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Project Zomboid Mods & Plugins

51.000+ mod disponibili Fonte: Steam Workshop
Gyde's Trait Magazines [B42MP]

Gyde's Trait Magazines [B42MP]

di 76561198843974353

[quote] [h2]Thank you for 200k+![/h2] The mod has finally been updated to B42.13 with multiplayer support, massive thanks to the PZWiki and the modding discord ([url=https://steamcommunity.com/id/starktruffle/]@StarkTruffle[/url] & [url=https://steamcommunity.com/profiles/76561198131954636/]@pwrcosmic[/url]) for all the super useful information on updating for B42MP. I've lowered spawn rates of magazines based on feedback and I've also slightly changed how gaining positive traits work if you started with the negative trait. If "Replace Negative Traits" [i](now renamed to "Negative Trait To Positive Trait")[/i] and consumable magazines is enabled, you will need to read 2 copies of the magazine to remove the negative trait, and the other to gain the positive one. If consumable magazine is off, you will get the positive trait immediately. I'm still tweaking things so please post any feedback on to the bug report or in the comments! [/quote] [h2]About[/h2] Find and learn traits through trait magazines! All with unique and vanilla-friendly name and designs. Each magazine can also be placed on the ground and have their own unique textures! This mod is very customizable with sandbox settings, start a game in "Custom Sandbox" or use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997]Change Sandbox Options[/url] mod to change settings mid-game for a singleplayer game. By default, if the player starts with a negative trait counterpart of a trait [i](like Disorganized vs Organized)[/i], reading the magazine will not give the positive trait but instead remove the negative trait only. [i](*)[/i] [i](*) B41: This can be changed in sandbox settings to allow players to gain the positive version of the trait.[/i] [i](**) B42: This can be changed in sandbox settings to allow players to learn the positive version of the trait with a second magazine (or right away if consumable magazines is off).[/i] Other sandbox settings include the option to choose which magazines spawn, toggling of a trait by rereading a magazine [i](for those who want to toggle Speed Demon)[/i], and an option to change the spawn rate of all magazines. [h2]Available Trait Magazines[/h2] [b]Simple traits:[/b] - Nutritionist - Outdoorsman - Handy - Axe Man - Burglar [b]Traits with negatives [i](in brackets)[/i]:[/b] - Speed Demon [i](Sunday Driver)[/i] - Organized [i](Disorganized)[/i] - Fast Learner [i](Slow Learner)[/i] - Fast Reader [i](Slow Reader)[/i] - Inconspicuous [i](Conspicuous)[/i] - Graceful [i](Clumsy)[/i] - Dexterous [i](All Thumbs)[/i] - Keen Hearing [i](Deaf / Hard of Hearing)[/i] [i](*)[/i] [i](*) Reading the Keen Hearing magazine with deaf will not do anything.[/i] [h2]Finding Magazines[/h2] All trait magazines can be found in common magazine locations like magazine racks and libraries. Some magazines have unique spawns where they have a higher spawn rate. For example, [i]"Fast Learner"[/i] can be found more commonly in schools and [i]"Burglar"[/i] more commonly in police/evidence lockers. The spawn rates for magazines will differ in rarity depending on the value of the trait. By default, the cheaper trait magazines are roughly as common as Skill Vol. 1 & 2 books. The more expensive trait magazines are roughly as rare as/rarer than [i]"How to Use A Generator"[/i] magazines. Changing the sandbox spawn settings will multiply spawn rates accordingly: Very Low [i](0.05x)[/i], Low [i](0.25x)[/i], Default [i](0.5x)[/i], High [i](1x)[/i], Very High [i](2x)[/i] [h2]Supported Languages[/h2] Please report any translation errors or improvements in the discussion thread. - English (EN) - Traditional Chinese (CN) - Spanish (ES) by [url=https://steamcommunity.com/profiles/76561198873496414/]@Trapito222[/url] - Portuguese Brazil (PTBR) by [url=https://steamcommunity.com/id/rafakes/]@Rafakes[/url] - Russian (RU) by [url=https://steamcommunity.com/id/RevilSteam]@Revil[/url] - Korean (KO) by [url=https://steamcommunity.com/id/kayoung]@MUKI[/url] - Polish (PL) by [url=https://steamcommunity.com/id/monib]@Nacho Juarez[/url] - Turkish (TR) by [url=https://steamcommunity.com/id/kazoolovesyou]@kazoo[/url] - Japanese (JP) by [url=https://steamcommunity.com/profiles/76561198095505091]@sync01[/url] - Italian (IT) by [url=https://steamcommunity.com/id/Art_Tippet]@Art Tippet[/url] - Indonesian (ID) by [url=https://steamcommunity.com/id/Shieru]@Shieru[/url] - French (FR) by [url=https://steamcommunity.com/profiles/76561198027815009]@Bobitec[/url] - German (DE) by [url=https://steamcommunity.com/id/xBeathovenx]@Beathoven[/url] [h2]Extra Notes[/h2] I mainly made this mod because I wanted a way to learn Nutritionist, figured why not design and add magazines for other traits as well. Also, this is my first time delving into Zomboid mod making so I'd highly appreciate suggestions or bug reports in the comments, thanks! [h2]FAQ[/h2] [b]Q: Does this work in multiplayer?[/b] [i]A: Yes![/i] [b]Q: Can I add this mod mid-save / ongoing world?[/b] [i]A: Yes, but the magazines will only spawn in unexplored chunks. If you're adding this mod on a late save, I'd recommend resetting chunks outside of your base or in previously looted towns.[/i] [b]Q: I read the magazine but didn't get the trait![/b] [i]A: This is usually due to mod incompatibility. First, try playing with only this mod enabled to ensure that the issue is coming from this. If magazines are still bugged, help make a post under the Bug Reports discussion with your build version and steps on how to recreate the issue. If you find an incompatible mod, please leave a comment so others know what mods are incompatible.[/i] [b]Q: Does reading magazines also give XP/level for skills? [i](E.g. Handy's +1 Carpentry & +1 Maintenance)[/i][/b] [i]A: No, reading magazines will only give the associated trait.[/i] [b]Q: Can you add support for X mod's traits?[/b] [i]A: Unfortunately there are too many trait mods to create magazine designs for, so I'm sticking with vanilla traits only. Though if you would like to expand or create an add-on for the mod, you have my full permission to look through the code and attempt it yourself![/i] [b]Q: Is this compatible with Evolving Traits World or mods that add or remove traits dynamically?[/b] [i]A: Functionally, this mod simply looks through the traits you have and if it matches the vanilla trait, it will add or remove it. If the mod changes the name for traits, this mod will not work. With dynamic trait mods, adding/removing traits may also be undone depending on how and when they check for conditions.[/i] [h2]Known Issues / Bugs[/h2] - Some languages are missing translations, if you would like to help with translations please post them in the discussions! [h3]Before reporting bugs, please test this mod on it's own to ensure that the issue is coming from this mod, often problems reported are due to another broken or incompatible mod enabled alongside this one. If the mod produces errors by itself or if you find a mod that is incompatible, let me know in the Bug Reports discussion![/h3] [h3]This is the only magazine mod made by me, I did not make the other add-on mods and they may be outdated and cause errors, please check before reporting issues as well![/h3] Workshop ID: 3342191739 Mod ID: GydeTraitMags

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신 한국어 번역 (B41)

