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Barotrauma 모드 & 플러그인

모드 81,000+개 사용 가능 출처: Steam Workshop
Enhanced Armaments and Animated Barotrauma Patch

Enhanced Armaments and Animated Barotrauma Patch

76561198851264586 제작

>Enhanced Armaments and Animated Barotrauma Patch< This is a visual compatibility patch for Enhanced Armaments + Animated Barotrauma. It just reroute the .png file of the armors, that's it. You can even use it with mods that's not Animated Baro, if the texture fits it's all good! [h1][b][u] The load order in modlist doesn't matter now![/u][/b][/h1] [h3] Fix Include: [/h3] [list] [*]All wearables [*]Bullet-proof Vests [/list] [h3] Not Include but will add in the future: [/h3] [list] [*]Helmets [*]Backpacks [/list] [h3] Not include because it doesn't need fixing: [/h3] [list] [*]Diving suits [/list] Please tell me if there's any bug or problem with sprites! [h2]Now works with Europa Waifu too!!![/h2] ================================================= So one day I was excited to try out this Enhanced Armament mod everyone is talking about, I booted up a new game and saw every guard in the outpost having their boobs clipping through their armor, after searching I discovered that there's no patch for this, so I started learning to mod a game and draw them the booba armor they deserved... without even played Enhanced Armament. lol. Edit: So I did play the mod and it was pretty interesting and super fun, I mean it is one of the most subscribed items on the workshop so no surprises, anyway I'm gonna go diving now.

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(OUTDATED) Taehoon

(OUTDATED) Taehoon

76561198154658877 제작

This version is no longer functioning due to changes in updates, and since i've stopped playing Barotrauma, i do not intent do update it any further. Feel free to update it, since credit is given to me. ░▒▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ [b] EN/US [/b] ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓▒░ -------------------------------------------- Taehoon is a versatile deep diver designed for resisting tough conditions occasionated by the bioms. Distributed on all of Europa being known as a "Mobile Station" by it's size and confort. It contains systems developed for convenience and has everything the crew need to survive a long time underwater. Note: Taehoon was designed to be bought during a mid/late game campaign, a submarine you work hard to get with a numerous crew composed by players or bots. This is not recomended to be a starter submarine (it kinda ruins the experience). Size: 113,5 Meters long. 32,8 Meters in height. Maximum vertical speed: 15 km/h Maximum horizontal speed: 28 km/h Recomended crew size: 5 - 12 -------------------------------------------- Characteristics: > AI friendly: Waypoints tweaked by hand for easier bot navigation. By being in need of a large crew, sometimes players can't fullfill the recomended crew size, so bots need to be competent to mantain at least the submarine running without problems. > Traitor gamemode friendly: Contain traitor mission items spread around the submarine and resources for his action. > Balanced: It's cost is 32000 mk, it was designed for endgame campaings, has some blindspots and by having too little Junction Boxes relative to it's size they break faster. Also, the submarine is made to be very dark without lights, to incentivate the use of flashlights in critical situations. -------------------------------------------- Features: - There is different decoration resources, you can access vending machines for example. - All rooms have one light switch to turn on and off the lights. - Comfy casual room and dorms to make crew feel at home. - Ressearch laboratory with a greenhouse for plants. - Reserve battery power system activated by navigation terminal. - Automatic discharge coil defense system located in the back activated by navigation terminal. - Docking bay with Shuttle and hydraulic hangar door controlled by navigation terminal, docking bay and shuttle. - Creature detector on ballasts. - Movement detector on defense weapons. - Duhen shuttle equipped with a defense coilgun and has movement detector alarm, made for exploring caves and nests. -------------------------------------------- > Author note: I hope you like this submarine, i've put a lot of effort in it and tried my best to make it the less laggy as possible, despite the size, it's pretty well optimized. > Please tell me if there is an error in it, AI for example, or basic systems that are game breaking, comment and i will read and update ASAP. Thank you for your atention, have a great game <3 ░▒▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ [b] PT/BR [/b] ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓▒░ -------------------------------------------- Taehoon é um submarino versátil de classe Abissal desenvolvido para resistir condições severas ocasionadas por causa dos biomas. Distribuído por toda Europa sendo conhecido como "Estação Móvel" pelo seu tamanho e conforto. Ele contém sistemas desenvolvidos para conveniência e possui tudo que a tripulação precisa para passar dias em baixo d'água. Nota: Taehoon tem o design feito para ser comprado durante campanhas avançadas, sendo um submarino que você deve trabalhar para obter e exige uma tripulação numerosa de jogadores ou bots. Ele não é recomendado para iniciar uma campanha (meio que arruina a experiência). Tamanho: 113,5 Metros de comprimento. 32,8 Metros de altura. Velocidade máxima vertical: 15 km/h Velocidade máxima horizontal: 28 km/h Tamanho recomendado da tripulação: 5 - 12 -------------------------------------------- Características: > Amigável com IA: Waypoints arrumados á mão para navegação fácil da inteligência artifical. Por necessitar de uma tripulação grande, muitos jogadores não conseguem preencher esse requisito, então bots precisam ser competentes para manter o submarino pelo menos funcional. > Amigável com modo de traidor: Itens de missões de traidor espalhados pelo submarino e recursos para o traidor agir. > Balanceado: Seu custo é de 32000 mk, possui o design feito para campanhas avançadas, possui alguns pontos cegos e por ter poucas caixas de junção em relação ao seu tamanho, elas quebram mais rápido. Além disso, o submarino é propositalmente escuro sem as luzes para incentivar o uso de lanternas em situações críticas. -------------------------------------------- Recursos: - Há armários decorados diferentemente, você pode acessar uma máquina de vendas por exemplo. - Todas as salas possuem interruptores para ligar e desligar as luzes. - Possui uma sala casual e dormitórios confortáveis para fazer a tripulação se sentir em casa. - Contém um laboratório de pesquisa com área para plantio facilitado. - Possui sistema de energia reserva ativado pelo terminal de navegação. - Contém sistema de defesa de descarga elétrica automática localizada na retaguarda ativado pelo terminal de navegação. - Baia de acoplagem com submersível e porta hidráulica também ativada pelo terminal de navegação, baia de acoplagem e submersível. - Detector de criaturas nos lastros. - Detector de movimento nas armas de defesa. - Submersível Duhen com um canhão elétrico equipado para defesa e alarme do detector de movimento, feito para cavernas e ninhos. -------------------------------------------- > Nota do autor: Espero que você goste do meu submarino, me esforçei bastante e dei meu melhor para deixá-lo o mais otimizado possível apesar do tamanho. > Peço para comentar se há algum erro, seja com a IA, ou sistemas básicos do submarino para eu saber o que é necessário arrumar. Comente e eu atualizarei o mais breve possível. Obrigado pela sua atenção, tenha um ótimo jogo <3

