- 모드
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- Conan Exiles
Conan Exiles 모드 & 플러그인
[Legacy] SH - Decorations (2.1.3)
76561197996639539 제작
[h1][Legacy][/h1] [b]Mod ID: 2104523845[/b] [b]Latest Version: 2.1.3 / 05.05.2026[/b] This Legacy Mod is feature complete and there will be no more updates coming in the future. [b]Link to the Enhanced Version[/b] [code] https://steamcommunity.com/sharedfiles/filedetails/?id=3723606644 [/code] [h1]General[/h1] You're looking for an invisible chair to be able to sit anywhere? Or you want to give a bench some additional spots to sit down? - "Take mine and you shall sit however you desire!" This mod is primarily developed for our own immersive RP-Server called "Schattenhain". Join our dedicated Modding Discord https://discord.gg/vdPpvBU if you are interested about development, make suggestions or to report any issues. [h1]Core[/h1] This mod contains over 100 items splitted into corresponding Feats. All items with their ID are listed in a separate Thread. [list] [*]Decorations (ID: 987652000) [*]Training Ground (ID: 987652001) [*]Small Animal Pen (ID: 987652002) [*]Trapmaker (ID: 987652100) [*]Outdoorsmen (ID: 987652200) [*]Weapon Displays (ID: 987652300) [*]Woodworker (ID: 987652400) [*]Storagemaster (ID: 987652500) [*]Artisan (ID: 987652600) [*]Treasurer (ID: 987652700) [*]Horticulturist (ID: 987652800)[/list] [h1]Legal[/h1] This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors All other assets (art, music, code, items, systems and/or designs) contained within this mod are the intellectual property of Spcell and/or licensed to.
InkArt
76561198011662855 제작
MODID: 2281418404 [h1][b]Description / Beschreibung:[/b][/h1] InkArt ist ein Tattoo-Mod, das man sich nicht entgehen lassen sollte. Es wurde viel Wert auf starke Konturen und feine Details gelegt. Die Tattoos wurden sehr zeitaufwaendig verarbeitet und angeordnet, so ergibt eine schoene Ergaenzung fuer die Charaktermodifikation. Der Mod wird regelmaessig aktualisiert und erweitert. Er ist fuer Exiled Lands und Isle of Siptah geeignet. Narben werden in naher Zukunft hinzugefuegt, denn auch hier soll die gleiche Qualitaet wie bei den Tattoos/Warpaints erreicht werden, das benoetigt eben etwas Zeit. Zusammen mit dem [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1159180273&searchtext=fashionist] Fashionist-mod [/url] gibt es ein optimales Ergebnis. Falls nur die Warpaints verwendet werden kann Fashionist weggelassen werden. InkArt is a tattoo mod that you should not miss. Created with much emphasis on detail and quality, the tattoos present a beautiful addition to character modification. The mod is updated regularly and new tattoos will be added. The mod is working with Exiled Lands and Isle of Siptah. Scars will be added at some point to provide an alternative. This may take some time in order to ensure the same quality as the tattoos/warpaints. To get the most out of Inkart please use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1159180273&searchtext=fashionist] Fashionist-mod [/url], if you only intend to use the warpaints Fashionist is not required. [h1][b]Feats:[/b][/h1] Inkart Female - requirement Level 25 and 2 Skillpoints Inkart Male - requirement Level 25 and 2 Skillpoints Inkart - Warpaint / Male - requirement Level 60 and 10 Skillpoints Inkart - Warpaint / Female - requirement Level 60 and 10 Skillpoints [h1][b]Tattoo:[/b][/h1] [list] [*] Female / Body - 34 pieces [*] Female / Head - 27 pieces [*] Female / Hand - 25 pieces [*] Male / Body - 30 pieces [*] Male / Head - 27 pieces [*] Male / hand - 26 pieces [*] Male / Warpaints - 10 pieces [*] Female / Warpaints 10 pieces [/list] [h1]My Mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2274175807] CDA Stacksizes [/url]
Kafrom's Kit
76561198047078177 제작
[h1] (WIP) [/h1] [h2] Use this mod at your own risk! [/h2] [h3] Keep this mod above Sudo (Tot) if you have that mod installed. [/h3] [list] [*] This is a decoration mod, that add lots of base game assets that can't be crafted normally. [*] Placeable trees, plants, rocks, water, waterfalls, ruins and etc. [*] There is interface menu to change the size, material and the colors on some of the placeables. [*] This mod aim only to add placeable decoration items, no things that affects combat or pvp. [*] In the future, new assets will also be added. [/list] Kudos to [b]@Totchinuko[/b] for providing the [b]Decoration Handler API[/b]. Special thanks to [b]@Setsuka[/b] & [b]@Gabriel Nerevar[/b] for their help and support in making this mod. Shoutout to the server [b]Legacy of Darkness[/b]. [i](Where I'm admin)[/i] Mod Discord: [url=https://discord.gg/UvFS2xF6tD]
