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Team Fortress 2 Mods & Plugins

49.000+ mod disponibili Fonte: Steam Workshop
Helltrain (Timed CTF)

Helltrain (Timed CTF)

di 76561198106419992

All aboard Hell Train as it takes a wild ride through 6 unique dimensions! This is a Halloween themed Capture the Flag map where you steal the Coal Core from the enemy train to power your own. Additionally, every time the portal warps the map to a different dimension, players get a random effect from the haunted slot machine. Unlike regular Capture the Flag, Helltrain has a 20 minute timer. When the timer ends, the team with the most captures automatically wins. If the timer ends and both teams have the same number of captures, the stalemate is broken up by a minigame! [img]https://i.imgur.com/uflcFAc.png[/img] Features: -Spells -Pumpkin bombs -Custom wheel of doom Note that not all of the custom sounds work with the workshop version. To fix missing sounds, use the .bsp from tf2maps.net directly: https://tf2maps.net/downloads/helltrain-v2.11351/ [img]https://imgur.com/m86UZLk.gif[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2847444713&searchtext=inferis][img]https://i.imgur.com/Dw5SgdG.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2860559688&searchtext=][img]https://i.imgur.com/GFp433v.png[/img][/url]

10,090 download Dettagli →
Tr_Sniper_Aim

Tr_Sniper_Aim

di 76561198000873268

Map I made to practice muscle memory. TO RUN MAP TYPE THIS INTO DEVELOPER CONSOLE: [b] map workshop/626352820 [/b] [b]OR[/b] Grab map from [b]C:\Program Files (x86)\Steam\steamapps\workshop\content\440\626352820[/b] Place it in [b]C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps[/b] Then go in game and type [b]map tr_sniper_aim[/b] in the console. [b]IMPORTANT NOTES[/b]: If you find that the moving target isn't lighting up when you shoot it, then you need to change your lag compensation commands. Some commands require changing console settings. All of these commands are built into map, but you need to enable point_servercommands. Do this by typing [b]sv_allow_point_servercommand always[/b] into the console. After you shoot one of the interp buttons it will automatically change all the client settings needed. [b]OR[/b] Do it manually by typing these commands into the developer console: EDIT: 1 ms is most likely best cl_updaterate 1000 I have no idea how to fix it other than lowering interp. Please feel free to message me and I will adjust the map if you know any other methods to disable interpolation. Thanks! [b]15.2 MS LERP[/b] ( [b]Recommended[/b] ) ------------------ cl_updaterate 66 cl_interp 0 cl_interp_ratio 1 IF the target seems [b]jittery[/b] and you are uncomfortable then try this: [b]30.3 MS LERP[/b] ( YOU MAY NOTICE [b]POOR HIT DETECTION[/b] ON MOVING TARGET ) ------------------ cl_updaterate 66 cl_interp 0 cl_interp_ratio 2 If you feel like trying 1 MS LERP, then try this! "Lower LERP is better for 0 ping hit registration so why not try 1ms!" [b]1 MS LERP[/b] ( Choppy target movements ) ------------------ cl_updaterate 1000 cl_interp 0 cl_interp_ratio 1

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Banana Bay

Banana Bay

di 76561197995064139

A chaotic payload race taking place along the cliffs of a tropical cove. Utilizes the finale from Cactus Canyon. Now in the game! No need to download it here, unless that's your thing. Thanks! plr_bananabay_rc4; 951657912 This is a rotationally symmetrical map designed around a rail bridge with a train that acts as a hazard, flow redirector, and finale. The antithesis of room-corridor-room syndrome. Verdict: Payload Race and team deathmatch working hand in hand. The payload paths are kept near each other to maximize chances of cart vs cart battles. The size of the map keeps everything close by, and the density of paths keeps every class's options open. At the end the action is focused on that central bridge as both teams are trying to get their cart hit by the train. So far I haven't seen this map stalemate (except one time when I goofed and made a team's rollback zone too big) with most matches lasting 4 to 8 minutes. Flanking classes have a field day with all the routes. Close range classes enjoy the twisting tunnels and alternate paths. Snipers have their sniper vs. sniper deck, with numerous sightlines in the battlefield for the ones with good game sense. Engineers have a few good defensive spots, but there are several ways to counter each of them. Ninjaneers will have a challenge setting up with great payoff. Jumping classes can make use of all the different levels. Medics don't have much opportunity to use ubers to break strong holds, but are still a great benefit.

