boss/rare enemy/event summons. He also sells souls and rare drops. He will only sell boss summons after beating that boss or event. Hephaestus He will com after beating the eye of cthulhu. He sells ores, gems and treasures from underground. He will only sell items that you can get easily at that point of the game. Shooting Star She will come after you dicover a glowing mushroom biome. She sells original/otherworld jukeboxes. She does sell hardmode jukeboxes in pre-hardmode. Martian He will come after you defeat martian madness. He sells mounts/biome keys, boss expert drops. Be warned though, the expert drops cost 5 platinums each! [quote=tModLoader]Developed By Gortart, Lonely Star[/quote]

196,556 téléchargements Détails →
Max Luck

Max Luck

par 76561198213469907

This mod makes you really lucky. It uses the vanilla luck mechanic, so if you want to know what it affects, check the terraria wiki. Although max luck in terraria is 1, this mod let's you go way past that and get crazy drop rates. Or you can even go negative and get less drops, for some reason. You can use this mod to: remove the luck cap get a little extra luck for slightly better drops get all the rare drops super easy [quote=tModLoader]Developed By Heap[/quote]

209,948 téléchargements Détails →
Mount and Journey

Mount and Journey

par 76561198153153332

Mount and Journey is a mod that adds a bunch of interesting and fun mounts into the game. For more information please check out the wiki: https://terrariamods.wiki.gg/wiki/Mount_and_Journey So far it adds: - 7 pre-Hardmode mounts (2 pre-Hardmode transformations) - 12 (15) Hardmode mounts - 12 accessories Credits: Isaac Key - Simplified Chinese localization JaiceNTz - Russian localization v0.96 - Some mounts and transformations now get a flight time boost from equipped wings - Transformations now inherit speed boosts given by boots - Added a 'Mount Dash' keybind - Minor fixes and rebalances Unrelated but also new wiki v0.95 - Winged Wyvern attacks now properly scale with summon damage - Winged Wyvern fireballs are slightly buffed and can be fired for much longer periods of time - Weather orb charge is stored when dismounting - Minor fixes v0.93 - Small transformations no longer have decreased endurance but take extra knockback - Fixed ranged weapons not firing properly while transformed as Sparrow - The Ivory Flute now requires Chlorophyte Bars to craft - Minor fixes v0.92 - Added 2 new transformations - Added 1 new mount - Added 4 new accessories - Multiplayer fixes - Misc fixes v0.90 - Lots of misc fixes v0.80 - Some visual updates - Minor fixes v0.70 - Added the option to switch between vanilla and mod textures for some mounts - Added mount variants - Lots of bug fixes v0.60 - Lots of balancing - Reworked a couple mounts v0.50 - Added 4 new mounts - Added a new transformation - Added 2 new accessories - Fixed certain accessories not working properly - Adjusted the pricing of all items - Moved Spider mount to Hardmode v0.42 - Minor fixes v0.41 - Added 2 mount related accessories that can be combined with each other (4 total) - Added a squirrely transformation v0.31 - Fixed a bug where Royal Rose's hooks and Starling's Dwarflings would stay when switching between mounts v0.30 - New mounts! - Reworked a couple mounts v0.22: - Improved the solar and stardust mounts v0.20: - Added a new post-Moonlord mount - The Ivory Flute now requires Hallowed bars instead of Mythril to craft v0.11: - All hitboxes have been corrected - Minor sprite updates - The Wyvern's head should no longer break - Worn Flutes can now be obtained through Sky Crates and Azure Crates - Ivory Flutes can rarely be obtained through Azure Crates - The Antlion Swarmer mount now flies a bit faster but has reduced flight time - Moved the Sandy Aviators to Oasis Crates and Mirage Crates[quote=tModLoader MountAndJourney] Developed By Qz[/quote]

204,382 téléchargements Détails →
Achievement Mod

Achievement Mod

par 76561198315595028

Allows you to have seperate achievements per-player or per-world. Note for users of the mod before it was broken: This mod was created when unlocking achievements was disabled in older versions of tModLoader. It's purpose was to enable achievements again, however tModLoader has since added support for achievements meaning the mod is no longer needed. The mod can still be used to have per-player and per-world achievements which is not supported by tModLoader yet. Contains configuration options like having separate achievements for each player. Adds the /achievement command which you can use to give/take/reset achievements. Usage: /achievement clear /achievement grant [achievement name] /achievement revoke [achievement name] You can also type /achievement unlockvanilla to unlock all vanilla achievements. Your achievements are saved to a json file which can be found in a folder called AchievementData. The folder is found in the same place that your player and world folders are located.[quote=tModLoader TMLAchievements] Developed By metalkingpig[/quote]

