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ARK: Survival Evolved Mods & Plugins
यह कैटलॉग Steam Workshop के 28,000+ ARK: Survival Evolved प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
King Titan Costume
76561198069762729 द्वारा
UPDATE 3/10/2023: Due to ASA's imminent arrival, Development on this mod has ceased permanently. This mod will be updated and available once ASA releases. UPDATE 11/4/2023: ASA's DevKit lacks the textures for the King Titan this mod relies on, And as such porting this mod to Survival Ascended will be impossible until the Extinction DLC releases for it. -- Adds only the King Titan Costume from my 'Non-hostile Tamed King Titan" mod. Costume is Admin-spawn only and has First Person view arms. Spawn Commands: AdminCheat GFI KingTitanCostume 1 0 0 AdminCheat GFI KingTitanCostume_AltSteps 1 0 0 Known Issues: * Model lacks a mouth interior. * Tail does not animate. * Alt Steps variant's sounds are synced to first person movement, Not third person. * Various weapons and holdables clip into the first-person arms and hands.
Paleobotany: Genesis
76561198884453610 द्वारा
Welcome to Paleobotany: Genesis! This mod aims to make make most of the environmental assets from Genesis 1 & 2 place-able items in game to add an extra level of detail to your village and or base. While similar in theme to Paleobotany: Redwoods, Genesis is much larger in scope and a much needed mod in my own opinion. Biomes which are currently in the mod are - Tundra - Bog - Ocean - Gen 1 Lunar - Volcano
ANG | Genesis 2 Extension
76561198320207491 द्वारा
ANG Servers: Access Discord Server https://discord.gg/arknextgen If you are interested in our extension mods, please visit our discord: https://discord.gg/aZJAW8AJPm
'Boss' Giga Tweak
76561197986342905 द्वारा
No longer maintained. Likely doesn't work as intended. *Deprecated* If you want something done about vanilla gigas and want updates try my other Giga mod. I do not update this one anymore in favor of the other one. This mod overhauls the stats and rage of Gigas. Rough list of changes: *No reduction to health or damage on tame *Base HP reduced to 28k *Base Damage reduced to 800 *Tamed and Wild stat scaling increased heavily to roughly half the % of Rexes *Halves fall damage *Rage depletes much slower but takes far more damage to trigger. (60-80% HP in one fight - Depletes at 1/10th vanilla) *Still damages stone Do not use this with my other giga tweak mod. They use the same internal names and will cause conflicts. I am very interested in getting feeback. So leave your opinions, complaints or reports and I'll do my best about em. This mod remaps the Giga spawns so these tweaked gigas should spawn in place of vanilla gigas. However any gigas already spawned will remain their previous type. When bred they should yield these tweaked Gigas.
EnforcerStation
76561197969082999 द्वारा
Attention If you can't install this mod on your server please make sure your hoster has fixed the high mod ID problem. After having spoken to Nitrado they, for example, still haven't fixed the high mod ID issue so it's a Nitrado problem and nothing wrong with my mod it seems. In addition to the annoyance this issue is causing, it makes testing and bugfixing my mod a bit more difficult. Having a dedicated server runnning locally is fine but still - it's easier to test things and iron out the bugs when more people are testing (and trying to break) stuff as the other players on my cluster are always willing to help out with testing. Enforcer Station (Live testing phase) Mod ID: 2183432538 Enforcer customization is available This includes reassigning of all available statpoints and choosing colors. Keep in mind that the enforcer by default only uses the color regions 0,4 and 5. Setting any color for an unused region will not be visible on it. You can not change the level of the blueprint - so you would need to find a suitable blueprint by killing enforcers then you can alter that blueprint. Altering the stats or color on any Enforcer Blueprint will increase the crafting costs. Resource cost increase follows the normal item quality logic that dropped Enforcer blueprints use naturally. You need to allocate all points before you can commit the change. When allocating stat points, left click adds or removes one while right click adds or removes 10 points. Rolebased enforcers are available (not final but functional) You can convert a blueprint to role-based even without choosing a role. That way you can get vanilla stats and still use perks. Role can be set while customizing the blueprint but it can only be picked once. Once set - you can no longer change the role but the role will not be active until you convert the blueprint to the rolebased version. When choosing a role and converting