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- Necesse
Necesse के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के Necesse प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Desire Paths [EN, PL]
76561198806903819 द्वारा
Desire Paths Make your Necesse world feel more alive and organically shaped by its inhabitants! This mod introduces an advanced, multi-stage natural wear-and-tear mechanic to the game. As players, settlers, and mobs walk around, they will naturally trample the terrain, gradually transforming pristine nature into organic dirt, and eventually, permanent gravel roads. Update 1.1 - The Deep Paths Update! What's new in this massive update? - Multi-Stage Paths: Terrain now degrades in much deeper, realistic stages (e.g., Overgrown ➔ Grass ➔ Trampled Grass ➔ Dirt ➔ Gravel). - Brand New Tiles: Added 9 new custom tiles including Trampled Grass (for all biomes), Trampled Snow, Trampled Sand, Snowy/Desert Dirt, and Snowy/Desert Gravel! - Buildable Paths: All trampled tiles are now registered as items! You can gather them and manually build your own rustic paths or gardens. - Permanent Gravel Toggle: Added a new setting to `DesirePathsSettings.cfg` that allows you to disable the final "Gravel" stage if you want all your paths to eventually overgrow and heal. - AFK Fix: Fixed an issue where standing completely still would continue to trample the ground beneath you. Pro Tip for Builders: This mod is a fantastic tool for planning your settlement layout! Let your villagers walk around, observe where they naturally travel, and use those organic desire paths as a perfect blueprint for placing permanent stone or brick roads. Features - Deep, Multi-Stage Paths: Terrain degrades in realistic stages depending on foot traffic! (e.g., Overgrown Grass ➔ Grass ➔ Trampled Grass ➔ Dirt ➔ Gravel). This complete ecosystem works across Forest, Swamp, Plains, Snow, and Desert biomes! - Permanent Gravel Roads: If a path gets heavily used, it eventually turns into hard, permanent gravel (or snowy/desert gravel) that nature can no longer reclaim. - Nature Heals: Worn paths aren't entirely permanent (until they hit the gravel stage). If left undisturbed, trampled tiles and dirt will slowly regenerate and overgrow over time. - Weight System: Not everyone tramples equally! Bosses and players riding heavy mounts will destroy terrain much faster than a small farm animal or a regular NPC. - Buildable Tiles: All new trampled tiles are fully integrated into the game. You can gather them, hold them in your inventory, and manually build with them to design perfect rustic gardens or muddy trails. - Safe Vegetation Clearing: The trampling mechanic precisely crushes wild grass, swampgrass, and snowpiles, but it is surgically coded to ignore your farm crops, saplings, and decorative bushes. Configuration Upon first launching the game with the mod, a settings file is automatically created inside `%APPDATA%\Necesse\cfg\mods`. You can fully customize your experience: - Specific trample chances for Players, NPCs, Mounts, Bosses, and Animals. - Speed of nature's regrowth. - Toggle on/off the permanent Gravel paths (disable it if you want all paths to eventually heal!). Compatibility This mod is safe to add to existing worlds. Fully compatible with multiplayer servers. How to Safely Uninstall Because this mod adds brand new custom tiles to the game, removing it without cleaning up first will cause the game engine to replace all your trampled paths with water! To prevent this, please follow these simple steps before unsubscribing: - Load your world with the mod still enabled. - Stand near your settlement or wherever you have the most paths. - Type /removedesirepaths 250 (or any radius you need) in the chat. - The mod will instantly convert all custom paths around you back to safe, vanilla blocks. It will also pause the mod for the rest of your session so no new paths can form while you walk away. - Save and quit to the main menu. You can now safely disable or uninstall the mod! Check out my other mods! Night Owl Trait Desire Paths Starred Mobs Cheers!