Nude Lady Wheel of Pain
76561198077449106 제작
All versions of the wheel of pain with female actors NSFW =D Sub to the Mod, select it in your mods tab in game, and then restart the client =D Feel free to drop by the Red Hands Gaming Discord server to chat, play conan and other games: https://discord.gg/q8VZnXv Also check out my growing arsenal of other mods =D http://steamcommunity.com/id/jaadisiil/myworkshopfiles/?appid=440900 Mod ID: 867616052
Ghompsty's Beastie Parts [Legacy]
76561198027327420 제작
Beast Parts, cat heads, feet, sharp teeth, and now Lizard heads https://discord.gg/XWHvwBqpTX ^ Link to my own Ghompsty Mods Discord This mod made originally for Khajiit and Argonian characters on the Elder Scrolls Chronicles RP server. Here is a discord link to check it out! https://discord.gg/atxCJ952mS Thank you AfterRealm for the amazing Icon and overlay! Thank you Ryan and Juvilia for teaching me things! Thank you Cateyes for your help as well!
Level 300 - Enhanced
76561197996184425 제작
[img]https://media1.tenor.com/m/nIEk7Uxg6JcAAAAd/steam-liked.gif[/img] A brand new mod for Conan Exiles Enhanced. This mod adds an increase to the player level cap, to level 300! [h1] Mod Features [/h1] [list] [*]Max player level 300 [*]120 attribute points at level 300 [*]1950 knowledge feat points at level 300 [/list] Join on the discord for more info [url=https://discord.gg/SWYQ8TtdxF][img]https://media1.tenor.com/m/s7ZEJ3qrmSEAAAAd/discord.gif[/img][/url]
Akihabara Flight "Omikami System"
76561198359556826 제작
[img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [url=https://discord.gg/yyEHTPYrJt][img]https://i.ibb.co/7rWYVwy/124125.png[/img][/url] [b][i]The mod adds a flight system with expanded animations and the ability to have all the wing appearances you have.[/i][/b] [h2]Item:[/h2] [list][*]Omikami System (Admin Panel) [*]Omikami System Imb (Admin Panel)(Makes it possible to take up arms) [*]The menu opens in the inventory of F3 [/list] [h2]FAQ:[/h2] [list][*]It is highly recommended that the flight system be placed in a quick access slot and used like your weapon! [*]Shift = Increase Flight Speed [/list] [h2]What to expect in the next updates:[/h2] [list][*]Since this is the first version and all the attention was spent on debugging and performance, do not judge strictly. [*]The first step will be to adjust the animations for men to a more brutal style and adjust the animations for women for a better visual effect. (If you have any thoughts on what an exile?s perfect flight should look like, write about it in my discord channel) [*]Adding each wings as a separate item for the admin panel. [*]Adding the ability to paint the wings any color. [*]Adding sounds, appearance effects when equipping items, as well as animation of the wings themselves when they are appropriate. [*]Well, and accordingly a large expansion of the assortment. Naturally, all wing accessories for Akihabara Design will be in the flight system 100%[/list] [img]https://i.ibb.co/L8FF3qm/124128.png[/img] [h2]More mods from the Akihabara Project: [/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309160280]Akihabara Design "Sora"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3310962042]Akihabara Design "Salon"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3312410695]Akihabara Design "Tatoo"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3323874476]Akihabara Design "Oscar"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3310298622]Akihabara Design "Boutique"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3318793069]Akihabara Design "Silmarillion"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3377325522]Akihabara Eclipse[/url]
The Forsaken Tomb
76561198021166833 제작
