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- Project Zomboid
Project Zomboid Mods & Plugins
Reduced Weight Walkie Talkies
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Reduces the weight of walkie talkies. Vanilla: 1.0 Mod: 0.1 - Toys-R-Mine Walkie Talkie - ValuTech Walkie Talkie - Premium Tech. Walkie Talkie - Tactical Walkie Talkie - US Army Walkie Talkie - Makeshift Walkie Talkie Workshop ID: 2981090458 Mod ID: ReducedWeightWalkieTalkies
Expanded Helicopter Events: Drop Military Cargo
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Transform your Project Zomboid experience with the "Military Drop" mod. This mod enables players to use a military radio or military walkie-talkie to request a drop of surplus military supplies. Key Features: - Military Radio Integration: Utilize a military radio or walkie-talkie to call in a military surplus drop. - Weekly Limit: Only one drop can be requested per week, ensuring balanced gameplay. - Broadcast Notification: Anyone listening on a HAM military radio frequency can hear the drop location. - Map Integration: The drop point is marked on the map if the walkie-talkie is tuned to the correct frequency or if a HAM military radio is being listened to. - Randomized Contents: Each drop contains a random assortment of items, which may include weapons, ammunition, clothing, or other military accessories. - Compatibility: Brita and VFE are no longer required but remain compatible. Vanilla is, of course, compatible. - Customizable Drop Frequency: The waiting time between each drop can now be adjusted by the administrator via sandbox variables. - Customizable Radio Frequency: The frequency used by the military can now be set by the administrator via sandbox variables. - Customizable Zombie Count: The minimum and maximum number of zombies can now be adjusted by the administrator via sandbox variables. - Variable Military Frequency: The military frequency is no longer fixed. It can be found on certain notes, and the administrator can decide the drop rate of these notes and if they only appear on police or military corpses. Enhance your survival strategy and gear up with the unpredictable yet valuable supplies from the military drops. Download now and change the way you play Project Zomboid! Important Note: Since the code for EHE (Expanded Helicopter Event) is modified, this mod must be loaded after EHE. Important Note 2: This mod doesn't randomly select from a list of weapons or ammunition, it uses the game's distribution tables. So potentially it will be compatible with any weapon mod as long as vanilla distribution tables are used. Github Link : https://github.com/cyberbobjr/BATMAN_EHE_MILITARY_DROP SUPPORT ME : Thanks for the supporters : Zwierzax Workshop ID: 3259615085 Mod ID: batman_HTC_EHE_MilitaryDrop Workshop ID: 3259615085 Mod ID: batman_HTC_EHE_MilitaryDrop
Z.R.A.P
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Join our discord, stay tuned for development process! Armored and animated - Z.R.A.P. already comes with its own armor. It can take much more damage then any other vehicle, but it is not immortal. It can take ~ 3 times more damage then a regular vehicle - You can increase it's armored capabilities by adding extra Armor. With high level mechanics and metalworking plus a bunch of resources you can create a makeshift armor. It can take ~ 2 times more damage then a regular Z.R.A.P - Want even more protection? Look for protocol Alpha, it will help you to create Factory Grade Armor. It can take ~ 2 times more damage than makeshift armored Z.R.A.P. Features Protocols necessary to unlock specific recipies. Can be found at military locations only - Z.R.A.P Protocol Charlie - Field Maintenance This protocol details comprehensive instructions for conducting field maintenance on the Z.R.A.P, ensuring optimal performance in high-risk environments. - Z.R.A.P Protocol Bravo - Experimental Airless Tires This protocol reveals the blueprints and instructions for upgrading regular Z.R.A.P tires to Experimental Airless Tires. - Z.R.A.P Protocol Alpha - Factory-Grade Armor. These papers contain instructions and blueprints essential for crafting and maintaining top-tier factory armor for the Z.R.A.P Features High Capacity Trunk Storage of 220 + 130 Extra in attachable roof containers. - Trunk can be accessed from the outside by opening any or rear doors or from the inside rear seats - Roof containers are accessible from the outside from sides and back. Features 2 types of tires and new gas can - High friction, high durability tires. - Advanced Airless tires will remain in proper condition at any times. - Attachable steel gas cans will give you extra fuel chances to survive. Can be found at any mechanics and have douple capacity of Vanilla ones. Can be filled both with gasoline and water. - Blood and Damages Where to look for? - Traffic Jams and Restricted Zones. Due to the urgency and scarcity of supplies, these specialized vehicles might have been caught in traffic jams or stationed in some restricted zones. There also were rumors that locals saw a convoy heading through Rosewood somewhere... Though, this was only rumors and Z.R.A.Ps are quite rare Check out our other mods: Permissions This mod's permissions fall under TIS's policy On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Explicitly forbidden to add this mod to any public modpacks. Each modpack with the elements from this mod inside will be taken down. In case you'd like to support us =) Workshop ID: 3109566500 Mod ID: KATTAJ1_ZRAP Mod ID: KATTAJ1_ZRAP_No_Spawns