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Slender Fortress - Five Rounds at Freddy's

Slender Fortress - Five Rounds at Freddy's

di 76561197971984933

Five Rounds at Freddy's is a Slender Fortress map that is based on the game, Five Night's at Freddy's. The aim of this map is to survive the night shift, from the moment the call ends and the camera is picked up. A charm will be played when it is time to escape. For all those looking to play on this map, you can find it hosted on my SF2 servers, the IPs of these servers can be obtained by visiting my steam group. http://steamcommunity.com/groups/GlubsServers

9,781 download Dettagli →
Weeeeeeeeeeeeeeeeell

Weeeeeeeeeeeeeeeeell

di 76561198005831324

Everyone remembers well for the trains, so why not have more of them? koth_weeeeeeeeeeeeeeeeell (that's 17 e's, 1 for every 3 trains) is a ma.. oh hang on a sec, I know what you're thinking; "Whomobile, koth_well isn't an official map? Why didn't you stretch out the CP or CTF version of well?" Well my friend there's this thing called the entity limit I kept hitting while trying to make this map, so I made the arena version into a KOTH map. Even after I did that I had to take the skybox trains out just to get the map to run. Seriously this map to forever to get working. Have fun. I'm not making any more of these kind of maps. [h1]How do I run this map?[/h1] To load maps from the steam workshop in tf2: 1. Get the url (web address) from the page (in the steam browser, right click and press "copy page url" and paste the address somewhere), find the numbers that make up the last part of the url and copy them 2. If you don't know how to open the console in Source engine games, navigate to the options menu, goto keyboard options, click advanced, tick enable console and press the ~ key to open console. 3. Open up the TF2 console and type "map workshop/[i]insert map number here[/i]" without quotation marks in the text box at the bottom of the console. Press enter and the map should run. For this map, you type "map workshop/909199961" This works for any map on the workshop. Latest version is _rc3, please remove all old versions and update before reporting bugs.

9,827 download Dettagli →
Sap Auteur Achievement Map

Sap Auteur Achievement Map

di 76561198092788308

A map that has 126 RED dispensers on it. Join BLU and sap away! The dispensers appear immediately after being destroyed so you can sap them as quickly as possible and you still cant destroy them all. To join type "map workshop/685264203" in the console. (Thanks HeadlessM8!)