신 한국어 번역 (B41)

di 76561198107104893

[h1] Korean patch 한국어 패치 [/h1] 번역을 하면 모드 업데이트와 동시에 개발자분에게 파일을 넘기고 있습니다. [h1] 오역 및 이상한 부분은 꼭 알려주세요! [/h1] ===============밑에 꼭 전부 읽어주세요!!!!!!!!=========================== 최신 41버전용 한글패치입니다. 아래 링크의 모드와는 MOD MANAGER 모드가 있어야 호환됩니다. 그냥 적용할 시 해당 모드에 별도 번역파일이 존재하여 세부 번역 적용 안됩니다!!!!!! https://steamcommunity.com/sharedfiles/filedetails/?id=2485028088 ============================================================== 워크샵 아이템의 버전이 서버와 다릅니다 해결법 https://cafe.naver.com/pzomboid/1311 ------------------------------------------------------------------------------------ *아리오크 한글패치와 동시 적용시 번역 적용안됩니다.* -----새로운 카페를 하나 만들었습니다.----- https://cafe.naver.com/pzomboid/2 새로운 카페 주소입니다. 잘 부탁 드립니다. [위에 올려진 스샷처럼 적용해주세요. 메인메뉴에 있는 모드 메뉴 외 다른 곳에서 모드 선택시 오류가 날 수있습니다.] --*********************************필독***********************************-- 새로운 TV/라디오 번역 적용 예정 (번역:Teray) TV/라디오 한국어 지원 안되는 버그 리포트가 없어서 고쳐지지 않습니다. 기존의 의역과 창작이 들어가있는 라디오 모드를 사용하시려면 설정에서 라디오 번역 설정을 끄시기 바랍니다! https://steamcommunity.com/sharedfiles/filedetails/?id=2111645536 [h1] 추천하는 다른 번역 모드 [/h1] [quote] [h1] 프로젝트 좀보이드 갤러리 모드 번역 [PZGKO] [/h1] 각종 모드를 번역해주는 최신 모드입니다. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900444089][img]https://steamuserimages-a.akamaihd.net/ugc/1996814231518621243/1719D3AFFB4D923CACC111A2ABE73B6C7FCB17E2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [h1] 모드 한국어 번역팩 [PZ MKTP] [/h1] 각종 모드를 번역해주는 오래된 모드입니다. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2759024505][img]https://steamuserimages-a.akamaihd.net/ugc/1811014064104105891/22A85954DCB8092A0A55E48B369FA4DD05B6E924/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [h1] 다양한 글꼴 모드 [/h1] 각종 글꼴을 추가해주는 모드입니다. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2919043072][img]https://steamuserimages-a.akamaihd.net/ugc/2051986176693646162/5E417D42449C0CC3D92E077F6BBAC32E7F81D800/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [/quote] 본 게임에 적용되어있는 파일 외 모드의 이미지는 전부 제 작업물입니다. 허락 받고 사용하시는건 상관 없지만 무단으로 가져가지 말아주세요. korea Workshop ID: 1961346558 Mod ID: SwollenSeaMustard

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Big Bear Lake

Big Bear Lake

di 76561198029232657

[EARLY RELEASE] [Cells] 16,23 17,23 18,23 19,23 20,23 21,23 22,23 16,24 17,24 18,24 19,24 20,24 21,24 22,24 16,25 17,25 18,25 19,25 20,25 21,25 22,25 16,26 17,26 18,26 19,26 20,26 21,26 22,26 Credits to Hei and everyone from the unofficial mapping discord! Thank you for your assets and pre-madebuildings. [url=https://ko-fi.com/petrovick] [img]https://cdn.prod.website-files.com/5c14e387dab576fe667689cf/670f5a02fcf48af59c591185_support_me_on_kofi_dark-p-500.png[/img] [/url] Workshop ID: 2917162495 Mod ID: BBL Map Folder: BBL

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Open Ammo Boxes While Walking

Open Ammo Boxes While Walking

di 76561198067113425

B42.13 (Multiplayer update) Note: Only the vanilla version is available. The mod now makes the following tweaks: - Allows ammo boxes and containers to be packed in the dark. - For some reason, there's a small chance that the crafting recipe will do nothing when completed. You can just re-do it and it should go through. Please also note that the devs of this game have been refactoring the crafting system during the B42 unstable beta, so each update tends to break this mod ;-; ------ This is a basic mod that edits the crafting recipes for opening ammo boxes to allow you to walk while opening ammo boxes. It also allows you to put ammo back into boxes while walking. Running and sprinting will still interrupt the action. Includes 7 versions to support the many gun mods that exist :) 1) Vanilla 2) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2297098490]Arsenal/Brita[/url] 3) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2256623447]Firearms B41[/url] 4) [url=https://steamcommunity.com/id/nocapitals/myworkshopfiles/?appid=108600]Vanilla Firearms Expanded[/url] 5) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874163136]CJ Firearms Expansion[/url] 6) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3077078907]Guns of 93[/url] 7) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3233647204]Rain's Firearms[/url] For those using the non-vanilla versions, make sure that this mod loads AFTER Arsenal's/B41/VFE/CJ's mod. Otherwise, this mod will be overwritten and do nothing. Have trouble with the mod order? Usually, switching this mod off and then back on will fix it. Enjoy! Workshop ID: 2934985376 Mod ID: ArsenalOpenAmmoWalk Mod ID: B41OpenAmmoWalk Mod ID: CJOpenAmmoWalk Mod ID: Guns93OpenAmmoWalk Mod ID: RainOpenAmmoWalk Mod ID: VanillaOpenAmmoWalk Mod ID: VFEOpenAmmoWalk

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Fix floor

Fix floor

di 76561198030977453

OBSOLETE, FOR B42 USE MOD: [B42] Skizot's zRe Fix Floor Extended This mod allows you to fix ugly cracks in wooden or tiled floor. You need a hammer and carpentry level 5 or handy trait. Should be savegame and MP compatible. English, Russian, French, German, Spanish, Portuguese, Chinese Traditional and Polish translation only. Workshop ID: 2756490460 Mod ID: FixFloor

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Soul Filcher's Farming Time

Soul Filcher's Farming Time

di 76561198182908886

[h1]Compatible with 41.78[/h1] UPDATE 08/23/2023: -Fixed being unable to roast Coffee Beans (it might not affect existing benas in a save, try harvesting new ones). -Added Lemongrass seed packets to the spawn list. New crop types: Beet, Cauliflower, Coffee, Corn, Lemongrass, Lettuce, Tea Plant, Wheat. Here are some ideas for future versions in case people want them: -Customizable resistance or weakness to diseases for each crop type. -Plant types that don't use seeds with their separate "sow" menu. -Spice plants that can be "harvested" frequently, like Basil or Rosemary. Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... [url=https://www.patreon.com/soulfilcher][img]https://i2.wp.com/spectraartspace.com/wp-content/uploads/2019/04/support-us-on-patreon-button.png?ssl=1[/img][/url] Tags:B41,Food,Framework Workshop ID: 1915420850 Mod ID: FarmingTime

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Redstone Raceway

Redstone Raceway

di 76561198006533587

I created this map for my server but figured its just too much fun to not release to the public. This adds a racetrack just south of Muldraugh, With a pitstop and a grandstand its the perfect place to race your friends or setup server events! Works with the new in game map system and is complete with some custom tiles. Its time to hit the track survivor! ********************************************************************** README: - You will need a new save or server wipe to show up - You need to have double sized textures ticked in your display options for the custom tiles to appear properly ********************************************************************** If you like this map, check out my other map: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1516836158] Fort Redstone [/url] Workshop ID: 2707344076 Mod ID: RedRacer Map Folder: RedstoneRaceway

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Building Menu [B41.78] - Melos Tiles Addon