Chaos Machine
76561198055636564 द्वारा
Description Features upgradable sets with new set bonuses. Armor sets can be upgraded at the new craftable table, Chaos Machine, with jewels. Sets can be upgraded until a maximum of +5 to level. There is an extended set bonus at level 2 and 5. NOTE: drop rates, drop locations and set values are a subject to change in the future versions, due to better balancing from feedback! Feel free to drop us a line! :) Chaos Machine table - how to craft In order to be able to upgrade your set(s), it is required that the Chaos Machine is crafted first. You can find the recipe at the Anvil, which requires 10 of each Jewel of Chaos, Jewel of Bless and Jewel of Soul. Jewel types and where to find them There are 3 Jewels which are used as crafting materials: - Jewel of Chaos - Jewel of Bless - Jewel of Soul They can be drop randomly from defeating monsters in the world in stacks of 1-2 with a chance of: - Jewel of Chaos - 5% chance - Jewel of Bless - 4% chance - Jewel of Soul - 3% chance Bosses have a 50% drop chance of these jewels in stacks of 5-10. Talisman of Luck, Pendant of Recovery - what they do and where to find them The Chaos Machine mod features 2 new items which can be used in upgrading the sets. The use of Talisman of Luck is to provide +10% success rate at the Chaos Machine when upgrading sets. Pendant of Recovery is a crafting material which can be used at the Chaos Machine to receive the item back if the upgrading fails, with a -1 to its current level. They drop from ALL bosses with the following chances: - Talisman of Luck - 5% chance - Pendant of Recovery - 20% chance These items are completely optional in the Chaos Machine when upgrading the item, but offer a better chance and commodity. Item upgrading The feature of the Chaos Machine is that it can make your item more powerful, but at a cost. Depending on the level of the item, the chances to upgrade it are the following: - Level 0 (standard) to Level 1 - 90% chance. Costs 1 of each Jewel of Chaos, Bless, Soul - Level 1 to Level 2 - 75% chance. Costs 2 of each Jewel of Chaos, Bless, Soul - Level 2 to Level 3 - 60% chance. Costs 3 of each Jewel of Chaos, Bless, Soul - Level 3 to Level 4 - 50% chance. Costs 4 of each Jewel of Chaos, Bless, Soul - Level 4 to Level 5 - 40% chance. Costs 5 of each Jewel of Chaos, Bless, Soul This chance can be increased by using a Talisman of Luck (see above). Sets and their upgrade bonuses Items have a scalable buff for each level, whereas sets give a bonus once the minimum level is 2 and 5. At level 5, the bonus is substantial. You can find a document with all items and set bonuses HERE This will be made nicer in the future. Changelog Version 1.3 ----------- - Fixed bugs with Shadow boots - Changed droprates and chaos machine success rate
Connect my walls
76561198176544011 द्वारा
Connect visually walls of different type. Known issues: - Top sides of multi-row walls mix weirdly. Need to figure it out. - Performance drop. Should be fixed now, but if you notice problems: feel free to point it out in the comments, as I might not be fully aware. Big thanks to @snoobinoob at Necesse's mod-development discord - big part of the code is their's
More Ammo Mod
76561198334291362 द्वारा
Adds more arrows and bullets. Content: 13 Arrows 5 Bullets
Disenchanting-Patch
76561198107149921 द्वारा
Disenchanter's trash dump feature is not needed. Equipment no longer disappears after extracting enchantments. .jar on GitHub
[v1.0.3] Craftable-Traps
76561198107149921 द्वारा
I need more Trap, Kill them all raiders. This mod adds recipes for creating 4 types of traps (Arrow/Flame/Void/Saw). .jar on GitHub
Terraria Music Replace
76561198321415408 द्वारा
