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Project Zomboid Mods & Plugins

51.000+ mod disponibili Fonte: Steam Workshop
Udderly Up To Date

Udderly Up To Date

di 76561197972393937

This mod was made for the UdderlyRP server, find us on Discord at https://discord.gg/9HUdNf7qGe Want to run your own PZ server at a reasonable price with good support? 2 days free, click here! Features - Quits the server when a workshop update is detected (pair it with an auto-restart script, cron job, or service to turn it into an auto-restart!) - Configurable restart delay time with warnings to users as the time approaches. - Logs what mod(s) are triggering the update by title and workshop ID to the server log (for easier troubleshooting if issues come up). - Configurable workshop polling interval so that you check only as often as you want to - with long mod lists this is a must! - Configurable delay between saving and quitting the server to avoid data loss/reversions. - Kicks all players before the save/quit delay to avoid data loss/reversions. - Fully compatible with chat mods (on a technical level I expanded the server alert message table's function support) like PARPChat and Buffy's Roleplay Chat, etc.. - If you set RestartDelayMinutes to zero it will only restart when all users have left the server if that's what you'd prefer. - Chat commands /restart, /restartnow, /schedulerestart N, /checkworkshop. Based on Update PLZ, found here, with permission: https://steamcommunity.com/sharedfiles/filedetails/?id=2779169728 Like my mods? Help me survive, lol. Venmo: @UdderlyEvelyn Paypal: [email protected] (I do not check this email, do not contact me through it!) Ko-Fi: http://ko-fi.com/UdderlyEvelyn Workshop ID: 2844315442 Mod ID: UdderlyUpToDate

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P.S.I.P

P.S.I.P

di 76561198247946516

Visit my discord server to learn about updates and current development! https://discord.gg/XFaDzCYHRx A collection of household items, tools, weapons and food from the post-Soviet space! The pack will be constantly updated with new types of items and updated regularly. It works stably in the release version of the game 41.78. With beta versions, errors may occur, food and items may not be displayed correctly, and some functions may be missing. Устанавливайте и другие мои работы! ! This package is in testing mode, please report any malfunctions and problems! ! Workshop ID: 2919445152 Mod ID: PSItemPack

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Player Connection Message

Player Connection Message

di 76561198011617754

Player Connection Message enhances your server by providing comprehensive announcements for player-related events. Stay informed about who joins or leaves the server, as well as when players meet their demise or score kills. The mod also logs these events in JSONL format for convenient analysis. This JSONL file could technically be usefull to a script/bot to post on discord and other API. File can be found on your server here: your-server/lua/PlayerConnectionMessage.jsonl Sandbox Settings: - Hide connection messages for admins, moderators, and staff. - Hide death and/or kill messages. - Customize the message colors to suit your preferences. Fork & Contribute on Github: https://github.com/Konijima/PlayerConnectionMessage Translations: - English - Spanish - French - Italian - Russian - Ukrainian Workshop ID: 2823707388 Mod ID: PlayerConnectionMessage

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[OBSOLETE] Legend Craft - Melee Weapons