184,337 téléchargements Détails →
ConsolariaCN

ConsolariaCN

par 76561198372018988

This mod is a Chinese version of the medium-sized mod: Consolaria patch, which can be subscribed directly and requires an ontology The guidebook and set rewards have not been translated into Chinese yet. We are currently learning to find ways to translate them into Chinese and will update them once we have learned them For any questions, please contact QQ: 1435943241. When adding friends, please explain your intention. Steam scams are too common, and I do not accept Steam friend applications If possible, please click a like so that more people can see it

233,641 téléchargements Détails →
Elaina: Wandering Witch

Elaina: Wandering Witch

par 76561198879173311

Game content translated by Setnour6 Brief introduction Translated by google Elaina: Wandering Witch Create a character: Click the Elaina Icon and create the Character Elaina 's maximum HP will not exceed 200 points, and she will not have magic disease, and will automatically use magic potions. Picking up money will increase mana by 10 and get the "Happy" buff, speeding up the recovery interval Initial items: wand*1, hat*2, book*1 Currently craftable items: Wand: Wood*1 (I'm just afraid you will lose it) Broom: Made of wood*10, hay*20, it will consume mana according to the movement speed, and increase the maximum speed according to the proficiency. After level 5, you can use the space (can be set) to dash or you can long press space to enter the high acceleration state Cauldron: Campfire*1, Any Iron*10 Magic Book: Book*1, Falling Star*10 Healing magic book: jungle spore*50 moonlight grass*50 vine*50 magic book*1 to make, learn healing magic after use Fire Magic Book: Hell Butterfly*15 Flame Flower*50 Live Fire Block*100 Magic Book*1 to make, learn flame magic after use Frost Magic Book: Frost Core*15 Chilling Thorns*50 Ice and Snow Block*100 Magic Book*1 to make, learn ice magic after use Items that can be crafted using the cauldron and how to use it: Right-click the cauldron, and when the distance is enough, you can enter the refining state. At this time, use the left button of the mouse to select the item, then move the mouse to the position of the cauldron, and hold the left button of the mouse to "put" the item into the cauldron. When there is any item in the cauldron, use the right mouse button to start the refining process Right-click on the air to cancel the refining state Items that can be crafted from the cauldron: 1 The ultimate magic potion, said to be a magic potion, is actually just a fake and inferior product mixed with soil, which can only restore 30 mana. But it's good to sell it to a merchant Recipe: 1 Lesser Mana Potion + 3 Dirt or Stone or Clay or Mud 2 is still creating a new folder How to use cloned items: When you have enough obsidian in your inventory, and when there is only the item you want to clone in the cauldron, you will automatically consume the obsidian in your backpack to copy it when you start refining. The higher the rarity of the item, the faster the obsidian will be consumed. The item that rare over 7 will consumes more energy and can't use the boiler at that day(game time) Refining can increase the refining level, and the maximum refining level is determined by the maximum rarity of the obtained item, and only items lower than the current refining level can be placed.(level 10 can only clone the rarity 9 item) All magic and how to use it: Magic missile, water magic, fire magic proficiency cap is 5 (before hard mode), in hard mode, the maximum proficiency is increased according to the rarity of the acquired item 1 Magic missile, use the wand left-click to launch, initially comes with it. Attack enemies with magic missiles to increase proficiency, Magic Missile will change its usage method at level 5 and level 8, and automatically try to use the Magic barrier after level 10 2 Magic barrier Use the wand to press and hold the right button to expand, you can consume mana to block projectiles or knock back enemies trying to approach 3 Lighting, use the wand to click the middle mouse button to turn on, use it again to turn off, continue to consume mana to light up the area around the wand 4 Healing magic, learned by making magic books, can expel the abnormal state of itself and teammates and continue to restore blood 5 water magic, the dungeon bookshelf has a probability of obtaining the water magic book, and the rainy day has a higher probability of obtaining it. Press and hold to consume magic power to continuously gather water on the wand. If there is "water" (including rain) around the mouse or itself, it will absorb the water instead of consuming mana. The amount of water that can be condensed increases with the proficiency. Hitting the enemy will apply a wet buff to the enemy (the duration depends on the amount of water). Every enemy hit will reduce the amount of damage and water stored in the water polo. Disappearing locations will release the water that has condensed. When the water polo proficiency is sufficient and reaches a certain size, it will cause a large range of true damage(ignore defense) and will definitely hit a critical strike. At this time, the range damage will no longer be reduced with the number of enemies hit. 6 Fire magic, learned by making a fire magic book. Fireballs can inflict the "On Fire" debuff. Press and hold to use the charge to fire a ray of fire. The fire will ignite solid ground, trees, and enemies, vaporize the water that hits, and apply the "Burning" debuff to the enemy. After reaching proficiency level 5, the fireball will transform and destroy the terrain, and it will also cause additional Execute damage to wet enemies (the lower the health, the higher the damage). 7 Ice magic, long press to use the ice fog, the ice fog does not damage but will freeze the water surface or the enemy. The enemy in “frozen” can no be hurt. Smaller, lower health enemies take less time to freeze. Tap to use the ice pick, the ice pick will try to track the mouse position and cause penetration damage, unable to pass through the wall. The damage of the ice pick will increase according to the proficiency of the magic missile, the crit chance will increase according to the proficiency of the fire magic, and the mana consumption will be reduced according to the proficiency of the water magic. After the proficiency of the three basic magics reaches level 8, the ice magic will increase the second use method, surround and track the enemy at the mouse position, can penetrate the wall but cannot penetrate the enemy, and will temporarily imprison the target that is damaged by the ice cone. After the three basic magics reach level 10, a large number of ice cones will be generated to attack after a certain number of attacks (they will not continue to generate if the amount of mana is insufficient), the ice cone will lock the mouse position and direction, click the left mouse button again to release all the ice cones 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. Press and hold to cast the Thunder Magic, the mana will always be consumed during the existence of the Thunder Magic, and long press again to cancel the Thunder Magic. The Thunder Magic will randomly strike the surrounding area, and if the target is wet, it will lock the target. The lightning magic will at most exist 20s

