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Project Zomboid Mods & Plugins

60,000+ 件の Mods が利用可能 ソース: Steam Workshop ↗

このカタログには、Steam Workshop の 60,000+ 件の Project Zomboid プロジェクトが掲載されています。項目はサーバー側、クライアント側、またはその両方で必要になる場合があり、マップやその他のユーザー生成コンテンツを含むこともあります。インストール前に、リンク先のソースページ、ゲームバージョン、依存関係を確認してね。

Cheat Menu: Rebirth – Project Zomboid Mod

Cheat Menu: Rebirth

76561198119802252 作

There is an update for multiplayer users who disabled DoLuaChecksum. Check out the multiplayer section or changelogs for details. https://steamcommunity.com/sharedfiles/filedetails/changelog/2732834772/1644054289/ Please READ this description first BEFORE using the mod. Please DELETE/UNSUBSCRIBE YOUR OLD CHEAT MENU MOD OR ANY CHEAT MENU RELATED PLUGIN MOD BEFORE USING THE MOD. THE MOD WILL NOT WORK WITH ANY OTHER CHEAT MENU MODS. Cheat for everything, Cheat for your life. Cheat Menu: Rebirth (CMRB) Have you been surviving too long and want to do something different, create your own terrain, or safely explore the world of Project Zomboid? Your painstaking character is dying, and you want to bring him back to life? Are you a person who doesn't like debug mode because it's too complicated, so looking for a way to use cheats outside of it? Are you looking for a mod for administrators needed for server management? If you answered "YES" to any of the questions above, then this is the mod you are looking for. Cheat Menu: Rebirth is a redesigned mod that supports the latest version of Project Zomboid (41.65+) and multiplayer. Following Cheat Menu developed by the developer "dude person(ethanwdp)", I fixed the problems, bugs, and errors reported by numerous users and added various new features. Installation - Subscribe and enable this mod in the "Mods" window. - Disable the original "Cheat Menu" if you installed it. If you want to add this mod to an existing save file, please do BACKUP first. And then, on the main screen, click LOAD -> Select your world -> Click MORE -> Click Choose Mods -> Find Cheat Menu: RB and Activate -> Load your save. Single-Play, Co-ops - Once the game has loaded, right-click on the screen to see if there is a "Cheat Menu: RB" menu option. - If you see the "Cheat Menu: RB" option, the mod has been installed successfully and is ready to use. Please enjoy :) Multiplayer - The user must enable the mod by following the steps Host - manage settings - Edit selected settings (if exists) - Steam Workshop (Depending on your default steam language, the mod name may show as different) https://imgur.com/zsZi9va.png - The server owner does not need to get the admin privilege anymore. (1.0.1a~) - However, other users must have at least the "MODERATOR" privilege. If you are using the lua console, grant permission by entering setAdmin() or getPlayer():setAccessLevel("<privilege-name>") If you are a server owner and want to give admin access to you or others, type /setaccesslevel <username> admin" on chat. For game master, /setaccesslevel username gm, for moderator, /setaccesslevel username moderator. *IMPORTANT* Username is case-sensitive! - *IMPORTANT* If the server you are trying to join does not enable the integrity check (DoLuaChecksum) option, you MUST UNCHECK the integrity check option (Default is true) in the CMRB mod option before joining. DoLuaChecksum is an important feature to prevent hacking. However, you may need to disable it in some circumstances. - If the above conditions are met, you can use Cheat Menu: RB. Please enjoy :) - Old and New Cheat Modes - Spawning door key, Unlock/lock door/window, Repairing window glass - Various terrain features such as Terraforming, Deletion, Zombie creation & deletion, Fire creation & deletion, Barricade creation & deletion - Various combat modes such as Instant Kill (Melee), Infinite ammo, and No Delay Shot - Suicide function (Non-Zombify or Zombify) - Teleportation: coordinate-based and location-based, over 200+ predefined points of interest - In-game time change (single player only) - Creating, deleting, controlling, and repairing items and vehicles - Character skill level change, recipes learning and forgetting - Mood state adjustment - Disabling all cheats in use at once - Easy to exit from terraforming and selection modes - Check privileges and apply & remove cheats depending on changing of status - Remove cheats on character death - Multi-language (EN, KO, CN, DE, PTBR) - More features coming soon... Cheat Menu: RB might cut the fun of Project Zomboid in half. Using Cheat Menu: RB is not highly recommended to use normal in-game unless you are a mod developer, need to cheat your own world, explore a dangerous area, or have a specific reason (fun, game feature check, etc.) The mod developers (RelationLife and the original developer dude person (ethanwdp)) are not responsible for any problems caused by using this mod on a server or own your save file. Please be sure to make backups a habit. Permissions are checked using basic security function elements. However, server administrators MUST TEST THIS MOD BEFORE ADDING IT TO THEIR MAIN SERVERS. A way over criticism or "not working" comments without specific explanation will be considered trolling, reported to Steam & Zomboid forum moderators, and permanently deleted. Original Developer @dude person (ethanwdp) Original Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=499795221 @NoctisFalco @Rezistor - Translation Contributor - Brazilian Portuguese & English Grammar Check by @Stann0x Simplified Chinese by @玉波凌云 German by @FAIL! Chapi If you can help with the translation, please contact Discord @RelationLife, DM me, or send me your work through Discord. If you find bugs or problems while using this mod, you can leave feedback on the forum section below, contact Discord @RelationLife, or DM me. I can speak English, Korean, and Japanese. Redistribution of this mod without explicit permission from the creator is prohibited under any circumstances. This includes, but is not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. Copyright © 2022 RelationLife Thank you for your kind help. Click the image or link for donation. Workshop ID: 2732834772 Mod ID: CheatMenuRB

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Vehicle Spawn Zones Expanded – Project Zomboid Mod