Replaces Necesse's soundtrack with equivalent or similar music tracks from Terraria. Not all biome tracks have been swapped yet - this mod will be progressively updated with more replacements. Current Track Replacements: Forest: Necesse: Forest Path -> Terraria: Day Necesse: Awakening Twilight -> Terraria: Night Necesse: Depths of the Forest -> Terraria: Underground Snow Biome: Necesse: Aurora Tundra -> Terraria: Ice Necesse: Polar Night -> Terraria: Ice (shared track) Necesse: Glacier's Embrace -> Terraria: Underground Ice Plains: Necesse: Meadow Meandering -> Terraria: Alt Day Necesse: Fields of Serenity -> Terraria: Alt Night Necesse: Runecarved Walls -> Terraria: Mushrooms Swamp: Necesse: Waterside Serenade -> Terraria: Jungle Necesse: Murky Mire -> Terraria: Jungle Caves Necesse: Gator's Lullaby -> Terraria: Jungle Night Desert: Necesse: Oasis Serenade -> Terraria: Desert Necesse: Dusty Hollows -> Terraria: Desert Caves Necesse: Night in the Dunes -> Terraria: Sandstorm Other: Necesse: Void's Embrace -> Terraria: Dungeon Necesse: The First Trial -> Terraria: Boss 1 -- Polar Night shares Terraria Ice track due to not having a good alternative More biome tracks coming in future updates Compatible with existing save files -- 1.1: Fixed Jungle Night crash
Broadcast and Discord Mod
76561198040279001 द्वारा
📢 Broadcast Mod – Advanced Auto-Message & Admin Control System A lightweight and powerful broadcast system that sends automated server messages and gives admins full control through chat commands. ✨ Features • Fully automatic broadcast system • Reads broadcast messages from broadcast_config.txt • Welcome messages are loaded from a separate broadcast_welcomemsg.txt file • Supports unlimited messages • Rotates or picks random messages • Per-player mute (/broadcast off) ✅ Mute is SAVED permanently (survives restarts) ✅ /broadcast off also disables welcome messages ✅ Optional Server → Discord chat bridge (via webhook) 🔧 Admin Commands Reload / Config Control /broadcast reloadcfg Reloads both broadcast_config.txt and broadcastwelcomemsg.txt instantly — no server restart needed. /broadcast interval <seconds> Sets a new broadcast interval at runtime. 📝 Message Management /broadcast addmsg <text> Adds a new broadcast message to broadcast_config.txt. /broadcast addwelcome <text> Adds a new welcome message to broadcastwelcomemsg.txt. /broadcast delmsg <index> Deletes a broadcast message by index. /broadcast delwelcome <index> Deletes a welcome message by index. /broadcast list Lists broadcast messages. /broadcast listwelcome Lists welcome messages. 🔀 Random / Order Mode /broadcast random on /broadcast random off 👤 Player Commands /broadcast off Disables all broadcast messages and welcome messages for that player. ✅ Saved permanently. /broadcast on Re-enables broadcast and welcome messages. /broadcast status Shows current interval & mute status. 🧠 How It Works 📄 Broadcast Messages Loaded from: broadcast_config.txt Example: interval=300 random=false msg=Remember to join our Discord! 📄 Welcome Messages Loaded from: broadcastwelcomemsg.txt Example: Welcome to Eternal World RPG! Enjoy your adventure. Type /help to get started. • Welcome messages are sent when a player joins • Fully configurable via text file • Reloadable live with /broadcast reloadcfg • No hardcoded messages 🔗 Discord Integration (Server → Discord) 📄 Discord Webhook Config To enable Discord chat forwarding, create or edit: discord_webhook.txt (in the server root folder) Example: # Discord Chat Bridge Config # Leave WEBHOOK_URL empty to disable Discord integration WEBHOOK_URL=https://discord.com/api/webhooks/1234567890/abcdefg PREFIX= How it works: • Every normal chat message is forwarded to Discord • Commands are ignored (/tp, /broadcast, etc.) If WEBHOOK_URL is empty: • Discord integration is disabled • Server runs normally (no errors, no lag) 🌍 Used On Join the community: https://discord.gg/Kpw6PNPwfb Join the adventure! 🌟
Let There Be Ducks
76561198106160853 द्वारा
Replaces most spiders with a bad rendition of a silly duck that I made, enjoy the ducks.... - Spider Queen Boss is just a floating duck. - Spider Hatchlings and passive spiders are just small ducks. - Ducks still explode into spider bits on death. (I will remove them if requested) - Spider Armor is still Spider Armor. (I will attempt to make duck armor instead if requested, I guarantee it will look as bad as the duck itself) - If I left anything out leave a comment and I will fix it Beware the empress... I don't know what I have done...