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Calamity Alternate Exo Mechs Theme

Calamity Alternate Exo Mechs Theme

par 76561198147299871

[h1]Calamity Alternate Exo Mechs Theme[/h1] This mod makes the Exo Mechs fight use DM DOKURO's remix of 'Run!' from Cave Story instead of the normal theme. It also adds a music box and item toggle for the song. A decent amount of people wanted this, so here it is. [hr] You can find other similar songs in its album on [url=https://dmdokuro.bandcamp.com/album/dm-dokuro-presents-cave-story-arranged]Bandcamp[/url][quote=tModLoader ExoMechsAltTheme] Developed By apotofkoolaid[/quote]

192,394 téléchargements Détails →
More Endless Ammo

More Endless Ammo

par 76561198272030315

Adds Endless Ammo Pouches for every bullet and Endless Quivers for every arrow. Ported to 1.4 and updated by Obamasphere/TGBGames91 [quote=tModLoader]Developed By HumanGamer[/quote]

197,172 téléchargements Détails →
New Beginnings

New Beginnings

par 76561198191753703

--- New Beginnings --- - By Team Spirit - This mod adds in player origins (or backgrounds), which allow you to start a new player off with different max life, mana, items, or even world changes like a different spawn. These are all accessible by default through the character creation screen; a little button next to the player name switches the menu to player origin mode. From then on, choose whichever background you like and enjoy! There are also a bunch of unlockable origins - play more to discover how to unlock these, or check the achievements list. If you find bugs or want to discuss the mod, join Spirit's discord! discord.gg/uBNnznSfur If you need to check the mod's origins outside of the game, check out the GitHub wiki! https://github.com/GabeHasWon/NewBeginnings/wiki - Developers - GabeHasWon: programming, art Sal: programming, art Vin: art Moon Bee: art Nao: art GitHub: https://github.com/GabeHasWon/NewBeginnings Read the README if you want to use any code! The GitHub also has cross mod info for those who want to add their own origins. - FAQ - Q: Does this work with (any other mod)? A: Every mod should work! Report bugs to the discord.[quote=tModLoader NewBeginnings] Developed By Team Spirit[/quote]

