Lewati ke konten

Mod & Plugin Project Zomboid

51.000+ mod tersedia Sumber: Steam Workshop
Susceptible Trait - Airborne Infection

Susceptible Trait - Airborne Infection

oleh 76561198025569321

[b][i]Special thanks to [b][url=https://www.youtube.com/channel/UCkSUtH6hQU2EUpIeZr-y0JQ]Werlias[/url][/b] for the amazing video![/i][/b] [b]DISCLAIMER:[/b] The original concept was created by [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2496664082&searchtext=facility+17]Spyjack[/url][/b]! Credit to [b][url=https://twitter.com/PoleKasanya]PoleKasanya[/url][/b] for the art! ====================================================== [img]https://i.imgur.com/nKDEikth.jpg[/img] Have you ever wanted to be [b]one of the non-immune[/b] mentioned in the TV & radio? Have you ever wanted to live in [b]true fear[/b] of the Knox Infection? Have you ever wanted the [b]true hardcore apocalyptic experience[/b]? Have you ever wanted to subject yourself to punishment for [i]seemingly no reason[/i]? [b]Well now you can![/b] ====================================================== [img]https://i.imgur.com/93fxn6u.png[/img] ====================================================== Our characters within the Project Zomboid lore are lucky enough to be naturally immune to the airbourne strain of the Knox Infection. This hardcore mod adds a negative trait that allows you to play as a character who was not so fortunate. [h1]How does this mod work?[/h1] This mod adds the trait "Susceptible" as a negative trait for +11 points. With the Susceptible trait, your character is at risk of contracting the airborne Knox Infection when near zombies. While getting close to a single zombie will not necessarily instantly render you infected, there will always be a chance! Naturally, the more zombies there are and the closer you get, the greater the risk! (Zombie corpses do not count) [h2]To survive you'll have to mask up![/h2] You can prevent infection from the airborne virus by wearing masks, certain headgear, or hazmat suits! Masks will degrade over time when worn- this is due to the number of potentially infected particulates dirtying and clogging the materials until they're rendered useless. This means that the more dangerous the air, the faster your mask will degrade. "Resilient" and "Prone to illness" will also have an effect on the distance and chance of infection. Rumors also say that one time, a 'Lucky' individual got a face full of the virus, yet nothing happened. Unfortunately, he died he next day, so we couldn't confirm. [h1]What masks/headgear can protect me?[/h1] Masks/headgear will protect you from getting infected when close to zombies. For gameplay variety, we've added masks and headgear that may not necessarily be considered "air filtering". If this bothers you, roleplay that your character has a mask underneath their headgear to act as a filter. Masks have varying degradation rates, becoming worthless when they reach 0 condition! Luckily, the degradation rates of the higher quality masks will take a long time if you avoid hordes! Tiers are based on how long it takes for it to reach condition 0. No matter what the condition (unless 0), it will protect you. E.g. A gas mask or a bandana both provide 100% protection, unless their condition reaches 0- then they stop working. Fully repaired cars will also protect you. Should the windows break, you'll be in trouble! [b]Protection Level 6[/b] = Most durable protective equipment (Will take longer to reach 0 condition). [b]Protection Level 1[/b] = Least durable protective equipment (Will reach 0 condition quickest). [b]NOTE: Cloth masks are safe only up to 3 zeds. 4 zeds or more can cause infection! [/b] [img]https://i.imgur.com/VeuMON0.png[/img] You can craft a cloth face mask at the start. [b][i]Use this to your advantage, but beware! It may struggle to keep you safe if the air is too polluted![/i][/b] [b]REMEMBER[/b]: Bandana facemasks will not protect you from full hordes, only a few zombies! Any masks from mods you'd like included? [b][i]Let us know![/i][/b] [h1]How can I repair masks?[/h1] As masks will degrade it's important to make sure they're maintained. This can be done by certain items depending on the headgear/mask. [img]https://i.imgur.com/xNUsgZT.jpg[/img] [b]Note: Don't use bleach on a mask you're wearing![/b] Filters & items can be looted, as well as on special masked zombies that you may encounter. [h1]How does the Mask UI work?[/h1] The Mask UI displays the condition of your mask. The colour of the circle around the mask shows how close the mask is to failing. [b]If it's turning red, then it's about to fail[/b] and you should get away from zombies! [b] You can also move the UI position on your screen if it is conflicting with other mods. [/b] [b] IF AN ITEM ISN'T SHOWN IN THE MASK UI, THEN IT WON'T PROTECT YOU[/b] [h1]Additional Mod Features:[/h1] [list] [*] You can gain Stress from encountering zombies. This depends on mask quality, mask condition and no. of zombies present. [*] You cannot eat in "unsafe areas". When safe, upon eating actions you will automatically unequip & reequip your mask after eating. [/list] ====================================================== [h1]Mod Compatability:[/h1] Items from the following mods are taken into account: [list] [*]AuthenticZ [*]Better Masks [*]Brita's Armour Pack [*]Dive's Armour Pack [*]HEADGEAR [*]Paw Low [*]Project Fallout: Legionary & Ranger Armors [*]Project Fallout: Scientific Armoury [*]REMod [*]Scrap Armour [*]Shark's Law Enforcement Overhaul [*]Shark's (and Peach's) Military Uniform Improvements [*]STALKER - Armor Pack [*]Swat and Riot Pack [*]They Knew [*]Undead Survivor [*]Working Masks [*]Commonwealth Armor Pack [*]CRM Armor [*]Slyy's Attire [*]AsuraChi [*]KP Armor [*]ODST [*]Space Marine Armor [*]Insurgent [/list] [*]Also compatible with [b]Antibodies[/b]. [b] IF IT ISN'T SHOWN IN THE MASK UI, THEN IT WON'T PROTECT YOU[/b] [b]General rule:[/b] Only items that cover the user's face or mouth + nose give protection. [b][i]Anything else will most likely cause infection! [/i][/b] ====================================================== [h1]Top tips & warnings:[/h1] [list] [*]You won't spawn with a mask, for added unprepared realism! Either craft a face mask or hide in fear like a true survivor! [*]The number of zombies present will change how fast your mask degrades. Try stay clear of hordes if unprepared! [*]Be careful to not fall over and drop your mask, it could mean your death if in the wrong circumstance! [/list] ====================================================== [h1]Works in:[/h1] [*]Singleplayer [*]Local Co-op [*]Multiplayer [b]Supports:[/b[ [*] Spanish - Credit to CarlosRojasCu [*] Brazillian Portugese - Credit to Polaris [*] Russian - Credit to BUGS ====================================================== [h1]Other Mods That Work Great With Ours![/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807001835][img]https://i.imgur.com/Sad6a1Xt.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725378876][img]https://i.imgur.com/hgFw8Glt.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2801714948][img]https://i.imgur.com/oZzIWNjt.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2828079697][img]https://i.imgur.com/3fqmHRqt.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2845972123][img]https://i.imgur.com/h3t6IiDt.jpg[/img][/url] ====================================================== [h1]Enjoy our mods? Consider buying us a coffee! :D [/h1] [b]Mr Sunshine :D[/b] [url=https://ko-fi.com/mrsunshines ][img]https://i.imgur.com/H9zpOhH.png[/img][/url] [b]Notloc :)[/b] [url=https://ko-fi.com/notloc ][img]https://i.imgur.com/H9zpOhH.png[/img][/url] Workshop ID: 2795677303 Mod ID: Susceptible

