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Project Zomboid Mods & Plugins

51,000+ मॉड्स उपलब्ध स्रोत: Steam Workshop
Mazda MX-5 Miata

Mazda MX-5 Miata

76561198035338496 द्वारा

This mod is also a part of my car pack here where it has also received some updates. This version will stay up, but I would recommend switching over to the pack as it has many fixes and tweaks and will be more frequently maintained. You can even safely switch to it on an existing save! This mod adds a Mazda Miata as a standalone vehicle. It comes with either the soft top or a hard top, with the soft top available in tan and dark grey. Now also supports Paint Your Ride! In addition, there are a few special rare variants of the Miata that can be found - Rally A modified Miata for rally racing, slightly faster and better offroad - Offroad Heavy-duty Miata for more extreme offroading. Wider track, lifted ride height, even better offroad - Wink Headlights One headlight left down, giving the appearance of a winking face. FAQ Q: Multiplayer compatible? A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise. Q: What are the vehicle ID's? A: - fhqMX5NA - Soft top Miata (NA) - fhqMX5NAHardtop - Hardtop Miata (NA) - fhqMX5NAWink - Winking soft top Miata - fhqMX5NARally - Rally modified Miata - fhqMX5NAOffroad - Offroad modified Miata Q: Can you make (x)? A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them. Also check out my other cars here: Workshop ID: 2749103052 Mod ID: MazdaMiatafhq Mod ID: MiataNoWinkSpawn

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Autotsar Bus B42

Autotsar Bus B42

76561198329871201 द्वारा

Details - See B41 mod here for expected content. - I expect bad surprises. (backup your save) Bugs - Report NEW bugs in the description. - Give details on the bug context and error log or do not post. - If you have questions, ask on Official PZ Discord: mod_support channel. Credits to the Authors - iBrRus - Aragon - Troy Mc'Clure Workshop ID: 3402812859 Mod ID: ATA_Bus

191,757 डाउनलोड विवरण →
Hide Menu Debug + Remove Build Information

Hide Menu Debug + Remove Build Information

76561199036525660 द्वारा

Hide Debug Menu This mod cleans up the right-click context menu in-game, removing unnecessary or obsolete options, as well as the game's build or version information (compatible with the unstable Build 42). Features • Enable/Disable Debug Options: Use the F10 key to enable or disable the debug context menu entries as desired. Default: Debug options are hidden at game startup. Pressing F10 toggles between DEBUG Off and DEBUG On, with on-screen confirmation. • Automatically Hide Debug Options: When debug mode is not enabled, debug entries are hidden by default. • Remove camping options: This was removed in a game update. The mod's functionality was removed. • Remove build information: Hides the section that displays the game's version or build number, ideal for a cleaner and more consistent experience. Why use this mod? – Improves immersion by removing development or debugging remnants. – Makes the right-click menu simpler and faster to navigate. – Gives you full control: It works in both Normal Mode and Debug Mode, with quick switching between them. – Lightweight and compatible: It only modifies context menu entries; it does not alter items, balance, or other mechanics. Notes Subscribe to get 2 mods. The only difference between the two is the Hide Build Information function. This is because it hides server information in multiplayer games, information that is necessary to verify the game connection. Workshop ID: 3554048011 Mod ID: HideDebugMenu Mod ID: JustHideDebugMenu

254,860 डाउनलोड विवरण →
Muldraugh Checkpoint

Muldraugh Checkpoint

76561198205653057 द्वारा

This checkpoint station has everything you need for your starter base, located on the outskirts of Muldraugh. **Beginner-friendly Map especially for those who are still new to the game** There's still zombie spawns inside the checkpoint, but it can be easily cleared out. This map is located just outside of muldraugh, and it's also connected to the main road if you ever need to go to town. A good area for your base since it's just outside the zombie infested city and with enough resources to help you survive. It's also surrounded by forest and foliage for gathering and building if you want to expand. And a lake nearby for fishing and farming. Compatibility: -This map is located in 35x29. So any modded map location that's also using this area might conflict or overlap with this map, please check before adding to your game. -Compatible with Chinatown & it's Expansion Version -Compatible with the side road on my map connects to this one, or any mod map that's above 35x29. *New Update* There are two modes on this new patch: - Choose 'Muldraugh Checkpoint Safehouse' - if you want the beginner-friendly version, with less zombie spawns. OR - Choose 'Muldraugh Checkpoint Safehouse' - this is an increased zombie spawn making it a HARDER difficulty for those who are looking an extra challenge.(Requested) **Remember to choose only one mode in your game** __________________________________________________________ P.S. I will probably not expand or change alot of things on this map since this is just a test-map. So if there are any fixes needed, i will update or fix it when i have the time. Since this is an old-map that i made months ago. And i just want to share it for those who are interested and to those who want to add it to their game. I hope you guys like and enjoy this map :) Workshop ID: 2926652828 Mod ID: MuldraughCheckpoint Mod ID: MuldraughCheckpoint Map Folder: MuldraughCheckpoint Map Folder: MuldraughCheckpoint