[OBSOLETE] Legend Craft - Melee Weapons

di 76561198127447551

The new Legend Craft Evolved mod is out for B41/42! The B41 version has the ability to convert this mod's weapons to the new format. Unlike this mod, it is compatible with many major weapon mods and all tool-weapons maintain their full tool functionality. You can check it out here! CURRENT VERSION: 1.5.2 (8/30/22) Combine duplicates into overpowered weapons with a hammer and some nails (with a minimum level in weapon proficiency for that class of weapon). There are five tiers of improvements that can be made and the fifth tier makes the weapon indestructible (unless the Make Legend Weapons Destructible option has been selected from the sandbox options menu). Each level can increase damage, reach, max condition, durability, crit chance, knockback - and for applicable weapons - tree damage, door damage, and knockdown. There are also reductions in weight. Part 1 of my Legend Craft series of mods - you can check out Guns & Grenades here if you like. IMPORTANT NOTE: Since there are multiple versions of the electric bass, electric guitar, shovel, and sledgehammer items, there are recipes to freely convert incompatible versions of those weapons into the type that can be used for a II tier item. All following upgrades will accept any version of those items. These are called Standardize recipes in the mod. V1.3 NOTE: Upon crafting the legend tier version, electric guitars and bass can be freely changed between black, blue, and red varieties while shovels and sledgehammers can be changed between their two appearance varieties. This could only be added for the highest tier as the swaps would result in unlimited free repairs for lower tier items. V1.3.1 NOTE: A bug was found involving the legend tier items, which are intended to be indestrucible, taking damage when used for certain tool functions. An inventory menu option to Heal Legend Item has been added in the event that a legend item is not at max condition - this works even if the item is broken. This option is not available if Make Legend Weapons Destructible has been selected. V1.4 NOTE: The damage increase that is applied to upgrade levels can now be customized in the Custom Sandbox options screen upon starting a new game (default options are loaded if update is applied or mod is loaded mid-game). The first four tiers are determined by a % number and the legend tier is determined by a multiplier - these figures apply to min damage values while the vanilla item's damage range is preserved. The default values are 50% and 10x and can be adjusted 5%-100% and 2x-20x - it is recommended to keep a 5:1 ratio of these two values for intended balancing except for % values of less than 10% to which the minimum 2x would be optimal. There is also the ability to enable durability for legend tier weapons, which are indestructible by default, with the Make Legend Weapons Destructible check box. The condition lower chance values of these legend items are scaled with their lower tier counterparts. Spears are upgraded by combining a crafted spear and compatible blade of equal levels (Crafted Spear III + Fork III = Spear with Fork III). To upgrade, the leveled blade must be reclaimed from the spear, combined with a matching blade for the upgrade, and then re-combined with a new crafted spear of equal level. LEVEL NEEDED TO UPGRADE: II - Lv. 1 (0 for short blade) III - Lv. 2 (1 for short blade) IV - Lv. 4 (2 for short blade) V - Lv. 6 (3 for short blade) Legend - Lv. 8 (4 for short blade) INCLUDED WEAPONS: Axes - Axe, Hand Axe, Pickaxe, Stone Axe (tree damage & durability only), Wood Axe Long Blunt - Barbell, Baseball Bat, Canoe Paddle, Double Canoe Paddle, Crowbar, Electric Bass, Electric Guitar, Garden Hoe, Golf Club, Shovel, Sledgehammer, Snow Shovel, Spiked Baseball Bat, (NEW TO v1.3) Hockey Stick, Ice Hockey Stick Short Blunt - Ball-peen Hammer, Club Hammer, Dumbbell, Hammer, Lead Pipe, Nightstick, Pipe Wrench, Wrench, (NEW TO v1.3) Wooden Mallet Long Blades - Katana, Machete Short Blades - Bread Knife, Butter Knife, Fork, Hand Fork, Hand Scythe, Hunting Knife, Ice Pick, Kitchen Knife, Letter Opener, Meat Cleaver, Scalpel, Scissors, Screwdriver, Spoon Spears - Crafted Spear (to combine with compatible blades of equal level), Garden Fork, Spear with Bread Knife, Spear with Butter Knife, Spear with Fork, Spear with Hand Fork, Spear with Hunting Knife, Spear with Ice Pick, Spear with Kitchen Knife, Spear with Letter Opener, Spear with Machete, Spear with Scalpel, Spear with Scissors, Spear with Screwdriver, Spear with Spoon Adds repair recipes for vanilla items: Barbell, Bread Knife, Butter Knife, Crowbar, Dumbbell, Fork, Hand Fork, Ice Pick, Katana, Lead Pipe, Letter Opener, Meat Cleaver, Nightstick, Pipe Wrench, Scalpel, Scissors, Screwdriver, Spear with Fork, Spoon, Stone Axe, Wrench TRADUCCIÓN AL ESPAÑOL DISPONIBLE TRADUCTION FRANÇAISE DISPONIBLE Made & tested with Build 41 Tested to be safe to load mid-save Tested to be multiplayer compatible on a Nitrado server Workshop ID: 2814896298 Mod ID: LegendCraftMW

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Toyota Supra A80

Toyota Supra A80

di 76561198021943454

Toyota Supra A80 41.62 + MP Animation of the hood and trunk COMING SOON: - Fast & Furious skin Factory colors: - Super White - Super Silver - Black - Solary Yellow - Super Red - Medium Turquoise - Blue Pearl Workshop ID: 2738652267 Mod ID: ToyotaSupraA80 Mod ID: ToyotaSupraA80_x2

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Crowlake, KY (b41)

Crowlake, KY (b41)

di 76561198016727334

A tranquil haven nestled amidst forests and a serene lake. In this picturesque small town, the Amish village down the road whispers of old-world simplicity, while the historic post office hums with local chatter. Crowlake's heart beats strong at the rustic church, and nearby stands the majestic mansion of Hank McCoy (CEO of McCoy Logging), a symbol of the town's storied past. Fuel your adventures at the friendly gas station, where travellers and locals converge for hearty conversation. Explore charming shops offering unique treasures, reflecting Crowlake's rich heritage. Visit the civil war site of The Battle of Crowlake, a lesser-known skirmish during the American Civil War. Whether seeking a tranquil retreat or a glimpse into small-town life, Crowlake invites you to slow down and savour its timeless beauty. --- - This map uses Cell's 21x37 & 21x38. - I've chosen these cells as they have no map conflicts. - There are many custom tiles unique to this map, and some unique custom clothing items. - Working foraging and in-game map. - Includes a spawn point. - Works in multiplayer. This was a passion project. Whilst you're free to give feedback, understand that this map is finished and any changes will only be bug fixes. Thank you for reading & taking a look. Thank you to Melo for the custom tiles, Dirkie for teaching us how to make maps & all the fellow mappers for their feedback. Special thanks to Zlob, Alree and GregTheTeran for their extra help too! ----- This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Higher Res Full Map https://i.imgur.com/6ALzDeB.jpeg Workshop ID: 3236566430 Mod ID: Crowlake Map Folder: Crowlake