HUD Move
76561198063708837 द्वारा
Moves HUD elements (health, hunger, mana) to the top left corner
Settlement Multiplayer - Anti-Grief
76561198050477007 द्वारा
Fixed for v1.1.1 Aims to make settlement safer and more enjoyable with multiple players. Visitors to your settlement can't open chests and break things unless you accept them in your team. Simple version from the Vierdant's mod (without PvP features, only anti-grief). -- (Experimental) Visitors can't open doors in your settlement, can't rope your animals, can't ladder up from caves, etc. Added 4 options (cfg file) to customize the experience. allowUsePortals, allowOpenDoors, allowUseLadderDown and allowUseLadderUp. -- Update 2026-04-04: Attempt to fix the automatic generation of the cfg file on the dedicated Linux server. Update 2025-10-31: Added 2 options (disabled by default in the cfg file) to customize the experience: - allowAdminInteract: Allows server admins to interact with objects in other player settlements. - blockBuildOnSpawnTiles: Prevents players (non-admins) from building near the spawn zone (value in distance from spawn). No more spawn blocking.
Chinese Traditional Translation for Some Mods
76561198308173928 द्वारा
Some mod Traditional Chinese translations I have zero background in Java or translation, so I directly used the code from RPGmod汉化 The translations are mainly done with GPT, supplemented by Google Translate, and then polished based on my own understanding. Some parts were lazily translated, please forgive me. The Steam Workshop for this game doesn’t seem to update automatically. If there’s an update, please resubscribe or verify your game files. You can check out the mods I’ve translated in my favorites:翻譯的模組 The main game’s translation has already passed the official review. The current version uses the translations I provided. If you find any errors, you can report them here or on the official Discord. Changelog: 10/28 更新遊戲版本號到1.0.2 把模組物品名稱後面的來源模組去掉 需要顯示來自哪個模組的話的可以使用這個模組 Extra Tooltips 不過這個模組不讀文本所以無法翻譯 10/29 修復翻譯錯誤 更新我目前要上傳到遊戲本體的翻譯 其中包含潤色及修改 如偽石怪->偽裝礦精 如果有翻譯意見如不喜歡我修改某個名詞 或有更好的名詞 請跟我說 我會慢慢改動謝謝各位 10/30 新增4個模組的翻譯 有些模組文本有些有缺失我翻譯不了 我已經努力修了兩個模組的文本缺失 剩下jabe的問題最多然後這個模組有些物品我都看不懂他是幹嘛的所以描述跟實際效果會有差異 感覺像是沒更新完 所以有錯誤多見諒 11/01 更新了遊戲本體的翻譯 修正了許多翻譯錯誤 使描述內容更貼近實際效果 除了npc對話及死亡文本我懶得改 其他基本上都差不多了 新增13個模組的翻譯 基本上都是小模組 然後寵物類的我直接用ai翻 只進行部分潤色及修正 11/02 翻譯修正 新增3個模組翻譯 更新Summoner Expansion翻譯文本至5.3版本 11/04 增加了個小模組 自動垃圾筒 的翻譯 期待已久的模組 ! 11/10 增加個小模組 修正一些翻譯 以後更新內容基本上都會寫在在更新註記裡
LimitlessTrinkets
76561197993022924 द्वारा
Removes the duplicate trinket restriction allowing multiple of the same trinket to be used stacking buffs. Yes some trinkets still don't work with each other mainly for progression purposes? there is a LimitlessTrinkets.cfg which you can set limits for incase stuff gets too broken. (the picture is showing a lot of trinket slots is not the mod... i am using another mod to show you more possibilities.)