9,304 download Dettagli →
CTF 2Fort Revamp

CTF 2Fort Revamp

di 76561197961202400

I created this back in 2010 (long before Steam Workshop existed) and finally got around to re-uploading it here after somebody pointed out some other people were ripping it off and stealing credit. Please click the video link for a walkthrough. [H1]DESCRIPTION[/H1] This map is an attempt to alter ctf_2fort to make it more fun, dynamic, and less-prone to stalemates, while still maintaining distinctive 2fort features and gameplay. Biggest features include: [list] [*]An unique way for flag-carriers to escape the enemy base, via a new cooling tower and underwater sewer section. [*]Ramps to exit the water, to make it easier for enemies to attack the weakest defensive front. [*]A new room in each basement, to help overcome intelligence-guarding sentries. [*]Changed main-spawn exits, to avoid a "single big blob" of defenders. [*]A vent in the lower-courtyard leads the basement, if you dare the one-way trip. [*]Added more pathways and hiding spots on the first floor. [*]Sneaky spies can go through the sewers without splashing noises. [/list] And many, many small symmetry-fixes, optimizations, and tweaks. (Did you notice the clouds move?) _______________________________________ [H1]HOW TO TRY IT OUT[/H1] It turns out that TF2's workshop is still user-unfriendly. The dedicated server is fine, but if you want to test out this map alone you need to follow a few extra steps: [olist] [*]Subscribe [*]Wait for Steam to say the download is done [*]Start TF2 [*]Open the console [*]Type the following command: [b]map workshop/721186968[/b] [/olist] That should launch the map. If you want to change the map on an existing server with people on it, you'll need to use the [b]changelevel[/b] command instead. [H1]OLD DISCUSSIONS[/h1] If you're curious how the map got to its current state -- of if you don't believe me that this is the original -- feel free to check out all the evidence here: [olist] [*][url=http://forums.steampowered.com/forums/showthread.php?t=910041]Steam Forum announcement (2008)[/url] [*][url=http://tf2maps.net/threads/2fort-revamp.8424/]TF2Maps announcement (2009)[/url] [*][url=http://gamebanana.com/maps/101457]Old Beta-3 download page (2009)[/url] [*][url=https://www.youtube.com/watch?v=HzevQB56fdg]Youtube walkthrough (2010)[/url] [/olist]

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Oasis

Oasis

di 76561197960948593

pl_oasis, created by UEAKCrash and Freyja, with model assistance from Jukebox and Pear! Additional assets used: Tribute Props by Jukebox Freyja's Egyptian Assets by Freyja Teien Textures by Freyja Overgrown Prop Pack by Pear Pacific Palm Trees by Ravidge Frontline Pack [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

8,693 download Dettagli →
[VScript] VSH Tiny Rock

[VScript] VSH Tiny Rock

di 76561198022111274

[img]https://i.imgur.com/FPGpf1W.png[/img] The classic gamemode returns in a new form! New Saxton’s abilities! Better animations and visual effects! High quality maps (yes, several)! It’s all here, inside the map file! No need to install plugins, just subscribe on the Workshop! [b]What is VS Saxton Hale?[/b] It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. [img]https://i.imgur.com/wgIGUo0.png[/img] [img]https://i.imgur.com/9IPCnFU.png[/img] Are you ready to face [b]23 enemies[/b] at once? ‘Cause they surely [b]aren’t[/b] ready to face [b]you![/b] [img]https://i.imgur.com/mtojNay.png[/img] [img]https://i.imgur.com/CWc6FqV.png[/img] [img]https://imgur.com/mEKKk1g.gif[/img] [img]https://i.imgur.com/ou0s5q1.png[/img] [img]https://imgur.com/5dYraaS.gif[/img] [img]https://i.imgur.com/TT0y2VO.png[/img] [img]https://imgur.com/89u2Voi.gif[/img] [img]https://i.imgur.com/FYb20v1.png[/img] [b]Tiny Rock[/b] was made to be an Arena Payload Race map (that's right, both Arena and Payload Race!), but it worked very well for VS Saxton Hale. You can find the original version here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2887163974][img]https://i.imgur.com/yVXKMl5.png[/img][/url] [img]https://i.imgur.com/Il2O6IB.png[/img] [b]Muddy[/b] - Tiny Rock (the map itself) [b]LizardOfOz[/b] - the original VSH Plugin, VSH VScript recreation, promotional material. [b]Maxxy[/b] - Saxton Hale's model imitating Jungle Inferno SFM, custom animations, promotional material. [b]Velly[/b] - VFX, animations scripting, technical assistance. [b]JPRAS[/b] - Mayann Hale body reference, model feedback. [b]MegapiemanPHD[/b] - Voice of Saxton Hale and Gray Mann. [b]Yakibomb[/b] - [url=https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/]give_tf_weapon script[/url] (used for Hale's first-person hands model). Special thanks to: [b]Ficool2[/b] and [b]Joshua[/b] for making VScript in TF2 possible. [b]TF2Maps.net[/b] community for playtesting and feedback. [img]https://i.imgur.com/IXFuzHL.png[/img] [b]BE WARNED: BOTS DO NOT WORK ON THIS MAP.[/b] HUD for Hale's abilities is not complete - we're waiting for Valve to give us the ability to make custom UIs. [img]https://i.imgur.com/YWNoeoo.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179][img]https://i.imgur.com/qzMIAJm.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2967856987][img]https://i.imgur.com/Yd9umTn.png[/img][/url]

