- Mods
- /
- Team Fortress 2
Team Fortress 2 Mods & Plugins
MVM_Hillside
di 76561197985692785
An MVM map unique in his kind, because this is a Medieval MVM maps ! Forget everything you know about MVM and your classic Two Cities Meta, throw by the window your rocket launcher upgrade path, your sentry and your Medic's shield, and enjoy the usefullness of the Demoknight, the Hunstman Sniper, and the Crossbow Medic ! This map support Tanks and Giants, but the default missions are not avaiable here (because Map workshop beta, I'm not sure how to add the .pop and .nav files with that). If you want to play them and also have a correct navigation file, please download everything here : http://tf2.gamebanana.com/maps/183925 If you have trouble with Medieval MVM, please check this guide I made : http://steamcommunity.com/sharedfiles/filedetails/?id=340356042 Don't hesitate to post some feedbacks and suggestion, so I can improve the map and makes it worth playing for everyone.
Mirrored Maps - cp_yranarg
di 76561197970730478
Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!
Invasion (WiP Gamemode)
di 76561198013244554
[h1]Stop the bots![/h1] [i]No. Not that Invasion.[/i] [b]Gamemode:[/b] Capture points to Generate Bots for your team. Prevent enemy robots from reaching your reactor or it'll explode! [b]More info[/b] This is an older Work in Progress gamemode I made a couple months ago while messing around with the asteroid logic. It's can be fun, requires work, but in early testing has shown to be fun. It's something new to try. [url=http://forums.tf2maps.net/showthread.php?t=23304][TF2Maps.net Development Page]
pl_upward_free
di 76561198119375395
The Haven for Trollgineers upward but without any player clips (invisible walls)! With the current trend of the often called "Meme Maps" that are in the workshop i thought "why not make a map but without invisible walls?". So i strated removing some playerclips from upward and... It worked! Then i also removed the trigger that kills you if you fall of the cliff. WARNING!!! DON'T GENERATE A NAV MESH ON THIS MAP! How to play in offline: Way 1:When subscribed open your console in-game and type: "map workshop/909057144" and the map should start Way 2:Go to this folder: C:\Program Files (x86)\Steam\steamapps\workshop\content\440\909057144 then copy the bsp file in here: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps. The map should now show up in create server and the console with: map pl_upward_free.
Rift
di 76561198104204917
[h1]Almost 2 years in the making, Rift has finally reached RC1, just in time for the Jungle Pack![/h1] [b]Now featuring custom announcements by MegaPieManPHD![/b] In Rift's specialty "Invade CTF" gamemode, take the flag(bomb) from the [u]center[/u] of the map to the [u]enemy[/u] base in order to score, but watch out for the explosion! [url=https://tf2maps.net/downloads/rift.610/]TF2Maps.net Page[/url] [url=https://tf2maps.net/downloads/rift.610/download?version=6447]BSP Direct Download[/url] [url=http://pastebin.com/ZnKirsw7]Lore[/url] [b]Thanks to:[/b][list] [*]EArkham for coloured khmer stone brick textures [*]squintik for jungle skycards [*]heyo for other jungle skycards [*]Bulletcrops Pack for "Binksi Logging" and "Wood Good" signs [*]Wormatty for the MvM response prefab [*]UEAKCrash for providing alternate testing on the HoNC server [*]MegaPieManPHD for custom voicelines [*]Muddy for helping with said voicelines [*]And of course everyone at tf2maps.net for playing the map and giving feedback, as well as organizing the 72hr contest that made it possible! [/list] Passtime and Mannpower versions coming soon!