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More Blood

More Blood

76561199186525066 제작

C# Clientside mod that adds more blood into the game It uses different decal system, so it's not net synched, saved, doesn't touch vanilla blood decals, people without the mod won't see it and it can't be cleaned for now You can control global blood amount with the slider in graphics settings, but it's not visible in main menu, only in real game And for more precise control you can edit config.xml in mod folder, what each setting do explained [url=https://steamcommunity.com/workshop/filedetails/discussion/3485459644/600779821140791790/] here [/url] [url=https://steamcommunity.com/workshop/filedetails/discussion/3485459644/600779821140799494/] Some commands for testing/debugging [/url] [url=https://github.com/SomeRandomNoobKekeke/More-Blood] Source code [/url] [h2] Already implemented: [/h2] [list] [*] Parallel decal system that doesn't conflict with vanilla one [*] Bleeding limbs create blood decals [*] Blood darkens when as it dries [*] Blood decals have random rotation [*] Small blood splashes have smaller lifetime and removed faster for performance [*] Blood flow oscillates with character pulse [*] Limb movements affect blood flow [*] Big monsters bleed more, psilotoads - less [*] Config for all the parameters [*] GUI for config - one little slider in graphics settings menu [*] Create my own blood decals from taking damage and hide vanilla ones [*] Cleaning [/list] [h2] Planned: [/h2] [list] [*] Add separate decals for explosions [*] Add separate decals for dismemberment [*] Add separate decals for dragging - if someone draws me a sprite [*] Directional splashes from bullets / spears - if someone draws me a sprite [*] animation on fresh splashes - if someone draws me a spritesheet [*] Further performance optimizations [*] full GUI for config - only after CUI is published [/list]

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Stabiloplant

Stabiloplant

76561198082499465 제작

Adds a new plant called [i]Stabilobloom[/i], which, as you guess, produces stabilozine. Originally found in wilderness of Europan ocean, stabilobloom fruits can be processed into a growable seeds, ready for cultivation onboard of your submarine. [h1]About[/h1] Stabilobloom is a small plant with relatively [i]long growing time[/i], [i]unique watering/moisture mechanic[/i] and [i]extreme fire weakness[/i]. While the [i]wild[/i] plant only gives you [b]two[/b] stabilozine per fruit on deconstruction, the [i]cultivated[/i] one gives [b]four[/b] stabilozine plus [b]one[/b] seed. Fruits can also be eaten, resulting in stabilozine effect applied and infected wounds healed. Sometimes stabiloplant produces [i]mutated fruits[/i], which can be used as a drug [spoiler](applies [i]psychosis resistance[/i] + [i]haste[/i] with [i]drunkeness[/i] as a side effect)[/spoiler] or deconstructed into [i]ethanol/carbon[/i]. [h1]Compatibility[/h1] Should be all good, no vanilla items have been overriden. Does good [i]synergy[/i] with my other mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2829557108]Extract It![/url], since it was basically made as problem solver for the lack of stabilozine. [i][b]I do not make compatibility patches for other mods like Neurotrauma, but I'll be adding them here if they appear in Workshop.[/b][/i] [h1]Future plans[/h1] Product expansion - stabilobloom and wild stabilobloom extracts with unique afflictions for mutated fruit and its extract.

