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- Barotrauma
Barotrauma Mods & Plugins
More Submarines for Europa
di 76561198089364953
// ENGLISH //////// THIS MOD IS NOW LEGACY Hey, everyone! From now on, this mod will no longer receive updates as I have merged all my previous projects into a single, massive collection. Thank you so much for your incredible support throughout all these years. You can find the link to the new consolidated mod below. May the abyss of Europa never pull you down! More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 The arrival of the Mongolian company brought new submarines to the colonies of Europe. With 30 new submarines in the catalogs, there will be a better chance of survival in these hostile seas. Likewise Mongolian Corp will continue working to bring more submarines to the market. // ESPAÑOL ///////// ESTE MOD AHORA ES LEGACY ¡Amigos! A partir de ahora este mod dejará de recibir actualizaciones porque he fusionado todos mis proyectos en uno solo. Igualmente, muchas gracias por su apoyo incondicional en todos estos años. Dejaré el link del nuevo mod aquí abajo. ¡Que los mares de Europa no los derriben! More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 La llegada de la empresa Mongolian trajo nuevos submarinos a las colonias de Europa. Con 30 submarinos nuevos en los catalogos , habra mas posibilidad de supervivencia en estos hostiles mares. Igualmente Mongolian Corp seguira trabajando para traer mas submarinos al mercado. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// It is compatible with other mods such as Dynamic Europa. It is compatible with other mods such as Dynamic Europa and works. Es compatible con otros mods como Dynamic Europa. Es compatible con otros mods como Dynamic Europa y funciona. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Orden de los Mods / Mods Order : -More Outpost For Europe -More Pirate Vessels for Europa -More Wreck for Europa -More Beacons for Europa -More Submarines for Europa /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// LEGACY If you want More Beacons for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936649429 If you want More Wreck for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936642208 If you want More Pirate Vessels for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2942521888 If you want More Outpost for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2948537269
T.S.M & Animated Barotrauma Equipment Patch
di 76561199401870686
This mod has been updated to align with the latest merged version of the T.S.M Missions pack. JiuZhou Arsenal is no longer required as a prerequisite. Load Order Reference: Equipment Patch (this mod) → T.S.M Missions → Animated Barotrauma If you are using the Animated Barotrauma version, please visit: https://steamcommunity.com/sharedfiles/filedetails/?id=3651987487 Issues this mod attempts to resolve: 1. TSM helmets cannot fully cover the head features of the model. 2. TSM clothing cannot fully cover the chest of the model. 3. TSM clothing has gender distinctions (male/female), but the Animated Barotrauma model is exclusively female. 4. Potential neck gap issues. Current Effects: 1. Characters will now tie up their hair when wearing helmets, ensuring full scalp coverage for a more unified and professional appearance. 2. Character uniforms and ballistic vests are uniformly replaced with the female standard version. Even unisex clothing will not expose the chest. 3. Character neck gaps are eliminated. Compatibility is primarily achieved by overlaying body-part layers wherever possible. Only when absolutely necessary will body parts be hidden directly—though this may result in a visually odd look. All helmets conceal hair, while most hats do not. I have tried to position hats above the character's hairline to minimize visual clipping. Compatibility adjustments have also been applied to certain NPC outfits from TSM.
[Abandoned] First aid kit
di 76561198243797688
Universal set of bandage+saline+morphine. You can craft this item or buy it in some outpost for 150. The table of the item's properties is given below. Reduce Affliction Amount bleeding 2 burn 5 blood loss 2.5 damage 5 Affliction Amount oxygen low 2 opiate addiction 0.1 opiate overdose 0.1 heal, craft, item, payday 2, payday, bag, pd2, fun, medicine, medic, med, bandage, saline, morphine, item
Meal a Day
di 76561198214594327
Meal A Day is a lite food/buff system inspired by Monster Hunter and similar which allows you to prebuff via eating before going into a mission. While visiting stations you can purchase meals at cafeterias in order to gain a different buffs for the duration of the next mission. However those meals are basic stuff, the real deal is when you bring your own harvested meats to the cooks, letting you get free basic meals but more importantly obtain bigger, better meals that provide stronger buffs or even a mix of different buffs in one go. Make sure to choose wisely though as you can only eat one meal per round, and harvested meat ingredients go stale overtime, no point hoarding them all up just for them to rot away. How do I get meals and eat them? Most stations will generate a module variant containing a Cafeteria, interacting with these opens up a menu similar to a vending machine, letting you browse and choose a meal. Basic meals can be purchased with money or be obtained for free if you bring your own harvested meat. More advanced meals require bringing harvested meat on top of a fee to cook it. Once you've got your meal, just hold right click to start munching or slurping, once fully consumed you will notice a affliction popup in the bottom right, the buff while not active straight away, will be active for the entire duration of the next round. You can also feed bots by putting a meal into their inventory, the first one being the one they eat. How do I harvest meat? A custom talent, this talent being obtained by reading a book named "A Fisherman's Guide", this book spawns within medical cabinets at the start of a campaign, but if you somehow misplace it, you can purchase a new copy at any Cafeteria for a small fee. Reading it is as simple as right clicking while holding it. The talent it will give is called "Meat Harvester", from now on, any creature corpse you grab will have a chunk of meat in it for the taking, that simple. Can I preserve meat? I decided against having meat last a long time intentionally, as I wanted to encourage using meats up rather than sitting on a collection until "the right moment" occurs. After being harvested, you have 4 whole rounds to use it up, if it looks gross, that means it is your last chance to use it. Is there a list of the meals/buffs I can read? Right Here Special Thanks Neko_Yukari for Simplified Chinese localization. EbLaNcHiKyC for Russian localization. Overrides - Overrides Cafeteria Bar, not many mods override this aside from Hungry Europans, while I question why you'd want to two different takes of food mods both together, if you do choose to run both mods, put this mod above as it needs more slots for ingredients than the hungry europan cafeteria. - While its not a direct override, this adds new variants of existing vanilla modules with much higher commonness to help ensure stations generate cafeterias, any new stations/station module mods might be incompatible only if they don't have their own cafeterias and are forced to be generated instead of random normal modules. In the case of not generating any modules with cafe however, a food stall will spawn in the airlock as a fail safe.