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Dig Worms

Dig Worms

di 76561198136986142

Say goodbye to worm furrows. Worms in Project Zomboid are versatile little fellows. You can use them as bait in fishing, in trapping, you can even eat them if you're desperate; they never perish, and they don't require crawling around "foraging" with crippled view cone, exposing yourself to a sudden bite from behind. However, what they do require... is digging. How many times did you dig furrows purely to get some worms? How many times have you been wondering why there's no "Remove furrow" cursor, and gone ahead removing them one by one via context menu? If the answer is "one time too many", then this mod is for you. What does it do exactly? It adds a new context menu option: "Dig Worms". Once you select it, your character will dig the same patch of ground until you decide you have enough worms (or until a stray zombie gnaws on their neck from behind). Zero unneeded furrows will be produced. Only worms and exhaustion. You will need a shovel though, or anything that digs. But is it balanced? See for yourself: - One iteration of worm digging takes exactly as long as digging furrow and removing it would. - Calorie consumption is unchanged. - Exhaustion is unchanged. - Chance to get a worm per digging iteration is unchanged slightly increased when it's raining (because it makes sense). One thing that's gone is monotonous button pressing. You're welcome. Still not convinced? You can keep digging worms the old-fashioned way - but that doesn't mean I can't help you. This mod also adds a "Remove furrow" cursor. From now on, "Remove" function, apart from just removing a furrow, produces a cursor that you can use to quickly remove furrows you don't need. Translations This mod is AI-translated to all available languages. I don’t have the ability to comprehend the quality of translation - but if you see that things don’t look right on your language, I’d appreciate your contribution. Special thanks - Tchernobill - his "Auto" series was an inspiration for this mod. - Poltergeist - for his amazing auto translation tool that I believe every PZ modder should use. - Burryaga - for his numerous advice and thorough code review. Modders together strong. - You - if you like, subscribe and/or favorite this mod. Like this? Try my other mod - To-Do List! It allows you to keep your shopping list in a simple, yet convenient UI instead of scribbling it on your map (or the IRL piece of paper). Never forget to grab some milk again with To-Do List! Workshop ID: 3162507273 Mod ID: digworms

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Turk's Lasting Jarred Foodstuffs

Turk's Lasting Jarred Foodstuffs

di 76561198153694607

In real life, jarred vegetables usually last for at least a year. But In Project Zomboid, they go stale in just a month and then go rotten soon after. This doens't make any sense as jarring is pretty expensive, requiring vinegar and sugar just so you can jar a handful of vegetables. This mod changes that. Now, jarred vegetables will stay fresh for 240 days, and only start rotting in about a year. Workshop ID: 2681257693 Mod ID: rSex Mod ID: TurksLastingJarredFoodstuffs

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Rifle Sling Fix [old]

Rifle Sling Fix [old]

di 76561198204820460

Akyet's Original Rifle Sling Mod is now updated, I suggest using it Akyet deserves all the credit hes the one that made the mod this mod still works but there are a few small bugs that Akyet's version seems to have fixed make sure to only use one or the other. if you use both mods there will be conflicts! UNSUB FROM ORIGINAL MOD and maybe leave a like on his before you do so this is a direct copy paste from Akyet's Rifle Sling Mod with a small fix, all rights and thanks belong to him and check out his other mods at his Workshop Page and drop him a like for his great work! Adds a Rifle Sling to the game. Can be worn with the rifle in four different positions. Equipping the sling will give you an additional hotbar slot and attach point for Sawn-Offs or full Rifles. Adds additional hotkey bindings for the sling incase you max out your hotbar. You'll be able to carry whatever you want in your original back weapon slot, so an extra gun or a large melee, etc. The sling doesn't take up the backpack slot so you can still hoard all the loot you want. Works with Brita's and all other firearm mods, as long as the item is tagged firearm it should work also i do not code, bug reports are appreciated and i will add them to the list below when found but unless its an easy fix i will probably not be able to do anything about it Known Bugs - Spawning issues are due to you already visiting that area of the map without the mod loaded, either visit a different location or make a new game - Reports of Noir's Attachment mod creating the same issue as the original mod, although i cannot seem to reproduce this issue - pressing exercise with a gun equipped will not work, a easy fix is to download Exercise with Gear - Equipping a backpack and a sling will cause a visual bug where the rifle is slung on your back instead of the side backpack pocket - problems with better belts found by a subscriber "it works as long as the Better Belts belt is equipped after your holster and sling. Equipping a sling after the borked hotbar slots causes any further hotbar slots to also break, whereas if you equip the sling first, making it hotbar slot 2, it works fine." Translations - - - - Workshop stuff Last Tested: 41.71 Game ID: 108600 Workshop ID: 2684045242 Mod ID: SlingModFix

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CDDA Zombies

CDDA Zombies

di 76561198056535675

Attention: This mod is still WIP and may have bugs in Multiplayer! If you want to use this mod on your server, be prepared to meet bugs at any time. If you do meet any bug with this mod, I apologize and want to know details about it. Thank you for using this mod! ------------------------------------------------------------------------------------------ Adds several types of zombies from CDDA. Feral Z - Speed: Fast, HP: Normal Tough Z - Speed: Normal HP: High Fat Z - Speed: Slow HP: High Skeleton - Speed: Normal HP: Low Decayed Z- Speed: Slow HP: Normal Crawler - Speed: Very Low HP: Normal Necromancer Z - Speed: Slow HP: Normal (Can reanimate nearby corpses) Brute Z - Speed: Fast HP: High (Can push player when attacking) Wrestler Z - Speed: Normal HP: High (Can push player when attacking) Screamer Z - Speed: Normal HP: Normal (Can scream when following target) Screecher Z - Speed: Normal HP: Normal (Can scream louder when following target) Grabber Z - Speed: Normal HP: Normal (Can grab player) Master Z - Speed: Normal HP: Normal (Can evolve nearby zombies) Child Z - Speed: Normal HP: Low (Killing it will make you unhappy) Firefighter Z - Speed: Normal HP: Normal (Immune to fire) Survivor Z - Speed: Normal HP: Normal (Turned player, can open door) You will also find: Cop Z, Hazmat Z, Soldier Z... Workshop ID: 2749928925 Mod ID: CDDA_Zombie Mod ID: CDDA_Zombies_Overhaul_CN Mod ID: CDDA_Zomboids_CN

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Filibuster Rhymes' Used Cars! - Animation Beta