Building Menu [B41.78] - Melos Tiles Addon

di 76561199033892043

[img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/building_menu_melos_preview/BM_Workshop_Addons_Melos_Desc_1.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_2.png [/img] [url=https://www.youtube.com/watch?v=TbvAJmf9Lg4] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_3.png [/img] [/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_4.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_5.png [/img] [quote=] [b] Windows [/b]: C:\Users\%USERNAME%\Zomboid\console.txt [/quote] [quote=] [b] Mac/Linux [/b]: $User$\Zomboid\console.txt [/quote] Open an issue and upload this file here: [url=https://github.com/eI1on/pz-building-menu/issues]GitHub[/url]. [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_6.png [/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3067798182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092605][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_pert_party_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092790][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_simonMD_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091698][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_dylan_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091536][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_ddd_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244396311][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_greenhouse_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3225710182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_extras_noises_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246568083][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_throttlekittys_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246567767][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_oujinjins_preview.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341098558][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_tryhonestys_preview.png [/img][/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_7.png [/img] [url=https://discord.gg/asA9BuAasd] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_PZ_Modding_Disc.png [/img] [/url] [img] https://imgur.com/eZp8dXD.png [/img] [url=https://github.com/eI1on/pz-building-menu][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Github_Banner.png [/img][/url][url=https://ko-fi.com/ely0n][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Kofi.png [/img][/url] [url=https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_10_Framework.png [/img][/url] [quote=author] This mod's permissions fall under TIS's policy [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/] On Lockdown [/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479][img] https://i.imgur.com/UJYBoAp.png [/img][/url] Workshop ID: 3137094726 Mod ID: BuildingMenuMelosTilesAddon

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'69 Dodge Charger

'69 Dodge Charger

di 76561198089039119

69 Charger is one of those classics everyone knows, it is one of my all time favorite muscle cars, big, fast and has those hidden headlights that are just something else. It comes in 3 variants: RT, HEMI and of course Daytona with that long nose and those iconic lights, and let's not forget that rear wing. They are fast and fun so enjoy and just know that they will end your next run early if you get too confident! Happy Holidays! [b]Main features:[/b] [list] [*]4 variants [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, spoilers, pop up lights, window armor, roofracks etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list][*][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of iron assassin90 [*]440 Pro Touring variant is commission work by request of MentalAss [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 69chargerRT, 69charger500, 69chargerDaytona, 69chargerDemon Workshop ID: 3631989559 Mod ID: 69charger

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Eliaz Better Bags & Backpacks B41

Eliaz Better Bags & Backpacks B41

di 76561198350754370

[b][u]Built for version 41.53, updated for 41.65, working in MP[/u][/b] This mod doesn't add any new item, it just change the vanilla bags and backpacks [h1][b]=> Bigger capacity and weight reduction for many bags and backpacks[/b][/h1] [h1][b]=> Bags and Backpacks weight halved / Speed penalty deleted[/b][/h1] [h1][b]=> [u]Special feature :[/u] you can wear a satchel with a backpack ![/b][/h1] [h1][b]=> you can even wear a backpack with a satchel AND a fanny pack ![/b][/h1] [h1][b]=> the fanny pack and the satchel have a special weight reduction of 95% ![/b][/h1] [h1][b]=> [u]MOD COMPATIBILITY :[/u] Brita's Armors/Advanced G.E.A.R./Scrap Armor/Better Belts/Authentic Z/S&P Military Uniform Improvements/Attach Items to Backpacks/Arsenal Gunfighter/They Knew (see details below)[/b][/h1] [h1][b][u]WARNING :[/u][/b][/h1] => only affect new looted bags and backpacks, you have to explore new areas in order to find modded bags and backpacks (or start a new game) => any already spawned zombie before mod install will wear a no modded backpack/satchel ! => if you have a bag or backpack with wrong stats (different from the table below), you can use the recipe "DELETE BAG", see below for details [h1][b][u]Details of changes :[/u][/b][/h1] [table] [tr] [th]Item[/th] [th]Capacity[/th] [th]Capacity ORGANIZED[/th] [th]% Weight[/th] [th]Bag Weight[/th] [th]Speed[/th] [/tr] [tr] [td]Fanny Pack[/td] [td]1>4[/td] [td]2>5[/td] [td]50>95[/td] [td]0.2>0.1[/td] [td]0.98>0.99[/td] [/tr] [tr] [td]Tote Bag[/td] [td]12>16[/td] [td]15>20[/td] [td]50>70[/td] [td]0.5>0.25[/td] [td]N/A>N/A[/td] [/tr] [tr] [td]Purse[/td] [td]12>16[/td] [td]15>20[/td] [td]55>70[/td] [td]0.5>0.25[/td] [td]N/A>N/A[/td] [/tr] [tr] [td]School Bag[/td] [td]15>20[/td] [td]19>26[/td] [td]60>70[/td] [td]1>0.5[/td] [td]0.97>0.99[/td] [/tr] [tr] [td]Satchel[/td] [td]15>16[/td] [td]19>20[/td] [td]30>95[/td] [td]1>0.5[/td] [td]0.99>0.99[/td] [/tr] [tr] [td]Suitcase[/td] [td]16>20[/td] [td]20>26[/td] [td]50>70[/td] [td]3>1.5[/td] [td]0.98>0.99[/td] [/tr] [tr] [td]Duffel Bag[/td] [td]18>23[/td] [td]23>29[/td] [td]65>80[/td] [td]1>0.5[/td] [td]0.95>0.99[/td] [/tr] [tr] [td]Hiking Bag[/td] [td]20>26[/td] [td]26>33[/td] [td]70>85[/td] [td]1.2>0.6[/td] [td]0.96>0.99[/td] [/tr] [tr] [td]Big Hiking Bag[/td] [td]22>28[/td] [td]28>36[/td] [td]80>90[/td] [td]1.5>0.75[/td] [td]0.95>0.99[/td] [/tr] [tr] [td]Large Backpack[/td] [td]27>35[/td] [td]35>45[/td] [td]85>95[/td] [td]2>1[/td] [td]0.94>0.99[/td] [/tr] [tr] [td]Military Backpack[/td] [td]28>35[/td] [td]35>45[/td] [td]87>95[/td] [td]2>1[/td] [td]0.94>0.99[/td] [/tr] [/table] [h1][b][u]DO YOU HAVE BAGS WITH WRONG STATS ?[/u][/b][/h1] If you have a bag or backpack with wrong stats (different from the table above), you can use the recipe "DELETE BAG". This recipe will appear by right clicking a bag if you have 5 Leather Strips, 1 full Thread, Scissors and Needle. [u]=> It'll DELETE your bag so EMPTY IT before clicking ![/u] It'll destroy your bag and spawn a fresh new bag with correct values. The requirement of materials is here to avoid mishandlings during fights, you don't want to delete your bag instead of dropping it or equip/unequip it ;) => If after that your bag still don't have right stats, it's because of a mod conflict. => The recipe "DELETE BAG" is only available for vanilla bags and backpacks, not for other mods [h1][b][u]Other Mods Compatibility :[/u][/b][/h1] =>A big thanks to [b][url=https://steamcommunity.com/id/chobitscrazy] ChobitsCrazy [/url][/b] for it's work for other Mods compatibility (Brita/Advanced Gear/Scrap Armor/Better Belts). You can check [b][url=https://steamcommunity.com/id/chobitscrazy/myworkshopfiles/] his workshop [/url][/b], he makes the well known "Better Sorting" mod ! =>A big thanks to [b][url=https://steamcommunity.com/id/sereina] Sereina [/url][/b] for it's work for other Mods compatibility (Attach Items to Backpacks/Arsenal GunFighter/They Knew). You can check [b][url=https://steamcommunity.com/id/sereina/myworkshopfiles/?appid=108600] his workshop [/url][/b] This mod works with any of the mods below : [b][u][url=https://steamcommunity.com/workshop/filedetails/?id=2460154811] Brita's Armor Pack [/url][/u][/b] All items that act like a container have stats upgraded (Backpacks, Belts, Chests and Vests) [b][u][url=https://steamcommunity.com/workshop/filedetails/?id=2050264961] Advanced G.E.A.R. [/url][/u][/b] All backpacks with attachments are upgraded to have same capacity/weight reduction/bag weight/no speed penalty than my mod's backpacks [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2658619264] Scrap Armor [/url][/u][/b] All items that act like a container have stats upgraded (Rucksack, Leg Pouches) [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2127583399] Better Belts [/url][/u][/b] All hooked containers have a weight reduction upgraded [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829] Authentic Z & Authentic Z Backpacks+ [/url][/u][/b] All backpacks and belts are upgraded to have same capacity/weight reduction/bag weight/no speed penalty than the backpacks from my mod. Upgrading to Tier 1, 2 or 3 is working and add more capacity. [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2530389024] Shark's and Peach's Military Uniform Improvements[/url][/u][/b] All items that act like a container have stats upgraded (CFP-90 Patrol Pack, MilitaryMedicalBag, GasMaskBag, MilitaryWebbing and MilitaryWebbingBag) [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2048847068] Attach Items to Backpacks[/url][/u][/b] All backpacks with attachments are upgraded to have same capacity/weight reduction/bag weight/no speed penalty than my mod's backpacks [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2297098490] Arsenal(26) GunFighter Mod[/url][/u][/b] All items that act like a container have stats upgraded (CCW FannyPack, CCW Purse, Bag Police and Bag Bugout) [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725378876] They Knew[/url][/u][/b] The "Mysterious Satchel" is upgraded to have same weight reduction/bag weight/no speed penalty than the Satchel from my mod, you can wear the Mysterious Satchel with a backpack [h1][b][u]My Other Mods :[/u][/b][/h1] [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2594390768] Eliaz Better Armors & Clothings B41 [/url][/u][/b] => Bigger bite and scratch protection for many armors and clothes [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2605164006] Eliaz Better Teas, Coffees & Vitamins B41 [/url][/u][/b] => Better fatigue reduction for Vitamins, Teas, Coffees and Hot Drinks [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2631394459] Eliaz Fitness & Strength Books B41 [/url][/u][/b] => Training books for Strength and Fitness with XP boost Workshop ID: 2593268632 Mod ID: EliazBetterBagsBackpacks