浊心斯卡蒂-[Skadi the Corrupting Heart]
di 76561198257023744
Did you ever think of a future like this, Doctor? Even if you only hate me now. I am not afraid of your hatred, Doctor. If you want, then go on hating me... while you still can. After a long wait, the Skadi the Corrupting Heart MOD makes its grand debut. Sorry to keep you waiting. Without further ado, let's take a look at the MOD introduction. Skadi's Stats and Items Skadi's Outfit - Skadi's Outfit - Classic/Sublimation: Starting Item. Class-Specific Item, cannot be removed or interacted with. Grants inherent stats: Immune to 10k Pressure / Immune to Husk / Immune to Psychosis. Can be switched between Classic and Sublimation outfits. - Skadi's Hat: Starting Item. Class-Specific Item, cannot be removed or interacted with. Grants inherent stats: Health Scanner. - Skadi's Ornament: Starting Item. Class-Specific Item, cannot be removed or interacted with. Grants inherent stats: Night Vision (Toggleable) Skadi's Items - Recruitment Contract - Skadi the Corrupting Heart: Starting Item. Class-Specific Item, cannot be interacted with, used automatically. Provides 1400 Experience upon use, used to unlock Skadi's initial talents. - 'Tide' (Staff): Starting Item. Class-Specific Item, only usable by Skadi with Core Talents. Used to chant for talent items: 'Chant of Returning', 'Wish of Burial', 'Tide Surges, Tide Recedes'. - 'Tide' (Greatsword): Unlocked by Talent. Universal Item. Attacks deal 26 Lacerations, 13 Blunt Force Trauma, and 13 Bleeding. Triggers special effect when used: Surging Tide: Chanting is temporarily disabled. Gain +130% Melee Damage, Max Vitality, and +40% Physical Damage Resistance. Lasts 50 seconds, Cooldown 140 seconds. - Skadi's Seaborn: Unlocked by Talent. Universal Item. Hold Right Click to use; summons a Seaborn. 30-second summon cooldown. Please see talent descriptions for detailed Seaborn effects. - 'Past Containment': Unlocked by Talent. Universal Item. A handbag with 30-slot capacity, fireproof and waterproof. - Skadi the Corrupting Heart's Token: Special Item. Class-Specific Item. See relevant talent description for acquisition method. Only usable by Skadi with Core Talents. Used to acquire extra Potential talents. Skadi's Talents - #Click here to view Talent descriptions Special Note: Skadi's portrait requires Lua MOD's Cs (Client-side) support to display. If client-side Lua support is not enabled, Skadi's portrait will not be shown; instead, the avatar, hair, and face attachments selected at the start of the game will be displayed. Additionally, the buff integration and detailed values display feature has now been separated into a standalone mod. please subscribe to and enable the core framework: Affliction Text Framework (ATF). Skadi the Corrupting Heart, a visitor both familiar and strange to you. Are you willing to accept "It"?
Rastoc
di 76561198402731977
The most vital components are protected from all sides except below, providing them a considerable cushion for when you eventually get knocked down to the sea floor. Additionally, it is designed to be gunned by just one person, with the top and bottom guns being controlled with just periscope, while the third gun is automatic by default. Lore Written by Slushie, edited by Tai For the few minds alike who neither agree with the dogma of the Coalition nor the ruthlessness of the Separatist effort, it is designed for those who wish to make space for themselves in the Jovian underseas with confidence that they will survive aggression from disgruntled fauna and the larger parties at play that which they do not align themselves. Despite only requiring one person to pilot and operate turrets, it will be difficult to also maintain the integrity of the vessel's systems and hull alone. A small crew is enough to bring the Rastoc to whichever voyages these veiled waters bring. Details - Tier 2; 18,008mk - 1 Double coilgun, 1 Coilgun, 1 Pulse laser - 1 Discharge coil - 1 Depth charge launcher - Read below for more stats and features Crate capacity 8 Maximum horizontal velocity Comparable to Dugong Maximum drop velocity 19km/h Ballasts tanks 3 Maximum reactor output 5000kw Reactor fuel consumption rate 0.2 (Vanilla standard) Maximum battery capacity 5000kw Maximum battery output 3000kw The gun setup The top and bottom guns are controlled with one periscope. They switch when you bring your cursor directly up or down from the submarine. The front gun is auto-operate by default. Stealth options The 'Silent running' option makes the engine thrust at a fraction of its power. This will cause it to create less noise. There's also a simple switch to turn the oxygen generator off; another loud source of noise. Customizability I want to make it clear that just like all of my other submarines, I do not lock any of the components of my submarines. Even for the circuits on this submarine, they're out in the open for your viewing and tinkering pleasure. Examples of changes you could make to this sub are; - Wire the front gun to the periscope, allow manual control - Adjusting the engine thrust modifier in the circuit box located in the engine room - Whatever the hell you want. I hope you enjoy this vessel. I enjoyed creating it.