Vehicle Spawn Zones Expanded

76561198035338496 作

This mod adds new vehicle spawn zones and spawn lists around KY. These new spawn zones range from adding some vehicle spawns to areas that did not have any, to adding new themed spawn areas that provide a more specific set of vehicles. In total, there are over 1000 new spawn zones scattered around the map. Note: the preview screenshots were all taken with vehicle spawn rate set to High, to better showcase the new spawn areas. This mod was originally made for my car pack here and has support for it. Vehicles from the pack are also featured in the screenshots. This started as a means to more reliably find the very rare cars from the pack without increasing their overall spawn rate, and sort of expanded from there into its own mod. Many of the spawn lists here were made for cars in the pack, so they work well together. This mod primarily does 2 things: The first is placing more spawn zones around the map, both vanilla spawn lists and new ones detailed in the next part. These are mostly in areas that didn't have spawn zones already, such as rural houses, small neighborhoods on the outskirts of towns, and other locations that seemingly should have spawn zones. The second is adding new themed spawn lists that provide more specific selections of vehicles. These spawn zones are placed all around the map, and are usually consistent with their respective vehicle themes. Check the discussions for a description of each of the new spawn lists and where you might find some of the spawn zones. Supported Vehicle Mods (For the new spawn lists): KV's Vehicle Bonanza 1993 American Vehicle Pack Filibuster Rhymes' Used Cars! W900 Semi Truck '89 911 Turbo (930) '67 Cadillac Gage Commando '89 Oshkosh M911 P.A.R.C. DeLorean DMC-12 Skizot's Riding Mower Skizot's Go Kart (manual spawn version recommended) Marc's Bugatti EB110 Supported maps (For the new spawn zones): Redstone Raceway Big thanks to Funnypig for the support for these following mods Skizot's Ice Cream Truck (Freezer version) Skizot's Garbage Truck Skizot's AE86 '89 Toyota Supra (A70) '89 Mazda RX-7 (FC) ZAW Sputnik 26 (Trabant 601) VW Transporter (T3) Various KI5 Vehicles Various Mr.Danny and ATA Vehicles Autotsar Trailers Various cyt and shark vehicles Big thanks to Panopticon for the support for the following mods Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars! Fox's Extra Police Several more KI5 vehicles Note about some mod vehicle's spawns Some mod vehicles use farm as an alternate spawn zone, particularly military ones since there was no official military/army zone for a while. This mod uses farm spawn zones quite often, so I've included some optional mods that will attempt to disable the farm spawns of some mods. I'll likely try to add more, so please report any odd farm spawns in the discussions or comments. I'll be adding support for other vehicle mods and along the way, and other modders can use these spawn lists in their own vehicle's spawn lists and map mods. Supporting custom maps is also something I would like to implement in the mod. FAQ Q: How does it interact with map mods in Knox Country? A: It can be used with map mods, but currently there are no new spawn zones for new areas added by maps. As long as the maps don't significantly alter vanilla towns/neighborhoods layouts it should be fine, and worst case scenario is that the spawns will be in odd spots. It will also work with Ekron, since I did not place any spawns in that area. Q:Can it be used with any mod/map, even if it's not on the supported list? A: Yes! Mods not listed will still benefit from the newly placed zones for vanilla spawn lists, they just will not be in the newly added spawn lists. Maps will still work normally, check the above Q. Q:Does it work with other spawn zone mods (Military Vehicle Spawn Defs, Vehicle Scenes, KES Town Specific spawns, etc.)? A: Yes, it should work with them. I will adjust any overlapping spawn zones I find, but it should be OK to use with such mods. Q:Where should the map be in the map order? A: The map (MotoriousExpandedSpawnZones) can be anywhere in the map order, but it might work best just above the base game map (Muldraugh, KY). Addon maps for other map mods should be above the original mod's map or the zones will not work. Remember though that the base game map should be at the bottom of the in-game map list, or the end of the server .ini map list, as with all map mods that add to the base map. Q:It says I'm missing a required mod, what gives? A: No other mods are required for this mod to function. Every addon besides the base mod (ID: fhqExpVehSpawn) is optional, and alters certain aspects of the mod or provides compatibility for something else. If you don't know what the required mod is, disable the sub mod that requires it. The descriptions for each addon will tell you what they do, and what mods they require if they do, but are not required for the mod to work. Workshop ID: 2793164190 Mod ID: fhqExpVehSpawn Mod ID: fhqExpVehSpawnGageFarmDisable Mod ID: fhqExpVehSpawnM911FarmDisable Mod ID: fhqExpVehSpawnP19AFarmDisable Mod ID: fhqExpVehSpawnNoVanilla Mod ID: fhqExpVehSpawnRedRace Map Folder: MotoriousExpandedSpawnZones Map Folder: VehicleSpawnZonesExpandedRedRace

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'89 Volvo 200 Series – Project Zomboid Mod

'89 Volvo 200 Series

76561198089039119 作

Introducing the jack of all trades! Volvo 200 Series with everything you could ever need in one place. 3 chassis variants, one fast, one that can carry a lot and one in the middle. Two tiers of armor, wooden and metal sets that will help you get the basic initial protection and later more capable one if you decide to keep the car while you grind those metal skills. 5 sets of tires, bumpers, spoilers, roofracks and many other parts. Have fun! Main features: - 3 variants (Coupe, Sedan and a Station Wagon) - Two tiered armor protection, wood and metal sets - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, spoilers, front lips etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Gkmatt - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 89volvo242turbo, 89volvo244sedan, 89volvo245wagon Workshop ID: 3292659291 Mod ID: 89volvo200

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Radial Menu API – Project Zomboid Mod

Radial Menu API

76561198168480115 作

This mod won't be updated to B42. I am merging it into the Community Modding Projects Simplifies and extends modding radial menus in the game. This mod is just a framework for other mods to use, by itself it doesn't change or add anything. If you are a modder interested in using this framework check the pinned discussion. Current Features - More Ways to Interact with Radial Menus - Full Controller Support - Simplified Sub-Menu Creation - Vehicle Menu Extension - Emote Menu Extension - Light Source Menu Extension Planned Features - Deleting Slices More Efficiently - Extension for All Radial Menus - Simplify Custom Menus Mods Using This Framework - Expanded Hotwire - Project Voice - Message Me To Add Your Mod Here! Workshop ID: 2735579575 Mod ID: radialmenuapi

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Night Vision API – Project Zomboid Mod

Night Vision API

76561199065348206 作

!!!! NOT BEING SUPPORTED !!!! I'm not sure about the state of this mod, but I'm no longer supporting it. Thank you for the interest Introduction NVAPI is a Night Vision API designed to help modders integrate night vision capability to their assets. Features * one can see through the darkest night * view brightness is proportional to the amount of ambient light * players around can't see one's visibility cone when activated * 4 filter mods: noiseless, linear blur, infrared and xray * many sound effects * item shatters if it falls to the ground * item can be repaired * item is battery powered * item shutdowns when it runs out of battery charge * item refuses to turn on when there is no charge Who is using this API? Night Vision Goggles Is it difficult to integrate the API into my mod? Not at all. You just tag the item as Night Vision Capable and provide a hotkey to toggle the view. Usage subscribe the mod and open up the file "README.md" for examples Workshop ID: 2776633989 Mod ID: NVAPI

