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Terraria Mods & Plugins
Level+
76561198345988733 द्वारा
Level+ is meant to bring a simple leveling system that makes your character progress as the game progresses. For the time being, if you need a current build: https://github.com/TheAshenWolf/LevelPlus/releases Check out the GitHub page for more info: https://github.com/PoctorDepper/levelplus I've also got a Patreon, if you're at all interested: https://www.patreon.com/poctordepper5446 Wanna join a Discord server and interact with the dev? Click here: https://discord.gg/tgHpw4GP45[quote=tModLoader LevelPlus] Developed By PoctorDepper[/quote]
Spooky Mod
76561198815493062 द्वारा
Spooky mod is a large content mod that adds in content with lots of personality, with a general theme of halloween and other spooky stuff Currently the mod has: -Many new biomes and structures to explore, all of which filled with new content to discover -Many new bosses and events to fight -Tons of other content such as weapons, armor sets, accessories, pets, enemies, blocks, and whatever else -Banger soundtracks for all of the biomes, events, and bosses -And more to come in the future! Spooky mod also has compatibility with the following mods: -Boss checklist: All of spooky mod's important bosses and events are listed on boss checklist in their general places of progression -Music display: All of spooky mod's songs and the artists who made those songs will display when they start playing Some Warnings: -This mod adds in a bunch of fairly large biomes, so playing this mod with other mods that add in lots of large biomes/structures may cause issues or other conflictions! Don't let this discourage you from playing with other mods how you like, but just be aware of potential issues! (Spooky mod also has multiple config options which allow you to change where certain biomes generate which may be helpful!) -Spooky mod is not currently compatible with any of terraria's secret world seeds. It may work with some seeds, but issues such as biomes generating incorrectly, world generation freezing, and crashing may happen! -While spooky mod is mostly multiplayer compatible, there may be still be some smaller issues. Multiplayer issues will continue getting fixed as the mod is worked on, and it would be greatly appreciated if any multiplayer issues you encounter are reported on either this mod's steam page or our discord server! [h1]Developers[/h1] Massive thanks to all the people who have helped out the mod in some way, or are actively helping develop it! Developers: DylanDoe21, Hugekraken, Tortilla, Waasephi, Seasalt, Dandy, Sulfur, Astrobit, Kekcroc, Bananalizard, Rockwizard5, Luxcapacitor, Minnaria Contributors: Grae, Graydee, Lion8cake, HondaCivicMoment, RocketLauncher, Guck, Ennway, Tomat, Vortex of Rainbows, Flye Also credit to zapsplat.com, a free sound library where most of the custom sound effects used in this mod come from And of course, thanks to everyone who has supported the mod or shown interest in any way! [h1]Other Stuff[/h1] If you have questions, feedback, or just want to hangout, we have a discord server: [h1][url=https://discord.gg/FFp7FwNBxu] Click here to join! [/url][/h1] We also have a terraria community forums page, which can be found [h1][url=https://forums.terraria.org/index.php?threads/spooky-mod.111311/] Here! [/url][/h1] You can also listen to and support bananalizard's soundtrack here: [h1][url=https://www.youtube.com/playlist?list=PLTkIRNhpw-3HBf7cKj8oRwepQE6vRYsdR] Youtube Playlist [/url][/h1] You can also support the soundtrack on bandcamp, which steam won't let me link here for whatever reason, but you can find it in the discord server[quote=tModLoader Spooky] Developed By The Spooky Mod Team[/quote]
Fish Guns+
76561198165925176 द्वारा
Fish Guns+ adds a handful of new guns that are all based around fish or sea dwelling creatures, be it real or fictional. Expands the ranger class with Guns, Flamethrowers and Launchers (and some new bullets). Adds over 50 weapons! (Some Post-Moon Lord) Start off your journey with a trusty little Bass Rifle and make your way through the vast variety of crazy weaponized fish! [PLANS] Slowly making tiny tweaks and changes to weapon stats/functionality I HIGHLY recommend the 'Aquatic Armament Anthology Masterpack' texture pack by Rules Artificer, TY for the inspiration! Discord: https://discord.gg/rbfXnn2M86 (It's dead as hell, if you have questions about crafting recipes please use RecipeBrowser) [LOCALIZATION/TRANSLATION] (OUTDATED)Ukrainian: https://steamcommunity.com/sharedfiles/filedetails/?id=3014802256&searchtext=fish+guns%2B Spanish: https://steamcommunity.com/sharedfiles/filedetails/?id=3489792063 Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3233953418 [quote=tModLoader FishGunsPlus] Developed By Gnose[/quote]
Lag Remover
76561197988376844 द्वारा
Lag Remover configurably removes gore and dust and text to reduce frame lag in intense fights. It can also remove projectiles that are too far from the player to be relevant. ---------- If you are using an item (like amethyst staff, golden shower, etc) with dust-only projectiles that turn invisible, set "dust mode" to "show all" if you want to see them (they still exist and do damage anyway). Increasing "Reduce dust by chance" to a higher number will still reduce a ton of dust while making them visible, but use the lowest "1 in x" number you can still see your weapon with for best performance. DEBUG Mode can be used to find dust IDs and any whitelisted IDs will not be removed or diminished on any setting. Pixies and most vanilla magic weapons have been whitelisted by default, and a few other minor things. ---------- Original idea by AntiLag Fixes with input by Mirsario of Terraria Overhaul and contributor to TModLoader PHOTOSENSITIVE EPILEPSY WARNING: Some modded mobs and vanilla pixies rely on dust particles to mask their potentially strobing light effects, I'm not aware of any that specifically trigger PSE symptoms but I don't recommend turning dust removal down past 1 in 4 or whatever you're comfortable with if this affects you. UNTESTED Client side version: https://steamcommunity.com/sharedfiles/filedetails/?id=2984135617[quote=tModLoader LagRemover] Developed By Xetaxheb[/quote]
旧神之猎完全汉化mod
76561198935956561 द्वारा