Filibuster Rhymes' Used Cars! - Animation Beta

di 76561197963499645

Build 42 Unstable Branch Got it working with it, but with errors. Currently I've got it uploaded in my alpha branch. If you guys don't wanna wait, join the discord for a link! NWBear has it updated for B42! https://steamcommunity.com/sharedfiles/filedetails/?id=3683878228 Filibuster Rhymes Used Cars ANIMATION BETA!!!! Description Hey dudes! After I think around 19 months now, the animation build is finally done enough for a beta release! Before you subscribe or report any issues, check the discussions tab for instructions and info, please! For all ya'll coming here from the static version of the mod, a buncha stuff's changed. Animations, new removable parts, different handling, etc. I tried my best to keep things in balance with vanilla. For more details, take a peep at the roadmap I made. It should have all the new features, along with some plans and known bugs. I made it after I mostly finished up, though, so I probably forgot a few things, haha. https://trello.com/b/IEpUzR3B/filibuster-rhymes-used-cars For anyone new, the mod adds some cars with animations and junk. I don't know how many. Probably about 60 base models and over 130 if you include variants. If you have any bug reports, or just wanna ask a question or chat, please hit me up on discord instead of steam! I don't mind people messaging me, but I try to keep my steam friends list from getting too disorganized. https://discord.gg/WKjTuqW (Note: Sometimes people report the mod for the profile image and the links get temporarily removed. If that happens, search for my patreon and check out the page for the link to the discord.) Also don't run this alongside the previous version. I haven't tested it, but I'll bet you it won't work right. Donations and stuff! Hey dudes, I'm working for TIS for now, so I don't need donations! I'm also probably not gonna have much or any time to work on this. I appreciate all y'all that helped me out! You guys got me a few more months to be able to get this done! There's a lot more I'd like to do with this mod, but just don't have enough time. If you see anything on the roadmap that gets ya hot and bothered, consider tossing a lil' somethin' somethin' my way. It'll help me keep working full time on this sucker and filling my cat to the brim with insulin and prescription diet m/d GlucoSupport food, chicken flavor! I really don't wanna go back to delivering pizza, haha. In short, I mean unless you're struggling to pay rent, buy food, etc. Please only donate if you feel financially stable. Find me on patreon and buymeacoffee under filibusterrhymes! https://www.patreon.com/filibusterrhymes https://buymeacoffee.com/filibusterrhymes Big Thanks! - Fenris Wolf helped out a boatload, especially with getting the old .40 version running. It probably still woulda happened, but it'd be a lot more sloppy, have unnecessary vanilla code, and be less compatible with other mods. He also helped with some coding advice as I was learning .lua! - You guys have PlanetAlgol to thank for the fuel truck code that I'm still using, and so do I! I modified it a little, but it's still the same beast. - KI5 helped me understand how the animation system works, too, and let me use some of his code for the headlights. Even helped me understand it, so thanks dude! - The RV interior code is a mix of Soul Filcher's and RaathLord's. Thanks for letting me modify it! - And obviously The Indie Stone for making the game super easy to mod. That kinda rocks. - Special thanks to all the suckers kind folks that donated on Patreon! Seriously though, I make a big joke outta it with the whole scam theme because I'm uncomfortable asking for help, but I legitimately really do appreciate all you dudes. You aren't really suckers, you're actually pretty darn cool. You guys rock! Workshop ID: 3315561157 Mod ID: FRUsedCarsBeta

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Search Containers

Search Containers

di 76561198179177535

Description Tired of scrolling through a container with loads of items, searching for that one item you need? This mod will add a neat search field to the container. Simply type the item name you're looking for, or a part of its name, and the container's items will be sorted according to all matching items with your search term. Compatibility - Other Mods - Compatible with Flat UI Revamp - No known incompatibilities with other mods - Game Version - Tested and works on 41.78.16+. Not tested on earlier versions. - Multiplayer - Not tested in multiplayer - Pre-existing saves - Can be added to your pre-existing save. Known Bugs/Issues - None at the moment Translations The mod is currently only available in English. If you'd like to translate this mod to your local language, head to this discussion Not sure where to start? Check out this guide Links - Join us on Discord - I love Coffee. Perhaps you'll consider buying me one? Feedback Whether it is a suggestion, feedback, or something else you've got on mind, it'd be hugely appreciated! Check out my other mods! Credits This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Workshop ID: 2946364542 Mod ID: SearchContainers

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Vest + Overalls [ B41 / 42.16.3+? ]

Vest + Overalls [ B41 / 42.16.3+? ]

di 76561198023641000

wear vests and jackets with : 夹克 + 背心 + : jumpsuits / overalls / coveralls / boilersuits / spiffosuit / hazmat suit / ghillie suit / Padded Jackets 连身裤 / 连体裤 / 连体服 / 连体服 / 防护服 / 吉利套装 works with: - Vanilla Clothing Expansion - The Last of Us: Factions & Gear - Expaned Helicopter Events - Brita's Armor Pack - AuthenticZ - Small Town first Responders MAIN MOD and LEGACY - They Knew - Zombemic - Spongie's Open Jackets - Clothes Box Redux 👌 Let me know if there is a mod that i should add to the list 🤙 Special Thanks to: dtoxic Dane Workshop ID: 2914817886 Mod ID: VestandOveralls

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Hanabi's Sodas

Hanabi's Sodas

di 76561198113379168

Adds in Various Time Friendly Sodas Workshop ID: 2966574762 Mod ID: CAR

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Tow Truck ( No Longer Supported )