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Scout in asylum

Scout in asylum

di 76561198053805580

Scout went mad after another 18 hours game on 2fort and now he is in mental hospital. No matter what, DO NOT touch him. He brutally smashed 2 sanitars during last visit, he is completely out of his mind. Based on famous(in tf2 community) meme. Leave a like, if you like this map idea, thank you). https://tf2maps.net/downloads/scout-in-asylum.17081/ - this map on tf2maps.net https://boosty.to/keyzt/donate - support author on boosty Бедный скаут ебанулся окончательно из-за дибильных тимейтов на туфорте и его завернули в дурку(( НЕ ТРОГАЙТЕ его, иначе будет пздц. Уже двое санитаров полегло, этот парень реальный маньяк. Основано на известном(в коммюнити тф2 ) меме. Если понравилась идея с такой картой, не забудь поставить лайк, заранее спасибо) https://tf2maps.net/downloads/scout-in-asylum.17081/ - эта же карта на tf2maps.net https://boosty.to/keyzt/donate - поддержать автора на бусти https://gamebanana.com/mods/325384 - this map on gamebanana / эта карта на сайте gamebanana HOW TO LAUNCH MAP / КАК ЗАПУСТИТЬ КАРТУ: 1. Subcribe / Подпишитесь на неё 2. Launch game and open console / Запустить игру и откройте консоль 3. write "map scout_goes_mad" / напишите "map scout_goes_mad" 3.1 You also can just write "map workshop/2614442484" and launch map without downloading anything / вы также можете просто написать "map workshop/2614442484" и карта загрузится. 4. Enjoy / Наслаждайтесь upd1* Better lighting on map(yeah, it's just 1 room, but still). Changed discription. upd2* Changed discripiton. Added gamebanana link and instrution on how to launch map.

9,809 download Dettagli →
MVM Underground

MVM Underground

di 76561197997215992

[h1]UPDATED FOR 2025![/h1] [h1]DOWNLOAD THE MAP AND ALL MISSIONS + RESOURCES HERE:[/h1] https://drive.google.com/file/d/1l6N3xFwkXfXjohN-dCJTGNFC2RfgPXOT/view?usp=sharing [b]Download Last Updated: August 27, 2025[/b] The .nav and most custom files/assets are packed into the main .bsp map file. For the remaining resources, see the download link above. Map and Missions Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3555971724 [h1]UNDERGROUND:[/h1] Remember back when we met the director, and he was brutally murdered by Miss Pauling and thrown down a mineshaft? And then a bit later we learned all about the history of Coaltown and its historic mine that was supposedly destroyed? And then in Bigrock, you got a taste of what might be a huge cavernous system? Have you heard all these talks of Coal and Gold and Australium but wondered why only the surface was ever cracked? Now, what if I told you that every single one of those mines was made of a huge underground system? That’s right, this humongous mine stretches underneath the entire Badlands! And the robots are here to destroy it all! Protect one of the last standing mining facilities underneath the Badlands against the robot menace in mvm_underground. A completely underground Mann vs. Machine map, spanning an abandoned mining facility. [h1]MISSION LIST:[/h1] Normal - Fossilized Wires Intermediate1 - Ore Onslaught Intermediate2 - The Dredge Intermediate3 - Mining Machines Intermediate4 - Unorthodox Tech Advanced1 - Rockslide Rampage Advanced2 - Pickaxe Panic Advanced3 - Quartz Quadrant Advanced4 - Diamond Disaster Advanced5 - Rustbelt Expert1 - Tectonic Expert2 - Deep Hollow [h1]CREDITS AND SPECIAL THANKS:[/h1] Underground by Woozlez, Llutozz, UltimentM, and Phe. Additional mission assistance from Package O' Lies, Andrew Xtreme, Spectre, CreatorForce, Startacker!, Metaladon, PDA Expert, and Sergeant Table. Thanks to lite for custom wavebar icons. Thanks to the Counter-Strike 1.6 team for a sound effect. Thanks to Potato's MVM Servers for extensive testing and hosting the map/missions: https://potato.tf/ [h1]CHECK OUT UNDERWORLD:[/h1] Underworld is the scary halloween version of Underground. All missions from this map are included and can be played on Underworld. It also comes with a few [b]exclusive[/b] missions. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=780075766

