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DayZ Mods & Plugins

104.000+ mod disponibili Fonte: Steam Workshop
Radioactive Animals

Radioactive Animals

di 76561198076658233

I permit this mod to be repacked into a server mod and used on monetised servers approved by Bohemia that follow their rules. I do not seek financial gain from this mod, and access to it is not part of any monetisation. Enjoy. Sneaky This mod consists of the following: [b]Bears[/b] 1. Radioactive bear tough 2. Radioactive bear Beast 3. Radioactive bear juggernaut [b]Wolf[/b] 1. Radioactive wolf tough 2. Radioactive wolf Beast 3. Radioactive wolf juggernaut [b]Food[/b] 1. Radioactive Bear Steak 2. Radioactive Wolf Steak [b]Hides[/b] 1. Radioactive bear hide 2. Radioactive wolf hide Each class of animal will yield more pelts or steaks dependant on how hard it is to kill (juggernaut being the hardest). The meat and pelts do not have any function yet, but I plan to change this in the future with some crafted clothing items and affects to the food. I may add other animals in the future but for now enjoy.

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Tombstone Basic Map

Tombstone Basic Map

di 76561198046441704

This mod changes the function of player deaths, players bodies will be deleted and all items from those bodies will be moved to a small Tombstone, this includes items from hands. This tombstone is invulnerable and cannot be destroyed by other funtions but will auto delete 30 minutes (configurable) after the players death. The player will also get a marker on their map showing where they died (configurable). Adding this mod will significantly help with server FPS as it removes the resource hogging player bodies and itself is also cleared up automatically without relying on the loot ecconomy. ---- THIS MOD REQUIRES INSTALLATION OF THE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2270215132]Basic Map[/url] ---- ---- THIS MOD REQUIRES INSTALLATION OF THE [url=https://steamcommunity.com/workshop/filedetails/?id=1559212036]Community framework[/url] ---- ---- IT IS RECOMMENDED TO USE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2225837273]InventoryFix[/url] TO STOP ITEM LOSS ON RESTARTS ---- Configuration: In your launch parameters add: -mod=@CF;@VanillaPlusPlusMap;@Tombstone; (Or the folder names you use for these mods) In ServerDZ.cfg add: // The tombstone will be deleted after this amount of time unless there was a restart. TombstoneLifetime = 1800000; // 1000 = 1 second ----- 1800000 = 30 minutes. EnableDeathMarkers = 1; // 1 enables the map markers on death, 0 is disabled. In Types.xml add: <type name="Tombstone"> <lifetime>1800</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> </type> Feel free to report any issues to me :) --- IF YOU ARE USING VPP MAP AND WANT DEATH MARKERS USE THIS VERSION: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2395118966]Tombstone V++ Map[/url] --- --- IF YOU ARE MISSING ANY REQUIRED MODS TRY USING: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2395118966]Tombstone Vanilla[/url] --- -- Support on all of my mods can be found on discord at: https://discord.gg/2T33rgJNVC -- Usage & Terms - You are not permitted to unpack, repack, edit or reupload any files from this mod. - This item is not authorized for posting on Steam, except under the Steam account of [url=https://steamcommunity.com/profiles/76561198046441704/]DannyDoomno1[/url] - Permissions is granted to use this mod for server monetization under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia through [url=https://www.bohemia.net/monetization]Bohemia[/url] If you like my mods and wish to support me any donations are much appreciated!! --- Paypal.me/DannyDoomno1 ---

145,291 download Dettagli →
Techs 4x4 Hilux

Techs 4x4 Hilux

di 76561198056769848

[h1][b] NO REPACKING. [/b][/h1][hr][/hr] [h1][b]Tech's 4x4 Hilux[/b][/h1][hr][/hr] [b][i]Dayz version 1.28 compatible.[/i][/b][hr][/hr] = Current Public Release Version 1.1.0= [url=https://discord.gg/G3G7Us2hVH] If you have any questions about the mod, or would like to join us over at Fall of Mankind, You can find us on our Discord. [/url] [b][i] This mod is compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3105330157] RaG_Immersive_Vehicles [/url] [/i][/b][hr][/hr] This mod Adds a 1985 4x4 Hilux Truck to the game, in many different colors and camos. [h1][b]Truck Specs & features[/b][/h1] [b]--[/b] 3 Lifted / Modified versions - Made by Josie - [url=https://steamcommunity.com/profiles/76561199052330211/myworkshopfiles/] Check out more of his work here [/url] [b]--[/b] 9+ Solid Colors [b]--[/b] 9+ Camo Patterns [b]--[/b] 450 Storage slots - - - If you wish the trucks to carry more [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2840308226] Click Me [/url] [b]--[/b] Spare Tire slot [b]--[/b] Sea Chest Slot [b]--[/b] Rifle Slot [b]--[/b] Camo Net Slot - - - Car Cover Support -- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2840429140] Click Me [/url] [b]--[/b] Head Lights, Taillights, and Flood Lamps on Roll Bar. [b]--[/b] Working doors, Tailgate, and hood. [b]--[/b] Custom Sounds ( Still being adjusted, Planing to record actual 1985 Hilux truck soon) [b]--[/b] Suspension, and All terrain Capabilities, Go and Conquer the wild. [h1][b]Known Issues[/b][/h1] - [h1]Class Names and Server Files [/b][/h1] [b]- Class Names And Other Extras included with mod, Inside Extras folder-[/b] [b][h1] = Check out some other mods from The Fall of Mankind Family! = [/h1][/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2839126911] Techs 4x4 Hilux [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2419315705] Techs Weapon Mod [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2955626478] Techs Batteries Expanded [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2955001678] Fall of Mankind - Attachments [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2739783368] Novas custom ghillies [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329205037] Fall Of Mankind Server Mod [/url] [h1] Credits and Thanks[/b][/h1] [b]-- [url=https://steamcommunity.com/profiles/76561199052330211/myworkshopfiles/] Many Thanks to Josie Garfunkle for his custom truck work! -- Check out more of his work here [/url] --[/b] Thank you to Spurgle for the Example files and The Dayz Modding Community for helping with my First timer Questions. Thank you To the wonderful players over on Fall Of Mankind for helping me test this mod. [h1][b] - - DISCLAIMERS AND WARNINGS - - [/b][/h1] [h1][b]You are NOT allowed to extract, repack, modify, or re-upload this mod or its contents to steam or any other site without expressed permission [url=https://steamcommunity.com/id/Hey-Its-Tech/] From Myself (Tech).[/url] Doing so without Permission will result in a take down being issued without warning. This mod is only Authorized to be uploaded to the steam workshop by [url=https://steamcommunity.com/id/Hey-Its-Tech/] Tech From this Steam Profile (Tech).[/url] [/b][/h1][hr][/hr] copyright Techs_Mods 2023 " Techs 4x4 Hilux" Mod is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Hey-Its-Tech