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BetterFPS – Project Zomboid Mod

BetterFPS

76561198040780708 作

This mod is not a LUA mod and require a manual installation by replacing an existing Project Zomboid File This mod works on Steam or GOG version Should works on any OS This mod is Client side and is not required to be installed on server This mod works and have been tested in both SP and MP HOW THIS WORKS ?? Project Zomboid render a 190x190 tiles zone around the player This mod reduce the size of this zone and avoid loading not necessary square This way you can expect 40% to 70% perfs increase HOW TO INSTALL ON WINDOWS - locate your 'Project Zomboid' installation folder (by default should be something like: "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid") - open the "\zombie\iso" folder ex: Program Files (x86 └───Steam └───steamapps └───common └───ProjectZomboid └───zombie └───iso - in another window open the mod folder (by default should be: "C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3022543997\mods\BetterFPS\media\") ex: Program Files (x86 └───Steam └───steamapps └───workshop └───content └───108600 └───3022543997 └───mods └───BetterFPS └───media - select the most relevant folder for you config (this is just obvious preset, you can use 4k even in 1080p this will still increase FPS): * \PotatoPC\ if you use a resolution lower than 1080p * \1080p\ if your use a 1080p resolution * \4k\ if you use a resolution bigger than 1080p * \Original\ is a recompiled version of the original file Inside each folder there is another folder \zombie\iso\ - copy this folder (or the content) - replace the existing folder (or file) from Project Zomboid ex: replace "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\zombie" with "C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3022543997\mods\BetterFPS\media\1080p\zombie" This will overwrite the original file with patched one HOW TO INSTALL ON OSX - Copy content of this mod archive 'zombie\iso' into your Project Zomboid game folder 'zombie\iso' (replace existing files) - GoToFolder > ~/Library/Application Support/Steam/ Library └───Application Support └───Steam └───common └───ProjectZomboid - Right-clic > Show Package Content > Open Content Java └───zombie └───iso - select the most relevant folder for you config (this is just obvious preset, you can use 4k even in 1080p this will still increase FPS): * \PotatoPC\ if you use a resolution lower than 1080p * \1080p\ if your use a 1080p resolution * \4k\ if you use a resolution bigger than 1080p * \Original\ is a recompiled version of the original file Inside each folder there is another folder \zombie\iso\ - copy this folder (or the content) - replace the existing folder (or file) from Project Zomboid - launch the game - Enjoy Like my mods ? Let me know if you want more aggressive settings Workshop ID: 3022543997 Mod ID: BetterFPS

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More Damaged Objects [42MP] – Project Zomboid Mod

More Damaged Objects [42MP]

76561198866362317 作

More damaged objects added. New damaged objects: It is safe to add or remove items mid-game. However, if you delete the mod, newly damaged objects will be replaced by their original versions but will not be visible. For example, a cardboard box that has been crushed will still exist in its original form, but it will be invisible. Future plans: - I plan to add more damaged objects. If you want a specific sprite to become a damaged object, feel free to request it. Also change: Thanks to albion’s mod, Starlit Library, I was able to achieve the desired effect with the streetlights. Also, thanks to albion, I managed to make the water jet stop when the water gets shut off. Thanks to PePePePePeil, my code is now much better, and thanks to SimKDT for sharing his delay function. Workshop ID: 3413150945 Mod ID: MoreDamagedObjects

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'91 Ford Ranger – Project Zomboid Mod

'91 Ford Ranger

76561198089039119 作

Ford Ranger doesn't really need an introduction, it had a cult following, it was reliable and respected in compact pickup truck segment, very common in rural areas, a true workhorse and probably a good companion in the apocalypse. It comes with 2 cab sizes and 2 bed sizes and a police variant too. Rear seats are too small to really use for seating but together with some floor storage in the back of Supercab, it is a nice bonus. Roofrack is integrated in the bed cap and that will help keep your stuff safe from other survivors. Main features: - 5 variants (Single cab, Supercab with both bed sizes and Police variant) - 3 Front bumpers and a rear bumper with 2 tiered protection - Fully animated hood, trunk, doors, windows etc - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, bed cap, rollbar etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of the Project Apocalypse Community - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 91fordRangerPD, 91fordRangerSC, 91fordRangerSClong, 91fordRangerXC, 91fordRangerXClong, 91fordRangerRanger Workshop ID: 3539691958 Mod ID: 91fordRanger

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Military Tool Kit – Project Zomboid Mod

Military Tool Kit

76561199053466149 作

This is a support mod for my other mods, it adds scripts and tools to create Real Military Vehicles. It is compatible with B42 Single and Multiplayer and partially compatible with B41 Single and Multiplayer The mod is partially functional with the B42 MP, I'm working on bugs and synchronization issues. I had to give up many aesthetic aspects, but the mod is much more optimized now, please let me know of any bugs in the appropriate discussion. Keep in mind that the mod is a work in progress for the B42 MP. Features - Animated Tracks - Animated Doors - Animated Addons - Armored Vehicle Body - Cross-Drive Transmission Which allows some vehicles to rotate on their own axis while stationary. - Ammo Storage - Turrets for vehicles (It's not implemented to B41) The turrets have heavy coding that adds a completely new ballistics system that is independent of the systems in the Standard Game, performing calculations for each projectile independently, calculating its energy, ability to cause damage and transfix bodies, vehicles and walls. - Common Items and Tools This mod also adds items and parts common to my mods. Note, none of these items will spawn in your game unless you have the mod in which it is used. Cannons/Heavy Machine Guns My mod currently adds support for the following heavy machine guns - Browning M2HB That uses 12.7x99mm (.50 BMG) Round, which must be loaded into the 12.7x99mm (.50 BMG) Ammo Box. - M61 Vulcan Cannon That uses 20mm Round and 20mm Round HE (High Explosive). - 76mm Gun M32 That uses 76mm Round (Armor Piercing) and 76mm Round HE (High Explosive). - M1919A4 Coaxial Machine Gun That uses 7.62mm NATO Round. Enhanced Aiming System When aiming with the tank, a Circle will indicate the mouse position, and the Triangle will indicate where the cannon is actually pointing. The shot can be fired at any moment, but it will go where the cannon is aiming, not where the mouse cursor (circle) is, unless both are aligned. Ammo Storage Main cannon ammunition is stored in the Ammo Storage; you can reload the cannon by dragging the ammo onto the cannon. Or Pressing the R key, which will play an animation with custom sounds and also grant XP in Reloading. - PTBR translate by "Tanque Soviético T-34-85". If you like my mod feel free to buy me a coffee :) On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Workshop ID: 2705406713 Mod ID: Military_Tool_Kit Workshop ID: 2705406713 Mod ID: Military_Tool_Kit