[AP] Brusilov
di 76561198031436001
Vessel of unknown and outdated model. Raised from the seabed and restored at "Voshod" station. During operation, critical flaws in the design of the vessel were identified. Reactor of the good but old model with poor exterior cooling system is extremely vulnerable to overloads. In the process there was added external non detachable module with additional cargo space, extra engine and flak cannon. Role: Attack (tier 1) Dimensions: 29x15 Price: 9000 Recommended Crew: 4 - 8 Cargo space: 12 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Судно не известной и явно устаревшей модели. Было поднято со дна и восстановлено на станции "Восход". В процессе эксплуатации были выявлены критические недочёты в конструкции судна. Реактор хорошей модели старой конструкции, но с неудачной системой охлаждения крайне уязвим к перегрузкам. Добавлен внешний не съёмный модуль с дополнительным грузовым пространством, двигателем, а так же шрапнельным орудием. Класс: Боевая (уровень 1) Габариты: 29x15 Цена: 9000 Рекомендуемый размер команды: 4 - 8 Грузоподъемность: 12 Рекомендуемый опыт команды: Бывалые ═════════════════════════════════════════════ Original design: https://steamcommunity.com/profiles/76561198214546444
Creatures+ (abandoned)
di 76561198155664011
==EN== Attention! Mods are in development, you may have bugs or your game may crash (even without this mod) Update the mod to the new version! Creatures+ adds: 2 variations of the Crawler - Abyss Crawler and Young Crawler 3 Husk variations: Human Husk (in diving suit) Texture don't work in 0.18 Human Husk (in combat diving suit) Texture don't work in 0.18 Human Husk (in abyss diving suit) Texture don't work in 0.18 Young Hammerhead Mudraptor Alpha -Summary- *Abyss Crawler (120 HP) - Stronger and slower version of the Crawler For comparison, normal Crawler = 80HP *Young Crawler (60 HP) - Weaker and faster version of the Crawler *Human Husk (200 HP) - in diving equipment, unlucky guy, found almost everywhere *Human Husk (200 HP) - in combat diving equipment, fast, less damage resistance, more common in the middle of the game *Human Husk (200 HP) - in abyss diving equipment, slower, more damage resistance, more common towards the end of the game *Young Hammerhead (180 HP) - version between normal and hatchling, half less damage and health, less speed, found in the main initial levels *Mudraptor Alpha (225 HP, stronger armor) - survivable, abyss version of the regular raptor, more common in the mid game ▷New variations can be found on missions (Swarm Destruction, Abandoned Outpost), shipwrecks and other events (Ruins, nests, caves, beacon activation) ▷The mod is carefully balanced, meaning new creatures won't spam the player or spawn over the limit. It does not change the vanilla spawn, but only adds new events ▷Each variation has its own chance of spawning, for example, if the event works, at the beginning of the game there is a greater chance for a Young Crawler to spawn, in the great sea there is no chance for this. When the Abyss Crawler has a low spawn chance at the start and a higher chance towards the mid-late game New variations can spawn along with the usual ones in the campaign and linear levels in the multiplayer game (Up to 100% difficulty) In the near future, variations of other creatures may be added ==RU== Внимание! Модификации в разработке, у вас могут быть обнаружены ошибки или ваша игра может вылететь (даже без этого мода) Обновляйте мод до новой версии! Creatures+ добавляет: 2 вариации Ползуна - Глубоководный Ползун и Молодой Ползун 3 вариации Хаска: Человек-хаск (в обычном подводном снаряжении) Texture don't work in 0.18 Человек-хаск (в боевом подводном снаряжении) Texture don't work in 0.18 Человек-хаск (в глубоководном подводном снаряжении) Texture don't work in 0.18 Молодой Молотоглав Грязевой раптор Альфа -Краткие сведения- *Глубоководный ползун (120 ХП) - более сильная и медленная версия полузна Для сравнения обычный Ползун = 80 ХП *Молодой ползун (60 ХП) - более слабая и быстрая версия ползуна *Человек-хаск (200 ХП) - в обычном подводном снаряжении, не повезло парню, встречается почти везде *Человек-хаск (200 ХП) - в боевом подводном снаряжении, быстрый, меньше сопротивление урону, встречается чаще к середине игры *Человек-хаск (200 ХП) - в глубоководном подводном снаряжении, медленный, больше сопротивление урону, встречается чаще к концу игры *Молодой Молотоглав (180 ХП) - версия между обычным и детенышем, в половину меньше урона и здоровья, меньше скорость, встречается в основном начальных уровнях *Грязевой раптор Альфа (225 ХП, броня крепче) - живучая, глубоководная версия обычного раптора, встречается чаще к середине игры ▷Новые вариации могут попадаться на миссиях (Уничтожение роя, Покинутый аванпост), обломках кораблей и других ивентов (Руины, гнезда, пещеры, активация маяка) ▷Мод тщательно сбалансирован, а это означает, что новые существа не будут спамить игрока или появляться сверх лимита. Он не меняет спавн ванили, а только добавляет новые события. ▷У каждой вариации есть свой шанс появления, например если событие сработает, в начале игры больший шанс на спавн Молодого Ползуна, в великом море шанса на это нет. Когда у Глубоководного Ползуна малый шанс появления в начале и больший к середине-концу игры Новые вариации могут спавнится вместе с обычными в кампании и линейных уровнях в сетевой игре (До 100% сложности) В скором будущем, возможно будут добавлены вариации других существ
Highly Advanced Gene Splicer
di 76561198799270274
"Are you sure this will work? | I have no idea!" - Hoovy and Meem. This adds a whole new gene splicer that can hold 3 genes at once! This is not sold at research outposts, but it sells for a lot! Don't worry, it's completely safe. Features: Has 3 slots. Is purple. Crafting: Medical Skill of 75 is required for it not to take 20 minutes or so. 1 Advanced Gene Splicer - This requires a medic with the "Advanced Splicing" talent! 1 Paralyxis 5 FPGA Circuits 3 Silicon 2 Physicorium Deconstruction: 1 Paralyxis 2 FPGA Circuits 1 Physicorium 2 Rubber 3 Silicon Credits: Deltλ - Coded and made the thumbnail. Onyx - Gave a few tips. Improved | Upgraded | Advanced | Genes | Gene | Splicer | Gene-Splicer
Switchable Sonar Overlay
di 76561197969906254
