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Barotrauma Mods & Plugins

81,000+ मॉड्स उपलब्ध स्रोत: Steam Workshop
FDF-Vortex

FDF-Vortex

76561198172545777 द्वारा

[i]The Vortex is an attack vessel engineered for rapid response, designed to be tough and capable of safely deploying a small strike or dive team. Armed with multiple turrets, it can provide heavy overwatch to deployed troops, clearing a safe zone for extraction. Brought to you by [b][u]Frontier Shipyards![/u][/b][/i] [h1]Stats:[/h1] [list] [*][b]Class:[/b] Attack [b]Tier:[/b] 2 [*][b]Price:[/b] 16500 mk [*][b]Recommended Crew:[/b] 3 - 5 (more if you want a proper strike or dive team) [*][b]Horizontal speed:[/b] 28 km/h [*][b]Vertical speed:[/b] -19/18 km/h [*][b]Size:[/b] 26x7 m [*][b]Cargo Capacity:[/b] 20 Crates [/list] [code] Most shuttle shells have equal HP to regular ones (nothing above 200HP, of course, don't you worry) [/code] [h1]Features:[/h1] [list] [*][b]Engine Boost |[/b] Boosts your engine speed to 50 km/h (works only horizontally). During this time, discharge coils will stun most of your enemies and drain your supercapacitors. [*][b]Power Distributor |[/b] Allows you to precisely choose which systems receive power and which don't. You can also select which docking port outputs power and which one charges your batteries (red means power out and green power in). [*][b]Ballast Maintenance |[/b] Lets you strategically turn off specific ballast pumps for easier ballast flora removal. [*][b]Text Displays & Light Indicators |[/b] Submarine features numerous text displays and light indicators providing valuable information, such as current depth, power load, or ballast tank maintenance status. [*][b]Exposed Relay |[/b] Here, you can wire up anything you want and turn it off if need be (connected to "Systems"). [*][b]Lockable Doors and Hatches |[/b] Most doors and hatches can be locked; a light indicates if the door/hatch is locked (red) or unlocked (yellow). AI can't open locked doors. [*][b]Condition 1 |[/b] If any room except for ballasts and airlocks becomes flooded, all ship's interior lights will automatically turn red, and depending on which room is flooded, triggers an alarm alerting your crew to said room. You can manually trigger it via a lever near the navigation terminal and deactivate it once no room is flooded. [*][b]Lights Panel |[/b] Allows you to customize the color of your lighting without affecting other color modes (RGB). [*][b]SERR Kits |[/b] Spread around the vessel, these kits contain either a diving mask, a welding tool, a small amount of medicine, or firearms in case of emergency, such as your vessel being boarded by intruders or in case of a hull breach. Marked with a red arrow (SERR: Survival, Evasion, Resistance, Restoration Kit). [*][b]Exterior Cameras |[/b] They are accessed through a periscope in the command room; cycle through them by Left-Clicking. [*][b]Top Docking port hatch |[/b] Can be opened or closed; automatically closes after five seconds. [*][b]Moon pool + Bottom docking port |[/b] The Moon pool features a conveniently placed docking port for securing your vessel to other vessels and inserting a strike team if need be. [*][b]Fabricators |[/b] Submarine features a fabricator, deconstructor, and medical fabricator. [*][b]5 Diving Suits |[/b] All suits refill oxygen. [/list] [h1]Weaponry:[/h1] [list] [*][b]1x Fixed Railgun[/b] (Right) [*][b]1x Pulse Laser[/b] (Bottom Right) [*][b]2x Chaingun[/b] (1 Top, 1 Bottom) [*][b]2x Discharge Coil[/b] (1 Top, 1 Right) [*][b]?x Dive Team[/b] (Sadly not included) [/list] [code]𝗙𝗘𝗘𝗟 𝗙𝗥𝗘𝗘 𝗧𝗢 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦 𝗔𝗡𝗗 𝗕𝗨𝗚 𝗥𝗘𝗣𝗢𝗥𝗧𝗦[/code]

25,792 डाउनलोड विवरण →
Bigger Deconstructor

Bigger Deconstructor

76561197983400467 द्वारा

*Updated for the Spring 2026 Update* Increases the input slots on the deconstructor from 3 to 8. Output remains at 5 slots, as it typically goes to linked storage anyway and it looks better aesthetically. Needs to be placed [b]ABOVE[/b] any mods in the mod load order that override the deconstructor for it to work. Most popular mod example is probably Barocraftables. If you want a version compatible with Barocraftables+, here ya go! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3155556648]Bigger Deconstructor Barocraftables+[/url] Thanks for checking out the mod and have fun! [h3]Check out my other mods![/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3136052550]Alpha Vanilla Subs[/url] - If you want to keep the vanilla subs but spice them up a bit more with balanced extras and even more quality of life with minor internal sub changes. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3072548445] Omega Vanilla Subs[/url] - If you want to keep the vanilla subs and have a more vanilla experience without all the structural changes or extras of Alpha. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3072547545] Stations From Beyond Auto[/url] - If you use Stations From Beyond but want to have automatic doors at all of the great outposts they made. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3130000446]Stations From Beyond Dynamic Europa Auto[/url] - If you want to use Stations From Beyond alongside Dynamic Europa and have automatic doors for all the outposts from both mods.

34,264 डाउनलोड विवरण →
Eel

Eel

76561198048024132 द्वारा

A submarine designed to be maneuverable by three crew members. The Eel is nonetheless equipped to accomplish its duty.

21,527 डाउनलोड विवरण →
[Old] EK Reliant Mk-VI

[Old] EK Reliant Mk-VI

76561198059085511 द्वारा

[h1]Reliant Mk-VI Advanced General-purpose Vessel[/h1] [b]Updated to support campaign[/b] [i]A mainstay patrol vessel designed with an emphasis on versatility and reliability. Low maintenance and streamlined system operation allows the ship to be run with a very small crew if needed. It has facilities and provisions to accommodate a relatively large crew on long patrols without resupplying.[/i] [b]Role:[/b] Attack (Military & Deep Exploration) [b]Price: 10,000 Mk [b]Recommended Crew:[/b] 6 -10 [b]Size:[/b] 61x13m [b]Vessel Strength:[/b] High [b]Vessel Maintenance:[/b] Minimal [b]Recommended Difficulty:[/b] High [b]Recommended Crew Experience:[/b] (Any, Intermediate) [b]Notable Features:[/b] [list][*]Virtual helm command interface [*]Standard issue armored hull [*]Docking-port security lock system [*]Crew canteen/commons area [*]Two fabricator units [*]Automatic drain hatches [*]Artifact containment and neutralization bay [*]Armory locking and alarm system [*]Large reserve ammunition storage [/list] [b]Weapon Systems:[/b] [list][*]x2 Railgun [*]x4 Coilgun [*]Depth Charge Launcher [*]Discharge Coil[/list]