对旧神之猎的部分英文文本进行完全汉化 订阅旧神之猎mod(CalamityHunt)和本mod就能正常使用啦! 如果启用了炼狱mod,请下载[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3363192023][i]灾厄炼狱中文字体补充[/i][/url]。 反馈可加Q群:895423665
Infernal Eclipse of Ragnarok
76561198065899099 द्वारा
[h1]Infernal Eclipse of Ragnarok[/h1] [h3] An Ultramodded Infernum Add-on[/h3] [b]Check out the associated mod pack here:[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3456508757 Infernal Eclipse of Ragnarok is an ultra-modded Infernum Mode addon which currently includes major support for these content mods included in the associated mod pack: [list] [*] Calamity Mod & many of its addons [*] Thorium Mod [*] Secrets of the Shadows [*] Consolaria [/list] This API currently adds the following: [list] [*] Over 1000+ Toggleable balance changes to many of the weapons and items from the included mods in the main pack to help the experience flow together better. [*] Merged crafting trees for many accessories trees. [*] Cross-mod Infernum intros for any bosses that didn't already have one. [*] Boss stat adjustments for Infernum mode to keep the difficulty consistent. [*] A new difficulty: Ragnarok Mode. [*] An slightly overhauled Boss Rush with support for every boss in the mod pack, as well as a custom "tier 6." [*] New music for certain points of the game. [*] World Generation changes to help prevent overlap between mods. [*] Some bugfixes to help make Infernum more multiplayer compatible. [*] Some minor cross-mod improvements for other mods outside main mod pack. [/list] It also includes some built-in systems such as: [list] [*] A new rogue/thrower class merge system with custom stealth strikes for crossmod thrower weapons using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3535746309] Thrower Unification[/url]. [*] A highly configurable mutliplayer respawn system that lets you set the number of respawns each player has during a bossfight (defaulted to 1 respawn in Infernum Mode and higher). [*] A system that allows you to lock the Calamity difficulty. [*] A system that allows Astrageldon to be spawned even if Moon Lord has already been defeated. [/list] In the future, this will be a content mod that has its own story, including each of the mods in the mod pack in the future, with a functional reworked boss progression using the QuestBookUI & tPackBuilder. The mod pack was designed with Multiplayer compatibility in mind, but there are still no promises that this will work fully yet, as we are still testing and developing it. If you have any other issues please report them in the [url=https://discord.gg/tc5nZdRvaU] Discord server[/url]. You can also check out the official wiki for our mod: https://terrariamods.wiki.gg/wiki/Infernal_Eclipse_of_Ragnarok If you want to support the development team, see our pateron page: https://www.patreon.com/c/InfernalEclipseofRagnarokTeam Check out some of our other offical DLC & commpatability mods: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3485175010] Infernal Arsenal[/url], an official DLC that adds new weapons and accessories to the mod. [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3557455275&searchtext=Homeward+Ragnarok] Homeward Ragnarok[/url], an official DLC that adds support for Homeward Journey. [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3452171528&searchtext=tpackbuilder] WHummus' Calamity/Thorium Balancing[/url], a Calamity/Thorium balancing mod that this mod gets most of its balance changes from. [/list] Very special thanks to the Calamity Mod, Fargo's Souls, Bereft Souls, our donors, as well as each of the individual mod developers of each mod in the mod pack for making this possible. Scythe throwing code provided by [url=https://steamcommunity.com/profiles/76561199125907379] N0t_UNowen[/url] Created by the Infernal Eclipse of Ragnarok Team: Developers: Akira, Wardrobe Hummus, Advantaje Designers: Wardrobe Hummus, Yob, Tyr, ma3allim Story: Akira, Yob Wiki Moderators: Akira, Wardrobe Hummus, Soltan, Arkangel Contributors: cheesenuggets, Pudd1ng, Pixus, Nicole, Dandel, Ropro, JalapenoDance, Spriters: Prime, Pixus, Yelmut, ma3allim, konte1m, pil, Tyr, JuJiao, Leo, IceSpider, yfn, Dandel, Uncle Sciz Composers: Peter Fung, Techhy Localization: Pudd1ng (Simplified Chinese), Aizen522 (Russian) Music Credits: "Teardrops of Dragonfire" by Peter Fung "Seahorse Scrutiny (Rebirth)" by Brimston Premium "Dead Kingdom's Champion" by Techhy "Unholy Finality" by Brimston Premium "Last Battle (Ballos Mix)" by DM DOKURO "Calamity before the Cynosure" by theforge128 "Ensemble of Fools (Encore Mix)" by CDMusic "Descent Of Divinities" by psykomatic "Omiscience Of Gods" by TheTrester "TWISTED GARDEN [Remix]" by Kuudray[quote=tModLoader InfernalEclipseAPI] Developed By Akira & the Infernal Eclipse of Ragnarok Team[/quote]
Infernum SOTS Sanctuary WorldGen Adjuster
76561198065899099 द्वारा
A mod that allows you to move the spawn location of the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843112914&searchtext=secrets] Secrets of the Shadows[/url] 'Sanctuary biome. This was primarily made for my other mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456517686] Infernal Eclipse of Ragnarok[/url] but doesn't require it. This mod does nothing if you do not have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843112914&searchtext=secrets] Secrets of the Shadows[/url] enabled. By default this only effects the world generation if you have Infernum or Spooky Mod enabled, and move the biome closer to the center of the world so it doesn't interfere with the Brimstone Crags biome from Calamity, but you are able to fully customize the spawn location in the config, as well as disable the Infernum/Spooky requirement for this generation. [h2]How to use:[/h2] [h3]Easiest: Fraction mode[/h3] Mode = Fraction LeftFraction = 0.30 // jungle on right → place at 30% of world RightFraction = 0.70 // jungle on left → place at 70% (leave MinMarginTiles = 300) [h3]Tiles mode (set both sides to same distance from edge)[/h3] Mode = Tiles Small (4200 wide): LeftTiles = 1260, RightTilesFromRightEdge = 1260 Medium (6400): LeftTiles = 1920, RightTilesFromRightEdge = 1920 Large (8400): LeftTiles = 2520, RightTilesFromRightEdge = 2520 [h3]Nudge mode (move original 1/8 or 7/8 inward)[/h3] Target ~30%/70%: Small: NudgeTilesTowardCenter = 735 Medium: 1120 Large: 1470 (Formula if your world size is custom: Fraction target f ⇒ Tiles = round(f * Main.maxTilesX); Nudge ⇒ round((f - 0.125) * Main.maxTilesX).) [b]Please note that messing with these settings could break your world and/or cause the world generation to fail as messing with World Generation is very messy, especially when messing with another mod's world gen.