151,075 unduhan Detail →
Mod Manager: Load Order Sorter

Mod Manager: Load Order Sorter

oleh 76561198108707962

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3423660713]The mod version for build 42 of Project Zomboid[/url] [h3]Do you like to play Project Zomboid with mods, but don't want to spend time sorting the order of mods manually? Then ModManager: Load Order Sorter mod will help you! [/h3] All you need to do is enable the mod, go to the mods load order and click on the “Sort” button at the bottom of the screen. PROFIT! [h3]Warning:[/h3] Any change to the mod loading order in midgame may result in loss of your current save. Do this at your own risk. [h3]Features:[/h3] [list] [*]The list of Active Mods is pre-sorted alphabetically and grouped in the following order: [olist] [*]Resources/Textures, [*]Maps/Locations, [*]Transportation, [*]Framework/API/Tweak mods, [*]Code-only mods, [*]Clothing, [*]Interface, [*]Other mods, [*]Localization [/olist] [*]Subsequent application of [b]topological sorting algorithm[/b] allows to detect and correct wrong order of mods according to the requirements of each mod. [*]Support for [b]sorting rules[/b] allows more flexible sorting of mods. [*]Support for [b]Mod Manager: Server[/b]. If Mod Manager: Server is activated - a button will be added to [b]copy the list of currently active mods to the server's mods list[/b], which makes it easier to update the mod collection on the server, as well as the ability to [b]enable mods from the server profile on the client[/b]. [/list] [b][u] This mod is not intended for customizing a dedicated server[/u][/b] [h3]Compatibility[/h3] Mod Manager: Server Mod Manager: Enhanced Load Order Mod Manager: Load From Collection [code] Note: This mod is created as an add-on for ModManager mod by NoctisFalco and does not change the behavior of the original mod in any way, but only supplements it for more convenient work with ModManager [/code] Workshop ID: 3180893708 Mod ID: ModManagerLoadOrderSorter

215,989 unduhan Detail →
Reading is not boring. (for Build 41)

Reading is not boring. (for Build 41)

oleh 76561198006033053

スキル本を読んでいるときに退屈を徐々に減らします。(ついでに悲しみとストレスも) [list] [*]「私は解説書や技術書などを読むのは好き。退屈しない。これじゃ感情移入できない……。」 というプレイヤー向けです。 それ以外のプレイヤーにはお勧めしません。 [*]ただ減らすのが目的なら「新聞」「雑誌」「書物」などを読んだ方が早いです。 [*]減少量を上回る増加理由がある場合、当然ですが減りません。 [*]読書スピードを大きく変えるModと一緒に使うとバランスが崩れます。 [*]Build 41.78で動作確認しました。 他のバージョンで動くかは分かりません。 [*]この機能を扱う他のModと競合するかもしれません。 media\lua\client\TimedActions\ISReadABook.lua [*]このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 [*]Q. 特性として追加してプレイヤーが選択できるようにしてみては? A. 最初にそれも考えましたが、実装が複雑になるのと、アンインストール時にゴミが残るのでやめました。 [/list] Gradually reduce boredom when reading skill books. (and incidentally, unhappiness and stress) [list] [*]For those who think "I like to read manuals and technical books. I don't get bored. I cannot sympathize...". Not recommended for other players. [*]If you just want to reduce, it is faster to read "Newspaper", "Comic Book", "Book", etc. [*]If there is a reason for the increase that exceeds the decrease, it does not decrease, of course. [*]When used together with a mod that greatly changes reading speed, the balance will be lost. [*]I confirmed the operation with Build 41.78. I don't know if it works with other versions. [*]May conflict with Mod that handles the following features: media\lua\client\TimedActions\ISReadABook.lua [*]This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. [*]Q. Could you add this as a trait and allow the player to select it? A. I thought about that at first, but decided against it because it would be complicated to implement and would leave garbage in the data when uninstalling. [/list] Workshop ID: 1949441990 Mod ID: ReadingIsNotBoring

197,074 unduhan Detail →
Building Menu [B41.78] - Throttlekitty's Tiles Addon

Building Menu [B41.78] - Throttlekitty's Tiles Addon

oleh 76561199033892043

[img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/building_menu_throttlekittys_preview/BM_Workshop_Addons_Throttlekittys_Desc_1.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_2.png [/img] [url=https://www.youtube.com/watch?v=TbvAJmf9Lg4] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_3.png [/img] [/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_4.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_5.png [/img] [quote=] [b] Windows [/b]: C:\Users\%USERNAME%\Zomboid\console.txt [/quote] [quote=] [b] Mac/Linux [/b]: $User$\Zomboid\console.txt [/quote] Open an issue and upload this file here: [url=https://github.com/eI1on/pz-building-menu/issues]GitHub[/url]. [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_6.png [/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3067798182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137094726][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_melos_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092605][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_pert_party_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092790][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_simonMD_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091698][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_dylan_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091536][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_ddd_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244396311][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_greenhouse_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3225710182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_extras_noises_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246567767][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_oujinjins_preview.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341098558][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_tryhonestys_preview.png [/img][/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_7.png [/img] [url=https://discord.gg/asA9BuAasd] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_PZ_Modding_Disc.png [/img] [/url] [img] https://imgur.com/eZp8dXD.png [/img] [url=https://github.com/eI1on/pz-building-menu][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Github_Banner.png [/img][/url][url=https://ko-fi.com/ely0n][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Kofi.png [/img][/url] [url=https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_10_Framework.png [/img][/url] [quote=author] This mod's permissions fall under TIS's policy [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/] On Lockdown [/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479][img] https://i.imgur.com/UJYBoAp.png [/img][/url] Workshop ID: 3246568083 Mod ID: BuildingMenuThrottlekittyAddon

189,636 unduhan Detail →
Ellie's Tattoo Parlor V4 b41/b42

Ellie's Tattoo Parlor V4 b41/b42

oleh 76561198229348352

?? Ellie's Tattoo Parlor Transform your apocalypse with style! Add a splash of ink to the end of the world with Ellie's Tattoo Parlor, a Project Zomboid mod that lets you customize your survivors with unique, detailed tattoos. Whether you're looking for subtle symbolism or full-on badassery, this mod brings personality, immersion, and storytelling flair to your gameplay. ? Features Customizable Tattoos Choose from a wide selection of tattoos to express your survivor�s backstory, beliefs, or just their style. Immersive Aesthetic Each tattoo is carefully designed to blend seamlessly with Project Zomboid's gritty visual style. Roleplay Friendly Ideal for storytelling and RP � give your survivor a past, a purpose, or a bit of apocalypse edge. ? How It Works Find Ellie's Tattoo Parlor in the game world. Once there, browse designs and apply your chosen ink. Works in both single-player and multiplayer sessions. Your survivor�s body is now your canvas � make your mark. ? Support the Ink Love the mod? Want to keep the ink flowing and see future updates? Consider supporting me on Ko-fi! Your support means the world. ? Buy me a coffee on Ko-fi >>> https://ko-fi.com/elictrav ? DMCA & Permissions Please respect the time and creativity that went into this mod: ? No reuploads � Do not rehost this mod without explicit permission. ?? No unauthorized modifications � Contact me before creating derivative works. ? See a stolen upload? Report it immediately. This mod is original content and protected by copyright law. ?? Disclaimer Ellie's Tattoo Parlor is a labor of love and constantly evolving. If you find bugs or have suggestions, please leave a comment � your feedback helps improve the experience for everyone. ? Thank You Thanks for checking out Ellie's Tattoo Parlor! Your support and enthusiasm for Project Zomboid inspire me to keep creating. Now go out there and survive � in style. Workshop ID: 2735059209 Mod ID: Ellie'sTattooParlor