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Rosewood Military Hospital

Rosewood Military Hospital

di 76561198454661137

Visit Rosewood Military Hospital, a military hospital located west of Rosewood. one of the first to fall during the knox event. Thanks for using my map :) they have Foraging and mini map. if you have an ideas to propose, do not hesitate to tell me in comment. conflicts with Save Our Station mod (same cell) : 25, 38 other mod : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870436656][IMG] https://i.postimg.cc/BZLsfM5W/t-l-charger-4.jpg[/img][/url] Workshop ID: 2847283719 Mod ID: RMH Map Folder: Rosewood Military Hospital

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'08 Mercury Sable

'08 Mercury Sable

di 76561198089039119

If you are looking for something more modern, for your rp server or a single player run, or you somehow managed to survive in Knox for 15 years, why not treat yourself with a Sable! [b]Main features:[/b] [list] [*]10 color variants (Alloy, Black, Dark Ink Blue, Dune Pearl, Light Ice Blue, Light Sage, Light Tundra, Merlot, Oxford White and Silver Birch) [*]Custom mechanical overlay [*]Spare tire compartment inside the trunk [*]Additional storage in center console [/list] [b][list][*]B41.71+ Single Player / Multiplayer Compatible [*]You can use it in your current save game, just enable the mod in the load menu [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it. [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873290424][img]https://i.imgur.com/Nj4J0jo.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870394916][img]https://i.imgur.com/i9piugQ.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2846036306][img]https://i.imgur.com/2gkZSQQ.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2811383142][img]https://i.imgur.com/8ShhwVg.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2805630347][img]https://i.imgur.com/FyOUb8N.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2799152995][img]https://i.imgur.com/cRB4v67.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2772575623][img]https://i.imgur.com/MxXfiLX.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2785549133][img]https://i.imgur.com/vjcjsQt.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2642541073][img]https://i.imgur.com/aOEqCqX.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2618213077][img]https://i.imgur.com/nHW40J6.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2566953935][img]https://i.imgur.com/qnWoXkp.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2522173579][img]https://i.imgur.com/ntM9MyC.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2516123638][img]https://i.imgur.com/AO2WmfR.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2489148104][img]https://i.imgur.com/n69ZUnt.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2478247379][img]https://i.imgur.com/1zdw5rT.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2469388752][img]https://i.imgur.com/7h43mFi.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2443275640][img]https://i.imgur.com/pExiFqE.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2441990998][img]https://i.imgur.com/ZHQZI3t.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2422681177][img]https://i.imgur.com/iaH4raD.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2409333430][img]https://i.imgur.com/QIjQ1LL.jpg[/img][/url] [i]Side note: This mod has a low poly 3d model and high detail textures, and is highly optimized, so it should not affect the game performance. All models and textures were made by me.[/i] Credits: This mod is commission work by the request of an anonymous pz community member Thanks to bebder_game (you can find them on instagram/gamejolt) for making the center console icon Thanks to The Indie Stone for making the game and all this possible and to bikinihorst for the huge help with code and optimization. [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 08sable Workshop ID: 2834352171 Mod ID: 08sable

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Fear's Funky Tiles

Fear's Funky Tiles

di 76561198303735237

This is a collection of tile sprites I have made with some focus on roleplay use. Some of the tiles have been given additional functional properties. This tile collection is an active work in progress. Tiles currently included may be changed or altered slightly as updates occur. Some neat details on the tile properties: You can crouch in the tall grass and gain a slight sneaking bonus! Jogging in the corpse pit slows characters while sprinting in the corpse pit will result in falling. Who knew corpses weren't stable running platforms?! Can vault over road block tiles. Feel free to use the tiles in any map so long as credit is given. Do not redistribute or edit these tiles without my written permission. Link to download the tilesheets for map-making use: https://drive.google.com/drive/folders/1h9jayMczafv0ic1e7yQOc8Y64g_Pr5Wu?usp=sharing To use the tiles for map-making download the PNG files above and drop them into your 2x file folder which can be found in this file manager string: C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Modding Tools\Tiles\2x Changelog: 03.01.2023 Added many more roleplay tiles and a few new workbenches. Workbenches are now storage containers. Added Roman Flag tile (Thank you to Osowiec for providing the Roman Flag model!) 08.04.2024 Added more tiles! Namely more corpse tiles, bullet hole tiles, footprints, tire skid marks, animals and a few vaultable roadblock tiles. Workshop ID: 2901328637 Mod ID: FearsFunkyTiles

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West Point Trailer Park & VHS Store