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MedicalAttentionUpdated-DepHelper-Vanilla

MedicalAttentionUpdated-DepHelper-Vanilla

di 76561197968396131

Dependency helper for MedicalAttentionUpdated (non-Namalsk DayZ). Repacking in a server pack allowed. See [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2265389602]MedicalAttentionUpdated[/url] description for how to use this.

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Specialist Weapon Pack

Specialist Weapon Pack

di 76561198080060859

This mod adds 14 new weapons and some attachments to the game, these have been configured to as close as vanilla as possible to keep a balanced gameplay. These models have been optimized to minimize performance impact while maintaining a quality look to them. [h1]Weapons[/h1] [code] ACR Classname: SWP_ACR AWM Classname: SWP_AWM LVOA Classname: SWP_LVOA_C MK14 EBR Classname: SWP_M14_EBR Glock 18 Classname: SWP_Glock18 M416 Classname: SWP_M416 M417 Classname: SWP_M417 M700 Tactical Classname: SWP_M700 MP7 Classname: SWP_HK_MP7 MPX Classname: SWP_MPX Sig Sauer P226 Classname: SWP_Sig_P226 PP-19 Vityaz Classname: SWP_PP19 Remington SASS Clasname: SWP_SASS RO991 Classname: SWP_RO991 [/code] [h1]Special Thanks[/h1] I'd like to give a huge shoutout to the DayZ Modders Discord for all their knowledge and helping me get started I'd also like to thank, IAMLEGEND Community - Great bunch of people and awesome servers, provided me with a server to test out all weapons [url=https://discord.io/iamlegend]IAMLEGEND Discord[/url] Chris P. Bacon - Author of Arma Weapons Remastered, go check out his mod at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1793351435]Arma Weapons Remastered[/url] Kashu/ Cashew-San - Author of Weapon Expansion, go check out his mod at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1861252369]Weapon Expansion[/url] [h1]Support[/h1] All issues are to be reported in the proper discussion channel or you can message me in Discord (I might not always be available) Military Chef#4203 [h1]Disclaimer[/h1] You are not allowed to take this mod, unpack it and add it to your own modpack

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AgricultureCore

AgricultureCore

di 76561198006062654

[h1]AgricultureCore[/h1] AgricultureCore is the shared foundation for my Agriculture-based mods. It’s mostly meant to combine common scripts/content in one place so updates can be isolated to this mod, instead of duplicating code and files across multiple projects. In-game, it provides a configurable core plant/harvest system (driven by a plant registry and server settings) and includes shared item/effect functionality used by related mods. [h2]Features[/h2] [list] [*][b]Core plant registry system[/b] via [code]AC_RegisterPlant()[/code] and [code]g_AG_PlantRegistry[/code] for registered plant types (GrowTime, CropCount, InitialYield, minute-based grow time option, and fertilize behavior flags). [*][b]Modded plant lifecycle behavior (registered plants)[/b] [list] [*]Custom growth timing and maturity calculations for registered plants. [*]Spoil timing controlled by a server setting (MinutesToPlantSpoiling). [*]Infestation chance set to 0.0 in the PlantBase constructor. [*]Fertilization can affect crop count and yield based on registry flags and fertility/harvesting efficiency. [/list] [*][b]Modded harvesting behavior[/b] [list] [*]Harvest action is gated so it only executes when a plant exists and has crops. [*]Harvest spam protection (5-second cooldown) to prevent repeated harvest processing. [*]Harvest spawns crop items up to the plant’s crop count and sets created items to maximum quantity. [*]If the plant is spoiled, harvested edible items are set to the rotten food stage where applicable. [*]Optional plant removal after harvest (RemovePlantAfterHarvest). [/list] [*][b]Plant removal behavior[/b] [list] [*]Optional PlantMaterial drop when removing a plant, controlled by EnablePlantMaterialDrop (quantity scales with current plant material quantity). [/list] [*][b]Persistence[/b] [list] [*]Saves/loads crop state, crop count, and current yield (server-side). [*]Exposes yield accessors (GetCurrentYield/SetCurrentYield). [/list] [*][b]Server configuration + client sync[/b] [list] [*]Server loads a JSON config, supports versioning/backup of outdated configs, and validates minimum values. [*]Clients request the config at mission start and receive it via RPC so client-side scripts can use the server’s settings. [*]Optional server/client debug logging toggles via config. [/list] [*][b]Smokable base + smoke particle support[/b] [list] [*]AC_SmokableBase provides a network-synced smoking state and synchronized health value. [*]Smoke particles are started/stopped and tuned based on smoke state (SMOKING / INACTIVE / NOT_SMOKING). [*]Includes a registered particle entry: [b]AC_SMOKE[/b] (from "AgricultureCore/Particles/" "smoke") and an [code]EffSmoke[/code] effect that uses it. [/list] [*][b]Rolling papers items[/b] [list] [*]Adds AC_RollingPapers (and Green/Silver variants) with quantity (0–20) and an "AC_RollingPapers" inventory slot/proxy. [/list] [*][b]Cigarette pack item[/b] [list] [*]Adds AC_CigarettePack_Empty (crafted loot category) using the vanilla cigarette pack model with custom textures/material damage states. [/list] [/list] [h2]Installation[/h2] [list] [*]Subscribe to the mod on the Workshop. [*]Enable [b]AgricultureCore[/b] in the DayZ Launcher (client and server). [*]Restart the server/client after enabling. [/list] [h2]Configuration[/h2] AgricultureCore uses a JSON configuration (loaded server-side) and sends the active settings to clients on mission start. Config fields present: [list] [*]EnableServerDebugLogging [*]EnableClientDebugLogging [*]RemovePlantAfterHarvest [*]EnablePlantMaterialDrop [*]MinutesToPlantSpoiling [*]SecondsToFertilizeUsingPlantMaterial [*]SecondsToFertilizeUsingGardenLime [/list] [h2]Compatibility[/h2] [list] [*]Uses vanilla cultivation scripting (requires DZ_Gear_Cultivation as an addon dependency). [*]Modifies core behavior for PlantBase and ActionHarvestCrops; any other mod that also overrides these may conflict depending on load order and implementation. [/list] [h2]Credits[/h2] [b]Author:[/b] IceBlade