Unified KI5 Crafting Category
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This mod changes many of KI5's vehicle mods to use only one crafting category, "KI5", instead of separate ones. The crafting recipe window will be decluttered and neater as a result. Requires at least one of the supported mods below and their requirements to work. Supported Mods - '91 RANGE ROVER Classic - '67 Cadillac Gage Commando - '86 Oshkosh P19A - '82 Oshkosh M911 - '92 AM General M998 - '59 Cadillac Miller-Meteor - '74 AM General M151A2 MUTT - '78 AM General M35A2 - '84 Mercedes Benz W460 - '83 AM General M923 - '92 NISSAN Skyline GT-R R32 - '86 Ford Econoline E150 - '70 Dodge Challenger - '82 Jeep J10 - '88 Chevrolet S10 - '89 Ford Bronco - '97 ADI Bushmaster - '49 Dodge Power Wagon - '70 Plymouth Barracuda - '93 Lincoln Town Car - '89 Isuzu Trooper - '69 Mini Mk2 - '90 Pierce Arrow Pumper - '90 Ford F350 Ambulance - '92 Ford Crown Victoria Police Interceptor - '93 Ford CF8000 Elgin Street Sweeper - '99 Ford Crown Victoria Police Interceptor - '69 Chevrolet Camaro - '93 Ford Mustang SSP - '63 Volkswagen 1300 Beetle - '91 Geo Metro - '67 Shelby GT500 - '89 Dodge Caravan - '63 Volkswagen Type 2 Van - '87 Toyota MR2 - '80 Kawasaki Kz1000 Police - '13 Yamaha Vino 125 - '28 Brough Superior SS100 - '90 Zanella 50cc Delivery Scooter - Autotsar Motorclub - Containers! - Extended Tirecraft Compatibility - Compatible with "modified" patches or translation / renaming patches - Multiplayer & save-game compatible - If some recipes are missing the new category, or if you would like another one of KI5's vehicles to be included, mention it down below, along with what mod and what recipe. Permission As I do not own these mods, these mods are subject to either be integrated into the mods listed above or removed from the Workshop at the discretion of KI5. Contact Info You can find me under @Panopticon in the Project Zomboid Discord server. Credits KI5 - for the awesome vehicle mods. There is a reason why these are some of the most popular vehicles - great quality and detail. albion - designed the entire code functionality with me. Paul Human - keeping this mod alive with updates. Recommended Mods KI5's Vehicles - Lore-Friendly Names - gives lore-friendly names to the vehicles. Only One Category KI5 - this mod is an alternative that is better in every aspect. If my mod doesn't satisfy you, try this one instead! Workshop ID: 2945800750 Mod ID: KI5CraftingUnified
[B42] Hand Bag Window Climb
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Keep the bags you hold in your hands when climbing through windows instead of dropping them on the ground. Please upvote the mod if you like it and check out my other mods! - Attach Bags To Sheet Rope - Attach up to three bags to a sheet rope, climb up and lift your bags from up there. - Louisville Airport Spawn - Spawn in Louisville Airport. Added 33 unique spawn points. - Throw your bag across - Adds an option to throw your bag across windows for efficient looting. - Close The Trunk - Close your trunk of stuff might fall from it. - Rope Towing - Requires a rope to tow vehicles - Give Item - A quick way to give items to players around you without dropping them on the ground. - Cignition - Handling gas and smoking might not be the best idea after all. Workshop ID: 3389093252 Mod ID: hand-bag-window-climb
[B42 & B41] The Scent of Blood
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Please Rate Up if you like this mod! Works on 42.18.0 Did you fall in the shower and get a piece of glass lodged in your groin, but the Zombies seemed more concerned about your little cold? No longer will you be forced to deal with your wounds alone! *warning, zombies may not actually aid you and may in fact try to kill you. How the Mod works The default settings are recommended but if you find yourself looking for something more challenging - or more casual, all of these settings can be modified to your liking. - Bleeding, un-bandaged wounds attract zombies to your location. - The smaller the wound, the less likely you are to attract attention. (Scratches only attracting zombies that are very close by vs. deep bleeding wounds. - Each injury stacks. Having a scratch on each body part will attract more zombies than a single