Anex Trinket Light
76561198031070723 द्वारा
Anex Trinket Light Shining trinkets in Necesse give off a small ring of light. This mod makes that ring noticeably bigger and brighter, so the Shine Belt and the Explorer Satchel actually help you see while you explore caves or move around at night. By default the light reaches a little further than vanilla (165 compared to the usual 135), and you can set it to whatever you like. Adjusting the light - With Mod Settings Lib (optional): you get an in-game slider in the mod's settings. Move it and it applies right away, no restart needed. - Without it: the mod still works on its own. Edit one value in AppData\Roaming\Necesse\cfg/mods/anex.trinketlight.cfg and relaunch. Anything from 50 to 250 looks good. Past 250 the light can start to flicker, so treat that as the practical ceiling. Good to know - Works on both the Shine Belt and the Explorer Satchel (they share the same light buff). - Client-side only, so it is safe on multiplayer servers without everyone needing it. - Mod Settings Lib is optional. It only adds the in-game settings screen; the mod runs fine without it.
Starred Mobs [EN, PL]
76561198806903819 द्वारा
Starred Mobs UPDATE 1.2: The Summon & Precision Update! - Summons & Mounts Fix: Fixed an unintended bug where mounts, pets, player summons, and bees were spawning with stars. The mod now has a strict fail-safe: only mobs that actually drop loot can be starred! - Extreme Rarity Support: Updated the config descriptions to clarify that you can use high-precision decimals for spawn chances. Want a super rare 1-in-10,000 boss variant? Just set the chance to 0.0001! UPDATE 1.1: The Ultimate Configuration Update! The settings file has been completely overhauled! You now have total control over every aspect of the mod: - Separate Categories: Customize spawn rates and loot multipliers independently for Normal Mobs, Bosses (disabled by default), and Farm Animals. - Deep Stat Customization: Modify Health, Damage, Speed, Health Regen, Attack Speed, Crit Chance, Armor Penetration, and Flat Armor for each star tier separately. - Master Toggles: Turn specific tiers, mob categories, or particle effects on/off with a single switch. Breathe new life, challenge, and rewards into your Necesse world! Starred Mobs introduces powerful enemy and farm animal variants featuring 1 to 3 stars, star breeding mechanics, and boosted loot tables. Core Features - Star Tiers & Combat Buffs: Mobs can spawn with 1, 2, or 3 stars, dynamically scaling their combat power and rewarding your victories. - Graphical Particles: Starred mobs emit dynamic, fading graphical star particles matching their tier's distinct color (fully configurable). - Loot Multipliers & Extra Rolls: Defeating starred mobs multiplies drop quantities, with decimal remainders rolling a fair chance for extra bonus items. - Breeding & Inheritance System: Farm animals pass down their traits to offspring; children inherit the lowest star tier of both parents (e.g., 1-star + 2-star = 1-star). - Smart Spawning Filters: Humans/settlers and summons are safely excluded. Bosses and normal critters can be tweaked in the settings. Configuration & Customization Upon first launching the game with the mod, a configuration file is automatically created inside `%APPDATA%\Necesse\cfg\mods`. For EACH star tier, you can independently configure: - Max Health - Overall Damage - Movement Speed - Health Regeneration - Attack Speed - Critical Hit Chance - Armor Penetration - Flat Armor - Light Emission (Toggle) You also have full control over Spawn Chances and Loot Multipliers for Normal Mobs, Bosses, and Farm Animals separately, as well as Particle frequencies and Master Toggles. Default Settings & Stat Breakdown Out of the box, the mod is balanced with the following default stats: - (Default Normal Spawn Chance: 8%): - +25% Max Health & +25% All Damage - Emits Light & Yellow Star Particles - Name Tag & 1.5x Loot Multiplier - (Default Normal Spawn Chance: 3%): - +50% Max Health & +50% All Damage - Emits Light & Orange Star Particles - Name Tag & 2.0x Loot Multiplier - (Default Normal Spawn Chance: 1%): - +100% Max Health & +100% All Damage - Emits Light & Red Star Particles - Name Tag & 2.5x Loot Multiplier Compatibility This mod is safe to add to existing worlds. Fully compatible with multiplayer servers. Check out my other mods! Night Owl Trait Desire Paths Starred Mobs Cheers!