the blueprint the enforcer and the converted blueprint will become a custom dino / custom made item and are only available as long as this mod is installed. In addition to different stats and goodies, role-based Enforcer have access to the perk system. Up to three different perks can be chosen. Perks are not locked to any roles although they share the same color coding. For the exact changes to base stats please have a look at the configuration menu ingame. For all other infos regarding role based enforcers, please keep reading. Defensive Role With higher health and lower damage, this enforcer is great for taking a hit. In addition, it's normal attacks should (testing in progress) force wild creatures to concentrate on the defensive Enforcer for 3.0 seconds. Offensive Role While not offering much in form of goodies the other roles possess, this offensive enforcer focuses on raw damage. With lower health but a massive damage increase this will definitely leave a dent. (Increased damage works with the enforcer plating's bonus damage from my other mod, UsefulKits_Reboot...hint...hint...) Support Role Starting off with slightly higher health, a massive boost in stamina but reduced damage this supportive Enforcer will not outshine anyone in terms of damage but will still be a valuable asset in tougher fights as the improved blast wave not only has a slightly lower cooldown than usual it also has an innate healing effect that not only heals the enforcer and the rider but all other friendly units in range. Utility Role Lower health but with a slight boost to stamina and a pretty big increase to it's base carry capacity this enforcer outshines the other roles when it comes to out-of-combat tasks. Not only are it's base weight limits increased it can also harvest stone, metal, wood and thatch. (Still in testing / tweaking phase) Perk System (First release and live test phase) Right now, you can choose up to three different perks that are all active at the same time. I will add more perks over time as soon as I have more ideas what to do with them. You can craft an item to reset the active perks inside the Enforcer Station. Available Perks: Grab Immunity It should no longer be possible for hostile creatures to pick your Enforcer up and carry it away. In addition, they shouldn't be able to snatch you off of your mount any more. Attacks targeting the rider directly, like Purlovia stun, are still stunning thus unmounting you. Fear Immunity Your Enforcer will ignore the fear and terror effects induced by the scream of a Yutyrannus. If you decide to skip this perk, here is small hint: Forcefeeding Narcoberries to your mount while under the terror / fear effect reduces the remaining time by 4 seconds. This is not modded but it is the default interaction between Narcoberries and the Yuty-fear that, as far as I know, is never mentioned anywhere although it makes sense for Narcoberries to calm those who are in fear. Flame Blast When using the blast attack, this perk adds some heat - instantly igniting all hostile targets that are inside the blast radius. Anti-Air Perk starts disabled! (Hold "use" next to the enforcer and enable it) When enabled, every 15 seconds it scans for valid flying targets to shoot. Damage is calculated based on the enforcer melee damage and the drag weight of the target. The reduced or increased damage multiplier for each role will also apply. Reduced Weight While active, this perk reduces the weight of the rider on the dino by half. In addition stone, wood and metal weights are cut in half as well and consumable spoil timers are 6 times as long opposed to the usual 4 times when carried by your tames. Long-Range Blink Triples the blink range and stamina costs Absorb Shield This perk adds a damage absorbing shield to your Enforcer. The shield starts with a total strength of 1000.0 and is refreshed to 1000.0 every 60.0 seconds. This should roughly be equal to receiving 16.7 HP per second. Thorns This perk instantly retaliates with a counterstrike if your Enforcer takes damage. Starting with 10 retaliate charges, every 8.0 seconds a charge is restored up to a maximum of 10. I expect some bugs here and there especially in singleplayer. Please let me know when you find any. If you have reasonable ideas for new perks feel free to let me know. With reasonable I mean like...not invincible, not one-shotting or dealing millions of damage, just reasonable ;) I think some changes that are possible or made possible when using this mod are already borderline op - especially when combining with the Enforcer Plating from my other mod...well. I am still not sure if I should move the Enforcer Plating over or leave it is as the plating's bonus damage itself would make for a great perk as well if tweaked a bit.