9,061 download Dettagli →
Trenchfoot

Trenchfoot

di 76561197960948593

A king of the hill map in the Frontline! theme. Map has been depreciated and remade as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965195337]Brine![/url] Please see that version! Screenshots do not match current uploaded version of the map! Created for the TF2Maps.net 2016 Summer 72hr TF2Jam! Play this and Shoreleave @ 192.223.30.133:27015 Custom assets by the [url=http://frontline.tf]Frontline team.[/url] To load this map in single player, subscribe and type "map workshop/731436616" in the console, without quotes. [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

8,955 download Dettagli →
Probed

Probed

di 76561197960948593

Originally created for the Summer 2014 72hr contest. First place winner of the Mercs vs Aliens TF2Maps.net Major contest. Thanks to: [B]FissionMetroid[/B], For dem particles, I said [I]god damn.[/I] [B]Fubar[/B], for helping me with the koth timer events [B]Ronin and BANG[/b] for hosting the MvA event and providing the props [B]PMAvers and the Penny Arcade community[/B], for putting up with all my crap [B]Aly[/B], for the Almost Sphere™ and for help with various things [B]Ravidge[/B], for a few materials from the Construction Pack [B]My Youtube Nerds[/B], for the encouragement! [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

8,658 download Dettagli →
Leaked Rocket Jump Training Course

Leaked Rocket Jump Training Course

di 76561198861015326

On the 12 January 2023 a bunch of Valve game developer asset repos leaked, including a bunch of tf2 related stuff. This is a scrapped rocket jump training course made by valve.

10,501 download Dettagli →
Fishladder

Fishladder

di 76561197960465342

A PLR map, where you push the tank to destroy the other team's boat. The tank however is a little over powered. When it fires, dont be standing in front of it.... or next to it... or behind it. The boats each take 3 shots before they will sink and your team is declared the winner. The map is at version 3. - Added new models for the door the tank punches a hole in. - rebuilt the wall the tank punches a hole in. - new container skins - menu photos and text [first pass] - the back locks are now drained of water. No swimming. - area portals and hint brushes installed

8,861 download Dettagli →
Dust 2

Dust 2

di 76561198061638040

*Beta Version* This map is a remake of Dust 2 for Team Fortress 2. Original map created by David Johnston Author: Paradigma [email protected]

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Slender Fortress - Return to Freddy's

Slender Fortress - Return to Freddy's

di 76561197971984933

Return to Freddy's is a Slender Fortress map that is based on the game, Five Night's at Freddy's 2. The aim of this map is to survive the night shift, from the moment the call ends and the camera is picked up. A charm will be played when it is time to escape. For all those looking to play on this map, you can find it hosted on my SF2 servers, the IPs of these servers can be obtained by visiting my steam group. http://steamcommunity.com/groups/GlubsServers

8,942 download Dettagli →
ctf_bluefort

ctf_bluefort

di 76561198115146996

My take on a redesigned 2Fort meant to make playing the objective actually fun while still keeping the spirit and feel of the original where possible. Video breaking down the map: https://youtu.be/iIjzqKmqW8U