Craft (Target Practice)
di 76561198034340285
TR_Craft, created for Crafting and his custom Team Fortress 2 weapon demonstration videos. [Fixed Version RC 4] [img]http://i.imgur.com/oEtvFdv.png[/img][url=http://steamcommunity.com/id/AF2PJX/myworkshopfiles/][img]http://i.imgur.com/aJmBEpZ.png[/img][/url][img]http://i.imgur.com/Mftyk3C.png[/img][url=https://steamcommunity.com/tradeoffer/new/?partner=74074557&token=CL9R-8-p][img]http://i.imgur.com/esb4eke.png[/img][/url][img]http://i.imgur.com/rmnT7kv.png[/img][url=paypal.me/PascalNeddermeyer][img]http://i.imgur.com/uPY3dEJ.png[/img][/url] Features: - HDR - indoor and outdoor areas - Weapon target range - Projectile target range - custom assets - Demonstration pedestal - 1 easteregg - Urban setting - Pond for testing water attributes - Scaffolding for testing fall damage - very high skybox IMPORTANT! You NEED to install the Team Fortress 2 Construction Pack in order to fix any missing texture leftovers: http://construction.tf2maps.net/ __________________________________________________________ Due to regular questions on how to install workshop maps. How to install the map properly: 1. Click subscribe. 2. Go to your "steam/steamapps/workshop/content/440/ " folder 3. Search each subfolder for the map "tr_craft_rc4.bsp" 4. Copy the map "tr_craft_rc4 .bsp" 5. Head on to your "steam/steamapps/common/Team Fortress 2/tf/" directory 6. Paste the map into the "maps" folder 7. Launch Team Fortress 2 and click on "Create Server". The map should now be shown in your maps list now 8. DONE! __________________________________________________________ Be sure to subscribe to Crafting and his amazing custom tf2 weapon videos! [url=https://www.youtube.com/channel/UCfMAV1cdYqcrP81KgEmjfGw][img]http://i.imgur.com/dohfeMX.png[/img][/url] Wanna stay up-to-date? [url=http://steamcommunity.com/groups/PJXCommunity][img]http://i.imgur.com/OAwgVCA.png[/img][/url] [img]http://i.imgur.com/qREVAWs.png[/img]
GUMP (PD-Mannpower)
di 76561198000823482
[h1]CTF VERSION[/h1] Try the CTF version [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2411158391] HERE! [/url] [h1]LORE[/h1] The well-renowned petroleum drilling organization, GUMP (Global Unlicensed Manufacturing of Petroleum) located a new vein of extremely high-quality petroleum early Saturday morning. This vein located somewhere in the Southern Ocean could possibly generate billions of dollars’ worth of revenue. In record time, both RED (Reliable Excavation Demolition) and BLU (Builders League United) have managed to deploy forward operating bases in the immediate vicinity. This deployment has come as a shock to both the higher-ups and shareholders at GUMP, as they initially planned to reap the spoils themselves. While GUMP may have to scramble to hire mercenaries, both RED and BLU have come prepared. As a result, while tensions between RED and BLU rise astronomically, a tiny area in the Southern Ocean could soon turn into an all-out battleground. [h1]OVERVIEW[/h1] Gump is a Mannpower/Player Destruction map that focuses on fast-paced rounds with deathmatch-style gameplay. Set in an oil rig, Gump tasks players with capturing dropped oil cans from the opposing team and depositing them at a submarine that emerges at set positions along the middle of the map, promoting frequent team fights. Players must avoid falling into the freezing water and use the verticality of the map to gain an advantage. The map is designed around core mechanics of Mannpower, meaning players must utilize their Grappling Hook and any power-ups they can snag to assist them in victory. We hope you enjoy the map - it has been fun visiting a relatively unexplored theme in the TF2 universe. We also hope this can introduce some people to the PD and Mannpower gamemodes. We hope this can inspire people to explore new themes and try using Mannpower in new ways. Thank you for looking at the map, We hope you enjoy it! - [i]bakscratch[/i] [h1]HOW TO PLAY[/h1] To load the map, you need to open the console (` - key above tab) and type; [i]"map workshop/2400136962"[/i] You may also need to type in commands; [i]"tf_grapplinghook_enable 1"[/i] Enables Grapple Hook [i]"tf_powerup_mode 1"[/i] Enables Power Ups [h1]TF2 Maps Download[/h1] [url=https://tf2maps.net/downloads/gump.10974/][b]DOWNLOAD LINK[/b] [/url] [h1]CREDITS[/h1] bakscratch - Level design, artpassing and assets rabscootle - Feedback, ideas and assets drew - Models boba - Particles boomsta - Feedback, layout and assets Krazy - Assets Diva Dan - Assets Yacan1 - Ideas and art DeRosaJ - Assets Tianes - Assets Stachekip - Sound --------------- AsG_Alligator - Pipe Models Purp - Lore and testing [h1]SPECIAL THANKS[/h1] - Open Fortress Community - TF2 Emporium - TF2Maps