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Lethal Company Gamemode

Lethal Company Gamemode

76561198012344899 제작

[i]There is no Coalition, no Separatists, there is only the Company and you collect scrap for it. [/i] The fundamental idea of ​​the mod was to reduce or remove most of the boring and frustrating elements from the game, leaving only the most important elements such as: exploration, combat, and resource management. A unique economy that takes "crisis management" to its apogee. Move around the world on a special ship without external weapons, collect items from the wrecks, hand them over to the Company to fulfill the "quota" and buy something for your team for the remaining credits from a very limited set of goods. [img]https://images.steamusercontent.com/ugc/14181450537096441/93BC97FE37829D9B3F6AB005392D38FB8AC78202/[/img] [h3]Variability[/h3] Use things you probably never had to use in the original game: flamethrowers, flares, poisons, grenades, detonators... [img]https://images.steamusercontent.com/ugc/14181450537166113/0DAD22B902874F6868081E80FCD13B576D4A4992/[/img] [h3]Lethality[/h3] Since mod inspired by Lethal Company, the "chaotic" element will also be present… [img]https://images.steamusercontent.com/ugc/14181450537169068/4B9DC6C4DC0E0FFE140B1BE5D766686D6431D58D/[/img] [img]https://images.steamusercontent.com/ugc/14181450537168130/D51953C49BC7213F72513DDD01174E3D59290EEE/[/img] Nobody said it would be easy… Or it would? [h3]First launch: [/h3] Select campaign mode, among submarines chose CR4P-PY for 6000 marks and also you can set the difficulty level that suits you. [h3]Difficulty:[/h3] The mod requires more knowledge from you than the original game (although most of the important "knowledge" is recorded in the terminal). The main thing affected by the difficulty setting is your health and the health of enemies. If you've only played on Medium difficulty and found yourself struggling in ruins or caves, it might make sense to lower the difficulty. If you're a veteran player and find "Abyssal" not challenging at all, and there are more than three of you, you might consider increasing enemy health and lowering your own. Radiation sickness is highly recommended. Just like in the original game, the mod's difficulty scales with the location's difficulty. In the first location, you'll encounter a maximum of four unarmored raptors; in the final one, there will be seven veteran raptors. By the time difficulty reaches 50%, "elite" enemies will start appearing, so if it feels easy at the beginning, that doesn't mean it will stay that way. [h3]Number of Players:[/h3] The more players you have with you, the faster and easier it will be. One player – Unplayable on Veteran. On lower difficulties, it's somewhat manageable because monsters deal less damage and have less health. There is an option to install the "Revive Bots - Endless Crew Respawns" mod to get a constant stream of respawning bots for your crew. Two players – The guaranteed threshold of playability. Significantly easier than solo at least because your teammate can cover you from monsters that would otherwise keep you permanently stunned. Four players – Optimal; everyone will have something to do. Six players – too much (but tolerable). You likely won't have enough quality weapons and medical supplies for everyone to play comfortably. A full passage of the campaign takes about 10 hours. (15+ map steps, with 10–30 minutes spent on each wreck, plus time spent at stations.) If you are really want to, you can actually use any sub you want, it will just lock shop for you forever, but no worries about quota. [h3]Never use mods like: [h3] -[b]Enhanced husks, Improved husks, Barotraumatic Creature Pack[/b] and others that affect the appearance of new enemies on the map. -[b]Dynamic Europa[/b], overriding the map. [h3]Not recommended mods.[/h3] They can be compensated by changing the difficulty, but they are still not recommended: -Mods that add\change vanilla professions and talents. -[b]Neurotrauma.[/b] -[b]Enhanced armaments, EK[/b], and so on, adding very powerful guns and divingsuits to the drop -[b]Wreck mods.[/b] This mod already contains best wrecks among all mods from workshop(30+). -[b]Performance fix [/b] (You have a very small map where nothing spawns except you and the wreckage. Performance fix reduces the tickrate of the world and as a result, fights with monsters will cause more problems. If you are not the host, you can leave it, if you are the host, then I highly recommend unsubscribing from it, otherwise it will work even if it is turned off) [h3]Recommended mods:[/h3] -[b]Soundproof Walls[/b] (you can't hear enemies behind walls. Sadly mod was updated in the best way, but in this mod settings, you can set mode to Classic, and it will be great) -[b]S.O.S. Schematics[/b] (shows blueprints for crafting all items) -[b]Flashlight Fix[/b] (doesn't fix the flashlight, but it's better not to read the mod description or tell those who play with you what it actually does) (Everyone installs these two at their own will. The host can play without them, and the rest with them, and vice versa) -[b]Enhanced Immersion[/b] (lua only) (moves camera closer to to the character) -[b]Complete Global Darkness[/b] (Makes flares and flashlights mandatory to use) [h3]Acceptable mods:[/h3] -[b]Hungry Europans[/b] [h3]Integrated and adapted mods:[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3426520972 – Visual side of the company building and the “foundation” of the shop. https://steamcommunity.com/id/hillmer42/myworkshopfiles/ - Mini-games at the station. https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427 – Wrecks (removed some loot, half-wrecks combined into one, to avoid problems) https://steamcommunity.com/sharedfiles/filedetails/?id=2095211492 – few wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2943610577 – few wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2984842114 – SMG Sulfuras(also adapted for depleted ammo + changed damage) https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 – Pyrogen rifle (higher rate of fire, lower ammo consumption and damage) https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534 – Harpoon gun for the poor https://steamcommunity.com/sharedfiles/filedetails/?id=3086813318 – Base for Company Ship https://steamcommunity.com/sharedfiles/filedetails/?id=3099781402 – Safe cracker https://steamcommunity.com/sharedfiles/filedetails/?id=3027950729 – Laser Sights https://steamcommunity.com/sharedfiles/filedetails/?id=3239164008 – Company Crates XML Code [h3]Credits:[/h3] [b] Hillmer[/b] for incredible endurance and all the mechanisms on the station. [b] LeCrazyy[/b] for help in creating the "dockable rock" and repairing "Sulfaras". [b] HalfdeadKiller[/b] for help in fixing an crash without game explaining why it crashed when trying to upgrade the ship's hull. [b] Draconis13 and uberpendragon[/b] for helping me try to fix the monster spawns on the wreckage. [b] Girlyguppy[/b] for helping me with the location editor p.s. If you want to help with translation on other languages or even fixing english translation, just tell.

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AUG Guns [Outdated]

AUG Guns [Outdated]

76561198086119298 제작

[b] A mod that adds new submarine weapons and ammo types! [/b] This mod adds a plethora of new ammo types for submarine armaments and brand-spanking new weapons for subs too! [h1] Items [/h1] [list] [*]"Depleted" Uranium Coilgun Ammo [*]Barbed Coilgun Ammo [*]Taser Coilgun Ammo [*]Makeshift Coilgun Ammo [*]Railgun Slug [*]HE Railgun Shell [*]Railgun Shell MkII [*]Railgun Injector Shell (Empty/Poison/Tranquilizer) [*]Machinegun Turret [/list] If you find any bugs or have any suggestions/feedback, please post them in the comments. [h1] To-Do [/h1] [list] [*][strike]Taser/Stun/Non-Lethal Ammo[/strike] [*]Heavier Railgun [*]Flare Ammo [*][strike]Machinegun Turret[/strike] [*]Alien Ammo [*]Decoy Sonar Shell [*]Makeshift Railgun/Cannon [*]Some Secret Stuff? [list] (Mod is not being maintained for the foreseeable future. I recommend EK's mods.)

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Complete Global Darkness

Complete Global Darkness

76561198335391165 제작

A very simple lua mod that enforce a complete global darkness by removing ambiant light from the game (exemple : Wreck's hull ambient light) making the use of flashlight and torch mandatory to explore the undersea. Please check if your client side is correctly installed on your game, if not nothing will change A massive thanks to Evil Factory for giving me the means to do this (as well as providing some sweet lua code) ! [Please note that items will not be highlighted as usual] To-do : Find a way to remove the player "halo" aura when in darkness