162,081 डाउनलोड विवरण →
ORGM Silencer / Suppressor Mod

ORGM Silencer / Suppressor Mod

76561198156009884 द्वारा

*THIS VERSION REQUIRES ORGM Guns Mod* - http://steamcommunity.com/sharedfiles/filedetails/?id=514618604 Classic version Here - http://steamcommunity.com/sharedfiles/filedetails/?id=639909479 Adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles. It reduces the sound the gun makes by 90% but slightly lowers max range and chance to hit . The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate. you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one and lowers chance to hit and max range more than the real silencer as well. As with any other attachment, you need a screwdriver to add or remove it. Direct Download Link AND Silencer Mod for ORGM Guns Here - http://undeniable.info/pz/SilencerMod.php Workshop for classic version - http://steamcommunity.com/sharedfiles/filedetails/?id=639909479 *Warning* If you have both the ORGM and Classic Version of Silencer Mod installed, be sure you only have one enabled at a time. Workshop ID: 640674707 Mod ID: ORGMSilencer Workshop ID: 640674707 Mod ID: ORGMSilencer

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Udderly Safe Login

Udderly Safe Login

76561197972393937 द्वारा

This mod was made for the UdderlyRP server, find us on Discord at https://discord.gg/9HUdNf7qGe Want to run your own PZ server at a reasonable price with good support? 2 days free, click here! Gives you a grace period on login. This is to help avoid dying to hordes that happen to be where you log in for one reason or another while the game loads, since that's bullshit, heheh. Features - Users are safe from zombies for a configurable time period when they log in! - Less time if they move (optional, configurable). - By default prevents zeds from attacking but lets them follow, optionally use invisibility instead. Like my mods? Help me survive, lol. Venmo: @UdderlyEvelyn Paypal: [email protected] (I do not check this email, do not contact me through it!) Ko-Fi: http://ko-fi.com/UdderlyEvelyn Patreon: https://www.patreon.com/UdderlyEvelyn Workshop ID: 2885501709 Mod ID: UdderlySafeLogin

179,084 डाउनलोड विवरण →
Yaki's Makeshift Clothing

Yaki's Makeshift Clothing

76561198112090080 द्वारा

I made a Discord for the updates on the mods and also for my little streams on Twitch :D Why no update for more than a year ? I have lost the motivation to mod Project Zomboid. I will probably get back to it at some point to finish what i started. I would say around when B42 releases. In the meantime, i am sorry if some of my mods are broken/unfinished but i cannot continue them right now. Take care of yourselves guys, don't forget to look pretty for the apocalypse <3 Thanks a lot to AuthenticPeach, HunterJP and Konijima for the precious help on the coding of the mod <3 Skizot For the Tailoring Bench model djVirus For letting me use some of his coding for armors Also check out AtomicDuck's Youtube channel ! Yaki's MakeShift Clothing Are you in need of clothes ASAP but are too disgusted to strip down a dirty zombie ? Or are you looking for something that fits your medieval lifestyle ? Wait no more, use your curtains as a beautiful dress or pants ! You can only find trashbags ? No problem, here's a shirt, some shorts and shoes ! With more skills, make some medieval dresses and tunics or use leather to make some primitive clothing and armors! This mod adds 60 new craftable clothing, perfect for RolePlaying in different eras ! That's it, i'm weaving ! Use my "That's it, I'm weaving!" mod to be able to use flax and a loom to craft your own linen sheets and fabric roll ! Content Tailoring Bench Use planks and nails to build yourself a brand new tailoring bench! This will be useful to craft new and old clothing. Sheet Set - Makeshift clothes made of sheet and curtains - Sheet Skirt - Sheet Long Shorts - Sheet Pants - Sheet Shirt - Sheet Socks Ripped Sheet Set - Makeshift clothes made of ripped sheet - Ripped Sheet Boxers - Ripped Sheet Shirt - Ripped Sheet Socks - Ripped Sheet Gloves - Ripped Bandeau Trashbag Set - Makeshift clothes made of trashbag - Trashbag Long Shorts - Trashbag Shirt - Trashbag Shoes Potato Sack Set - Makeshift clothes made of empty sand bags - Potato Sack Dress - Potato Sack Shirt - Potato Sack Long Shorts - Potato Sack Socks Medieval Set - Peasant Dress - Red, Green, Blue, Brown, Grey, White - Medieval Dress - Corset Dress - Laced Dress - Red, Green, Blue, Brown, Grey, White - Long Belt Dress - Red, Green, Blue, Brown, Grey, White - Peasant Skirt - Red, Green, Blue, Brown, Grey, White - Corset Shirt - Used Apron - Medieval Hood - Leather Boots - Leather Shoes - Leather Rus Pants - Rus Pants - Peaseant Tunic - Nice Tunic - Laced Collar Shirt Roman Set - Roman Dress - Roman Tunic - Emperor Tunic - Leather Sandals - Dress with Toga Primitive Set - Animal Skin Cape - Skin Shirt - Skin Skirt - Skin Tunic - Grass Loincloth - Skin Loincloth - Fur Boots - Fur Shoes - Grass Arms Protections Armor Set - Tire ChestPlate (Red, Green, Blue, Yellow, Black) - Tire LegPad (L/R) (Red, Green, Blue, Yellow, Black) - Tire ShoulderPads (Red, Green, Blue, Yellow, Black) - Junker ChestPlate - Junker Pants - Junker Boots - Junker ShoulderPads - Junker Belt - Leather ChestPlate - Leather Armored Boots - Leather Pants - Leather ShoulderPads - Rogue Hood - Rogue Shirt - Rogue Corset - Rogue Pants - Rogue Boots - Rogue Belt Pouch MakeUp - Lips Scar - Nose Scar - Eye Scar - Chest Scar - CheekBone Scar - Brow Scar - Body Scars - Bandages New Material Crafts Tattered Clothing Addon Activating this addon makes all the zombies spawn with destroyed and tattered clothing to emphasize on crafting your own clothes. The zombie loot will be very rare. ____________ What's to come ? - Adding more clothes of different eras Notably Victorian, possibly SteamPunk and other cultures - Translation for different languages The mod is only available in English and French as of now Known Issues Some of the clothes WILL clip with each other, i tried to put as less clipping as possible but there could still be some if you mix clothes that are not necessarily from the same set ____________ Check out some other mods ! ____________ Workshop ID: 2827080218 Mod ID: YakiMC Mod ID: YakiMCTattered Mod ID: YakiMCARMOR Mod ID: YakiMCMEDIEVAL Mod ID: YakiMCPRIMITIVE Mod ID: YakiMCROMAN