A mod that lets you pick and change sonar overlays without swapping out mods and avoids the downfalls of XML override mods. Something I noticed when looking for a simple mod that added clock positions to the sonar since when I play with friends we use clock callouts and I'm dumb and keep getting 3 and 9 mixed up. This mod changes the texture as the objects load in instead of needing an constantly updated XML file. I initially made it just for my own texture but decided "Why can't I make it swap and choose between other textures?" Adding a GUI to this would balloon the code 3-or-4-fold so it's a console command for now. I want to work on another mod now but if I revisit this I'd redo the code to be able to customise more parts of the sonar UI. This was my first lua mod so it's a 2-day rushed mess. I referenced code from other mods but it does the job. If you would like me to remove a texture or have a texture you want included, feel free to get in contact. Any problems, please let me know. Hope you find this useful. How to use: By default this mod will change all Sonar overlays to my modified oClock overlay. (Yay nepotism) You can change this using the console (F3 by default while in a server lobby or mission) and typing sonaroverlay list to see a list of available overlays by names and numbers. You can then type sonaroverlay <choice> replacing <choice> with any name or number to switch to that overlay. Due to the way this mod works, changes won't apply till you go to the next mission/level/round. Sorry. Currently Included Overlays: - Default - The Barotrauma default sonar overlay, if you need it. - oClock - Triiodine's oClock Radar overlay. Useful if you use clock callouts to your gunners. - oClockNumbers - My edit of the oClock overlay with just the numbers. - Degree - Triiodine's DegreesRadar overlay. Contains bearings and ship side names. - DegreeSideless - My edit removing the side names to remove a little clutter. - ImmersiveGreen - Immersive Sonar UI's Nav Terminal overlay. An interesting overlay combining bearing and clock positions. - ImmersiveBlue - Now in Blue! Immersive Sonar UI's Shuttle UI. - ImmersiveOrange - And Orange! Immersive Sonar UI's Monitor UI - ImmersivePurple - My Purple edit of the Immersive Sonar UI. Because I like Purple - ImmersiveNeutral - My Neutral edit of the Immersive Sonar. To match the default beige for those you don't want the bright colours. Inspired by Minimax. - ImmersiveOrangeDim - Immersive Sonar Dim Orange edit by Minimax - ImmersiveGreenDim - Immersive Sonar Dim Green edit by Minimax - ImmersivePurpleDim - Immersive Sonar Dim Purple edit by Minimax - ImmersivePink - Immersive Sonar Pink edit by Minimax - ImmersiveWhite - Immersive Sonar White edit by Minimax - ImmersiveDark - Immersive Sonar Dark edit by Minimax - ImmersiveNeon - Immersive Sonar Neon edit by Minimax - ImmersivePurplePink - Immersive Sonar Purple & Pink Gradient edit by Minimax - ImmersivePinkBlue - Immersive Sonar Pink & Blue Gradient edit by Minimax - ImmersiveSunset - Immersive Sonar Sunset Gradient edit by Minimax - 0 / Off - If you need to disable the mod for some reason, maybe to go back to an XML mod's overlay but don't want to or can't go to the Main Menu because you're in a campaign This is a Clientside-only Lua mod this does not need to be on the server to work. Installing Client-side Lua: You can tell if it's already installed if you see this in the top left of the Main Menu. - Open hosting menu - Select LuaForBarotrauma in ServerExecutable and host a server - While hosting, open the console window (most commonly 'F3') - Type in or copy, then execute the console command: install_cl_lua (Video if you don't understand the instructions above: https://www.youtube.com/watch?v=wEeJ70vH1TM ) Credits: oClockRadar / Sonar by Triiodine DegreeRadar / Sonar by Triiodine Immersive Sonar UI by _]|M|Storiage Icons by Dr. Turtle for the config file code and a handy mod. Velocity Indicator by Jericho another handy mod and code gave me a good start point for this mod. Minimax for contributing some extra Immersive Sonar variants and touching up existing ones.
Supplemental ID Cards
di 76561198059085511
Mod which allows ID cards to be purchased from outposts with different levels of job access. No more trouble losing ID cards in campaign! Assistant / Mechanic / Engineer ID cards only applicable on custom subs which support these roles. (These will do nothing different on 99% of submarines besides denote your job.) Captain / Security / Medic ID cards compatible with almost any submarine vanilla or workshop. "Master" ID card, provides additional access levels above that of a normal 'Command' ID card on certain EK submarines or possibly other workshop subs. (Think 'self-destruct systems' and 'secret captain armory')
In Game Character Customizer
di 76561198986988532
Introduction This is a C# mod, make sure you installed lua and enabled C# function. Customize your character’s appearance during a round, directly from the in-game crew tab. Mod used for illustration: 木卫二萌化计划 Europa Moe Project Features * In-game appearance customization from the crew tab * The UI is the same as Server Lobby Appearance UI * Save and Revert changes * Works both for single player and multiplayer How to use The customize button is in Tab menu -> Crew manage -> Click the current controlled character -> on top of its portrait Click on it and it will pop up a panel such that you can edit your character. Very intuitive to use.
Smoke Til You Drop
di 76561198070734662
Wanna captain a submarine in the oceans of an alien planet while smoking opium and getting absolutely zooted? Well now you can! Smoke 'Til You Drop overhauls the Captain's Pipe allowing you to smoke more items out of it other than just the pipe tobacco. Smoke a little morphine to heal up those wounds? Sure thing! Need a little speed boost? Try loading some Methamphetamine in the pipe. Want to smoke a new opium hybrid with your friends? Go ahead Smoke 'Til You Drop! ---------- Smokeable Items ---------- Opium Methamphetamine Nitroglycerin Deliriumine Chloral Hydrate Morphine Pomegrenade Extract Ethanol Flash Powder Fuel Rod Jump Juice --------------------------------------------- You can now grow opium by planting a poppy seed in a planter. The opium plant with grow poppy pods/opium pods and they can be deconstructed for opium and another poppy seed. Aquatic Poppy will also give you a poppy seed when deconstructed. I plan on working on the mod some more, adding support for more smokeable items, adding more plants, and maybe new custom items.