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晨星号无畏舰

晨星号无畏舰

76561198330312584 제작

[h1][url=www.bilibili.com/video/BV1ro4y147K5] 视频简介[/url] [/h1] 建议搭配声纳范围升级(非常轻量化的MOD) https://steamcommunity.com/sharedfiles/filedetails/?id=3255753995 [b]2024/5/22更新[/b] 1、修改技能模组电量消耗计算方式,现在应该不会再出现卡技能的问题 2、水泵调整为新紫魅相同的半埋入式设计 3、休息室的床铺改为双层医疗床 [b][h1]信息[/h1][/b] 这是复刻自游戏《无畏战舰》的紫魅级晨星号无畏舰,不同于之前发布的紫魅级切尔诺伯格号 晨星号更注重还原,且外观细节更为丰富,是全新建造而非简单换壳 保持整体性能强于官方潜艇,武器虽多但经过了平衡性设计,不会过度破坏平衡性 还原外观与特色并尽可能减少item数量与装饰部件,对游戏性能影响较小 [b][h1]规格[/h1][/b] 类型:攻击型 T3 item:裸船920,无人机186,物资320 价格:7199mk 尺寸:58x14 载货:24 最大速度:26km/h 下潜速度:+23km/h,-19km/h 常备直控武器:双联电磁枪x4,脉冲激光x2 [b][h1]特色功能[/h1][/b] 本舰配备三个主动技能,共享同一个模组电容的电量,使用任一技能都会用尽模组电量 正常状态下模组电容的充电时间约150秒,必须等待电容充满后才能再次使用技能 [b]【四联核弹齐射】[/b][spoiler]窜天猴警告[/spoiler] 使用4门轨道炮远程曲射,可直接在导航屏内通过绿色准星进行瞄准,至少有1发可以准确命中 预设两种射程,通过舰桥内按钮切换,标准射程是原版声呐最大范围附近,使用加长射程需要配合声呐距离升级MOD ·若四联核弹装弹器少于4发核弹,将会每30秒自动供应一发核弹在装弹器附近 [b]【攻击锁定】[/b] 主炮塔火力翻倍,战舰强制停止移动 舰首正前方与舰桥正前方展开护盾,可以抵御非AOE伤害,持续时间10秒 [b]【突击推进器】[/b] 激活备用引擎,释放主引擎全部动力,机动性能大幅提升,持续时间5秒 [b]【政令:以牙还牙】[/b] 被动技能,根据全舰进水的程度缩短技能冷却时间(提高模组充电速度) [b][h1]设计特点[/h1][/b] ·加速与减速反应快速,战术机动性优异 ·舰长独立瞄准镜与专用炮塔,镜内自动切换上下炮 ·配备舰外灯光开关,可关闭舰外灯光与声呐隐匿行踪 ·双火控室交叉控制上下武器,上层被击穿不影响下层火控室操控上层武器反击 ·两套分解/制造设备,制造与分解速度为5倍,位置合理使用方便 ·禁闭室与舰桥配置有独立门禁开关,在舰桥内控制 ·配备自动对接功能开关,清理废弃站点时也可手动开关舱门 ·反丘脑雷管,每个压载舱水泵都配置两个雷管对水泵进行爆破,雷管开关在配电箱左侧,带有独立保险开关 [b][h1]最近的作品没有收到任何反馈就突然出现了多个差评 甚至出现了差评比退订还多的情况 这类恶意的差评会降低创作者的热情,如果您喜欢本作品 还希望点一下赞,万分感谢![/h1][/b]

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Man-At-Arms II

Man-At-Arms II

76561197987591575 제작

The Man-At-Arms Mk 2 is a self sufficient, long range attack sub. It sports an experimental fissile cannon that enables hunting of both abyssal targets and enemy subs. The cannon consumes vast amounts of power and must be maintained regularly. A combat capable shuttle docks to the top, which allows a coordinated team to scan for minerals, scout enemy positions, and support the ship in defending blind spots. This sub is classified as a tier 3 attack. Contains: Deconstructor, fabricator, medical fabricator and research station. [h1][u]Features[/u]:[/h1] [b]Combat shuttle[/b] - The Kestrel shuttle is a support craft with a full suite of capabilities meant to compliment its mother ship. Its pair of lasers are controlled by a single periscope that automatically swaps guns when changing aiming arcs, allowing for a minimally sized crew to have maximum impact in battle. The silent running mode enables the Kestrel to stealthily scout ahead and find larger targets without attracting attention, giving it the chance to drop depth charges or boarding pods on unsuspecting enemies. It has a moonpool style hatch so that crew can easily enter and exit, making this versatile shuttle indispensable in mineral extraction or ruin exploration. When it is docked to its mother it has a permission switch in the helm that will power it down so as to not drain power. [b]Experimental cannon[/b] - The fissile repeating cannon is a marvel of military engineering, and one such weapon has been affixed to the Man-At-Arms Mk II for field testing. The intention was to find a way to outfit a warship with weaponry that would not run out of ammunition like its kinetic counterparts; without sacrificing any firepower. The result is a gun that can threaten any target without needing any reloading. However, it comes with the downsides of requiring both a massive draw of power and needing constant maintenance when in use. Because of this, it requires permission from the helm to activate. [b]Magazine elevator[/b] - Engineering is connected directly to the ammunition magazine by way of a utility elevator, enabling crewmembers to reload the ammo stores and send back empty crates and shells efficiently. Crew will no longer need to lug individual shells by hand across multiple levels of this full-sized battleship. (Credit to NikoPie, creator of the Járngreipr, for this idea and the mechanics) [b]Battery bank recharge sequence[/b] - Four oversized batteries comprise the backup power bank for the ship. Each is dedicated to a different aspect of the ship so power can be reserved for critical functions. It contains a recharge sequence that, when started, will gradually ramp up the recharge rate of all batteries until they are at full recharge rate, and then gradually ramp them back down as they approach full charge. This avoids both undercharging and overloading the grid with a massive fluctuation of all the batteries at once. [strike]The bank can also be connected directly to the grid so none of them are reserved.[/strike] Unpleasant Rant: [spoiler]Despite hours of meticulous wiring, having the batteries wired so that they can connect to the whole grid via a toggled relay causes a bug to occur whereby all the batteries drain when only one of them is supposed to be used. Even when the relays are off so that 3 out of the 4 batteries are disconnected, all four of them drain the same amount. Not only does this remove the ability to reserve a battery for different functions, it effectively multiplies the amount of power being drained. I don't recall this happening the first time I played with the sub a year ago and I don't know if there was an update to the game since there or if I simply never noticed it, but now as I go back and thoroughly test everything I cannot avoid this problem. For all the searching I've done for a fix the only answer I can find is that this is a limitation of the game engine. The only thing I can do is remove the ability to connect the array to the grid to preserve everything else I've made with it. It has both wasted my time and robbed you of the functionality I wanted to include.[/spoiler] [b]Point defense weapons[/b] - The two airlocks each have dedicated close range weapons to keep the entrances clear of smaller enemies. These are controlled from the security room where personnel can cover other crew members trying to make it back to the ship. When the larger weapons have been bypassed, these PDWs can reach the itch on the hull that the cannons can’t quite scratch. [b]Security surveillance[/b] - The security room has an array of cameras which permits crew to keep an eye on the comings and goings of key locations in the ship. From this central location a security officer can follow suspicious crew members as well as identify breaches and threats, all the while keeping tabs on any prisoners in the brig. [b]Drain system[/b] - Each section of the ship, (fore, mid and aft) has a manual drain switch that will open all internal doors and hatches in that section. The helm has the ability to open or close these drains so that one breached section can be repaired and drained while others stay sealed. The mid and aft drain into the bilge, while the fore drains directly into the ballast. [b]Sectioned ballast[/b] - The ballast tank has been segmented to minimize sinking risk from breaches. When one section has been pierced the others can drain to compensate. If needed, the helm has controls to override the ballast section doors and force them open. [b]Mineral dump[/b] - The upper airlock has a chute connected to the engineering bay where crew can drop off collected minerals or resources without having to lug them all the way through the ship. This greatly expedites any collections from mining or salvaging missions. [b]Brig[/b] - The brig is strategically located near the upper airlock to allow for the convenient on and offloading of prisoners. They can be safely watched from the security room. [b]Hydroponics[/b] - A major part of the campaign range of the Man-At-Arms comes from its dedicated grow room. A crew can maintain a sizable number of plants in this space for various purposes. [u]Design notes[/u]: This is my first extra large submarine. It is meant to accommodate big crews (while still being able to fit into the end sequence). I wanted to make something big enough that lots of players could all be doing something in it, and not everyone would be aware of what and where. The hope was to enable not just interesting fights, but also give space and appropriate rooms for RP purposes for playgroups seeking that kind of thing. It’s geared towards a Barotraumatic campaign with some experienced players, so it is well equipped but still requires the abilities of the players to make use of it. The size of the sub may cause some to encounter performance issues, and for that I highly recommend Evil Factory’s Performance Fix mod with lua. I have turned off shadow casting for nearly all the lights to save on processing. It will look a bit unrealistic when you see light from within the hull as you swim past, but I think it's a small price to pay. It’s also the first time I’ve implemented custom backgrounds so that rooms with many details, like the cafeteria, are not made of dozens of individual structures. Credit and thanks to InitialDesu for the tutorial on how to make that happen.