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NT Lobotomy

NT Lobotomy

76561198140878015 द्वारा

[h1]Cerebral Potential Unlocked[/h1] [b]The new cutting-edge surgical procedure "lobotomy" can now be performed anywhere, by anyone![/b] [img]https://i.imgur.com/ZRDAjwN.gif[/img] [h2]Content[/h2] [b]Lobotomies![/b] Three new types of surgeries, a quick and mostly painless Transorbital Lobotomy, a harder but more yielding Ethanol Lobotomy and to fix any lobotomy mishaps the Cerebral Regeneration Surgery. Three new items, Orbitoclast, Surgical Hammer, and brand new CRC! [b]35 Different Lobotomy Outcomes![/b] [h2]A detailed guide to everything about lobotomies by Wormy can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3651165966]here![/url][/h2] [img]https://i.imgur.com/CVGcLl3.png[/img] [img]https://i.imgur.com/PaRjssf.png[/img] [img]https://i.imgur.com/duymGjd.png[/img] [img]https://i.imgur.com/PaRjssf.png[/img] [img]https://i.imgur.com/GtYhnsD.png[/img] [b]Misplaced Orbitoclasts can be removed using Skin Retractors.[/b] [b]Multiple consecutive lobotomies may result in death.[/b] [b]Do NOT treat healthy individuals with CRC.[/b] [i]Lobotomies may result in highly unfavourable outcomes, participant discretion advised.[/i] [h2]Compatibility/Requirements[/h2] [b]Requires Server Side Lua.[/b] Load order doesn't matter. Should be compatible with anything, please report if you find any incompatibilities. Safe to add to an ongoing save. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231293294] Better Health UI[/url] highly recommended. Also check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3301984133]NT Better Scanner[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3294574390] NT Eyes[/url]! [h2]Planned Features[/h2] [list] [*]Robot lobotomies for Robotrauma (with magnets) [*]More lobotomy outcomes [/list] [h2]Language Support[/h2] [i]English[/i] [i]Русский[/i] by [url=https://steamcommunity.com/id/EdemTheRealOne/]EDEM[/url] [b][i]If you want to help translate the mod leave a comment, I will reach out to you.[/i][/b] [h2]Credits[/h2] Thanks, [list] [*]For providing effect ideas [url=https://discord.com/invite/4Yku7qPCYN]Neurotrauma discord[/url] [*]For [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044] NT Fork [/url]by [url=https://github.com/OlegBSTU]Heelge[/url] [*]For [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Lua[/url] by [url=https://github.com/evilfactory]Evilfactory[/url] [/list] [url=https://github.com/dontmatterbro/NT-Lobotomy]Github Repository[/url]

31,049 डाउनलोड विवरण →
Withering Souls Overhaul

Withering Souls Overhaul

76561198135428264 द्वारा

Let me know about any bugs you find via the [url=https://discord.gg/pRESTS8cT5]Discord server[/url] or Steam comments. To start the cult gamemode, spawn a chosen player the item "Dense, Mildewy Tome". They must hold right click to read it, and will then become the cult leader, known as the Messenger. At least 8 players recommended for best experience! [h1]Some notable inclusions:[/h1] [h2]Prophets of the Breathless Tide[/h2] [list] [*] A mysterious cult which believes that becoming a zombie doesn't kill you, but rather stores your mind in the afterlife to be restored when their goddess is freed from the Eye. [*] Structured with the death-defying Messenger at the head, followed by their disposable, devoted Prophets who can keep the heat off of them or take the fall when needed [*] Able to convert any crewmember who partakes of their sacrament, by way of a conversion ritual [*] Must steal items from around the ship in order to fuel their occult activities and create their special equipment [*] Capable of commanding powerful rituals, which could bring your crew to ruin if left unchecked [*] Ignored by zombies entirely, immune to Festering Neuropathy, could be any of your crewmates [*] Tasked with performing a series of rituals which will, at their Abyssal conclusion, erase all life in the area [*] To do a Ripple, a Prophet or Messenger must hold a cult tome in the Open state and stand in the visible, circular radius [*] Prophets must periodically refresh their Attunement, used for their abilities and rituals, at their cult fabricator. [*] If a Prophet runs out of Attunement, their blood will begin sublimating out of their head! Face coverings can conceal the smoke, however. [*] A Prophet out of Attunement can be deconverted through handcuffing, and application of controlled shocks until the red gas stops pouring from their face. This does not prevent re-conversion! [/list] [h2]Festering Neuropathy[/h2] [list] [*] Festering Neuropathy is the main infection propagated by the cult [*] Festering Neuropathy zombies will lunge at you, physically grabbing on and trying to gnaw into you! If you get caught by more than one, you are not getting out of there unscathed. Be careful on ladders and platforms, they sometimes demonstrate small bursts of frightening strength! [*] If a zombie gets a hold of someone who is in critical condition, it will often refuse to let go of them until they bleed out. They also tend to slowly drag the poor bastard away! [*] Bites are guaranteed infection, but not every attack is a successful bite, or successful at all [*] Infection has visual "tells", specifically trembling with no cause that worsens the further along the infection is. [*] Festering Neuropathy is treatable with Husk Infection Resistance or Psychosis Resistance before the terminal stage (~100 strength), after that point your only hope is paralyzing the patient for an extended period of time, do not cure the paralysis until the tremors stop completely [*] Mercy kill anyone infected, they'll definitely stay dead! [/list] [h2]Hadal Rot[/h2] [list] [*] Presents as a black smog, and rarely encountered in the wild. [*] Extremely difficult to treat, requiring antibiotics to slow the progression down enough for full paralysis to keep it from progressing to the fatal stage. [*] Once infection is halted, you must inject some form of poison (Cyanide, Sufforin, Morbusine, Deliriumine) in order to reverse the infection. The effectiveness of the treatment depends on the danger posed by the poison used--Deliriumine leaves numerous lasting bodily defects, while Sufforin or Cyanide would leave very few. Be sure to apply an antidote for the poison before it kills the patient! [*] If left untreated, patient will quickly die, and reanimate as a hostile Ghoul. [*] Ghouls can mutate into various different forms, if they had certain chemicals in their bloodstream (Hyperactivity, Slow Metabolism, Combat Stimulant, Vigor). These mutant Ghouls are horribly dangerous to the crew. [*] Fractured reports have come in of fragile Ghouls with "knives for hands" that can supposedly tear through heavy armor, or lanky Ghouls with the ability to "stare laser beams" from their eyes. [/list] [h1]Credits[/h1] [list] [*] Laserman (Ghoul textures, PBT clothing/armor textures and mace) [*] CreaosisSquared (Campaign Events, Outpost Events) [*] Sydwad (Some item logic which basically taught me how to make items) [*] Various People on freesound.org (Many sound effects) [*] No More Room in Hell (Zombie biting sounds, Hadal Rot infection music) [*] Project Zomboid (Zombie scratching and biting sounds, door smacking sounds) [*] Dead Space (Festering Neuropathy Zombie Vocalizations) [*] SCP: Unity (Hadal Rot Ghoul breathing) [*] Space Station 13 (Various PBT sound effects) [*] Space Station 14 (Confirmed PBT ambience, Final Freeness background music, A New Dawn) [*] Probably other sources I'm forgetting! (Please let me know if you recognize any sounds I haven't mentioned yet) [*] washedAwry (Nearly Everything Else) [/list]

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Halo Weapons(UNSC)

Halo Weapons(UNSC)

76561198451913851 द्वारा

[h1] [b]Halo Weapons(UNSC)[/b] [/h1] [b][hr][/hr][/b] [b]The First part . Content:[/b] Ⅰ. Weapons 1. Light Weapons [list] [*]M6H2 pistol [*](New*)MK50 Sidekick [*]M7 SMG [*](New*)M20 PDW [*]M6H2 Tactics Type1 [*]Recurve Knife*2 [/list] 2.Conventional Rifle [list] [*]MA5D Assault Rifle [*]MA5B Assault Rifle [*](New*)MA40 Assault Rifle [*](New*)VK78 Commando [*](New*)BR75 Battle Rifle [*]BR85HB SR Battle Rifle [*]M392 Designated Marksman Rifle [*](New*)M395 Designated Marksman Rifle [*]SRS99 Snipe Rifle [/list] 3. Heavy Weapons [list] [*]M45D Tactical Shotgun [*]M45E Tactical Shotgun(Magazine Mode) [*]M739 LMG [*](New*)CQS48 Bulldog [/list] 4. Special Weapons [list] [*]M41-SPNKr Rocket Launcher [*]Asymmetric Recoilless Carbine-920 [*]M6 Sparta Laser [*]M319 Grenade Launcher [*](New*)M363 Sticky Detonator [*]MLRS-1 HGL [/list] Ⅱ. Item: ①UNSC Ammunition Supply Box:You can replenish the empty magazines of some UNSC weapons and fill the empty magazines with ammunition. ②UNSC Ammunition Supply Box(Heavy):You can replenish the empty magazines of some UNSC SPECIAL weapons and fill the empty magazines with ammunition. (Replenish the ammunition through the processing table, and combine the empty magazine + the corresponding magazine supply box>>>synthesize>>>full magazine) ③UNSC Hemostatic Foam:Treat trauma and bleeding. ④UNSC Fluorescent Rod:Lighter sticks with stronger effects. ⑤Nemesis Tactical Nuclear Bomb(Default fuze time 125) This is a nuclear weapon used by the UNSC. It is designated as a medium-scale nuclear fusion destruction device with an equivalent of slightly less than one million tons. Manufacturer: Misria Armory. ⑥Beer:Excellent treatment effect ⑦(New*)M9 Grenade:The UNSC Standard Grenade. [b][hr][/hr][/b] [b]Ⅲ、Update:[/b] Beijing 2024/8/29 (machine translate) (1) Fixed the console red letter error caused by the lack of Target (2) Fixed the issue that the magazine ammo display of the ARC920 railgun was incorrect, and modified the ammunition supply system of the ARC920 magnetic railgun. Now you need to fill the ARC920 pellet into the magazine before placing the magazine in the weapon. (3) Fixed the issue that when the M319 grenade uses the UNSC grenade, the grenade cannot be triggered and detonated normally. (4) Fixed the bug that the detonator of the M363 sticky detonator gun was not deleted properly after it was detonated. (5) Fine-tuned the firing strength of M19HESC rockets, and now it won't start falling anytime soon. (6) I don't know why I forgot to add a few new weapons in the item introduction in the previous introduction. It's been added back now. (7) It shouldn't be updated much in the future.,Maybe I remembered it and came back to take a look.If there are any bugs, I'll come back and fix them.