INX The Island 2026 Chapter 11
76561198077319872 द्वारा
INX The Island 2026 Chapter 11
Metabolic Catalyst
76561198030166348 द्वारा
Adds a craftable item used to speed up taming. -Upon feeding it to an unconscious dino, that dino's hunger will drop 5 times faster for 5 minutes. -Dino will loose 80 torpor (similar to consuming 2 stimulants). -While the buff is active, the dino will have a particle cloud similar to alpha dinos. -Does not work on passive tames. -It is crafted in the mortar and pestle with 10 rare flowers and 2 stimulants. -Engram is unlocked at lvl 11 (same as stimulant) and costs 5 engram points. Mod ID is 936680021
WAK PING
76561198013718992 द्वारा
Ping=MMB Keybind can be changed in the keybind menu opened from the pause menu EnablePingSystem=true PingCooldown=5.0 PingDuration=8.0 PingRange=60000.0
Welcome Crate
76561197972697170 द्वारा
No Core File Changes - Fully Stackable. *** ABANDONED *** ! This Mod is no longer supported by me, but I'm leaving it up for Admins / Players to try out. It is made from vanilla items, so anyone that has been in the Dev Kit can easily craft one to suit their needs. Please Enjoy It If You Choose! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WELCOME CRATE An assortment of useful vanilla items and tools for new players. The Welcome Crate is made up of Vanilla Structures and assets so that it will be as close to 100% compatible as it can be with the majority of servers that are running mods. It is intended to be a useful tool for New Players and give them a step up while not being too OP. We are glad to share the Welcome Crate with the ARK:SE gaming community! Please Favorite if you find this mod Useful, Thank You! N-Joy! And... Smoke'Em If Ya Got Ammo! VICE - Out! COSTS: Level = 0 Engram Point = 1 Crafting = 1 Thatch __________________________________________________ CRATE INCLUDES THE FOLLOWING 29 ITEMS: WEAPONS 1 - TEK Sword 1 - Metal Sword 1 - Cross Bow 1 - Abberant Sword Skin AMMO 10 - Stone Arrows 10 - Tranq Arrows 10 - Elements ARMOR 1 - TEK Shield 1 - Chitin Helmet 1 - Chitin Shirt 1 - Chitin Gloves 1 - Chitin Pants 1 - Chitin Shoes 1 - Abberant Helmet Skin TOOLS 1 - Metal Hatchet 1 - Metal Pick 1 - Hand Torch 1 - Compass FOOD / ITEMS 5 - Cooked Meats (Steaks) 1 - Lazarus Chowder (Buff) 1 - Enduro Stew (Buff) 1 - Canteen / Re-Fillable SHELTER / COMFORT 1 - Tent 1 - Simple Bed (Respawn At) 1 - Campfire 6 - Standing Torches UTILITY / STORAGE 1 - Metal Vault 2 - Large Wooden Storage Containers 1 - Welcome Crate (200 Storage Slots) SPAWN CODE cheat giveitem "Blueprint'/Game/Mods/VICE-Mods/VICE-NewbCrate/PrimalItemStructure_StorageBox_Small_VICE-NewbCrate.PrimalItemStructure_StorageBox_Small_VICE-NewbCrate'" 1 0 0 WELCOME CRATE ENGRAM OVERRIDE: Path: ?:\Steam\steamapps\common\ARK\ShooterGame\Content\Mods\1143209620\VICE-NewbCrate\EngramEntry_StorageBox_Small_VICE-NewbCrate.uasset *Put in bottom of "GAME.INI" file OverrideNamedEngramEntries=(EngramClassName="EngramEntry_EngramEntry_StorageBox_Small_VICE-NewbCrate_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False) -------------------------------------------------- VICE's Welcome Crate. MANY THANKS TO: The Wookie And The Stuff For Great YouTube Tutorial Vids. The ARK Modding.net Community. ARKMod Discord: https://discord.gg/VpzkQ6H __________________________________________________ ================ TOS / DISCLAIMER =============== ------------------------------------------------------------------------------------ The Assets, Graphics, and Code used in this Mod are property of their respective owner(s), and are only used under license by the Mod Author. A Reasonable amount of testing was done during the production of this Mod to ensure the widest amount of compatibility, safety and propper operation for the mod's users and subscribers. However any guarantee of safety or compatibility is Neither Given Nor Implied. Subscribers may freely use this mod at their own risk and according to the Game's authors Publisher and Unreal Game Engine license. Other Modders may freely decompile, dissassemble and reuse this mod to the extent lawful under the Game's authors Publisher and Unreal Game Engine license. VICE only requests the courtesy of Honorable Mention in any derivitive works you may lawfuly create from this mod. VICE reserves the right to adjust or expand the scope of this disclaimer with or without notice to the extent lawful under the Game Author, Publisher and The Unreal Engine License Agreement. Any portion(s) of this TOS that may now be, or in the future, becomes Unlawful, Illegal, or otherwise UnEnforceable May be considered Null and Void. The remaining portion(s) of this TOS shall be considered Legal and in Full Force.