168,364 unduhan Detail →
Real Metalworking

Real Metalworking

oleh 76561198082577074

This mod addresses the need of vanilla friendly realistic primitive metalworking. It has tons of recipes but it wont let you craft EVERY metal object there is in the game. It is meant to be a profession suitable for a self learned apocalypse survivor or a former blacksmith - not for a superhero who can magically craft complex machinery after reading a magazine. [b]Works in SP and MP and can be added to existing savegames.[/b] [b]New items:[/b] [list] [*]Stone furnace, bellows, anvil, forging mold, charcoal pit, metal cutter, hand drill and grindstone. + Two recipe books. [/list] [b]Recipe details:[/b] [list] [*]Most metal items can be melted using a furnace or a blowtorch. [*]The other half can be stomped with any hammer-like object. [*]You can also mine various ores with my : [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963057869]Dynamic Mining[/url][/b] mod. [*]Both - melting and stomping- will create unusable metal that is melted into iron ingots. [*]Most car parts and metal furniture can be melted into unusable metal as well (Furnace or blowtorch). [*]All gold/silver can be melted into nuggets and uses along with metal to create welding rods. [*]From iron ingots you can forge tons of tools, materials and even engine parts, using - molds, metal cutters, hand drills, knives, hammers, grindstones etc. [*]Mold is drainable and needs to be refilled with dirt time to time. [*]Charcoal is made in a charcoal pit by slow burning wood for couple of days. [*]All recipes can be created from ground so you can have materials/items nearby and not in your hand. Just in case be sure you keep your other stuff you don't want to be melted further away from the metal works area. [*]Furnace and charcoal pit is built on the spot and cant be moved without destroying it first. Anvil and Grindstone can be moved but are heavy. Destroying a furnace will give you most of the stuff back. [*]Metal antique oven and BBQ can also be craft-forged. [*]Blowtorch uses both petrol and propane. [*]Dismantle railroad tracks, big metal structures and various industrial equipment into metal. [*]Small chance to get hurt(scratched) when doing metalwork. [/list] [b]Everything related to metalworking needs a certain skill + a recipe book. Metalworker profession starts with some free recipes already given to them.[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2888082232][img]https://i.imgur.com/vQWLiea.png[/img][/url] [h1] This is part of... : [/h1] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900697796]Project Realistic Overhaul[/url][/b] - Set of mods I've created that will overhaul the vanilla game experience to be more hardcore and true to life, but on the other hand leaves you the option to make it through and survive. It makes items and actions have more value and makes the world more alive. [b]Credits :[/b] Special thanks to [b]SumYungGuy[/b] for testing this mod and to [b]DmitriySenpai[/b] for providing the translation template! Thank you. Added Polish translation - Thank you [b]KepaS[/b] Added Spanish translation - Thank you [b]Dr. Nitropic[/b] Added Russian translation - Thank you [b]Locked15[/b] and [b]axelroadman[/b] Workshop ID: 2900671939 Mod ID: RealMetalworking

170,782 unduhan Detail →
Drazion's Tilepack

Drazion's Tilepack

oleh 76561197970491905

Tileset used in Tikitown Map Tilesheets for creators - You have to copy and paste this link in your browser, steam will not redirect properly https://www.dropbox.com/scl/fo/6jjqq7dqjmee9p7px69qt/AL3YqPtJA2ASq8_7MT-__SY?rlkey=i1fjrjo5w933k23jbhgt5oiv7&st=2ck2uqfv&dl=0 Workshop ID: 3046728955 Mod ID: tikitown_tiles

223,064 unduhan Detail →
CoolBag

CoolBag

oleh 76561198329871201

Adds a bag that keeps your food so fresh and so cool. Hey ya! Hey ya! You've seen the Cooler bag and felt a deep treason in your fragile heart, realising you were not able to store fresh food in it.. You've come to the right place. [h1]How to keep your food cool ?[/h1] [list] [*]Gather a garbage bag some duct tape and water. [*]Right click on any of those items and select Make Water Pocket. [*]Put the pocket in the freezer. [*]Wait for 12 hours (It's the 90's guys). It turns into an Ice Pocket. [*]Put the Ice Pocket in a cooler (change it every 24hours). [*]You can change the need for ice pockets from mod options or sandbox options. [/list] [h1]Where is my cooling bag ?[/h1] [list] [*]The cooler is a vanilla rare item found with other camping and fishing items. [*]If you activate [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2617575303]Eggon's Modding Utils[/url], cooler will also appear among hunters and fishermen's loots. [*]Lunchbox now has cooling capability. [/list] [h1]Limitations[/h1] (to be improved upon) [list] [*]Food items put in the cooler are cooling instantly. [*]Food items removed from the cooler may retrieve ambient temperature instantly. [*]Water Pockets directly on ground do not freeze in winter (you need to put them in a container). [*]Frozen items unfreeze too fast in the cooler (they do like normal container, they should do like fridges). [*]"Sometime" pockets freeze when outside temperature is below 0 (depends on vanilla update behaviour). [*]In case of mismatch between client and server with B41 Multiplayer, [url=https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/]Follow the steps here[/url]. [*]Some ice / water pocket state changes may not trigger at the right time. Putting the cursor on them will trigger the update. [/list] [h1]Also[/h1] [list] [*]Can be added to / removed from existing saves. [*]Multiplayer compatible. [/list] [h1]You are a modder and want to add the cooling capability to your fancy bag or furniture ?[/h1] Just add the following code in your lua file. [code]require "coolbag" Coolbag.addCoolerContainerType("MyFancyTypeName");[/code] Note that if the capacity of the bag or furniture is between 10 and 20kg, you will need 2 Ice Pockets (one pocket per 10kg, ceiling). [h1]Credits[/h1] [list] [*]Thanx to [url=https://steamcommunity.com/profiles/76561198093590691/myworkshopfiles/?appid=108600]Eggon[/url] for the distribution API in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2617575303]Eggon's Modding Utils[/url]. [*]Thanx to [url=https://steamcommunity.com/id/6yrpuk]Zander[/url] for Russian translation. [*]Thanx to [url=https://steamcommunity.com/id/magicram3n]MagicRam3n[/url] for Chinese translations. [/list] Hey ya! Hey ya! Hey ya! Hey ya! Hey ya! Hey ya! [quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. [/quote] You wanna support? A nice word is always welcome. Constructive feedback too. Else you can [url=https://ko-fi.com/tchernobill] [img]https://i.imgur.com/1xL45if.png[/img] [/url] or [url=https://www.paypal.com/donate/?hosted_button_id=PDH5YVQAZYM8L]donate on paypal[/url]. Workshop ID: 2613596656 Mod ID: CoolBag

160,009 unduhan Detail →
McCoy's Bunker

McCoy's Bunker

oleh 76561198016727334

[b]The bunker is south of the Louisville. [/b] Inspired by cold war bunkers such as this one here- https://youtu.be/HcgNz-42rKI?t=326 [h1]Lore[/h1] Hank McCoy, CEO of McCoy Logging, recently boosted the local economy with his construction of his ‘Doomsday Bunker’. Famous in the local area for his logging business, he has now turned his attention to preparing for any catastrophic event. He is quoted as saying the risk could be “nuclear annihilation, a new plague, aliens, global famine or even a Zombie outbreak. --- [h1] The mod includes[/h1] [list] [*]There is the option to spawn inside the bunker for new games. [*]There is a tv and radio inside the bunker to keep you up to date on what is happening in the outside world. [*]This mod has a working ingame map. [*]You can forage in the land near the bunker for food and resources. [*]There is a chance vehicles can spawn outside in the parking bay. [*]It has access to the roof. [*]To the north is Louisville.[/list] I recommend starting a new playthrough with this map, but for those asking "how to add new maps into existing saves?" this may help- https://steamcommunity.com/sharedfiles/filedetails/?id=2547762158 ? --- [h1] Playthrough Ideas[/h1] [b]1. 'Cold War Leftovers' [/b] [i]Back in the 1970's, with the threat of the cold war your family took shelter in the bunker. Now you are out of food and have to leave the safety of your home. It just so happens that a Zombie Apocalypse has occurred at the same time.[/i] [b]2. 'McCoy's Builder' [/b] [i]You recently helped on the construction of a brand new Doomsday Bunker below Louisville. You told your family about it and when s**t hit the fan you knew where to go. Hopefully you get there before Mr McCoy locks the door.[/i] --- [img]https://i.imgur.com/ki1CPZe.gif[/img] Thanks to DrBo42 for their help proof reading the newspaper article, Dirkie for his mapping tutorials, all the tile creators and the Zomboid mapping discord for helping with my questions. The face used in the Newspaper article is an ai generated face. --- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. --- Cell 44,14 (1x1 cell) Workshop ID: 2794721857 Mod ID: McCoysBunker Map Folder: McCoysBunker