[/b] If your interested in more compatibility mods like this, check out my other mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456517686] Infernal Eclipse of Ragnarok[/url], an ultramodded Infernum compatibility mod. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3535746309] Thrower Unification[/url], a mod that unifies all thrower classes across mods. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3503267205] Permafrost Keep Quest Skipper[/url], a mod that allows you to skip the Permafrost Keep quest in Wrath of the Gods. [/list][quote=tModLoader InfernumSOTSSanctuaryAdjuster] Developed By Akira[/quote]
300x Spawns
76561199206623214 द्वारा
This Mod increases the spawn rate by a factor of 300, greatly increasing the speed of monster generation. [quote=tModLoader]Developed By 末泠[/quote]
Calamity Crossmod Vulnerabilities
76561198393387296 द्वारा
This mod aims to allow crossmod enemies to have Calamity's debuff vulnerabilities, so that your DoT weapons will be better (or worse) depending on what you fight with what. Currently supports: [list] [*]Gensokyo [*] Fargo's Souls (Toggleable, as it already has its own vulnerabilities with the DLC) [*] Thorium Mod [*] The Stars Above [/list] Planned support: [list] [*] Consolaria [*] Secrets Of The Shadows [*] Spirit Mod [/list] Crossmod debuff support coming soon! Supported languages: [list] [*] English [*] Polish [/list] Special thanks to: The creator of Pets Overhaul (Pearlie) for inspiring me to make this mod Calamity Team for making the Calamity mod and the Debuff Vulnerability system @cheesenuggets. for helping me make the mod icon Visit my Github for changelogs and code! https://github.com/Jacie1krece/CalamityCrossmodVulnerabilities[quote=tModLoader CalamityCrossmodVulnerabilities] Developed By Jacie_krece[/quote]
JBMiner (Vein Miner)
76561198019545875 द्वारा
Vein Miner mod for TModLoader 1.4 Features: Changing control key. Changing block limit. Controls to add blocks to the whitelist/remove from whitelist. Block whitelist. Changelog: 2.2.1: Change name back from old version control 2.2.0: Migrated to tModLoader 1.4.4 2.1.3: Added terrible icon! :) 2.1.2: Hotfix 2.1.0: Networking! You can now play on a multiplayer server with this mod, happy mining! 2.0.1: Added more tile IDs to the default whitelist. Fixed a bug where vein mining blocks would mine the first one twice, causing it to drop a dirt block. 2.0.0: Release version [quote=tModLoader JBMiner] Developed By Justin (justinbrick)[/quote]
Storm's Additions Mod
76561198070848687 द्वारा
[img]https://i.imgur.com/3MEBuou.png[/img] [b]Storm's Additions Mod[/b] started off as a very small personal project that over time had more content added, to the point where it adds a total of over 400 items. It has content for every stage of the game, from early game to a small amount of Post-Moon Lord content, and it also fills out some vanilla item sets with new items. This mod will receive occasional updates. [h2]This mod includes:[/h2] [list] [*]Over 100 new unique weapons across all classes, including some minions and sentries [*]Over 40 new accessories, including new expert exclusive ones and some tinkers with vanilla accessories [*]15 new armour sets with unique set bonuses, some use a dedicated hotkey, make sure to set it in the controls (defaults to V) [*]27 new enemies across the game, with banners and bestiary entries [*]3 new bosses, one late pre hardmode, one tiered around Plantera, with a config to fight it in its place, and a post Moon Lord one - The Health and damage of them increases if Calamity's Revengeance or Death Mode is enabled - All have their own music, with [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2985966860]Music Display[/url][/b] Support [*]New Ammo, tools, potions, vanity items, and pets [*]The Cultist drops his treasure bag with some new items [*]2 new members for the Frost Legion [*]Extra generated Granite, Marble, and Mushroom chests in their respective biomes [*]Full Wikithis support [*][b]28 new Achievements[/b] [/list] [h2]Quality of Life features:[/h2] [list] [*] New recipes and drops for certain uncraftable vanilla items, including the Rod of Discord, Snow and Gladiator armour, Chum caster, and even the Slime Staff [*] Most NPCs sell their dropped weapon [*] A special Post Moon Lord miniboss that drops Lunar fragments and Luminite [*] An item that can remove the shields from the pillars [*] A Super Pain Dummy with multiple variants - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3299885526][b]this is now available as its own mod[/b][/url] [/list] [h2]Links[/h2] [url=https://discord.gg/VJvf2HkxtA][b]Join the Discord server[/b][/url] [url=https://terrariamods.wiki.gg/wiki/Storm%27s_Additions_Mod][b]Check out the Mod wiki[/b][/url] [h2]Credits[/h2] Creator, coder, and main spriter: [b]TheStorm[/b] Some sprites and playtesting: [b]Lynxical[/b] Boss Music by: [b]MicelTheGuy[/b] (Outdated) Chinese Localisation by: jianjingqiao201314(简境巧) and "一条鱼" Russian Localisation by: Arick [h2]FAQ:[/h2] [list] [*]Q: Is this mod compatible with X A: The mod shouldn't have any conflicts with mods due to it being content only, but for mods that modify a lot of terrain make sure to enabled the "Prevent Extra Granite, Marble, and Mushroom chests from generating" config [*]Q: Does this mod work on multiplayer A: It works as well as it can with how broken tmod multiplayer is [/list] Also try out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2907393250]Storm's Tweaks Mod[/url], makes a few small configurable changes to Terraria that may be useful.[quote=tModLoader StormDiversMod] Developed By TheStorm[/quote]
Calamity Clickers
76561199017004725 द्वारा