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Ultimate XP Tweaker

Ultimate XP Tweaker

76561198005521377 द्वारा

Do you love Project Zomboid, but dont like its MMO-ish grindiness? Do you feel like those time sucking XP mechanics do not respect your time? Then this mod is for you! Basic Features Ultimate XP Tweaker allows you to set an XP modifier for every individual skill in the game! For example, if you think most skills level up fast enough, but Fitness and Nimble are too slow, you can make only those skills level faster. The multipliers used by the mod are properly applied in every case, respecting other built-in multipliers in the game, such as the global XP Multiplier, "XP Boost", skill books, Fast Learner, Slow Learner and Pacifist. Multiplayer This mod works in single-player, ingame hosted multiplayer, and dedicated server multiplayer. Support for existing savegames This mod can be safely added to or removed from an existing single or multiplayer game with no ill effects. Adding to single-player game After installing the mod, click "LOAD" in the main menu, then before starting the game, with your save selected, click the "MORE..." button. Here you can add it to your existing savegame. Once added, you can use the "Change Sandbox Options" mod to configure it. Adding to multiplayer server Add the mod to your server, and start the server once with the mod enabled. Then, close the server, open your server's SandboxVars.lua file and edit the UXPT values, and restart. If you want to know what each variable does, start the game with the mod enabled, go to the single player sandbox creation menu, and hover over the mods options to read their effect. UI improvements This mod also makes a handful of small updates to the character creation, and skill panel UI, to accurately show how all multipliers add up. This means the UI will no longer lie to you anymore with incorrect XP Boost values! Because this mod will never affect XP gains in any way unless the default settings are changed, you can even use this mod for this feature alone, by keeping all the default settings. This offers more transparency on multipliers, but leaving XP gains unaffected. Advanced Features Power users may also use the "Advanced" sandbox settings tab, where more intricate settings are located. These settings can safely be ignored by users just looking to multiply the XP for a certain skill. The following features are listed under this tab: Modify XP Boost: +X% Every XP Boost value in the game (normally called +75%, +100%, +125%, etc) may be modified, per individual skill. For example, a character starting with 0 Carpentry normally gets only 0.25 times the amount of Carpentry XP that a character starting with 1 Carpentry gets. If you think this is too extreme, you may change this to any value of choice. A good starting point could be setting the boost for 0 starting points to 0.6666. Level 5+ Aiming and Reloading XP Characters with Aiming or Reloading levels of 5 or higher gain a large debuff to their XP gains for those skills. Optionally, this mod allows you to change those. XP Derandomizing In vanilla Zomboid, XP gained from moving has a random chance to apply every frame. This mod contains an option to derandomize these and gain XP at a regular rate instead. This includes: Strength XP from walking while at >50% carrying capacity, Fitness and Sprinting XP from running, and Nimble XP from walking in combat stance. This is enabled by default, with the XP gain rate being exactly the same as vanilla Zomboid would be on average, but all of this can be configured. As an exception, Lightfooted/Sneaking XP or Fitness XP from walking at excessive exertion or exhaustion are not derandomized, because those mechanics are part of the game's Java code and not the moddable Lua code. Reducing XP gains While the configuration of this mod only allows you to increase XP multipliers, and not reduce them, if you really want to decrease XP for specific skills, this is still possible by the following workaround. Set the vanilla "XP Multiplier" under the "Character" tab in the Sandbox Options to a value lower than 1.0. Then adjust the mod's values accordingly. For example, if you only want Cooking to level half as quickly, set the vanilla XP multiplier to 0.5, and set all the skill multiplier values from this mod, except for cooking and strength/fitness (the vanilla multiplier doesn't apply to passive skills), to 2.0. Incompatibilities This mod is not compatible with "Fix XP View", because it does the same thing. It even goes one step further, and shows a breakdown of how the multiplier is calculated when you hover over your skills. Please leave feedback If you enjoy the mod, I ask but one thing, and that is to leave a comment and tell me how it helped your gameplay! I really enjoy reading how other people's experiences are improved by my work. Similarly, if you find a bug, or if an update breaks the mod, let me know what exactly goes wrong, and we will try to figure out a solution. Workshop ID: 2827283808 Mod ID: UltimateXPTweaker