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More Pylons

More Pylons

par 76561198799172207

[h1]More Pylons[/h1] This mod adds six types of Pylons: Corruption Pylon, Crimson Pylon, Sky Pylon, Sunplate Pylon, Hell Pylon and Bone Pylon in order to allow players to further flesh out their Pylon Networks. Due to the nature of evil biome, you can teleport to some of the pylons without nearby villagers. This content is also included in the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2958955951] Fantasy Time [/url] mod. [h1]How to get them?[/h1] The Dryad will sell corresponding pylon when player is in the corresponding evil biome; You can also craft them by yourself with a Forest Pylon, ask the Guide or use recipe browser for help. [quote=tModLoader]Developed By 承影_chengying[/quote]

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Calamity Craftable Shrine Items

Calamity Craftable Shrine Items

par 76561199031278548

You can use this mod to craft items that can only be found in shrines As we all know, these shrine items can not be found by players very smoothly Now you can craft these items: Trinket of Chi,Luxor's Gift,Tundra Leash,Onyx Excavator Key,Gladiator's Locket,Unstable Granite Core, Fungal Symbiote,Crimson Effigy,Corruption Effigy,Terminus In addition to the items mentioned above,Suspicious Scrap are also allowed to be made

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Better Multiplayer

Better Multiplayer

par 76561198170680935

Better Multiplayer is a mod that hopes to improve the multiplayer experience right where its lacking, with everything being configurable! Features: - Every feature listed can be toggled on or off by the server host - Forces everyone who joins to automatically join a team. -- Team color is selectable based upon config. - Whenever a player dies during a boss, that player is unable to respawn until the boss has been defeated or every player has been killed. -- This completely prevents the cheesing method of spacing out your deaths and taking turns respawning to the point where the boss is unable to despawn. - Witch Doctor now sells Wormhole Potions -- An easy way to get wormhole potions without relying on fishing and herb farming. I highly recommend you also get the Team Spectate mod, especially if you enable no respawning during boss fights. This mod isn't made for singleplayer, so its not advised to use it outside of multiplayer.[quote=tModLoader BetterMultiplayer] Developed By kittenchilly[/quote]

186,766 téléchargements Détails →
Fancy Whips

Fancy Whips

par 76561198057895955

Tweaks the visuals of whips to give them more flourish! (By default, this affects whip hitboxes, but you can disable that in the config.) Now works with modded whips! (tested with Arsenal, Catalyst, Whips & More, should work with any other mod!) [quote=tModLoader]Developed By STARBLOCK (kirbo)[/quote]

182,214 téléchargements Détails →
1/10000 Chance for Withered Foxy Jumpscare Every Second

1/10000 Chance for Withered Foxy Jumpscare Every Second

par 76561199113739147

[h1]INFO[/h1] A MOD that has a 1/10000 chance of causing the Withered Foxy jumpscare from FNaF every second. Interval and Jumpscare Chance is configurable in the Settings Menu I won't be responsible for anything else happening due to this ( ˘︹˘ )[quote=tModLoader FoxyJumpscare] Developed By YMY[/quote]

276,281 téléchargements Détails →
Starter Bags - 1.4.4

Starter Bags - 1.4.4

par 76561198807024982

[h1] Now for 1.4.4 [/h1] Starter Bags gives you bags depending on which mods you have enabled. Currently there are bags for: - Magic Storage (a Storage Heart, a Storage Crafting Interface, a Storage Configuration Interface, 32 Storage Connectors, 8 Storage Units) - Calamity (a Desert Medallion, a Caustic Tear, a Decapodita Sprout, a Rover Drive) - Fargo's Mutant Mod (8 Instahouses, 4 Mini Instabridges, a Half Instavator, a Battle Cry) - Luiafk Reborn (an Improved Dummy, a Money Collector, an Unlimited Torches item, a Prison Builder, an Unlimited Recall Potion) - Quality of Life (a Banner Box, a Potion Bag, a Wand of Space) - Thorium (a Thorium Shield, a Jellyfish Resonator, a Grand Flare Gun, a Storm Flare) - Orchid Mod (a Potion Bag, a Salvaged Toolbox, a Blooming Bud) - Clicker Class (a Mouse Pad, a Gold Clicker, an Enchanted LED, a Button Masher) - Dragon Ball Terraria (an Amber Necklace, Worn Gloves, a Z-Table) - The Stars Above (an Alien Coral, an Anomalous Byte, a Perfectly Generic Accessory, an Apalistik) Each bag can be toggled in the config. Im always open for suggestions (for new bags) and feedback. Thanks to Mr.Thing for the Clicker class, Fargo's Mutant Mod, Luiafk Reborn, Magic Storage and Thorium bag additionally for the updated icon. [b] DM me on Discord (rhm176.) if you have issues[/b] Version 0.1.4: Fixed multiplayer (Config now requires you to reload when you change an option.). Added The Stars Above Bag. Added an Battle Cry to the Fargo's Mutant Mod Bag. Version 0.1.3: Added the Clicker class and Dragon Ball Terraria Bag (i yet have to make the sprite.). Also added a Storage Configuration Interface to the Magic Storage Bag, fixed my grammar mistakes and updated the thorium mod bag and icon. Version 0.1.2.5: Added the Orchid and Thorium Bag. Additionally fixed an issue where this mod would spam the console and fixed a translation issue. Version 0.1.2: Added an workshop icon and added an Unlimited Recall Potion to the Luiafk Reborn Bag. Version 0.1: Initial release [quote=tModLoader]Developed By RHM[/quote]