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Pumps Have Propane – Project Zomboid Mod

Pumps Have Propane

76561198029387758 作

This mod allows propane trucks, tanks and torches to be filled at any working gas pump. if you can 'Take fuel' you should be able to 'Take propane' Filling tanks and torches: simply have a not full tank near a working pump and right click on the pump. To fill a propane truck, right click on the truck when close to a working pump. Support for Snakes Mod Pack Refill Propane tanks has been added. Place a large propane tank next to a pump to refill. Support for The Workshop (new version) has been added, workshop tanks must be in inventory though.... which is a problem since they weigh so much! Support for Propane and Gasoline mod is now working to accept 'Empty Propane Tanks'. Support for Long Term Survival mod is now working to accept 'Empty Propane Tanks'. Support for Hydrocraft Empty Propane Tanks has been added. Uncle Griz Workshop ID: 2739570406 Mod ID: ugPHP Workshop ID: 2739570406 Mod ID: ugPHP

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Rename Containers – Project Zomboid Mod

Rename Containers

76561198228604388 作

This mod is no longer maintained I am no longer working on this mod for the time being, however if you are looking to rename containers (and more) in B42, check out Everything Has a Name by Arendameth UPDATE Due to popular demand and with B42.20 being the stable release, I plan on making a B42 version of this mod once stable is out. I'll release it on a new mod page to allow this version to continue being the B41 page. Will post a link here once I've got it set up. Original Description Does what it says on the tin: lets you give containers a custom name. Simply click on the name in the inventory screen to rename. Works in multiplayer! It is safe to add or remove this mod mid-game. Credits - Russian translation by ?Akrel? - Ukrainian translation by q587p - Italian translation by Viper79 - Czech translation by WatashiDannyDesu Workshop ID: 2880687295 Mod ID: RenameContainers

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Skizot's Tiles – Project Zomboid Mod

Skizot's Tiles

76561197979283829 作

Needed Files for Skizot's Tilesets to work ingame. Dylan helped me get all this crap working. Commander gave me some GREAT ideas. Check out my other mods! oh and theres this thing? Workshop ID: 2740919036 Mod ID: SkizotsTiles

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[B42]Project RV Interior – Project Zomboid Mod

[B42]Project RV Interior

76561198118247404 作

Inspired on the mod by Maxwelt, RobRendell, and AuD; credit to them. 📜✍ Do you enjoy the nomadic lifestyle? Then this is the mod for you! This mod adds interior environments to industrial vehicles. It lets you enter and exit whenever you want, store your items, and furnish the space however you like. Basically, you’ll be able to have the RV Interior you always dreamed of — now in Build 42. FEATURES 🚀 - Works in both singleplayer and multiplayer - Supports over 200 interior environments - Built-in electrical system (battery-dependent) - Rain collectors on the RV roof - Multiple access points (seats, trunk) - Customizable interiors - All trucks and vans (with two seats) are supported - Supports co-op/split screen HOW DO I GET IN AND OUT ❓ For some vehicles, you need to stand behind the trunk and press V. For others, you have to be in the seats and press V. Then the radial menu will open and give you the option to enter. To exit, right-click on the ground and at the very bottom you’ll find the option to exit. HOW CAN I ACTIVATE IT IN MULTIPLAYER ❓ Go to C:\Users\YourUser\Zomboid\Server Open your server.ini file; search the following tags and configure it as follows: Mods=PROJECTRVInterior42 Map=map_distanciado;Muldraugh, KY DoLuaChecksum=false SaveWorldEveryMinutes=15 WorkshopItems=3543229299 Save the changes and restart your world with this settings IMPORTANT NOTES ⚠️ -This mod must be placed first in the mod load order -This mod is not compatible with challenge modes -To add it mid-save, follow this guide. If you add it without following the guides, you will be sent to the Howling Forest to cry eternally. -If your interior was reassigned (reset) due to an update error, here's a tool to reassign the one you had before Project RV Tools. FOR MODDERS 🛠️ If you're a modder and would like to create add-ons to add custom interiors to certain vehicles, you'll find the necessary resources here. While this mod is compatible with the following listed mods, I cannot guarantee that all of them are functional in multiplayer; so test them and use them at your own risk ⚠️ Compatible with the following mods ✔️ (see patch notes for the full vehicle list)(WARNING: Some of those mods may have issues) '86 Chevrolet CUCVs + M101A2 Trailer '87 Ford B700/F700 Trucks '63 Volkswagen Type 2 Van '90 Ford F350 Ambulance '90 Pierce Arrow Pumper '86 Ford Econoline E-150 + Pop Culture vans '86 Oshkosh P19A + Military Trailers Trailers! Autotsar Trailers B42 Autotsar Bus B42 W900 Semi-Truck '90 Mercedes-Benz Unimog U1550L Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars! Jesters Franklin Va!uline 4x4 Fiat Fiorino 1992 Rastrojero 1979 Renault Trafic 1990 '77 Hayosiko Pace Refrigerated Ice Cream Trucks - Freezer Version Autotsar Tuning Atelier - DeRumba Van v.2.00 Azumanga Daioh Valuline Skizot's USPS Truck Scooby-Doo Mystery Machine! (B42) Furgonetas de España / Vans of Spain aMOOzon Delivery Service UAZ 2206 The A-Team Van Apocalyptic Bus The Brakass Mobile Filibuster Rhymes' Used Cars! B42 Port '73 Winnebago Chieftain Filibuster Rhymes' Used Cars! - Animation Alpha Containers! Company Liveries & loot for Filibuster Rhymes' Used Cars! F700 trucks PZK VLC (Vanilla look-like car pack) Autotsar Tuning Atelier - Petyarbuilt 379 MB Caio Foz DeRumba Van MyGO!!!!! Chihaya Anon Personal Use Verson Doomsday MotorHome '89 LAND ROVER Defender Blobs Wonderfully Weird cars! 1993 American Vehicle Pack (BUILD .41/.42) The Motorious Zone Vehicle Pack ATA_VanDeRumbaEyeSky 明石德伦巴 带语音 DeRumba Van MS with Voice 德伦巴面包车 Oldham (La Grange) & Henry county liveries for Filibuster's Used cars Emergency vehicles MB metalpar pucara '97 ADI Bushmaster UPZ Chevalier Step Van GAZ-3937 Vodnik Tatrapan Peugeot Partner inspired Car v 0.7 - B42 B41 PZK Vehicle Pack Community Expansion U.S. M113 APC by Papa_Chad U.S. M163 VADS by Papa_Chad JOKER86 MC B42 U.S. M41 Walker Bulldog by Papa_Chad '85 Chevrolet Step-Van The lost world pack 1997 Autotsar Tuning Atelier - MolksAgen Luton Van UH-1B Helicopter Ford T330 | 41/42+ HATECLUB StepVan R.U. BMP-2 by Papa_Chad Ford Transcontinental Campers! 1990 Caio Victoria Rolling Refuge (1973 Winnebago Chieftain D-27C) Whennyago Initiative Special Thanks Xiolec His work allowed me to prepare the mod in terms of Networking. You are not allowed to repack this mod. Workshop ID: 3543229299 Mod ID: PROJECTRVInterior42 Map Folder: map_distanciado