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Breakpoint

Breakpoint

76561198058344173 द्वारा

Breakpoint is a safe haven just outside of Louisville. It adds the following: - two big bases - a greenhouse - garages Info: - no spawn point - Armory / no weapons spawn - northwest of Valley Station - Cell 42:16 - Game version 41.78 if you like the mod I'm happy about a 👍 ⛔ Permissions: Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. © 2023 Myloo Workshop ID: 2852608098 Mod ID: Breakpoint Map Folder: Breakpoint

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Leavenburg-RiversideBridge

Leavenburg-RiversideBridge

76561198004137030 द्वारा

This mod is required to connect Riverside with Leavenburg This mod adds a bridge next to the Riverside police station, connecting the South of the river with the North. Workshop ID: 3085090251 Mod ID: LeavenburgRiversideBridge Map Folder: RiversideMapFix

160,069 डाउनलोड विवरण →
Trees Have Loot [B41 &  B42]

Trees Have Loot [B41 & B42]

76561198856518799 द्वारा

Build Support: B41.78 and B42.12 to B42.19+ SP / MP Host tested on B42.19. Dedicated server feedback is welcome. Trees Have Loot adds contextual interactions to trees, letting you search them for small foraging loot or cut branches from large trees with the right tool. You may find twigs, branches, bugs, fruit, pine cones, wild eggs, dead critters and other small surprises depending on the tree, season, temperature, tree size and your character’s skills. This version keeps PepperCat’s original gameplay idea while updating the mod for recent Project Zomboid Build 42 versions, including multiplayer support. Difference vs the original Trees Have Loot This version is based on PepperCat’s original Trees Have Loot and adds: - Build 42 multibuild support, from B42.12 to B42.19+. - Multiplayer support for B42.13+. - Server-side handling for tree search and branch cutting results in MP. - Updated B42 item, tool and tag compatibility. - Improved pathing to trees using a vanilla gardening-style approach. - Updated translation support, including B42.15+ JSON translations. - Legacy B41.78 branch kept for older saves/setups. Features Search in tree Search a tree for small loot. Your character will walk to the tree, turn toward it and search inside it. When the action finishes, the mod rolls for possible loot. The result depends on several factors, including: - Tree size. - Foraging skill. - Season / world temperature. - Tree type. - Whether the tree has already been searched recently. Possible finds include: - Twigs and branches. - Bugs and small foraging finds. - Fruit from fruit trees when conditions are right. - Pine cones from pine trees. - Wild eggs in warmer seasons, especially from larger trees. - Rare dead critters. Seasonal behavior - Winter: mostly twigs and branches. - Autumn: twigs, branches and a few bugs. - Spring: twigs, branches and more bugs. Large trees can also have wild eggs. - Summer: twigs, branches and many bugs. Large trees have better chances for wild eggs. Extra search details - The Foraging skill improves the search chance. - Pine trees can drop pine cones, with chances affected by tree size and player Strength. - Searching large trees without hand protection can scratch the player’s hands. - Pulling twigs or branches from a tree can slightly reduce Endurance. - Searched trees have a cooldown before they can provide loot again. Cut branch from tree Equip a suitable sharp tool and cut branches from large trees. Supported tools include knives and axes, with behavior depending on the tool type: - Knives: the cut branch is added to the player’s inventory. - Axes: the cut branch falls to the ground. The result can be a tree branch or sapling, depending on the current build/items available. Extra branch-cutting details - Only large enough trees can be used for cutting branches. - Cutting branches can reduce the tool’s condition. - The action slightly tires the player. - Pine trees can also drop pine cones. - Dead squirrels or birds may fall from the tree. - Trees can run out of available branches for a while, preventing infinite branch farming from the same tree. Builds / Multiplayer - Build 42 Multibuild: supports from B42.12 to B42.19+. - MP support for B42.13+: search/cut results are handled server-side to reduce desync. - B41.78 legacy branch: kept for older Build 41 setups. - Priority support: focused on the latest tested Build 42 version. Compatibility Notes - This mod adds context-menu interactions to trees and should be compatible with most mods that do not heavily replace tree/world-object behavior. - Mods that change tree objects, foraging loot, item definitions or tool categories may affect results. - If testing on a server, please verify item spawning and inventory sync before using it on a live save. - Dedicated server reports are especially useful. Credits - Original mod, concept and design by PepperCat: PZ Workshop - Build 42 compatibility update and maintenance by Afyrmo, with PepperCat’s permission: PZ Workshop If you wish to support the development of PepperCat’s mods, you can do it through PayPal: Copyright 2025. This mod does not have authorization to be published on Steam, except under the account name PepperCat. Afyrmo has been authorized to upload new versions on this Workshop item. Workshop ID: 2951270166 Mod ID: TreesHaveLoot