West Point Trailer Park & VHS Store

di 76561198041411600

[u][url=https://pzfans.com/project-zomboid-maps/?map_name=West_Point_Trailer_Park_VHS_Store]Click here to view the map online[/url][/u] This is the finished version of my first map, "[u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2714931247]West Point VHS Store[/url][/u]". There is no VHS store in West Point, so this mod adds one that is nearby, next to a trailer park. The map features : - [spoiler]A trailer park[/spoiler], - [spoiler]A VHS store[/spoiler], - [spoiler]A convenience store[/spoiler], - [spoiler]A farmer's market[/spoiler], - [spoiler]A fairly isolated trailer home[/spoiler], - [spoiler]Two farms[/spoiler], - [spoiler]And a dirt path through the forest[/spoiler]. It is located in the cell 38 x 24, South of West Point's Pizza Whirled and Zipee Market, right by the road that leads to the crossroads between Dixie and West Point. [hr][/hr] [h1]Compatibility[/h1] [b]Compatible with:[/b] West Point Gated Community West Point Expansion West Point Fire Department Over the River West Point's Light House West Point Strip Center West Point Suburbs and Far Billionaire Safehouse [b]NOT compatible with:[/b] WestPointIncidentOnlyMap (it uses the same cell) Glenport West Point Side (it will cut an access road, but 95% of the map will still be intact.) [hr][/hr] [b]Do you like this? Try my other maps :[/b] [list] [*] [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2721653030]West PointGated Community[/url][/u] : It adds a rich gated community north of West Point. [*] [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922087098&searchtext=Rosewood]Rosewood VHS and Gun Stores[/url][/u] : It adds a VHS Store and a Gun Store south of Rosewood since it's missing both of them. [/list] [hr][/hr] [h1]"We want to use this map in a mod pack, do we have permission ?"[/h1] Yes, as long as it's a private mod pack. [hr][/hr] [h1]"Can I add this midgame ?"[/h1] If you haven't visited that part of West Point in your saved game, yes. [hr][/hr] [h1]For Multiplayer: instructions given by a comment :[/h1] How to get the mod to work: 1. Go to the "Map" section of sandbox settings. 2. Choose the map ("West Point Trailer Park & VHS Store") from the dropdown menu under "Add an available map to the list". 3. Click on "Muldraugh, KY" in the "Maps used by this server" box and click "Move down" until it's at the bottom of the list. [hr][/hr] [h1]Credits[/h1] Credit to Daddy Dirkie Dirk, Dylan and throttlekitty for their tiles. Extra thanks to Daddy Dirkie Dirk for his [u][url=https://www.youtube.com/watch?v=zKMrQsxyXTQ]Project Zomboid mapping 101 series on YouTube [/url][/u] which taught me a lot of things. Anyone looking to get into mapping should start here. [hr][/hr] Workshop ID: 2721653030 Mod ID: WestPointTrailerParkAndVhsStore Map Folder: WestPointTrailerParkAndVhsStore

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add Sounds effects to Item Action [and more]

add Sounds effects to Item Action [and more]

di 76561198073717195

[img]https://i.ibb.co/BnbFX35/prevent-to-update.png[/img] [h1][b]Audio for Transfer Items and Actions[/b][/h1] [b]With this mod, you will have better immersion, each transfer of items and several actions will have a sound, in MP the other players will hear them to 15m arround, the zombies do not hear the sounds (unless you have a mod that does so...) [/b] [list] [*]Over 300 different sounds for the transfer items action [*]Approximately 20 actions get sounds (Place 3d object / Attach/detach items / Medic actions ... etc ) [*]The high frequencies of sounds are reduced for all sounds when your character is inside a vehicle, a low frequency effect (this will sound closed). [*]These mods will be compatible and will have search sounds is added when you use the search action:[b] Inventory tetris / ImmersiveLooting / WorseSearching (92 sounds)[/b] [*]With the [b]modOptions[/b], you can change the volume by categorie, look in the game options in tab (mods) [/list] [code][h1]Compatible with this mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982070344&searchtext=tetris][img]https://i.ibb.co/9GXsTNj/Sans-titre-3.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3086502143][img]https://i.ibb.co/GvwDfJk/Sans-titre-2.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231484509][img]https://i.ibb.co/RgLCR9n/Sans-titre-1.png[/img][/url][/code] [hr][/hr] [code][h1]Work in: MP/SP/ExistingSave/SafeToRemove/NoRewriteCode[/h1] [/code] [hr][/hr] [h1]If you think this mod would be interesting for the community[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/1692774229408436181/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820757649&searchtext=10yl][img]https://i.ibb.co/L0B1php/10-YL-APPROVED.png[/img][/url] [quote=AuD]these sounds are unique, it's my creation from audio samples like all my others audio mods. An error is known but quite rare concerning Tetris mod, some people get this error while searching a piece of furniture, we are waiting for a patch from the author of the Tetris mod, I won't be able to do much about it, here is a solution if you feel capable to do so, a topic for discussion is present here: https://steamcommunity.com/sharedfiles/filedetails/?id=3044609444&searchtext=tetris[/quote] [hr][/hr] [code][h1]My others mods with Sounds effects :[/h1] dead body corpse sounds effects: https://steamcommunity.com/sharedfiles/filedetails/?id=2811441212 add mechanic sounds LITE version: https://steamcommunity.com/sharedfiles/filedetails/?id=2840211821 add mechanic sounds + action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2738293620 transfer item sound effect: https://steamcommunity.com/sharedfiles/filedetails/?id=2840177363 dismantle objects sounds effects with action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2802234947 dismantle objects sounds effects LITE: https://steamcommunity.com/sharedfiles/filedetails/?id=2840232121 True Alert Sounds (no replace): https://steamcommunity.com/sharedfiles/filedetails/?id=2847593195 Replace sound to Level Up : Resident Evil: https://steamcommunity.com/sharedfiles/filedetails/?id=2845527101 Replace Death Music: https://steamcommunity.com/sharedfiles/filedetails/?id=2859030266 [/code] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.ibb.co/3TCMYJp/MODS-03.png[/img][/url] Workshop ID: 2840177363 Mod ID: addTransferItemSounds

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Overlook Hotel

Overlook Hotel

di 76561198070317624

The Overlook hotel, Riverside, KY was abandoned in the 80's after a string of disturbing murders. its slow decent into decay has made it a popular hangout for the recently infected. The interior of the hotel was inspired by Kubricks famous 1980 movie 'The Shining' The exterior is bases off the Stanley Hotel in colorado, which inspired King to write the original book of the same title. This was created as a 2022 Halloween Map jam entry. Special thanks to the judges (awaiting permission) for their help, pls check them out! !This is the public release and will be a permanent addition! [spoiler]This mod contains a main menu overwrite so if you have custom main menu it will need to be placed higher in the load order than Overlook[/spoiler] Cell: 15,21 (near golf course) Workshop ID: 2881386527 Mod ID: OverlookHotel Map Folder: OverlookHotel

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Campers!