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Plentiful Ores

Plentiful Ores

par 76561198049269862

[h1]Never miss that particular ore you're searching for ever again[/h1] Ore spawns are roughly 5x more frequent with default settings. Ores that are effected are listed below. The mod is only triggered on world creation. Only copper spawns in a copper world, likewise tin only spawns in a world with tin. [h1]Effected Ores[/h1] All vanilla pre-hardmode ores and gems Killing the Wall of Flesh will now spawn a ton of hardmode ores everywhere. The hardmode ores will always be cobalt, mythril and titanium. Killing the Moon Lord will spawn bits of luminite ore spread across the underground. [h1]Config Explained[/h1] - Killing Moon Lord Spawns Luminite Ore (spawns small bits of luminite everywhere after killing moonlord) - Fast Chlorophyte (chlorophyte will spread 8x the normal rate) - Near Surface (ores will spawn near surface) - Not Only Replace But Add (ores will be placed in empty tiles) - No Y Change (have not tested but here for you to experiment) - Override (I think this makes it so ores replace existing tiles) - Speed X (have not tested but here for you to experiment) - Speed Y (have not tested but here for you to experiment) - Additional Strength (increases the size of ore clusters) - Additional Steps (like strength but different!) - All Ore and Gem Bias (changes how much a particular ore or gem spawns) [h1]FAQ[/h1] Q: Does not seem like any additional ores are spawning? A: The default values have been set to be intentionally super low for immersion, increase them, and you will see more ores. Q: How do I disable the additional generation this mod adds for a specific ore? A: Set the config bias for that ore to zero. Q: I have increased ore spawns mid-playthrough and there are still the same amount of ores? A: Pre-hardmode ore generation is only triggered on world creation. [h1]Links[/h1] Suggestions and Feedback: https://discord.gg/j8HQZZ76r8 Source Code: https://github.com/Valks-Terraria-Mods/PlentifulOres My Other Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3025618564 [quote=tModLoader PlentifulOres] Developed By valkyrienyanko[/quote]

215,077 téléchargements Détails →
VFX+

VFX+

par 76561198272033122

VFX+ is a mod that aims to remake much of Terraria’s visual effects from the ground up without impacting functionality. The mod currently reworks the VFX (and often SFX too) of nearly every single Mage weapon, with other classes and changes coming in the future. Every individual weapon change can be turned on or off via the config. VFX+ should be compatible with most mods (Yes, including Calamity), just don’t expect it to play nice with anything that heavily reworks vanilla weapons. Multiplayer is untested at this point but should be mostly fine, although ALL players will need the mod enabled. [quote=tModLoader VFXPlus] Developed By Linty[/quote]

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Generated Housing

Generated Housing

par 76561198966002925

When making a world, a house with a few chests and a procedural basement will spawn at the spawn point, and another will spawn on a beach. This mod has Magic Storage integration! A starting setup will spawn with the main house (can be turned off in configs). Use Mod Configs to enable/disable generation of any house. Current Compatibilities: - Calamity - Spirit / Spirit Reforged - Remnants - Start with base (only if spawn point house/basement is disabled in this mod) Anything else not listed just means I haven't tested whether it's compatible. Any mod that changes anything in the spawn point or beaches has the potential to break the mod. If you liked the mod, please give a mod a rating! If you didn't like it, that's cool too! If you're willing to, a comment about why you didn't like it would be appreciated! To report bugs or give other feedback, join the discord at https://discord.gg/Fm5vxyhCyE Huge thanks to ScalarVector1's Structure Helper, this wouldn't be possible without it! Workshop page can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2790924965] Here [/url][quote=tModLoader SpawnHouses] Developed By CornHusker and Duck[/quote]