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Hide

Hide

76561198261072538 द्वारा

Hiding! You are in a difficult situation, something is chasing you. What do you do? You hide yourself! However, this feature is not available in PZ. This mod solves that problem. How does it work? You can hide anywhere that makes sense, such as beds, wardrobes, some desks and tables, garbage cans, etc. Cars are not an option unfortunately. To hide, just right-click on the object and click "Hide". You can exit at any time by moving, pressing esc, etc. Advantages You can hide from zombies and players, allowing you to avoid their pursuit. This is a flexible mechanic, allowing you to hide basically anywhere! Disadvantages It takes considerable time to hide, you can't do that with an attacker right next to you. You'll also be unable to see while hidden (Barely, in SP). Lastly, hiding will give you debuffs. Staying hidden will either bore you over time or, depending on the hiding place, freeze you out or make you sick. Unfortunately, you cannot see how affected you are until you exit, due to a game limitation. You can comfortably hide for 30 minutes or more without major consequences. F.A.Q Does it work in Multiplayer? Of course! However, this mod includes teleportation and invisibility (For Player safety). So if you get flagged, please disable the anti-cheat. Does it work on existing saves? Absolutely! Is the mod compatible with ? This mod shouldn't have any incompatibility with other mods. You can click here to check which mods are known to cause problems. Can players or zombies attack me? No, nothing can attack you while you are hidden. In the future, I will make it so that players can manually search for it and forcibly pull you out, and zombies will have a chance to notice you. Credits Powered by BitBraven. Idea by Dragonk. And of course thank you for supporting me! Did you like my mods? Join me on Discord and maybe Youtube if you want! I also accept Ko-Fi donations. All money is used to develop mods. This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please Click Here to read the full End User License Agreement. Enjoy! 💖 Workshop ID: 2991351207 Mod ID: BB_Hide

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Transmog: Definitive Edition - Fashionoid 2

Transmog: Definitive Edition - Fashionoid 2

76561198092605730 द्वारा

A mod that allows you to hot-swap your appearance with any armour or clothing of your choice. Visible to other players in MP About B42, I can't work on a B42 update as I'm very busy The definitive Edition of the transmog mod After months, I finally made a transmog mod that works in single-player and multiplayer without requiring complex setups and external dependencies. The real successor of my Fashionoid mod. This version works out of the box and is compatible with most clothing mods! And it supports up to 5000 custom items of modded and vanilla clothing! Demo Including extra features like: Change color Texture switcher Multiplayer Sync! Immersive Mode Option When you enable the Immersive Mode from the sandbox settings, you can transmog only to the items you have found, and if you die, don't worry! You will keep your list of found transmogs :D Mods compatibility I tested this with various clothing mods, including Authentic Z, Brita Armor pack, Spongies Clothing, and even Anthro Survivors. This mod should be compatible with most clothing mods, but if any mod is not working then please report it in the Troubleshooting Discussion Mods compatibility: How to make mods compatible If you made a mod that adds BodyLocations, and you want to make it so that this mod does not hide them automatically, you can use this code in your mod as an example. if getActivatedMods():contains("TransmogDE") then require("TransmogDE"); else return end TransmogDE.addBodyLocationToIgnore("Fur") -- Support for "the furry mod" TransmogDE.addBodyLocationToIgnore("Face_Tattoo") -- Support for "elies tattoo" face tattoos TransmogDE.addBodyLocationToIgnore("CustomBodyLocatioNameHere") -- Support for your "CustomBodyLocatioNameHere" READ ME: Know issues and limitations - To ensure your hair is visible when you hide your hat, I had to write code to edit all head gear, so if you see the wrong hat icons, or you don't see the hat visible on a zombie, this is why. You can disable this fix via the sandbox option "Disable Hat and Masks Hard Fix" - Item clipping, half visible models. That's a limitation of the game engine, and it can be fixed by unequipping an re-equipping the clipping item. This usually applies to backpacks. - This mod works best on a new save and server. No guarantee that it work on existing saves, but it should be fine. - Opening the transmog menu will make the game lag a bit, this happens because the game is trying to load all the possible items, this is not something I can fix. - Blood stains do not appear on clothings yet, and I'm still working on a fix. Credits -Js for fixing the tooltip bug and translations Found a bug? Please report it here: https://github.com/mxswat/pz-transmog-definitive-edition/issues Workshop ID: 2979375840 Mod ID: TransmogDE

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1993 American Vehicle Pack (BUILD .41/.42 Pre Multiplayer)

