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- DayZ
DayZ Mods & Plugins
[CrSk] BMW 525i E34
di 76561198017348899
[h1]DayZ 1.29 Compatible [/h1] Pre-facelift version. Production years: 1988-1992[h1]Mod features:[/h1][b][list] [*] 7 color versions (Red/Black/White/Blue beater/Purple/Green/Black beater) [*] 8 types of rims [*] Spare tire, canister and wooden crate slot [*] Car wheels can be installed on VAZ-2107, Sarka 120 and Gunter[/list] [/b][h1]Car specs:[/h1][b] [list] [*] 4 seats, 400 slots [*] 5-speed manual + 2.5L M50B25 I6 (192 hp / 245 N'm), AWD [*] Fuel capacity: 80L[/list] [/b][h1]Classnames & required parts:[/h1][code](For different colors add _red/_black/_beater/_purple in the end of classname) CrSk_BMW_525i_E34 (_red/_black/_beater/_purple/_green/_beater_black ) Door front left: BMWE34_dver_1_1 (_red/_black/_beater/_purple/_green/_beater_black ) Door front right: BMWE34_dver_2_1 (_red/_black/_beater/_purple/_green/_beater_black ) Door rear left: BMWE34_dver_1_2 (_red/_black/_beater/_purple/_green/_beater_black ) Door rear right: BMWE34_dver_2_2 (_red/_black/_beater/_purple/_green/_beater_black ) Hood: BMWE34_kapot (_red/_black/_beater/_purple/_green/_beater_black ) Trunk: BMWE34_bagazhnik (_red/_black/_beater/_purple/_green/_beater_black ) SparkPlug CarBattery CarRadiator HeadlightH7 2x BMWE34_koleso_style5 BMWE34_koleso_style2 BMWE34_koleso_style16 BMWE34_koleso_style21 BMWE34_koleso_style21_black BMWE34_koleso_style37 BMWE34_koleso_shtamp BMWE34_koleso_shtamp_black[/code] [i]Thanks to DeanosBeanos, Camino & Nehr for help[/i] [u]You may not reupload/modify/build on this mod You may not redistribute this mod without my permission You may monetize your server with my mod installed[/u]
Dogtags
di 76561198282979857
[h1]Description[/h1] Chernarus can be a very cold and unforgiving land, let's make it a bit more bearable by being able to identify your threats. Survivors are tagged when entering the nation of Chernarus, only their name and the date they were tagged can be viewed, and blood type if you have been tested. Collect the tags of your enemies or of the fallen allies, bring them forth for trade or as trophy pieces. [h1]Features[/h1] - Name, tagged date, and blood type (if known by test) are stored on the tag - Dogtags can only be taken off of dead players - Hero, bandit, and survivor variants (distinguished by color) - Dogtags can be view on dead or restrained players - Survivors are tagged upon character spawn, existing players will also be tagged upon login - Names on dogtags are updated when changing your name [h1]Configuration[/h1] You can configure if and when dogtags can be removed from dead players, with the dogtagsPlaytimeRequired config value in serverDZ.cfg. This is the required time the dead player had to be alive in order for their dogtag to be able to be collected. You can also control if dogtags worn by AI can be removed once dead with dogtagsCanTakeFromAI. [b]This is NOT necessary to added to your serverDZ.cfg file, only if you wanting to change the behavior of removing dogtags. PLEASE MAKE SURE YOU ONLY HAVE THE VARIABLE DEFINED ONCE, DO NOT COPY AND PASTE THE ENTIRE CODE BLOCK BELOW AND COMMENT ON WHY YOUR SERVER IS NOT STARTING.[/b] [code] dogtagsPlaytimeRequired = -1; // dogtags can NOT be removed from dead players dogtagsPlaytimeRequired = 0; // dogtags can always be removed from dead players, even fresh spawns dogtagsPlaytimeRequired = 600; // dogtags can only be removed from dead players that have played more than 10 minutes dogtagsCanTakeFromAI = 1; // allow dogtags to be taken off of AI dogtagsCanTakeFromAI = 0; // disallow dogtags to be taken off of AI - default [/code] There's really only one way to configure how tags are spawned currently on the server, you can add this method to your server's init.c file to edit what type of dogtags you're going to be giving your players. There are three dogtag variants, their class names are as follows: Dogtag_Survivor, Dogtag_Hero, Dogtag_Bandit, Dogtag_Silver, Dogtag_Granite, Dogtag_Cobalt I'd only edit this if you know what you're doing, or if someone in the community has made a good example to be used freely. This method isn't necessary to add to your init.c as it's already in the base mod and works as functioned below. There are some starter examples in the "Server" folder of the mod, along with the types.xml. [b]This method is NOT necessary to added to your init.c file, only if you want to change which dogtags spawn on the player when the character is created.[/b] [code] override Dogtag_Base EquipDogtag(PlayerBase player) { if (!player.HasDogtag()) // check if the player has a tag already { // create a new tag is the player doesn't have one int slotId = InventorySlots.GetSlotIdFromString("Dogtag"); return Dogtag_Base.Cast(player.GetInventory().CreateAttachmentEx("Dogtag_Survivor", slotId)); } return null; } [/code] Update player's dogtag based on time played for their specific character, by adding this to your init.c [code] override void UpdatePlayersStats() { super.UpdatePlayersStats(); array<Man> players = {}; GetGame().GetPlayers(players); for (int i = 0; i < players.Count(); i++) { PlayerBase player; if (!PlayerBase.CastTo(player, players.Get(i))) continue; // update player's dogtag base on time float playtime = player.StatGet("playtime"); if (playtime >= 21600 && playtime < 43200) { player.ReplaceDogtag("Dogtag_Granite"); } else if (playtime >= 43200) { player.ReplaceDogtag("Dogtag_Cobalt"); } } } [/code] [h1]Mod Integrations[/h1] [url=steamcommunity.com/sharedfiles/filedetails/?id=1725477270]GraveCross[/url] - dogtags spawn on grave crosses, load Dogtags after this mod [url=steamcommunity.com/sharedfiles/filedetails/?id=2116151222]DayZ Expansion[/url] - dogtags spawn on grave crosses, load Dogtags after this mod [url=steamcommunity.com/sharedfiles/filedetails/?id=2063394311]TransferItemsToCrateWhenDying[/url] - dogtags spawn on boxes, load Dogtags after this mod [h1]Planned Features[/h1] - More modding support and examples - Additional meta stats for tags (i.e. killed