Calamity Clickers is addon which adds new Clickers crafted using Calamity materials or that are dropped from Calamity bosses. It also adds an new accessories and class helmets for Calamity armors This addon contains: [list] [*] Over 50 new clickers for all calamity progressin [*] 9 Clicker helmet variants for armor [*] 7 new accessories [*] Calamity Post-Moonlord Clicker Progression support [*] Catalyst, Infernum Compatibilty [/list] Planned Content: Add some forgotton clickers (like Old Duke's Clicker) Hunt of the Old God compatibility Calamity Entropy compatibility This mod also has some other minor changes for both Clicker class and Calamity: 1. Now reducing the click amount for click effect recalculated: real click amount percent = 1 / (2 - actual click amount percent) 2. 'The Clicker' and 'Quintessence Clicker' moved into Endgame Stage. The Clicker now is crafted with using Shadowspec Bars. Quintessence Clicker is now only after defeating Exo Mechs and Supreme Calamitas. 3. Any Lunar Pillar enemy can now drops mice fragments (lower chance than other fragments but drops by any lunar enemy) 4. Gamer Crate now requares Purified Gel to craft 5. Calamity's Starter Bag now contains a starter clicker (Tin or Copper) 6. Clicker class items can be used in recipe groups (Like Mice Hamaxe in Grax recipe) 7. Adapted Calamity changes to Clicker class items like The Scroller unique effect or buff of mice tools Special Thanks (credits): Puka1611 and Trudle for the greatest clicker resprites as well as new sprites Aeolus for minor help Akira for helping with porting while i busy Doot_Revenant666 for a lot suggestions (armor set bonus reworks and new ones, assessory suggestions, some clicker suggestion) [h1]My discord server:[url=https://discord.gg/7auk3bDb3K] Link[/url][/h1] [h1]You can support me on [url=https://www.donationalerts.com/r/withertaco] Donation Alerts[/url][/h1][quote=tModLoader CalamityClickers] Developed By WitherTaco[/quote]
Lures Display Bait
76561198155277991 द्वारा
Adds a small visual aid to fishing lures, showing the bait you're currently using attached to the end of the hook. Use of the mod's config is highly recommended! The mod currently includes: -Base functionality -Configuration options -Compatability with texture packs and mods [b]!! If you experience any bugs or have any suggestions to improve the mod, please feel free to leave a comment !![/b] [h3]Mod compatability notes:[/h3] > Internal name is "LureBaitDisplay" > If you use any calls, make sure to add a weak reference to at least the version number when the call was added, preferrably the latest release > Use Mod.Call("HideBaitType", int itemType) in your mod's PostSetupContent() to hide specific bait items from being drawn on the hook > Use Mod.Call("IgnoreLureType", int projectileType) in your mod's PostSetupContent() to ignore specific lures (All mod functionality will be skipped for the set types, even hiding lures) [h3]Contributors:[/h3] IAmTheOneWhoStoleYourClock:) [i](InfiniteInteger)[/i] -> Lead designer, coder, icon artist uisdfja -> Localization (simplified Chinese)[quote=tModLoader LureBaitDisplay] Developed By InfiniteInteger[/quote]
Sloome (calamity Expansion)
76561198062322981 द्वारा
Discord for support: https://discord.gg/rtq3jRDsrA -----CURRENTLY ADDS----- A super boss that can be fought post game. 1 Regular boss A few different slimes. like Auric slimes. Readd's and modifies some removed calamity content. Sloome NPC and Disassembly Drone NPC. Custom calamity content. Other content -----Notes----- Superboss summon only works when SCal and Exo mechs are defeated. (WARNING) This mod doesn't work well on multiplayer. expect it to be buggy. -----Update----- removed calamity weapon buffs sloome added. -----Credits----- The Calamity Dev Team (For majority of the visuals since the addon uses these effects) Exodygen Music (Nightmare Machines By TheTrester) AxolMe (created some of the older sprites) Zep-Excpoint (Exodygen resprite) (had to animate it myself) Serial Designation N (Murder Drones / Liam Vickers / Glitch) SDN Music (The Knife Dance by AJ Dispirito) [quote=tModLoader Bloopsitems] Developed By Jelly_Bloop[/quote]
Helpful Hotkeys
76561198025715866 द्वारा
[img]https://i.imgur.com/W2c5CX6.gif[/img] Adds helpful hotkeys. Change hotkey assignments in Settings/Mod Controls. Cycle Ammo: Defaults to the Period key. Cycles the ammo in the ammo slots. Quickly switch ammo to adapt to situations. Hold for 1 second to enable/disable Auto Cycle Ammo Mode. In Auto Cycle Ammo Mode, ammo is cycled each time ammo would be used. Auto Torch: Defaults to the Tilde/Backtick key. Automatically places a torch from your inventory in the world as close to the mouse cursor as possible. Great for placing torches quickly while exploring without worrying about aiming the mouse to find a suitable wall or tile to attach to. Auto Recall: Defaults to the Home key. Automatically uses a Magic Mirror, Cellphone, or Recall Potion from your inventory. No longer does your magic mirror need to occupy precious space on your hotbar. Quick Stack to Chests: Defaults to - (Minus, like, get rid of this junk.) If using a chest, Quick Stacks to that chest, otherwise, Quick Stacks to nearby chests. Simply a keyboard shortcut to the buttons. Just hold down the hotkey and run through your treasure room! Smart Quick Stack to Chests: Defaults to \ (the \ and | key near backspace) Like normal quickstack, except it is super smart. If you have a Wooden Axe in a chest, it'll place your Iron Axe in as well. Keep what you want to keep favorited. Solves Chest organization intuitively. Quick Buff Favorited Only: Defaults to B (You'll want to remap the original Quick Buff) Just like Quick Buff, but only attempts to use the potions that have been favorited (Alt-click). No longer need you fight bosses with Sonar, Fishing, Crate, Spelunker, etc potions. Query Mod Origin: Defaults to the /? button Hover over an item, NPC, buff, tile, or wall and a message will tell you which Mod the thing came from. Toggle Autopause: Defaults to P Toggles the autopause setting. Toggle Run in Background: Defaults to Backspace Allows the game to continue running when not the active window. Quick Use Item #20: Defaults to L Use the item in slot 20. (2nd row, far right. Most useful for Rod of Discord and Money Trough) Quick Use Config Item: No Default Use the item specified in the config, regardless of slot, if found in inventory. Similar to Quick Use Item #20 but allows the item to be moved. Swap Armor and Vanity: No