The Forsaken Tomb has a few puzzling mysteries you will have to figure out to survive its depths. Be careful as you and your party can get turned around in its deadly passages. DONATIONS, SUPPORT, DISCORD Please Follow Me on the following Platforms, Want to support my content? Make Donations to the following: Buy Me Coffee: https://buymeacoffee.com/snowhunter Twitch: https://www.twitch.tv/snowhunterak Paetreon: https://www.patreon.com/snowhunter Artstation: https://www.artstation.com/snowhunterak DISCORD: https://discord.gg/2M3qtAUvw MOD ID: 1249759891 Disclaimer: NOTE: Khitan Bows and Future DLC Bows will not fire custom arrows. As DLC Pak Items are not modder Accessible Items as they are A Paid DLC content and Items.** Modder Notes: Added Custom Music Custom Icons Mod Controller added Map discovery XP table edited. Mapmakers table edited. Soundstage_2D table edited. Items table edited. Feat Tree table edited. Feats table edited. Lore objects table edited. Item stats table edited. Item to name table edited. Monster stat table edited. Weighted spawn table edited. Spawn ID table edited. loot resources table edited. Equipment Data table edited. Equipment Variation table edited. Item stat modification table edited. NPC Dialogue table edited Heightmap Camps-Mod-004 Heightmap _x3_y2
Enhanced Builder 2026.6.9
76561198054543280 제작
MODID:3720763208 What's better than a build set mod, especially for the new Enhanced Conan Exiles?! This mod has three sets, a T1 primitive set made of fiber and wood, a T2 wood set and a T3 stone set. All assets are licensed and built specifically for UE5. Building overlaps are relaxed within the set blueprints allowing you to get creative (if not at the expense of a little placement challenge sometimes). All pieces are integrated in the building hammer with a free feat that can be unlocked after learning the base feat for a given tier. Note: currently some of the roof overhangs may not place correctly on all roof pieces. This will get refined over time but since it's a bit of a new feature, I deemed it not critical for release. My Discord server, DP Modding: [url]https://discord.gg/uGCM44mhyM[/url]
No Slave Bracelets
76561198015132150 제작
No Slave Bracelets Current Version: 1.0.8 Discord: https://discord.gg/PeDkDPXnep This mod simply changes the slave bracelet textures to have an Opacity Mask override of 100 (Makes it invisible) The bracelet still exists, but it will not be visible and will not clip through clothing. Files edited: M_Armor_snakebracelet_F M_Armor_snakebracelet_M
Archery Evolved
76561198000867597 제작
UPDATE 12/10/23 - This MOD is no longer being supported by me. I have given permissions to necro to recreate this mod and maintain it. Thank you necro for all your hard work. His version and a rebuilt version of this that is updated can be found here. Please support him! Archery Evolved: Reborn - Classic https://steamcommunity.com/sharedfiles/filedetails/?id=3093478694 ID: 2759672856 Version : 1.0.3 QOL and Balance changes to Bow and Arrows to enhance gameplay with Archery. Goal is to make Archery a viable main weapon comparable with melee and providing some group utility as well. CURRENT CHANGE NOTES All arrows stack to 500 (default 100) All arrows damage increased by 4 points (minus a few utility arrows that do no damage) All arrow weight decreased to .002 (default 1.0) Crafting arrows yields 25 arrows (default 10) All arrow heavy attack damage increased by 50% All arrow stamina cost multiplier decreased to .5 (default 1.0) All arrow heavy attack speed modifiers decreased to 0 (some had 1.0) Exlposive Arrows Damage decreased to 5 (default 7) AoE min damage increased to 50 (default 2) AoE max damage increased to 100 (defaul 10) Firespark Arrow Damage increased to 5 (default 0) Bleed effect 4 damage per tick stacks 10 times 10 ticks Penetration increased to 16.20% (default 0) Harpy's Kiss Arrows Changed crafting material to 10 branches (default 10 insulated wood) Healing Arrow Damage reduced to 0 (default 7) Healing Mist increased to 25 hp per tick Healing doesnt break on damage Mist cures bleeds Radius increased by 50% Hunting Bow (changed to make up for gap in bow damage progression) Increased damage to 9 (default 6) Light Arrows Damage reduced to 0 (default 1) Light intensity increased to 4x Raidus increased 3x Light Hyrkanian Bow (changed to give a blunt bow option for thralls) Decreased damage to 1 (default 9) Increased Concussive damage to 15 for light and 25 for heavy (default 0 and 0) Poison Arrow Damage decreased to 5 (default 7) Poison cloud damage increased to 40 per tick (default 30) Razor Arrows Reduced damage to 5 (default 14) Added bleed effect 2 damage per tick stacks 10 times 10 ticks Voidforge Arrows Same weight as all arrows Damage increased to 20 (default 10) Penetration increased to 16.20% (default 0)