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Vyklade's DBT Transformation Lib

Vyklade's DBT Transformation Lib

par 76561198043264706

This mod comes with a series of methods, libraries and classes meant to aid in the effort to add Super Saiyan transformations to the Dragon Ball Terraria mod. [h3][url=https://github.com/yoshisman8/DBZGoatLib]Find the source code here![/url][/h3] [h2]Special thanks to:[/h2] [list] [*] [url=https://steamcommunity.com/id/KosmicDev]KosmicShovel[/url] for code contributions. Find his work over at [url=https://discord.gg/1330studios]1330 Studios[/url] [*] @shifter^3#1071 over at the Terraria Ball Super discord for the Transformation Menu spriteart! [/list] [quote=tModLoader]Developed By Vyklade[/quote]

201,406 téléchargements Détails →
MooMoo's Ultimate Yoyo Revamp

MooMoo's Ultimate Yoyo Revamp

par 76561199090696725

NOTE: If you are viewing this on the TML mod browser, please click the button that says "Steam Page". [h1][b][u]MooMoo's Ultimate Yoyo Revamp[/u][/b][/h1] This mod changes most of the yoyo subclass, bringing new and exciting features to help spice up your gameplay! From an overhauled yoyo bag system, to unique effects for previously mundane and boring vanilla yoyos, there is a lot more content to explore. [h1][u][b]A quick summary of what the mod adds:[/b][/u][/h1] [b]- New Yoyo Bag System -[/b] Yoyo bags are no longer just a combination of a yoyo glove, string, and a counterweight. Instead, they allow the user to have access to new slots, allowing for greater customization while maintaining the idea of a yoyo bag [b]- New Skeleton Peddler NPC -[/b] There is a new Skeleton Merchant in town, and this one is a yoyo expert. He sells a very wide variety of yoyo products, from actual yoyos to accessories that have some sort of special function. He moves in once you obtain a yoyo, and will slowly increase the size of his shop depending on your overall progress. However, since he is the yoyo expert, the Skeleton Merchant and Travelling Merchant will no longer sell yoyo-related wares. [b]- Unique Effects for Every Yoyo -[/b] Each yoyo (except for wooden and chik, RIP), have some sort of ability that can be activated by equipping the Ability Ring, which is sold from the Skeleton Peddler. [b]- Lots of New Yoyos! -[/b] This mod adds quite the catalog of new yoyos, aiming to allow you to have a good range of choices for the yoyos you want to use. From boss-themed yoyos, to "true" yoyos, you will never run out of choices for your playthrough. [u][b]NOTES:[/b][/u] [u]This mod is not entirely aimed to be 100% balanced.[/u] There are some things that either are too powerful, or not powerful enough. [b]This doesn't mean the game will become super easy, just that some parts could do with a little re-balancing.[/b] It is still fairly early in development, meaning that there are more features to add, and bugs to fix. A wiki is currently in development, however, due to me being the only wiki editor, it will not be a quick process. If you wish to join the Discord, click this link! > https://discord.gg/G5cbT7tj9K [h1][b]Huge thanks to the following![/b][/h1] David F. Dev - Wrote the script for the Yoyo Drills Turbanik - Supplied pretty much all of the special effect sprites stormytuna - Writing various code such as npc loot modifications & reflections Dagger - Helping with custom yoyo string colors, drawing, and textures Photonic0 - Helping with enhancing yoyo special effects during daytime, as well as creating the Empress of Light Yoyo otterly - Created several sprites, such as the yoyo bags and achievement sprites. Free Palestine 🇵🇸 [quote=tModLoader]Developed By Moo Moo[/quote]