GM Tools - Advanced moderation tools
di 76561199036509221
GM-Tools This mod adds new console commands and functions for moderating and hosting events. It doesn't contain anything that must be synced with client, so players wouldn't need to download this mod when joining! Localization You can change mod language. Use command ".lang" Job-bans You can ban job for player, so he can't play it AdminPM You can send private message for any player and he can anwser you through ".ahelp" bwoink Forced Ghostchat You can see messages in ghost chat, even if you alive. Use ".see_ghostchat". Also you can send messages in ghost chat through command ".deadmsg" (In console) or ".dead" (In chat) AdminChat You can discuss anything with you moderators in adminchat. ".adminchat" (In console) or ".admin" (In chat) Smites You can turn characters in orange boys or make them explode if they did anything bad 😎 Item editing With commands ".nearitems", ".itemdata", ".deleteitem", and ".itemedit" you can do many things with items. Read about them in ".help" Launching while mod disabled (Deprecated) If you disabled "Treat Forced Mods As Normal" in "Lua For Barotrauma" settings, you can enable this mod even if it wasn't enabled in mod list. Use command ".gmtools_forcedrun" to enable mod by force. Note that "Treat Forced Mods As Normal" is a deprecated feature from "Lua For Barotrauma". Advanced guide to GMTools You can use ".help" to get information about commands Links GitHub Collection of mods for GM Tools
The Death of Britain
di 76561199123513518
"Death of Britain" - название, которое внушает ужас и трепет. Эта подлодка, вдохновленная легендарными немецкими U-лодками, воплощает силу и смертельную эффективность. С ее технологическими новшествами и бескомпромиссным дизайном, она станет страшным кошмаром для противников и непревзойденным символом морской мощи. Лодка быстрая и мобильная, способная маневрировать с легкостью. Она обладает мощными и точными орудиями, готовые нанести сокрушительный удар по гигантам из бездны. ------------------------------------------------------------------------------------------------------ "Death of Britain" is a name that inspires horror and awe. Inspired by the legendary German U-boats, this submarine embodies strength and deadly efficiency. With its technological innovations and uncompromising design, it will become a terrible nightmare for opponents and an unsurpassed symbol of sea power. The boat is fast and mobile, able to maneuver with ease. She possesses powerful and precise weapons, ready to deliver a crushing blow to the giants from the abyss. ------------------------------------------------------------------------------------------------------ Характеристики > Класс: 3 (Боевая) > Габариты: 73/16 > Цена: 25000 М > Максимальная скорость: с основным двигателем - 23 Км/ч, с дополнительным - 30 Км/ч > Скорость погружения: 15 Км/ч > Скорость всплытия: 18 Км/ч > Грузоподъемность: 16 Ящиков > Экипаж: от 3 до 6 Также хочу обратить внимание что максимальная скорость так же, как и скорость погружения и всплытия фиксировались без челнока и дрона. А также капитаном без талантов. В кампании эти характеристики можно будет повысить с помощью улучшений подлодки на аванпосте и взятия талантов экипажа! ------------------------------------------------------------------------------------------------------ Specifications > Tier: 3 (Combat) > Dimensions: 73/16 > Price: 25000 M > Maximum speed: with the main engine - 23 Km / h, with an additional - 30 Km/ h > Dive speed: 15 Km/h > Ascent speed: 18 Km/h > Load Capacity: 16 Boxes > Crew: from 3 to 6 I also want to draw attention to the fact that the maximum speed, as well as the speed of immersion and ascent, were fixed without a shuttle and a drone. And also a captain without talents. In the campaign, these characteristics can be improved by improving the submarine at the outpost and taking the talents of the crew! ------------------------------------------------------------------------------------------------------ Вооружение > 4 Импульсных лазера > 2 Двойные магнитные пушки > 1 Рельсотрон > 2 Автоматических пулемета > 3 Пу для глубинных бомб ------------------------------------------------------------------------------------------------------ Armament > 4 Pulsed lasers > 2 Double magnetic guns > 1 Railgun > 2 Automatic machine guns > 3 Pu for depth charges ------------------------------------------------------------------------------------------------------ Лодка обладает современными системами они описаны ниже > Автоматика для Реактора > Автоматические Разрядные катушки > Датчики обнаружения монстров > 2 Аккумуляторные системы > Камеры с внешней стороны подлодки > Внутренние камеры > Различные дисплеи состояния > Предупреждение плавления реактора > Предупреждение нехватки топлива > Автоматическое тушение реактора > Улучшенное энергоснабжение > Монитор состояния > Пароль на навигационную панель > Переключение управления Также возможно я еще что-то забыл если что-то найдете это супер. ------------------------------------------------------------------------------------------------------ The boat has modern systems they are described below > Automation for the Reactor > Automatic Discharge Coils > Monster Detection Sensors > 2 Battery systems > Cameras from the outside of the submarine > Internal cameras > Various status displays > Reactor melting warning > Fuel shortage warning > Automatic extinguishing of the reactor > Improved power supply > Status Monitor > Password to the navigation bar > Switching control Also maybe I forgot something else if you find something it's super. ------------------------------------------------------------------------------------------------------ Ах да забыл добавить пароль на навигационную панель 4533 его можно изменить в редакторе./ Oh yes I forgot to add a password to the navigation bar 4533 it can be changed in the editor. А вот вам друзья также таймлапс как я создавал лодку./ And here are your friends also timelapse how I created the boat. https://steamcommunity.com/sharedfiles/filedetails/?id=3011627383 https://steamcommunity.com/sharedfiles/filedetails/?id=3011629049