다운로드 11,467회 자세히 →
Warhammer - Commissar outfit

Warhammer - Commissar outfit

76561198335391165 제작

- A simple mod that add a commissar uniform and cap

다운로드 7,157회 자세히 →
Colonial Fleet SMX-25

Colonial Fleet SMX-25

76561198843821480 제작

[h1][b]All Language Supported![/b][/h1] If you like it, please give me a thumb up! thank you! [img]https://steamuserimages-a.akamaihd.net/ugc/1867319584756960787/931F880D08684B8D55FDD4534F4C90B2E496B3EA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1][b]Notice[/b][/h1] If you want to switch to this sub in an existing campaign, [u][b]DON'T[/b][/u] select the checkbox of "transfer all items to new submarine", otherwise the drone will simply disappear, and its docking port will cause a lot of trouble. [h1][b]Background Story [/b][/h1] The SMX-25 prototype, the "Advance", was built during the Golden Age of Human Exploration in Europa, and was part of the former Colonial Fleet. It was one of the few high-performance submarines designed and built to the standards of old Earth space warships in the Europan ocean. Unfortunately, due to its high cost of use, it has only participated in a handful of abyssal beast hunting missions since its service before being permanently sealed. In July 22xx, the ship was found and salvaged by Zyleand Shipyard in an abandoned military base only 1km from the Europa surface. Thanks to the high design standards of SMX-25, its essential systems were not irreversibly damaged, though its storage devices were almost completely erased of valuable information due to prolonged exposure to Jovian radiation. After a quick in-field repair, this old-age submarine, which had been dormant for nearly a century, was finally able to make its presence felt in the frozen ocean once again [h1][b]Basic Information [/b][/h1] Item number: 924(including drones) Price: 8500mk Size: 61x12m Weapon: 3 chain guns, 1 fission laser main gun, 4 auto discharger, 1 depth charge launcher Cargo: 30 crates Max forward speed: 35km/h Max diving speed: 18km/h Recommended crew number: 4-12 [h1][b] Notable Features[/b][/h1] Modified chain gun: - The warm-up time reduced to 0.5s and use coilgun ammo instead. - However, the power consumption is increased and fire rate of chain gun is reduced by 33%. Pulse laser main gun: - The firing of main gun can be stopped any time, but it will only be available until it is fully recharged. - The main gun is charged by a special reactor on the bow, and it takes 11 uranium fuel rods to completely recharge the main gun capacitor. A periscope-controlled combat drone, double click to switch between move and fire mode. [img]https://steamuserimages-a.akamaihd.net/ugc/1867319584756929096/0B66C3352C122EBE83F5C615150947B81B6B10D4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Fast fabrication/deconstruction system, 4 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 20%. The submarine has an auxiliary engine, which cannot be turned on for a long time before it is fully upgraded, and the speed can reach 50km/h when it is turned on. Since the cargo hold is a relatively weak point of this sub, so I made it possible to operate this sub there (? ? ? ). An omni-id-card in command room, can open every doors/cabinet of wreck/outpost/pirate sub in vanilla game. Flora-proofed ballast. Backup battery array. The cargo hold still retains a large number of old-time crates, although its safety measures have all been damaged and cannot be opened, but there are still many merchants willing to pay a high price to buy. [h1][b]Afterword[/b][/h1] The shape of this ship is inspired by the realistic concept submarine SMX-25. Btw, I don't know whether it's the Steam server or some other problem, I can't reply to your questions in the comment section, but I’ll still check your message or feedback from time to time, so feel free to leave a comment. [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]

다운로드 7,996회 자세히 →
Better Drugs

Better Drugs

76561198150146014 제작

[h3] Tired of only 3 "Chem" Drugs in Barotrauma? [/h3] Not anymore, With better drugs, We've got a large variety of drugs to choose from, And additionally, you can now overdose on drugs and cure withdrawal. Theres drugs for everyone, for the engineers, for the clowns, for the security, for the medics, for those who want to be happy again. And theres rumors theres a stationgoer out there somewhere whos looking to join a crew, and start cooking some for them. I wonder who that is? [i] Better Drugs is part of a Planned Collection of "Better" Mods that enhance and improve various parts of barotrauma ranging from Alcohol,To Medicine, to Husks, to Genes and potentially adding Cybernetics.[/i] [h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3353624256] Better Medical[/url] [/h3] [h3] [url=https://steamcommunity.com/workshop/filedetails/?id=3352640865] Better Collection [/url] [/h3] [url=https://ko-fi.com/jet284] Help me make More Mods quicker[/url]

다운로드 10,835회 자세히 →
Extra Clothes (Discontinued)

Extra Clothes (Discontinued)