165,299 unduhan Detail →
P.S.A   Post-Soviet Armory

P.S.A Post-Soviet Armory

oleh 76561198247946516

[h1]Join my Discord server to stay updated on development and the latest releases! https://discord.gg/XFaDzCYHRx[/h1 ] [quote] The pack will be continuously expanded with new weapon types and regularly updated. The mod includes domestic and foreign weapon models commonly found in the post-Soviet space, presented in the original Project Zomboid style. It works stably in the official 41.78 release version. Beta versions may experience bugs, incorrect weapon display, or missing functions. If you notice any issues or inconsistencies, please report them on my Discord server — we will fix and polish everything. [/quote] Currently, the pack includes: Pistols: PM PB TT-33 RSA Revolver Nagant Revolver APS APB P08 "Luger" Shotguns: IZH-43 KS-23 TOZ-34 IZH-18 TOZ-87 Submachine Guns: PPS-43 PPSh MP-40 OC-02 "Kiparis" Assault Rifles: AKS-74U AK-74 AKS-74 AK-74M KM Vepr AKM AKMS Rifles: KO-44 SKS SVD TOZ-78 Mosin Rifle SVT IZH-38 (air rifle) Special Weapons: AS VAL VSS PKM RGD-5 Melee Weapons: MPL-50 Cossack Shashka Taiga-1 NR-43 6x4 Scopes: PSO-1 PU 1P29 "Tulip" Muzzle Devices: PBS-1 PBS-4 APB Suppressor Repair Kits for some calibers (kits for all calibers will be added soon) Ammo Boxes (contain zinc ammo containers for certain calibers) Weapon Box Grenade Box [h1]Zinc ammo containers are opened with a can opener / Scopes are mounted using a screwdriver[/h1] [h1]! This is not compatible with the Brita weapon pack, Firearms B41, or any other mod that modifies vanilla guns, as conflicts will occur![/h1] My domestic car pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2734164805&searchtext= Workshop ID: 2891251749 Mod ID: PRitemtest

171,091 unduhan Detail →
Two Weapons on Back (Outdated)

Two Weapons on Back (Outdated)

oleh 76561198073573778

It's a custom version of the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2784094470]Sling Mod[/url]. I made the weapon position like in vanilla. You can use firearms, spears and many types of long weapons. [b]IMPORTANT![/b] I created new scripts. Now you need to upgrade your bags. It can be crafted (find "Survivalis" > "Attach Weapon to Bag"). You can't carry two weapons without a bag, but this fixed a lot of other problems. Recipe: your bag and 2 ripped sheets. If you want to move slot 4 on slot 2 then just take off the vanilla belt and put it back on :) This game uses different coordinates for firearms and melee weapons. Two firearms at the same time will appear offset. It also selects a random bag skin when creating. I don't know how to change it. Works with vanilla backpacks only. If you want to use other mods, check the patch list. Compatibility patches for other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2818377893]Brita's Armor Pack[/url]. If you want to remove this mod, then first untie all the sheets from your bags! [img=https://i.imgur.com/w4MMO3q.gif][/img] Multiplayer + Singleplayer. Languages: EN, RU. Credits: base mod by [url=https://steamcommunity.com/id/FluffySnake]fluffysnake[/url], updating scripts by [url=https://steamcommunity.com/id/pauldeelaek/]pauldeelaek[/url], save items script by [url=https://theindiestone.com/forums/index.php?/profile/4103-tommysticks/]tommysticks[/url] and [url=https://theindiestone.com/forums/index.php?/profile/21570-nolanri/]nolanri[/url]. Workshop ID: 2790894055 Mod ID: TwoWeaponsOnBack

165,708 unduhan Detail →
[B41] Fishing+

[B41] Fishing+

oleh 76561197963717804

[h1]Vanilla Fishing Rework for B41[/h1] As B42 completely overhauled Fishing, there will be no more updates for this mod. [h3]Features:[/h3] > [b]Adds features of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2696281225]Bricks Wants Fish[/url] (Big thanks to bricks for letting me include his idea)[/b] [list] [*] Fish size chance now scales off fishing level [*] High fishing levels have a better chance of catching bigger fish [*] Small fish become nonexistent past Fishing level 5 [*] Added new fish size: Prize - 50% larger than Big fish [*] Adjusted fish size chance distribution [/list] > [b]Reworked XP gain to be more rewarding[/b] [list] [*] Increase XP gain in general (adjustable via Sandbox options) [*] Gained XP scales with the actual size of caught fish [*] Catching bigger fish gains significantly more XP than catching smaller ones [*] Show gained XP just as in Foraging [/list] > [b]Reworked trash loot generation[/b] [list] [*] Catching trash gains fixed amount of XP [*] Trash loot is taken from a weighted loot table containing many different items [*] Chance of slightly more useful trash items with higher fishing level [/list] [h3]Sandbox options:[/h3] [list] [*] Choose from 3 different XP gain options - High, Medium, Low (Vanilla-near) [*] Free XP multiplier for fine balancing [*] Adjust Fish nutrition factor to adjust nutrition values (Proteins etc) of caught fish [*] En- / Disable reworked trash loot table [*] Set if fish abundance should decrease every catch or only if catching fish [/list] Can be en- and disabled on existing savegames and is fully multiplayer compatible. On dedicated servers, Sandbox options can be adjusted any time (may require restart). If you want to add, improve, optimize something or just want to make sure your mod stays compatible to this one, feel free to fork this project on github and create a pull request. https://github.com/MassCraxx/FishingPlus If you like my mods and want to do me a solid, feel free to buymeacoff.ee/MassCraxx =) [hr][/hr] Workshop ID: 2757633688 Mod ID: FishingPlus

173,179 unduhan Detail →
Repair Roads

Repair Roads

oleh 76561197962481352

Repair roads that appear cracked from erosion. This mod adds the premade recipe for "Bucket of Concrete" to the Carpentry crafting tab. Requires Bucket of Concrete and a Trowel. Workshop ID: 2746843062 Mod ID: RepairRoads