Stylized Map for The Sapphire Exile (LCDA)
76561197973668822 제작
Display of a stylized map for The Sapphire Exile mod when displaying the in-game map (default M key). h1]Bonus : 2 maps to decorate your walls [/h1] I created 2 items that can be placed on the walls. It is not possible to craft them, I have not created any recipes for the moment. h1]In what order should this mod be loaded?[/h1] Load this mod after the mods for The Sapphire Exiles. [h1]I really like what you do, how can I support you? [/h1] If you appreciate the work and the investment to make this stylized map (software purchase), you can make a donation on [url=https://www.paypal.com/pools/c/84HPkVcHbn]Paypal ? here[/url]. [h1]I would like to have more information.[/h1] You can join my Discord where I post content and answer your questions. [url=https://discord.gg/nCP8y8t]? link to the Discord[/url] [quote]ID 2375463557[/quote] i]Map made with Wonderdraft and elements of Inkarnate[/i]
Follower Remote (by Xevyr) v3.0.2
76561198373515276 제작
Mod that lets you remotely change thrall engagement, make them use truncheons, potions, all with quick hotkeys. [img]https://i.imgur.com/1z8wvbf.gif[/img] [h1]Features:[/h1] [list] [*] Access settings via the console command [b]dc frsettings[/b] [*] Allows you to set the Engagement behavior of all your active followers simultaneously (Aggressive / Guard me / Passive) [*] Works remotely, without having to walk up to a follower and interact [*] Lets you instruct your followers to use potions / bandages (only thralls with missing health will use them) [*] Allows you to command your followers to equip truncheons [*] Hold Shift + one of the arrow keys to issue the respective command (widget will appear showing what each direction does when you have an active follower and press the combinations, you have to hold them for 1 second at least to activate, hold both up and down along with shift to use the middle button) [*] Keys are rebindable in configuration menu [*] Commands also accessible from thrall control radial menu (this way it can be used with controllers) [/list] [h1]Workshop ID[/h1] [code] 2877544130 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything, doesn't edit basegame files It's not consuming the keys on purpose, but If the chat popping up whenever you press the up and down arrow keys annoys you (idk why Funcom did that when we have mice with scroll wheels and page up / down already scrolls up and down as well) You can disable that by editing the file ConanSandbox\Saved\Config\WindowsNoEditor\Input.ini, searching for the following lines and altering the key or enabling a modifier (all I did in mine was set bAlt=True for them so chat scrolling becomes alt+up/down), deleting the lines won't solve it since the game will just default back in case of a missing entry, so you need to alter it. [code] (ActionName="PreviousMessage",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False,bLongPress=False) (ActionName="NextMessage",Key=Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False,bLongPress=False) [/code] [/quote] [h1]Support and Donation:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://i.imgur.com/A2WNZ25.png[/img] [/url] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://i.imgur.com/e34UoHI.