Default This will swap all armor in vanity with equipped armor, but only if the vanity slot is actual armor and not vanity. Hold for half a second to additionally swap accessories. Swap Hotbar: No Default This will swap the hotbar and the 1st row of inventory. Useful for swapping weapon and tool loadouts. Cycling Quick Mount: No Default A special Quick Mount hotkey that will cycle through all available mounts rather than just one. If used, simply replace the vanilla Quick Mount with this more versatile alternative. Quick Mount - Hold: No Default A special Quick Mount hotkey that will mount you when pressed and unmount when you release the hotkey. Switch Frame Skip Mode: No Default Cycles between frame skip off, on, and subtle. Dash: No Default Use this if you prefer to dash via a hotkey rather than the double tap method. There is a config option to disable double tap dashing if you want to avoid accidentally dashing the normal way. [h1]Links[/h1] Source code hosted on [url=github.com/JavidPack/HelpfulHotkeys]GitHub[/url], collaboration welcome For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon [url=www.patreon.com/jopojelly][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Check out all my mods[/url][quote=tModLoader HelpfulHotkeys] Developed By jopojelly[/quote]
ModLiquid Library
76561198831015363 द्वारा
[h1] Welcome to ModLiquid Library! [/h1] [hr][/hr] Have you ever wanted to create a modded liquid, but realised that tmodloader lacks support for custom liquids? This mod is for you! This mod is a library to be used by mods and developers to allow for the creation of modded liquids. [b]This mod adds no additional content by itself![/b] This mod handles implementation of liquids in the same way how tmodloader handles modded tiles and walls. [img]https://i.imgur.com/UP4rFBM.gif[/img] This mod also handles and provides a very wide range of hooks and fields for developers to do whatever they desire with liquids ingame, whether than be adding or editing a liquid to the game. [img]https://i.imgur.com/It9uBaW.gif[/img] This mod adds tools for developers to allow them to do the following: [list] [*]Create custom liquids [*]Edit existing or other modded liquids [*]Do more with Waterfalls [*]Do more with Tiles [/list] This library is also an early look into 1.4.5's Modded Liquid system hopefully coming to tmodloader. Using this library will help the development of this system coming to tmodloader. If you want to read more about this library being merged into tmodloader itself, you can read it in the FAQ section. [hr][/hr] Want to support me and my work? I have a Ko-fi where you can help donate to me as a mod developer as I continue working on this library and other mods. If you can't support me financially, leaving a positive review and sharing this to other mod developers can help me out a lot too! [url=https://ko-fi.com/lion8cake]https://ko-fi.com/lion8cake [/url] [url=https://ko-fi.com/lion8cake] [img]https://i.imgur.com/fpKh5VX.png[/img] [/url] [hr][/hr] Relevant Links: [url=https://github.com/Lion8cake/ModLiquidLib] Github Page [/url] [url=https://github.com/Lion8cake/ModLiquidLib/wiki] Mod's Wiki (incomplete) [/url] [url=https://github.com/Lion8cake/ModLiquidLib/issues] Please report issues here [/url] [url=https://github.com/tModLoader/tModLoader/pull/4899] The Pull Request of this library coming to tmodloader [/url] [hr][/hr] Translation Credits: [list] [*]Spanish - reboot6609 [*]Polish - PashaVerti [*]Simplified Chinese - Cyrilly [/list] All other translations were made by myself (Lion8cake), I do not speak any of these languages so please inform me of any inaccuracies if found. [hr][/hr] Although this library doesn't add any content, there are still a few mods out on the workshop that do use this library to add new modded liquids! [img]https://i.imgur.com/DqQ2fUQ.png[/img] [hr][/hr] [h3]QnA:[/h3] [i][b]What about the 4 liquid, liquid limit?[/b][/i] That has been expanded to 64, allowing modders a whole 59 new liquids to work with. [i][b]What is the .TLMap file in player folders?[/b][/i] This file is handled just for map data for liquids, standing as Tmodloader Liquid Map file. When moving players, please move this file as well to keep liquid map data. [i][b]Is this mod coming to native tmodloader?[/b][/i] Yes, this mod currently has a PR drafted up ready to be added in 1.4.5. This means that this mod will eventually become legacy and only supported for 1.4.4 versions of tmodloader. Until 1.4.5, this mod will be maintained to be up to date with all the features the PR has. If you want to support the PR and have a github account, you can show support by visiting the PR below and reacting to it with either a thumbs up or rocket. ModLiquid PR: https://github.com/tModLoader/tModLoader/pull/4899 [i][b]How compatable is this with other mods?[/b][/i] Be careful and aware of other mods that edit or add liquids, as this mod heavily edits everything liquid related in Terraria. Most mods will work with this library but for mods that don't, please report on the github linked above. For mods incompatable, do not harrass developers to fix incompatabilities, only ask once and ask politely.[quote=tModLoader ModLiquidLib] Developed By Lion8cake[/quote]
Infernal Arsenal Mod
76561198065899099 द्वारा
[h1]Infernal Arsenal Mod[/h1] [h3]An DLC Add-on to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456517686] Infernal Eclipse of Ragnarok[/url][/h3] [b]This mod can be played on its own and doesn't require the main mod to run.