76561198009349857 제작

This mod does not work with current version of Barotrauma, and I will not be updating it until the developers fix the fabricator's ability to support mod items. I am referring to the bug that has existed since the introduction of fabrication, and has been prematurely closed, re-opened and de-prioritized by the developers: https://github.com/Regalis11/Barotrauma/issues/3540 Until they fix this bug (they won't), I won't be playing this game, and have no drive to update any of my mods. If anyone wants to take over this mod, feel free to take, update, re-release it in the workshop as your own. Leave a comment down below, and I will add a link to direct people to your version of the mod. Original description: Medic's Fatigues are dominating Europa's fashion industry - they're stylish, but also provide protection and pockets for happy juice. No other attire has been able to compete... until now. Introducing Extra Clothes - upgraded variants of job-specific clothing that offers relevant protection and functionality: Doctor: Combat Medic: - 4 pockets for medical items only - gunshotwound: 0.75 damage - bitewounds: 0.75 damage - huskinfection: 0.85 damage, 0.5 probability - bleeding: 0.9 damage Toxin specialist: - 6 pockets for chemical items only - gunshotwound: 0.75 damage - bitewounds: 0.75 damage - huskinfection: 0.75 damage, 0.5 probability - bleeding: 0.85 damage Mechanic: Boat Mechanic - wrist-mounted flashlight and a battery slot to power it. Weaker than a regular flashlight, but uses 1/4 of the power - gunshotwound: 0.8 damage - bitewounds: 0.8 damage - lascerations: 0.4 damage - burn: 0.9 Heavy Machinery Mechanic - 2 tool pockets (plasma cutter, welder, wrench) - gunshotwound: 0.8 damage - bitewounds: 0.8 damage - lascerations: 0.4 damage - burn: 0.9 damage Engineer: Systems and Control Engineer - Battery slot for recharging - gunshotwound: 0.8 damage - bitewounds: 0.8 damage - burn: 0.4 damage - lascerations: 0.9 damage Microelectronics Engineer - 3 pockets for screw driver, wires, components, fuel rods - gunshotwound: 0.8 damage - bitewounds: 0.8 damage - burn: 0.4 damage - lascerations: 0.9 damage Security: Marine - 1 pocket for weapon or ammunition - blunttrauma: 0.6 - lacerations: 0.6 - gunshotwound: 0.6 - bitewounds: 0.25 Navy Seal - 4 pockets for ammunition - blunttrauma: 0.6 - lacerations: 0.6 - gunshotwound: 0.6 - bitewounds: 0.25 Captain: Pioneer - revolver holster - blunttrauma: 0.9 - lacerations: 0.9 - gunshotwound: 0.9 - bitewounds: 0.9 - movement speed - psychosis resistance Old Guard - 21 pockets for tobacco - blunttrauma: 0.9 - lacerations: 0.9 - gunshotwound: 0.9 - bitewounds: 0.9 - movement speed - psychosis resistance Notes on mod compatibility: - Security and Captain uniforms are compatible with EK Armory

다운로드 5,963회 자세히 →
Vanilla Creature Expansion

Vanilla Creature Expansion

76561198856548225 제작

[h1] [b][u]Attention![/u][/b][/h1] It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing with this mod! [h1] [b][u]No AI was used in the makings of this mod![/u][/b][/h1] [h1] [b][u]Features[/u][/b][/h1] Want to immerse yourself into playing with the old vanilla style legacy creatures and conceptualized ideas never released? Then this mod is for you! This mod includes all the vanilla style creatures that were part of old Legacy versions and concept art creatures that haven't made it through production or have been altered with newer designs. [h1] [b][u]IMPORTANT![/u][/b][/h1] This mod is NOT compatible with any overrides to vanilla creatures or the vanilla eventset as it completely overrides the randomevents.xml, this goes for Barotraumatic and EuropaWar. (May change later with new updates) [i][b]Join our Discord for daily updates![/b][/i] https://discord.gg/GJqU4QrxC7 [h1] [b][u]CREDITS IN DISCUSSIONS![/u][/b][/h1] [h1][b][u]Other Creations[/u][/b][/h1] Want to play with more creatures and harder gameplay? Then this mod is for you! https://steamcommunity.com/sharedfiles/filedetails/?id=2831987252

다운로드 9,264회 자세히 →
Animated arms + Dynamic Europa PATCH

Animated arms + Dynamic Europa PATCH

76561198948964943 제작

Compatibility patch for Dynamic Europa so that weapons and armor from the Animated Arms mod can spawn on the new NPCs. For the patch to work, it must be placed above both Dynamic Europa and Animated Arms in the load order.

다운로드 10,223회 자세히 →
Background Walls (Textures by PhilipK)

Background Walls (Textures by PhilipK)

76561198317218866 제작

A package of 98 new background walls. All textures I used for this package (some may be familiar to you from the game "Natural Selection") have been created by [url=http://www.philipk.net/]Philip Klevestav[/url] and had been released as "PK01, PK02 and Ancient Collection Texture packages" under the [url=http://creativecommons.org/licenses/by/3.0/deed.en_US]Creative Commons Attribution 3.0 Unported Licence[/url] to the public many years ago. Please honor his work and stick to this licence if you use his work in your mod. Please inform me in the comments below about bugs or potential for improvements you encounter. Thank you.

다운로드 7,112회 자세히 →
Anime Waifu Neurotrauma compatibility patch

Anime Waifu Neurotrauma compatibility patch

76561198012344899 제작

This is a base neurotrauma patch for Anime Waifu mod. What it does is merging human files from both mods to make them work properly. Mod order: Anime Waifu Neurotrauma compatibility patch Neurotrauma Anime Waifu Has compatibility with NT Surgery. All items except body bags wasnt overriden. Not ready for any other fancy neurotrauma mods and not overrides damage sounds for anime ones Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3100128373

다운로드 10,706회 자세히 →
Minecraft DLC

Minecraft DLC

76561198027323474 제작

This mod adds a host of new unique assets with a Minecraft theme, complete with a fully functional Minecraft Dugong as demonstration. All of the new assets are easy to use and available in the sub editor, and they include: Shells: Stone Bricks (200hp) Wood Planks (75hp) Glass Blocks (50hp) Decorative: Bookshelf Blocks Red Bed item Frame Torch Redstone Torch Soul Torch Wooden Ladders Jack o' Lanterns Paintings! New Electrics: Battery Blocks Junction Blocks Coilgun Droppers Furnace Deconstructor Crafting Table Fabricator Furnace Reactor Doors: Wooden Trapdoor Wooden Door Containers: Single Chest Double Chest Ender Chest Supplies Barrel And a unique weapon that can only be found on the Minecraft Dugong, the diamond sword. (Want to craft your own? Try https://steamcommunity.com/sharedfiles/filedetails/?id=2670784199 ) Why did you make this? I thought it'd be cute. How long did it take? haha