Tow Truck ( No Longer Supported )

di 76561197976313961

Harrys Tow Truck - Proper edition Java Option I am no longer updating or supporting the b41 version of this mod, thank you all for the support! This mod is NOT mine, if the mod owners update their work or ask me to take this down, I will. This is the stand alone fully functional Harrys Tow Truck from @harrycheez and later edited by @Enobdercas. Included is a stand alone stripped version of Better Towing by @Aiteron so there are no dependencies. The tow hook and trailer hitch work seperatly while the tow bar and tow rope have been removed. The original Rhino model has been slightly altered so it can turn better while towing. This is my first and likely only mod so I'm not very good at it but I wanted a proper working towtruck and I figured others might want it too. * Animated doors, windows, and hood. * A generic interior. I've added a java class file to the mod and am giving you the choice to install it or not. Stock-If you choose to run this mod straight out of the box, then understand that the base game restricts towing a vehicle by constantly applying the brakes making it rather difficult towing anything from the front. So I recommend towing vehicles from the rear bumper, this works much better. Stock Java-If you would like to tow from the front or rear with the same ease, then you can install the included "CarController.class" file located at "Steam\steamapps\workshop\content\108600\TowTruckMod\mods\common\zombie\core\physics" This file will need to be copied and pasted over the original file located at "Steam\steamapps\common\ProjectZomboid\zombie\core\physics" This will not mess up the games ability to update but will require you to reinstall the .class file after. (As long as nothing changes from the Dev side) All i did was comment out the lines that apply the brakes, so it's stock otherwise. Original Mod by harrycheez : https://steamcommunity.com/sharedfiles/filedetails/?id=2292487242 Edited Mod by Endodercas : https://steamcommunity.com/sharedfiles/filedetails/?id=2778456849 Better Towing by Aiteron : https://steamcommunity.com/sharedfiles/filedetails/?id=2241990680 Workshop ID : 2884859083 Mod ID : STowTruck Mod ID : STowTruck_SVUPatch

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Escape From Tarkov Backpacks [B42]

Escape From Tarkov Backpacks [B42]

di 76561198046849708

This mod currently brings 13 backpacks from Escape from Tarkov into Project Zomboid: B41 version of the mod - Small Tactical Sling Bag - 6 Capacity 85% Weight Reduction. Unlike other backpacks, this one can be worn in Front, freeing your back for Other one, - MBSS Backpack - 18 Capacity, 95% Weight Reduction, - LBT-1476A 3Day Pack - 25 Capacity, 90% Weight Reduction, - RK-PT-25 Backpack - 25 Capacity, 90% Weight Reduction, - Pillbox Backpack - 20 Capacity, 90% Weight Reduction, - Berkut Backpack - 20 Capacity, 90% Weight Reduction, - Oakley Mechanism Backpack - 32 Capacity, 85% Weight Reduction, - RUSH100 Backpack -32 Capacity, 85% Weight Reduction, - 6sh118 Raid Backpack -46 Capacity, 85% Weight Reduction, - Beta 2 Backpack -30 Capacity, 85% Weight Reduction, - F5 Switchblade Backpack -30 Capacity, 85% Weight Reduction, - Camelbak Tri-Zip Backpack, -30 Capacity, 85% Weight Reduction, - 3V Gear Paratus Backpack -35 Capacity, 82% Weight Reduction, Backpacks can be found in logical locations or crafted if you find Magazines (Currently 2, One for up to 25 Capacity, others for Bigger) or have sufficient Tailoring skill (and Maintenance for some of Backpacks).Most Backpacks support attaching Sleepingbag to them. More bags will be added in future updates, but there’s already enough to carry your precious loot! I would love to hear your thoughts about balance of those backpacks and potential tweaks to achieve acceptable balance. Comments/reports saying that mod does not work / crashes the game ect, will not be considered and replied to, if not properly explained, by that i mean : - Explain what happend, - What Item caused it if possible, - Provide console.txt after crash if possible, Information about mod: - Can be used in ongoing saves aswell as be removed, - Should work without issues with other backpack/clothing mods, if that however is not the case, do report it to me, - I myself won't be adding any kind of support to Noris attachments, or other similar mods. IT is quite time consuming and i don't even use such mods. Anyone is free to make addon to add support for such mods, Workshop ID: 3432928943 Mod ID: EFTBP

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Alternative Crosshair

Alternative Crosshair

di 76561197999893894

One and only Combat Awareness Tool (Btea) The first proper crosshair mod for Project Zomboid that displays all kind of accuracy multiplier in intuitive manner. Yes, I know Btea is suppose to be "Beta". Features - Reactive Crosshair with Options Generic, Quake, Dot, IsoCursor A, B total 5 Options are availble. - Separated Melee Mode and Firearm Mode. Not all weapon is the same. Use the best method that fits for you. - Reactive Current Ammo Counter You can choose between 3 font variation. - Overrides Existing ISOCursor Aiming Sprite This is not drawing over existing crosshair. This will replace vanilla crosshair. - Configurable with ModOption Find your best settings with the Mod Option Support. - Accurate Melee Direction Display (Soft-Lock Cursor Radius for Melee Weapon) Notes - For Brita/Gunfighter Users, Turn off movement gauge option to utilize this mod. - Currently, there is no Mod Option. Just like "Alternative Inventory" mod, The mod option will be implemented later. If you need something to be optional or want something to be changed. Please leave feedback into comment section or discussion. - You may ask technical details in the Project Zomboid's #modding section. - I have no plan to make "OwO" crosshair. Do not ask for it. - Restart is required. FAQ - Does it works with.... Yes. - The Melee crosshair(IcoCursor) is stuck, What should I do? Turn off this option. - How to turn off Ammo Counter? Turn off this option. - How do I use same crosshair for Melee and Firearms? Set the same value for those two options. - I still can see old crosshair Restart the game. Checkout my other mods Workshop ID: 2814165668 Mod ID: blkt_crosshair