Animal Genes 1.1.0
di 76561198130168683
Inspired by the Catgene mod. Adds 4 new genes and genetic material for research. Does not overwrite HumanHusk. Genetic material Allows you to get a random gene from a mod at a research station. Sold by merchants, medics and explorers for 500kr (excluding price modifiers). The genes themselves - Cat gene - increases the speed of movement on land from 10% to 50%. - Dog Gene - increases swimming speed from 10% to 50%. - Wolf Gene - increases damage resistance from 10% to 50%. - Fox Gene - increases melee attacks from 10% to 50%. Removes the display of both types of gene splicers on the head. I do not advise you to inject yourself with more than one gene that adds visual effects to the character, as well as use it with mods that change character textures. Version compatible with EuropaWaifu++ https://steamcommunity.com/sharedfiles/filedetails/?id=2881952787 Update history: 1.0.5 - Added bonuses for each gene. 1.0.6 - Bonuses now have quality. - Now instead of ready-made materials, mass is sold for research. - Increased price due to high bonuses. 1.0.8 - Fix fashion after updating the game. - Adding comments in the code. - Improved prototype structure. 1.0.9 - Fixed display of effect strength 1.0.10 - Fixed a crash when activating the cat and wolf gene 1.1.0 - Fixed missing genes on sale. - Improved Splicer is now also hidden. - Fixed depth of tails Thanks for this https://github.com/KarmaDreamer - Removed unnecessary lines in prototypes. - The price of selling genes after research is now lower than buying unexplored material, in other words, you can’t now earn money from resale. My other mods - Monster Energy - https://steamcommunity.com/sharedfiles/filedetails/?id=2884814779 Translation into other languages you can do yourself, I will update. Github mod - https://github.com/VigersRay/Waifu-Genetic For communication and cooperation in modding, you can write to me in the cart - @Vigers_Ray
Ammo Mod 中文补丁
di 76561198264302063
汉化包简介 由老虎脱粒机汉化组汉化 Ammo Mod 的外挂汉化包,要连同本体一起订阅。仅包含 Ammo Mod 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 以下为 Mod 原简介汉化版 Ammo Mod 改进了原版的弹药系统,给舰炮和手持武器增加了几种新的弹药,也增加了一些新的武器和新的装备。 现在这个版本有以下内容: - 3种新的轨道炮炮弹 - 2种新的轨道炮霰弹炮弹 - 3种新的电磁枪弹药 - 2种新的连射炮弹药 - 3种新的武器和更多种类的子弹 - 1个新工具 - 1个新设备 - 让轨道炮炮弹有制造质量(也就是有大师轨道炮炮弹了) - 让一些只能单个制造的物品多了一次制造多个的配方 - 2种新的材料 - 2种新的深水炸弹 - 增加了新武器和现有武器的弹药种类 - 2种新的霰弹枪弹药 轨道炮炮弹原文是带图的,但我这图裂开了··· 贫铀轨道炮炮弹 穿甲轨道炮炮弹 铝制轨道炮炮弹 毒气轨道炮炮弹 爆破霰弹轨道炮炮弹 铜矛轨道炮炮弹 大散射爆破霰弹轨道炮炮弹 深水炸弹 铜制深水炸弹 深水鱼雷 弹药箱 铜制连射炮弹药箱 霰弹连射炮弹药箱 霰弹电磁枪弹药箱 铜矛电磁枪弹药箱 铜制鱼叉电磁枪弹药箱 大激光 新太阳 武器 重机枪 乌兹 六连榴弹发射器 手持型轨道炮原型机 P.O.G 弹匣 新的冲锋枪弹匣 重机枪弹匣 乌兹弹匣 新的霰弹枪弹药 新的突击步枪弹匣 新的手炮弹药 工具 锤子 镰刀 其他 我草我不知道为什么我一翻这个 Mod 我就开始晕乎乎的 兼容性问题: 这个 Mod 覆盖了所有原版的轨道炮炮弹。 其他无关游玩的简介就没有翻译了,有需要的可以自己去看···这个 Mod 汉化的时候有点翻晕了,错误应该会多一些,如果你看到了请及时告诉我,我会进行修改。
Rob's Juggernaut Weaponry
di 76561199036171620
What is it about Would you like to take on any foe? Do you suffer the lack of powerful havoc-inducing gear? This might be something for you! This mod aims to give the player a set of powerful toys to decimate any problems they can face. Balanced towards mods such as Barotraumatic and other difficulty increasing mods, as it may be too powerful for vanilla campaigns, doesn't mean it won't be fun to use! Items added by the mod: - Juggernaut Exosuit - very powerful set of armor that is lightweight, grants breathing in oxygenated enviroments (like PUCS), red flashy lamps mounted in the eye sockets (toggable). Passively heals minor injuries when you are wearing it. - Juggernaut Undersuit - slightly helps with the (still relatively light) weight of the Juggernaut Exosuit. Comes with some extra protection as well but takes both head and uniform slots. - Eradicator Combat Armor - absolute menace for any outpost, grants major resistances and covers the entire body, however it is not a diving suit and is mostly used for outpost missions/eradication, can be bought from military merchants in the later stages or crafted. - Combat Undersuit - a cheaper alternative to the Juggernaut Undersuit. - Combat chest rig - heavy set of armor plating granting great protection against bullets and fauna, has 4 item slots and is often used alongside the combat undersuit. - Heavy Minigun - A deadly weapon chambered with one of the highest calibers avivable. Packs a serious punch and has a rather big capacity per mag, but it is very costly to fabricate large quantities of ammo. - Chainsword - Powerful close combat melee weapon used mostly for quick dispatch of fauna (and humans). - Heavy Plasma Beam Emitter - Very hard hitting laser gun, big in size and damage. Shoots slowly, ammunition is rather costly and the gun itself overheats if used continuosly, may couse burns if used without weapons skill. - Rapid Deringer - Strong hitting, low firerate sidearm that you can dual wield. It requires high weapon skill to use effectively as its strong recoil will stun you if you don't have enough weapon knowldedge. - Eradicator Machine Gun - Huge machine gun that shreds through anything, that being the wall or the enemy. Weights a lot and due to it's massive size can only be stored on the back (similarly to vanilla hmg). Due to the caliber of its bullets, it often overheats making it likely to jam. It's a much cheaper but worse alternative to the Heavy Minigun. Ammo can rarely be found in wrecks or bought from outposts. - Eradicator Precision Rifle - High accuracy rifle capable of rapid firing .50 BMG rounds at speeds not yet seen before. It is not purchasable due to being a violation of the Geneva Convention, same as the ammo, only craftable. - Eradicator Combat Shotgun + 3 new shotgun shell variants - A powerful close quarters weapon dealing massive damage at small distances, the shotgun shells are compatible with vanilla (and mostly always with other modded) shotguns. - Eradicator Revolver - Rapid fire revolver designed to rapid fire .45 ACP bullets. Utilises a drum magazine for greater capacity than a typical revolver cylinder, however becouse of this modification it is incapable of