ARK:beta collection
76561199069106466 द्वारा
Version:3.5 We have ascended. i will try my best to port this mod to asa. it's been a great time being in this community for 11 years now...Thank you survivors. goodbye This is full version of my first mod which is discontinued. do you miss dinosaurs from early access? well i have the solution for you! it's ARK:beta collection this mod is made by Korkodylek MOD ID:2810738309 The images are not from the actual behaviour of the creatures because if you were to check the actual behaviour you would see what you could've seen in 2015-2017 if u need something write in the comments! i want to thank Mglogo/Jordanisgreat and CyrusInArk for helping me with this mod Known Bugs:None!
AutoOviraptors
76561198012783374 द्वारा
Makes Oviraptors more automated and more useful. Oviraptors now constantly provide their egg boosting aura even when not set to wander. This means no more having to load them down with stone or wood, you can just sit them there. Oviraptors now also pick up friendly eggs as well as wild ones. This only happens when the Oviraptor is moving, so either have them follow you or put them on wander. Eggs that they pick up now do not have the decay time associated with being dropped on the floor (the 30 minute one), so you can use them to passively collect eggs from dinosaurs even when you are AFK for collection later. Because I've had to override the normal oviraptors, ones spawned before the mod was installed won't be affected. This is an unfortunate consequence of what I've had to do to make them behave this way, but it's probably worth it. You can use "summon AutoOviraptor_Character_BP_C" to summon them, alternatively the path should be "Blueprints/Game/Mods/AutoOviraptor/AutoOviraptor_Character_BP" if you use the more advanced spawning commands.
Xaviis Ark 2.0 | Ragnarok Extension
76561198320207491 द्वारा
Xaviis Ark Servers: If you are interested in our extension mods, please visit our discord: https://discord.gg/aZJAW8AJPm
Alchemy
76561198087283231 द्वारा
Mod id: 947608631 Description This much like Minecraft's Equivalent Exchange 3 Mod, adds an Alchemy Table. This Alchemy table allows you to break down Items and resources into Energy, and if the input item is a crafted item it breaks down the crafting recipe and converts it to the energy which is equivalent to the sum of the parts and if an input item has a quality it takes that into account and breaks it down according to that. And with that energy, you can materialize Items. so, in essence, you can convert anything into anything. The second structure in this mod is a Research Bench intended to make alchemical blueprints for easier access to materialization. These Alchemical Blueprints save the Energy Value for view outside of the alchemy table In essence, it is a Pearl converter, but much better. Basic Structure Usage Alchemy Table - Convert All Items Button To use the Convert Items button Simply have the items you wish to break down in the Alchemy bench and press the button and you will get the amount of energy for the broken down items. Keeping in mind it only breaks down half of the items, you will have to press it multiple times. Side note on Ascendant/high-quality Items, you can break down ascendant items for the proper amount of energy as is equal to the crafting recipe. - Materialize Button To use the Materialize Button, you need to have an Item, Blueprint, or Alchemical Blueprint in the Alchemy Bench Selected, then press the button and it will make up to five stacks of the selected item consuming the proper amount of energy. Second side note on Ascendant/High-quality items, You can use materialize on an ascendant item however it will consume the energy for primitive and give you a primitive