11,081 download Dettagli →
Lazarus

Lazarus

di 76561197994150794

Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth! From the creative team behind the hit Halloween map Slasher, Lazarus is a compact 90-degree mirrored symmetry King of the Hill map designed for consideration for the upcoming Jungle Update. Originally started as Tachyon in 2011, the map gained a sort of notoriety for never being finished. Years later, we’ve salvaged what we could from Tachyon, ran it through the dev process, and breathed life into it as Lazarus! Hopefully it’s been worth the wait! -- Update: 5/13/2017 Release Candidate 1 - Increased volume of waterfalls at mid. - Disabled collisions on handrails in the side halls. - Extremely thorough clipping second pass. - Added more cubemap sources. - Optimized additional prop fades. - Reduced volume of hologram hum in spawns. -- Update: 5/30/2017 Release Candidate 2 - Prop fade optimization. - Changed areaportals in the submarine bays to areaportal windows. - Added filler overlays beneath the ivy and vines. - Fixed continuity error in arrow placement. - Fixed lower tunnel route to have a more apparent barrier. - Changed high route entrance to be more visible out of spawn while also fixing vis optimization from mid. - Additional hint optimization. - Fixed clipping on certain pillars in the hallways. -- Update: 6/20/2017 Release Candidate 3 - Removed the point_push from the top of the spires at mid and replaced with a func_nobuild to stop the spires from throwing off jumpers. - Closed off outer-mid-route windows to improve optimization. - Improved signage. - Changed paint patches underneath medkits and ammo to white to improve readability. - Fixed clipping in the stairs leading up to the top of the cave ruins paths. - Changed ladders to appear less like a way up. - Fixed the floating monitor in spawns. - Improved skycards. - Fixed some faces with incorrect cubemaps. - Additional detailing and asset refinement. -- Update: 7/12/2017 Release Candidate 4 - Updated submarine bay routes to improve optimization. - Rehauled hint/skip brushes, thanks to UEAKCrash for the feedback! - Fixed a hole in brushwork in the RED grate room. - Optimized prop fades. - Reduced detail sprites by 33%. - Fixed a playerclip ledge on the submarine bay route doors. - Updated 3d skybox. - Updated tower overlooking mid. - Added new rooftop models by Sedi. - Updated menu photos. - Minor detail additions.

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tr_aim (reupload)

tr_aim (reupload)

di 76561198081832157

An old map from Gamebanana for aim track training. Original is by MetalPiss (Rest In Peace.). I am NOT the original creator, I just decided to reupload it. Note: To add the bots, type "sv_allow_point_servercommand always" in console, then type retry or reload the map. You also need to join the BLU team in this map to participate. RED is for bots. Original Download link/page: https://gamebanana.com/maps/94902

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Box Trot Warehouse

Box Trot Warehouse

di 76561198049915464

Play hide and seek with friends, with a custom gamemode keep in mind this is my first map. and this map has been patched by Lazyneer. this map would not be as awesome without his help.

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trimp_starter

trimp_starter

di 76561198071816682

Hi! This is a simple beginner trimp map. I haven't seen many of these made, so I'm intersted to know what the community thinks! For those who don't know, trimping is basically an extension of the jumping done on Degroot Keep by demoknights. Nate Fox has made a really nice tutorial on it, which you can see here: https://www.youtube.com/watch?v=lDUcgOo1Ogs If you like this kind of map, follow me so that you can know when I release another. I'm currently working on a more difficult and punishing map, trimp_jargon. More updates soon! Thanks, enjoy!