Settler Bubbles
76561198133794065 द्वारा
Settler Bubbles Make your settlement feel alive. Settler Bubbles adds readable, context-aware speech and thought bubbles above settlers and visiting humans. Settlers can hold connected conversations with replies, reactions and conclusions. Their dialogue responds to their work, needs, surroundings, recent events and the people or animals around them. Features - Large library of context-aware dialogue - English plus 10 additional languages - Multi-turn conversations with matching replies and conclusions - Session-based social memory - Consistent personal opinions about villagers, animals and food - Conversations about villagers, animals and favourite meals - Thought bubbles for needs and moods - Reactions to attacks, injuries, food shortages, rain, strikes and victories - Dedicated dialogue for mining, building, cooking, caring, hauling and guarding - Dialogue for hunger, recreation, visitors and nighttime - Distinct, high-priority combat shouts - Personality-aware dialogue - Settlement-wide repetition protection - Adjustable 14–22 px font sizes - Game Default, Pixel and Smooth font styles - Automatic font sizing based on screen resolution - Smart bubble density that prioritizes important and nearby bubbles - Configurable maximum number of visible bubbles - Adjustable frequency, visibility distance and duration - Individual settings for dialogue categories - Manual bubble-language selection - Singleplayer and multiplayer support - Enabled automatically when the game starts - Public Java API for add-on mods and compatibility integrations Living conversations Settlers remember recent conversations during the current play session. They are less likely to repeat the same topic, immediately talk to the same person again or contradict an opinion they expressed earlier. Repetition protection also works across the loaded settlement, helping conversations feel more natural in busy colonies. Social memories and opinions are temporary and reset when the session ends. Nothing is added to your world save. Settings and commands Settler Bubbles starts enabled automatically. Open the settings menu with: /bubbles settings You can assign an optional shortcut under Necesse's Controls settings. The shortcut is unbound by default to prevent conflicts with other mods. The settings menu includes: - Font size and font style - Automatic resolution-based font sizing - Bubble language - Frequency - Visibility distance - Bubble duration - Maximum visible bubbles - Individual dialogue categories Available session commands: /bubbles /bubbles on /bubbles off These three commands only affect the current play session. Troubleshooting and testing commands: /bubbles debug /bubbles smoke /bubbles debug displays the active version, settings, language, memory status and possible chatter-mod conflicts. /bubbles smoke starts a 14-step visual test sequence that lets you quickly inspect the different bubble styles and priorities. Enter the command again to stop the test. Languages By default, bubbles follow the language selected in Necesse. You can also choose a different bubble language manually in the mod settings. - English - Brazilian Portuguese - German - Spanish - French - Dutch - Polish - Russian - Simplified Chinese - Japanese - Korean Unsupported game languages automatically fall back to English. Translation corrections and suggestions are always welcome. Multiplayer Settler Bubbles supports hosted multiplayer games and dedicated servers. All players and the server should use the same version of the mod. Dialogue is selected by the server and synchronized between connected players. Visual settings and the selected bubble language are configured separately by each player. Compatibility Settler Bubbles does not store additional information inside your world save. It can safely be added to an existing world. Disabling or removing the mod will not damage the world. Settings from earlier versions are migrated automatically. Other mods can add their own dialogue through the included versioned Java API. The public API remains compatible with API version 1. Requirements - Settler Bubbles version: 1.2.0 - Necesse version: 1.3.2 Support and feedback Please report bugs, translation corrections and feature requests through GitHub: https://github.com/drapomods/settler-bubbles When reporting a problem, please include: - Settler Bubbles version shown in the Necesse Mods menu - Necesse version - Selected bubble language - Singleplayer, hosted multiplayer or dedicated server - Steps needed to reproduce the problem - Other installed mods - Screenshots of affected bubbles when relevant - The relevant part of your latest log Dialogue suggestions and feedback are very welcome. If you enjoy Settler Bubbles, consider rating or favoriting it so other Necesse players can find it. Credits Created and maintained by DrapoMods. Settler Bubbles is an unofficial fan-made mod inspired by social interaction bubble systems found in colony simulation games. It is not affiliated with or endorsed by Fair Games or Ludeon Studios.