[/b] The Infernal Arsenal Mod is a mod that aims to fill in the weak spots of progression with new, exciting items, as well as to be an suitable extension of the [url=https://steamcommunity.com/workshop/filedetails/?id=3142064272] Unofficial Calamity Bard & Healer[/url] mod. It currently adds the following: [list] [*] 9 Melee weapons [*] 5 Ranged weapons [*] 7 Mage weapons [*] 1 Summoner weapon [*] 2 Rogue/Thrower weapon [*] 21 Bard weapons [*] 16 Healer weapons [*] 2 Multi-class weapoons [*] 3 armor sets [*] 13 accessories [/list] For more information on the weapons added by this mod, check out the official [url=https://terrariamods.wiki.gg/wiki/Infernal_Eclipse_of_Ragnarok/Weapons_(Weapons_DLC)] wiki![/url] It is recommended to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619954303&searchtext=recipe] Recipe Browser[/url] to see how to obtain the new weapons. This mod also has combatability with Consolaria & Secrets of the Shadows. If you have any issues please report them in the [url=https://discord.gg/tc5nZdRvaU] Discord server[/url]. Also check out: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456517686] Infernal Eclipse of Ragnaork[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3535746309] Thrower Unification[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3557455275&searchtext=Homeward+Ragnaork] Homeward Ragnaork[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3452171528&searchtext=tpackbuilder] WHummus' Calamity/Thorium Balancing[/url] [/list] If you want to support the development team, see our pateron page: https://www.patreon.com/c/InfernalEclipseofRagnarokTeam Special thanks to [url=https://steamcommunity.com/id/skitter5] Feldy[/url], [url=https://steamcommunity.com/id/taco_con_kvass] TacoConKvass[/url], [url=https://steamcommunity.com/profiles/76561199098100065/myworkshopfiles/?appid=1281930] KainSett[/url], and [url=https://steamcommunity.com/profiles/76561198041992238] Verveine[/url] for helping develop some of this mods items, [url=https://steamcommunity.com/profiles/76561199125907379] N0t_UNowen[/url] for the heavy scythe & scythe throwing code & Pil for some of the mods sprites! Simplified Chinese localization done by [url=https://steamcommunity.com/id/426875391/] Pudd1ng[/url]. Russion localization done by Aizen522. Created by the Infernal Eclipse of Raganork Team [quote=tModLoader InfernalEclipseWeaponsDLC] Developed By Infernal Eclipse of Ragnarok Team[/quote]
Magic Storage魔法存储拼音搜索
76561198435711110 द्वारा
让魔法存储(Magic Storage)Mod支持拼音及拼音首字母搜索 比如你想找“土块”,你可以输入“tukuai”或者“tk”来搜索,当然,输入“uk”也是可以的(tukuai的一部分) 不用切换输入法,不用输入中文,甚至不用记住中文名(?),只要知道拼音就可以搜索到了,是不是很方便捏 不过由于拼音匹配不是很完善,有时候可能出现与读音不同的情况,比如“宝藏袋”实际上被识别为了“baocangdai”而非“baozangdai” 抄了Cyrilly大佬的代码,感谢大佬的解惑 可能你也发现了,上面描述也是抄的,甚至mod主图的tukuai搜索展示都是抄的 有bug及时和我联系 This is to make it easier for Chinese players to search for items in the Magic Storage mod, and non Chinese players do not need to subscribe [quote=tModLoader]Developed By cms[/quote]
Block's Leveling Mod
76561198190289103 द्वारा
[h1]Block's Leveling Mod[/h1] Block's Leveling Mod adds a leveling mechanic to your weapons, allowing you to use them for longer if you diligently use them in order to level them up. At its core, this leveling system is based on the one from Example Mod (Thanks Andro951!), but with a comprehensive overhaul to execute the mechanic in a fully fleshed out, balanced, and polished manner. [h2]Getting Started with Weapon Leveling (READ THIS!!!):[/h2] Leveling up weapons is - of course - the main mechanic of this mod. Here's a quick tutorial to get started; [list] [*][b]By default, weapons can't level up; the mechanic must be activated via. items called Experience Runes, using an Experience Rune Forge[/b] [*]First, craft an [b]Experience Rune Forge[/b] from a [b]Furnace[/b] & 3 [b]Fallen Stars[/b] [*]Next, place your Forge and use it to craft a [b]Dormant Experience Rune[/b]; made from 5 [b]Stone Blocks[/b] & 1 [b]Gem[/b] (any type) [*][b]Dormant Experience Runes do nothing on their own[/b]; rather, they are used as a base ingredient for crafting other Experience Runes [*]Use the [b]Guide[/b] or the [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619954303]Recipe Browser[/url][/b] mod to see recipes for functional Experience Runes [*]A weapon's rarity (before reforge) determines what Experience Runes work with it; so be sure to craft an appropriate Rune for your weapon! [*]Once you have your weapon and an appropriate Rune for it, right click your Experience Rune Forge to open its UI [*]Place your weapon and Rune in the Forge UI's corresponding slots, and press the 'Apply' button! [*]If all goes well, the Rune should be consumed and your weapon will now be able to gain XP and levels. Otherwise, the 'Apply' button's tooltip should tell you what's wrong [/list] [h2]Other Features:[/h2] More details on many of the features listed below can be found in the [url=https://steamcommunity.com/workshop/filedetails/discussion/3018208290/595149752738276478/]Detailed List of Features[/url] pinned discussion! [list] [*][b]Experience Orbs[/b] that grant bonus XP to weapons or players [*][b]Player leveling[/b], complete with optional boosts to damage and DR [*][b]Prestige[/b], which allows you to reset a weapon or player's level for even more power [*][b]Enemy Scaling[/b]; an optional feature that lets enemies gain extra HP and Defense as you progress [*][b]Medals[/b]; another optional feature that enables a dynamic level cap that you must raise as you progress [*]Sound and text feedback upon leveling up [*]Tooltips detailing weapon XP, level, and power [*]Vast amounts of configuration with (overly) informative descriptions to fine-tune balancing [*]Cross-mod features and compatibility with one of my other mods; '[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3018268810]Weapon Augments[/url]' [*]An optional Add-on that introduces unique weapons that utilize the leveling system; '[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3495513200]Heroic Weapons[/url]' [*]And more! [/list] [h3]Open Source[/h3] [list] [*]This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc. [*]You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List). [/list] [h3]Localization[/h3] This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far: [list] [*]English (Base) [*]Simplified Chinese (Contributed by [b]Urgiv[/b]) [/list] If you desire to contribute localization, please make a PR in the [url=https://github.com/BlockCrusader/tML-Mods]GitHub repository for my mods' .tmod files[/url]. [h3]Final notes:[/h3] [list] [*]As with all upgrading/leveling mods, this mod is NOT very vanilla friendly in nature; keep this in mind if you like balanced play [/list] [h3]If you have questions, please first read the workshop page's full description and [url=https://steamcommunity.com/sharedfiles/filedetails/discussions/3018208290]pinned discussions[/url]![/h3][quote=tModLoader BSWLmod] Developed By BlockCrusader[/quote]
Summoner UI (Latest Beta Release)
76561198884251400 द्वारा