laceration on your arm. - Change your bandage! If your bandage gets dirty, it will attract zombies. - Having a dirty bandage is better than an un-bandaged wound (toggle-able on/off and percentage). How Dirty Bandage Modifiers work: If your cut modifier is set to 20, a dirty bandaged cut will have a total range of 20 at 100%, 15 at 75%, 10 at 50%, 5 at 25%, 0 at 0% So try to look at the percentages from a point of "how much of my wound can they smell from under a dirty bandage". - 100% - I might as well not be wearing this dirty bandage. Makes no difference. - 75% - Dirty Bandage is pretty ineffective but its better than nothing. - 50% - I should clean this bandage as soon as I can. But its keeping me safe for now. - 25% - My wound is pretty well covered, they can only partially smell it. - 0% - Don't worry about washing it, they can't smell through the dirty bandage at all. Recommended mods: - Starving Zombies - Antibodies Based on Ogre Leg's Danger Zone: Scent of Blood, code has been fully refactored but the original inspiration still stands. Workshop ID: 2789145726 Mod ID: OrgeHeart_ScentOfBlood
Axe's Recrafting [B42]
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This mod add possibility to recrafting broken axes. For Build 41-42. Workshop ID: 2211423190 Mod ID: AxesRecrafting
Wake Them Up
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Spawn building zombies fast optimizing performances costs. Problem description in that video. Ducks' Zombie Building Spawn Fix correction explained in this video. This mod is a replacement to Ducks' Zombie Building Spawn Fix. It adds the same improvement but with less drawbacks, see details below. Technical stuff - does one room per cycle and suspends once the cell is fully woken up. - continues when the size increases (when new rooms are loaded). The trick is: the size never decreases. - as a primary consequence: the peak cost is only one room's cost. (instead of many as it occures a lot that many pop in one cycle) => that's what reduces / removes the stutters. - as a consequence: each room is only requested once. (instead of constantly) - as a consequence: long time server runs bigroom list is not a problem as the room list is never parsed. - Mimic Vanilla behaviour to avoid spawning Zombies in the player's spawning building. - Mimic Vanilla behaviour to avoid spawning Zombies in specific 'empty' rooms. Remaining drawback - Spawning zombies faster than vanilla will increase the CPU load. So you have to choose between that CPU cost increase and the risk of last second zombie spawn as described in the video. Non technical stuff - Credits to Ducks for the initial solution: Ducks' Zombie Building Spawn Fix. - Picture comes from this video's miniature. Credits to the author for pointing out the problem. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism. Workshop ID: 2972287975 Mod ID: WakeThemUp
'84 Chevrolet Corvette
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The Vette! C4 was a technical masterpiece, from a full digital dashboard, to the bold design that was very complicated when you get into details. Everything was special, popup lights mounted to the hood that is half of the car, front and rear bumpers that are actual complete front and rear ends of the car, trunk lid that is actually a rear windshield with a hidden hinge in the targa bar, toolbox compartment under already strange trunk, special seats, special roof panels that almost ended up as a t top, C4 is one of the most unique cars i had the chance to make. It comes in 2 variants with all parts compatible so have fun mixing stuff! Main features: - 2 variants ('84 and '93) - Multiple front bumpers and rear bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roof panels etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Gkmatt - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs:84corvetteC4, 93corvetteC4 Workshop ID: 3684254299 Mod ID: 84corvette
Vehicle Recycling Continued
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For some reason propane torches now have 10 times less charges in them, so I went and put a few math function's into NoctisFalcon's Vehicle Recycling Mod. All credit to him for the original I did literally 10 seconds of work. Should make it work again. NOTE: You only need THIS MOD, not this and the original. Anyone who wants to use this for a modpack has my permission. Workshop ID: 2887190684 Mod ID: VehicleRecyclingContinued
Better Server Settings