1993 American Vehicle Pack (BUILD .41/.42 Pre Multiplayer)

76561198042679014 द्वारा

Introduction Please be aware this mod is for myself and a friend and uploaded to steam as a backup This mod adds 231 American Vehicles to Project Zombiod. The mod focuses on vehicles that would have been seen on US roads in 1993. The mod focuses not just on cars but transport vehicles, emergency service vehicles and utility vehicles, to make the world feel believable. All vehicles in this mod are american vehicles only. The mod currently spans 2 decades, the 1990's and 1980's. Later updates will go back further in time. Each major update will be classed as a wave. There will be smaller updates for patch fixes and smaller car packs. The mod is currently designed to fit with the game art style and does not have opening car doors like other mods to keep the mod stable when game updates release (this is due to Indie Stone changing the engine constantly). Each vehicle will be updated down the road to have opening car parts when the official release is announced. The code currently is old code that will be updated in future updates as Indie Stone isn't happy with current vehicle mechanics. Wave 1, Late 1980's - Early 1990s (15/05/22); Sedans Small Box trucks Police Cars Muscle Cars Coupes SUVs Wave 2, 90's expansion more late 80's cars (21/09/2022); Vans Ambulances Fire Engines Large Box Trucks Fire Support Vehicles Buses Station Wagons Wave 3 late 1970's - 1980's (Next Major Update) Important If You Own A MP Server I have been having issues joining/starting a server with the mod This is a known issue with steam Workshop when a mod updates, the mod itself is fine. Usually deleting and redownloading the mod will fix the issues. You may have to delete files manually. If you are having issues, AuthenticPeach has a walk through guide on issues and how to fix them. You can find them on the Indie Stone Forums here This issue with the steam workshop effects all mods from the steam work shop especially when a mod updates. https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/ Please be aware I do not help with support on how to install the mod onto MP servers Or how to fix the mods on servers if they stop working. This is due to how massively different mod installation is for servers and how steam updates mods. FAQs 1. Important Big Vehicle Issues Buses, Fire Engines, Truck Ambulances and Trucks have multiple issues that we have done our best to fix or lower. This is due to game engine currently does not support big vehicles as many of these vehicles are larger than editor space. Issue bellow that we are hoping the engine is updated to support; - Towing vehicles/towing each other - Pulling trailers - Mechanic menu closes when opening engine bay (this is seen on other large vehicle mods) - Vehicle cabs being to high to break windows - Weight above 600 will cause suspension to drop on large trucks 2. Why did you choose this art style and why do doors, trunk and hoods do not open? I choose this art style as it fits the games art style while being more detailed. Car parts not opening is a design decision as the code being used is experimental and hidden in the files. Indie Stone has decided that they will be changing this in the future and I don't want the mod to break every time there is official update by the devs. The cars will be updated to feature opening parts when the official update from Indie Stone releases 3. Will you be doing other manufacturers that are not American? When I released this mod there where not many American cars, most modders where making European and Asian more than US cars so I have focused on American cars as this was towards the end of the height of American cars. All my free content will US cars or US branded cars only. 4. Do you do commissions? I do commissions which are not limited to US car manufacturers or era. See my contact details further down the mod page if you want to get in contact. 5. Do you plan on making motorbikes and trailers? I don't plan on making motorbikes and other mod makers are already making them - bike physics have not yet been implemented into the game engine. I will only be doing tractor trailers for big rigs, no small trailers as Filibuster Rhymes has done this as made custom code for them. 6. Do I need other mods to play this mod? You do not need any other mods to play this mod. The mod only uses vanilla code to run and has no dependant mods. However I do recommend other mods with this mod to improve your experience and get the feel for this era. 7. What does the mod actually do? The mod does not "replace" vanilla cars - this causes a lot of problems if the mod actually replaced vanilla cars. The mod adds 220 cars to a spawn list that game engine will choose by rolling a "chance". Cars spawning is very random with a spawn chance between 1% - 15% with the game choosing a vehicle skin. As this mod adds a lot of cars it balances out other mods due to large number of cars in this mod which will make rare cars rarer and not turn the streets in to a car show - mod users have reported that this mod does a good job of balancing cars and balancing other car packs from other modders. 8. How will future Updates work? Updates will have major and small updates with patch fixing updates between. Each major update will be classed as a wave and will also target a certain decade. The next major update will be wave 3 focusing on the 1980's and late 70's. These updates take longer due to amount of effort and work done to make as many vehicles as I can - I am a single developer so major updates will take a few months between releases. Small updates are for cars that didn't make it into a wave or I came up with the car after full production (I plan what cars go into what update to manage my time efficiently). Finally small patch updates are mod fixes where bugs are found or if the game updates and causes errors or at worse case scenario game crashes - these are quite frequent Recommended Mods (Not needed to play); 1995/1996 Chevrolet Caprice Impala (Updated: 23/10/2022) https://steamcommunity.com/sharedfiles/filedetails/?id=2709006393 Filibuster Rhythms Used Cars; https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729&searchtext=used+cars fhqwhgads Car Pack; https://steamcommunity.com/sharedfiles/filedetails/?id=2791656602&searchtext= Authentic Peaches Zombie Variety Pack; https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829&searchtext=authentic Sharks Clothing Pack; https://steamcommunity.com/sharedfiles/filedetails/?id=2684285534 Shark and Peaches Improved Military Zombies; https://steamcommunity.com/sharedfiles/filedetails/?id=2530389024 Clothing Box; https://steamcommunity.com/sharedfiles/filedetails/?id=2507488373 Authentic Era Police Uniforms (Swat); https://steamcommunity.com/sharedfiles/filedetails/?id=2616752828 Special Thanks to fhqwhgads (who made the preview image and helped with some of the backend scripting) and Filibuster Rhymes (general Tips and tricks) for helping make the mod. Contact Details If you would like to contact me either add me to your friends list and message me, or on discord I can be found on Filibuster Rhymes discord My Discord name; StarFireReaper #7083 Credits StarFireReaper: Textures/ 3D Models, Vehicle Scripts fhqwhgads: Coding help and Scripts Filibuster Rhymes: Consulting, Coding, Tri-axle vehicle scripts ????2191: Custom Textures for Buick and Chevy Wagons Workshop ID: 2809058492 Mod ID: 93lorevehiclepack Workshop ID: 2809058492 Mod ID: 93lorevehiclepack

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MorePlushies!