22,586 डाउनलोड विवरण →
BOScore [Stop Updating]

BOScore [Stop Updating]

76561198157628895 द्वारा

[h1]已停止更新,不需要此MOD[/h1] BOS系列模组核心组件(未安装可能导致部分模组无法使用) Please place this module at the top of the module list! BOS Core Components (Failure to install may cause some modules to be unusable)

23,414 डाउनलोड विवरण →
[EA-HI]Animated Barotrauma Lite

[EA-HI]Animated Barotrauma Lite

76561198986988532 द्वारा

[h1]-IMPORTANT-[/h1] - This mod is the lite version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2809175631]木卫二萌化计划[/url] made for those who want nearly-vanilla game experience. - If you like my work, please rate it, that means a lot for me, thanks - here is the mod's discord : https://discord.gg/rYFVCDNaxn [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] - If you like my work, please can support me [url=ko-fi.com/toumanlin ]here[/url]! [hr][/hr] [h1]-Content-[/h1] - Overrided all clothes, diving suits and human body of the game [h1]-Compatiblity-[/h1] - NOT compatible with other animating mod like EW++ - compatible patch with neurotrauma (ONLY FOR THIS MOD) https://steamcommunity.com/sharedfiles/filedetails/?id=2853393887 [h1]-Preview-[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/1886464214863498194/F83663F3691424235F96ACB26C487997FC3A4739/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1886464214863498960/70D59081856927DAD813A8874E7E1C567A1BDF60/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1886464214863499403/D057C6EAD33426972DB3DE0361849838F5496FD4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1886464214863499807/A6EDA2B10A8EA7FDEEB51E4C730B7D035B6F7D78/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]

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Unlimited Items

Unlimited Items

76561198341266480 द्वारा

[h1][b]Unlimited Items[/b][/h1] [h1][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2688947465]Unlimited Railgun[/url]<--Click here.[/b][/h1] Added unlimited versions of most items, as well as individual special items. All the items of this mod can be crafted and deconstructed. [h1]Support Languages :[/h1] [url=steamcommunity.com/workshop/filedetails/discussion/2681902523/3199242577632409369/] Help me improve the languages translation [/url] [list] [*]Simplifed Chinese [*]Traditional Chinese [*]English [*]Japanese [*]Russian [*]French (Thanks to [url=steamcommunity.com/id/HMilix][b]- ̗̀ Milix ̖́-[/b][/url]) [*]German (Thanks to [url=steamcommunity.com/id/TheMithrilYT][b]EzBucks[/b][/url]) [/list] If you have any suggestions, please leave here, thank you for your subscribe.

26,278 डाउनलोड विवरण →
Girls' Frontline Gun Pack

Girls' Frontline Gun Pack

76561198043554324 द्वारा

[h3]Unmaintained - No guarantee for compatability on latest patches.[/h3] [b]Adds 82 guns ripped from the Mobile Game Girls' Frontline[/b] [b]Comes with Simplified & Traditional Chinese Translation! provided by [url=https://steamcommunity.com/id/misor63]misor63[/url], [url=https://steamcommunity.com/profiles/76561198082081564/]Ludiniea[/url] and [url=https://steamcommunity.com/profiles/76561198843218135]give you up, let you down.[/url][/b] [h1]IT IS RECOMMENDED YOU USE A DIFFICULTY OVERHAUL[/h1] [b]These guns make combat very easy in the basegame, so if you want a challenge we recommend subscribing to a difficulty overhaul mod that specifically increases the amount of enemies.[/b] [h2]This mod includes the following guns:[/h2] - [i]PISTOLS[/i] [*]Arex Rex Zero 1 [*]Thompson Contender [*]Taurus Curve [*]Colt M1911 [*]Colt Single Action Army [*]Mosin M1895 Revolver [*]Suppressed Mosin M1895 Revolver [*]Calico M950A [*]Walther PPK [*]Tula Tokarev [*]FN Five-seveN [*]Desert Eagle [*]ZiP .22 [*]Mauser C96 [*]Luger P08 [*]SPP-1 Underwater Pistol - [i]SUBMACHINE GUNS[/i] [*]H&K UMP9 [*]H&K UMP45 [*]AR57 [*]FN P90 [*]H&K MP7 [*]Suppressed H&K MP7 [*]H&K MP5 [*]Micro Uzi [*]PPSh-41 [*]Type-100 SMG [*]Sten MkII [*]BM38 [*]MAS38 [*]MP40 [*]PPS43 [*]Sterling SMG [*]Tactical PPSh41 [*]PP-19 Bizon [*]PP-19-01 Vityaz - [i]ASSAULT RIFLES[/i] [*]Izmash AN-94 (Featuring a working Hyper-Burst!) [*]FN FNC [*]HK-416 [*]Suppressed HK-416 [*]Zastava M21 [*]Desert Tech MDR [*]Kel-Tec RFB [*]Wieger StG-940 [*]Fedorov Avtomat [*]Ribeyrolles 1918 [*]StG 44 [*]FAL [*]Semi Auto FAL [*]SAR-21 - [i]SNIPER/MARKSMAN RIFLES[/i] [*]Springfield Armory M14 [*]Kalashnikov SVD [*]Zastava M76 [*]Kar98k [*]Mosin Nagant [*]H&K SL8 [*]Springfield M1903 [*]Hanyang Type-88 [*]Steyr IWS 2000 [*]M1 Garand (with working Garand Ping!) [*]BM59 [*]General Liu Rifle [*]Type 4 Shiki - [i]SHOTGUNS[/i] [*]Atchisson AA-12 [*]Fabarm FP-6 [*]Winchester M1887 [*]M1897 Trench Gun - [i]LIGHT MACHINE GUNS[/i] [*]Kalashnikov RPK-16 [*]IWI Negev [*]DP28 [*]ZB-26 [*]Bren [*]Chauchat [*]FG42 [*]Lewis-Gun [*]M1918 BAR - [i]SPECIALS[/i] [*]Mk153 [*]RPG-7

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Immersive Crates - Mod Crates Compatibility Patch