by and death date); configurable - Better PVE support [h1]Known Issues[/h1] - Incompatibilities with other mods that modify Trader's has item check logic and item removal logic [h1]Special Thanks[/h1] Levent - modeling and texturing [url=steamcommunity.com/id/cashewsan/]Cashewsan[/url] - model importing and material configuration (original mod idea) DayZBlackout - getting me the best contact for modeling and texturing [url=steamcommunity.com/id/Jacob_Mango]Jacob_Mango[/url] - helping solve the UI issue with tooltips [url=steamcommunity.com/id/InclementD]InclementDad[/url] - continue [h1]Usage & Terms[/h1] This item is [b]NOT[/b] authorized (strictly forbidden) for any of these conditions: - posting on Steam, except under the Steam account [url=steamcommunity.com/id/officialwardog/]officialwardog[/url]. - hosting on any download server other than Dogtags' current workshop download. - hosting on any launcher for distribution other than Dogtags' current workshop download. - to be packaged in any form other than Dogtags' current workshop download. - to create derivative works. [b]PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK" or "REPACK".[/b] Use a Collection if you want to include this mod on your server for your users. Monetization while using this mod is approved. Copyright 2019-2024 Wardog All rights reserved [url=https://wrdg.net/donate][img]https://i.imgur.com/iFg0V0X.png[/img][/url]
DayZ-Expansion-Animations
di 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]Features[/h1] DayZ Expansion Animations add various animations for DayZ Expansion Vehicles. This mod doesn't add any new content on it's own. - Guitar animations - Zodiac Boat animations - Utility Boat animations - Tractor animations - Vodnik animations - Bus animations - MH6 animations - UH1H animations - Merlin animations [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Due to a limitation with DayZ, only ONE animation mod can be loaded at the same time [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i]
DayZ-Expansion-Name-Tags
di 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]Features[/h1] DayZ Expansion Name Tags allow players to see the name of another survivor. This feature can be tweaked to only see the username without the icon or only inside Safezones (or in territories as well if DayZ Expansion BaseBuilding is loaded). You can tweak the colors and distances as well. if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792982069]DayZ-Expansion-AI[/url]: - Display nametag on NPC's - Display the Faction in the nametag if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2828487396]DayZ-Expansion-Hardlone[/url]: - Display the rarity of the held item in players hand [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i]
[Remastered] Arma Weapon Pack
di 76561198069565335
Remastered Arma 2/OAH weapons with HQ Textures and Sounds. [code] DMRScope A2M14_DMR A2M14_DMRMAG A2WM110_desert A2WM110_black A2WM110_mag A2M16A4 (takes Stanag mags) A2mk17 A2mk17_mag A2mk17_s A2G36_C (takes all M4 mags) A2AS50 A2AS50_Magazine A2bizon bizon_magazine A2M240 m240_magazine A2MK16 A2MK48 A2MK48_Magazine A2M107 A2M107_Magazine Ammo_50Cal A2M40A3 A2M40A3_Magazine A2AA12 A2AA12_Magazine A2AK74S A2M24_Desert A2M24_Green A2M249 A2M249_Magazine A2PKM A2PKM_Magazine A2M9 A2M9_Magazine A2Suppressor A2LRRAWM A2LRRAWM_Magazine LrrScope A2M60E4 A2M60E4_Magazine A2MicroUzi A2MicroUziSD A2UZI_Magazine A2FNFAL A2FNFAL_Magazine A2M32 A2M4SPRScope A2M4SPR A2M4SPR_Magazine A2LeeEnfield A2Glock17 A2Glock17_Magazine A2Colt1911 A2Colt1911_Magazine A2KSVK A2KSVK_Magazine Ammo_12x7mm [/code] [url=https://www.paypal.me/Jcmodels] Want to help support my work? feel free to donate :) [/url] Disclaimer: This remaster is in progress not all weapons are done but they are a work in progress! Keep in mind they will be a few custom things added that may not have been in arma 2 due to them being low quality. [img]https://i.imgur.com/v9WJ0We.png[/img] [url=https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa] This work is licensed under the Arma and Dayz Public License Share Alike [/url] Need some help? join the discord! [url=https://discord.gg/hs2AXsTt4X][img]https://i.imgur.com/OKoHThL.png[/img][/url]
TraderPlus
di 76561198047475641
[b][H1]TraderPlus Mod: Elevate Your Trading Adventure! 🛍️[/H1][/b] [i]Introducing TraderPlus, a standalone new Trader Mod that injects excitement into your DayZ gaming experience! Get ready for a trading revolution that's not only dynamic but also loads of fun. Say goodbye to mundane trading and welcome a world of innovation with TraderPlus![/i] [b][H1]Key Features:[/H1][/b] [list] [*] [b]Dynamic Stock System 📦:[/b] Items have stock values that affect availability. Watch as the stock depletes and items go off the menu until restocked. [*] [b]Dynamic Pricing 💰:[/b] Stock levels influence prices! More stock means lower prices, adding strategy to every trade. [*] [b]Item Condition Matters 🛡️:[/b] Pristine, damaged, and worn items affect trade value. Keep an eye on your item's health! [*] [b]Sellable Categories 🏷️:[/b] Quickly spot items you can trade with the unique "Sellable" category. [*] [b]Multi-Currency Fun 🌐:[/b] Trade using different currencies for an international flair in your trades. [*] [b]Vehicle Ownership Proof 🚗:[/b] Pack vehicles with wrenches or pliers for a receipt as proof of ownership. Ready for safe trading! [*] [b]License to Trade 🔒:[/b] Control access with licenses bought at the trader or directly assigned to players. The power is in your hands! [/list] [b][H1]Banking Bonanza:[/H1][/b] [list] [*] [b]Account Adventure 💼:[/b] Deposit and withdraw money like a financial pro, right in-game! [*] [b]Credit Card Charm 💳:[/b] Flash your credit card to access the bank menu. Security and immersion combined! [*] [b]Transaction Thrills 💱:[/b] Set fees for transactions, balancing the economy for excitement at every trade. [*] [b]Money Moves 💸:[/b] Transfer money to any account with ease, embracing a world of financial possibilities. [/list] [b][H1]Garage