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Tombstone Advanced Groups

Tombstone Advanced Groups

di 76561198046441704

This mod changes the function of player deaths, players bodies will be deleted and all items from those bodies will be moved to a small Tombstone, this includes items from hands. This tombstone is invulnerable and cannot be destroyed by other funtions but will auto delete 30 minutes (configurable) after the players death. The player will also get a marker on their map showing where they died (configurable). Adding this mod will significantly help with server FPS as it removes the resource hogging player bodies and itself is also cleared up automatically without relying on the loot ecconomy. ---- THIS MOD REQUIRES INSTALLATION OF THE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2289484547]AdvancedGroups[/url] ---- ---- THIS MOD REQUIRES INSTALLATION OF THE [url=https://steamcommunity.com/workshop/filedetails/?id=1559212036]Community framework[/url] ---- ---- IT IS RECOMMENDED TO USE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2225837273]InventoryFix[/url] TO STOP ITEM LOSS ON RESTARTS ---- Configuration: In your launch parameters add: -mod=@CF;@AdvancedGroups;@Tombstone; (Or the folder names you use for these mods) In ServerDZ.cfg add: // The tombstone will be deleted after this amount of time unless there was a restart. TombstoneLifetime = 1800000; // 1000 = 1 second ----- 1800000 = 30 minutes. EnableDeathMarkers = 1; // 1 enables the map markers on death, 0 is disabled. In Types.xml add: <type name="Tombstone"> <lifetime>1800</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> </type> Feel free to report any issues to me :) --- IF YOU ARE USING VPP MAP AND WANT DEATH MARKERS USE THIS VERSION: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2395118966]Tombstone V++ Map[/url] --- --- IF YOU ARE MISSING ANY REQUIRED MODS TRY USING: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2395118966]Tombstone Vanilla[/url] --- -- Support on all of my mods can be found on discord at: https://discord.gg/2T33rgJNVC -- Usage & Terms - You are not permitted to unpack, repack, edit or reupload any files from this mod. - This item is not authorized for posting on Steam, except under the Steam account of [url=https://steamcommunity.com/profiles/76561198046441704/]DannyDoomno1[/url] - Permissions is granted to use this mod for server monetization under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia through [url=https://www.bohemia.net/monetization]Bohemia[/url] If you like my mods and wish to support me any donations are much appreciated!! --- Paypal.me/DannyDoomno1 ---

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Sunnyvale_Custom

Sunnyvale_Custom

di 76561199297800756

Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct authorization is given by the author of this item.