Havana
di 76561198103184938
Message from Mann Co: So turns out when you hire an unpaid intern, they do unpaid work! Which means, when Ryan was reading the map, or as he would say, "crunchin the numbers", he wasn't really doing what we'd consider a good job. Point is, we accidentally sent you to Havana, Florida instead of Havana, Cuba! An error like that is on us. Well its on Ryan really. ... Ryan's been let go, or as we would say, "taken care of." If you are still willing to risk your lives for a now PAID position, then pack your bags because you're headed to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3556884035]Havana, Cuba! And this time, we're doing it right.[/url] For archival purposes, the original Havana map is still available: Welcome to Havana, the capital city of Cuba! Enjoy the sights while you can, as hordes of killer robots are on their way to plant a bomb outside the Cuban branch of Mann Co's weapons factories. Havana is an Mann VS Machine map made for the Mappers VS Machines 2017 contest, which you can find out more about by clicking [url=https://tf2maps.net/threads/tf2maps-and-potatos-mvm-servers-present-mappers-vs-machines.32358/]here.[/url] [b]Made by: Nick "Nicky" Baker Jess "Muddy" Dabbs[/b] [b]IMPORTANT:[/b] In order to play this map properly, you'll need to download the zip containing popfiles, nav meshes, and other goodies from Google Drive, click [url=https://drive.google.com/file/d/19ZMEeK8rW3oVQFQjEwRMI9CLq6eF2z_Y/view?usp=sharing]here![/url] This zip also contains the map itself, if you want a non-workshop version. NEW: Fisherman's Fury mission by A+drew, Package O' Lies, and Skin King. Download this extra popfiles and resources from Google Drive by clicking [url=https://drive.google.com/file/d/1SFnkHYZKOhP3JwsK4WGd2ryOEYvvoJjD/view]here![/url] Muddy and I have worked very hard on this map over the past few months, so we hope you all enjoy it! You can play this map on the Potato's Custom MvM Servers! Just add this IP to your Favorites, and join!: 73.233.15.145
Embargo
di 76561198069332769
[url=https://tropic-crisis.tf2maps.net/] [img]https://i.imgur.com/a4z6H0O.png[/img] [/url] [img]https://i.imgur.com/syPiN6b.png[/img] [h1]FROM THE CREATORS OF VALOR, LOS MUERTOS, SHARKBAY AND VERSUS SAXTON HALE[/h1] Embargo is a Cuban Island under the domain of the evil comandante and his global counterfeit operation. As part of his operation he has been funneling money to sabotage mining operations over brazilium and risks the integrity of MannCo shipments for the next few decades. The Bureau has hired a group of mercenaries to do the dirty work and ruin his hometown vacation bank. But it looks like el comandante took measures of his own... [b]Main features of Embargo:[/b] [i]- New Environmental Aesthetic for the TF2 universe - Over 100 new assets - Interactive Environment - Interactive Vscript Bottlers - Vscripted Sound Manager - New Soundtrack In-map - New voice 2 announcers for each team + 88 new voicelines - Tanks! - Money Laundering - Dynamic Payload System where the gameplay style changes accordling to the checkpoint.[/i] [b]Credits:[/b] [i]Hoppkins: Layout / Artpass / Voice of the Robots Iron: Displacement Work Billo: Layout Support / Optmization Zeus: Textures / Models Rapoza Dynamica: Models Octoblitz: Voice of El comandante STAR: Voice of Agent 96 FGD: Models Maxxy: Models / Animations Velly: Particle Lazersofa: Drawings / Logos / Textures Nicky: Original Concept Idea Lizard of Oz: Vscript Implementation Audionexx: OST / Sound Effects[/i] [img]https://i.imgur.com/Ri3EJbc.png[/img] [img]https://i.imgur.com/3z72MCp.gif[/img] [img]https://i.imgur.com/bVsKD81.png[/img] [img]https://i.imgur.com/fNYV8mo.gif[/img] [img]https://i.imgur.com/kqb1b6Q.gif[/img] [img]https://i.imgur.com/3LMrpVY.gif[/img] [img]https://i.imgur.com/fL9AvLf.png[/img] [img]https://i.imgur.com/0n5xTCd.gif[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3238179716] [img]https://images-ext-1.discordapp.net/external/ZvZPt7Cbnpp8BYjsYiU5gUDDvX1veF8iUqg4vCLLiEY/https/i.imgur.com/tZi7xoj.png[/img] [/url]