Galore:[/H1][/b] [list] [*] [b]Vehicle Vault 🚙:[/b] Keep your vehicles safe in an external database, shielded from server chaos. Performance boost guaranteed! [*] [b]Attachments Secure 🎒:[/b] Vehicles retain attachments and cargo, just like you left them. No surprises here! [*] [b]Trade from Your Garage 🚚:[/b] Buy and sell vehicles directly from your garage. It's a garage party! [/list] [b][H1]CarLock Capers:[/H1][/b] [list] [*] [b]Locked and Loaded 🔐:[/b] CarLock adds top-notch security! Set a password to keep your car safe, share it with friends, and enjoy easy access. [*] [b]Sneaky CarLockPick 🧐:[/b] Try to steal locked cars with the CarLockPick. Chances vary, and a car alarm will keep you on your toes! [*] [b]Master of Unlocking 🚗:[/b] Owners can pack locked cars for ultimate control. [*] [b]Easy Access on the Go 🔒:[/b] Lock and unlock your car while inside, because convenience is key. [/list] [b][H1]Vehicle Insurance Vibes:[/H1][/b] [list] [*] [b]Guard Your Ride 🛡️:[/b] Get vehicle insurance from traders. No more worries about your vehicle's fate! [/list] [b][H1]Safezone Sanctuary:[/H1][/b] [list] [*] [b]Safe and Sound 🏞️:[/b] Safezones keep the peace by blocking pesky actions like injections and disinfections. [*] [b]Zombie-Free Zone 🧟:[/b] Zombies won't bother you in safezones. It's your zombie-free paradise! [/list] [b][H1]Personal Stash Party:[/H1][/b] [list] [*] [b]Stash Delight 🎒:[/b] Enjoy a personal stash in safezones, without the hassle of building a fortress! [*] [b]Stash Customization 📦:[/b] Expand with wooden crates and keep your stash tidy by blacklisting unwanted items. [/list] [b][H1]Installation and Extras:[/H1][/b] [i][list] [*] [b]CarLock Caution:[/b] Be wary of car corruption at first launch due to CarLock. Follow instructions to save your rides! [*] [b]Wiki and Excel Fun:[/b] Dive into the TraderPlus Wiki for info and use the handy Excel tool for price setting. [*] [b]Tutorial Treats:[/b] Stay tuned for video tutorials that'll make you a TraderPlus pro. [/list][/i] [b][H1]Credits and Cheers:[/H1][/b] [i][list] [*] [b]Shoutouts:[/b] Hats off to Dr. Jones, Chubby, Morty, testers, and the whole modding community. You make TraderPlus awesome! [*] [b]Support the Fun:[/b] If you want to keep the fun going, consider donations to support ongoing improvements. [*] [b]Donate with a Smile:[/b] [url=https://ko-fi.com/thedmitri]Ko-fi[/url] | [url=https://www.patreon.com/thedmitri]Patreon[/url] [/list][/i] [b][h1]I'm thrilled to collaborate on your projects and welcome you to our growing community. Together, let's bring those imaginative concepts to life![/h1][/b] [h1]TRADER PLUS COMMUNITY DISCORD[/h1] [url=https://discord.gg/gPkhE2w][img]https://i.ibb.co/SdbN9F2/discord-logo.png[/img][/url] Source files of the mod: https://github.com/TheDmitri/TraderPlusV1 [h1]MONETIZATION[/h1] MONETIZATION IS ALLOWED AS LONG AS THE TRADER IS NOT MONETIZED. [h1]RIGHT[/h1] THIS MOD CAN NOT BE REPACKED UNDER ANY CIRCONSTANCES. THANK YOU
ZomBerry Admin Tools
di 76561198038543835
DayZ 1.23 Compatible! Simple and customisable Client/Server admin tools with GUI (works in both SP and MP) Need help? Discord: https://discord.gg/BfMZxRh Changelog: v0.6.4 - Fixed: script warnings, calling refuel & repair on M1025 now adds all wheels at once. Updated: heal now removes all effects including diseases and broken bones. Added: partial heal, in-hands item repairing function. Removed: map styling - feel free to use other mods for this. It was added as a crutch when DayZ crashed without map style specified ages ago. Now that everything works correctly, there's no point in overriding it. If you want this back, please let me know in #feedback channel :) v0.6.3 - DayZ 1.16 crash fix, map position persistance (thanks, @inkihh!), admins.cfg will be generated in correct place automatically from now on, Config folder is removed from mod package to avoid any confusion (legacy stability update) v0.6.1 and v0.6.2 - Hotfixes for map config and menu overlaying bug v0.6.0 - DEFAULT KEY IS "O"! Admin menu key setting was moved into game keybinding menu; Both item classnames and names are now displayed in spawn menu; Added Safe and Expert filters into spawn menu; Special for mod developers: ZOMBERRY_AT defined, ZBGodMode bool and ZBIsGod() method are available in playerbase; v0.5.9-prep - What was expected to be a transitional 0.5.9/1.0 update v0.5.9x - DayZ 1.02 compatibility update v0.5.9s+ - Updated Repair and refuel func for 1.02, unbanned scout scope, fixed config loading sequence a bit v0.5.8 - Steam64 support, FreeCam and chat fixes, separate log files, JSONized main config file, custom filters for spawn menu (don't forget to update your server!) v0.5.7 - Added god mode, fixed update notifications v0.5.6 - Fixed search input in "Spawn menu" tab, little UI adjustments v0.5.5 - Fixed possible errors when function is being executed on disconnected player, some server-side optimizations, adjusted map looks based on feedback v0.5.4 - Changed default item spawn type to OnCursor, minor fixes, 1.1 map fix (yep, map IS working!) v0.5.3 - User defined KeyBinds added v0.5 - Major under-the-hood changes, little UI upgrades, added "Installation mode" for initial server configuration (-zbryInstallMode=true launch option) Don't forget to update both server- and client- side, as version mismatch might cause problems. Documentation on GitHub: [url=https://github.com/Moondarker/ZomBerry-DayZAdminTools]GitHub link[/url] [b]Reuploading & repacking this mod without permission request is allowed under the following conditions: 1. pbo containing the mod mustn't be obfuscated in any way (ZomBerry is licensed under GPLv3, source code should be accessible. If are going to add custom functionality and don't want to share its inner workings, please use API and do that from either a separate pbo or mission) 2. Leave a link either to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1582756848]this workshop page[/url] or [url=https://github.com/Moondarker/ZomBerry-DayZAdminTools]GitHub page[/url] in your workshop item description 3. Repacking under this conditions will only be allowed for mod versions up to v1.0[/b] FAQ & How to install in discussions