This mod adds an indicator for your minion and sentry slots by your health and mana bars. This mod is inspired by a suggestion I saw by u/Russ_Guss_Doodles from the r/Terraria subreddit. (Their account is linked as the homepage) Localization Credits: - English localization by myself - Polish localization by Gryfu - Russian localization by Alino4kaHvoshch and xenofite Config Options: - You can turn on/off the display for sentry slots - You can set the UI style for this mod to "Fancy", "Bars", "Narrow Bars", "Classic", or "Classic (No Text)" (this mod does not automatically set the UI style to match the one you have selected for health and mana bars, but this means that you can mismatch them if desired) - You can set the maximum amount of minion/sentry slot icons to display. This is mostly for if you're using a mod like Fargo's Souls Mod, which allows for you to have "infinite" minion slots (drawing all 999 slots will likely cause lag) - You can adjust the screen position of the UI through the config (or use keybinds to move the UI pixel by pixel, make sure to unbind these keys afterwards so you don't accidentally end up moving the UI) - You can toggle visibility of the UI using a keybind - You can change the layer that the UI is drawn on by keybind Making a Resource Pack For This Mod: - All of my mods that support resource packs (this is the first one) will use a "ModContent" folder, like Vanilla's "Content" folder - The file path used is: ResourcePackName/ModContent/ModInternalName, in this case ModInternalName would be SummonsUIAlt. From there use the same folder structure as in the mod - Resource packs do NOT require this mod to be reloaded to take effect, currently the textures are updated upon mod load and entering a world (I didn't see a way to check if resource packs were updated, but if I figure out how to test for that then I might change this) Known issues: - The UI overlaps with the minimap, and in some cases the inventory - The UI can overlap with the cell phone UI Update Log: v1.3.3 - Added russian localization (by Alino4kaHvoshch and xenofite) - Fixed an issue with polish localization (I had forgotten to rename the config name field and change the filename for the latest beta release) (Latest Beta Release Only) v1.3.2 - Added "Classic (No Text)" UI Style option - Added "Narrow Bars" UI Style option v1.3.1.1 (Latest Stable Release Only) - No changes. The mod wasn't updating for anyone else, so this is an attempt to fix that issue. v1.3.1 - Separated resource pack code into a separate mod that anyone can make their mod support - Removed commented debugging code v1.3 - Added resource pack support - Fixed the mod icon not appearing in game v1.2.2 - Added polish localization (by Gryfu) v1.2.1 - Added credit to the person who created the original Reddit post (it previously only said "This mod is inspired by a suggestion I saw from the r/Terraria subreddit." because I forgot to type their username) v1.2 - renamed the mod to "Summoner UI (Latest Beta Release)" - this version of the mod will now update with the latest beta release of tModLoader. Please use the latest stable release version if you are playing on the latest stable version of tModLoader - as of right now, unless I am mistaken, there is no new beta version of tModLoader. This version of the mod is just being updated for consistency between the versions v1.1 - separated "Y-Offset" into "Minion Slot Y-Offset" and "Sentry Slot Y-Offset" - added "Minion Slot X-Offset" and "Sentry Slot X-Offset" - separated "Max Display Length" into "Minions Max Display Length" and "Sentries Max Display Length" - added "Enable Auto-Offset" and "Enable Life Offset" - fixed a bug where the position you have to hover over for the mouse text to appear was not properly offset when under 200 life - added a keybind to toggle visibility of the UI (| [OemPipe] by default) - included source code when extracting the mod - added a keybind to change the layer the UI is drawn on (` [OemTilde] by default) - removed limits on offset ranges, as well as the positive limit for summon slot ranges - fixed a bug with the Classic UI style where having a multiple of 10 minion/sentry slots would cause the mouse text area to expand to the next row of slots despite there not being a next row yet - added keybinds to nudge the UI v1.0 - mod released [quote=tModLoader SummonsUIAlt] Developed By Tetriscat66 (Syla)[/quote]
Atherius Mod
76561198141819521 द्वारा
[h1][b] Most Recent Update: v1.3.6.0[/b][/h1] o Few minor changes in preparation of 1.4.5 coming out soon. [hr][/hr] [h1][b]Welcome to Atherius Mod![/b][/h1] Currently this mod has [b]1109[/b] items including... o 200+ Materials o 200+ Weapons with Custom Animations o 100+ Accessories o 150+ Buffs o 50+ Potions o 50+ NPCs o 35+ Armors o 11 New Bosses o 8 New Ores to Mine o 5 New Town NPCs o 1 New Class [hr][/hr] [h1][b]Along with these items, this mod introduces 4 new combat features / abilities:[/b][/h1] [hr][/hr] [h1]Psychokinesis![/h1] o Players gain 12 new abilities to manipulate those around them using only their minds o From gaining mental barriers, to mimicing enemy stats, to spawning in items! o You are also able to foresee the future! Where the player will freeze and the next 5 seconds will play out. Any NPC on your screen is �being looked at from the future�. After 5 seconds the player will be able to move again and all NPCs on screen will repeat the same movements they did for those 5 seconds! [hr][/hr] [h1]Grimoires![/h1] o Currently have 45 grimoires from water to dark to dream magic! o Each item will upgrade 4 times for stronger attacks. You can switch between each skill after learning them o Yes this is a reference! [hr][/hr] [h1]Snipers![/h1] o A small set of 31 sniper rifles with a different trait of fighting! o Middle click your mouse with one equipped to enter sniper mode o Here the player will go invisible and a reticle will appear to shoot bullets like an overseer on the map o Use this to get out of tough situations or simply to flex on NPCs! [hr][/hr] [h1] A new class! Herbalist![/h1] o Find flowers and plants all around the map from grass and mobs. o As each boss gets killed, more plants will start to appear! o Use them to create potions, herb mixes, and other powerful items. o Create items and accessories that aid your little furry creatures in battle. o Craft weapons that train