MorePlushies!

76561198837926106 द्वारा

More Plushies Expand your plushie collection with a large set of new collectibles, each functioning with the attachable plushie slot on bags that have this attachment option. Build 42 is now fully supported. Both B41 and B42 are actively maintained. What's Included Over 80 new plushies across four rarity tiers: Common, Uncommon, Rare, and Very Rare. Includes fan favorites, original designs, and pop culture references. Also includes the Plushie Collection Binder which lets you track every plushie you've ever picked up. Craft one from basic supplies you can grab, or find one in the world. Where Do They Spawn? Plushies are distributed across toy stores, daycares, classrooms, children's bedrooms, and general storage locations. Rarer tiers appear less frequently and in fewer location types. Spawn rates and location categories are fully configurable in sandbox settings. Sandbox Options Control overall loot frequency, toggle each rarity tier independently, adjust spawn rates per tier, and enable or disable specific location categories. Set everything to off for zero spawns with no residual loot paths. Is It Safe to Add or Remove? No vanilla items were modified. The mod can be added to an existing save safely. Removing it mid-save will cause any mod items in the world or player inventory to disappear but as always you should back up your save first. Additional Information Special thanks to Authentic Peach, author of Authentic Z, for the inspiration for plushie attachments. --------------------------------------------------------------------------------------------- I appreciate your interest in my mod — please don't forget to rate it. If you feel especially inclined, a coffee goes a long way. Other workshops by me: Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of Steam, within another mod or modpack, or as a modified version. This item can be published on Steam only through an account with the name Mackus103. © 2022-2025 Mackus103 ------------------------------------------- Workshop ID: 2795036124 Mod ID: MorePlushies

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Springwood

Springwood

76561198128323399 द्वारा

Springwood is a small town. I recommend including 2x textures. Vanilla textures only. Springwood небольшой город. Рекомендую включить двойной размер текстур. Текстуры использовались стандартные из игры. Изменил квадраты на новые. Начните новую игру. Update new cells!!! Start new game. Replaces cell :34x26,34x27. Workshop ID: 2914532881 Mod ID: Springwood1 Map Folder: Springwood

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Immersive Hunting

Immersive Hunting

76561198082577074 द्वारा

Dynamic and immersive hunting mod that lets you scavange for traces of animals and then track and hunt them. It uses the foraging system combined with player's skills, traits, weather, luck and mood Once you find and pick up the traces they will spawn infront of you on the ground, from where you can further investigate and track the game (You can't take the traces/tracks with you and are forced to hunt where you foraged/investigated them. They will dissappear in 3 days if not used to hunt). Works both in SP and MP and can be added/removed mid-game. - Four different types of animals can be tracked and hunted : Rabbit, birds, deer and wild pig. - Traces of animals can be found in every zone but they most likely appear in deep forest. - Small game traces can be found with foraging skill 2 and up - Big game traces can be found with foraging skill 4 and up - Often birds can be spotted without any skill and don't need to be tracked. - Most important skills for tracking is foraging and sneaking. - Traits like Hunter, Outdoorsman and Former Scout get better results while tracking. - Bad weather conditions such as heavy rain, fog, snow or wind make it harder to track game. - Hunting action will make an actual shooting sound and will attract zombies. - Hunting rifles have better chance of getting a big animal then shotguns. Shotguns are better against birds. - If your rifle have a scope then this helps along a lot too. Just make sure your rifle is equiped while hunting. - Most important skills for hunting with a gun is Aiming and Sneaking. - Most important skills for hunting with a spear is Spear, Fitness, Strenght and Sneaking. - Traits like Hunter, Outdoorsman, Desensitized, Eagle Eyed and Former Scout get better results while hunting. - Traits like Clumsy and Short Sighted lower the chances a bit to succesfully hunt a game. - Bad weather conditions such as heavy rain, fog, snow or wind make it harder to hunt game. - When you are sick or just feel cold then this will lower the chances a bit to succesfully hunt a game as well. - Hunters get mood bonus when hunting, tracking or butchering game. Hemophobic's get stress from hunting and butchering. - Birds and rabbits have the vanilla nutrition value(Its is raised if you also use Food Preservation Plus) and deer(base 17000 calories) and wild pig(base 10000 calories) is from this mod. Nutrition values are multiplied randomly from 0.5 to 1.5. - Small animals give the meat you'd get from vanilla trapping and Deer/Pig will give you chunks of meat(Renamed steak, item won't change and can be used in all the recipes a regular steak could be) - I did not add more bigger animals as I wanna make a fine balance between fishing , farming and trapping food supplies. Just roleplay the bears and elks were zombified as well. - Works good in combination with my food resource re-balancing series: Hard Forage, Hard Trapping, Hard Farming and Hard Fishing. Added compatibility to Firearms B41, Bow and Arrow(Can only hunt rabbits with a bow) and for some weapons from Brita. Use Food Preservation Plus mod to have a lot more options on what to do with the meat. If this mod is enabled then you also get bones from big animals that can be made into glue. You can also make smoked meat, tallow and all kinds of other stuff in that mod. - Everything is ALMOST exactly the same as in the regular version but the animals ALSO spawn in urban areas more often. Russian translation - Thank you axelroadman This is part of... : Project Realistic Overhaul - Set of mods I've created that will overhaul the vanilla game experience to be more hardcore and true to life, but on the other hand leaves you the option to make it through and survive. It makes items and actions have more value and makes the world more alive. Workshop ID: 2970858855 Mod ID: ImmersiveHunting Mod ID: ImmersiveHunting10YL