Millstone
di 76561197970341330
[b]New more competitive evolved version of this map is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=795101929[/b] This is a winter themed payload map. Basic payload with longer track and more points to cap than any single stage Valve maps have. The map has gifts spawning on smissmas, birthday and valentine events, only visible at that time! Won 2nd place in [url=http://tf2.gamebanana.com/maps/184060]gamebanana.com winter worlds mapping contest[/url] http://tf2.gamebanana.com/maps/184060 Halloween version of this map [url=http://steamcommunity.com/sharedfiles/filedetails/?id=531384846]Hellstone[/url] is included in the game itself! [url=http://tf2maps.net/threads/festive-payload-cart.26116/]Festive Payload cart[/url] by [url=http://steamcommunity.com/id/MaccyF/]MaccyF[/url] [url=http://tf2maps.net/threads/gift-box-models.26110//]Gift box models[/url] by [url=http://steamcommunity.com/id/botrytis/]tyler[/url]
2Fort Optimized
di 76561199009527331
This is a modified version of ctf_2fort with a bunch of tweaks to increase performance, improve loading times and decrease file size. The layout of the map has not been changed. [b]IMPORTANT:[/b] To play the map after subscribing, type "[i][u]map workshop/2982741922[/u][/i]" in console. [h1]CHANGES[/h1] - Added distance fade to some props. - Applied the "nodraw" texture to out of bounds surfaces. - Removed some insignificant props. - Optimized lightmaps. - Reduced the file size significantly. [h1]NOTES[/h1] This map is supposed to be a community fix. This map has no gameplay changes, only visual ones. The map has been compiled for both HDR and LDR with cubemaps built afterwards. If you want some feature to be added, feel free to use the comments. And, of course, all credit for the original map goes to Valve. [h1]MILESTONES[/h1] 2023/05/30 20:15 - map upload 2023/05/30 23:00 - TOP 5 WEEKLY? ALREADY?
Iglesia - A frontline KotH map!
di 76561198004970142
//To be noted: the map is in Beta as for now, the layout and the details may change heavly in the future!// It's time to bring mayhem to a costal town somewhere in southern europe, in a map with an out of the ordinary king of the hill layout! Please comment any suggestions. Frontline project pack: http://frontline.tf/pack.html Bulletcrop project pack: http://www.minerality.fr/bulletcropsproject/index.php Thanks Frontline and bulletcrop Teams for amazing models and textures! Credits: PestoVerde - Map maker Rabscootle - Idea guy and PR JugadorXEI - Optimization Frosty Scales - Detailing Sympathetic - Brushwork artist From the Frontline project (http://frontline.tf/pack.html) : Populus (http://steamcommunity.com/profiles/76561198000373363) Colteh (http://steamcommunity.com/profiles/76561198060934132) Zoey (http://steamcommunity.com/profiles/76561197982676963) Bapaul (http://steamcommunity.com/profiles/76561198019356658) SediSocks (http://steamcommunity.com/profiles/76561198047437575) Badgerpig (http://steamcommunity.com/profiles/76561197988141888) Square (http://steamcommunity.com/profiles/76561198024991627) Donhonk (http://steamcommunity.com/profiles/76561197972106255) Neodement (http://steamcommunity.com/profiles/76561197972481083) Void (http://steamcommunity.com/profiles/76561197994150794) Retro (http://steamcommunity.com/profiles/76561198047350168) From the Bulletcrop project pack: (*To be done*) - - - (To be noted to all the content makers of both the frontline and the bulletcrop packs: I may take a while to credit everyone, and I'll do it as soon as possible, so be patient; eventually add me so I can put you as a contributor!)