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FC_Fish_Equip

FC_Fish_Equip

di 76561198104761618

[hr][/hr] [h1] RU [/h1] [h1] Набор рыболова [/h1] Мод добавляет в игру несколько полезных вещей для любителей рыбалки. Так же он включает в себя возможность поймать новую рыбу с разными шансами. [hr][/hr] [b]В модификацию входит:[/b] [list] [*]Рюкзак рыболова; [*]Контейнер для блёсен; [*]Банка для наживки; [*]Блёсна; [*]Тент; [*]Шляпа рыболова; [*]Усиленные крючки; [*]Холодильник для хранения пищи; [*]Более 20 видов рыб и её филе; [*]Трофеи, которые можно разместить на стене. [/list] Тайпсы, файлы трейда и шанс поимки той или иной рыбы вы можете найти в моде - [b]@FC_Fish_Equip\extra[/b] Предметы, которые вешаются на рюкзак имеют визуальное отображение. Слотам сделаны свои иконки. Блёсна отличаются по количеству здоровья, от этого зависит количество забросов, которое вы сможете сделать. Есть самодельная блесна, которую можно скрафтить. В контейнер можно сложить только блёсна, в банку для наживки, только наживку. Это сделано для того, чтобы игроки могли экономить место в инвентаре, когда собираются ловить рыбу. Тент не закрывается, он сделан для того, чтобы в нём можно было укрыться от дождя во время рыбалки. [hr][/hr] [b]РАЗРЕШЕНИЯ[/b] [list] [*]Вам [b]НЕ разрешается[/b] распаковывать и редактировать этот мод. [*]Вам [b]НЕ разрешается[/b] выкладывать этот мод под другим аккаунтом. Единственный аккаунт, на котором может быть выложен этот мод - https://steamcommunity.com/id/Kan135/. [*]Вам [b]НЕ разрешается[/b] добавить этот мод в свой серверный. [*]Вам [b]РАЗРЕШАЕТСЯ[/b] использовать этот мод через коллекцию стим. [/list] [b]По вопросам перепаковки обращаться в дискорд - https://discord.gg/6WWxf4eFD8.[/b] [hr][/hr] [b]КОНТАКТЫ[/b] Больше моих работ можно найти в моём дискорде - https://discord.gg/6WWxf4eFD8. По всем вопросам можно так же обращаться в дискорд - https://discord.gg/6WWxf4eFD8. [h1] ENG [/h1] [h1] Fisherman's equip [/h1] The mod adds several useful things to the game for fishing enthusiasts. It also includes the ability to catch new fish with different odds. [hr][/hr] [b]The modification includes:[/b] [list] [*]Fishing backpack; [*]Container for spinners; [*]Bait jar; [*]Spinners; [*]Tent; [*]Fishing hat; [*]Reinforced hooks; [*]Fridge for food storage; [*]More than 20 types of fish and its fillets; [*]Trophies that can be placed on the wall. [/list] Types, trade files and the chance of catching a particular fish you can find in the mod - [b]@FC_Fish_Equip\extra[/b] Items that are hung on the backpack have a visual display. The slots have their own icons. Spinners differ in the amount of health, the number of casts that you can make depends on this. There is a homemade spinner that you can craft. Only spinners can be put in a container, only bait can be put in a jar for bait. This is done so that players can save space in their inventory when they are going to fish. The awning does not close, it is made so that you can hide in it from the rain while fishing. [hr][/hr] [b]PERMISSIONS[/b] [list] [*]You are [b]NOT allowed[/b] to unpack and edit this mod. [*]You are [b]NOT allowed[/b] to post this mod under another account. The only account that can post this mod - https://steamcommunity.com/id/Kan135/. [*]You are [b] NOT allowed[/b] to add this mod to your server mod. [*]You are [b]ALLOWED[/b] to use this mod through the Steam Collection. [/list] [b]For repackaging, contact Discord - https://discord.gg/6WWxf4eFD8.[/b] [hr][/hr] [b]CONTACTS[/b] More of my work can be found on my Discord - https://discord.gg/6WWxf4eFD8. For any questions, you can also contact Discord - https://discord.gg/6WWxf4eFD8.

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JMod - Full NVG Scope Support & Red Dot Fix

JMod - Full NVG Scope Support & Red Dot Fix

di 76561198082273749

[h1]📢 NVG Mod Update - Full Scope Compatibility + Red Dot & Rangefinder Fix! 🔥[/h1] 🚀 [b]Big update for all NVG users![/b] We've just rolled out a new patch to improve your [b]night vision experience[/b] and fix some key issues. [hr] [h2]🌙 What This Mod Does[/h2] In the base game, NVGs [i]only enable night vision on low-magnification scopes[/i], making higher-power optics useless at night. [b]This mod removes that restriction,[/b] allowing [u]ALL scopes[/u]—regardless of magnification—to fully support night vision rendering when NVGs are active. Now, whether you're using a red dot, ACOG, or long-range optic, you’ll [b]always[/b] be able to use night vision! [hr] [h2]🔧 Fixes & Features:[/h2] ✅ [b]NVG Compatibility for ALL Scopes![/b] - Now you can use [b]night vision on every optic in the game,[/b] including magnified scopes that were previously blocked by vanilla restrictions. ✅ [b]Kobra & Reflex Sights Now Work with NVGs![/b] [i]No more invisible red dots when using NVGs.[/i] Both [b]Kobra[/b] and [b]Reflex[/b] optics are now [u]fully compatible[/u] and will remain visible in low-light conditions. ✅ [b]Rangefinder HUD Fix[/b] [i]Fixed an issue where the rangefinder’s distance display would remain on screen after exiting the optic.[/i] The HUD will now correctly disappear when you stop using the rangefinder. ✅ [b]Performance Tweaks & Bug Fixes[/b] - Minor optimizations for NV rendering. - Adjustments to ensure smooth transitions between NV and normal vision modes. [hr] [h2]⚠️ Apology for the Bikey Issue[/h2] We sincerely [b]apologize to server owners[/b] for the bikey issue in the latest published version. I unfortunately lost my old bikey, which is why a new one is now being used. I appreciate your patience while this was resolved. [b]The updated bikey is now included in the latest release.[/b] If you encounter any further issues, please let us know so we can assist as quickly as possible. [hr] [h2]⚡ Update your mod now and experience full NVG compatibility![/h2] As always, thanks for your support and keep the feedback coming! 🎯 💬 [b]Got issues or suggestions? Drop them in the Discord![/b] 🚀👀 https://discord.gg/9jhEB6BGqr🔗 Join the Discord

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Rearmed Licensed

Rearmed Licensed

di 76561198119680338

Rearmed Licensed contains licensed material from Bohemia Interactive that has been licensed under ADPL-SA. With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: • Attribution — You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). • Noncommercial — You may not use this material for any commercial purposes. • Arma and Dayz Only - You may not convert or adapt this material to be used in other games than Arma and Dayz. • Share Alike — If you adapt, or build upon this material, you may distribute the resulting material only under the same license. To view a copy of this license, visit https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa

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Sunnyvale_PVE

Sunnyvale_PVE

di 76561199297800756

Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct authorization is given by the author of this item.