152,942 unduhan Detail →
The HEMTT Vehicle Series

The HEMTT Vehicle Series

oleh 76561197995400337

[b]Support our efforts to bring more military vehicles into PZ[/b] [url=https://www.buymeacoffee.com/cytt][b]cytt0rak[/b][/url] [url=https://ko-fi.com/sharkmods][b]Shark[/b][/url] [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [h2][b]The HEMTT Vehicle Series[/b][/h2] The Heavy Expanded Mobility Tactical Truck (HEMTT) is an eight-wheel drive, diesel-powered, 10-short-ton (9,100 kg) tactical truck. The M977 HEMTT first entered service in 1982 with the United States Army as a replacement for the M520 Goer. The HEMTT's objective is to provide heavy transport capabilities for supply and re-supply of combat vehicles and weapons systems. Compared to earlier generation 5-ton trucks in U.S. Army service it offers increased payload and mobility. The HEMTT is available in a variety of configurations, including cargo, tanker, tractor. [b]The mod features three skins: Woodland, Green, and Desert.[/b] [b]Current HEMTT configurations (and trailer) in the mod are:[/b] [*]M977 Cargo [*]M983 Tractor [*]M978 Fuel Tanker [*]M1220 LHS (Load Handling System) [*]M870A1 Trailer (Further expansion ongoing) [h3][b] Note : 41.72 Unstable update includes new towing optimizations that makes M870A1 trailer unstable. We can't fix it without better support for bigger vehicles. [/b][/h3] [h2][b]Pros:[/b][/h2] [list] [*]Moderately well protected [*]The M977 and M1220 are able to hold a huge amount of loot respectively. [*]Can take a considerable beating [/list] [h2][b]Cons:[/b][/h2] [list] [*]Massive [*]Navigating tighter and contested areas may prove to be difficult for some [*]Can get bogged down [/list] [h2][b]HEMTT variants can be found scattered around the map in areas of military interest as well as areas such as train yards.[/b][/h2] [h2]Future plans: [list] [*]Vehicle fortifying [*]Animated doors + increased function [*]More trailers to increase capabilities [/h2] [/list] [h3]Note: The vehicles have static center wheels due to PZ limitations only correctable by the developers. We wanted the vehicle to be as controllable as possible[/h3] Workshop ID: 2787752761 Mod ID: HEMTTSeries

170,016 unduhan Detail →
Standardized Vehicle Upgrades 3 - Core - B42

Standardized Vehicle Upgrades 3 - Core - B42

oleh 76561198833978028

[b]Attention![/b] This is the B42 port of Standardized Vehicle Upgrades. [b]I WILL NOT BE ADDING SUPPORT FOR ANY CAR MODS MYSELF BEYOND WHAT'S IN THE VANILLA ADDON!!![/b] Due to workload, the Filibuster's and Petyarbuilt supports have been dropped. People are welcome to re-add these supports into SVU3 on their own. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3304582091]Vanilla Addon![/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3304582757]Example Addon![/url] [h1]What does this do?[/h1] I present Standardized Vehicle Upgrades3. A car armor mod that covers every single vanilla car. Instead of personalized armor for each car, I went with a more standardized approach. So the end user isn't forced into using the vehicles the mod author wants them to. [h1]Known issues[/h1] - Balancing might be a little wacky. Feedback required. [h1]ModIDs?[/h1] StandardizedVehicleUpgrades3Core - Core Files. Required by all B42 addons. Comments are locked because all feedback and questions should go to the new discord. https://discord.gg/usJNRbKq5Z Workshop ID: 3403490889 Mod ID: StandardizedVehicleUpgrades3Core

215,259 unduhan Detail →
'82 Jeep J10 Lore-Friendly Skin

'82 Jeep J10 Lore-Friendly Skin

oleh 76561198116199195

Thank you 'KI5' for allowing this mod. Original Required : https://steamcommunity.com/sharedfiles/filedetails/?id=2886832257 This mod adds fire, mccoy and fossoil variants to the 'Jeep J10' vehicle. If you are using the 'VVSR(KI5) - Continued & Fixed' mod and encounter an issue where the Jeep J10 fire truck is missing its wheels, enable the '82 JeepJ10 LFS VVSR FIX'. Workshop ID: 2968610351 Mod ID: 82jeepJ10LFS Mod ID: 82jeepJ10LFS_NoVanilla Mod ID: 82jeepJ10LFS_VVSR_FIX

168,165 unduhan Detail →
Tomb's Wardrobe - Alternative

Tomb's Wardrobe - Alternative

oleh 76561197960965404

[quote] [img]https://i.imgur.com/4tEvqKD.png[/img] [h2]                   [b]For Tomb's Player Body and Vanilla Zomboid.[/b][/h2] This mod adds a selection of over [b]600+[/b] new Death Rock / Goth / Alt style clothing items to the game. Leather Jackets, Trenchcoats, Corsets, Dresses, Pants and Shorts, tons of Shoes, way too many Band T-shirts, Spiky Accessories, Sunglasses, Masks, Harnesses and Underwear ...plus I couldn't resist adding a few extras to enable some specific in-theme cosplays. [/quote] [quote] [h1]Installation:[/h1] The mod comes with 2 files: [h3]Tomb's Wardrobe - Alternative[/h3] The main mod to pair with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870]Tomb's Player Body[/url]. [h3]Tomb's Wardrobe - Alternative [VANILLA][/h3] Use this Vanilla version if you prefer to play with the default Zomboid characters. Load order doesn't matter, just activate and go. [b]Don't activate both mods or you will have a bad time probably[/b] This mod was designed foremost to be paired with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870]Tomb's Player Body[/url] and the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431734923]Compatibility Patch[/url]. Concessions had to be made for the Vanilla version and it will not look exactly the same as the pics shown here, especially strappy tops and dresses are going to be a little warped and some jackets and shoes had to become really fat to accomodate the chunkier vanilla models. I highly recommend setting the maximum texture size in the game options to at least 512x for the best visuals. If you prefer everything to blend in with Vanilla a little more then leave it at 256x. [/quote] [h1]December 2025 Content Update 2! Merry Christmas 2 :)[/h1] [img]https://i.imgur.com/WaayNp9.jpeg[/img] [img]https://i.imgur.com/jQgKAXj.jpeg[/img] (Note: Skirts and Jackets are available exclusively for Tomb Body ver on B42.13+ only) [quote] [h2]What's included:[/h2] [b]Over 100+[/b] clothing items with 600+ variations: [list] [*]Several styles of Leather Jackets + Trenchcoats. [*]Low Cut, High Cut and Regular Jeans. Minishorts + [i]Micro[/i]shorts. Leather Pants and Hotpants, Tactical Pants and more. [*]Dresses in short and long styles, Skirts, Corsets and Bodysuits. [*]A selection of Tops, Tank tops etc. [*]30+ iconic 80's-90's Band T-shirts that can be ripped into shorter lengths, try to collect them all! (don't) [*]Lots of Accessories, Spiked collars, Fake Nails, Belts, Sunglasses and more. [*]Harnesses that can be worn under or over clothing + some extra Underwear options. [*]An enormous selection of footwear each with multiple different model versions and texture variants. There are a total of [b][i]277[/i][/b] unique shoe/texture combos.[/list] [h3]Many items have context menu options for open/closed variants etc. Be sure to experiment![/h3] All the pictures in the mod description are wholly created with items from this pack, with the exception of a few base game holsters/weapons etc. [h2]Where to find the clothes:[/h2] The clothing can be found in all the regular kinds of places you'd expect to find clothes with a fairly low probability. Wardrobes, Bedside Tables, Closets, Clothing Stores, Storage, Lockers, some in Army containers / Safehouses etc. Spawn rates should be quite rare with B42 base Apocalypse settings so the stuff isn't flooding the loot tables as it's not common gear. I am taking feedback on the spawn rates, if you feel like things are too rare or not rare enough be sure to let me know your thoughts and I may adjust. The gear can also be found on custom zombies roaming the world with the same spawn probability as Rock/Goth zombies from the base game. Zombie hunting is probably the best place to find a cool fit all in one spot and the best place to find the rarest items. Be careful with those bladed weapons so you don't slash up the fit! While not required, I HIGHLY recommend running this mod with [url=https://steamcommunity.com/id/LazySpongie/myworkshopfiles/?appid=108600]Spongie's[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2812326159]Open Jackets[/url] for the tucked pants functionality it adds to vanilla items. This mod was also (obviously) highly inspired by and pairs perfectly with the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431615511]Frockin Splendor / Kink it up[/url] series of mods by the talented [url=https://steamcommunity.com/profiles/76561198087493411]GanydeBielovzki[/url]. Check them both out at the links below      [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2812326159][img]https://i.imgur.com/q7o6ACW.png[/img][/url]          [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431615511][img]https://i.imgur.com/Y6nyklO.jpeg[/img][/url] Thanks also to [url=https://steamcommunity.com/id/LazySpongie/myworkshopfiles/]Spongie[/url] for allowing me to use his hairstyles for some of the mod pics, as well as permission to include his tucked pants models for the vanilla version of this mod. If you don't already know his mods, what rock have you been living under? [/quote] [quote] [h3]Does it work in multiplayer?[/h3] Yes in my testing it works fine in B41 and B42. [b]B42 Note -[/b] You cannot spawn in with clothing pre-equipped from the "all clothing unlocked" menu due to the current implementation of B42 Multiplayer not recognising clothes from custom modules when creating your ingame character. This affects all mods that use custom modules. I don't know why this happens but presumably TIS will fix it eventually. [/quote] [quote] If you want to stay up to date with future development and other upcoming mods feel free to join us in the [url=https://discord.gg/aKVnrSnsyh]Discord[/url] where I post updates regularly. [url=https://discord.gg/aKVnrSnsyh][img]https://i.imgur.com/Ls10O8p.png[/img][/url] I took every care to eliminate errors, but please report any problems in the comments, pinned report thread or preferably, the [url=https://discord.gg/aKVnrSnsyh]Discord[/url]. Compared to my previous mods this is HUGE so im sure I probably missed some stuff. Safe to add to or remove from existing saves etc (but you should [b]always[/b] make backups!) [b]If you are adding this to an existing save the items will only appear in areas that you have not yet visited.[/b] For all FAQ and known issues as well as a FULL LIST of EVERYTHING added by the mod, check the pinned threads below. [h3]If you like the mod please consider giving a like and a favourite to help others find it![/h3] [img]https://i.imgur.com/1w79ptG.gif[/img] [h3]If you want to support my efforts[/h3] [url=https://ko-fi.com/tomb_art][img]https://i.imgur.com/nTPm94r.png[/img][/url] Thank you to the wonderful folks in the discord for their words of encouragement while I was working (very slowly) to pull all this together, you guys rock. [h3]List of mods used in the thumbnail/screenshots[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870]Tomb's Player Body[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3531765630]Tomb's Goth Skin Hair[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2463184726]Spongie's Hair[/url] [/quote] [quote][url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.imgur.com/UkGgUrr.png[/img][/url] [h3]Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.[/h3][/quote] Workshop ID: 3616536783 Mod ID: TombWardrobeALT Mod ID: TombWardrobeALTVanilla