Maple Ridge Event
di 76561198003981752
Halloween version of Maple Ridge [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454270325&searchtext=maple+ridge]Check out the original map![/url] [b]Credits[/b] Berry/Cherry: [i]Initial, Layout, Management[/i] TheoF114: [i]Detail, Optimization, Beta handling, Custom textures[/i] Submitted as part of the Workshop of Horrors
Dockyard (MvM)
di 76561198000559913
Making guns is our top priority business. So is ensuring that the guns we make end up in their rightful place, held by whatever gun-toting madman who chooses to buy from the best. This remote little spot near the coastline is where most of our products come to wait until they are shipped off to whatever location they are headed off to. Turns out that today's shipment is an army of gun-toting robots. Made for the Mappers vs Machines contest, Dockyard is a MvM map where the Robot horde aims to blow up one of Mann Co.'s storage facilities. Alongside the Gatebots that aim to capture the Loading Gate, are Tanks, also out with that same goal in mind. So bring out the big guns and get ready to make some scrap metal! Navigation file and other assets can be downloaded [url=https://www.dropbox.com/sh/w04r7z7eauoupy2/AACemOdJoR1aZ_SQtUfMbuDVa?dl=1]here.[/url]
Orange [Passtime]
di 76561198105762584
My take on a passtime map, with an orange-like theme! Map name: pass_orange_rc1
Watchpoint Gibraltar
di 76561198009032913
Recreation of the Escort map Gibraltar from Overwatch. Screenshots: http://imgur.com/a/WND4A It is currently in alpha, as it is 100% playable and works exactly like its OW counterpart, but lacks an artpass. Some areas might need restructuring for balance Check out my other OW maps! Dorado: http://steamcommunity.com/sharedfiles/filedetails/?id=749324766 Lijiang Tower: http://steamcommunity.com/sharedfiles/filedetails/?id=816588194 http://steamcommunity.com/sharedfiles/filedetails/?id=821105493
Jump_sketchy_final
di 76561198083899915
Jump map for learning demoman jumpers in a sketchy style. 32 jumps (30 main - 2 bonus) Also possible as soldier Showcases by RNC1839 <3
cp_27points
di 76561198139139265
bigger, BIGGER, B I G G E R!!! based on 2points, 4points and 6points. CARRY ON THE GENES https://www.dropbox.com/s/zu6extz2rslhzlz/cp_27points.vmf?dl=0
Oakvale (KOTH)
di 76561198034115033
this is a map im making for the frontline update and its still in development , this is the beta stage but i would like to get some feedback with it Hope you guys enjoy the map as i am enjoying making it
MvM Decoy Invasion
di 76561198177327375
Robots got new master(ALIENS) The map had things like from 2Fort_Invasion walker bombs ufos Full Download at Gamebanana: http://gamebanana.com/maps/192697 Full Credit: http://www.teamfortress.com/invasion/credits.html
MVM Oilrig
di 76561197960854627
[img]https://i.imgur.com/1LfCgVu.png[/img] [h1][b]VERSION:[/b][/h1] [b]1.1[/b] [h1][b]SUPPORTED DIFFICULTIES:[/b][/h1] [b]Normal[/b] [b]Advanced[/b] [h1][b]CUSTOM ROBOTS:[/b][/h1] [b]Yes[/b] [img]https://i.imgur.com/RrVihej.png[/img] [h1][b]NECESSARY FILES / ADDONS[/b][/h1] [b]Assets VPK (21 MB):[/b] [url=http://www.volcom-mapping.com/hlmaps/oilrig_assets.zip]Click here[/url] Place this VPK into your steamapps/common/Team Fortress 2/tf/custom/ directory. [img]https://i.imgur.com/UPmoUVt.png[/img] Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base! Stop them! [img]https://i.imgur.com/1Q6dgVe.png[/img] [b]- Unique theme set on a mid-ocean oilrig - Inclement weather effects - Two missions: Normal and Advanced - Custom robot types (w/ icons) - Two primary bomb carrier paths - One bomb reset pit, and one bomb carrier delay pit[/b] [h1][b]CUSTOM ROBOTS (some examples)[/b][/h1] [h1][b]Nuker Soldier[/b][/h1] [img]https://i.imgur.com/2maFk7s.jpg[/img] Health: [b]4000 (Giant)[/b] Description: [b]Fires extremely slow rockets with double splash damage radius. Always fires crits. Bring a Pyro.