SchanaModGlobalChat
di 76561198045960503
[h1]DEPRECATED[/h1] Use https://steamcommunity.com/sharedfiles/filedetails/?id=3468061029
DeerIsle
di 76561197985277393
This Steam page is just for the map download. For any additional information about... - Map - Installation - Server - Bugs and other issues - Help - Documentation - Files ---> ...Join the Deerisle Discord: ---> discord.gg/fXtNDZV ...visit the official homepage on: ---> deerisle-wiki.jimdosite. com
RevGuns
di 76561198015358284
https://discord.me/revguns Unique weapon pack as great addon to dayz modded servers. - Improvised bow + Improvised arrow - Recurved bow + Composite arrow - Crossbow + Bolt - Taser + Cartridge - Walter WA 2000 Sniper Rifle + 300WinMagnum Ammo - Beretta ARX 160 - Tac-21 Modern Sniper Rifle (300winmagnum ammo) - HoneyBadger 556 and 300 blackout - M200Cheytac + Suppressor + Ammo 408 - R700 + Suppressor + Ammo 338 - AK12 + AKU12 - AK15 + AKU15 - AK19 + AKU19 - RPK 16 in variant of 762, 545 and 556. - AR15 - ACR + ammo 6.8 - M110 - M134 MiniGun - Beowulf AR-15 + .50 BW ammo - SRSA2 - SPAS12 - SR25 - ACR 17-s .308 - Famas - MG-3 - FN FAL Tactical - HT-76 - HK417 - M1Garand - MBR - GF Repeater - M1A - L85A2 - Kriss Vector - VSSK Usage & Terms This item is NOT authorized (strictly forbidden) for any of these conditions: - posting on Steam, except under the Steam account Sfmplayer ( 76561198015358284 ). - hosting on any download server other than RevGuns current workshop download. - hosting on any launcher for distribution other than RevGuns current workshop download. - to be packaged in any form other than RevGuns current workshop download. - to create derivative works. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK". Use a Collection if you want to include this mod on your server for your users. Monetization while using this mod is approved. Copyright 2023 Sfmplayer. CREDITS ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Inkota - Modder & Designer Jebediah - Modder & Designer DannyDoomno1#0001 - Sponser of the Walter WA 2000 Deckard#7951 - Sponser of the Beretta ARX 160 DannyDoomno1#0001 - Sponsor of the Tac-21 Deckard#7951 - Sponsor of the HoneyBadger RitualSmoke69#1310 - Sponsor of the R700 Kozlov#4595 - Sponsor of the AK 12,15,19 Dutch#5248 - Sponsor of the AR-15 Kozlov#4595 - Sponsor of the RPK GlockPerfection#0543 - Sponsor of the ACR GetDownShutUp#4587 - Sponsor of the Beowulf AR-15 + .50 BW ammo YukiAimWavy#3586 & Oboosted#4471 - Sponser of the Desert Tech SRS-aYs Kozlov#4595 - Sponsor of the SPAS-12 Evilwayz#1839 - Sponsor of the SR-25 Deckard#7951 & Charon#1824 - Sponser of the ACR 17-s .308 Yoeri#1431 - Sponsor of the Famas SneaksterTV#1610 - Sponsor of the M1A & GF Repeater VirrTU3#6078 - Sponsor of the VSSK. KoolAidMan#6666 - Sponsor of the CDX50 & M2010
Notes
di 76561198282979857
[h1]Description[/h1] Just bringing back a missed feature that was available in an earlier version of the game. I started working on this in 1.06 as a proof of concept and a neat idea to bring back to the community, and had my own full system worked out. In 1.07 the developers at Bohemia Interactive started introducing a new back bones for notes in vanilla, so I dumped the majority of what I worked on for Notes, and picked up the new vanilla implementation and made it better, so instability could possibly happen as official updates go on, but I'll try my best on staying on top and bringing a pleasing looking UI and unique features to this mod. I'm so excited to see how such a simple feature can spark ideas and interactability, post your ideas and experiences with notes below if you feel like sharing! Treasure hunts, trolling, stories, lore, you name it! [h1]Features[/h1] - The ability to place notes or paper - Can read notes from hand or by targeting - Can write on paper while in inventory (crafting) or by targeting - Pen colors are now localized and descriptive to their color - Pen colors show up while writting and reading a note - Notes are logged server side in the server profile (name, steam64ID, and message) - When writting on paper, it is transformed into a WrittenNote (for persistency configuration) [h1]Planned Features[/h1] - Journal/Notebook to store multiple notes in. - Pens will lose their durability when used. - Server configurability and admin permissions. - More pen colors? - Drawing (a big maybe, performance will have to be tested). - Admin notes, that can be spawned via init.c (static props, cannot be picked up). - Admin menu and options for ingame abuse control (blacklisting players, deleting notes, cords). [h1]Known Issues[/h1] - Not fully localized (contact me if you'd like to help). - Notes/Paper don't place flush on surfaces (if anyone could help me out with making this better, please contact me!) - Same animation is used for reading/writting notes when a pen is in hand. - The UI scales to resolution, which means text can get out of line if viewing notes from someone who is using a different resolution. The UI was built for 1080p and up, any lower might result in cramming and text going off the UI. - Minor sync issues with notes/paper in community offline mode (singleplayer). [b] I don't have time currently to fix these solvable issues, in admist to the current pandemic, but I will try to get them fixed sometime soon™[/b] [h1]Special Thanks[/h1] [url=steamcommunity.com/profiles/76561198332031258]NiiRoZz[/url] - a bit of scripting help and singleplayer compatibility [url=steamcommunity.com/id/salutesh]Steve aka Salutesh[/url] - motivation and ideas [url=store.steampowered.com/developer/BohemiaInteractive]Bohemia Interactive[/url] - for the base scripting for notes (vanilla) Thank you all who participated in the initial poll and to those who donated prematurely! [h1]Usage & Terms[/h1] This item is [b]NOT[/b] authorized (strictly forbidden) for any of these conditions: - posting on Steam, except under the Steam account [url=steamcommunity.com/id/officialwardog/]officialwardog[/url]. - hosting on any download server other than Notes' current workshop download. - hosting on any launcher for distribution other than Notes' current workshop download. - to be packaged in any form other than Notes' current workshop download. - to create derivative works. [b]PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK" or "REPACK".[/b] Use a Collection if you want to include this mod on your server for your users. Monetization while using this mod is approved. Copyright 2019-2024 Wardog All rights reserved [url=https://wrdg.net/donate][img]https://i.imgur.com/iFg0V0X.png[/img][/url]