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Note: There seems to be critical bug in the game. Sometime your local server can cache some information about server settings, which lead to termination on server start. Renaming server config should help with the problem. Description: Better Server Settings change server setting: making it auto-polulate mod list, copying workshop ids and maps, enabling the use of Mod Manager inside server page and changing server window resizing behavior. - Auto-add mods: Every time you create new server config, all your active mods, including their workshop ID and maps, will be automatically added according to current load order. - Choose Mods: Instead of prompting to choose mods on every create/edit of setting file, the buttons inside "Mods" tab, which is hooked to vanilla Mod Selector, become new way to manage server mods. This will allow you to change active server Modlist, and after saving it, mods info will be copied to other tabs. - Resizing: UI now scales with game window. Crucially, after you save changes, all lists will be reset and repopulated to follow order from Mod Manager for workshopitems, maps and spawnregions (if region does not follow standard path, like the one added manually, then it should not be reset) Compatibility: Better Server Settings does not affect Mod Manager in any way, only hook it to server button. If another mod also alter server setting interface, then compatibility can break Mod Load Order Sorter - have it's own patches for server settings, but skip it if Better Server Setting enabled, so both mods work together. Mod Manager - after may 2026 version of manager they do not longer work with each other: author of MM add it's own redesign to server settings and mark better server settings as incompatible. Mod Manager - version of build 41 is recommended to be used alongside. All functionality supported. Credits: All credits goes to The Indie Stone for creating this function and then commenting it. Workshop ID: 2756434288 Mod ID: ClientModsToServer
Random Sound Events
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Random Sound Events Made for Multiplayer & Singleplayer. Tired of the old meta events? This mod give you the possibility to extend the meta experience. Nuke explosion, earth quakes, raid sirens and some new wild animal sounds. Or maybe you want to make your own sound pack? Beware, sounds attract zombies, this can become chaotic pretty quick! Sandbox Options - Define the start and end days for each type of events. - New automatic player speech during events. - New effect system for events (Fear, Sickness, Burn/Wound). - Sound events now have more depth and features. - Deaf Zombies, zombies wont hear the sound events. - Fine tune the cooldown in-game minutes time between the next sound event. - Disable sound packs without restarting the server. 3 sound packs included Make sure to at least have one pack enabled. Disasters - Contains 2 Earthquake sounds. - Earth Quake will now make you stressed and panicked unless you are brave enough. Sirens - Contains 3 Raid Siren sounds. - Raid Sirens will now make you stressed and panicked unless you are brave enough. Nukes - Contains 3 Nuke Explosion sounds. - Nuclear explosion can now burn your bodyparts. - Nuclear explosion radiation will now make you sick. - Use the proper protection to be safe from the negative effects. - Nuclear explosion will now make you stressed and panicked unless you are brave enough. - Hide inside a building or a vehicle to stay safe. Activate all the packs that you want. You can disabled them in the Sandbox Options as you need. API & Custom Sound Packs Make your own sound pack using the included API. Check how the included sound packs works and you will figure how to make your own pretty quickly. Thanks to - Riko Prushka for the awesome poster and the Thai translation! More Packs Dying Light Sound Event Pack by LimitedS Random Guns Pack by LimitedS The project on Github: https://github.com/Konijima/PZ-Random-Sound-Events Workshop ID: 2834231099 Mod ID: RandomSoundEvents Mod ID: RandomSoundEvents_Disasters Mod ID: RandomSoundEvents_Nukes Mod ID: RandomSoundEvents_Sirens
Survivors 2 in 1【B41.65~】
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Updates to this mod have been suspended. The latest Build it supports is B41.65, with no test in further versions. An updated version of the Survivor mod can be found here: ✅newest survivor mod ✅ Modder(Me) is currently working on the Chinese postgraduate entrance examination, will continue update💻 if passed the Exam🤠. Old Descriptions ------------------------------------------------------------------------------------------------------ This mod is a combination of two existing survivor mods, and thanks to community support, survivor attacks can now deal damage, and Raiders are no longer invincible. There are more new features that have been added for 41.65, see the description below for details. * Note * Unsubscribe Subpar Survivor mod and Superb Survivor mod to avoid conflicts! Please start a new archive or return to a previous version of this mod to avoid errors. If the mouse cursor disappears, see description picture: Enable "Show mouse cursor while aiming" in game Settings to resolve this issue. When adding this mod to an existing archive, please back up your archive just in case, as the mod cannot