Campers!

di 76561198089039119

This one was in the making for a long time, some concepts are years old but never saw light of day until now. Mod is far from finished, it currently has some basic features that will be expanded over time, but for now it is a place to store some stuff, sleep, sit and enjoy some nomad rp life. I know it will be mostly used with some of the RV interior mods, so i have left that option open so everyone can setup their own patches for it. More stuff like appliances, liquid management and other things will come in the future for people that want to use it in the original package without addons. Have fun! Also just realized, this is my 100th mod, well... damn! [b]Main features:[/b] [list] [*]4 Camper trailers (with more to come in the future) [*]Supports for 2 sets of universal wheels [*]Armor protection for windows, doors, lights etc [*]Fully animated parts [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours [*]Multiple texture variations [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Beornvig [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: Trailer87Scamp13, Trailer87Scamp16, Trailer61Bambi16, Trailer54FlyingCloud22 Workshop ID: 3670064951 Mod ID: KI5campers Mod ID: KI5campers

431,960 download Dettagli →
Tariqs Beards

Tariqs Beards

di 76561199159704802

Adds around 45+ beards and mustaches to the game . Some are references to movie characters . Most are just me messing around . Im fairly new to modeling and modding so if you notice any bugs or anything weird just let me know and I will try and fix the problem. Some of these models and textures are modified versions from "Yakis Barbershop" mod . If he wants me to take them down I will . Shoutout to Harrycheez for helping me with whatever questions I had about modeling . Please Enjoy . Workshop ID: 2962908954 Mod ID: Tariq's Beards

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狐狸原版优化合集MOD汉化

狐狸原版优化合集MOD汉化

di 76561198346535517

CN translation for Mod Workshop ID: 2522940210 Mod ID: Fox Translation

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Moodle Framework

Moodle Framework

di 76561198329871201

Makes it easy to add moodles for modders. This version may have frequent updates that we do not wanna bother B41 MP players with. [h1]Moodle Framework Configuration[/h1] If you want colors to be easier to distinguish, you can set to white the reference color for moodles (default on). This applies to both vanilla and modded moodles. You can also deactivate various displays to enhance mod compatibility. Modded Backgrounds with small extensions right or down are now handled too. [h1]How to create a new moodle[/h1] If you wanna create a Moodle * then follow the next steps, replacing * by your moodle name. [h2]1/ Moodle Texture[/h2] Add Moodle *.png under media\ui. Should be 30 by 30 pixels png with alpha enabled. [h2]2/ Texture[/h2] Add the following text under media\lua\shared\Translate\EN [code]Moodles_EN { Moodles_*_Good_lvl1 = "text_1", Moodles_*_Good_desc_lvl1 = "text_desc_1", Moodles_*_Good_lvl2 = "text_2", Moodles_*_Good_desc_lvl2 = "text_desc_2", Moodles_*_Good_lvl3 = "text_3", Moodles_*_Good_desc_lvl3 = "text_desc_3", Moodles_*_Good_lvl4 = "text_4", Moodles_*_Good_desc_lvl4 = "text_desc_4", Moodles_*_Bad_lvl1 = "text_1", Moodles_*_Bad_desc_lvl1 = "text_desc_1", Moodles_*_Bad_lvl2 = "text_2", Moodles_*_Bad_desc_lvl2 = "text_desc_2", Moodles_*_Bad_lvl3 = "text_3", Moodles_*_Bad_desc_lvl3 = "text_desc_3", Moodles_*_Bad_lvl4 = "text_4", Moodles_*_Bad_desc_lvl4 = "text_desc_4", }[/code] You can implement only a subset of this as long as you call only the implemented part. [h2]3/ Moodle object creation[/h2] Add these lines in your mod: [code]require "MF_ISMoodle" MF.createMoodle(*);[/code] [h2]4/ Moodle value updates[/h2] Access your moodle from your code with [code]require "MF_ISMoodle" MF.getMoodle(*,playerNum):setValue(myNewMoodleValue)--float[/code] 0.0 <= myNewMoodleValue <=1.0 Missing playerNum will make the mod incompatible with SplitScreen. [h2]For tuning options [url=https://steamcommunity.com/workshop/filedetails/discussion/2859296947/3380536561724844838/]see dedicated discussion[/url][/h2] [h1]Limitations[/h1] [list] [*]Not tested with multiplayer. (it is expected to work) [*]Not tested with splitscreen. (it is expected to work since last version) [*]Oscillations are not based on vanilla value and the behaviour may depend on performances. [/list] [h1]Credits where it is due[/h1] [list] [*]This is inspired from the (removed) mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2665369300]Zombie Camouflage[/url] moodle management by the awesome [url=https://steamcommunity.com/id/Dislaik/myworkshopfiles/?appid=108600]Dislaik[/url]. [/list] [h1]Known mods using this[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280]More Traits[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2459400130]Dynamic Traits and Expanded Moodles[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2584991527]Auto Sewing[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2859304462]ProteinsMoodle[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2863455507]CannotAttackMoodle[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2863908612]SixthSense[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864043248]Excrementum[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864671032]MoodleCombatSpeed[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870436656]Nuclear Winter[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874801834]MoodleSanity[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2884027700]SanityMoodleRocky[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890281039]Rick's MLC Concussion[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903623882]General Anxiety[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909759179]MoodleDog[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914075159]Evolving Traits World (ETW)[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920735875]Weather Moodles[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922713082]Seismic Events[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2923439994]More Smokes[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927791312]Serious Cigarette Withdrawl[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2942096995]More Moodles[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2988665127]Out of Breath Moodle[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3001306950]Dirtiness Sickness[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3013557742]BCU Mod[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3019024205]Radiated Zones[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3027968416]Sleepy Moodle[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042111975]Pregnancy[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042207469]Customizable Fake Infection[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3043614121]Anomaly Roasting[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3048123717]Real Knockouts[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3093700684]Medicine Moodles[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676431328]I Regret Nothing[/url] [/list] Have a look at how they use this mod. [quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479]On Lockdown[/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] You wanna support? A nice word is always welcome. Constructive feedback too. Workshop ID: 3396446795 Mod ID: MoodleFramework

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[42MP] Repairable Windows

[42MP] Repairable Windows

di 76561198042464272

Allows removing glass panes from large windows and installing them into other windows. Taking glass requires a crowbar and Carpentry level 2. It has a chance to break the glass, decreasing with Carpentry level. No skill is required to place the glass in an empty frame. Does [b]not[/b] allow replacing glass in the smaller framed windows, as you can already do this using the furniture tools. (Build 42 Only) Large glass panes can also be crafted through the same process as vanilla glass panes. You need to learn the recipe from the Carlow Crystal Guide (the same magazine that gives the vanilla glass pane recipe). [h2]Sandbox Options[/h2] The formula that calculates the chance to break can be modified or disabled entirely with sandbox options. [h1]Translation credits[/h1] Turkish translation by [url=https://steamcommunity.com/profiles/76561198268087708]VVentos[/url] Italian translation by [url=https://steamcommunity.com/id/Art_Tippet]Art Tippet[/url] Russian translation by [url=https://steamcommunity.com/profiles/76561199070527711]WowUrCutie[/url] and [url=https://steamcommunity.com/profiles/76561198100076306]Niko_216[/url] Spanish translation by [url=https://steamcommunity.com/id/taylor_mh]Taylor MH[/url] [url=https://github.com/demiurgeQuantified/RepairableWindows]View on GitHub[/url] Workshop ID: 3378304610 Mod ID: RepairableWindows

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[41/42/MP]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!