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Authentic Animations – Project Zomboid Mod

Authentic Animations

76561198039691860 作

Edits Emote Radial Menu to Do Animations - Hold "Q" to start! No further installation required. hit subscribe, enable, and play! ALL ANIMATION ASSETS ARE CREATED BY THE GREAT MARTIN OF TIS Credit also goes to ibRus some code fixes. Yes this mod works with both Build 41 and 42! Workshop ID: 2207282444 Mod ID: AuthenticAnimations

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Tomb's Player Body Overhaul – Project Zomboid Mod

Tomb's Player Body Overhaul

76561197960965404 作

Tomb's Player Body Overhaul B41 + B42.20+ Stable A complete overhaul of the Zomboid character models, designed to add more detail but keep the feel as "Vanilla+" as possible. Available for both B41 and B42 and fully integrated with Spongie's Character Customisation, allowing for a wide range of customisation options. December 2025 content update: Companion mod Tomb's Wardrobe: Alternative - Out now! Important: Body mods can only load as the game is booting up, they must be enabled in the main menu mod list and the game MUST be restarted for them to work. The mod comes with 5 files: Body - The main mod containing the models. No textures are pre-packaged if you prefer to use vanilla / your own preference of texture. Like with all body mods they have no associated XML files, so the game must be restarted for the model change to take effect. 3 options for textures. Select only one: Textures - The default underwear ON texture. Textures - Naked, doll-like textures with no details for using ingame underwear. Textures - Includes female nipples + pubic hair for each sex but no explicit nudity. and lastly: Customisation - Adds 9 alternate heads for both Male and Female to Spongie's Character Customisation menu, for a total of 10 unique looks to choose from. Note: I highly recommend setting the max texture size in the settings to at least 512 for the highest quality experience. - Ensure that all the mods are loaded after Spongie's Customisation, including textures and customisation. - RESTART Project Zomboid to complete the installation. The mod will not take effect correctly until the next time you restart the game . If everything is set up right your load order should look like this: The mod is safe to use with existing saves (but you should always make backups!) If you are adding this to an existing save, the mod files must be enabled on both the main menu mods screen and also in the save file. An optional (but HIGHLY recommended) compatibility patch to fix minor clipping issues is available at the link below where I'll be putting updates to address these as I find them, as well as creating custom compatibility patches for popular mods.                                                      Notes on Multiplayer: Body mods are clientside. In order to use them in MP each player must have the body mod + texture active on their own game prior to joining a server. Once the body is loaded it will persist into any session until disabled. Running the mods on a server will do nothing. Note: If you run mods that require the body mod as a dependency (Alt Wardrobe, etc) then it must still be loaded on the server so that dependent mods can activate. Fancy getting your goth on? A huge selection of Alternative clothes? Then check out the Goth Skin and Alternative Fashion Pack addons below for all your (definitely not goth mommy) needs.                  If you want to stay up to date with future development and other upcoming mods, join the Discord where I post updates regularly. I took every care to eliminate errors, but please report any problems in the comments, pinned report thread or preferably, the discord. If you like the mod please consider giving a like and a favourite to help others find it! If you want to support my efforts Huge thanks to EvilInside for being my sounding board during this project, helping to fine tune the bodies and test the mod, you're a beast bro. Also thanks to Nik, Spongie, Ash, Throttlekitty and Rainmaker, for their resources/help/time/permissions while putting this all together! List of mods used in the thumbnail/screenshots Spongie's Hair Spongie's Open Jackets Rain's Firearms & Gun Parts KATTAJ1 Military Pack Lillie's Enhanced Militaria Pogo's Clothing Collection Boots Expanded Yaki's hair salon Yaki's hair retexture Further Notes: I am not adding a penis/vagina. Nor am I making the boobs, butt, muscles or whatever bigger or smaller. Both bodies have more polygon density than vanilla and due to how the game works they will also replace all zombies, the textures are also higher resolution than vanilla. In short - the mod may affect your performance. Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY. You are free to use the mod in screenshots etc of course, no need to ask. Workshop ID: 3429790870 Mod ID: TombBody Mod ID: TombBodyCustom Mod ID: TombBodyTex Mod ID: TombBodyTexDOLL Mod ID: TombBodyTexNUDE

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[OBSOLETE] ItemTweaker Extra Clothing Option Addon – Project Zomboid Mod

[OBSOLETE] ItemTweaker Extra Clothing Option Addon

76561198068286957 作

Spongie's Open Jackets doesn't require this mode anymore, you can remove it from your modlist. But you can still check out my other mods. Right click to wear Workshop ID: 2810800927 Mod ID: ItemTweakerAPIExtraClothingAddon

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Auto Sewing B41 – Project Zomboid Mod