Mint
76561198114797788 द्वारा
Adds a mint to the game. The mint needs wood as fuel and takes gold to produce coins. 1 gold bar yields 10 coins. The yield can be overwritten in the config file.
NPC Settlement Takeover
76561199431602965 द्वारा
Ever wanted to build your settlement inside of a NPC Village, or just expand your own into one? Adds new Claim Banner flag in your quick craft to bypass NPC Village settlement restrictions. - All Village NPC's are recruit-able. - Village NPC's will not get angry upon breaking village structures. - All NPC structures, chests, and farms can be used as workable zones. - Claim Banner works just the same as normal Settlement Flag Working on Village Charter to auto-recruit all NPC's
ControlSettlersHapiness [NOT WORKING ON RUST & ROMANCE]
76561198010421601 द्वारा
The mod should work with Necesse 1.1. If you find any issues, please report them to me! :3 This mods gives you more control over the happiness of your settlers by choosing what can affect them. What you can do with this mod... You can enable or disable the following happiness modifiers and change their happiness value : - Food Quality - Diet Variety - Room Size - Population Thought (Settlement Size) - Room Quality - Missing Light in Room* - Room is outside/missing floor* - Room Sharing (option to disable it, allow 2 settlers sharing a room only, and allow any number of settlers to share a room) - Bed Outside - No Bed You can also enable or disable those settler behaviors : - Settler Hunger** - Settler Going on Strike (not yet, coming soon) - Settler Leaving due to Unhappiness (not yet, coming soon) The default value is listed above the input field so you can always put it back if you want! This mod is almost complete and some features are gonna be added in the near future! :3 **Might not work correctly, still working on this! *Apparently I forgot to add the ability to disable those two options but I'll come soon:tm: FOUND A BUG? HAVE A SUGGESTION? Please let me know in the comments or on Discord. I'll fix it ASAP. -------------------------- Other mods I'm planning to work on... - An overhaul of the crafting stations UI and behavior - A mod to give more health to the chests so you don't break them by accident - A mod to make the filters more powerful (ex: ability to search by stats) - Maybe one day... Rimworld x Necesse mod? You can find me in the official Necesse Discord with the same name as on Steam. The source is available on Codeberg *The image presentation of the mod was generated by Google Gemini. But don't worry, the mod was made by an human!
[RUST & ROMANCE] Remove Health Potion Cooldown
76561198010421601 द्वारा
Suppress the cooldown before being able to take another health potion
NecQol
76561198975176038 द्वारा
QOL for necesse ConfigFilePath: %AppData%\Necesse\cfg\mods\NecQol\config.cfg Configurations: ShopStockMultiplier: Shop MaxStock multiplier. ShopRestockMultiplier: Shop RestockPerDay multiplier. ShopWealth: Shop held coins. ShopWealthChangePerDay: Shop held coins change per day. RestoreSwampDwellerStaffLogic: Restore SwampDwellerStaff Logic in Alpha Test. ================================================= 配置文件路径: %AppData%\Necesse\cfg\mods\NecQol\config.cfg 配置选项: ShopStockMultiplier: 商店最大出售堆叠倍数 ShopRestockMultiplier: 商店每日补货倍数 ShopWealth: 商店所持金. ShopWealthChangePerDay: 商店所持金每日变化值. RestoreSwampDwellerStaffLogic: 恢复测试版沼居者权杖的逻辑.