IRP-Land-Rover-Defender-110
di 76561198992636839
[u] NOTE THAT COPYING OR UNPACKING/REPACKING OUR CONTENT IS STRICTLY PROHIBITED! [/u] [h1] IRP Land Rover Defender 110 [/h1] Hello everyone, we here at ForsakenRP had this amazing piece done recently and thought it would be a shame to not allow others to enjoy it and have therefore decided to release this vehicle separate from our private mod pack. We hope you will enjoy it as much as we will! https://www.forsakenrp.com/ The new Land Rover Defender will make travelling around the lands Chernarus feel like breeze and of course, with a big boot and the rooftop you will have plenty of extra space for when you are moving equipment. As with the real landrover the battery is attached on the driver seat. The Land Rover comes in 3 variants to fit everyone needs! [h1] Car Specifications & features: [/h1] ● 4 colourer variants (Yellow, Green, Red and UN white) ● 600 Slots ● Spare tire slot available (rear) ● canister slot available (rear) ● 2X Barrel slot available (rooftop) ● Shovel slot available (rooftop) ● Camo Net slot available (rooftop) ● Chest slot available (rooftop) ● 4 seats (2 front, 2 rear seats) ● Working lights (headlights, rear, reverse, brake) ● Custom sound ● Working suspension [h1] Known issues: [/h1] None currently, please report any below. [h1] Class names: [/h1] Wheel: Defender110_koleso Door front left: Defender110_dver_1_1 Door front right:Defender110_dver_2_1 Door rear left: Defender110_dver_1_2 Door rear right:Defender110_dver_2_2 Hood: Defender110_kapot Trunk: Defender110_bagazhnik Car itself: CrSk_Land_Rover_Defender_110 [u] For green, red or UN version add _Green, _UN or _Red at the end of door/hood/trunk/car class names [/u] [h1] Credits: [/h1] A huge thank you for CrushingSkirmish for implementing the vehicle to DayZ and MaximMM1 for creating the 3D model! If you have any questions then reach out to Svenne on Discord: Svenne#4172
TerrainIslands
di 76561198029844752
This mod adds terrain pieces that can be placed over terrain, or in water to allow you to build on. No Grass (_NG) and Clutter Cutting (_CC) variants of the terrain. Namalsk Variants Require Namalsk for the clutter to show properly Recommend to use DayZ-Editor and Loader .dze file types to load edits server side. [b][u]Note: This needs to be run as Client mod.[/u] DayZ-Editor can be found here : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2250764298] Dayz-Editor[/url] DayZ Editor Loader can be found here : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2276010135] DayZ Editor Loader [/url] There have been no attempts to test any of these models with any other mod that has the ability to place objects including init.c method. Just use .dze files from DayZ Editor/ Loader. Results may vary. Class-name prefix : tisl_ easiest search for all objects from this mod. Class-name prefix : island easiest search for all islands. [h1]License[/h1] [img]https://i.imgur.com/8Wnrf6u.png[/img] To view a copy of this license, visit https://www.bohemia.net/community/licenses/dayz-public-license-no-derivatives-dpl-nd [b][u]"To all the people wanting to repack mods. Use the collections feature to create sets of mods. Stop making people download the same mods multiple times. You arent doing anyone a favor by repacking."[/u] This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/DgGormirn. Other mods VanillaRoadPartsPack : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2353800408] VanillaRoadPartsPack[/url] BetterClutterCutters : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2363104791] BetterClutterCutters[/url]
DNA Keycards
di 76561198124448762
[h1]DNA Keycards by Dirty n Arrakis[/h1] [b]We urge server owners to join the Discord for this mod: https://discord.gg/VKgt2Qv7yE This will ensure you get notified of any major updates that may require attention to the config. 100% Free, no catches, no locked server files from people you dont trust needed, just install from the workshop, edit your files in your server’s profile folder (will show as DNA_Keycards) and you are good to go[/b] [h1]When using this mod, we STRONGLY recommend restarting no less often than every 4 hours, after 4 hours some of the functions used become unreliable.[/h1] (It's a Bohemia thing, nothing we can do about it) This mod contains a full keycard mod with 5 tiers of loot crates, 5 tiers of vaults (strongrooms) and 5 different holographic keycards. When a Keycard is spent it will show ERROR on the card. You can edit everything via the config files which will be in your server’s profile folder. You can change the order of the tiers, the colours round, the loot types, how it spawns, where it spawns, if its dynamic or manually located, everything. Includes: - Mod - Types - Trader Files - In Depth Instructions - Sample Config (Based on Chernarus.. Has some stuff from mods! Make sure to filter anything you don't have or want.) [h1]Keycards[/h1] - 5 tiers of keycards - Lowest / highest (yellow, Green, Blue, Purple, Red) - These are glass illuminated holographic keycards that the player needs to open the Crates or the Vaults (Strongrooms). - The player will put the card into the card reader and then once they remove it the crate or vault will then open for them. This is to ensure they don’t leave keycards with multiple uses in the card readers by mistake. [h1]Loot Crates[/h1] - 5 tiers of Crates - Lowest / highest (yellow, Green, Blue, Purple, Red) - These