version of the item. - View Energy Button Simply press this button when items are in the inventory and hover over the items to see their values, both for individual items and stacks. Alchemical Blueprints will store their Energy Values Research Table - This bench is used to make Alchemical Blueprints, how, you just need to put the item in the inventory select it and click the Learn item button. One note on the alchemical blueprints, Unobtainium is Unobtainable, as such ignore the crafting recipe. and simply look at the item description. Learn more specifics below and if your question is not there just ask. Q&A Spawn Codes Server Ini Setup My Other Mods
Nemo's Industrial Forge
76561198322086163 द्वारा
SEE FULL MOD WITH MORE STRUCTUERS HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=1323162840 Nemo's Industrial Forge ModID:1321680723 Simple mod with a custom Industrial Forge. Smaller and faster. 1x1x3 SMALL. Smelts x5 faster. Samt craft cost as vanilla and requierers you to learn the normal one before.
Mantis The Island spawn and Breeding!
76561198258729441 द्वारा
ID: 1309854796 This Mod will add Mantis Spawns on the Island Map, they will spawn in diverent Caves. The Taming its Passiv and the Deathworm Horn wath you need too Tame can you craft for 40 blackpearls in your inventory. The Mantis are Breedable. After removing the mod your tamed Mantis will Stay at your server but its no more Breedable. Add Mantis Saddle too Yellow and Red Cave Loot Crate and too the Deep See Loot Crate. Info: This mod its make for my own Privat Server and not sure if its work on all other Server but you can try it and can give me a feedback.
Modular Saddles
76561198058669135 द्वारा
ANNOUNCEMENT: I was transferring files to my new SSD drive (DevKit boots and responds faster, yay!) the only probelm is er... my mod files got corrupted. It shouldn't take too long to rebuild this mod since I've already figured out how to make it work, but it will be a few days before I can upload a new version. It shall be done though, this mod has been given enough positive attention to warrant a full rebuild. Pimp out your ride with bags, weapon racks, carts, and more! Er- in the future... For now it's just some test items. Feel free to give it a quick shot if you're in the mood for it, and leave your feedback in the comments. Thanks to MechanizedIT for the cart model, icon, and sound! MOD ID: 1617544439 HOW IT WORKS: A Custom Saddle can be made for each compatible dino (just Equus for now). These saddles have mount points with a certain position and slot size. When holding a saddle mod, debug spheres will appear on these mount points, and will be colored green if the mod is of the right size to be placed there. Simply hold your desired mod, and click, and pow! you have a bag on your dino that carries an inventory separate to the dino's own (or whatever other mod you chose). SPAWN CODES (Now including the two items that were supposed to go ON the saddle that weren't quite ready to cook): Small Saddlebag: cheat giveitem "Blueprint'/Game/Mods/CustomizableSaddles/SaddleMods/Saddlebags/SaddleBagPlacerItem_Base.SaddleBagPlacerItem_Base'" 1 0 0 Saddle Torch: cheat giveitem "Blueprint'/Game/Mods/CustomizableSaddles/SaddleMods/Interactables/Lamp/SaddleModPlacerItem_HangingLamp.SaddleModPlacerItem_HangingLamp'" 1 0 0 Equus Saddle: cheat giveitem "Blueprint'/Game/Mods/CustomizableSaddles/Saddles/Equus/PrimalItemArmor_CustomSaddle_Equus.PrimalItemArmor_CustomSaddle_Equus'" 1 0 0 Wooden Cart: cheat giveitem "Blueprint'/Game/Mods/CustomizableSaddles/SaddleMods/Carts/PrimalItemCart.PrimalItemCart'" 1 0 0 UPCOMING ITEMS: - Small, Medium, Large Saddlebags - X-Large Shipping Crates and Barrels (Can be placed on ground, cart, or XL slot, will accompany a new transport tool) - Adapters to break larger slots into several smaller ones - Small, Medium, Large Hooks for hanging corpses and other compatible items (will lower spoilage time drastically) - An actual hanging oil lantern - Portable crafting stations, with lowered stats compared to immobile counterparts (to balance portability) - More sizes of carts for various sizes of creatures (Largest pullable by Paracer)