Settler Cosmetics
76561198069560077 द्वारा
About this mod This mod adds cosmetic armor sets for most of the settler NPC's clothing sets to the stylist NPC. The stylist will only sell the sets of NPCs that are in the same settlement. The price is based on the farmer appearal, sold by the farmer occasionally. I will not add entirely new cosmetics - Art is not really one of my strengths. All of the sets have already been in the game assets, I just made them obtainable and created item icons based on the existing sprites. Purchasable settler sets - Raincoat Set (Angler) - Animal Keeper - Smithing Apron + Shoes (Blacksmith) - Gunsmith Apron + Hardhat (Gunsmith) - Elder - Safari Set (Explorer) - Hunter - Mage - Blazer, Tophat and Dressshoes (Pawnbroker) - Stylist - Labcoat Set (Alchemist) - Miner As well as several already otherwise available cosmetics (see post in Discussions) Currently unavailable sets To my knowledge, all cosmetic sets should be available (at least those that have been added up to 0.21.29). Let me know if I missed something Credits - Me - Coding this mod, creating the inventory icons for the items - Fair - Creating Necesse and the assets I based this mod upon; Helping me troubleshoot method patching Need help? Something is broken? Leave a comment with a description of the Issue here and I'll try to do my best to resolve it. You can also find me on the official Necesse Discord server. Just ping me there or send me a DM
Acorns Summon Trinket
76561198047515848 द्वारा
An early game summon trinket mod for Acorn, created by Kamikaze. The trinket adds 5 summon slots and is crafted at a workbench with 3 batwings and 1 firemone flower.
Quest Board
76561198411876096 द्वारा
Quest Board Bring daily contracts, settlement reputation, and cosmetic rewards to your Necesse settlements! Overview Quest Board introduces a dynamic questing system to Necesse settlements. Craft and place a Quest Board in your town to receive daily contracts posted directly by your settlers. Complete supply deliveries, crafting commissions, and monster bounties to earn coins, items, Quest Tokens, and elevate your settlement's reputation! Key Features - 3 Unique Contract Types: - Supply Requests: Deliver raw resources, crops, fish, and foraging items to stock settlement reserves. - Crafting Commissions: Forge tools, weapons, armor, meals, and potions to assist local artisans. - Daily Bounties: Hunt down dangerous mobs lurking around nearby biomes and caverns. - Dynamic Daily Refresh & Urgent Contracts: - Contracts automatically refresh every morning at 08:00 in-game time. - Watch out for Urgent Notices and time-sensitive contracts that yield bonus reputation and extra tokens, but carry penalties if left to expire! - Settlement Reputation & Perks System: - Earn Reputation XP with every completed contract to rank up your settlement across 10 Tiers. - Earn happiness boosts for your settlers, additional daily notice slots, shop discounts, and bonus token multipliers as your reputation grows. - Quest Tokens & Cosmetic Shop: - Earn Quest Tokens alongside coins and item rewards for completing notices. - Open an integrated Cosmetic Shop directly within the Quest Board UI! - Unlock over 30+ vanilla costume sets and hats as your reputation grows. - Story Progression Scaling: - Quest targets and item rewards dynamically scale with your world's defeated story bosses, from basic starter materials all the way up to endgame content! Reputation Level Perks - Level 1: 3 Quest Slots. - Level 3: 5 Quest Slots and +5 Settler Happiness. - Level 5: 10% Discount at Settlement Shops & Quest Shop, plus +15 Settler Happiness. - Level 10: 7 Quest Slots, 1.5x Token Reward Multiplier, +25 Settler Happiness, and unlocks more Cosmetic Sets. Placement & Requirements - Game Version: Necesse 1.3.2+ - Placement Area: Can only be placed inside an established Settlement area. - Population Requirement: Requires a settlement with at least 5 settlers to place. - Crafting Station: Workstation - Crafting Recipe: 20 Any Log, 15 Stone Compatibility - Multiplayer Support: Fully compatible with multiplayer sessions.
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