match the cards by colour on the front panel of the crate and are illuminated at night or low light conditions. - The Crates are all 1,000 slots and you can choose to load them however you wish [h1]Vaults (Strongrooms)[/h1] - 5 tiers of strongroom - Lowest / highest (yellow, Green, Blue, Purple, Red) - These match the cards by colour of the strongroom text on the building, these signs are located on the front and the top rear/felt corner. They are illuminated at night or low light conditions clearly showing which tier the strongroom belongs to. - The strongroom has 2 floors: [b1]Ground floor: [/b] This has 2 entrances and the vault. Once the vault is activated it will go through a 4-stage opening process that takes 9 seconds. [b1]First floor: [/b] This floor has 1 entrance via a fire escape from the and a staircase from the main room to gain access. The building is designed with multiple ways in and multiple ways to protect, guard or attack. There are windows on the top floor that can be shot out of, and grenades thrown in. the workbenches can be climbed on to look out. - The first floor has been designed with close-quarter-combat in mind to add a bit of tactics to the event. [h1]Keycard Doors[/h1] Added 5 tiers of doors that can be used to make your own locked locations Also added 6 walls so you can fine tune how you place the doors - W6 Shed specific wall (its the big shed) - Bars to block halls and windows - 4 walls which are tall, wide or both All these can be added in the editor and they just work, no config needed :) Pics Added [h1]Dynamic spawning of Crates and Vaults (Strongrooms) [/h1] - By default, dynamic spawning is turned off, - Static spawns use your own locations with Crates and Vaults (Strongrooms) and the configs for spawning loot will apply to them. Use DayZ Editor or like place the object. (Please see support for those mods on instructions how to do this) Trader files and Types are included, which is only needed for the keycards should you wish to add them. [b1]Any issues please let us know and we will look into it ASAP, we will mark this as testing for now so people can get in any thing they find. Its been tested but you know what things are like when 50,000 people start using it. [/b] [b]IF YOU PLAN TO DMCA OUT OF SPITE….[/b] - All scripts were written from the ground up by oSoDirty, over a 3-month period, with all the work time stamped and evidencable. - All models and sounds were created by Arrakis from scratch, using Blender, Substance Painter, and have all the source files. - This is a community add-on for the betterment of the game and enjoyment of the players. That’s why this is free and always will be. - We understand you have a paid for mod, if its so good then you have nothing to worry about. - Don’t be a DMCA toaster. //////////////////////////////////////////// ////////// COPYRIGHTS ////////// //////////////////////////////////////////// ***** This mod can be uploaded only from oSoDirtys and/or Arrakis' Steam accounts ***** ***** All content is made by oSoDirty and I to which we own all intellectual rights, we decide who can use it and where ***** ***** Modification, or repacking of this mod is prohibited ***** ***** Publication of this mod without our permission is prohibited ***** ***** You may use this mod on monetised servers but the mod itself cannot be monetised ***** ***** Any violation of the above will result in a DMCA request without warning ***** //////////////////////////////////////////// [b]Why we don’t allow repacking and the use of this mod in a server-pack?[/b] 1) As we update, change, improve or fix things, you won’t get these updates and inevitably things will eventually break your end and it will look like the mod is the issue, when it’s not. 2) Support issues are 99% because of server mod-packs being out of date and it wastes our time helping. 3) It devalues the number of people using it in the workshop so it looks like a dead mod. We want this mod to be popular so we can then justify our time making you other cool mods. 4) It does not help your server performance running it in your server mod pack, this is a Myth that packing mods helps with server fps… you don’t believe Spider Man is real… so don’t believe this please. 5) You are forcing players to download and store the same data over and over for no good reason. Players don’t want to download a 300MB mod 1,231 times. //////////////////////////////////////////// [b] Special thanks to: InclementDab : Spawner Method for buildings. Zedmag : Dynamic Attachments. Tyson: Fixing my disaster attempt of creating a buildable workbench. (Seriously, thank you! :D ) onderwish : Alarm Tone for opening doors/crates - find it here - https://freesound.org/people/onderwish/sounds/470504/ [/b] ////////////////////////////////////////////
SchanaModParty
di 76561198045960503
[h1]DEPRECATED[/h1] Use https://steamcommunity.com/sharedfiles/filedetails/?id=3468061029
Mag Obfuscation
di 76561198247958888
Lightweight client mod that changes the Bullet count to a bar, instead of telling you the exact bullet count. Also changes the chamber status in the bottom left corner to display data Chamber Legend: [+] Chambered [-] Unchambered [x] Jam / Block [b]Monetization:[/b] You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here [www.bohemia.net]. [b]Repacking:[/b] You are [b]not[/b] permitted to repack any part of Mag Obfuscation. We don't give permission to anyone to repack it. We won't approve your request to repack it. [b]DON'T ASK[/b] [b]Credits:[/b] [url=https://steamcommunity.com/id/InclementD]InclementDab[/url]: Scripting [url=https://steamcommunity.com/id/Niphoria]Niphoria[/url]: Scripting [b]Support:[/b] If you enjoy the work available in this mod, you can donate to [url=http://paypal.me/InclementDab]InclementDab[/url] and [url=http://paypal.me/niphoria]Niphora[/url] to help them continue working on projects like these. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/InclementD or as a contributor if direct authorization is given by the author of this item.