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Soul Filcher's Building Time

Soul Filcher's Building Time

di 76561198182908886

Compatible with 41.78 This is my mod for extra options to build your base. I have more things planned for future updates. UPDATE 10/21/2023: -Converted Russian translation files to ANSI encoding. -Disabled the option to build a kiln. MASONRY -Added Mansonry as a new skill, it can be used to build strong walls, fences, door frames or window frames. -Masonry uses concrete and bricks, the menu requires a Mason's Trowel to show up. -Find the masonry books and read them for bonus XP multiplier. CARPENTRY -Added the option to craft painted crates (they look better than the simple color overlay when you paint existing crates). -Added vegatables/fruits display counter. METALWORKING -Added door frame and stairs. -Metalworker profession knows how to build these. -New magazine teaches how to build metal stairs. -New magazine teaches how to build antique ovens. REPAIRS -Added the option to repair damaged doors, walls and broken windows. -Repairing these require some of the materials used to craft them. -I'm still improving this system, right now it does not check if a door or wall is made of wood or metal for example. SPECIAL -Hand Trucks! Be careful as you can't run or fight while pushing these, drop if you're in danger! -You can't carry a hand truck over tall fences, through a window or when climbing a rope. -Hand Trucks can only carry large items (weight 1.0 or more), if you want to carry smaller items put them inside a bag. Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,Building Workshop ID: 2324586266 Mod ID: BuildingTime

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Canvasback Studios

Canvasback Studios

di 76561198040869580

Welcome to Canvasback studios, where your dreams can take flight! Our secluded, state of the art facilities feature everything required to tackle all scales of projects. Featuring 3 separate recording suites, mastering room and dubbing facilities, in addition to onsite accommodations and activities! Take a dip into the lake or the pool between takes, stroll our picturesque grounds, shoot a music video at our configurable set, have an in-house chef prepare all your meals, enjoy a cocktail at our fully equipped bar, and rest comfortably and privately in our tailor-made accommodations. Facilities include: Studio A: The Great Hall Featuring a historic church organ from the 1880s, this bright and airy massive hall is perfect for those larger than life productions! Features two ISO booths, as well as a massive bay window looks upon the scenic Canvasback Lake. The main room is large enough to accommodate a Franz Kimmer production, including a large upper balcony perfect for choral sections. The control room features the latest LLS 4000 C+ console, and bespoke L'Transmission monitoring system, in addition to a dubbing suite should you need to feature a synchronous soli or dialog. Studio B: The "Live" Room Centred around a rare, Steve 8058 console, this room is perfect for the authentic artist. Featuring a greenhouse style roof, elevated playing positions and circular layout, it makes studio B perfect for collaborative, world, jam, or live off the floor styles of recording. Studio C: The Factory Affectionately referred to as the "bunker" this punchy, yet configurable room gave birth to the famous Bill Frollins drum sound. Featuring one of a kind pair of Push-Mech compressors and a punchy LLS 4000V console, this room is great for drums, as well as solo acoustic acts. Studio D: Mastering Suite Featuring the latest Innuendo software and a perfectly neutral LLS 4000D console, our fully equipped mastering suite can run the gamut from Classical, World, Rock, Jazz and Score recordings. We even mastered last years box office smash "The Chaperone" right in here! 3 Full Accomodation Suites Our comfortable suites allow for stays of parties up to 10 combined, and feature fully stocked facilites, laundry, kitchen, bar and free reign of the studio. All suites are also self contained for those seeking privacy, or those Ball & Barley style situations! Our nestled amongst the pines facility is staffed 24/7, features ample parking and is a short drive from the small town of Muldraugh! Book today! Adds a large recording studio complex west of Muldraugh. Goes great with Lifestyle: Hobbies mod! Features: - West of Muldraugh - All Vanilla tiles, occupies Cell 33x34 - no known conflicts - Tested, compatible and neighbours Save Our Station MULD-650 if you want to broadcast your records hot off the press! - Fully zoned for everything, including spawns, foraging, vehicles + minimap - Low zombie spawn area in a centre cell of the map - Most sinks have barrels pre-placed, just need to connect them with a Pipe Wrench! - Locations include a Groundskeeper's Farmstead, Greenhouse, Videoshoot, Gravel Road, Bridge and Secrets! This is my first map, so let me know if you encounter any bugs/errors/mod incompatibilities or have any suggestions! Huge thanks to Daddy Dirkie Dirk for the tutorials, and r/projectzomboid for the initial inspiration and motivation for me to finally get off my butt and make something! PermissionsThis mod's permissions fall under TIS's policy Ask For Permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Want to add this map to an existing save? Follow this guide by EPD. Workshop ID: 3125338860 Mod ID: Canvasback Studios Map Folder: Canvasback

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[B42MP] FlipVehiclePlusTrailer