[/b] [h1][b]Grapple Heavy[/b][/h1] [img]https://i.imgur.com/KWfYuFs.jpg[/img] Health: [b]255 (Normal)[/b] [b]5000 (Giant)[/b] Description: [b]Natascha-toting Heavy with a twist. Bullets fired from this robot's weapon will not only slow his victims on hit, but also pull them toward him! Is not much of a threat on his own, but is easily a reckoning force in numbers or with other robots. Engineers and Scouts beware![/b] [img]https://i.imgur.com/5IEZQKu.png[/img] [h1][b]Special Thanks[/b][/h1] [b]Dr.Rhubarb[/b] - Custom stripe textures [h1][b]Beta Testers[/b][/h1] [b]Panda Chaos Vargheim Melly Dr.Rhubarb Dr.Niyora Overkill977 Cyanide Lockdown[/b] [img]https://i.imgur.com/p3vkKtW.png[/img] Do not re-upload, re-distribute, or change this work without my written permission. If you need something, just ask me. [h1][b]ENJOY![/b][/h1]
Woods [Zombie Infection Vscript]
di 76561198147932676
[img]https://i.imgur.com/NRPOLcJ.png[/img] Zombie Infection (prefix "zi_") is a hectic new gamemode brought to you using casual-ready VScript! [img]https://i.imgur.com/PlGIVoA.gif[/img] Huddle up, humans- but not too close, you never know who will turn... [img]https://i.imgur.com/ROeQi1G.gif[/img] Once setup ends, one sixth of the human team will be immediately converted to ZOMBIES! As a human, you only have one life, so don't let them get too close! [img]https://i.imgur.com/0u270Dq.gif[/img] If you do, expect to become infected yourself... [img]https://i.imgur.com/avrxuNJ.gif[/img] As a zombie, infect all human players to win! [img]https://i.imgur.com/sYwJ2p3.gif[/img] As a human, survive until the clock runs out to claim victory! [img]https://i.imgur.com/k7LGS6O.gif[/img] But that's not all... [img]https://i.imgur.com/CjTZj5C.png[/img] Eat brains in style with these brand new, class-specific abilities! [abilities are WIP and may change!] [img]https://i.imgur.com/lfMfS0h.png[/img] SCOUT PASSIVE: Run fast as hell, hit hard as hell, and die hard as hell. [img]https://i.imgur.com/1Rh77Cp.png[/img] SOLDIER ACTIVE: Launch your undead corpse at any human who dares to vertically challenge you! [img]https://i.imgur.com/ApwX51m.png[/img] PYRO PASSIVE: Immunity to all flames, as well as any liquids, such as water, milk, or ones that shouldn't be named. [img]https://i.imgur.com/YI6Yu81.png[/img] DEMOMAN ACTIVE: Barrel your body towards humans at high speeds! [img]https://i.imgur.com/KkayAHO.png[/img] HEAVY PASSIVE: March onward with nothing holding you back. Insta-kill sentries and slam players away or apart! [img]https://i.imgur.com/5Dl3WDl.png[/img] ENGINEER ACTIVE: Throw a zombie-made EMP bomb, capable of temporarily disabling any buildings in its explosive radius. [img]https://i.imgur.com/ZkWK7RA.png[/img] MEDIC ACTIVE: Provide sustained radial healing to your fellow undead! [img]https://i.imgur.com/Q3YGX7s.png[/img] SNIPER ACTIVE: Hock an acidic loogie, providing an area-of-denial that singes humans. [img]https://i.imgur.com/Cb5cLQ4.png[/img] SPY ACTIVE: Belt your rotted, tobacco-ridden lungs and mark any humans in a radius around you! Use these abilities to vanquish the living, no matter how the environment or weaponry may challenge you! This mode is in beta, and therefore is a work in progress! If you have any feedback to provide, you can join our discord server here! https://discord.gg/9FqkfG8T9f If you want to play this gamemode, we have created an EU server running all of the workshop maps using this mode! netmuck.com:5545 (use the "connect netmuck.com:5545" command in console) If you want to test early features and see live development of the gamemode, use this IP! connect netmuck.com:5050 (use the "connect netmuck.com:5050" command in console) We hope you have fun! [h1]CREDITS:[/h1] Zombie Infection Mode- Diva Dan: Game design, visuals Netmuck: Game design, scripting Woods- I dinne ken: Layout, artpass Diva Dan: Fog Emil: Window, Traintracks Stiffy360: Douglas fir trees, Aspen trees Void: Skybox