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GasMasksOnly

GasMasksOnly

di 76561198423116203

From Crocodoc to the community. This little script override lets you enter the new contaminated areas with only mask on. NBC Suits are not longer needed. Feel free to unpack/repack to your servermod if you leave a thumbs up. Has to be both on client and on server to work. Much Love from CrocaineDayZ! PS: If you have any questions, feel free to join my Discord and drop me a DM https://discord.gg/vrnQg4j EDIT: Since i was asked for it often, here is a compatibility mod for MVS https://steamcommunity.com/sharedfiles/filedetails/?id=2753162501

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LoneDayZ

LoneDayZ

di 76561198033722400

Official Server Mod of all [b]Lone Survivor Servers:[/b] [img]https://i.imgur.com/hFmwMM8.png[/img] [b]Contains custom content that is only used by Lone Survivor Servers[/b] For more info join our discord: https://discord.gg/XdXuk4A [i]Permissions:[/i] ANY ATTEMPT TO REPACKAGE, REUPLOAD OR REUSE THE CONTENT IN THIS SERVER PACK IS NOT ALLOWED. This content is the property of Metropolis and licensed for use ONLY by Lone Survivor and their players, therefore you MAY NOT use this pack on ANY other server except for ours. YOU MAY NOT RUN THIS MOD ON YOUR SERVER WITHOUT MY PERMISSIONS. YOU MAY NOT MONEYTIZE THIS MOD ON YOUR SERVER WITHOUT MY PERMISSIONS. YOU MAY NOT USE ANY OF THE MOD ASPECTS ON YOUR SERVER WITHOUT MY PERMISSIONS.

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Aftermath_Licenced

Aftermath_Licenced

di 76561198064769641

[h1]This work is licensed under the Arma and Dayz Public License Share Alike[/h1] Please respect the license that this workshop content is under. [url=https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa] ADPL-SA [/url]

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TimeDestruction

TimeDestruction

di 76561198018167257

[u][b]Описание:[/b][/u] Эта модификация позволяет изменять со стороны вашего сервера 3 значения времени разрушения построек: 1) Время разрушения построек снаружи 2) Время разрушения построек изнутри 3) Время спиливания замка Время можно настроить как для рейда с всех предметов на какой-либо конкретный элемент постройки здания, либо какой-либо конкретный предмет, используемый для рейда того или иного элемента постройки, так и для вообще всех элементов постройки и предметов, используемых для рейда! [u][b]Особенности:[/b][/u] * Модификация не имеет возможности отключения возможностей спиливания замка или разрушения отдельных элементов конструкций. * Модификация позволяет устанавливать индивидуальное время разрушения для элементов построек. * Модификация позволяет устанавливать индивидуальное время разрушения для предметов, используемых для разрушения построек. * Модификация позволяет устанавливать индивидуальное время разрушения для всех предметов, и построек, не заданных отдельно, для каждого конкретного случая и ситуации. * Модификация действует исключительно для построек, имеющихся в игре по умолчанию, либо которым можно построить. Работоспособность с другими элементами построек и постройками из модификаций возможна, но не гарантируется! * Модификация действует исключительно для предметов, имеющихся в игре по умолчанию. Работоспособность с другими предметами из модификаций возможна, но не гарантируется! [u][b]Установка:[/b][/u] [b]Для клиента игры:[/b] 1) Подписаться на модификацию 2) Запустить DayZ Launcher и включить модификацию 3) Играть на сервере с данной модификацией! [b]Для сервера игры:[/b] 1) Подписаться на модификацию 2) Запустить DayZ Launcher и подождать, пока программа обнаружит новую модификацию 3) В папке с установленной игрой из папки '!workshop' найти и скопировать модификацию '[i]@TimeDestruction[/i]' на сторону сервера 4) Включить модификацию на стороне сервера параметром '[i]-mod=@TimeDestruction[/i]' 5) Убедиться, что системная переменная '[i]Profile[/i]' обозначена в параметрах запуска сервера. Если не обозначена, то вам нужно обозначить ее, например, вот так:[i] -profile=Instance[/i] 6) В папку системной переменной '[i]Profile[/i]' сервера поместить нужный вам файл конфигурации из папки '[i]ServerConfigs[/i]' (лежит внутри папки '[i]@TimeDestruction[/i]' с модификацией) 7) Запустить сервер, дождаться его полной загрузки и выключить. Убедиться, что в '[i]scripts.log[/i]' отсутствуют ошибки в блоках журнала '[i][#TimeDestructionMod][/i]' по чтению конфигурации. 8) В папке директории системной переменной 'Profile' (в примере выше - папка Instance) найти файл '[i]Config_TimeDestruction.json[/i]' и отредактировать время на нужные вам значения. Формат для редактирования конфигурации будет отдельно ниже! Время указывается в секундах! По умолчанию установлено стандартное время разбора, установленное разработчиками игры. 9) Запустить сервер и играть. [u][b]Инструкции по настройке модификации:[/b][/u] Инструкции по настройке модификации, примеры, а также наглядное описание модификации и ее параметров настройки читайте в файле ReadMe.rtf внутри папки с самой модификацией, написанной на на двух языках. [u][b]ВАЖНО!!![/b][/u] Данная модификация работает только со стенами, кодовыми замками и прочими предметами, родными для игры (имеющиеся в ней по-умолчанию). Работоспособность на вещах, добавленных с других модификаций, не гарантируется! [u][b]Дополнительно:[/b][/u] Данная модификация работает только со стенами, кодовыми замками и прочими предметами и постройками, родными для игры (имеющиеся в ней по умолчанию). Работоспособность на предметах и постройках, добавленных с других модификаций, не гарантируется! Данные, генерируемые по умолчанию модификацией, не могут быть загружены в более полном виде, поскольку имеются проблемы с автоматической генерацией файла конфигурации json-формата сервером игры (баг игры). [u][b]Для авторов других модификаций:[/b][/u] В кодах моей модификации добавлена специальная переменная-метка, которая будет определена в случае, если данная модификация подключена у игрока. Используйте ее в своем коде своей модификации на случай, если хотите подружить свою модификацию с этой в не обязательном порядке! (подсказка: смотрите описание и работу метода #define в языках программирования c++ и c#).

