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Factorio Mods & Plugins
Questo catalogo elenca 22.000+ progetti Factorio da Factorio Mod Portal. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
Leylaa's Mod for a smoother gameplay (Light, Tree Collision, Science Req)
di snowjunky
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2026/02 - Added Tech-Check for Addon compatibility 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Configurable Landfill & Tiles
di Sgamez
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Space Exploration Integration: Big Mining Drill Space Age Stats
di solar138
Makes the SE big mining drill have the same stats as the SA one.
Quality Concrete
di Zelaron
Adds quality tiers to concrete with increasing movement speed bonuses and visual tints. Just in case 26 exoskeletons aren't enough.
No Respawn Pistol
di ToAsteriFactor
Title. Removes pistol spawn after respawn. Still gives you first pistol. DISCLAIMER: ENTIRELY VIBECODED WITH GEMINI 3.1 PRO
Solar Array Wings - FORK
di Gurkmannen
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Burner Biochamber
di Jtmzac
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets (configurable). This preserves the existing Gleba game design, but makes it much better to use on other planets.
Landfill NEW stone cost
di MateuszCOMPANY
Simple mod to change landfill stone cost to your own
KelnMaar's Multiplayer Statistics
di KelnMaar
Advanced statistics tracking for multiplayer games including distance traveled, crafted items count, active crafts monitoring, combat stats, building stats, mining stats, playtime tracking, Space Age features, comprehensive 22-tier rank system with advanced scoring algorithms, achievement system with notifications, player rankings and comparison tools, and data visualization
Factorio Trade Posts
di peterwolf.pl
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Lee Enfield
di Alkimos
High range & damage, low mobility firearm. More ammo efficient in terms of damage-per-bullet compared to the vanilla submachine gun.
Space Exploration Integration: Electromagnetic Plant
di xkyouchoux
[Factorio 2.1: These mods will not be updated for factorio 2.1, so if anyone wants to update and repost them, source is on my github.] Adds the electromagnetic plant into space exploration.
Space Exploration Integration: Library
di xkyouchoux
[Factorio 2.1: These mods will not be updated for factorio 2.1, so if anyone wants to update and repost them, source is on my github.] Base library for my space exploration integration mods. Fixes some changes the standalone space age lib does with crafting categories.
TLOG Modpack - Personal Changes
di etribal
Various personal changes for my groups server.
Ricks Mod
di Rickz
Eine Rickickige Mod von Ricky. Fügt verschiedene neue Rezepte, Gegenstände und Flüssigkeiten hinzu.Auch eine Porttalgun, mit der man Portale erschaffen kann, um schnell von einem Ort zum anderen zu gelangen und zum schluss ein Portal in eine neue Welt. Noch Alpha Zustand Alle Funktionen hergestellt nur grafiken und rezepte sind noch testwerte
Prioritize Enemies PATCH
di MateuszCOMPANY
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
V/F/G Cargo Drops Require Research
di thesixthroc
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Biological Machines: Industry
di bradythehuman
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Player Character Automatic Movement and Navigation
di dimani128
A (work in progress) automatic movement tool.
Robopub
di VincedPie
Renames the Roboport to Robopub. Inspired by tiredness induced speech impediments when my friend and i last played factorio lol
Bob and Loboty
di VincedPie
Renames the construction robots to Bob and the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail.
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