be removed once added to the archive. Only 41.65 single player mode is supported. Multiplayer is not supported. * Update * More translations supported: English, Simplified Chinese, Traditional Chinese, Japanese, Russian, Italian, Korean, and Thai now have full translation support. Many thanks to @Nutella for the Korean translation! * Update * re-creates the jailbreak challenge in the older Survivor mod. Survivors of different jobs have different ways of escaping from prison. Come and try it! Now, after you modify the survivor Settings, a Settings file will be saved in the Zomboid/Lua folder (instead of in the mod folder), which will keep your personalization Settings after each subsequent update. * Update * Added more jobs for survivors in the party, press "U" to view. Fixed interface scaling in large font mode and added more translations. Pressing the number key "6" in the game will instantly generate a survivor where you are. Now when survivors spawn, they carry a wider variety of weapons. Desperate survivors may use spoons or forks as weapons. I also added two new options for the generation rate of gun survivors: 1% and 2%. If a hostile survivor with a gun is bothering you, and you don't want to shut it down completely, you can set the spawn rate to 1% or 2% to minimize its impact. * Updated * changed the default shortcut keys to avoid conflicts, and now the shortcut key 1234 corresponds to ↑↓←→, and the survivor refresh key is changed to the number 6. At the same time, the corresponding translation is updated. * Update * added a debug command: Change player info, now you can change the player's name, class, trait, and skill level in debug mode. Also fixed the player class display error in the debug menu of the original game. * Update * added code from the Superb Undressed Survivors mod, now you can take off survivors' clothes and dress them however you like, thanks to coding by @Andre Aragao. I added translations to the feature in 8 languages. * Update * Survivors can now attack and deal damage! Thanks to @WS305INCEBEAR and @CorruptedMushroom for the guide! * Update * I fixed an error where the configuration could not be saved. Now you can modify the Settings and it will be saved normally. In addition, this module now has the same ID as the Subpar Survivor mod, which means that even if you subscribe to both modules, you can only enable one of the two modules at the same time, which avoids errors. There are also some changes to the default Settings. I integrated two survivor mods from Steam into one mod and removed four survivor camp birthpoints. There are now no survivors in those "survivor camps" due to a version update. All four birthpoints and their maps have been removed from the map. The "fresh human flesh" item has also been removed as many players would find it difficult to accept. This mod and Superb Survivor mod, Subpar Survivor Mod, choose one of the two mods to enable it, in addition to the above mentioned changes, the latest update makes gun/melee survivors can deal damage to zombies, And some survivors are no longer immune to your attacks. To ensure that the mod runs smoothly, it is recommended to unsubscribe from the Subpar Survivor mod and open a new save for the best gameplay experience. Thanks to @Nolanritchie and @SlightlyMadman for creating these two great mods. Unfortunately, they are no longer updating them. ------------------------------------------------------------------------------------------------------ Incompatible modules - Do not use with this module: Subpar Survivors https://steamcommunity.com/sharedfiles/filedetails/?id=2521330369 This module has the same ID as this module. Cannot coexist in your module list. The only cure - Beta https://steamcommunity.com/sharedfiles/filedetails/?id=2703664356 This module may cause NPCS to be unable to perform certain actions. ------------------------------------------------------------------------------------------------------ Recommended mods - Can help improve the experience of this mod: Combat Text (B40+B41) https://steamcommunity.com/sharedfiles/filedetails/?id=2286124931 The mod can display blood strips and damage done above the heads of zombies and survivors, which allows you to visualize the damage done by NPCS. ------------------------------------------------------------------------------------------------------ If you have a Lagging problem (Tips from the Kingkou Island Map mod, thanks to the player @oneoneone for the clues) 1. Access the root directory of the game. 2. Open ProjectZomboid.64.json in a text editor 3. Will you have -Xms... And -Xmx... Change the lines to -Xms4096m and -Xmx8192m (if you have more computer memory, you can adjust these values, the current setting seems to work best for computers with 32GB of memory). 4. Please note that if the game is updated, the changes to this file will be restored, so you will have to do this again at that time.