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Killfeed

Killfeed

di 76561198982520781

Chat oriented killfeed mod originally created for Musty Gusset server. Copyright 2020 [rs189.] This item is not authorized for posting on Steam, except under the Steam account named rs189

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APES Scopes

APES Scopes

di 76561198036754873

[img]https://i.imgur.com/p7Fv1Z6.gif[/img] This contains the APES Scopes, the shinigami, shortdot, mildot and our own custom hunting scopes. Made separately so people can choose if they want to use our whole arsenal pack or the scopes themselves separately. [h1] Running this with "APES Arsenal Pack" will cause issues as the scopes are in there as well, so if you use that you can look away from this as the scopes are already in that pack. [/h1] [code] Terms & Permissions You are not allowed to [b]modify, repack, unpack or upload [/b]it anywhere without our explicit permission, this will be met with an DMCA takedown. You are allowed to monetize as long as you follow the monetization agreement given by Bohemia Interactive and have the permission to do so by them. [/code] [code] [url=https://discord.gg/PkfrBCWEke] [img]https://i.imgur.com/zXYARia.png[/img] [/url] [url=https://www.paypal.com/paypalme/lukasrydstrom] [img]https://i.imgur.com/ecVnAdh.png[/img] [/url]

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The Wall Core Lite

The Wall Core Lite

di 76561198071085784

[url=https://thewallservers.com/][h1]The Wall CORE Lite[/h1] [h3]Used on The Wall's Lightly Modded Servers[/h3] [img]https://i.imgur.com/Qh2TT5P.png[/img][/url] [img]https://i.imgur.com/EFERX9f.gif[/img] [url=https://discord.gg/twdayz][h1]Join The Wall Discord![/h1] [img]https://i.imgur.com/MC1n9r7.png[/img][/url] [b] Server List [/b] [list] [*]The Wall PVP/RAID | KOTH | C4 | HELI | Ai | KOS | [*]The Wall PVE/PVP Chern |Quests|KOTH|Missions|Ai|AirDops| [*]The Wall PVE/PVP Deer Isle |Quests|KOTH|Ai|AirDrops|MIssions [*]The Wall PVE/PVP Alteria |Quests|KOTH|Ai|AirDrops|MIssions [*]The Wall EU PVE/PVP Chern |Quests|KOTH|Missions|AirDrops|Ai| [*]The Wall EU PVE Chern |NO PVP|PVE ONLY|Quests|Missions|Ai| [*]The Wall EU PVE Deer Ise|NO PVP|PVE ONLY|Quests|Missions|Ai| [*]The Wall EU PVE/PVP Namalsk|KOTH|Missions|AirDrops|Ai| [/list] PLEASE DO NOT USE THIS MOD ON YOUR SERVER! PLEASE USE THESE MODS: https://steamcommunity.com/sharedfiles/filedetails/?id=1625265777 https://steamcommunity.com/sharedfiles/filedetails/?id=1619208263 -Mods built into our mod (With Permission/Repack Allowed): https://steamcommunity.com/sharedfiles/filedetails/?id=1579016654 https://steamcommunity.com/sharedfiles/filedetails/?id=1573788098 https://steamcommunity.com/sharedfiles/filedetails/?id=2872284321 https://steamcommunity.com/sharedfiles/filedetails/?id=3412251200 https://steamcommunity.com/sharedfiles/filedetails/?id=3395124310 https://steamcommunity.com/sharedfiles/filedetails/?id=3369325490 ~Might Be Outdated, Contact on Discord~ [h3]Contributors: Modern, executa4249, GoodMorningJulia, GBT, Pil, SCUMERICA, Tuuza, ASorryCanadian, Flungy, RedTyler, Mass, ComatoseBadger, Sonder, and various TW Other Staff over the past 9 years! (TY to ComatoseBadger for the winter clothing pack, Clarkycal for the PsiSyn/3RNO Shirt+TY to Thurston for Hit/Damage Logs & Kill Feed+TY to NotABanana For MosinLRS Mod) [i]Copyright 2026 The Wall Servers[/i]