Speed Potion Mod V1.0
76561198072671604 द्वारा
!!! ATTENTION !!! The mod was dropped. On request I can provide, if I manage to recover them, the sources. ____________________________________________________________________ Hi everyone, this is one of the first mods I made. MOD ID: 2058760617 To make everything work better, it is recommended that you enter the following in "GameUserSetting.ini" ----------------------------------------------------------------------------------------------------------------------------- DeactiveAfterTime=500.0 MaxSpeedNotSubmerged=2.0 MaxSpeedSubmerged=2.0 BuffIsPersistent=True ParticleVisiveEffect=True RunOnPlayer=True RunOnDino=True RunOnOnlyFlyer=False DeactiveAfterTime=500.0 MaxSpeedNotSubmerged=1.50 MaxSpeedSubmerged=1.50 BuffIsPersistent=True ParticleVisiveEffect=True RunOnPlayer=True RunOnDino=True RunOnOnlyFlyer=False DeactiveAfterTime=500.0 MaxSpeedNotSubmerged=1.25 MaxSpeedSubmerged=1.25 BuffIsPersistent=True ParticleVisiveEffect=True RunOnPlayer=True RunOnDino=True RunOnOnlyFlyer=False DeactiveAfterTime=30.0 MaxSpeedNotSubmerged=1.0 MaxSpeedSubmerged=1.0 BuffIsPersistent=True ----------------------------------------------------------------------------------------------------------------------------- INFO: ----------------------------------------------------------------------------------------------------------------------------- DeactiveAfterTime = (time it takes for the buff to turn off after it\'s activated, default value 500 sec.) PS: if you set 0.0 the buff will not be deactivated and will always remain active. MaxSpeedNotSubmerged= (walking speed, default value 1.25 for Green, 1.50 for Blue, 2.0 for Red and 1.0 for Remove Buff Potion) MaxSpeedSubmerged= (speed in water, default value 1.25 for Green, 1.50 for Blue, 2.0 for Red and 1.0 for Remove Buff Potion) PS: 1.0 is the base value which equals 100%. 1.25 equals 25% more or 125%. If you set a value lower than 1.0 it will move more slowly. If you set 0.0 it won\'t move until the buff ends. BuffIsPersistent=(If set to True, the buff will remain after your death. Default value "True") ParticleVisiveEffect=(If set to True the buff will show a colored effect, if set to False it will not show any effect. Default value "True") RunOnPlayer=(If set to True, it allowed humans to use the buff. Default value "True" ) RunOnDino=(If set to True, it allowed the use of the buff to the dino. Default value "True") RunOnOnlyFlyer=(If set to True it allowed the use of the buff only to dino who can fly. Default value "False". Warning: to work "RunOnDino" must be set to "True") ------------------------------------------------------------------------------------------------------------------------------
Lego Mod 1.0.1 (CLASSIC UPDATE)
76561198191915271 द्वारा
THIS IS MOD IS NOT A TOTAL OVERHAUL AND DOES NOT REPLACE ANY EXISTING CREATURES!!! This mod adds new Lego variants of creatures (Items, skins, and buildings may be added in the future) Each Lego creature is built using legal Lego building techniques, which means you could build these with real pieces! They're even to scale! Mod ID: 2079419036 Currently adds 9 creatures: Dodo - Spawncode: summon LegoDodo_Character_BP_C Dilophosaur - Spawncode: summon LegoDilo_Character_BP_C Argentavis -Ridable without a saddle! Spawncode: summon LegoArgent_Character_BP_C Achatina (Snail) - Spawncode: summon LegoSnail_Character_BP_C Classic T-Rex - Ridable without a saddle! Spawncode: summon LegoRex_Character_BP_C Classic Crocodile - Ridable without a saddle! Spawncode: summon LegoCroc_Character_BP_C Classic Shark - Ridable without a saddle! Spawncode: summon LegoShark_Character_BP_C Classic Stegosaurus - Ridable without a saddle! Spawncode: summon LegoStego_Character_BP_C Classic Triceratops - Ridable without a saddle! Spawncode: summon LegoTrike_Character_BP_C These Lego creatures can appear in virtually every Lego color! Feel free to share screenshots of your favorite color schemes! Feel free to make requests for future Lego additions! Just be aware that creatures are my focus right now, so I'll be more likely to add a requested creature than anything else at the moment. If there's a Lego creature design you'd like to see added to the mod, send me a link to the instructions (Make them as a youtube video if necessary) and I'll consider building it and adding it to the mod! CHANGELOG Ver. 1.0.0 Added Lego Dodo Added Lego Argent Added Lego Snail Added Lego Dilo Added Classic Lego Rex Ver. 1.0.1 CLASSIC UPDATE! Added Lego Croc Added Lego Shark Added Lego Stego Added Lego Trike Improved Lego Materials Fixed Spawnrate Bug Fixed Egg Bug Q and A: (Not all questions are actually questions) Q: These models are trash! The animations look weird! A: You're welcome to make a better mod yourself! I'd genuinely love to see more Lego Ark mods out there! Q: How did you make the models? A: I built them in Lego Digital Designer and then imported them to blender where I rigged and textured them. Q: Do these replace anything? A: As mentioned in the all-caps message at the top of the description; No, these don't replace anything. Q: Why is a different size than the original? A: These are all made to scale with each other. You could build these with actual Lego pieces and they'd be the same sizes in comparison. So some parts might be a bit bigger or smaller. Q: What is with these colors??? A: I set up the color set to include almost every color Lego has made pieces in, and set their rarity to the number of parts those colors were released in, which has produced lots of neat color schemes. I did it this way because I wanted these to really feel like Lego creatures, and the colors do a great job at selling that. Q: Why do the yellow parts look so green? A: Blame ARK, I couldn't set the color codes so I had to ARK's colors, and their only yellows look kinda greenish. Known Bugs: 1. Painting is a bit weird, not sure why, but I'm guessing it's probably because my texture is too low-resolution for the provided brushes, which seem to be a set resolution. 2. Classic Lego Sharks are the size of Megalodons due to some background scale setting I couldn't find. So they aren't quite an acurate lego scale. 3. Not actually a bug, more of a temporary flaw that I couldn't fix just yet, but Classic Rexes' heads don't move. This will be fixed in the next update. Credits: Design, Assembly, Rigging, and implementation - Me Modeling Lego Pieces - LeoCAD and Stud.io modeling crews Video - LightfireKnight
ARK: Survival Evolved Guides
ARK Admin Commands – सभी Cheats और कमांड 2026
सभी ARK Admin Commands और Cheats: Dinos स्पॉन करें, उड़ें, Items और सेटिंग्स बदलें।
ARK सर्वर किराए पर लें और सेट करें – शुरुआती गाइड 2026
अपना ARK: Survival Evolved सर्वर सेट करें। Maps, सेटिंग्स और Taming-दरों को सही तरीके से कॉन्फ़िगर करें।
ARK Mods इंस्टॉल करें – Steam Workshop और मैन्युअल इंस्टॉलेशन
इस तरह आप अपने ARK सर्वर पर Mods इंस्टॉल करते हैं। Steam Workshop IDs, Stackmod, S+ और बहुत कुछ।
मॉड सपोर्ट के साथ ARK: Survival Evolved सर्वर
कुछ ही मिनटों में अपना खुद का ARK: Survival Evolved सर्वर शुरू करें।
ARK: Survival Evolved सर्वर किराए पर लें