firing anything that is not in a dedicated Eradicator Revolver drum magazine. Fire rate increases with your weapons skill, high values can turn it into a full auto revolver. - Eradicator Revolver bullet - .45 ACP bullet that can be fired by regular revolvers as well as the eradicator revolver if inserted into a drum mag. Pack quite the punch. - Grenades - Adds 3 new types of grenades. Tactical grenade which deals high damage and stuns the target for longer, incendiary grenade being a direct upgrade to incendium grenades, capable of setting rooms ablaze in a matter of mere seconds while being extremely hazardous for both you and enemies if used point blank or on short distances. Makeshift grenade which as the name suggest is a cheap alternative to the rather costly tactical grenade, deals quite good damage (still higher than vanilla frag nades) and applies medium stun. - Reaper's Touch syringe - slow yet very deadly inorganic compound that turns the subject's internal and external tissues into a black and corrosive substance, cousing severe mental and physical trauma, uncureable without an antidote. inspired by EHA's preso latex infection. - IR Backpack - High capacity backpack capable of holding heavier equipment (small/medium sized items), has 16 item slots. Can be purchased from outposts in the later stages. - Biohazard Protection Suit - Fully body cover hazmat suit protecting to nigh maximum from radiation and other hazards such as poisons or acids. Offers minor laceration and bleeding protection. Completely fireproof. - Exploration Lantern - Water Buoyant light source that is very battery efficient while giving off a wide range of light in every direction. Ideal for ruin or caves exploration. - Heavy Protective Shield - Very durable shield that you can put into one of your inventory slots making it a very reliable defensive item in comparison to vanilla shields. Can be purchased from outposts in the later stages - Protective Gas Mask - upgraded version of the regular diving mask, grants minor burn and radiation protection and is more efficient with oxygen tanks (consumes them slower a bit) - Steel Helmet - light helmet granting some moderate resistances, can be combined with the Protective Gas Mask in the fabricator to wear both of them at once. - Tactical Headset - Long range headset allowing for transmisions on much larger distances (twice as far as the current highest headset range). Comes with an auto-injection system of whatever is inserted into it in dire situations. All items are craftable in the fabricator and purchasable from military outposts or cities (obsolete/stuff made for fun) Plague Doctor Hood/Plague Doctor Hat - Your classic Plague Doctor suit that looks rather old, grants great protection against poisons and other biohazards. Notice A few of the sprites used for the mod are heavily modified sprites from different mods, here is the list of original mods i have taken the sprites from: Minigun: https://steamcommunity.com/sharedfiles/filedetails/?id=2590502948&searchtext=Minigun Juggernaut/Juggernaut Undersuit/Plague Doctor: https://steamcommunity.com/sharedfiles/filedetails/?id=2656670928&searchtext=Fallout This mod does not overrite any vanilla content and is completely safe to use with other mods. Misc: Want a version with only the juggernaut exosuit? Only Juggernaut Exosuit
S-611 Greyhound
di 76561198414191539
S-611 Greyhound History The S-611 Greyhound is a transport class submarine crafted by WICK CORPORATION. Considered as one of the most iconic submarine class of the Corporation, the Greyhounds highlight the influence and integrity of WICK CORPORATION down in depths of Europa. While not adorned with cutting-edge technology, the Greyhound embodies reliability and adaptability. The Greyhounds usually move in groups of three to five in order to ensure the success of resupply runs in Europa's challenging aquatic terrain. This Greyhound, designated 2665-0611, has been selected to complete a critical mission for WICK CORPORATION : Operation Reclaimer. Briefing COMMAND : « Attention crew members, we have lost all contact with one of our Legionnaires and your new task is to retrieve its valuable cargo. Although we don’t have its exact location, we know that it headed straight to the center of Europa. WCS Officers will be directed to your station in a few hours, additional weaponry will be provided to ensure the success of Operation Reclaimer. The submarine will be marked accordingly. WICK CORPORATION wishes you the best of luck. » Characteristics -Class : Transport -Price : 8000 -Tier : III -Recommended crew size : 5-10 -Dimensions : 58x20m -Cargo : 72 slots -Speed : 22 knots -Diving speed : 15 knots -Ascending speed : 18 knots -Vanilla version -4 small hardpoints -3 automated turrets hardpoints -1 large hardpoint -1 electric coil -2 depth charge launcher -2 optic guided nuclear torpedos -Fabricator -Medical fabricator -Deconstructor -Observation post Main Features -STINGER Automatic Turrets System (can be turned ON/OFF) -Stealth mode -6 Safety doors -Self-destruction procedure (activated via the terminal in the armory) -The cargo hold can be flooded to dive faster -Nuclear torpedoes have an assault fuse that can be activated -Torpedoes can be easily rearmed -Ballast drain lever -M-2 Monorail -Escape Pod E-2 -4 windows with armored curtains (close automatically when water is detected) -Submarine can be locked from inside -Drains power from stations -Multiple safety systems regarding the submarine weaponry -Bumper -Holographic depth display -Days counter -Crew quarters -Toilets -Armory -Horn -Highly detailed submarine And more… (Learn the fate of one of the Corporation’s Legionnaire...) WICK CORPORATION : « Risks Worth Taking » PLEASE READ Use the « Follow me » order to move bots from one side of the submarine to the other with the monorail. If you like this sub, you can also check this out : https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3296695037
Ammo Vest [OUTDATED AF]
di 76561198044946749
Ammo vest that can contain 6 items. By Dolorosus Ira.