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898150544]Simple Minimap[/url] (Helps you see where you're going.. it's a minimap that works with controllers too) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2996647780]Twin-Bar[/url] (expands your actionbar with an alternate item for each slot that you can swap individually per slot) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875171748]Armor and Weapon Stats in Bench[/url] (shows you the stats of things in the bench before crafting) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914950133]Reliable Meteor Showers[/url] (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890891645]The Damage Meter[/url] (measure yours and your followers damage done / taken and dps, can also track 3 additional players) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874346399]Inventory compactor[/url] (button that gets rid of empty slots in custom view inventory and benches) [/list] [h1]Update policy[/h1] [quote] [list] [*]I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. [/list] [/quote] Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Barbarian Extended Arsenal [Discontinued]
76561198171566378 제작
Hi! This mod adds new types of weapons. most types have new combo sets. the list looks like this: Dual swords Dual axes Heavy crossbows Hand crossbows (offhand) Bolts Scythes Kama's War sickles Tanto's Curved great swords Great Truncheon One and half hand swords Tomahawks (Offhand) Oil Lamp (torch) Weapons from iron to star metal are all available for learning in the feat menu. Additionally, there are few new legendary weapons that can be obtained in Boss chests. A new activity has been added to the endgame, similar to delving bench from siptah. You can find it in feat menu in weapons tab. If you are using a mod Valhalla Archery v2: https://steamcommunity.com/sharedfiles/filedetails/?id=1707104112 This addon will boost crossbows power to the level from Valhalla Archery v2: https://steamcommunity.com/sharedfiles/filedetails/?id=2563163419 The addon should be under the main BeA mod so that it overwrites it. Mod ID: 2528982195
Journey debug v1.0.1
76561198373515276 제작
[img]https://i.imgur.com/1z8wvbf.gif[/img] Admin GUI to complete journey steps [h1]Features:[/h1] [list] [*] Allows completing of journey steps for other characters as admin [*] Easy to use [*] To use open your console with the ~ key and type [b]DataCmd JourneyDebug[/b] then hit enter [*] You can close the interface by hitting ESC [/list] [h1]Workshop ID[/h1] [code] 2953101739 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything. [/quote] [h1]Support and Donation:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://i.imgur.com/A2WNZ25.png[/img] [/url] Should you wish to support me with a tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898150544]Simple Minimap[/url] (Helps you see where you're going.. it's a minimap that works with controllers too) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875171748]Armor and Weapon Stats in Bench[/url] (shows you the stats of things in the bench before crafting) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914950133]Reliable Meteor Showers[/url] (tiny super-lightweight mod that makes meteors rain if there are less than 5 nodes on the map, solving the issue of scarce star metal) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890891645]The Damage Meter[/url] (measure yours and your followers damage done / taken and dps) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874346399]Inventory compactor[/url] (button that gets rid of empty slots in custom view inventory and benches) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2877544130]Follower Remote[/url] (Lightweight mod that lets you instantly change your followers engagement settings (Passive / Guard Me / Aggressive) via hotkeys or the thrall radial menu without having to be close to them, also has a feature to make them switch to truncheons or use healing potions / bandages in their inventory) [/list] [h1]Update policy[/h1] [quote] [list] [*]I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. [/list] [/quote] Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Organizer Sorting Chest v0.4.3
76561198054398995 제작