Immersive Crates - Mod Crates Compatibility Patch

76561198044041937 द्वारा

[h1]Info:[/h1] Extends the functionality of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3239164008]Immersive Crates[/url] to crates from other mods. Small info about the "Radioactive Material Storage Crate" from Hazardous Reactors: It is now changed to only allow opening it with your "USE" button while it is on the ground to support Enhanced Reactors gameplay compatibility by preventing putting fuel rods per drag and drop directly from the reactor into its inventory, forcing you to make use of fuel rod tongs and hazmat suits. [h2]Currently Supported Mods:[/h2] - DynamicEuropa - Enhanced Reactors - Hazardous Reactors - Neurotrauma [h3]Upcoming:[/h3] - Neurotrauma Add-Ons [h1]Load Order:[/h1] - Immersive Crates - Mod Crates Compatibility Patch - Immersive Crates - Any of the supported mods

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Survivor Vanilla Creature Overhauls (DEPRECATED)

Survivor Vanilla Creature Overhauls (DEPRECATED)

76561198856548225 द्वारा

[u][b]BaroTraumatic[/b][/u]: https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 This monster pack is not compatible with mods like monsters health++, Barotrauma Die Hard, or ITA as they will both override the same creatures. It is advised to use the respective vanilla creatures of any other overhauls as there may be underlying mechanics which are utilized that are not present here in this mod. [h1] [b][u]Attention![/u][/b][/h1] The Barotraumatic Super Pack has now been finished! Only activate this mod and Huskmod if your planning on using all the creature mods in your campaign server. If you don't plan on using all the creatures fixes then DO NOT use this super pack! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2831987252

16,228 डाउनलोड विवरण →
Real Sonar Medical Item Recipes Patch for Neurotrauma

Real Sonar Medical Item Recipes Patch for Neurotrauma

76561198028120195 द्वारा

[h1][b]THIS MOD IS REQUIRED TO BE ABOVE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2936760984]REAL SONAR[/url] AND [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044]NEUROTRAUMA[/url] IN YOUR MOD LIST TO PROPERLY FUNCTION.[/b][/h1] This is a patch that makes the recipes for Real Sonar's skin graft & manna extract work with all the blood types that [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044]Neurotrauma[/url] adds. Neurotrauma adds multiple blood bag types, corresponding with real world blood types, and overrides the original untyped blood bag item into an O- blood bag. When combined with Real Sonar, that makes the skin graft and manna extract medicines require specifically O- blood to fabricate, instead of being able to use any blood bag that you find/buy. This patch changes the recipes for both the skin graft and the manna extract medicines to be able to use any blood bag type.

27,443 डाउनलोड विवरण →
[Discontinued] EK Dockyard CN Patch

[Discontinued] EK Dockyard CN Patch

76561198145828002 द्वारा

原模组 [quote] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099]EK Dockyard[/url] [/quote]

20,291 डाउनलोड विवरण →
Revive Bots - Endless Crew Respawns

Revive Bots - Endless Crew Respawns

76561198116783676 द्वारा

A small mod for your Barotrauma Campaign which allows Bots to respawn the next round after they have died. [h1] What does this mod do?[/h1] Revives dead Bots after each level transition and applies your prefered punishments on them. Current options are [olist] [*]A kind of 'Reaper's Tax' called 'Bug Burden' [*]A permanent skill loss, just like the skill loss players recieve [*]The removal of genes in their genesplicer [*]Preventing bots from transforming into husks [/olist] [hr][/hr] [h1][b]Customization[/b][/h1] [h2] Can I customize the mod?[/h2] Yes! The mod adds a config.lua file in its folder. This file contains settings you can adjust yourself. You can also change these settings using an ingame command (F3) called 'changeReviveBotsSetting'. Changes to the config.lua file (Both manually and using the command) should persist, even after updates. If this is not the case, please report it here! You can edit the mod manually in '%LocalAppData%\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3253027507' Keep in mind that changes to files other than config.lua will automaticly revert when the mod is updated! You can also suggest some changes in the 'Suggestions'-Discussion and maybe I will add the changes in the official release. [h2] How to use 'changeReviveBotsSetting' [/h2] Open your console using (F3). There you have to use the following command: [code]changeReviveBotsSetting <Setting> <Value>[/code] Current settings and their possible values and their default values are: [table] [tr] [th]Setting[/th] [th]Possible Values[/th] [th]Default Value[/th] [th]Description[/th] [/tr] [tr] [td]loseGeneOnDeath[/td] [td]true/false[/td] [td]true[/td] [td]If set to true, Bots will lose the genes placed in their genesplicer on death[/td] [/tr] [tr] [td]giveBugBurden[/td] [td]true/false[/td] [td]true[/td] [td]If set to true, Bots will recieve 'Bug Burden' when reviving[/td] [/tr] [tr] [td]enableSkillReduction[/td] [td]true/false[/td] [td]false[/td] [td]If set to true, Bots will permanently lose some of their skill levels[/td] [/tr] [tr] [td]disableHuskTransform[/td] [td]true/false[/td] [td]false[/td] [td]If set to true, Bots will not transform into husks after dying[/td] [/tr] [tr] [td]bugBurdenAmount[/td] [td]0-100[/td] [td]100[/td] [td]Changes the strength of 'Bug Burden' bots will recieve on reviving[/td] [/tr] [tr] [td]skillReductionAmount[/td] [td]0-100[/td] [td]20[/td] [td]How much their skill levels drop to their jobs default skill levels in percent[/td] [/tr] [/table] Here are some example commands: [list] [*][code]changeReviveBotsSetting loseGeneOnDeath false[/code] (This disables the loss of genes on death. Bots will respawn with all their genes. But only if their body is not destroyed) [*][code]changeReviveBotsSetting giveBugBurden true[/code] (This enables the punishment. Bots will recieve 'Bug Burden' when they revive) [*][code]changeReviveBotsSetting enableSkillReduction true[/code] (This enables the punishment. Bots will permanently lose some of their skill levels) [*][code]changeReviveBotsSetting disableHuskTransform false[/code] (This allows bots to transform into husks after dying again) [*][code]changeReviveBotsSetting bugBurdenAmount 50[/code] (This sets the amount of 'Bug Burden' the Bots recieve to 50. Now Bots will recieve 50 instead of 100 'Bug Burden'. But only if 'giveBugBurden' is also set to true) [*][code]changeReviveBotsSetting skillReductionAmount 80[/code] (This sets how much skills the bot will lose to 80%. But only if 'enableSkillReduction' is also set to true) [/list] You have to have the 'ManageSettings'-Permission to use this command. The command supports the vanilla auto complete (By pressing TAB) if you have clientside-lua installed. [hr][/hr] [h1][b]Bug Burden[/b][/h1] [h2] What is 'Bug Burden'?[/h2] 'Bug Burden' is a new Affliction created by this mod. It has multiple effects: [list] [*] Decreases Vitality(The Health of the BOT) by [10%-50%] [*] Decreases Movmentspeed by [10%-50%] [*] Gives a Skill-Penalty up to half of the BOTs gained Skills [/list] These debuffs lessen with the strength of 'Bug Burden'. [10%-50%] means: 'Bug Burden' of Strength 1 will reduce the mentioned stat by 10% 'Bug Burden' of Strengt 100 will reduce the mentioned stat by by 50% [h2] How do I get rid of 'Bug Burden'?[/h2] 'Bug Burden' also gets healed slowly. It heals 0.028 per second. So the decreased Vitality, Speed and Skills will return after time passes. A revived BOT will be fully healed after ~1hour. You can also cure him at the Medical Clinic in an outpost. [h2] I don't like the way 'Bug Burden' works[/h2] If you don't like its effects, they can be changed to your preference by editing the 'Afflictions.xml'. Keep in mind that all changes to the mods file will be overwritten the next time the mod updates. [hr][/hr] [h1][b]Other Information[/b][/h1] [h2] What happens to their items?[/h2] Bots that revive will spawn with all the items which are left in their corpse. Just like genes disappear when a player dies, genes are removed and deleted upon the respawn of bots, if the bot had a gene splicer with genetic material in it.(This can be changed by following the steps mentioned above) In case their corpse is deleted (Eaten by monsters, turned into a husk, despawned after some time) the bot will NOT respawn with their items(Also their genesplicer). You'll have to take the items out of his corpse/dufflebag. It is recommended to always safe their body when they die. In case their corpse is intact they'll respawn with all the items. And if not, you still have all their items in a dufflebag. [h2] My bot transformed into a husk and lost their items[/h2] Due to how husk spawning works the bot is deleted when he transforms into a husk and cannot be revived using the old revive system. The bot will respawn with their default items and you can loot their items from the husks body. [h2] Requirements [/h2] Mod requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Lua for Barotrauma[/url] to work. [h3]Multiplayer[/h3] Hosts require Serverside-Lua. Clients do not require Clientside-Lua. It is optional but supported (For example for the autocomplete for console commands). [h3]Singleplayer[/h3] Clientside Lua is required.(See Lua for Barotrauma Workshop page for instructions on how to activate it) [hr][/hr] [h1][b]Issues[/b][/h1] [h2] Open Issues [/h2] When you take over a bot using /setclientcharacter and then switch back the bot you took over will be considered "dead" and will recieve all penalties you enabled for dead bots (Such as recieving "Bug Burden", losing Genes and skill reduction.) [h2] Recently Closed Issues [/h2] Thanks to [url=https://steamcommunity.com/profiles/76561198158888526]One4ae4ek[/url] the bug that caused the mod to crash when a bots body was destroyed, should be fixed now. This issue was caused because Barotrauma changed how job specific items were given to new bots. Thanks to [url=https://steamcommunity.com/profiles/76561198073666683]水月[/url] the bug that caused bots not to be revived when 'enableSkillReduction' was set to true, should be fixed now. This issue was caused because Barotrauma changed how job skill levels are stored. Thanks to [url=https://steamcommunity.com/profiles/76561198229299992]JustNU[/url] the bug that caused bots not to be revived when using the mod in singleplayer and at least one bot had a gene splicer equiped should be fixed now. Keep an eye out for if this bug still happens.