The Initiatior
di 76561198318673724
The Initiatior series of submarines are often remarked for their quick agility and for their easy to remember layout. However, due to the weight of additional cannons and a shuttle being added after its manufacturing, this particular vessel speed pales in comparison to what it was. Still, its firepower and fast repair response time as a result of its simplistic nature makes it a very versatile contender for the icy depths of Europa. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glad everyone likes the sub! If you wanna learn how to build subs, or are looking to improve your skill in making them, you might be interested in checking out our Discord where you are free to ask any questions you may have! https://discord.gg/N7QjD6vmvG
Leviathan
di 76561198283350053
1. General appearance. The exterior of the design is unique, with its inspiration coming from the biblical beast, Leviathan. The outer shell uses a large amount of ore as peripheral illumination, while the mouth nibbles on the shuttle. In fact, the original idea was to put the rail in the mouth, but come to think of it, the angle of the rail in the mouth would have been limited, the effect would have been bad, so I put the shuttle in it instead. As far as I can tell from the test, except for some docking difficulties, everything else works well. 2. Weapon system. There are two auto-discharge coils on top of the ship, but only one coilgun and one railgun, this configuration has been tested to handle most situations. Of course, you can also modify it to suit your needs. There are two coilguns in the bottom of the ship, mostly for full coverage of the bottom. The shuttle in the mouth also carries an additional coilgan, which can also be used as a firing point in a docking state. The back of the Leviathan is a blind spot for firepower, but of course you can add more guns there, but I think the gameplay will be better if the submarine has appropriate defects. 3. electrical system The power system uses a smart battery, which I learned from the video, most systems get their power from it and are split into three separate power grids, which therefore don't get damaged much, at least not as quickly as regular junction boxes. 4. Acceleration system. The submarine is equipped with an acceleration system that is powered by a shuttle battery and can give you a 3-second acceleration, which can be used to quickly change direction or very easily evade enemies, just press Boost on the terminal. One thing to note, however, is that this system will drain the battery every time you use it, and you have to wait for it to recharge before you can use it again, so it is also very important to understand the timing of its use. 5. Cool Stuff. In a recent update, we updated the interior of the Leviathan. Changes include: changed the look of the safes, they now look like a square block of ice; Zircon changed a lot of details, like making the interior more icy; changed the colors of the navigator panel to blue; changed the sonar sound to heartbeat; he also added a switch next to the navigator terminal to enable "Atmospheric Lighting", parties with friends on Leviathan, all together to drink ethanol, nothing better! 6. Solution for other submarines that have anomalies after the mod is turned on. Actually, this is because the mod replaces some default files, causing the text inside the navigation terminal of other submarines to become SIGNAL_1/2/3 and the sonar sound effects to become heartbeat sounds. To fix this, simply disable the mod and copy Leviathan - Vanilla version.sub from the Barotrauma\Mods\Leviathan folder to Barotrauma\Submarines, then load it into the game. (This will cause you to lose some special effects such as heartbeat sonar and the blue navigation terminal, but if you want the Leviathan to coexist with other submarines, this is the only way to do it at this time).
[AP] Tanit
di 76561198031436001
Vessel specialising in transporting large sized cargo over long distances. Don't let 2 coil guns deceive you, low rate of fire and limited firing angles make it difficult to feel confident in direct confrontations with the enemy. Also, low horizontal speed will not allow you to run from pursuit. But the presence of a full-fledged production line and general set of characteristics for a reasonable price create a portrait of mostly utility and sometimes combat capable unit. Role: Transport (tier 2) Dimensions: 44x12 Price: 11000 Recommended Crew: 4 - 10 Cargo space: 28 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Судно для перевозки крупных грузов на дальние расстояния. Пусть наличие 2 магнитных орудий не обманывает вас, скромная скорострельность и ограниченные углы обстрела не позволяют чувствовать себя уверенно в прямых столкновениях с противником. Так же низкая горизонтальная скорость не позволят уйти от преследования. Но наличие на лодке полноценной линии производства и общий набор характеристик за умеренную цену создают портрет вполне универсальной и автономной боевой единицы. Класс: Транспортная (уровень 2) Габариты: 44x12 Цена: 11000 Рекомендуемый размер команды: 4 - 10 Грузоподъемность: 28 Рекомендуемый опыт команды: Бывалые ═════════════════════════════════════════════ Inspiration and general tone set by: https://steamcommunity.com/sharedfiles/filedetails/?id=2221357434&searchtext=zu-b Logic master: https://steamcommunity.com/id/tor_del/
[AP] Bomut
di 76561198031436001
Pirate strike ship of unknown model. Weapon units of "CL-R" model with combined power supply system. Coilguns have a classic loading system, while lasers use excess reactor energy.Additional welded armor reduces speed drasticly, but provides high protection of the crew. Role: Attack (tier 2) Dimensions: 30x9 Price: 16000 Recommended Crew: 4 - 7 Cargo space: 12 Recommended Crew Experience: Experienced ═════════════════════════════════════════════ Пиратское ударное судно неизвестной модели. Орудийные комплексы "CL-R" с комбинированной системой питания. Магнитные орудия имеют классическую систему заряжания, в то время как лазеры используют излишки энергии реактора. Дополнительная приваренная броня значительно снижает подвижность судна, но предоставляет крайне высокую защиту экипажа. Класс: Боевая (уровень 2) Габариты: 30x9 Цена: 16000 Рекомендуемый размер команды: 4 - 7 Грузоподъемность: 12 Рекомендуемый опыт команды: Опытные
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Server Barotrauma con supporto mod
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