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Slasher

Slasher

di 76561197994150794

NOW UPDATED FOR SCREAM FORTRESS 2017! See full change log below. -- Welcome to Camp Saxton! Slasher is a one-of-a-kind Halloween map built from the ground up as an all-out Boss Rush Roulette map! In addition to the King of the Hill gameplay, Slasher will also throw randomly-selected Halloween threats at you every 3 minutes! Merasmus, Monoculus, the Horseless Headless Horsemann, Skeletons, the Skeleton King, and good ol' Zepheniah Mann can all be thrown at you to take you and your team on! If that's too much to handle, swing through the treacherous interdimensional Underworld to grab a rare spell and a powerfull buff to take them down! Think you got what it takes to face the roulette and survive? Bet with your life and roll the dice! Happy Halloween! -- Update: 9/16/2017 - Fixed a bug where spell-casted Monoculus will have the same effect on the capture point as the Boss Monoculus - i.e. locked, timer paused, etc, courtesy of a fix from Valve. - Merasmus now doubles as an announcer throughout the round, replacing The Administrator in full. - Improved optimization brushwork. - Increased round time to 7 minutes. - Fixed leftover playerclip brushes that would get players caught on a set of doorframes. - Changed any stair and underworld platform clips from playerclip to blockbullets. - Fixed floating props. - Completely rehauled 3d skybox. - Fixed some displacements that were clipping through others. - Scaled up water in the lake. - Updated materials for the Totem Pole. - Added more grass to the lower half of the map. - Reduced overall grass sprites by 40% for optimization. - Harshened prop fade distances. - Updated detailing on the lakeside building routes out of the spawns. - Raised the high route buildings. - Fixed some Red textures that weren't changed on Blu. - Fixed a road overlay that wasn't applying to part of its faces. - Updated structure of the lakeside mid buildings for detailing renovations and optimization. - Added cross-mid sightline blockers to lakeside paths. - Fixed discrepancy in the rock symmetry between yards. - Disabled nobuild on mid building rooftops. - Added custom soundscapes. - Lengthened mess hall buildings and revised their detailing. - In addition to the Ghosts that patrol the map during the Haunting event, other Ghosts will now pop out of randomized points in the ground briefly to spook players in rapid succession. - Fixed some pumpkin bombs spawning in world geometry. - Updated FX for when a Boss is spawning in. - Fixed a bug where sometimes the first roulette spin wouldn't happen for over 3-4 minutes into a round. - Fixed players not being properly oriented when teleported to the Otherworld. - Improved lighting around the point. - Various detailing additions and improvements. - Improved clipping. - Closed a doorway in the boathouses. - Fixed players being able to hide buildings in the trees at mid. - Improved detailing in the boathouses. - Fixed vphysics console spam on map start. - Added menu photos. Update: 10/19/2016 - Raised cap area slightly to cut sightlines. - Closed previously open large gate to mid towers. - Revised design of lakeside mid buildings and upper mid bridges to benefit optimization. - Removed railing from upper mid bridges and added a short balcony in its place. - Increased optimization overall. - Rearranged some detailing for visibility purposes. - Removed shallow water puddles at the base of mid. - Fixed a bug where the cap would be locked and the timer paused when a player casted the Mini-Monoculus rare spell. - Changed water in the lake to be better optimized. - Fixed a bug where the eyes in the Underworld would sometimes render in the sky of the Overworld. - Fixed some bleeding on a few displacements. - Detailing updates. - Increased Ghost speed by 50%. Update: 10/19/2016 - Fixed clipping in mines where players could previously get through the barrier. - Fixed a bug where Engineers could build teleporter exits in the bonfire. - Fixed various texture and displacement seams. - Fixed a bug where Ghosts would get stuck in a few displacements. - Adjusted teleport time of the Ghosts. - Fixed missing fence on RED side. - Optimized fade distances on select props. - Swapped select expensive models in place of brushwork. - Revamped clipping in select areas. - Fixed particles not rendering.

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2Fort But better

2Fort But better

di 76561198395146213

2fort with mercy and d.va from overwatch. ctf_2fortclub2.bsp °°°°°Create Server°°°°°° -you Can't join through console -Go to create Server °°°°°Bots°°°°°° -sv_cheats 1 -nav_generate -tf_bot_add if you generate a nav mesh for a workshop map, it'll be stored in tf/maps/workshop/ with a "ugc" followed by the workshop id before the file extension, like "ctf_2fortclub2.ugc921669959.nav". rename the nav mesh to remove the ugc portion, then move it into the tf/maps directory and bots should work on that map. you'll have to do that every time you update the nav mesh.

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