256,847 unduhan Detail →
Viperel's Vehicle Spare Parts

Viperel's Vehicle Spare Parts

oleh 76561198034162620

[h1]Do you constantly break your vehicle components and can't find replacements or repairing them never makes them good as new? Viperel has got you covered with realistic recipes for crafting new vehicle parts.[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3406265829] Version B42 available HERE! [/url][/h1] [b]Best used in conjunction with my other mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2713055926] Viperel's Recycling Center [/url] [/b]. I also recommend using it along [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2757712197] Vehicle Repair Overhaul [/url]. [list] [*] Craftable items include hoods, trunk lids, gas tanks, car seats, suspensions, mufflers and brakes. You can even craft new car windows and windshields with [Viperel's Recycling Center]. [*] The mod also includes fixing recipes for tires and car batteries (higher skill leads to better repair). Tires WILL require to be inflated after mounting, with a Tire Pump. [*] All recipes can be performed using items from the floor or nearby containers, making the repair process more convenient. [/list] To determine the type of item variant (old, regular, performance), your Mechanical skill level is important. Specifically, if your level is between 3 and 5, you can craft the old variant, if it's between 6 and 8, you can craft the regular variant, and if it's 9 or 10, you can craft the performance variant. This approach was implemented to ensure that advanced parts are only available to those with the required skill level, while still allowing any item to be crafted. In most recipes, the condition of the parts is influenced by both your Metalworking and Mechanical skills. To achieve the best quality, it is recommended that you upgrade your skills. If you only meet the minimum skill requirements (e.g., level 4 in metalworking and level 1 in mechanical), you can craft the parts, but not at full condition. Only when you reach level 7 or higher in both professions can you guarantee that the parts will be at 100% condition. Will not interfere with other mods and it's MP compatible (tested on v41.78). Can be safely added/removed to/from an existing save! Recommended mods i enjoy: [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2757712197] Vehicle Repair Overhaul [/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2787291513] Craft Helper Continued [/url] [*][url=https://steamcommunity.com/id/KI5/myworkshopfiles/?appid=108600] KI5's Vehicles [/url] Q: "I can't craft something." A: "Make sure you have the required materials in the recipe and the necessary skills. You can press B to open recipes. Note that some recipes require 2 of the same item" Q: "Do I need another mod to scrap my vehicles?" A: "Yes, you can use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2757712197] Vehicle Repair Overhaul [/url]." Workshop ID: 2712632417 Mod ID: VPR_VehicleSpareParts