Infinite
di 76561198001342103
A Team Fortress 2 5-CP Attack/Defend map, themed after Bioshock Infinite (2013)'s "Columbia" floating city. BLU starts at the lighthouse below the city, and when setup is over they can launch up through the clouds and progressively push deeper into the city. The map features 2 standard capture points, a escort-Elizabeth payload 'cart', a miniboss fight against 'Patriots' players holding flags, and a final boss fight against a Comstock NPC. Originally made for the 2016 TF2Maps Summer 72 hour Jam. Updated for the 2021 TF2Maps April Foolsday gameady. Thanks to these Asset makers: Bioshock Infinite game Maritime Pack Frontline Pack Tumbolisu (Merasmus Statue) Mikroscopic (Beach Umbrella) GXP (Bioshock characters) Medineer (Bioshock characters) Ficool2 (assistance with Bioshock characters) Iiboharz (Cappoint billboard) Necro (Cafe sign) Yaki (Unique player naming prefab) Servers that run this map: https://teamwork.tf/community/map-stats/map/cp_infinite_b8_ws#server-list
Battle Fortress: Vehicle Combat
di 76561198106419992
[img]https://i.imgur.com/aw8R6sm.png[/img] [h1]Battle Fortress[/h1] Battle Fortress is a huge open control point map with driveable vehicles inspired by the Battlefield games. Players drop down from a carrier ship onto the map, where they can then take control of the vehicles scattered throughout the map. [img]https://i.imgur.com/IROCTHm.png[/img] The map of Battle Fortress is huge and open. Here is a sneak peak at all the vehicle spawn locations and control points! [img]https://i.imgur.com/FliOUx8.png[/img] [img]https://i.imgur.com/kBZyW6x.png[/img] [h1]THE JEEP[/h1] [img]https://i.imgur.com/vvagdNB.png[/img] [h1]JEEP CANNON[/h1] [img]https://i.imgur.com/v8OX78w.png[/img] [h1]THE ANTI-AIRCRAFT TANK[/h1] [img]https://i.imgur.com/2viRHZs.png[/img] [h1]THE TANK[/h1] [img]https://i.imgur.com/R7JkQ4l.png[/img] [img]https://i.imgur.com/rzIOCGz.png[/img] [h1]THE JET[/h1] [img]https://i.imgur.com/E4JSZJ3.png[/img] [h1]THE HELICOPTER[/h1] [img]https://i.imgur.com/KGVnGEz.png[/img] [h1]THE HELICOPTER TURRET[/h1] [img]https://i.imgur.com/7T6QuFi.png[/img] [img]https://i.imgur.com/Z7BVYDT.png[/img] 1. Subscribe to the map. Then navigate to the folder: Steam/steamapps/workshop/content/440/2792143054/ 2. Copy the .bsp file and paste it to the folder: Steam/steamapps/common/Team Fortress 2/tf/maps 3. Type "map cp_battle_fortress_b8c" in the console. [h1]Alternatively[/h1] 1. Subscribe to the map 2. Start TF2 and enter "map workshop/2792143054" in your console. [img]https://i.imgur.com/WqZ5FFv.png[/img] [img]https://i.imgur.com/TSPdxYj.gif[/img]
Pagina 24 di 2051 (49,208 risultati)
Team Fortress 2 Guides
Configurare un server Team Fortress 2 – Mappe, mod e impostazioni
Configura un TF2 Dedicated Server: mappe, mapcycle, plugin SourceMod, ConVar sv_, token GSLT e Quickplay spiegati.
Noleggia un server Team Fortress 2 – Guida al Community Server
Configura il tuo Community Server TF2. Plugin, mappe custom e SourceMod.
Server Team Fortress 2 con supporto mod
Installa tutti i mod direttamente dalla dashboard con un clic.
Noleggia un server Team Fortress 2