[41/42/MP]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!

di 76561198011463963

[img]https://i.imgur.com/EEVrGqY.gif[/img] **ISSUES WITH THE NEW ID? CHECK THIS**: https://steamcommunity.com/workshop/filedetails/discussion/2849455153/694249895115381776/ ¿Need old version? grab it here: https://www.nexusmods.com/projectzomboid/mods/75?tab=files [b]WORKING ON 42.19 and below [/b] [b]Only B42.13+ version will get new content, as b41 & b42 still works just fine, but will not get new content[/b] Issues loading the mod after updates?, unsub, delete mod completely and resub. [b]This adds (Not replace):[/b] -86 Bounder Hazardous Materials Unit (Hazmat Fire Dept Livery) -86 Econoliner Mobile Command Center (Louisville police & FBI liveries) -Ford Crown Vic (Marked & Unmarked FBI with windshield ligtht bars, variants for DEA ,Marshals and ATF too) -Jeep Cherokee (for RANGERS,FBI,ATF,DEA,CDC and Marshals) -F 700 box Bomb Squad truck (Louisville Metro Police Liveries in 2 variants and 4 seats/working side doors) -F 700 box CDC (¡unique spawn on the main roads to louisville, find it!) -Chevy C10 for Rangers -MoveIn Truck FBI Evidence Response Team (FBI Livery and new rear and 4 seats) -Chevy Step Van(SWAT,FBI & Louisville Metro Police Bomb Squad liveries ) -HMMWV (for DEA,S.W.A.T. and KY National Guard) -Cadillac Ranger APC ( for S.W.A.T.) (only lights an wheels get damaged, making this a "tank" ONLY ON SP) -MHQ trucks (for DEA, ATF and FBI) -FEMA truck -SOG truck. -FEMA ambulance [b]UNIQUE SPAWNS[/b] They can spawn on their respective spawnpoints (Police Depts, Ambulance spawns, Fire Depts) with a little less chance than the vanilla vehicles. some vehicles got unique spawns like the Cadillac Ranger (Louisville police big dept and military checkpoint) the SOG Truck (Louisville big Pol Dept) and CDC Lab F 700 (main road to Louisville). other have too! look for them at logical locations. [b]No longer Requires Filibuster Rhymes' Used Cars!:[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729&searchtext=filibuster (can be used along any othe filibusters vehicles version (animated or non animated)) [b]Interior for this vehicles: (use only one of these)[/b] You can use :[B42]Project RV Interior: https://steamcommunity.com/sharedfiles/filedetails/?id=3543229299&searchtext=%5BB42%5DProject+RV+Interior or RV Life: https://steamcommunity.com/sharedfiles/filedetails/?id=3553635874 or [B42] Vanvival - Build's 42 Nomadic Experience: https://steamcommunity.com/sharedfiles/filedetails/?id=3547444619 [b]or my recommended[/b]: RV Interior Expansion [B42]: https://steamcommunity.com/sharedfiles/filedetails/?id=3618427553 [b]Armor for the vehicles[/b]: check Filibuster Armored Cars [B42]: https://steamcommunity.com/sharedfiles/filedetails/?id=3428748762 [b]Armor for B41 only:[/b] BOTH https://steamcommunity.com/sharedfiles/filedetails/?id=3292872509&searchtext=Standardized+Vehicle+Upgrades+2 https://steamcommunity.com/sharedfiles/filedetails/?id=3024365998&searchtext=Standardized+Vehicle+Upgrades+2 [b]Issues[/b] -Cadillac Ranger its not indestructible on MP -Cadillac Ranger wheels get underground ( seems unfixable,still trying) -The "SOG" truck, can now only be entered by the side door and using V (RADIAL MENU), due to... zomboid things. -Cannot open truck's trunk's: Rotate it N/S OR W/E and try, this is another bug created by the b42 "unstable" [b]Credits[/b] Thanks to Filibuster Rhymes for his awesome vehicle mod. compatible with any mod (i think) [b]¡Buy me a ko-fi![/b] https://ko-fi.com/asierus24 ¡Free updates about my mods from now on at my Ko-fi page! Workshop ID: 2849455153 Mod ID: SpecialEmergencyVehicles [b](CHANGED, PLEASE FIX IT ON YOUR SAVES/SERVERS)[/b] OLD MOD ID: SpecialEmergencyVehiclesFRsm [b](DONT USE, ONLY FOR REFERENCE)[/b] VehicleS ID: hmmwvSWATnormSev,hmmwvDEASev,hmmwvSWATSev,CadillacRangerSWATFBSP,SpecialdivisionsTruckFlg,SpecialdivisionsTruckFlg2,Vehicles_sogmobilehq,80f350ambulanceFEMAas,86econolinervFBIMHQLG,86econolinervLVMHQLG,71chevyc10offroadlbparkrangerLG,86bounderHAzardmaterials,92crownvicespecialdivs,92crownvicFBIunm,92crownvicPDFBIMARKEDlg,92crownvicUSMSunm,93jeepcherokeeFBIunmarkLG,93jeepcherokeeparkrangerlg,93jeepcherokeeUSMSunmarkLG,93jeepcherookeerangerlb1test,93jeepcherookeerangerLBOG,93jeepcherookeespecialdivs,f700boxbombsquadLG,moveurselfFBIEVIDENCERT,Vehicles_fematruck01,stepvanchevybOMBSQUAD,stepvanchevyFBIBOMBSQUAD,stepvanchevySWATSEV,hmmwvHardTopthSEV,93jeepcherokeeCDCSEV,f700boxshellCDCSEV,hmmwvSWATSev,hmmwvSWATnormSev

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Become Brave

Become Brave

di 76561198013042524

B42 - https://steamcommunity.com/sharedfiles/filedetails/?id=3388028737 [code] [h1]Disclaimer and FAQs[/h1] [list] [*]Mod is still in active development, so expect updates. [*]Mod is tested in Singleplayer, Coop and Dedicated Server environments with multiple people. It works. [*]Updates will be deployed on Mondays so it won't ruin anyone's weekend. [*]Please use the respective discussions for posting bugs and suggestions. [/list] [h2]Do you want to contribute? Take a look at the discussions and post your translations in the appropriate discussions! It's much appreciated.[/h2] [/code] [h2] Compatible Mods [/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2627877543]Become Desensitized[/url] [h2]Important Changes[/h2] Removed Mod Options. Mod values can be configured in the sandbox options. I believe this approach is more balanced and fair. (See screenshot) Because of this change, existing saves will revert to using default values (Min: 350, Max: 1500, Consider Traits: true, Consider Occupations: true). This is the only way to make saves backwards compatible. [h1]Exhausted from your character always panicking when they see a zombie even though they slaughtered countless zombies? Then this mod is for you.[/h1] [h1]What It Does[/h1] [olist] [*]After you kill 350 (Modifiable through Sandbox Options) zombies through melee or gun combat (no fire burns), you get the chance to become brave. This chance increases as you get more zombie kills. [*]If you reach 1500 (Modifiable through Sandbox Options) zombie kills, you automatically become brave. [*]Some traits and professions also change the chance that you'll become brave. [*][b]You have a chance to gain this trait at midnight (00:00).[/b] [/olist] [h1]Considered Traits that change the chance of gaining the trait[/h1] Postive: Hunter Negative: Cowardly, Agoraphobic, Claustrophobic, Hemophobic, Pacifist [h1]Considered Occupations that change the chance of gaining the trait[/h1] Police Officer, Fireman, Park Ranger, Security Guard, Doctor, Nurse [h1]Frequent Answers[/h1] This mod should work with existing saves. [h1]Possible Improvements[/h1] Any suggestions, let me know and I'll think about it. [h1]Check out my other mods[/h1] [url=https://steamcommunity.com/workshop/filedetails/?id=2843298732]Start Scenario - Vehicle Nomad Mod Collection[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2846989295]Silent Hill Radio REDUX[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2712620992]Permafrost[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2627877543]Become Desensitized[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2809204984]Become Brave[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2434339338]Kingsmouth in KY[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2461163224]Slocan Lake REDUX[/url] [h1]I do mod commissions - Discord: _mon.key[/h1] [url=https://ko-fi.com/pzmonkey] [img]https://raw.githubusercontent.com/TrifectaKS/MonkeyWorkshopAds/main/buymeacoffee.png[/img] [/url] Workshop ID: 2809204984 Mod ID: BecomeBrave

