Immersive Armor (Outdated)
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Immersive Armor (Outdated) — notes for server owners
Immersive Armor offers Conan-lore-friendly armor options for male, female, and non-binary characters, and with over 340,000 subscribers has been a popular gear mod for years. The important detail for server planning: this version (4.0) is no longer maintained by its original author, who points players toward an actively maintained re-upload by "Cookie | Das Keks" that will keep receiving updates, while this listing stays on Workshop but frozen as-is. Before installing, weigh which version fits your update cadence better — an unmaintained armor mod can turn incompatible after a major patch and interfere with the server starting up. If you want this exact version, adding the mod ID to your server's modlist.txt is enough; every player needs to subscribe to the identical version via Steam Workshop.
Plan the rollout and operation
This Immersive Armor release only makes sense when an existing save or fixed mod collection specifically depends on it. For a new server, a maintained successor is usually the lower-risk choice. Compare item and recipe identities before switching releases, and inspect existing armor in inventories, thralls, and containers on a copy of the world. Remove the old edition only after confirming that stored items will not disappear.
For a safe rollout, back up the world and server configuration, record the current modlist.txt including order, and start a copy on the exact same game version. Review the boot log for missing packages, then join with a client using the same Workshop list. A useful smoke test covers joining, spawning, one core mod feature, saving, restarting, and joining again. After major game updates, delay the live update until the mod and its dependencies are explicitly compatible. Change only one part of the list per test run; otherwise a crash cannot be traced to a specific entry. Before removal, use a world copy to check for stored items, buildings, thralls, or configuration owned by the mod. Remove its Workshop entry from production only after the save loads cleanly without those assets. This keeps rollback and diagnosis manageable.