HydroCraft b41 Continued
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PLEASE PARTICIPATE IN THIS POLL TO IMPROVE THE MOD! Latest Hydrocraft mod for b41 - for both MP & SP recent update highlights 7-May-2023 - More models by AuthenticPeach. Thanks alot - more food recipes are nutrient accurate - bellows issues fixed - Problems caused by mods deleting distributions fixed - Cork spawns heavily increased in bins - And more in the change logs hotfix 19-may-2023 to fix items spawning on zombies added by hydrocraft Hydrocraft is a mod based around crafting and filling in the empty world of zomboid with more stuff. It is inspired by survival crafting games like Haven and Hearth. This mod is currently the latest and the one that is being updated. There are 2 other main hydrocraft mods. One is the b40 version made by Hydromancerx and is no longer being updated. The other one is by David Hasihoff on steam. This was the previous version of hydrocraft for b41, but is now no longer updated. I am now taking over with some help to continue fixing and improving Hydrocraft as a whole. If you need any help, feel free to come to this discord to ask questions in the questions channel. We also now have a public github if you want to contribute or make bug reports and the like Workshop ID: 2778991696 Mod ID: Hydrocraft Workshop ID: 2778991696 Mod ID: Hydrocraft
Functional Clothesline
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42.13 Update updated to 42.13 have not tested multiplayer -Many clothing sprites have been added, the system is a work in progress but it will match a lot of clothes or pick a random one otherwise. -Clothing Lines are craftable. The poles can be made in the build menu, they must face eachother in the same line with a max of 10 spaces between them, then you must have the equivalent uses of wire in your inventory to add wire. -the poles can be dismantled if there is no wire on them -you can steal wire from clotheslines General info This mod makes the clothing lines you can find into functioning containers. the center lines have a storage size of 2 and the outside has a storage of 1, based on the sprite visuals. added a clotheshorse. it has 6 storage and can be moved and folded. drying indoors is slower than outside clothes drying values have been adjusted. it is now -5 every 10 minutes and -2 when inside If it is raining the clothes will get wet at a rate of +10 every 10 minutes, which is a little slower i think than if it is on the ground. Sprites for the lines have now been randomized. I plan to add more sprites and maybe make them match the clothing items to an extent Build 41 The ability to craft the clothing lines has been added! this requires the mod Building Menu . This is a soft require so if you do not desire to craft it then it will work without. A big thanks to El1oN for making this possible and also giving code to optimize and fix parts of the existing mod!. Added a submod for people who are adding this to a world that you have already started. When this submod is enabled you will get an option in the context menu when right-clicking on a clothesline It will say "Make this functional", when you click it it should make the entire clothesline functional. When you are finished making the clotheslines in your world functional you can disable the mod and it should remain that way Added submod that handles adding the ClothesLine and ClothesHorse to the BuildingMenu mod Thanks to Jokemercy for making 3d model for the clothes horse other mods you may like Beds have blankets, Gun's elevators, Gun's Posters Workshop ID: 3282215361 Mod ID: ClothingLine Mod ID: ClothingLine Mod ID: CLBM Mod ID: ClothingLineFix
'70 Ford Escort
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The absolute rally legend from the 70s, packed with the rest of the Escort lineup and ready to take on the apocalypse! It comes in many variants that completely change how vehicle acts and how it is used so there will be something for everyone. They share all parts so you can mix and match some interesting stuff. Watch out for the RS, it is fast! Main features: - 4 Chassis variants (Coupe, Sedan, Wagon and RS) - 2 Front bumpers and a rear bumper with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks, rally lights etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of iron assassin90 - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 70fordEscortCoupe, 70fordEscortRS, 70fordEscortSedan, 70fordEscortWagon Workshop ID: 3670063857 Mod ID: 70fordEscort Mod ID: 70fordEscort
Better Tiles Picker
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2022-12-26 update:Add Level analysis UI,It allows you to precisely delete and copy tiles. 1.Right Click the ground to open the TilesPicker. 2.Left Click to select the Tile and Left Click to place the tile. Fly mode controls:W+S ↑+arrow key Delete mod control:X Workshop ID: 2792714394 Mod ID: BetterTilesPicker Workshop ID: 2792714394 Mod ID: BetterTilesPicker