CJ187-SummerChernarus
di 76561197999836347
[h1]COMPLETE MAP-OVERHAUL![/h1] Visit Chernarus in the most beautiful season... Almost every single texture is edited. Replaced countless assets from the Livonia-Map to the Chernarus-Map. changed the Ghillie Suit too(Replacement - no new classes!) Added various amounts of new vegetation to the ground clutter [h1]CREDITS:[/h1] [b]Many thanks to Mass for the great support and collaboration on the new update. Thanks to him, the new Livonia vegetations are now also included on Chernarus.[/b] [H1][b]For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask![/b][/h1] [URL=https://discord.gg/Zfs37XUGnN][IMG]https://i.ibb.co/bbdmLz1/Discord-Logo-Wordmark-Color.png[/IMG][/URL] It will be nice, when you will support me for more free Mods in the Future. [URL=https://paypal.me/cj187berlin][IMG]https://i.ibb.co/6bqs4Rd/1.png[/IMG][/URL]
Forward Operator Gear
di 76561198199201131
[h1] Forward Operator Gear [/h1] Hi, I suck at doing markup text :D This is a mod that I have been building privately for some time. This mod consists of several high speed gear pieces. I know there are those out there that are going to say "This sort of gear doesn't belong in DayZ REEE" Yea I don't care. This is the sort of stuff I wanted to see on my server, and I wish to share this sort of content with the rest of the community. I really hope you enjoy. Prefix for this mod is FOG_ All classnames, types.xml, and spawnabletypes.xml can be found in the mod in the "extras folder" [h1] Features [/h1] [list] [*]Several plate carriers in various camos. [*]Several clothes and pants [*]Crye G3 pants and combat shirt in several camos [*]Bags of various kinds [*]Helmets with attachments [*]Morale patches for both vests and helmets* [*]Several tactical belts and holsters with various attachments [*]Weapons* [*]Boots and Gloves [*]NVGs [*]and more* [/list] *=WIP [h1] Future Features [/h1] [list] [*]Expect to see several content updates over the course of time, I have a lot more I want to add into this pack [*]NVG's that glow, and new overlays and hopefully colors [*]Slot Icons [*]BugFixes [*]Eventually I'd like to have the attachments be more than just cosmetic. As it stands most the items dont do anything other than look cool. Meaning, IR strobes dont actually flash, headsets dont cancel any noise or anything and the phonecase is literally just cosmetic. Eventually I want this to behave as a GPS. HOWEVER, I am not a scripter lol. So theres some learning for me if I want the items to do more than just look nice. [/list] [h1] Known Issues [/h1] There may be some clipping issues, especially when a belt is worn, some of this I tried really hard to attack, but theres only so much I can do without the belts becoming hoola hoops. Running this mod with MVS, or any other mod that doesnt include += in their slots, will break the ability to put medical items into the ifak slots. [h1] Credits [/h1] Massive thanks to the TFL modding team and Hyoon for use of some of the assets contained in this pack. Special thanks to Designful for the use of scripting created for Rearmed. Special thanks to MDC for dragging my skull through the mud and for his code for several items in this pack. Special thanks to pv.art for the killer screenshot. Go check out their work at Special thanks to Mr.Worldwide for use of his sick vanilla ghillie reskins in this mod. Credits for all other assets go to their respective authors. [h1] PERMISSIONS [/h1] As of 05/30/2023 - You are hereby [b] ALLOWED [/b] to monetize this content. You must be adhering to Bohemia Interactives Monetization guidelines, as well as be approved by Bohemia Interactive to utilize an authorized monetization scheme. You will NOT need to reach out to me for permission to use this in your monetization schemes. You [b] ARE [/b] allowed to retexture stuff in this mod. I don't understand how so many of you are confused on this one. You DO NOT need to ask permission from any modder to retexture their mod. So please stop asking me, go nuts. Just don't repack. This mod and content within is only allowed to be published under my steam account. [b] YOU ARE NOT ALLOWED TO REPACK/REPUBLISH/REKEY ANY CONTENT FROM THIS PACK. [/b] Any mods using the content within this mod will be issued a DMCA notice without warning. [b] THIS MOD IS NOT FOR SALE. STOP ASKING. ITS NOT A PRIVATE MOD, INSTALL THE MOD LIKE A NORMAL PERSON. [/b]THANKS [h1] THIS MOD HAS A DEDICATED DISCORD [/h1] For updates, showcases for new content, suggestions and information related to the items as well as server files, any issues, questions or concerns please consider joining the discord below. https://discord.gg/RdBk4U54MV discord contact: [h1]ajfortyfive[/h1]
DayZ-Expansion-Missions
di 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]Features[/h1] DayZ Expansion Missions is a framework introducing various types of missions for servers to use and tweak. - Contaminated Zones (rewritten vanilla zones) - Airdrops (both mission-based and player-called) if combined with [url=https://steamcommunity.com/workshop/filedetails/?id=2116157322]DayZ-Expansion-Licensed[/url]: - Animated airdrop plane (rotors) [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Guides:[/h1] Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i] [b]3rd Party Credits[/b] The following content is licensed under Creative Commons Attribution ( http://creativecommons.org/licenses/by/4.0/ ): "Imperial I-Class Star Destroyer" ( https://skfb.ly/6SprI ) by LarsH. "Army Parachute" ( https://skfb.ly/6TXLQ ) by amaraklov
Care Packages
di 76561198046441704
The Care Packages mod allows randomized Care Packages to drop throughout the map. This brings player pvp and customized loot events to your server. Players are notified of Care Packages and how far away they are, via a pop up message in game. This mod is fully customizable; you can customize the loot that the packages drop, add attachments to items, set randomized quantities, etc. This mod includes custom containers and parachutes you can choose from, or feel free to reskin to fit your server. The Care Packages mod is designed to have minimal impact to server performance, therefore some features will not be added. Configuration is done under ProfilesFolder/CarePackages (Created on first startup) If you run basic map markers will show automatically If you run VPP Map please install this module to show markers on the map https://steamcommunity.com/sharedfiles/filedetails/?id=2445549886 ---- THIS MOD REQUIRES INSTALLATION OF THE [url=https://steamcommunity.com/workshop/filedetails/?id=1559212036]Community framework[/url] MOD ---- Special thanks to everyone at the DayZ Modding Community discord for their help and support! @PINKgeekPDX#0002, HunterzCZ#4660 and @Braindead#4599 for general scripting and config help. @djlightman#5459 for providing audio files for the mod and generally being a really helpful guy! @Jebediah#8237 for converting the models for DayZ. @Kuli_VT#1778 for setting up the configuration manager for this mod. @DaemonForge#5454 for the code to link in with Basic Map Parachute model source: https://sketchfab.com/3d-models/army-parachute-af52e08feebc4d94a244692212ac25bb Container Model Source: https://www.cgtrader.com/free-3d-models/industrial/tool/military-container-6c4a9744-a3db-4d2e-8292-e8115dcb3388 -- Support on all of my mods can be found on discord at: https://discord.gg/2T33rgJNVC -- Usage & Terms - You are not permitted to unpack, repack, edit or reupload any files from this mod. - This item is not authorized for posting on Steam, except under the Steam account of [url=https://steamcommunity.com/profiles/76561198046441704/]DannyDoomno1[/url] - Permissions is granted to use this mod for server monetization under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia through [url=https://www.bohemia.net/monetization]Bohemia[/url] If you like my mods and wish to support me any donations are much appreciated!! --- Paypal.me/DannyDoomno1 ---