167,964 unduhan Detail →
[OLD] zRe Vaccine ReMod by kERHUS

[OLD] zRe Vaccine ReMod by kERHUS

oleh 76561198034347328

[h1]zRe VACCINE 3.0 Relised:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3643703198 [h1]zRe VACCINE 2.0 Relised:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3215662377 [h1]YOU CAN SWITCH ON zRe VACCINE 2.0 WITHOUT PROBLEM![/h1] [h1]WORK ON PZ v41.78+ (compatible with multiplayer)![/h1] [h1]NOT COMPATIBILITY WITH:[/h1][list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2975848784]Enhanced Environment by Spoon[/url]. -Use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3012084441]this version from Yummy[/url]![/list] A pack of redesigned and adapted mods! [Subscription is not required for these mods!] 1) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2512119000]Zombie Virus Vaccine[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2685680439]Zombie Virus Vaccine MP[/url], By Ehue232v and Dr Reaper 2) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725378876]They Knew[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2918554995]They Knew Extended[/url] by Afterworlds и [OC] Maccu 3) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2392676812]Antibodies[/url] by lonegamedev == Added sandbox settings for most moments; == Computer crafting added [required for chromatograph to work in main mod]; == Added a rare blood sample to the pool when collecting a sample from zombies: - Garbage: "LabRecipes.MatTaintedBlood"; == A rare blood sample is needed to improve vaccines and create the last two vaccines; == New sample icons (hello State of Decay 2); == Blood in a test tube spoils longer (try using a freezer); == Added crafting through the muffle furnace (casting molds); == "ANTIBODIES" mod is integrated and works only if player has "Resistant antibodies" trait; == Zombies in black chemical suits contain most of the items needed for the mod! -- Alterations, fixes and other stuff for my taste; - All recipes related to the vaccine (not chemistry) have been moved to their category "Vaccine"; -- Numbering has been added to the names of the recipes for an intuitive concept of the sequence of actions; -- Added craft notepad, corks; -- Added alternative way to get new vaccine levels via recipes: 1) Start studying the section "Vaccine" in recipes! 2) The chance to learn vaccines is now gradual, depending on the level of First Aid in excess of the requirements for the recipe (for example, a vaccine upgrade requires level 4 First Aid, and you have 5, so there will be an increase in the chance) and whether you are a Doctor or not (if doctor +10% chance) [just convention]! == Vaccine stats have been reworked: =Level 1: 0% chance to heal. Resets infection up to 15%. Grants 20% virus resistance for one day if used while healthy; =Level 2: 20% chance to heal. Resets the infection to 10%. Grants 40% virus resistance for two days if used while healthy; =Level 3: 35% chance to heal. Resets the infection to 5%. Grants 60% virus resistance for two days if used while healthy; =Level 4: 100% cure. Grants 100% virus resistance for one day if used while healthy; =Level 5(Serum): 100% cure. Gives a 30% chance to get an "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2392676812]Resistant Antibodies[/url]" trait. GUIDE: 1) Find and read all books, build a laboratory, look for chemistry and medical supplies to craft: - Flasks, Test Tubes, Syringes / Gloves, Aprons, Goggles / Chemistry / Scalpel and Tweezers! 2) We kill zombies - we collect samples, then we use the tabs of the recipes "Chemistry" and "Vaccine"! 3) Create a vaccine, improve the vaccine, create a more advanced vaccine! GUIDE IN CASE OF INFECTION: -If you are infected (you can check by doing a test in the vaccines section), then you have an average of 3 days before complete zombification (72 game hours or 100%). -The first vaccines do not reset the infection, but reset the stage to 20-10%. Take the vaccine at about 80-90% (when you do the test, the percentage of infection is indicated in the name) or ~65 hours after the bite(infected), the main thing is not to miss the moment. ---IF THE VACCINE CLEARED THE INFECTION - Congratulations, that's it all. ---IF NO, GO FURTHER: -Make albumin, this thing prolongs the effect of the vaccine and pushes back the zombification. Use a 1 dose of albumin at about 50-60% of the infection. After an hour or two of game time, do a second test. This is how you can watch the zombification flow. When you reach 50-60%, use albumin again. When the albumin ceases to act, you can inject the vaccine again. THIS WAY YOU WILL EXTEND ZOMBIFICATION UP TO 6-9 DAYS ON ONE VACCINE (1 lvl) (for example)! ------------- Chinese translation added, big thanks to [url=https://steamcommunity.com/profiles/76561199244235491]??[/url] Spanish translation added, thanks a lot [url=https://steamcommunity.com/id/truesamu]Samu[/url] [img]https://i.imgur.com/fVVaDCS.gif[/img] [url=https://discord.gg/RnTWZnv5Ap][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/PZmodCommBanner2.png[/img][/url] [h2]You can support me:[/h2] 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 2914364562 Mod ID: ReModVaccinDrReapersMP

156,890 unduhan Detail →
They Knew [B42]

They Knew [B42]

oleh 76561197995104027

[h1]They Knew (B42)[/h1] The Knox County incident was never just an accident. They Knew. They just didn't know how bad. This mod is just updated code for "They Knew" for B42. Keep an eye out for the new and expanded "They Knew" coming soon. [h2]TRANSLATIONS[/h2] Coming Soon. [h2]THIS MOD ADDS[/h2] [list] [*] A new Hazmat Suit [*] A new satchel (can be worn WITH backpacks) [*] Zomboxivir: The inhalant that can purge you of the zombie virus. Further infections are unaffected. [*] Zomboxycycline: These pills are used in a manner similar to Malaria prevention medication. These pills prevent infection for 24 hours. Don't forget to take your medicine! (This is disabled by default, you need to up the drop chance in the sandbox options if you want it to spawn) [*] Zomboxolone: Pills that reset your infection, giving you more time to find cure, or at least search desparately for one.(This is disabled by default, you need to up the drop chance in the sandbox options if you want it to spawn) [/list] [h2]Changes from other modders implimented[/h2] [list] [*] Added satchel with backpack support from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743283396]Aristine[/url] [*] Spawn rate fix from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3075358477]SkyBlue[/url] [*] Basic fixes from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2887179996]CarlosRojasCu[/url] [/list] [h2]SANDBOX OPTIONS[/h2] [list] [*] Hazmat spawn: I have reworked the spawn system. The default of 0.3 is pretty dang rare. Play with it as you need to. [*] Drop rates: All three meds have drop rates. To stick with the classic mod, right now, Zomboxivir spawns on all the hazmats. You can change these however you like. [/list] [h2]FAQ:[/h2] [list] [*][b][u]Can this mod be installed on an existing game/server?[/u][/b] [*][i]Yep! Should just work. You will need to go to new areas to start seeing the zeds, or wait for respawns.[/i] [*][b][u]Is this multiplayer ready?[/u][/b] [*][i]Dunno, we will see![/i] [*][i]On multi player: See below.[/i] [*][b][u]When should I use my dose?[/u][/b] [*][i]The best way to know when to use it, is when your character starts showing signs of infection! (Nausea, Nervousness)[/i] [*][b][u]Do I need 1 dose for each bite?[/u][/b] [*][i]No. One dose will cure all infection on you. Even if you get bit 20 times.[/i] [*][b][u]Why is the bite still there after I use the cure.[/u][/b] [*][i]Bite injuries will have to heal normally. The infection is the only thing removed.[/i] [/list] [h2]COMING SOON[/h2] "They Knew" expanded universe mod. With at least 20 new zombies to search for, to gather lore drops and special items that you can trade to different factions of faceless npc's through my new "Dead Drop" trading system where you can gain reputation with the different factions and order special items. Special items like the medications from this mod will only be obtainable by trading lore items to "Them". I plan on adding a ton of special fun items to the mod, so stay tuned. [h2]FEEL LIKE SUPPORTING THE AUTHOR?[/h2] I had to step away from modding for a while. My partner became quite ill and I had to scramble to try and make more money to support my household. I'm doing a lot better now, but I would love to focus more on making mods. Feel like tossing a dollar or two at me to keep me modding? Hit me up on [url=https://ko-fi.com/udomakestuff]Kofi[/url]. [code][b]Ask for permission[/b] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.[/code] Workshop ID: 3387110070 Mod ID: TheyKnewB42

191,700 unduhan Detail →
Refined Hotwiring

Refined Hotwiring

oleh 76561198056152029

Ever regretted hotwiring that sweet sportscar? Ever got your hotwired car stolen by your friend and who then (somehow) managed to flip it? Or do you just want to become a local car key salesman, perhaps a famed car keysmith? Then you're in the right place! Refined Hotwiring allows you to un-hotwire your hotwired car or, with a little metalworking knowledge, create keys for them, all from the comfort of your vehicle radial menu. Completely works and supports your favourite (vehicle radial menu-using) mods: - Better Lockpicking - Harry's Functional Tow Truck - Autotsar Trailers and more! Features and skill requirements: - Now featuring Custom Sandbox options, made singlehandedly by albion! Change the skill requirements of un-hotwiring and keycrafting to better fit your playstyle! - Un-hotwiring! Removes the hotwiring from the car, allowing it to be started using a key. Requires Electrical 2 and Mechanics 3 and takes 500 units of time to complete. - Key crafting! Gain a key to the car you're sitting in. Requires Electrical 1, Mechanics 2 and Metalworking 3, and takes 1250 units of time to complete. - Base hotwiring is unchanged! It still requires Electrical 1, Mechanics 2 or the Burglar skill, and takes 200 units of time to complete. The time needed to complete these tasks get shorter the higher your Electrical knowledge is! Does something not work as it should? Please visit the mod's github page and open an issue under the "Issues" tab, or comment below using the Steam Workshop comments system. I will do my best to help! Please give feedback on the mod! For now, the Burglar trait does not allow you to bypass skill requirements for un-hotwiring or crafting car keys, because in my mind, Burglars learnt to break into homes and cars, but not how to delicately craft car keys or undo their damage. If you think this should be changed, please make yourselves heard! Mod's github page: https://github.com/VilcsiTH/refinedhotwiring Originally based on raz's "Harder Hotwire" mod, it has been completely rewritten to better follow vanilla skill requirements and better compatibility for Build 41.65+ aswell as other mods.(This means it also works for 41.78!) This rewrite is, in no small part, thanks to raz and other talented people such as iBrRus and Aiteron, whose mods helped shape this mod into what it is today. Please check them out and give them lots of love! Harder Hotwire by raz: https://steamcommunity.com/sharedfiles/filedetails/?id=2164926937 Autotsar Trailers by iBrRus: https://steamcommunity.com/sharedfiles/filedetails/?id=2282429356 Better Lockpicking by Aiteron: https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459 Special thanks to these awesome people for translating the mod! Turkish by zizaderien: https://steamcommunity.com/profiles/76561198056212111 Português Brazilian by ZL18k: https://steamcommunity.com/id/deibig Workshop ID: 2687515849 Mod ID: refinedhotwiring