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Dynamic Backpack Upgrades [ B41-B42.15 ]

Dynamic Backpack Upgrades [ B41-B42.15 ]

di 76561198156174534

[h2] 42.15 update [/h2] Huge thanks to Lenniitsch for updating the mod to 42.15. I've been really busy with work and new relationships and just haven't had time or energy to bugfix. He's another mod creator in the community so go check out his stuff :) https://steamcommunity.com/sharedfiles/filedetails/?id=3660382016 Are you tired of backpacks being too small? Have you ever spent 3 hours digging around looking for a decent bag only to get stuck with the school bag? Do you want a backpack upgrade mod that works with all modded backpacks? This is the mod for you! Introducing Dynamic Backpack Upgrades! The only backpack upgrade mod that can upgrade EVERY inventory container item in the game! [h2] Upgrade Mechanics Explanation [/h2] Each container item will now have 1 or 2 Upgrade Slots. Containers that can be worn on your back get 2 slots. all other containers get 1. To add an upgrade you will need the upgrade item you want to add, a sewing needle, and at least 1 unit of thread. To remove upgrades you will need a pair of scissors. At level 10 tailoring, you can add an additional upgrade to any bag. Upgraded bags retain their upgrades until the item is destroyed or the upgrade is removed. This means you can add an additional upgrade to other people's bags if you have level 10 tailoring. [h2] Obtaining/Crafting Upgrade Items [/h2] All upgrade items can be looted in the world, and all but the best ones can be crafted. The stats for each upgrade and spawn rates for each tier of item can be changed in the Sandbox settings. These stats are always displayed as part of the Upgrade Items tooltip and changes dynamically based on the sandbox settings of the world. Military upgrades cannot be crafted, but you can convert Military upgrades into their opposite type if you have level 10 tailoring. (Meaning you can turn a Military Capacity upgrade into a Military Weight Reduction upgrade) [h3] Capacity Upgrades [/h3] Bag capacity upgrades have 2 components to them. Flat Bonuses and Multipliers. The Bonus will add a flat amount of capacity regardless of what kind of bag its attached to. The Multiplier will add a percentage bonus to the bags existing size, rounding to the nearest whole number. Example; a 10% bonus for the duffel bag would increase its capacity from 18 to 20. the bonus from the multiplier is +1.8, rounded up to to a +2. Formula; Capacity = math.ceil((BaseCapacity*(1+SumMultiplierBonus))+SumFlatBonus) Container Capacity is still affected by the Organized and Disoragnized traits. This leads to some pretty insane bag capacities with modded backpacks. (Brita's) Default values for Capacity upgrades; [table] [tr] [th]Type[/th] [th]Multiplier [/th] [th]Bonus [/th] [th]Crafting Requirements[/th] [/tr] [tr] [td]Cloth[/td] [td]+10%[/td] [td]+1[/td] [td]Tailoring 3[/td] [/tr] [tr] [td]Denim[/td] [td]+20%[/td] [td]+1[/td] [td]Tailoring 5[/td] [/tr] [tr] [td]Leather[/td] [td]+25%[/td] [td]+2[/td] [td]Tailoring 7[/td] [/tr] [tr] [td]Military[/td] [td]+35%[/td] [td]+2[/td] [td]Loot Only[/td] [/tr] [/table] [h3] Weight Reduction Upgrades [/h3] Weight reduction upgrades only have 1 component, their Weight Reduction Efficiency bonus. This value is not a flat bonus to the weight reduction of an item, and the math is fairly complicated compared to the capacity bonus. The weight reduction increase is a bonus based on the difference between its current value and 100%. Simply put, increasing a bags weight reduction efficiency by 50% will cause the items in the bag to weigh half as much as they did before. Increasing the efficiency by 25% will make the items in the bag weigh 25% less than they did before. and so on. Example 1: the Big Hiking Bag has an 80% weight reduction value. giving it a 50% bonus adds an even 10% bonus (20*0.5) bringing it up to a 90% reduction. Example 2: the Duffel bag has a 65% weight reduction, giving it a 35% bonus results in a bonus of 12.25, rounded to 12% totaling a 77% reduction Example 3: the Military Backpack has a 87% weight reduction, giving it a 20% bonus would add 2.6 (13*0.2), rounded up to 3%, totaling 90% Formula; Weight Reduction = 100-( (100-BaseWR)*ProductEfficiencyBonus ) [table] [tr] [th]Type[/th] [th]EffiencyBonus[/th] [th]Crafting Requirements[/th] [/tr] [tr] [td]Cloth[/td] [td]+15%[/td] [td]Tailoring 3[/td] [/tr] [tr] [td]Denim[/td] [td]+25%[/td] [td]Tailoring 5[/td] [/tr] [tr] [td]Leather[/td] [td]+35%[/td] [td]Tailoring 7[/td] [/tr] [tr] [td]Military[/td] [td]+50%[/td] [td]Loot Only[/td] [/tr] [/table] [h2] Why do capacity upgrades break around 50 or 65 capacity? [/h2] Zomboid has a hard coded limit of 50 for all inventories. The Organized trait applies after this limit, meaning that with that trait it can go up to 65. The base capacity is capped at 50 though, and will block any attempts to set capacity higher than that. Fixing this requires you to edit the vanilla files which you can find tutorials for in the pz workshop. I've never done it myself as I haven't played zomboid in a while or i'd make a post here. [h2] Is this mod compatible with Inventory Tetris? [/h2] Yes and no, I've never used inventory tetris so i don't know how it works. I've been told in the vanilla game it segments the bags into various compartments. and that does break with modified inventory size values. turning it into quote "one big box" but otherwise I've been told it does work functionally. [h2] I can't pick up my backpack / My backpack is stuck in a container [/h2] Yeah.. this is an issue caused by the 50 weight hard limit on every character. Weight reduction doesn't apply until you have the bag equipped, which means you need to put the full weight of the bag in your normal inventory before you can equipo it But, when dealing with upgraded or modded bags, its possible to fill a bag so much that picking it up would put you over that 50 weight hard limit before you can equip it, which prevents you from picking it up in the first place. To fix the problem, move the bag to the floor if its not already there. Then you can access its inventory and move things out of the bag to make it lighter, then equip it and put the stuff back in. [h2] Crafting Upgraded Items Warning [/h2] When you upgrade an item with this mod, that upgrade info is saved as part of the items Mod Data. If you use the upgraded item to craft another item, it will be deleted and the upgrades will be lost. This isn't too likely, as very few mods use backpacks as crafting ingredients, but it's worth a warning anyway. [h2] Known Issues [/h2] This mod has text clipping issues with pretty much any other mod that adds custom Tooltips. Sometimes items have their stats reset. Upgraded items will not automatically fix their stats by default. This was done to hopefully avoid conflicts with other mods that change item stats. If an item has unexpected stats then an option to Fix Upgrades will appear in the context menu for that item. [h2] Translations; [/h2] Traditional Chinese ( CH ) by Roc Tseng Russian ( RU ) by Fleshka and Arikahika Simplified Chinese ( CN ) by LotharioSun German ( DE ) by Kandlo Spanish ( ES ) by Pela667 Portuguese ( PTBR ) by Consagradu Turkish ( TR ) by Uyesta I'm usually pretty active on my workshop pages comment sections but i also have a discord. If you'd like to help translate one of my mods or just need help sorting something out feel free to join the discord and message me. https://discord.gg/FgvW5vDyYV Workshop ID: 2996978365 Mod ID: LazoloDynamicBackpackUpgrades

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