Zombie Fix
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Mod still works as normal, but Modin/Mopop created a server sided version. Please go to https://steamcommunity.com/sharedfiles/filedetails/?id=3115293671 to see the new mod with instructions. I personally am on a break until V42. Also server-sided seems to be stable and supported by the original modders that put this fix together. You are welcome to try their server sided version. or follow instructions in the last few minutes of the video posted above to install this client side, which does leave in some culling to not overload pc performance. (the other mod only requires install on server side and fixes. this requires server and client side install also)
Car Hotwire Magazine
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This mod adds a magazine that will give you the Burglar trait (ability to hotwire cars and less chance to break locks). It cannot be found in stores or libraries, instead it will apear in houses and other locations. It's a very long read. In this 9th of July 1993 issue of Burglar's Buddy we will show you how to efficiently break through a window, hotwire cars and MORE! Interviews with the best burglars from around Kentucky and the rest of the country! Update 1.1 Changed the number of pages from 600 to 25, because waiting for things in this game is not fun. Workshop ID: 2904860811 Mod ID: BurglarBuddy
Dub's Profession Mod
di 76561198024187021
Description: Dub's Profession Mod for build 41+ returns with 30* new vanilla-like professions, each balanced out to the best of my ability. Note, this mod does NOT override, change or otherwise mess with the vanilla professions. *Note the description USED to read "84", I have since reduced this number to focus on balancing the ones I added before I add a slew of new ones. I want to work up to what I released, but casually and address and imbalance that may arise! Balancing Algorithm: Available in the source code of the project, see below GitHub links for balancing sheet as of 1/16/2022. Entrepreneur: Lots of people ask about entrepreneur, so here's a breakdown! When you select the "entrepreneur" profession, three of the nine traits are selected and given a 2.5x multiplier to a max level of 2. Furthermore, entrepreneurs have the passive "natural learner" trait, which gives you a small boost to trait gaining (for all skills). The traits: Cooking, Woodwork, Farming, Fishing, Trapping, Tailoring, Metalworking, Electricity and Mechanics (note these are trait names from the source, your localization will have different interpretations.) Caveat: Since the multiplier won't go past level two, any trait that gives you a bonus greater than level 2 will not receive additional multipliers. For example, if you select angler, and the system randomly decides to award you a bonus in fishing, you will not get the bonus since your fishing skill is beyond level two. Compatibly: Mod now works with build 41+, both multiplayer and singleplayer tested. DPM does NOT require any other mods to work. New Profesions Format: Profession - Lifeguard - Paramedic - Surgeon - Zookeeper - Botanist - Veterinarian* - Offshore Worker - Architect - Pilot - Landscaper* - Tailor* - Entrepreneur - Lawyer - Teacher - Professor - Librarian - Garbage Man - Correctional Officer - Soldier - Helicopter Pilot* - Paparazzi - Serial Killer* - Professional Athlete * - Referee - Actor - Waiter - Student Kits Kits will return in a later update, I'm working on getting these more balanced out. Upcoming Features : - Kits - Probably more profession balancing Older Versions: All older versions of this mod are published to GitHub releases, which you can find here: https://github.com/tycrowe/pz-mods-dubs-profession-mod/releases Workshop ID: 740886034 Mod ID: DubsProfessionMod Workshop ID: 740886034 Mod ID: DubsProfessionMod
Post-Soviet Clothing
di 76561198247946516
Visit my discard server to learn about updates and current development! https://discord.gg/XFaDzCYHRx A collection of our clothes and equipment from the post-Soviet space with Huell! The set will be constantly updated with new types of armor and clothing. The package works stably in the release version of the game 41.78. If you find any problems or shortcomings, be sure to report it on my discord server, we will fix and polish everything! ! This package is in testing mode, report all malfunctions and problems! Устанавливайте и другие мои работы! Workshop ID: 2939885154 Mod ID: PRclothes
Nepenthe's High Beams
di 76561197968647786