Auto Sewing B41

76561198329871201 作

Automatic Tailoring Training. Easy hole reparation and patch. Hole detection and missing patch detection. So you are here ? Ah.. you probably wanna protect yourself but tailoring would destroy your fingers and brain. You've come to the right place. Automatic Tailoring Training Click the Train Tailoring button ! - You only have to click one button.(*) - Inventory management is done automatically, tailoring ressources can be in equipped bags. - Real time speed if optimized to the minimum (solo player only for speed increase). - Once ressources are depleted, game is frozen (solo player only). - You still have to spend the genuine in-game time (vanilla friendly). Easy hole detection, reparation and patch Click the red cross to repair ! - All is accessible from the Character Protection Page. - Tooltip tells you where the hole is. - Tooltip tells you where the patch is missing. - Upper red cross allows to repair all in one click.(*) - Red crosses make it easy to see where the holes are and allow selective repair. - Yellow bubbles make it easy to see where the patches are missing are and allow selective patching (leather only). - Adds bullet protection. - Real time speed is optimized to the minimum (solo player only for speed increase). - You still have to spend the genuine in-game time (vanilla friendly). - If you use MoodleFramework, you have a temporary moodle (15s) that helps you track holes. (*)You still have to loot the tailoring ressources: a needle, lots of threads, infinite amounts or ripped sheets. Quality of life mod ! Compatible B41.60+ including multiplayer Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Else you can Workshop ID: 2584991527 Mod ID: AutoSewing

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'91 Ford LTD Crown Victoria / Country Squire – Project Zomboid Mod

'91 Ford LTD Crown Victoria / Country Squire

76561198089039119 作

It's time to complete the fleet of Vics and what could be better than a late 80s refresh of one of the most icons police cars ever! It comes in many police variants with classic lightbars, Civilian LTD and the Country Squire station wagon too. They all share CVPI armor and tires with 92 and 99 variants. Police cars have a gun rack, civilian cars roofrack and they all share most of the parts. Main features: - 8 Chassis variants - 2 front bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (push bumper, armor etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats in the front, 2 in the back. - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable Future stuff: - Vinyl roofs. If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Srusu - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. - Awesome map in previews: Dirkerdam Alpha 0.05 Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 91fordLTD, 91fordLTDwagon, 91fordLTDpd, 91fordLTDksp, 91fordLTDksp2, 91fordLTDunmarked, 91fordLTDtaxi, 91fordLTDranger Workshop ID: 3366300557 Mod ID: 91fordLTD

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Braven's Bicycles Redux – Project Zomboid Mod

Braven's Bicycles Redux

76561198261072538 作

The Bicycle Revolution Returns! I always found it a bit odd that PZ didn't have any working bicycles, so I decided to do it myself. Goodbye pollution. Goodbye beaten up cars without gas or keys. Hello freedom! This mod introduces bicycles to the game. Bicycles are somewhat difficult to find though, so watch out for it! Obs: This mod is returning after a long time. I no longer have access to the old bug reports or feedback. Please post any issues you encounter or suggestions you might have! Advantages: - Doesn't require gas or power, you are the engine! - Makes very little noise, ideal for stealth! - Highly customizable! - Since it's a bicycle you don't need keys, just hop in! Disadvantages: - The more you pedal the more tired you get! - You are very vulnerable to attacks! - Low storage capacity! - Relatively low top speed! How does it work? The bicycle is a vehicle that can offer immense advantages, with some costs, of course. The bicycle works just like in real life. Pedalling tires you but also gives you fitness exp. Don't pedal to full exhaustion or you will fall off! The faster you go, the faster you tire. Pedalling also warms you up if you are cold, and you can pick up the bicycle and transport it. There are various types of bicycle, and they each have their own exclusive differentials. F.A.Q Does it work in Multiplayer? Of course it does! Does it work on existing saves? Yes! But bicycles won't spawn on already explored areas. What does this mod offer? Please click here to check it out. Is the mod compatible with ? Please click here for a list of known incompatible mods. Everything else should work perfectly. How do I transport the bicycle? To pick up a bicycle, right click it or use the Vehicle radial menu. To place a bicycle, simply drop its frame on the ground. Credits Powered by BitBraven. Model adjustments and animations by MonkeyShark. And of course, thank you for supporting me! Like my mods? Join me on Discord and maybe on Patreon if you feel like it! I also accept Ko-Fi donations. All money is used on mod development. 3D models used "Yellow Bicycle" model by Tatyana Volk (https://skfb.ly/6XGBB) "Mountain bike" model by Niilo Poutanen (https://skfb.ly/o6NM6) The models above are licensed under Creative Commons Attribution 4.0 This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please Click Here to read the full End User License Agreement. Enjoy! 💖 Workshop ID: 2988491347 Mod ID: BB_Bicycles Vehicle IDs: Base.BicycleRegular, Base.BicycleRegularScrap, Base.BicycleMTB, Base.BicycleMTBScrap

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STALKER Armor Pack – Project Zomboid Mod