[B42MP] FlipVehiclePlusTrailer

di 76561198954872285

WHAT THE FLIP!? Ever found yourself flipping your vehicle by accident? Need a way to unflip it? This mod lets you flip any vehicle or trailer back on its wheels! How to use? > Car must be stopped. > Must be outside the vehicle. (Can be disabled in Sandbox) > Must detach the trailer from vehicle if attached. (Enabled by default) > Must have a Jack. (Can be enabled in Sandbox) > Must have at least level 5 strength. (Can be enabled in Sandbox) > Bring up the Vehicle Radial Menu, the default key is 'V' then click the flip icon. All features can be configured through the Sandbox Options, giving you full control over how the mod works! What's New? - Random Dialogues for Immersion – Your character now reacts when attempting to flip a vehicle depending on the condition. - Jack Required (Optional) – Enable in Sandbox to require a car jack to flip vehicles. - Strength Check (Optional, Min Level 5) – Enable in Sandbox to restrict flipping to strong survivors (Strength 5+). - Detach Trailer First (Enabled by Default) – Enable in Sandbox to require unhooking trailers before flipping. - Flip Inside Vehicle (Disabled by Default) – Enable in Sandbox to allow flipping vehicles while inside them. - Flip Time Based on Strength – The time it takes to flip a vehicle depends on your strength level. Stronger characters flip faster. (Level 5-10 strength) - Fatigue from Flipping (Disabled by Default) - Enable in Sandbox to have flipping tire your character. Characters with higher Strength experience less fatigue, and those with high Fitness experience even less. - Muscle Strain (Disabled by Default) - Enable in Sandbox to add strain to your body when flipping. Survivors with lower Strength suffer more muscle strain, temporarily reducing movement speed and combat effectiveness until they recover through rest. - Adjustable Flip Speed - Configure how quickly vehicles rotate back upright (5 speed levels available). Special Thanks Thanks to 뉴비 까마귀 for the ideas! You carried this one. Translations Spanish - Taylor MH Russian - norank_scum French - Bobitec Korean - Hx Credits Based on the initial code from the Flip 'n' Attach In Vehicle mod by SportXAI, but extensively modified and expanded. Workshop ID: 3430172149 Mod ID: flipvehicleplustrailer

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More Starting Locations

More Starting Locations

di 76561198042978104

****IMPORTANT**** Troubleshooting: Make sure the mod is enabled in the Mods section of the main menu. Unsubscribing and resubscribing to workshop mods forces steam to update and redownload files. Updates: Unless the developers change how player spawns work, this mod should work regardless of what version of the game is being played. Multiplayer: I have no experience with hosting dedicated servers and I have no idea how to add mods to servers. Some people in the comments have provided help for those wondering how to add the mod to one. Old Saves: This mod will not break existing saves if it is added on to one but it will not work as intended. Because of how the game works, the new map folders will not show as respawn choices. If you want to use this mod then you have to make a new save file. Compatibility: This mod should be compatible with anything as long as the other mod does not use the same names for the Map Folders used by this mod (list at the bottom). Load order will determine which mod gets overwritten. If you want the options from both mods to be available, you will need to rename the conflicting Map Folders to something else (i.e. "Ekron, KY" to "Ekron2, KY"). The default directory for these Map Folders for Windows systems is: C:\Users\Username\Zomboid\Workshop\Mod Name\Contents\mods\Mod Name\media\maps ***************** This mod adds additional starting towns to choose from when starting a new game. This mod adds spawns in Fallas Lake (Ekron in the mod files), Dixie, March Ridge, and Valley Station. This mod is intended to be simple and small in scope. It will most likely never be expanded beyond these four towns. Workshop ID: 2830299604 Mod ID: MoreStartingLocations Map Folder: Dixie, KY Map Folder: Ekron, KY Map Folder: March Ridge, KY Map Folder: Valley Station, KY

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RV Interior Expansion Part 2 [B42]

RV Interior Expansion Part 2 [B42]

di 76561199468186338

🟪 IMPORTANT🟪 ------------------------------------------------------------------------------------------------------ 🟪 por questão de limitaçoes do lua vou precisar lançar os novos interiores na part 2 🟪 Due to Lua limitations, I will need to release the new interiors in part 2. ------------------------------------------------------------------------------------------------------ Uma expansão para o RV interior, adiciona novos interiores em veiculos normais quando veiculos especiais An expansion for the RV interior, it adds new interiors to normal vehicles when special vehicles... 🟪 Compatible and Necessary -------------------------------------------- Project RV Interior 🟪 Not Compatible ----------------------------- Not compatible with other custom interior mods or Interior Mods. 🟪 Military Version ----------------------------- 🟪 Supported Vehicles ---------------------------------- 1993 American Vehicle Pack (BUILD .41/.42) PZK VLC (Vanilla look-like car pack) Shortly 🟪 Known issues --------------------------- Do not add in the middle of a save. 🟪 muito obrigado ao Mickey Knox por me ajudar na codificação 🟪 Many thanks to Mickey Knox for helping me with the coding (⌐■_■) Drink Coffee Workshop ID: 3622163276 Mod ID: RVInteriorExpansionPart2 Map Folder: rv2

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Bef's Professions and Traits

Bef's Professions and Traits

di 76561198116764801

A few new profession's Exclusive for 41 build Currently 17 new occupation's Also new simple trait's. Currently 6 new trait's Mode support's EN/FR(Thanks to Bobitec)/RU/IT(Thanks to Robert MГ¶lders) Workshop ID: 2116762736 Mod ID: 2116762736 Workshop ID: 2116762736 Mod ID: 2116762736