B42.13.0 update: after testing this mod is still working (NOTE: tested in single player only) Updated for 42.9.0! > Made vehicle headlights extend much farther. The latest update made headlights a lot better... but they could be even brighter! This mod has been updated using the new functionality in B42.9.0 for the best headlights ever, without any manual java file installation. Anyone using the main mod will have it automatically updated to version 3 if they are using Zomboid 42.9 or later (same modID, new code & name). The 2.0 WIP version has been removed, and the Java mod is now depreciated. Bonus update: you can now toggle high beams using the radial menu (this can be disabled in mod options) --- High Beams! Because driving at night needs more than 8 feet of visibility. This mod adds high-beams you can toggle on/off that give your headlights extra distance and (optionally) light up the immediate area around the car. Credits 十叁 for their mod BrighterHeadlights which showed me the final missing piece to make the first version of this mod Indie Stone for updating the headlight code to make more available via lua. Fkekexue for the radial menu icon FAQ How do I use this mod? First, you need to be playing B42 and you need a vehicle with working headlights. Then get in your car and toggle high-beam mode with the hotkey (set to '.' by default.) The headlight indicator will be blue when headlights are on and in high-beam mode. What do the options do? In Options -> Mods -> High Beams you can change a few settings: - Keybind: The key to toggle high beams - Always On: high beams are always on automatically - Length multiplier: default length is 36 tiles, this lets you increase that distance - Intensity Multiplier: allows you to blind other drivers with your aftermarket xenon bulbs - Radial Menu: Adds a high beam toggle to the vehicle radial menu. - Debug Mode: Prints extra info to console. After changing settings turn high beams off and on again for them to take effect. Does this mod work in B41? This mod is B42 only. It relies on new functionality added in B42.9.0 and can't be back-ported to B41. Can this mod be safely added mid-save? Yes. Can this mod be safely removed mid-save? Yes. Does this work with modded vehicles? It works with every modded vehicle I've tested, and there should be no issues. It will print a debug message if you try to use it in a vehicle without headlights. Does using high beams while the engine is off consume more battery power than normal lights? No, because when I tried the game crashed so for now power usage is unchanged. Can I make the lighting smoother as I drive? In Options -> Display & Performance -> Lighting Updates set the number of lighting updates to a value higher than 15 per second. (this technically has nothing to do with this mod, but is worth knowing since you're probably paying more attention to the lighting while looking at the effects of this mod) Workshop ID: 3438126404 Mod ID: NepHighBeams
CarWanna
di 76561197966751414
Important notice for the residents of California and Colorado As a consequence of recent legislative activity in California and Colorado : California residents may no longer use CarWanna after Jan 1st, 2027. Colorado residents may no longer use CarWanna after Jan 1st, 2028. CarWanna Might count as software in these states and they require a complex age verification system implemented with no exceptions for small projects. It cannot not implement age verification. B41 Multiplayer Vehicle Spawning Library, Players will NOT have to be admin to spawn the vehicle. Also allows players to turn cars back into PinkSlips and optionally spawn as loot, Great for RP servers. If you want your players to find pinkslips on mechanic zombies, in pawn shops, police stations or repair shops; then you can enable this in your sandbox options. Also works in single player... Tested on 41.77 with all anticheats enabled. A list of Pinkslips and the cars they spawn can be found in: CarWanna\PinkSlipList.txt Have a issue? Remove all other mods first, then if you can reproduce the issue report it. Feel free to like and favorite: This mod is released under ALL RIGHTS RESERVED, NO LONGER OPENSOURCE. Notices: CarWanna contains code by Chuckleberry Finn's Skill Recovery Journal It has been modified to work with carwanna's player created pinkslips. The original source can be found here: https://github.com/ChuckTheSheep/Skill-Recovery-Journal The single file which contains chuckleberry's code remains GNU gpl v3 and has a header in the file indicating so. Yes this mod is still up to date for build 41, no im not going to fix bugs because of other mods, if it works in vanilla then its not my problem. This mod might be updated for Build 42+, every trick this mods used was changed in b42. No you are not allowed to "port" my mod to build 42+, there were plenty of times to contribute to the repo instead of making yet another fork, if this mod cant be updated due to time or lack of enthusiasm then i dies on b41. Those are my wishes as the mod author. Workshop ID: 2801264901 Mod ID: CW
SportXAI's Ambient Color [B41]
di 76561199079709559
This mod has changed dawn, dusk and night color, and added sunshine effect, you can see the sunshine between 6 am and 9 am or 6 pm and 8 pm Workshop ID: 3072719389 Mod ID: SportXAI's Ambient Color
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