31,697 डाउनलोड विवरण →
Abyssal Warsuit

Abyssal Warsuit

76561198075697378 द्वारा

[h1] [b] [u] Yup. You guessed it. Not a replacer [/u] [/b][/h1] [h1] [b] [u] "Fear not the creatures of the abyss, for they also can bleed" [/u] [/b][/h1] UnderEuropanSeaMarineCorps [quote] Europa changed: Deep caves, multiple outpost have lost coms, nightmarish roars from the depths. Adapt or die, this is how life goes. And this we did, the Coalition has developed their own line of combat suits and even started looking at MarineCorps as corrupt and traitorous. I've heard the stories of their dictatorship... just... Regardless, captain. This transmission holds the blueprints for a new, upgraded version of the Warsuit... can you imagine I can't call it Abyss anymore??? Outrageous. But, it's either adapt or die, this is how life goes. So captain, have you made your choice? [/quote] [b] [u]Contents: [/u][/b] [list] [*]An endgame combat suits which grants full pressure protection, along side high tier defenses. Consumes energy out of custom made B-Rods (also known as battery rods). Can toggle lights on or off, turning on consumes more energy. The suit can be crafted whole, or divided in two pieces: Body armor and helmet. You must wear them both to have the pressure protection, also the helmet has intelligent oxygen depletion, which means it will only deplete oxygen when you are in a non oxygenated environment. [*]Battery rods, the heart of your suit. There are 5 variants: 1 is the basic rod with no special bonuses, the other 4 are upgrades of said rod which can increase your speed, defenses, anti-psychosis, and anti-paralysis resistances. [*]Helmet containers. Keep your suit's helmet on this place-able container. (Can be wired to charge the oxygen of your helmet's tank) [*]Custom icons for everything [/list] [b] [u]What changed from the previous update?:[/u] [/b] [list] [*]Reworked energy rods! Instead of all being a linear upgrade, they now provide unique bonuses one from the other. Plan your strategy and select the desired rod respectively, or simple choose the one that fits your own playstyle! [*]Re-balanced suit, although it is still better than any other vanilla suit, it is now much less durable, making you closer to a grunt (If you ever miss the tankyness of the previous version, you could always try a T.I.T.A.N. Warsuit unit) [*]The full suit is now craftable from the get go! Simply get all the composts at a fabricator, a couple of steel, one rubber, and get crafting! [*]Translations are now possible. [*]Reduced the amount of energy used and normalized it across the board. [*]Lots of tweaks and fixes! (Check the change log for details) [/list] [b] [u]How do I craft it?: [/u][/b] [list] [*]Get one of each suit (regular diving, combat, and abyss). And turn them into compost in the fabricator [*]If you are looking for the full suit version, use said composts for the recipe, if not then: [*]Deconstruct your compost to receive the needed materials. Each compost grants one material for the suit and for the helmet [*]Fabricate the suit and helmet using those materials at the fabricator [*]You can always switch between full suit and pieces by deconstructing a full suit, or in the fabricator combining both pieces. [/list] [h1] [b] [u] Energy usage reworked![/u] [/b][/h1] *Light consumes it's own resource 'lantern' energy, represented by the suit's condition. *When the suit is powering and recharging lights it uses 0.05/s energy from a battery rod *When the suit is in the water it uses 0.1/s energy from a battery rod to power the pressurizer *Passively, the suit consumes 0.05/s energy from a battery rod to power basic systems *Helmet uses redundant energy, which means it consumes nothing from the rod nor the suit (For the non-Full suit version only). *Total energy consumed when all the systems are active is 0.2/s (for comparison, a diving mask consumes 0.5/s oxygen) *Full suit version can't separate helmet light from arm light, meaning both will have to be toggled using the box (as far as I know, this is a technical issue I haven't been able to work around) *PD: Lights are not automatically turned off when they run out of power. Be mindful of this and turn them off yourself or your suit will deplete energy without any payoff. Micromanagement of the suit is key for its effective usage [b][u]*WARNING[/u][/b]: Battery rods now power the pressurizer, if you run out of power while in the water, you will be crushed in seconds. Keep your rods handy at all times. If this becomes annoying I'll change it. [b]T.I.T.A.N. vs A.B.Y.S.S. which one's better?[/b]: The Abyss is much better as a modular purpose warsuit, granting good protections that not even the (vanilla)abyssal diving suit provides, however the Titan double downs on these defenses and grants a much higher bleed resistance. In comparison, a Charybdis will still make you bleed to death while wearing an abyss while the titan will protect you from it. The Titan can only be charged from it's dock however, making it much more of a 'ultimate' kind of resource. Not to mention, while on ground the Titan slows down your movement Now with Polish translation! Thanks to [url=https://steamcommunity.com/id/Kaofan] Kaofan [/url]. Go check them out! And a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2985864231] Russian translation [/url] made by [url=https://steamcommunity.com/id/iErr0r32] iErr0r32 [/url]. Thank you very much, it is appreciated. Something you want to share? Curious on what I'm currently doing? Join my [url=https://discord.gg/q6DnQrHveS]workshop's discord [/url] and share your thoughts![spoiler]Still a wip discord server, not much to do other than getting news about my mods[/spoiler]

19,650 डाउनलोड विवरण →
Anomalous Artefacts

Anomalous Artefacts

76561198260494560 द्वारा

[h3] Europa is full of mysteries, some of which may be better left as such... [/h3] [h1] Potential epilepsy warning.[/h1] A [b]standalone[/b] sub-mod of Enhanced Armaments which is meant to increase the near non-existent threats faced within wrecks and alien ruins, with an emphasis on the unknown. Originally this mod was only used re-adding the long removed strange items from EHA but now has a life of it's own. [img]https://i.imgur.com/SwlZZwI.png[/img] [b]Scour and spelunk with caution[/b] Objects added from this mod are almost exclusively found within wrecks and alien ruins, all of which have their own strange and (almost always) hazardous effects on either people or even the environment around them. [img]https://i.imgur.com/fHaVelf.png[/img] [b] Secure, Contain, Profit [/b] The Anomalous Containment Unit is the primary tool used for housing objects that pose a significant hazard to anything around it, requiring it's own separate type of batteries to function (depending on the object, the power requirement may rapidly increase). These objects usually sell for a significant amount of money or can be deconstructed for valuable materials (or kept for more, nefarious purposes) [img]https://i.imgur.com/Rb9tD8G.png[/img] [b]Ancient Salvaging[/b] Most artefacts require a specific deconstructor, [b] the Artefact Refinery[/b] in order to break them down into useful equipment, however some artefacts may be worth keeping around for one reason or another. Suggestions are more than welcome. (yes I say artefacts not artifacts, bri'ish moment) [h1]Credits:[/h1] Miles: Lead QA tester Echo: for being themselves GSC Gameworld: some SFX & inspiration The SCP Foundation: (Heavy) Inspiration Orsoniks: Inspiration (the Scav Prototype guy) Barotraumatic Team: For getting the AE-011 actually working (and the brain moss lmao)