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Eggon's Worthwhile Cars 2.0

Eggon's Worthwhile Cars 2.0

di 76561198093590691

FEATURES HIGHLIGHT - ALL FEATURES ARE OPTIONAL! ★ Tweak impact of damage on trunks' capacity - prevent capacity reduction, slow it down or speed it up! ★ Adjust capacity of trunks for all cars (both modded and vanilla (with exceptions listed in Compatibility section)) - choose Eggon's Capacity Balance and/or use multiplier to further modify capacities accross the board! ★ Balance cars' loudness according to their size (type has an effect too) from lowest (Chavalier Dart) to highest (Chevalier Step Van & Chevalier Cosette). ★ Balance cars' engine force to make things more interesting - everything is available through Sandbox Settings. TWEAKING DAMAGE EFFECT ON CAPACITY Adjust the value of Capacity loss rate multiplier setting to change the effect of damage on trunks' capacities. You can set the multiplier to: 1) Zero - to block capacity reduction (DEFAULT) 2) Number between 0 and 1 - to proportionally slow down capacity loss. 3) 1 - to keep the vanilla rate. 4) Number above 1 to proportionally increase capacity loss. EGGON'S CAPACITY BALANCE This setting will change the trunk sizes proportionally to car size ranging from 25 (Chavalier Dart) to 300 (Chevalier Step Van) for the vanilla cars. See one of the Steam page slides to find capacities of all vanilla cars. For large trucks from different mods capacity might be even higher. CUSTOM CAPACITIES TWEAKING Adjust the value of Capacity multiplier setting to further change the capacities of ALL trunks. The adjustment will be applied on top of vanilla trunk sizes or on top of Eggon's Capacity Balance if you selected it. Multiplier of value 1 means no change is applied. Value below 1 means proportionally smaller trunks, value above 1 - proportionally larger. EGGON'S LOUDNESS BALANCE This setting modifies cars' loudness proportionally to their size. The larger the car, the louder it will be. Sports cars, such as Chevalier Cosette will be loud too. See the relative loudness of cars on one of Steam page's slides. Range of cars' loudness is the same as in vanilla, however it is allocated differently to various cars. Some cars are louder, some more silent than in vanilla (most cars are slighlty more silent). Large trucks from other mods might be ca. 8% louder than the max vanilla level. EGGON'S ENGINE POWER BALANCE This setting influences power of a few cars to add additional flavors. Pickups and some cars with light bars get more power, so will be better for towing and trailers. Station Wagons will get less, to offset theit excellent loudness to capacity ratio. They will be sluggish and you should avoid driving them offroad especially when having the "Sunday Driver" trait. COMPATIBILITY EWC 2.0 should be compatible with all modded cars! (unless someone did something really crazy ;) ) In particular this means that all modded cars will be impacted by Capacity Multiplier and Capacity Loss Multiplier. Also there should be no more clashes with mods modifying vehicle files (like Refrigerated Spiffo Van and Vanilla Vehicle Enhancer), because EWC 2.0 does not modify these files. However, if you decide to choose Eggon's Balance the configuration of the cars for this balance might not be yet implemented, because there are LOTS of modded cars. I will do my best to add the configurations for at least a few most popular mods. It will also be possible to make plugins to EWC 2.0 to create your own balances for any cars and/or cover mods not covered by me. Confirmed compatible mods: - Filibuster Rhymes' Used Cars - compatible - full balance is added! - KI5's cars - compatible, full balance is added. - Shark and Cytt Kentucky Car Overhaul - compatible (based on a few tested cars). As it overwrites vanilla cars, Eggon's Balances for vanilla cars can be applied. - fhqwhgads vehicles - compatible (based on a few tested cars). No balance is provided. - Paint Your Ride - compatible - Autotsar's Trailers - compatible No balance is provided. Please let me know if you identify any compatibility issues and if you can confirm other mods that you use to be compatible - I'll add them to the list. PLUGINS TO EWC 2.0 FROM OTHER CREATORS - Trunk Capacity Bonus Addon by UdderlyEvelyn SWITCHING FROM EWC to EWC 2.0 To switch from original Eggon's Worthwhile Cars mod to the 2.0 version just remove EWC and add EWC 2.0 with support mods to your savegame! EXISTING SAVES AND MULTIPLAYER The mod should work with existing saves. All new values should be immediatelly applied. I expect the mod to work on MP. The mod will be added to a savegame with default settings. See below for limitations on changing the settings in an existing game. CHANGING SANDBOX SETTINGS MID GAME After settings are changed, game needs to be reloaded. Changes to capacity and loudness should get applied after reload. Turning off Eggon's Engine Force Balance will not work for cars already interacted with. Therefore if you're planning to turn it off after adding EWC 2.0 to your savegame, do so when not standing next to a car. This way you will prevent this balance from being applied. REPORTING BUGS / KNOWN ISSUES Additional trunks attached to cars (eg. roof racks) and or non-standard trunks of modded cars might display unmodified capacity in the mechanics menu. They should displayed correct, modified capacity in the loot menu. Please post any other bug reports here. REQUIREMENTS Two support mods are required: 1) My support mod Eggon's Modding Utils and 2) Vehicle Tweaker API - by soulfilcher HOW IS THE MOD DIFFERENT THAN THE ORIGINAL EGGON'S WORTHWHILE CARS? EWC was my first mod, I knew nothing about modding PZ. The design therefore was simple and not without drawbacks. EWC 2.0 comes to address those issues: 1) All features are now optional 2) Capacities and capacity loss rate can be now smoothly adjusted 3) Cars created by other modders can be adjusted too 4) There should be no more compatibility issues with car mods 5) EWC 2.0 should be much less prone to issues resulting with PZ updates changing desing of vehicles. SUPPORT ME If you appreciate my content and want to encourage me to deliver more... consider supporting me on Ko-Fi or Patreon! Also check out my other mods! :) Workshop ID: 2841030649 Mod ID: eggonsWorthwileCars2

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