165,561 unduhan Detail →
'95 Subaru Impreza WRX STI

'95 Subaru Impreza WRX STI

oleh 76561198089039119

Time for another classic import, with right hand drive for fans of the original WRX and the left hand converted one, pick your Impreza and go for a fun drive! It was made for rally, everything was made to last and to perform well in bad conditions, so what can a little zombie apocalypse do to it really? It comes with some unique features, rims that stand out and many more little things, so have fun finding and enjoying one. [b]Main features:[/b] [list] [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of fredders [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 95impreza, 95imprezalhd Workshop ID: 3647735736 Mod ID: 95impreza

273,011 unduhan Detail →
Buttstroke / Gun Stock Attack [B42]

Buttstroke / Gun Stock Attack [B42]

oleh 76561199079709559

[h1]Possible glitch and way to fix[/h1] If your character freezes, try to put the "Buttstroke" mod to the top of mod menu from main menu, and restart your game. If everything goes well, you should have glitch fixed [h1]How to use it?[/h1] Hold right mouse button and press space key As the title says, you can fight back against zombies with the butt of your gun. Replaced the gun counterattack animation in the original game and added counterattack sound effects and zombie strike reactions If you're not happy with the damage you take when you counterattack, you can also modify the damage in the sandbox settings. [b]Hope you like this mod!![/b] Workshop ID: 3394044313 Mod ID: Buttstroke Mod ID: Buttstroke 42.12.3

195,378 unduhan Detail →
Tikitown & PowerPlant (B41/B42)

Tikitown & PowerPlant (B41/B42)

oleh 76561197970491905

[h1]Welcome to Tikitown![/h1] Tikitown sits between Riverside and West Point, near Fallas Lake, and plays like a full extra city rather than a small add-on. You can treat it as a long-term home, a supply-run destination, or just another problem on the road. Wander the old main street, pick through downtown shops and offices, or move into one of the custom houses and rebuild it to your taste. The town mixes familiar Kentucky sprawl with a lot of new places to fight over, fortify, and get lost in. Some spots are comfortable, some are not, and a few are better left alone. [img]https://dl.dropboxusercontent.com/scl/fi/81fskkau8cr0io4nrf4a5/B42-info.png?rlkey=98cvywlrq7z1gjqfpqopc1j6z&st=g749wu5i[/img] [h2]Tikitown's Own Powerplant[/h2] [b]The latest updated has removed power plant functionality for now, will attempt to bring it back soon. The plant mod can still be used and the facility is available, but NO FUNCTIONALITY is currently enabled[/b] Tikitown’s newest and most ambitious expansion is the fully functional power plant. It comes as an add-on mod that you enable separately from Tikitown, but it is bundled with this workshop item, so there are no extra downloads to chase. I’m working on a full user guide; the current version is already a bit out of date thanks to last-minute tweaks, but you can find it here: [url=https://gist.github.com/drazion/9eed8b69a9c47bdca722c2d4942a7523]Tikitown Power Plant User Guide[/url] Feel free to give it a go and leave some feedback. I've added the ability to modify the wear rates of the power plant to mod options to suit your playstyle, and I’ll be making minor tweaks along the way including incorporating a fueling requirement. [h3]What’s new in Tikitown[/h3] With the wrap-up of [b]Domestic Dread[/b], which adds more than 100 new locations, Tikitown has gained over 250 new buildings since the launch of B42. Even if you knew the B41 version well, a lot of the town has changed. • [b]Downtown rebuild:[/b] A reworked business core with new landmarks, side streets, and trouble spots. • [b]Rail and docks:[/b] A commuter rail line plus a large warehouse, railyard, and docklands for late-game looting and base ideas. • [b]Blackshields Sheriff's Office:[/b] A large police station themed around the Blackshields. • [b]FBI field office:[/b] A small federal site with security, offices, and higher-end loot if you can clear it. • [b]Tikitown University:[/b] A full campus with lecture halls, dorms, and a proper, to-scale, American baseball and football field. • [b]Mansion Row expanded:[/b] More big houses on the hill for players who like gated compounds and long driveways. • [b]New underground spaces:[/b] Tunnels, garages, and service corridors that link parts of town and give you more options to move around or disappear. • [b]Industrial sector overhaul:[/b] Factories, depots, and yards now built out as a proper industrial belt on the edge of town. • [b]Tikitown Power Plant add-on:[/b] A fully mapped power station behind the hospital, with repairable equipment, custom loot, and an optional system to bring the town’s grid back online for a while. • [b]Expanded docks:[/b] A fleshed-out Port Authority and northside docks, with more warehouses, offices, and places to stash a boat or a safehouse. [h3]Will you claim Tikitown as your own, or will it just be another place you passed through?[/h3] [img]https://www.dl.dropboxusercontent.com/scl/fi/zpy1wal5l3sika0zs872r/B41-sub-banner-Source.png?rlkey=5vs5q4dr4pvzm2zs48m5bxvqk&st=1djwurrj[/img] Tikitown in B41 requires the following tilepacks: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879745353&]Melos Tiles[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2337452747]Daddy Dirkie's Tiles[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2774834715]Newburbs[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3046728955]Drazion's Tilepack[/url] B41 Tikitown sits on the following cells: 23,23 23,24 23,25 24,23 24,24 24,25 25,23 25,24 [img]https://dl.dropboxusercontent.com/scl/fi/8dy5wrv0gbm119z9qkia1/B42-WhatsNext.png?rlkey=eifte1on7fpz9ws77rtu5zio6&st=96z9l5nb[/img] We’ve been rebuilding Tikitown piece by piece and we’re not done yet. Here is some of what is still on the way: • [b]High-rise work:[/b] More attention to the taller office area and business district to flesh out the area. • [b]Extra underground links:[/b] More service corridors and tucked-away connections between key blocks and districts. • [b]Street and traffic passes:[/b] Road markings, signs, and signals in the busier parts of town so it feels more like a real place that was suddenly left behind. [h3]Thanks for giving Tikitown a try. There is more to come.[/h3] [img]https://www.dl.dropboxusercontent.com/scl/fi/ejg425sapkuop9kts00gc/Translation-sub-banner-Source.png?rlkey=kzpg7kh1wkjv4l07hs9cyul4z&st=tan8r1al[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3448869708&tscn=1742587216]CN Translation[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3488835702]CN Translation[/url] Workshop ID: 3037854728 Mod ID: tikitown, TikitownPower Map Folder: Tikitown

212,170 unduhan Detail →

Halaman 31 dari 2150 (51,582 hasil)

Server Project Zomboid dengan dukungan mod

Semua mod bisa langsung diinstal dari dashboard dengan sekali klik.

Sewa server Project Zomboid