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DayZ Horse

DayZ Horse

di 76561198829279936

[h1]Description[/h1] This mod adds rideable horses to the game. Horses can be found in fields like in the real world. The horse can walk, trot, gallop, jump over fences and swim. They can also walk backwards. Horses can be killed and skinned. There are lots of color variants. [h1]How It Works[/h1] For riding the horse, you need a Saddle and a Bridle. Put the saddle into your hands and then attach it to the horse to set ownership. Control movement by using WSAD, mouse wheel and Space for jump. You can also build a stable for your horses. Craft the stable base building kit and then build the stable. Horses have their own stamina, so their speed is limited by time. When you hit obstacles, you will be dismounted from the horse. You can call your owned horse by using an apple. You can also use an apple as bait for a horse when you do not have a saddle, but want take a horse to your base. This mod is far from complete, but basic features are already working. Lots of players have been waiting a long time for this mod, so this is my summer gift to the community. Development will continue. Territory files for various maps are included together with a manual of how to set up the mod. [h1]Known Issues[/h1] - incompatible mod: Expansion Animations - not all animations are imported yet (kicking and so on) - sometimes horse dont want go to water ( https://feedback.bistudio.com/T181744 ) - the mod is very complex and of course there may be a lot of issues [h1]Story[/h1] This mod was started more than two years ago. I started with a reskinned cow made by Sajid. Then, when KAMO and Nazzgy figured out survivor animations, KAMO did the first rider animations. Later, I found great model of a horse with animations, so I started making a custom animgraph and step by step added more features. It was a very long journey and it is still not at the end. This mod still holds a lot of potential and a lot of ideas and features can be added. Of course, a lot of issues and bugs should be fixed, but I just publish this mod right now as is, because something is better than nothing. I hope you enjoy it. Any feedback or constructive criticism helps me improve and continue on development of this mod. [h1]Further Info[/h1] [b]No repacks allowed. Don't ask. Repacking is cancer of DayZ community.[/b] You are allowed to look into the mod for learning purposes, or if you want to know how it works. Discord: https://discord.gg/49FvN7rRpF Any feedback welcome! -Hunterz- [h1]Credits[/h1] Kamo - did all the animations of the horse rider MarioE - general animation lessons Mrtea101 - lot of hints in Blender and anims Van - provided horse sounds and explanations Rag Tyson - helped me with models, rvmats and especially with the saddle Lugge - imported and prepared stable model and scripts Nazzgy - help with rvmats and edible base Fenwichs - testing, territory files Windstride - horse retextures Dave - IK animations for items Malbers Animations - horse model with anims ta.holovan - stable model (Sketchfab) nimikko - modular stable assets (cgtrader) srikanthsamba - horse obstacles (cgtrader) novoGOD - importing and preparing assets dustypeek - saddlebags model Survivalist - help with models Tawny - another saddle model import Admiral - bugfixes & testing

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GSC Gameworld Assets (JMC Edition)

GSC Gameworld Assets (JMC Edition)

di 76561197985277393

All content is owned by GSC Gameworld. This package is based on "GSC Gameworld Assets" with some custom edits. All Objects, Textures & CO: Imported Stalker Assets are copyrigh by GSC Gameworld. The original games you can found under: Steam: https://store.steampowered.com/franchise/stalker Bohemia Interactive Studio TERMS! Ursprünglich geschrieben von Bohemia: Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions. User-created Content If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules. This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license. www.bohemia.net/community/licenses/dayz-end-user-license Steam/Valve TERMS! Ursprünglich geschrieben von Steam/Valve: In steam workshop TOS it is stated that the developer of the game must give permission to sell mods, In Bohemia's tools policy it is stated that it is forbidden to charge for mods and is also breaking direct TOS from the game developer thus breaking steam workshop TOS as stated you need direct permission from the developer and Bohemia has made the stance clear. Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section. In particular, where Workshop Contributions are distributed for a fee, App-Specific Terms will address how revenue may be shared. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions. https://store.steampowered.com/subscriber_agreement/ --> All content of this package is free to use to by modified and reuploaded.

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Melkart_Official

Melkart_Official

di 76561198130511182

[h1]WELCOME TO MELKART[/h1] Welcome to Melkart, a new terrain based on Block Island where survival meets beauty in an unparalleled post-apocalyptic landscape. Prepare to embark on an enthralling adventure like no other as you step foot into a world teeming with both danger and breathtaking wonders. Immerse yourself in the hauntingly captivating ruins of a once-thriving coastal city, now overrun by nature's reclamation. Survival is the ultimate goal, and this map offers an array of challenges to test your mettle. Venture into the overgrown wilderness, where dense forests and tangled vegetation provide cover for both predators and prey. Keep your senses sharp as you navigate treacherous cliffs and rivers, all while managing your thirst and hunger, always on the lookout for scarce resources to sustain your survival. Will you succumb to the dangers that lie ahead, or will you rise above them and leave your mark on this unforgettable post-apocalyptic landscape? The choice is yours, adventurer [h1]FOR SERVER OWNERS:[/h1] This mod is open source and released under the MIT License. You are free to: Download, use, and play the mod. View, modify, and study the source code. Fork the project, create derivatives, or repack it (e.g., for modpacks or personal use). Redistribute the mod or your modified versions. *Permission is granted to use this mod for server monetization as long as you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more [url=https://www.bohemia.net/monetization]here[/url] Homepage: https://sites.google.com/view/melkartdayz Official Discord: https://discord.gg/wazJHKfzPu Server Files: https://github.com/RafaelLunaC/Melkart-Server If you enjoy Melkart and want to see the project continue, please consider supporting us. Your contribution means a lot and will help keep the project going strong. https://www.paypal.com/paypalme/rafaellunaweb https://www.patreon.com/melkart Community Edits: https://sites.google.com/view/melkartdayz/community/community-edits [h1] ACKNOWLEDGMENTS [/h1] I want to express my deepest gratitude for your unwavering support of Melkart. Your contributions are the cornerstone upon which this post-apocalyptic adventure stands. Melkart isn't just a map; it's a testament to our shared creativity and determination. With every donation, you breathe life into this virtual world, ensuring its survival and growth. Your support is not only crucial but also inspiring. Together, we continue to explore the uncharted territories of Melkart, uncovering its hidden wonders and unraveling its mysteries. Your belief in this project fuels its evolution, and for that, I am profoundly thankful.