27,608 डाउनलोड विवरण →
原版物品优化

原版物品优化

76561198257023744 द्वारा

[u][b]优化物品:[/b][/u] [b]装载集装箱[/b]:容量提升到12格,同时具备防水(集装箱可以安心放在压载舱了) [b]箱子货架[/b]:可放置深弹 [b]连射炮装弹器[/b]:可放入电磁枪系列弹药箱 [b]大型潜水服柜[/b]:增加50KW电耗,可为存储其中的全部潜水服补充氧气 [b]研究终端[/b]:提高一倍的鉴定速度 [b]大型钢柜[/b]:容量提高到49格+6格工具箱储物格 [u][b]新物品:[/b][/u] [b]轨道炮炮弹架[/b]:可以制造、放置、拆卸和解构 [b]导航终端[/b]:添加额外的按钮,目前导航终端有最多6个可用按钮 [u][b]整合MOD:[/b][/u] [b] 更好的床铺: [/b]https://steamcommunity.com/sharedfiles/filedetails/?id=2784692016 原版床铺回复速度从每秒0.05提升到每秒0.5,医疗床回复速度提升到每秒0.75(十倍提升). 床铺治疗以下损伤: 身体损伤(钝器伤,撕裂伤,咬伤,枪伤,器官损伤,深层组织损伤) 脑震荡 / 伤口感染 失血 / 流血 恶心 / 醉酒 阿片类药物成瘾 / 戒断 [b] 垃圾桶: [/b]https://steamcommunity.com/sharedfiles/filedetails/?id=2780788996 给原版垃圾桶加了个清理按钮来清除垃圾桶里的东西。 为清理按钮添加了音效。 垃圾桶现在可以制造和放置了 垃圾桶里的物品不再被视为偷窃物(可以在前哨站捡垃圾了) 垃圾桶容量提高到6格 [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]

30,391 डाउनलोड विवरण →
Immersive Repairs - NT Cybernetics Compatibility Patch

Immersive Repairs - NT Cybernetics Compatibility Patch

76561198044041937 द्वारा

[h1]Compatibility Patch[/h1] Patches Immersive Repairs items to be compatible treatments for NT Cybernetics afflictions. [b]The following items from Immersive Repairs are affected:[/b] - Welding Torch: Repair "Bent Metal" - Welding Tool: Repair "Bent Metal" - Multitool: Repair "Loose Screws" [h1]Load Order:[/h1] - Immersive Repairs - NT Cybernetics Compatibility Patch - Immersive Repairs - NT Cybernetics - Neurotrauma

26,719 डाउनलोड विवरण →
Touhou Deep Sea Operation Team

Touhou Deep Sea Operation Team

76561199185490840 द्वारा

模组将无限期延迟更新,暂时不会有任何相关的新内容。如有问题请留言。若想交流可加交流Q群:281714712 / 612456091 The English translation is being prepared with urgency! All rights belong to their original creator (Team Shanghai Alice). This mod is not for commercial use. [h1]MOD introduaction(WIP):https://trello.com/b/ABffmZRN/touhou-deep-sea-operation-team[/h1] Maiden's praying— Equipment preparing— Operational personnel list: 1> Remilia Scarlet 2> Konpaku Youmu 3> Kirisame Marisa 4> Shameimaru Aya 5> Hakurei Reimu 6> Hieda Akyuu 7> Fujiwara Mokou 8> Patchouli Knowledge 9> Tenshi Hinanawi 10> Inubashiri Momizi 11> Komano Aunn 12> Flandre Scarlet 13> Yuuka Kazami 14> Houjuu Nue 15> Cirno 16> Clownpiece 17> Kawashiro Nitori 18> Komeiji Koishi 19> Alice Margatroid 20> Sunny Milk 21> Luna Child 22> Star Sapphire 23> Sakuya Izayoi 24> Kochiya Sanae 25> Udongein Inaba Reisen 26> Yakumo Yukari 27>Maribel Hearn 28>Usami Renko 29>Hata no Kokoro 29.5>Sakuraba Ema(Cross-content) 30>Lilywhite 31>Komeiji Satori 32>Inaba Tewi All systems ready, commencing dive— [h1] 其他联动/拓展模组 [/h1] [b] 东方装束锁定补丁 [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3323637214 [b] 东方X神经创伤兼容补丁 [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3131525213 [b] 准星弹容显示[/b](专门为本模组设计的弹容显示) https://steamcommunity.com/sharedfiles/filedetails/?id=3433215885 [b] 东方装备补强补丁[/b](强化模组内武器和防具,减少游戏难度,但敌人武器强度也随之有所提升) https://steamcommunity.com/sharedfiles/filedetails/?id=3542487373 [b] 东方同人音乐集-森罗万象Part[/b](完全兼容的音乐唱片集,不推荐在人数较多的多人服务器上使用) https://steamcommunity.com/sharedfiles/filedetails/?id=3144634249 [b] 魔法少女的魔女审判-樱羽艾玛[/b](Cross-content Mod) https://steamcommunity.com/sharedfiles/filedetails/?id=3556996584 [b] 东方潜渊行动组Lua补丁[/b](Added new items that require the Luacs pre-requisite.) https://steamcommunity.com/sharedfiles/filedetails/?id=3578631758 Note: Character outfits need to be purchased in the in-game store after diving! Character outfit synthesis is now available. Main Content: [h2]1.Character Costume:[/h2] 29 Characters,37 Costumes,Each character has its own special talent [h2]2.Station NPC Event:[/h2] Make full use of Single Player,Station NPC Event,up to 9 NPCs can join your crew(Tamatsukuri Yumemi,Izayoi Aya,Fujiwara no Mokou,Patchouli Knowledge,Hinanawi Tenshi,Inubashiri Momiji,Kazami Yuuka,Kirisame Marisa,Aya Shameimaru(must complete all UFO mission series,Retrieve the Spirit Beads and submit the proof)),reduce the original tiring and dull process of recruiting/replacing AI crews. [h2]3.Rich Jobs:[/h2] Three jobs:Magician(important),Fairy,Yokai.With no repeted Career positioning,If you're single player you can gather them through NPC event or station recruit,if you're multiplayer then you will have more choices,The total number of career talents exceeds 100+,with the combination of different characters,There are more than 300 selectable talents in total. [h2]4.Special Weapons:[/h2] It's devided into four stages with a total of 150+ weapons.Each of them has corresponding and balanced crafting cost to their weapon damage,which can fulfill the player's equipment needs of different game stages.And if the specific character is in possession of its exclusive weapon (If a non-corresponding character uses another character's exclusive weapon, the weapon's power will be reduced).If you look for more details,please refer to this wiki(Being improving):https://trello.com/b/ABffmZRN/touhou-deep-sea-operation-team [h2]5.Suitable Equipment:[/h2] There're 5 different divingsuits in this mod,take on different responsibilities in different periods.,provide enough protection for your crews.Magatama system allow players to define their own defensive style.At the same time,there're also Kappa Bag,Element Belt that have unique afflications which provide a more comfortable gaming experience and stronger bonuses, to deal with the more dangerous deep-sea environment. [h2]6.More options for naval gun ammunition:[/h2] The mod introduces 15 new turret ammo types. Select from a variety of spell cards to defeat monsters, tailored to different foes and missions. The price? Alien minerals or a hefty sum of marks. [h2]7.Three new types of naval guns:[/h2] Small spellcard launcher,5-round burst barrage, with higher single-shot damage, can utilize ammunition for railguns; High-speed Spell Card launcher, with slightly higher single-shot damage but significant spread, requires sustained firing to reduce spread, can use ammunition for burst cannons; Large Spell Card launcher, dual-fire, although each shot's firepower is somewhat reduced and it needs to cool down after every 3 shots, the damage is substantial enough to overlook other drawbacks, can use ammunition for pulse lasers or fragmentation cannons. [h2]8.33 brand new missions:[/h2] Four difficulty levels:Easy,Normal,Hard,Lunatic,33 brand new missions,Among them, there are 2 BOSS-level creatures and 11 abandoned station missions (for a complete experience, it is recommended to add more abandoned station mods), which will challenge the players' abilities.。 [h2]9.Small structure during the round:[/h2] 4 new becon stations,3 new types of shipwrecks,enrich more content for the explorations during the round. [h2]10.Continuous updating and perfecting:[/h2] This mod has undergone continuous adjustments and performance optimizations for a full year, aiming to provide players with a balanced experience while also improving performance in low-spec environments. Currently, there are no noticeable lag issues. Frequently Asked Questions: Q: When can Outfit+ be purchased? A: It becomes available on maps with a difficulty of 15% or higher. Q: Is Reiki Pressure true damage/special damage? A: No, it can be defended against using vanilla methods, but modded diving suits provide better protection. Q: How do I use Blue P Points/Touhou Precious Metal? A: The mod adds two new workbenches: the Ritual Table and the Alchemy Table. A reference manual for the Alchemy Table can be purchased from the Skin Trader or the Clown Trader. Q: How do I obtain Touhou Precious Metal? A: After the second map, they can spawn in Abyssal Mineral Islands. After the third map, they can also spawn in regular mineral caves. They have a small chance to appear in relic crates. After the third map, they can be purchased at certain stations. ——致谢我的朋友和大家 ——感谢天子的桃帽对本模组提出的宝贵建议! ——感谢儒雅的拓荒对本模组提供的宝贵建议! ——感谢Fy林鸱对本模组提供的精美贴图! ——Thank you to New Black and Ghutros for providing the English translations for this mod! ——感谢积极反馈的各位