STALKER Armor Pack

76561198042129945 作

This mod will NOT BE UPDATED to B42 until Indie Stone gives us the STABLE BUILD. The reason for this is that I'm not going to go through all the assets to update them, for the devs to then make the work useless next update, which is literally what happened and why it doesn't work. Given how B42 works, I'd not be surprised it happens since they changed how 3d skinned meshes work. Stop asking. I am not going to update it until then. And when the time comes, you will have the update, adjustements AND new content. Please, check the discussions and the pinned messages. Features - Adds about 100 outfits and 70 head pieces to the game, based on the S.T.A.L.K.E.R. universe, including the three vanilla games and outfits from the Anomaly mod. Beginning from simple Rookie outfits, to the basic outfits, Berril, NBC outfits, SEVA, Skat-9, Exosuits and Exoskeletons. - All items are distributed across the map on containers. NEW: Options for distribution. Need feedback on this. Last patch heavily nerfed spawn rates, and added extra mods for increasing the spawn rates if anybody wants them. - All items are balanced to not be overpowered, although some are better than others, specially the exoskeleton, which is better than vanilla outfits in terms of stats. - Each outfit (with the exception of the Rookie Jackets), has three items: Jacket, Vest and Trousers. Although some include Shoes and Gloves (such as the Exosuit). In most of the outfits (Berril, Skat-9 and Exosuits being the exceptions), you can wear the hood up or down. - You can mix all outfits as you want for more interesting cosmetic looks. All factions have similar colours in between their own outfits, which allows for easy combinations. - Features all 9 vanilla S.T.A.L.K.E.R. factions: Loners, Duty, Freedom, Mercenaries, Ecologists, Monolith, Military, Bandits and Clear Sky. NEW: Lastest patch added UNISG, Renegades and Sin factions. - Back attachments: some outfits only are complete when using the back attachments, these are the Exoskeleton Power Supply, SEVA Breathing System, the SSP-99M Breathing System and the Oxygen Tank. None of these have any utilities in the game, they do not power anything nor help you breathe anywhere, they are mere cosmetics, and you can even still wear a backpack while wearing them. - Gas Mask Filter System: The pack includes 9 different type of Gas Masks. It also includes one new item named "Gas Mask Filter". By having one in your inventory and right clicking any of the new Gas Masks (without a filter), you can insert the Gas Mask Filter into the Gas Mask. By right clicking the Gas Mask (with a filter), you can remove the Gas Mask Filter. This is done through the recipe system. At this moment, it also has no utility, other than pure cosmetics and immersion. - S.T.A.L.K.E.R. Exoskeletons: While wearing an Exosuit, the player may decide to also wear an Exoskeleton frame, these, along with their power supply, complete the exoskeleton in terms of cosmetics. The Exoskeleton, along with the Back Attachments, use a new outfit slot and do not overwrite any other clothes. This means that you can wear the exoskeleton over other outfits, this is not intended, but there is no fix. - Patch System: Based on StalkerZ Roleplay DayZ server's system, this patch system allows players to wear patches of their faction. Beginning by wearing an Armband, which is a new outfit slot. Then you can equip any patch you wish to display your faction. This also allows for, in PvP, players kill others and take their patches as rewards. - NEW: Artefact Containers: Lastest patch adds artefact containers to the game. The four from Anomaly. These act as fanny packs, and you can put things inside. This mod does not add artefacts, but this is an extra help for servers who wish to use artefact containers. DISCLAIMER: I am a 3D artist. I am not a coder. While I had ideas for the Exoskeleton Power Supply to power the Exoskeleton itself, and act like batteries for it, I can't really code something like that. While we do not have any radiation system, outside of mods such as Toxic Air or Toxic Fog, making the Gas Mask Filter System usable, for the filters to actually be useful for something and be spent overtime, I also do not know how to make this usable. I recommend you use mods that include this, there are a bunch in the Workshop! Patches and mods of this mod: - STALKER Zombies Addon ( https://steamcommunity.com/sharedfiles/filedetails/?id=2836082843 by Arcalane): makes it so that some zombies wear STALKER outfits from this mod. - Functional Exoskeletons ( https://steamcommunity.com/sharedfiles/filedetails/?id=2882963187 by GSQ): Changes how the exoskeletons work along with the power supplies. - STALKER Functional Exoskeletons REFORGED: https://steamcommunity.com/sharedfiles/filedetails/?id=2924374398 by Nasovic - Spanish Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2846079400 by Siowar Credits and thanks - Kyne's Peace/ZunaSW: All the mod, code, 3D models, textures. - Oren and Z-Life team: Commissioning some of the 3d models. - GSC Game World: For the S.T.A.L.K.E.R. universe. - Thanks to the S.T.A.L.K.E.R. Anomaly team, for huge inspiration, outfit ideas, and easy references. - Thanks to StalkerZ DayZ Server for huge inspiration, including the Patch System. - Russian translators: https://steamcommunity.com/profiles/76561199048350046 and https://steamcommunity.com/id/se7enpitt - Portuguese Brazilian translator: https://steamcommunity.com/id/bolomole - Ukranian translator: https://steamcommunity.com/profiles/76561198802002408 Bug reports are welcomed. Feedback is welcomed, specially about balance and distribution. Please do not redistribute this mod without permission. This means do not post it anywhere, on Steam, or off Steam. However, feel free to make patches for it. If you put it in a modpack for your server, ask first, and then put me as author in the credits. Feel free to indeed add it to your own servers. Support me on Ko-Fi: https://ko-fi.com/zunasw Workshop ID: 2831715402 Mod ID: StalkerArmorPack Mod ID: StalkerArmorPackExtraSpawns01 Mod ID: StalkerArmorPackExtraSpawns02

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Agrotsar Farming Company – Project Zomboid Mod

Agrotsar Farming Company

76561198082682625 作

Are you running out of provisions in your settlement? Are the nearby stores empty of shelves? No time to farm? Our company is ready to help you! Our goal is a comprehensive provision of large settlements and private farms with new and used agricultural equipment. In the catalog of our company the following is presented: - Oleg Deere 48342 is a 500 hp* tractor with a comfortable cab, designed for intensive work. Panoramic windows will provide a perfect view on the field. Built-in heater and air conditioning ensure the best working conditions for the operator. A six-cylinder water-cooled gasoline engine, German two-stage clutch, air compressor and reverse gearbox - all these features speak in favor of choosing this model of agricultural machinery. - Agrotsar Plough-69 is the chevisel plow of our own production. It is designed for deep no-tillage with deepening of arable horizon. Breaking over-consolidated layer, the plough improves penetration of water and nutrients into soil, increases soil fertility and crop yield, and activates biological processes. Shoeless tillage with a chevisel plough prevents the development of wind and water erosion of soils. - Agrotsar Seeder-2000 is the seeder of our own production. Designed for sowing of broccoli, cabbage, potatoes, strawberries, carrots, radishes, tomatoes. It is perfect for beets, cauliflower, corn, wheat and other seeds. Two lines of seeding. Features uniform seeding and high efficiency. Seed spacing is stable. The main advantage of all our equipment is the possibility of replacing the original spare parts with their analogues from cars. And also the possibility of independent production of unique elements from improvised means, all the necessary drawings you will find in the issues of our magazines "Мachinery in agriculture". * - power is given in hippopotamuspower. Mod produced by TMC as a result of a vote in the Tsar's Discord Community. You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: Ask for permission Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus Version:1.01 Workshop ID: 2728257015 Mod ID: agrotsar

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[B41] The Only Cure – Project Zomboid Mod