SkyZ - Skybox Overhaul
di 76561197991763554
[b][/b][u][/u][h2] SkyZ Enhanced[/h2] [img]https://i.imgur.com/ja68H4r.jpg[/img] Even more epic skies for your apocalyptic walking sim pleasure! Now includes stunning cloud vistas for Livonia and Namalsk! Please report any bugs here. [i]Map compatibility list [/i]- as always please let me know here of any custom maps you'd like skyZ to work with. If its not listed, it means I dont know. Most maps based on Chernarus will work fine. [b]Completely new and custom skies[/b] Livonia Namalsk (not tested on hardcore) [b]Tested and functional[/b] Alteria Anastara Antoria BitterRoot DayZone Deadfall Deer Isle Chiemsee GreenCounty Lux Nyheim Sakhal [b]In progress[/b] Banov Rostow I'm going to refuse repacking under most circumstances. Map makers and server owners feel free to DM me though the usual channels. For possible dms search ruffaz on https://discord.com/servers/dayz-modders-452035973786632194. Steam friend requests are going to be ignored, sorry. Thanks so much for your support. It's a huge reward knowing that there are players out there who love immersion and the simple pleasure of a beautiful sky as much as I do. Thanks Dayz devs, for making the skies enhanced. ruffaz XD [h2]Updated Usage & Terms[/h2] [b]Repacks?[/b] Nope. [b]Aw why ruffaz, you used to let me repack?[/b] Because I intend to update this mod more often, and dont want quality control out of my hands. This is one of the simplest mods on the workshop, conflicts are going to be rare. [img]https://i.imgur.com/a8yBqGk.jpg[/img]
DayZ-Expansion
di 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]CONTENT OVERVIEW:[/h1] [h1]Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? [h1]Grave Cross ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] Dead bodies can get replaced with a grave cross that also will contain the bodies items. [h1]Kill/Death Feed's ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] Announce and display player deaths for all kind of conditions to all active players. [h1]Autowalk/-sprint ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] Keybindings to enable autowalk/-sprint. [h1]Ingame Playerlist ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] Keybinding to display a player list with all active players and there character statistics. [h1]Street Lights ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] Repair a large generator to make your favorite city glow again. [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Guides:[/h1] Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i]
COCAs_NoVehicleDamageMOD
di 76561198023301561
[img]https://i.imgur.com/dByKOYs.gif[/img] [h1]____________________________________________[/h1] [h1] The Mod itself works like this: [/h1] [*]There is no speed limit, you can have a crash and nothing will happen to you or your car. [*]Even if you are a bad shifter you still wont damage the car/engine with that [*]No Engine damage from RPM. [*]Not possible to get Red or Yellow Engine damage from collisions [*]Zombies and Animals can get run over by a car [*]Players cant get run over by a car [*]Players also wont take damage if entering or leaving a car when its on/running [*]Vehicles can still be damaged if shot [/list] [h1]____________________________________________[/h1] [h1] Server Owners: [/h1] [olist] [*]Install the mod on your client to download. [*]Right click on the mod in Launcher and Browse Files [*]Copy the @COCAs_NoVehicleDamageMOD directory to your DayZServer directory root [*]add ;@COCAs_NoVehicleDamageMOD to your launch parameters (LOAD IT AS THE LAST MOD!!) [*]Copy COCA_ZN.bikey from inside @COCAs_NoVehicleDamageMOD/Keys to the Keys directory in the root of your DayZServer [/olist] [h1]____________________________________________[/h1] [b]PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK (DO NOT REPACK!)".[/b] [h1]____________________________________________[/h1] Copyright 2022 COCA ┌∩┐(◣_◢)┌∩┐. This item is not authorized (strictly forbidden) for any of these conditions: - posting on Steam, except under the Steam account COCA ┌∩┐(◣_◢)┌∩┐. - hosting on any download server other than ZN's current workshop download. - hosting on any launcher for distribution other than ZN's current workshop download. - to be packaged in any form other than ZN's current workshop download. - to create derivative works.
SIX-DayZ-Auto-Run
di 76561198135770760
[b][h1]Description[/h1][/b] 6IX Auto Run mod for DayZ Standalone does, well, exactly what it says it is. Its a simple one key-bind auto run mod to help save the pinkies of all the DayZ players. A lot of times modders sometimes overlook what is most basic but much needed. By default the key is set to ( + - On the keypad ). You can change this via your settings under Keyboard Controls under the [i]New Division Studios Auto Run Mod[/i] section. Change it to whatever key best suits you. [b][h1]Known Bugs[/h1][/b] Over the past few days Cleetus and myself have gone over each corner of the mod to ensure the mod runs as intended 100% of the time, even under the strange situations players put themselves in. However, there might be a thing to two we might of missed or overlooked. If you see anything that isn't in this list below, make sure to contact either myself or Cleetus so we can get to addressing that issue for the next update. - When opening your inventory while auto running you may not go into the walk state and instead just gild like your on ice. [b][h1]Server Owners[/h1][/b] [b][h1]Install[/h1][/b] The install process for this is real simple. Drag and drop the mod folder @SIX-Auto-Run into the root of your DayZ Server. Afterwards, include @SIX-Auto-Run into your -mods param in your startup method. Make sure to include this at the very end of the list. The key for this mod is located inside the @SIX-Auto-Run mod under "Keys". Move the .bisgn key into your "Keys" folder in the root of your DayZ Server. Keep in mind the mod does require CF to be installed too. Check the required addons on the right of the page to find a direct link to CF. [b][h1]Usage & Terms[/h1][/b] Just like any other mod author, I don't like my content being stolen or have others taking credit for it. So i have these terms in place to help remove that. - [b]You may not Edit/Re-upload/Build upon my mod, if you do, you may not redistribute it in any manner without my permission.[/b] - [b]You may not charge to use my mod in any manner without my permission.[/b] - [b]Everyone is allowed to monetize their servers while running my mod unless otherwise stated. If you are in this list, you are NOT permitted to monetize your server with my mod. Not allowed to monetize : - Usonia Community ( Owner : Shu )[/b] To view the license attached to this mod click [url=https://creativecommons.org/licenses/by-nc-nd/4.0/]here[/url] [b][h1]Thanks[/h1][/b] - Modern ( Trumps Wall ) - Schkout Schniper Laser - DjCtavia - SonicSiren - Chuck ( Trumps Wall ) - Wächter & Mac ( Trumps Wall ) [img=https://i.imgur.com/p7Fv1Z6.gif]
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