다운로드 7,739회 자세히 →
Undersea Horrors Mission Edition

Undersea Horrors Mission Edition

76561198303996776 제작

[h1]This mod is the Mission Edition of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2667451351&searchtext=undersea]Undersea Horrors[/url] made by [url=https://steamcommunity.com/id/TuneIn]BasicallyClueless[/url], with addition of some missions![/h1] [h2]This mod functions as standalone mod, no dependency. Also, I should make it clear that some missions are extracted from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url].[/h2] [h1]Creatures:[/h1] - Deadnought - Endwhale - Rockworm - Mine - Mine Detached - Nuclear Mine In total, three abyss monsters and NAVAL MINE! [h1]Compatibility[/h1] There should be no compatible problem with other mods. [strike]However, do note that if you are using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url], it is not recommended to use both mods at the same time, IT WOULD POTENTIALLY CAUSE CONFLICTS.[/strike][b](Solved)[/b] [b]And it is generally safe to add/remove mid-campaign.[/b] I hope you enjoy this mod! Feel free to leave feedback! [hr][/hr] [h1]这个模组是[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2667451351&searchtext=undersea]Undersea Horrors[/url]的任务版本,原作者是[url=https://steamcommunity.com/id/TuneIn]BasicallyClueless[/url],此版本中加入了一些任务。[/h1] [h2]此模组为独立模组,不需要其他依靠其他模组。同时,我必须指出,部分任务是从[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url]分离出来的。[/h2] [h1]生物:[/h1] - 无畏舰 - 末日巨鲸 - 岩石蠕虫 - 水雷 - 漂浮水雷 - 核能水雷 一共有三个深渊巨兽,还有各种水雷(想象一下自动导航的快感!) [h1]兼容性[/h1] 应该不会与其他模组产生兼容性问题。 [strike]但是注意,如果你还订阅了[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]BT[/url]模组,请不要同时使用两个模组,可能会产生冲突。[/strike][b](已解决)[/b] [b]同时,你可以任意地在战役或者存档中加入或者移除这个模组[/b] 希望你喜欢这个模组!如果有任何问题,请发表评论! [hr][/hr] [h1]Этот мод представляет собой миссионерское издание [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2667451351&searchtext=undersea]Undersea Horrors[/url], созданное [url=https://steamcommunity.com/id/TuneIn]BasicallyClueless[/url], с добавлением нескольких миссий![/h1] [h2]Этот мод функционирует как автономный мод, без каких-либо зависимостей. Также я должен пояснить, что некоторые миссии взяты из [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url].[/h2] [h1]Существа:[/h1] - Дедноут - Роковой Кит - Каменный Червь - Морская Мина - Отдельная Морская Мина - Ядерная Морская Мина Итого три бездновых монстра и МОРСКАЯ МИНА! [h1]Совместимость[/h1] С другими модами проблем совместимости быть не должно. [strike]Однако учтите, что если вы используете [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url], не рекомендуется использовать оба мода одновременно, ПОТЕНЦИАЛЬНО МОЖЕТ ВЫЗВАТЬ КОНФЛИКТЫ.[/strike][b](решено)[/b] [b]И вообще, добавлять/удалять в середине кампании безопасно.[/b] Надеюсь, вам понравится этот мод! Смело оставляйте отзывы!

다운로드 9,344회 자세히 →
Meaningful Upgrades (Fork)

Meaningful Upgrades (Fork)

76561198967441757 제작

**NOTE** Since making this I've had a few requests to post the code on Github, or otherwise make it public for other people to update on their own. Good news! After installing this mod, go to C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\ and sort by most recent, it'll be the topmost mod. Barotrauma mods outside of lua are stored in human-readable, unencrypted XML files and are very easy to update. It's how I made this fork originally! Happy 3 year anniversary of no updates! Let me know what you'd like to see added or changed! **END NOTE** This is a fork of Meaningful Upgrades that adjusts it to be closer to vanilla balance, still functioning on the latest version. This description was taken from the original workshop page, however has been changed in some places. Please read below. Upgrade cost follows vanilla price scaling. More incentive to max out an upgrade category instead of buying a different sub. Some Items can be upgraded to +50% or +100% efficiency. The level-cap of hull strength upgrades have been increased to allow investment in late-game survivability. Max level amounts have been increased or decreased, compressing items with un-needed levels into fewer upgrades and expanding items which did not have enough levels into more upgrades. Adds new unique upgrades for: Sonar Range, Turret Firerate, Discharge Coil Range, and Discharge Coil Efficiency. Pumps and Engines have been given high max limits, this is to facilitate 'certain types' of submarines. If you manage to max-upgrade a submarine which is 'already upgraded' it will be extremely broken. - upgrade responsibly. *Note: All currently supported EK submarines are now handling-stat compatible with engine speed upgrades, speed increases with more upgrades should now be more linear speed increase instead of exponential. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2183524355

다운로드 8,400회 자세히 →
Legendary and Mythic Quality Expansion

Legendary and Mythic Quality Expansion

76561198304810603 제작

[h1]Legendary & Mythic Quality Expansion[/h1] This mod expands the item quality system in Barotrauma by adding new quality tiers and improving crafting mechanics. [hr][/hr] [h2]New Quality Levels[/h2] Two new quality tiers have been added above "Excellent": [list] [*]Legendary [*]Mythic [/list] All items that support quality can automatically receive these new tiers. No manual compatibility patches are required. [hr][/hr] [h2]Crafting Improvement (Skill Bonus)[/h2] Character skills now directly affect the quality of crafted items. When a character reaches [b]150 skill[/b] in a specific category, all items crafted in that category gain: [list] [*]+1 Quality [/list] This bonus applies only to the corresponding skill category. Examples: [list] [*]Mechanical 150 → +1 quality for mechanical items [*]Weapons 150 → +1 quality for weapons [*]Medical 150 → +1 quality for medical items [*]Electrical 150 → +1 quality for electrical items [/list] The bonus stacks with existing quality calculations and can push items into Legendary or Mythic tiers. [hr][/hr] [h2]Visual Changes[/h2] [list] [*]Legendary items have a yellow quality border [*]Mythic items have a red quality border [/list] These colors are applied to item icons and tooltips. [hr][/hr] [h2]New Item[/h2] Added a rare item: [b]Vekela Artisan Glasses[/b]. Grants +20 to all main skills while worn. Available only in the late stages of the campaign: - appears at high-level traders - very rarely found in engineering containers Added for balance and provides a way to reach 150 skill level. [hr][/hr] [h2]Localization[/h2] Supports multiple languages. Includes: [list] [*]English [*]Russian [*]Spanish (Castellano) [*]Spanish (Latin American) [*]German [*]French [*]Polish [*]Portuguese (Brazilian) [*]Turkish [*]Chinese (Simplified) [*]Chinese (Traditional) [*]Japanese [*]Korean [/list] The localization system is fully extendable for additional languages. [hr][/hr] [h2]Compatibility[/h2] [list] [*]Works with all items that support quality [*]No need to manually edit item definitions [*]Compatible with most mods [*]Designed to be stable across future game updates [/list] [hr][/hr] [h2]Notes[/h2] [list] [*]The mod extends the existing quality system without replacing it [*]Built to be universal and automatically apply to new items [*]Can be further expanded with additional quality tiers if needed [/list] [hr] [h2]Support the author[/h2] If you enjoyed this mod and want to support its development: Creating updates, fixes, and new content takes time. Your support helps me release updates faster, improve the mod, and work on future projects. ☕ [url=https://ko-fi.com/crisplv]Support on Ko-fi[/url] Thank you for your support. ❤️ [img]https://i.imgur.com/lja52Fs.gif[/img]