[B41] The Only Cure

76561198042039674 作

You're bitten. You have two choices. Wait until you succumb to the virus or take matters into your hands. Cut off that infected part and live to die another day. Setup Use it with the following mods for the intended experience: - Fancy Handwork - Brutal Handwork Place them BEFORE The Only Cure in your mod list! At the moment, the mods listed here aren't compatible with B42. Quick guide Amputation Get a Saw/Garden Saw, right click on it, and choose which limb to amputate. You can also drag n' drop your Saw item directly into the afflicted area to start cutting it off. If you have some bandages and\or stitches in your inventory you will automatically use them, multiplying the chances of your survival. If you have a tourniquet, place it on the correct side to dampen the amount of damage you will take after you're done amputating the limb. Keep in mind that if you amputate your upper arm, you won't be able to equip any prosthesis. After you've amputated a limb, you will gain skill points for the amputated side, making timed actions faster in due time. Cicatrization You can check the cicatrization status of an amputated limb from your Health Panel From time to time, you should clean your wounds with a bandage to help the cicatrization process. If your limb isn't completely cicatrized, you can still equip prosthetic limbs, but that can trigger random bleedings from that area. Prosthetics If you're missing a hand, you won't be able to do a lot of things, such as equipping two-handed weapons. With prosthetics limbs, you can fix that. There are two prosthesis type that can be crafted\found in medical areas: - Hook Prosthesis - Arm Prosthesis The main difference between the twos is that your actions will take longer with the Hook Prosthesis. When you equip a prosthetic limb, you will slowly gain skill points in the Prosthesis Familiarity perk, making actions more speedy in due time. Admin tools If something strange happened, an admin can reset TOC mechanics on any player by right clicking on them and select "Reset Amputations". They could also do the opposite by clicking on "Force Amputation" for each amputable limb. Issues and bugs? Got any issues or found some pesky bugs? Report them on GitHub! Credits Pao Developer Mr. Bounty Original Developer Chuckleberry Finn Logo and Icon dhert Compatibility API JCloudJalix, Rinary1, pllq, ttaeo, pgmbru Translation Want to support me? Workshop ID: 3236152598 Mod ID: TheOnlyCure

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Obvious Collecting – Project Zomboid Mod

Obvious Collecting

76561198261072538 作

Collecting! From the creator of common sense, comes obvious collecting! The mod that lets you pick up stones, twigs, garbage bags and other stuff that is literally right in front of you! How does it work? Have you ever been in need of a stone or garbage bag and saw one just standing there but you can't interact with it? Then this mod is for you! Simply right click obvious resources lying on the ground and pick them up! Customization This mod features Sandbox Options, which allows you to tweak everything to make sure the mod fits YOUR needs. FAQ Does it work in multiplayer? Of course! Does it work on existing saves? Absolutely! Is the mod compatible with ? This mod shouldn't have any incompatibility with other mods. You can click here to check which mods are known to cause problems. Credits Powered by BitBraven. And of course, thank you for supporting me! Did you like my mods? Join me on Discord and maybe Youtube if you want! I also accept Ko-Fi donations. All money is used to develop mods. This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please Click Here to read the full End User License Agreement. Enjoy! 💖 Workshop ID: 3056538624 Mod ID: BB_Foraging

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Mod Load Order Sorter [b42] – Project Zomboid Mod

Mod Load Order Sorter [b42]

76561198108707962 作

Mod version for build 41 of Project Zomboid This mod changes the logic of the automatic sorting of mods added in build 42 of ProjectZomboid. Now the automatic sorting supports sorting rules, as well as highlights all found violations of the mod loading order. How to use: All you need to do is enable this mod and apply the changes. Then activate all the mods you want, go to the mod load order and click the "Sort" button at the bottom of the screen. Apply the changes. Done! If necessary, you can manually change the mod load order or set your own rules using the sorting rules editor. Warning: Any change in the order of loading mods in the middle of the game can lead to loss of the current save. Do so at your own risk. Features: - Automatic sorting: The list of Active mods is pre-sorted alphabetically and also grouped in the following order: - Framework/API/Tweak mods, - Resources/Textures, - Maps/Locations, - Vehicles, - Code-only mods, - Clothing, - Interface, - Other mods, - Localization Subsequent application of the topological sorting algorithm can detect and correct incorrect order of mods according to the requirements of each mod. - Support for Sorting Rules. Sorting Rules Editor - Highlighting mods with detected violations - Search by mod name or mod ID - Support for multiple file selection to manually edit the order of loading mods. - When running the game in debug mode, additional information about the mod on which the mouse cursor is hovered will be displayed. Disclamer This mod is not a cure for all conflicts in the order of loading mods. Some conflicts can only be resolved manually. Questions and Answers: Q: What should I do if a mod doesn't appear in the mod list? A: 1) Please make sure you are subscribing to the correct version of the mod: In the main menu of the game at the bottom is written the version of the game. This version of the mod is only for version b42. For version 41 of the game use the mod of the corresponding version https://steamcommunity.com/sharedfiles/filedetails/?id=3180893708 2) If you already have some mods enabled and this mod doesn't appear in the list, try disabling all mods and rechecking the list (there are mods that change how mods appear in the mod list). 3) If this mod still doesn't appear, try deleting the Steam\steamapps\workshop\content\108600 folder, and then verify the integrity of the game files. WARNING: All mods you subscribed to will be redownloaded. Q: How to share load order with friend: A: Use the standard Share and Add buttons to export and import mod packs: 1) Go to Mods (assume you want to share the currently active mod list, which is already sorted as you need). 2) In the bottom-left corner, there’s a preset dropdown menu. 3) Click the Save button next to it and give your preset a name. 4) Select your preset (if it isn’t already selected) and click the Share button. 5) Send the copied text to a friend. 6) Your friend should go to Mods, click the Add button (next to the Share button), and paste the text you sent. Q: How do I use an exported mod load order list on the server? A: You have two options: In-game: 1) Enable all necessary mods on the client (this mod should already be enabled). 2) Go to MineMenu -> Server -> Settings -> Edit the desired server config or create a new one. 3) On the mod selection page, click the button next to "Select Mods" - this will add all mods enabled on the client to the server. 4) Done. All mods and their workshop IDs have been added to the server config. Manually: 1) Go to MineMenu -> Mods -> Mods Load Order, click Copy button (top right). 2) Go to C:\Users\<Username>\Zomboid\Server and open the <server_config_name>.ini file with your favorite text editor. 3) Find the Mods= line in the file, delete it, and paste the copied text. 4) Find the WorkshopItems= line in the file and delete it. 5) Save the file. Start the server and test the mods. Workshop ID: 3423660713 Mod ID: ModLoadOrderSorter_b42

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