161,858 téléchargements Détails →
Reduced Grinding

Reduced Grinding

par 76561198030046227

[h1]INFO[/h1] Open Source at GitHub. Report issues there or on the forum page. This mod reduces the need for tedious grinding and adds other quality of life features. It's also very configurable: [h1]Feature Summary[/h1] (See the wiki at terrariamods.wiki.gg for more info). [list] [*]"WikiThis" mod support. [*]Increased item chances for rare enemy loot drops. [*]Custom battle potions that will push the spawn rate past vanilla. [*]Unlimited quests per day, new Bumblebee Tuna quests are announced, and Honey rewards can be shimmered into each other. [*]Bobber potions to increase the amount of fishing bobbers used. [*]Merchant Dice to re-roll the Traveling Merchant shop. Available after the 3 Mech bosses. Re-rolls before Moonlord: 3, re-rolls after: 10. [*]Merchant Dice to re-roll the Traveling Merchant shop. Its availability and uses per day depends on progression. [*]Items to stop or extend invasions. Post-game items to summon or remove Lunar Pillars. [*]Chaos Elementals will replace most spawns for 6 minutes after defeating Queen Slime. [*]Universal Pylon can be crafted out of all other Pylons. You can also set it to require Boss Souls or Fragments. To keep Potion of Return useful, the Pylon requires 2+ villagers while the Bestiary is incomplete; this can be disabled. [*]Custom generation to place chest loot, when the vanilla chance fails. [*]Shimmer Feathers or Clouds to control weather. Use Moon Watch to control the Moon phase. [*]Before reaching the Shimmer, Faelings will help you find them. [*]Item values are adjusted to match their new rate. [*]Plus more. [/list] [h1]Links[/h1] [list] [*][url=https://github.com/dragon3025/Reduced-Grinding]Open Source Code on Github[/url] [*][url=https://github.com/dragon3025/Reduced-Grinding/issues]Issue Tracker[/url] [*][url=https://forums.terraria.org/index.php?threads/reduced-grinding.51082/]Forum Page[/url] [*][url=https://terrariamods.wiki.gg/wiki/Reduced_Grinding]Wiki[/url] [/list][quote=tModLoader ReducedGrinding] Developed By Dragon3025[/quote]

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Bags

Bags

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Important: This Mod only works with Calamity. I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join. Visit my thread on the forums for more information, if you have feedback, suggestions, etc. This Mod adds 44 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped. There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags. It also adds some ammunition bags in the shops to make buying ammo less tiring. This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. It also allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience. (These are just the most important changes, full lists of changes are on my discord server) v3.15: -Alluring Bait increases quantity of clams caught v3.14.1: -/bagstats Display Hotfix v3.14: -More compatibility adjustments -Faster Left-Click open and Stack Size 999 -> 9999 -/bagstats Command v3.13.1: -Removal of Items that Calamity 2.1 removed from Bags v3.13: -Compatibility with Calamity 2.1 v3.12: -Compatibility with Calamity 2.0.7 v3.11: -A few adjustments for Calamity compatibility -Compatibility with "Munchies" Mod v3.9.2: -Adjusted to new drop conditions of Aero Stone and Broken Hero Sword v3.9.1: -Removed Post-Primordial Wyrm Bag v3.9: -PBG, Empress of Light, Duke Fishron and Ravager now share the same Tier, multiple can drop when multiple are dead v3.8.2: -Hotfix for Rename Adjustments v3.8.1: -A few fixes and removals/additions v3.8: -Ported to TModLoader 1.4.4 v3.7: -Made clams rarer, but increased pearl dropchance -Removed a few craftable items from the Drop Tables -Changed Progression in Alt-Mechs Progression Line v3.6.1: -Added a missing item in the Pumpkin Moon-Bag v3.6: -Switched Deerclops and Skeletron in Progression and adjusted drops v3.5: -Rebalanced most drop tables so that bags are empty less often v3.4.4: -Hotfix for compatibility with Calamity 2.0.2.1 -Pre Boss Bag is empty less often (higher droprates and lower amounts) v3.4.3: -A few adjustments and compatibility with Calamity 2.0.1.003 v3.4.2: -Added Actuator Bags to the Mechanics Shop v3.4.1: -Fixed a typo preventing Depths Charm to drop v3.4: -More additions -Bestiary Entries and Journey Mode Support v3.3: -A few fixes and resprites (+new mod icon) v3.2: -Resprites for Event and Miniboss Bags, Tier Potions, Buff Icons, Clams, Pearls, Ammo Bags, Activation Crystals and Informational Items -Event and Miniboss Bags can be opened with leftlick now as well v3.1: -Bag resprites v3.0: -Ported to TModLoader 1.4 -Adjusted to most important Calamity Changes -Added the Post-Queen Slime, Empress of Light and Deerclops Bag -Restructured code v2.8.4: -Adjustments for Calamity compatibility v2.8.3: -A few minor additions and fixes v2.8.2: -A few minor additions and fixes v2.8.1: -Added a new command and reworked the bag command -A few other minor changes v2.8: -Massive Early-Hardmode Bag Rework v2.7.6: -Removed Post-Polterghast Abyss Bag but added a Post-Calamitas and a Post-Polterghast Abyss Activation Crystal -Added material from the Arsenal Labs v2.7.5: -Updated /bag command and both Town NPCs v2.7.4: -A few more compatibility things -Added the Post-Draedon and the Post-Eidolon Wyrm Bag v2.7.3: -Added the Gem Bag -Removed all the Developer Items from the Post-Supreme Calamitas Bag v2.7.2: -A few small compatibility things -Gave the Bag Tooltips some color v2.7.1: -Removed the Post-Yharon Phase 1 Bag -Compatibility with the new Early Hardmode Progression Rework v2.7: -Bag Expert revamped -All Legendary Items and Rare Item Variants removed from Bags v2.6: -Added bags for Martian Madness, Pumpkin and Frost Moon which drop when certain requirements are met (use /bag for info) -A few minor fixes v2.5: -Removed all the 4 fragments -Added 4 different clams (Forest, Corruption, Crimson, Hallow) and their respective pearls, used to craft Potion of Beginner's Luck, Wealth, Fortune and Absolute Luck v2.4: -Added bags for Giant Clam, Earth Elemental and all 3 biome mimics which drop when certain requirements are met (use /bag for info) -Added the Corruption, Crimson and Hallowed Activation Crystal, working similar to the others mentioned below -A few other minor changes and new drops v2.3: -Added the Golden, Shadow and Abyss Activation Crystal, items made from golden and shadow keys to activate certain drops -Removed /bagt completely, but revived /bag. /bag is now an informational command for dependencies and is basically /bag and /bagt in one v2.2.4: -Nerfed bag droprates during Pumpkin and Frost Moon Post-ML and Pre-Devourer of Gods v2.2.3: -Recolored all the potions in the Manipulators shop v2.2.2: -Added buff icon resprites and a few missing dependencies v2.2.1: -Added a line to the tooltip of all bags dropping hardmode ores to prevent confusion v2.2: -A bunch of rebalances -Renamed Bag Guide to Bag Expert and added a Config Option to deactivate him for people who already know the mod well -A few bug fixes v2.1.1: -Fixed a bug that caused you to get too much loot with leftclick in Multiplayer and slowed done opening speed to reduce lag v2.1: -Added a feature that allows you to open bags very quickly by using/left clicking them v2.0.1: -Removed /bag and /bagt but enhanced the drop table document on the discord server v2.0: -Resprites for ALL bags (except the ones in the shops) -A new config so you can customize your game however you want by disabling/enabling different categories of items and/or lowering the dropchances of them -A few bug fixes -Recipes for Blood Orbs, Darksun Fragments, Nightmare Fuel and Endothermic Energy using fragment leftovers **Changes for older versions on Forums and Discord**[quote=tModLoader Bags] Developed By Jonas[/quote]