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ExtraFarmingItems

ExtraFarmingItems

di 76561198950954175

[h1]I DO NOT ALLOW ANYONE TO SELL THIS MOD AND DO NOT ALLOW ANY REPACKING.[/h1] [img]https://i.imgur.com/EFERX9f.gif[/img] Updated and tested to work with the 1.27 dayz update The Green House and Planter now work like the Vanilla Green House and Polytunnel and require a Plot to be Dug befor then can be used the Growing of all EFI Plants now takes a minimum of 20 minuets this mod gives you the ability to grow 17 new items and includes Carrots Onions Garlic Cloves Kohlrabi Turnips Radish Beetroot Sugar Melon Parsnip Strawberry Wheat Beans Pineapples Corn Sugarcane Apple Trees Lemon Trees This also includes 5 non growable items listed below Red Mango Flour Bread Roll Cheese Sugar Cubes added the ability to Cut the new items in to seeds (can be done with most if not all knifes) if you find one that does not work please let me know on discord and i will get it added thanks added the ability to craft and Shovel (This requires 5 wooden sticks and 1 metal plate) the class names for everything can be found in the discussions section more things will be added as time goes on for any suggestions or bugs please head over to our community discord [url=https://discord.me/davescomunitymods]Discord[/url] I have made a new mod that removed the crafting of unlimited seeds for you all to use if you do not what this on on your server [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2158846770]Unregister Recipes[/url] i want to extend a big thanks to [url=https://steamcommunity.com/id/reddeadevileyes]Helkhiana[/url] for supplying some very helpful info regaring the working of the greenhouse and planter this mod contains custom textures made by me and the other staff at RazoMoto [h1]NO REPACKING ALLOWED (USE A COLLECTION)[/h1]

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Immersive Placing

Immersive Placing

di 76561198104584893

This mod adds key wich allows you to quickly drop and place items to exatcly position you want. (By default it's unbinded*, but you can easily bind it in settings) * Press key to drop item in your hands at crosshair position. * Hold key to show placing hologram, press use key to place item at hologram position. * Press key when hologram is shown to flip it *. * As with original game, you can rotate hologram with scroll wheel. * Heavy items (that character holds with two hands, like barrels) have different placing animation (unfortunatly, that one without sound) *. * Items are correctly placed on surface without clipping inside it. * Mod doesn't conflict with items that already have deploying or placing function. * Items are aligned to surface (raycast normal). Side effect of this: ability to glue them to walls and roofs (not surfe if that good). note *: Some items have several placing offsets, and, for some reason, the only function that allows to get item placing offset I found always gives you random one (so, when you placing item it's always random in wich side it lays)... So I made a key that allows you to update placing offset. Just press key when hologram is shown to get new random placing offset. That way you can, for example, decide in wich side place map, or place tactical bacon normal way/upside down/on side (in several ways). Unfortunatly, offset is always random, so sometimes you have to press key several time until item flips... note 2*: While usual dropping animation always plays correct sound for any item out-of-box, animation for heavy items for some reason don't do it. So I'm not sure what is better - placing heavy items with correct animation, but without sound, or placing havy items with animation for normal items, but with correct sound... note 3*: I have no idea why, but, even though I use exactly the same input method as original games used for actions like "drop item", for some reason mod key is also working with open chat. I guess game just disable only default inputs when chat is open, but not modded... repacking: You are allowed to repack this mod without questions, just add link to workshop page of this mod if you do. ================================================================= Этот мод добавляет кнопку, при помощи которой вы можете быстро выбросить или разместить предмет именно там, где вам нужно. (По умолчанию она не назначена*, но вы можете легко назначить её в настройках) * Нажмите кнопку, что-бы положить предмет в центр экрана. * Удерживайте кнопку, что-бы показать голограмму для размещения, и нажмите кнопку использования, что-бы положить предмет на место голограммы. * Нажмите кнопку, когда голограмма показана, что-бы перевернуть её *. * Как и в оригинальной игре, голограмму можно вращать колёсиком. * Тяжёлые предметы (те, что персонаж держит в обоих руках) имеют другую анимацию размещения (увы, но она без звука). * Предметы корректно размещаются на поверхности вместо того, что-бы клипаться в неё. * Мод не конфликтует с предметами, у торорых уже есть функция размещения... * Предметы выравниваются по поверхности (нормали рейкаста) при размещении. Побочный эффект: возможность приклеивать их к стенам и потолкам (не уверен, что это хорошо). Заметка *: Некоторые предметы имеют несколько смещений для размещения на поверхности, и, почему-то, единственная функция, которая позволяет получить это смещение - постоянно даёт рандомное (так что, когда вы размещаете предмет, он всегда ложится на рандомную сторону)... Так что я сделал клавишу, которая позволяет обновить это смещение. Просто нажмите кнопку когда вы пытаетесь его разместить (то есть, голограмма показана), и смещение обновится на новое рандомное. Так вы сможене, например, выбрать, на какую сторону положить карту или положить тактический бекон нормальным образом/вверх ногами/на бок. Увы, но каждый раз это смещение рандомное, так что иногда придётся нажать кнопку несколько раз, что-бы предмет перевернулся... Заметка 2*: В то время, как анимация обычных предметов почему-то сама проигрывает корректный звук размещения для каждого предмета, анимация для тяжёлых предметов к такой магии не способна... Так что, я не уверен, что лучше - корректная анимация для тяжёлых предметов, но без звука, или проигрывания анимации для одноручных предметов при размещении тяжёлых, но со звуком... Заметка 3*: Я понятия не имею почему, но, даже при том, что я использую точно тот же способ ввода, который оригинальная игра использует для действий вроде "выбросить предмет", клавиша моего мода, почему-то, работает при открытом чате. Я так понимаю, игра просто отключает только стандартные инпуты, когда чат открыт, но не инпуты из модов... Перепаковка: Вы можете перепаковывать этот мод без вопросов, только добавьте ссылку на страницу воркшопа этого мода, если вы это делаете.

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Pagina 15 di 4358 (104,574 risultati)

Server DayZ con supporto mod

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Noleggia un server DayZ