bunnies to become militia bunnies, firing bullets at enemies! o With this class, all of nature falls under your control! [hr][/hr] [h1][b]All side Mods to Atherius Mod:[/b][/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2804501254]Runes of the 7 Sins[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2851875529]Snipers[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2809072720]Psychokinesis[/url] [hr][/hr] [h1][b]Check out my other Mods:[/b][/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2834466978]Black Clover - Grimoires[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2822408406]Attack on Terraria[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2842220391]Danganronpa[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2805149391]Display Kill Count[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2891907795]Speed is Strength[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2841401088]Par Fish[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2833486834]Nothing Misses[/url] [hr][/hr] As time goes on I will be adding polls for an easier way to see which items could use reworked or not. Feel free to answer the polls whenever you'd like 🙂 Favorite Grimoires: https://strawpoll.com/polls/05Zd1KJNEy6 Grimoires that need a buff: https://strawpoll.com/polls/XOgOJKeX3n3 Grimoires that need a nerf: https://strawpoll.com/polls/3RnYpKD7Aye [hr][/hr] [h1][b][url= https://discord.gg/wEmDKw9My9] Check out the new Discord! [/url][/b][/h1] [h1][b][url= https://coblermod.fandom.com/wiki/Cobler_Mod_Wiki] Check out the wiki! [/url][/b][/h1] Please note at the moment the wiki is not 100% complete. [hr][/hr] [h1][b] If you like what you see, please consider donating! I'm just one person doing this along with many other mods, so any little bit helps. Thanks! (If you can't donate, don't worry. Your support is enough!)[/b][/h1] [url= https://www.patreon.com/user?u=77760570&fan_landing=true][h1][b] Patreon Page [/b][/h1][/url] [hr][/hr] [h1] Thanks to all who decide to try out this mod![/h1][quote=tModLoader CoblerMod] Developed By Merfinator[/quote]
Happiness Removal
76561198241091852 द्वारा
[quote=tModLoader]Developed By Tomat & the Rejuvena Team[/quote]
ItemMagnetPlus
76561198108561451 द्वारा
[b]ItemMagnetPlus[/b] adds a single item called "Item Magnet" that does the obvious thing: Sucking in items around you so you don't have to run around and collect them yourself. [b]Adds:[/b] Item Magnet (and corresponding buff) that * can be crafted with simple materials (Iron/Lead) * works while in your inventory * can be toggled on and off * has adjustable range and item succ speed * has increased stats after killing bosses * customizable via config ingame to fit your playstyle [b]How to use:[/b] * Left click cycles through its ranges * Right click shows current range (you can always check the stats on the buff tooltip) * This right click functionality changes to "turn off" when "Buff" in the config is false * Killing bosses improves its stats * If you want it to either be on or off, change "Scale" in the config to anything but "Increase With Bosses" [b]Multiplayer:[/b] * This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1 * Items that are inbetween two players with magnets will "float" * If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order) * Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior * Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled * Lost items due to this bug won't be recovered * Report any bugs in the forum thread (please) [b]Progression: (default config)[/b] Starts with: Range = 10 (blocks in each direction) Velocity = 8 Acceleration = 8 Ends with: (killing Moonlord) Range = 120 (one and a half screens) Velocity = 32 Acceleration = 32 [hr][/hr] [b]About the config:[/b] * Buff decides if it gives you a corresponding buff icon to show the status of the magnet * Held decides if the magnet works only when held * "Activate On Enter" decides if magnet should be automatically activated when entering the world * Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist. Presets override black/whitelist * Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction) * If you increase velocity or acceleration too much from those recommended above, items might get "stuck" on you until you deactivate it again * Beware of lag when increasing these values, especially range * If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it * "Instant" skips any velocity or acceleration checks and directly teleports the item to your location * After you change the values in the config, use the magnet again to take effect [hr][/hr] [b]Localization:[/b] If you want to add support for different languages, you are welcome to contribute localizations here: [b][url=https://github.com/direwolf420/ItemMagnetPlus]GitHub[/url][/b] List of localization contributors: * Polish: [b]Taco[/b] * Russian: [b]GodHybrid[/b] * Italian: [b]Sea Noodle[/b] * Brazilian Portuguese: [b]marviN[/b] * Simplified Chinese: [b]906170601, Lacewing[/b] * Spanish: [b]CDT_Maggot[/b] * German: [b]Lighty[/b][quote=tModLoader ItemMagnetPlus] Developed By direwolf420[/quote]
Instant Housing
76561198346122658 द्वारा
Bored of building houses? Just make this item and you got a 6x4 housing block with 24 rooms for your NPCs. Adds both a Instant House and Instant House Destroyer item. Terraria 1.4.4 compatible. Instant House Recipe: 50 Wood + 2 Doors + 4 Torches + 1 Table+ One Chair + 3 Platforms Use at your own discretion. WILL BREAK EVERYTHING IN THE WAY TO PLACE THE HOUSE. If this breaks your world or doesnt work, i dont even remember how i made it to begin with. Its you not me Version 2.0: - Can now change every part of the house - UI changes Version 1.3: - Multiplayer Compatibility Fixed - 1.4.4 TModLoader Port - Bug fixes[quote=tModLoader InstantHousing] Developed By Faceless[/quote]
Terraria Guides
Terraria सर्वर Mods और Plugins – tShock एक्सटेंशन
आपके Terraria सर्वर के लिए tShock Plugins। अर्थव्यवस्था, क्षेत्र, Anti-Cheat और Gameplay एक्सटेंशन।
Terraria सर्वर किराए पर लें – मल्टीप्लेयर सेट करें
अपना खुद का Terraria Dedicated Server सेट करें। tShock, प्लगइन्स, विश्व का आकार और मल्टीप्लेयर-कॉन्फ़िगरेशन।
मॉड सपोर्ट के साथ Terraria सर्वर
डैशबोर्ड से सभी मॉड्स एक क्लिक में सीधे इंस्टॉल करें।
Terraria सर्वर किराए पर लें