29,629 डाउनलोड विवरण →
THG Armory - 'Vanilla' Ammo Pack

THG Armory - 'Vanilla' Ammo Pack

76561198148077514 द्वारा

[b]!!!HIGHLY RECCOMENDED, BUT NOT REQUIRED WEAPON MOD:[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2966487783!!! I've been personally largely disappointed by the weapons mods available on workshop, for their various inclusions of random overhaul elements, or attempts to entirely overhaul the balance of weapons in vanilla as a whole. I've wanted more vanilla styled and balanced weapons, but have found myself largely wanting. This is my attempt to rectify that. The THG-Armory 'Vanilla' Ammo Pack adds many new ammo items, each stylized and approximately balanced with largely existing vanilla weapon's stats in mind. The aim of these additions is to expand upon the utility of and make each existing ammo type both more prevalent, as well as increase the general prevalence of ammunition in colony markets and those which are craftable by the player crew by default. [h1]THE RUNDOWN:[/h1] [b]Target Shotgun Shell[/b] Considerably shorter than a standard buckshot shell, the Target Shell uses a lighter load and fires fewer pellets, thus doing less damage overall than a full buckshot shell. However, they can be stacked up to 24 owing to their small size, and are easier to both craft as well as find and purchase in colony markets. [b]Flechette Shotgun Shell[/b] Fires fewer pellets than a standard buckshot shell which individually deal less damage, though they have incredible penetration as well as inflict visceral bleeding wounds in a tighter spread than a normal buckshot round. The steel darts fired by this shell are great against armored targets as a result, but make the rounds a bit more expensive and rarer to find than usual. [b]Shotgun Slug Shell[/b] Fires a single, large slug as opposed to a splattering of buckshot, dealing great concentrated damage, though with a notable degree of inherent accuracy regardless of what it's fired from. Also secondarily deals a notable amount of stun, potentially buying time for a reload or quick escape against lighter targets. [b]Rifle A.P Round[/b] Deals slightly less damage than a standard rifle round with considerably less bleed, in exchange for unmatched armor penetration, barring heavy ordinance. These rounds are very expensive and uncommon to find in shops, and take a notable amount of material to craft as well, but can punch through all but the absolute thickest of shells or armor. [b]Rifle Surplus Round[/b] Steel-cased, half-jacketed, Under-loaded. Deals slightly less damage than a standard rifle round with a slight degree of inherent inaccuracy, though they are easier to find and cheaper than normal rounds as a result, as well as cheaper and easier to craft. [b]Revolver Rubber Round[/b] - Fires a single, hard rubber slug, dealing a notable amount of stun with a bit of blunt force trauma. Not quite as effective as a full rubber shotgun round, but it might buy some time for an escape or switch to more lethal ammunition. [b]Revolver +P+ Round[/b] - Considerably more powerful than a standard .38 round with improved penetration as a result, though these rounds are expensive, and slightly inaccurate due to the overpressurization of the - relatively - light bullet. [b]Revolver Snakeshot Round[/b] - Originally designed for pest control on Terra, these rounds are wildly underpowered compared to most the Flora on Europa, but can still take down fleshy targets with a bit of peppering. Fires a massive spattering of shot in a large arc, but each pellet deals a minute amount of damage, save for a notable amount of stacking bleed. [b]Revolver Softpoint Round[/b] - Slightly less powerful than standard revolver rounds and a poorer penetrator, but cheaper and easier to source as a result. [b]Handcannon "Short" Round[/b] - Slightly less powerful than a standard Handcannon round, but that's not saying a whole lot. As a result, however, it is slightly easier to source, but not all that much cheaper. [b]Handcannon +P+ Round[/b] - An absolutely monstrous loading of an already monstrous round, one of these fired through the right gun by the right person could probably drop a Veteran Mudraptor in its tracks. However, these rounds are prohibitively expensive and difficult to source as a result, as well as slightly inherently inaccurate. [b].45 +P+ Magazine[/b] - A short 15-round magazine marked with an orange band to indicate its high-pressure loading, these rounds are much more potent than your usual .45, boasting improved armor penetration and stopping power, but are quite expensive as a result, and they are only available in small magazine capacities due to their popularity in use in Autopistols (THG Armory - 'Vanilla' Weapon Pack) [b].45 Extended Magazine[/b] - An extended 31-round magazine, largely intended for use in submachine guns and other high rate-of-fire .45 caliber weaponry. They are made of a high-quality titanium alloy as opposed to cheap steel, making them notably more expensive and rarer to find on public markets, and they cannot be stacked. [b]Compact Assault Rifle Magazine[/b] - A short, 10-round 6mm magazine, created largely out of compliance for Coalition law and regulation prohibiting larger variants from - legally - existing. These can, as a result, more often be found for sale on public markets, as opposed to 20 round variants which exist only on black markets. [b]Expanded Assault Rifle Magazine[/b] A crude 30-round 6mm magazine, made from a compact magazine bound to a full-capacity magazine. Holds a lot of ammo, but is more difficult to store in bulk. [b]Surplus Assault Rifle Magazine[/b] A cheap stamped metal 6mm magazine, holding 25 rounds of phosphorus-based munitions. Less effective against armor and inherently innacurate, but cheap to produce. [b]40mm Buckshot[/b] Essentially a massive shotgun shell, firing a huge spread of low-damage pellets. Devastating in close quarters or against soft targets. [b]40mm Slug[/b] A golf-ball sized solid lead slug, great for smashing through armored targets and popping heads like watermelons, but lacks any boom-boom. [b]40mm Incendiary[/b] A 40mm grenade filled with incendiary material, a favorite among captains for removing invasive ballast flora from a safe distance.