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10 Years Later Professions and Occupations

10 Years Later Professions and Occupations

76561198296332890 द्वारा

Because nobody's a burger flipper this far into the apocalypse. This mod is a replacement for the regular professions that the vanilla game offers, and is intended to be used for gameplay scenarios that dive further into the apocalypse, such as 6 months or 10 years later. Features - Several roleplay-based professions with reasonably increased skills. - Better clothing options to select from, dependent on occupation. - Available in English, Spanish, Brazil-Portuguese, French, Russian, and Turkish. Current Professions - Common Survivor: A bit of everything bundled into a nice package. Nothing extraordinary - Hardened Survivor: More skilled than the common survivor, but costs way more. - Sharpshooter: An expert with ranged weaponry, but not much else. - Medic: An expert in medicine - Wanderer: An expert who thrives when outdoors. - Builder: Can barricade an entire building, given the supplies. - Thief: An expert on sneaking, with a decent skill on bladed weaponry. - Scrap Mechanic: Whether it's metal barricades, vehicles, or even basic electricity, the Scrap Mechanics got you. If you wish to make your own modification of this project, whether it's putting it into a modpack, or tailoring it to your own needs. you are more than welcome to! Just please be sure to credit this mod as the original, thank you! Workshop ID: 2856961307 Mod ID: 10YearsLaterOccupations Mod ID: 10YearsLaterOccupationsSpawnItems

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[B42] Sprinter Trueno AE86

[B42] Sprinter Trueno AE86

76561197979283829 द्वारा

a classic japanese car and it's tofu delivery variant. B42 Compatible. Delivery variant is drift tuned. be warned. Thanks to: Mr. Macbeth for his help with the model. Fhqwhgads for the DRIFFFTTTUUUUUU requires TSARLIB for the POP UP, UP AND DOWN HEADLIGHTS. Check out my other mods! If you would like to donate or help support this and my other mods, click the link below Workshop ID: 2781895054 Mod ID: SprinterAE86

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Immersive Overlays

Immersive Overlays

76561198076394948 द्वारा

Adds overlays based upon your current moodlets. Making it easier to get a feel for the suffering your character is enduring. "overlay_mod" When adding to server config file, without quotes naturally. Workshop ID: 533622988 Mod ID: overlay_mod

132,104 डाउनलोड विवरण →
Disable Welcome Message

Disable Welcome Message

76561198023676128 द्वारा

No annoying welcome window each time you see the main menu screen or mods menu screen. 41.x, 42.x compatible. Workshop ID: 1924146603 Mod ID: disablewelcome

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Shine Together

Shine Together

76561198047304351 द्वारा

Happy to announce that Shine Together: AuthenticZ(Glowsticks) is OUT NOW ! Say Goodbye to the Darkness ! Disclaimer: This mod doesn't provide the ability to attach flashlight to anywhere. You need to use other mods for that Overview I know you guys hate it when you attach you flashlight on to your belt and your friends couldn't see if you already turn the flashlight on or off yet. Well. Say no more! No more invisible light sources attached to other players! With this mod, you'll finally be able to see the light emitted by your friends' flashlights, lanterns, and torches, making nighttime excursions with your fellow survivors much safer and more enjoyable. Compatibility This mod works with every drainable light sources in the game that aren't using their own light update function Before you ask any questions, sadly this mod isn't working for Brita's Weapon Pack YET! Since, they are using their own light update function that doesn't follow vanilla light behaviour. I am currently finding a way to workaround this problem right as I publishing this mod and perhaps in the near future I could have compatibility version for those mods Load Order It is highly recommend to put this mod at the lowest priority of the load order. Since this mod needs to function after any activities that happen in the game FAQ Q: Can I use this mod in multiplayer games? Yes! Shine Together is fully compatible with multiplayer. Q: Does this mod affect performance? No, Shine Together is designed to have minimal impact on performance. Q: Will this mod conflict with other mods? As of the lastest update the mod won't need to overwrite vanilla mods so there will be no conflict between mods. Thank You! Workshop ID: 3236042638 Mod ID: shine_together

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Axe Overhaul

Axe Overhaul

76561198032305554 द्वारा

Ever wondered why we only get strength XP by chopping trees? Now we don't need to think about it, we are lumberjacks. Fixes BUG that you don't get Axe XP when chopping trees. If this is not a bug, then it is not respect for the coalition of lumberjacks. Workshop ID: 2679338204 Mod ID: AxeOverhaul

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More Zombie Death Sounds

More Zombie Death Sounds

76561198113456898 द्वारा

Smash! This mod adds a few variations of zombie death sounds. Different stab and smash effects for those tired of the same old ones when going on a killing spree or defending your base from hordes. Works in multiplayer (co-op and dedicated servers) and it's safe to add it mid-game! VIDEO AND MORE SOUNDS COMING SOON Workshop ID: 2925666054 Mod ID: MoreZombieDeathSounds

143,725 डाउनलोड विवरण →

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