다운로드 13,475회 자세히 →
Helldivers 2 Boarding Pod

Helldivers 2 Boarding Pod

76561198143523476 제작

A simple mod that adds the helldivers OST when using the Boarding Pod Credits to Helldivers 2 Composer - Wilbert Roget II

다운로드 10,627회 자세히 →
[Old] EK Gladius Mk-II

[Old] EK Gladius Mk-II

76561198059085511 제작

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]Gladius Mk-II Independent Military Vessel[/h1] [i]The Gladius class attack submarine was designed by the Europan Independent Marine as an escort and long-duration patrol vessel. The hullform features a prominent ramming prow with an experimental spinal heavy pulse laser, as well as point defense coilguns. Though outfitted with most of the standard crew amenities, the design simplicity of its vital systems allows the entire vessel to be run from a relatively small 5000kw reactor.[/i] [b]Role:[/b] Attack ( Patrol Vessel ) [b]Price:[/b] 14,000 Mk [b]Recommended Crew:[/b] 5 - 10 [b]Size:[/b] 48x14m [b]Cargo Capacity:[/b] 16 Boxes [b]Vessel Strength:[/b] Medium [b]Vessel Maintenance:[/b] Standard / Small-Crew [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] Experimental Heavy Pulse Laser [*] Simple Electrical System [*] Engineering Bay [*] Medical Bay [*] Heavy Armory [*] Centralized Ammunition Storage [*] Ballast Repair Safety Tag-out [/list] [b]Weapon Systems:[/b] [list][*]x4 Coilgun (Turret-Mount) [*]x1 Empty Hardpoint (Turret-Mount) [*]x1 Heavy Pulse Laser (Integral)[/list] [code]Stock Reactor Trim: 0.02 - 75[/code] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2629866122]Official Guide to EK Submarines[/url][/h1]

다운로드 6,280회 자세히 →
[ENC] Military Armour & Attire

[ENC] Military Armour & Attire

76561198001664577 제작

[img]https://i.imgur.com/O8ob5Cz.png[/img] [img]https://i.imgur.com/SgUQcOg.png[/img] [img]https://i.imgur.com/vxQluC1.png[/img] [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/aWQ3u2b.png[/img] This mod adds 8 fatigues to the game for a bit more diversity on what characters look like. The other big function of this mod is that it adds pockets to the fatigues! Each fatigue has 4 pockets on it, and a 5% reduction to bite wounds, lacerations, and bleeding. [img]https://i.imgur.com/GbLPfwJ.png[/img] [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/F5RqtM0.png[/img] This is a portion I want to add. I know personally when I play security I am sick of not having any ammo pockets on my armour to carry those extra mags! The armour will have some later game armour that is higher in damage protection, and i want to add a full body padding armour that will reduce incoming bite damage and gun shot wound damage. If any of you have any ideas on what you want, drop me a line in the comments. [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/WwrcQxc.png[/img] Currently a select few outposts sell them, but they all will have different prices. Military outposts will have them the cheapest. They should also be able to be sold back to outposts if you craft them. Items should also have a chance of spawning in cabinets on outposts (so get your sticky fingers ready) [img]https://i.imgur.com/0dtfH8C.png[/img] [img]https://i.imgur.com/hudqqNZ.png[/img][img]https://i.imgur.com/9LxVNZh.png[/img] [img]https://i.imgur.com/3GWp4rU.png[/img] [img]https://i.imgur.com/DiUsBvc.png[/img][img]https://i.imgur.com/9LxVNZh.png[/img] [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/RSNWWDT.png[/img] [img]https://i.imgur.com/EabuciB.png[/img] We have a discord community Caedis and Company. Feel free to join in, and use the bot to add yourself a role for Barotrauma or other games you play! I also have a X (twitter) where I sometimes post updates of my progress, feel free to follow me there for any updates or to message me some ideas. If you want to talk directly with me on discord my username is [b]Kaitodarksnow[/b]! [url=https://discord.com/invite/7unUYFu][img]https://i.imgur.com/9TYkkHi.png[/img][/url] [url=https://x.com/KDarksnow][img]https://i.imgur.com/W3RVVaB.png[/img][/url] [img]https://i.imgur.com/MuB3ZpP.png[/img] [img]https://i.imgur.com/Ex0LVav.png[/img] [img]https://i.imgur.com/14dmrN1.png[/img] I want to start keeping my mods up to date, and finishing them. I will be bringing all my mods up to date for the current game, and even finally finishing some mods I had collecting dust because the modding framework wasn't robust enough to do what I needed. I have a Ko-fi where you can donate money to my efforts and keep me fed and happy to continue my work, but only if you feel inclined to do so. [url=https://ko-fi.com/knummer][img]https://i.imgur.com/0kDbGmW.png[/img][/url] [img]https://i.imgur.com/fcNqJx9.png[/img] [i]Very VERY clearly the only reason I updated this mod was because of the down votes from the mod being broken.[/i] Special shout out to JangoRedpaws for getting the train going! [quote=JangoRedpaws]its broken , dislike untill update the mod[/quote] (I am just kidding, but really if I ever vanish again, and you want to see a mod updated, just drop me a line on Discord!) [img]https://i.imgur.com/ltt12pf.png[/img] [img]https://i.imgur.com/qIqrTtw.gif[/img]

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