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Animated Arms: Adaptive Combat

Animated Arms: Adaptive Combat

76561198948964943 द्वारा

This mod is a true extension of your combat and other capabilities in Barotrauma. Inspired by [b]Guns Enhanced[/b], this mod adds a lot of new, detailed weapons and armor, and implements adaptive mechanics and extensive animations for everything possible. Thanks to this, combat becomes more dynamic and realistic. You will be able to throw melee weapons, hide in lockers for survival, feel pain from gunshot wounds, and use a host of other innovations that allow for flexible adaptation to any combat situation. It is fully compatible with [b]Enhanced Armaments, Guns Enhanced, Deep Sea Warfare, and Neurotrauma.[/b] [h1]Boosty - https://boosty.to/vtol_ru[h1] [u] Note: It is recommended to install this mod together with [b]Neurotrauma[/b] and it must be placed higher in the mod load order. [/u] [hr][/hr] [img]https://steamuserimages-a.akamaihd.net/ugc/790865475063068544/34CBC07D7ED73B6282B3F7AF2E3D47BB462BF9B1/[/img] [h1]Key Features:[h1] [list] [*]🔄 Dynamic Reload Animation: Every weapon has a full reload animation, making the process more realistic. Furthermore, for most weapon types, the animation speed depends on the weapon proficiency skill. [*]⚙️ Weapon Durability System: Found weapons have varying durability: Separatists' weapons are usually heavily worn, while the Coalition's are in better condition. At low durability, weapons start to jam and misfire. Durability loss accelerates in water (except for underwater weapons), and weapons left in water slowly rust. Weapons can be repaired at a fabricator. [*]💧 Unique Water Mechanics: Non-underwater weapons lose effectiveness underwater. Choose your gear wisely for underwater missions! [*]🎯 Aim Carefully: Weapons have no default crosshair; you will need to aim by feel, relying on instinct and experience. A crosshair only appears when a laser sight or optical sight is installed. [*]🛡️ Armor System Rework: This mod reworks all standard armor and adds new vests and helmets, making them more important in combat. Various types of armor plates have been added, and different weapon calibers have different armor penetration values. Tactics and the right choice of gear are everything! [*]👤 Helmets with Mechanical Visors: Nearly every helmet is equipped with a mechanical visor that can be raised or lowered depending on the situation, providing a flexible balance between protection and visibility. With the visor raised, you can use additional equipment: gas masks, NVGs, etc. [*]💥 Ballistic Trauma Effect: Shot targets experience screen shake, blurred vision, and worsened aim, giving the attacker an advantage. Pain effects are active and require analgesia for treatment (only works with the [b]Neurotrauma[/b] mod enabled). [*]🛠️ Weapon Customization System: Customize your weapon with accessories such as sights, suppressors, flashlights, and more. [*]🔫 The mod adds a fire mode system dependent on the weapon: - Semi-Auto - for precise long-range shots. - Burst Fire - 2-3 shot bursts for recoil control at medium range. - Full Auto - for close quarters and suppressing fire. [*] 💣 Animated grenades with new mechanics and realistic shrapnel. NPCs now use grenades too — take cover and watch your step! - Short Press (E) - Pick up the grenade. It will not explode while you hold it. - Hold (E) - Pull the pin and start the timer before throwing. [/list] [h1]Additional [b]Lua[/b] Features:[h1] [list] [*] Multi-function interaction menu for the character on the [B]N[/B] key (Not reassignable) [*] Quick weapon draw from belt on [b]Q[/b] key (Can be reassigned in the game's control settings menu - the "View Inventory" button) [*] The mod also adds a prone stance mechanic: Hold CTRL and double-tap S to go prone for maximum stability, reduced recoil, and spread. Hold CTRL and press W to stand up. (Not reassignable) [/list] [h1]Quick Guide to Installing Client Lua:[/h1] [img]https://i.postimg.cc/YqXJQhp4/ezgif-3a237aff2298fe72.gif[/img] [h1]Other:[/h1] [h1][*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3559847023]Compatibility Patch for Dynamic Europa[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3562449345]Stable Version for Campaign, etc.[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3579519269]Mod for additional music.[/url] [h1]Credits:[/h1] [*][url=https://steamcommunity.com/id/big_m_]Original Author: Enhanced Immersion[/url]

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AnimEuropa

AnimEuropa

76561198047190296 द्वारा

[b]MAKE EUROPA FULL OF ANIME CHARACTERS[/b] I made a mod re-texturing all humans to anime style with using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2645894824]Better Humans[/url] by LurKer. Also thanks to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2648774153]EuropaWaifu+BetterHuman and ANIME SOUND![/url] by Sharaj; I studied lots of things from the mod. I put some homages for games and characters I beloved: Girls frontline, Arknights, Library of luina, Metal gear solid, JoJo, Mabinogi, Corto Maltese, Persona, etc... [b]한국어 설명 Korean Description[/b] 친구한테 "엌ㅋㅋ 이래도 안 해?" 하려고 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2645894824]Better Humans[/url]를 기반으로 남성&여성 얼굴과 바로트라우마에 존재하는 거의 모든 옷 40쌍 80벌을 새로 그린 아니메유로파 모드입니다. (하지만 이래도 안 하더라고요) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2648774153]EuropaWaifu+BetterHuman and ANIME SOUND![/url]에서도 여러가지를 배웠습니다. 따라서 이 모드 제작자분을 존경하는 의미로, 아니메유로파의 목소리 파일을 이 모드의 목소리 파일로 덮어쓸 수 있는 애드온[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2724630063](링크)[/url]이 있습니다. [b]Why I made this mod[/b] Basically I really love vanilla art style and also love non-anime contents (I actually love sequential arts from all kind of countries, especially Belgium one and Korean one. 'Weeb' contents is just a part of it), but my friends felt awkward at realistic character doing ragdoll: Yes, it's the uncanny valley for them. They said if there's more simplified characters they can play this. I thought that their entry barrier can be solved as long as this game gives effective modding tool. And also there's no reason to block these kind of people to play this great game. For their accessibility - and my pure desire - I remade the full human sprites, focused on less harm on vanilla game experience; with less direct parody, less quality difference between male and female, designs partially based on original clothes, etc. Just because this seems like anime style I named this AnimEuropa. I already knew how English-speaking 'Gamers' badly hate anime contents (and I, as creator, can understand why they hate them), so I wanted another name which not contains 'anime' but I don't really have no better idea to introduce it without the word... and it's too late. [b]This mod contains:[/b] [list] [*]New human body and faces for both male and female - with long hairs [*]Wholly re-drawn 80 (male 40 & female 40) clothes - partially based on vanilla design [*]Some headgears and helmets [*]Addendum - another changeable body sprites and clothes in mod folder [/list] [hr][/hr] [b]Addons based on this mod[/b] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2723476977]+EWBHvoice[/url] (add anime sound from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2648774153]EWBH[/url]) [*] *Expired* [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2729347637]+HeadAdjust+EWBHS[/url] (adjust head 110% bigger) [/list] [hr][/hr] [b]Load order[/b] [code] [noparse][v][/noparse] (Other human character data you want to override AS AnimEruopa) [noparse][v][/noparse] (Other items you want to override FROM AnimEuropa) [noparse][v][/noparse] AnimEuropa [noparse][v][/noparse] (Other items you want to override AS AnimEuropa) [noparse][v][/noparse] (Other human character data you want to override FROM AnimEruopa) [/code] [hr][/hr] [b]Futrue plans[/b] [list] [*]Addons for clothes, headgears, etc [*]Additional things when the game updates - especially crouch animation from unstable [*]And maybe, compatibility with popular mods [/list] I've slept 2 hours each day for 2 weeks to draw this bunch of sprites. So it hurts when I hear 'you must stop' or such. If you hate anime-themed things, just ignore this and be polite. [b]Please, don't be rude in comments[/b]

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