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JoJoStands: Sounds

JoJoStands: Sounds

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JoJo Stands: Sounds This mod is a branch of JoJoStands with sound additions such as barrages, battle cries, pose quotes, etc. (Thanks to Prooooooos21 for helping me find the majority of the pose quotes!)[quote=tModLoader JoJoStandsSounds] Developed By AnotherGuy[/quote]

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Thorium + Calamity Convergence Mod REDUX

Thorium + Calamity Convergence Mod REDUX

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[h1] Thorium + Calamity Convergence Mod REDUX [/h1] [b]OG Author[/b] : kittenchilly [b]Maintainer[/b] : zriverazrty [b]Fixed by[/b] : LuiAFK Reborn Team [hr] [h3]Are you a poor soul that insists on playing Thorium and Calamity at the same time? Then this mod should at least make the experience a bit more barable. Thorium + Calamity Convergence Mod converges the progression and reduces the redundancy that happens when both mods kinda do the exact same thing. There's new recipe trees, maybe sometimes new recipes entirely for items, and FINALLY no identical vertebrae > leather recipe gosh dang it. Since this can go against what much of both the wikis say, I recommend using the Guide for the new recipes or Recipe Browser if you're into that.[/h3] [h2]Changelog:[/h2] v1.0 - Added Blood Orb recipes for all the Thorium potions. - Fixed the majority of the issues with the mod. Now, should be completely functionnal v0.1 - Initial release - Interlaced boot accesory progression. Normal Progression > Angel Treads (moved to post-plantera) > Terrarium Particle Sprinters > Seraph Tracers > Normal Progression [quote=tModLoader]Developed By zriverazrty, TheBrutalSkull ^-^[/quote]

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