[Enhanced Version Here] https://steamcommunity.com/sharedfiles/filedetails/?id=3723101055 Adds a chest that organizes/moves its content into near by chests. Do you organize all of your chests, to then have your friends throw their inventories into the first chest they see? Well make this that chest and it will move items to chests that have the same item within range. Mod adds a "Sorting Chest" with options in the radial menu. Items added to the chest will be moved to near by chests when place inside ( Only if there is a chest near by that contains the same item ). The Radial menu allows you to trigger the organization and increase/decrease the range of the chest. Sorting Chest has three modes: Whitelist, blacklist and any. - Whitelist mode only places items into chest that contain the whitelister item. - Blacklist mode ignore any chests that have the blacklister item within it. - Any mode will add items to any chest. Any chest with the "Sorting Exluder" will not be used by the sorting chest, regardless of the mode the chest is in. All modes will only place items into chests that contain the same item. So an empty chest will never receive items. Also "Sorting exluder", "Sorting whitelister" and "Sorting blacklister" are all ignored by the sorting chest. Open the radial menu to change the sorting mode of the chest. The chest is placed via the construction hammer and the other items are made in the artisans table. [url=https://discord.gg/CEbSQYnXzc] Discord Server [/url] Items IDs: 909090901 to 909090910 Feat IDs: 909090901 to 909090910 Mod ID: 2870019036
nobodyhair
76561198070612385 제작
simple removes the body hair from the female texture works for player and thralls version 2.0.1 Only compiled with the new editor to match the final release - no other changes
True (Hair) Colors ENHANCED
76561198101478957 제작
Hello everyone, With this mod, I have adjusted the color selections for hair and facial hair. To a large degree, I felt that the game's selection was underwhelming; lots of low-saturation pastel colors of which a fair number felt unnatural. [h3]The Changes[/h3] My solution can be seen in the images above. For this Enhanced version, I opted to go the route of hue variations like the Legacy V2 mod, rather than the light / dark gradients of Legacy V1. I wasn't able to get perfect translations of the V2 colors over, but they should be pretty close. In comparison to the base game, the colors are more saturated and 'vibrant', particularly the reds and browns, with a wider blonde - brown, or 'tawny', selection after the greys. I followed the base game's pattern up until black because I wanted NPCs and player characters to have similar color to those which pre-existed. However, I decided beyond that to restructure the pattern and to completely change colors, as very few NPCs use a color located after black. The pattern can be described as: * Color 1: White * Colors 2 - 4: Blondes * Colors 5 - 7: Reds * Colors 8 - 10: Browns * Color 11: Black * Colors 12 - 14: Greys * Colors 15 - 18: Tawny to Alt Brown [h3]Known Issues[/h3] Currently, certain facial hair colors, specifically the darker browns and reds, don't quite align with their scalp counterparts. For some of them, the selection 1 - 2 spaces earlier will be much closer. This is likely due to a difference in the material values for beards as compared to normal hair. I will in time revise the facial hair color selections to account for this difference, but in the meantime just know they are slightly off. It also won't be that apparent unless you are zoomed close-up admiring your character's pornstache. Additionally, I have plans to also cover the brow colors. That will be coming soon (I hope). [h3]Q + A[/h3] * [b][i]What happens to existing characters when I enable this mod?[/i][/b] - Their hair color will reflect the new selection, depending on whatever ID number they have selected. If the mod is disabled, they will return to their old color. I believe colors applied via an RGB selector mod will stay the same. * [b][i]Is this mod compatible with others?[/i][/b] - It should be compatible with just about every mod other than those which also change hair color. In those cases, the mod load order can be changed to adjust which colors are enabled. When in doubt, placing this mod near the bottom of the load order should help. * [b][i]Why didn't you add [insert color name here] to the selection??!??[/i][/b] - I wanted to stick to colors that at the very least look natural. However, it's possible some may have slipped my mind and as a result have been omitted from the mod. If you can make a decent case as to why it should be added, I'll consider doing so. * [b][i]Will NPCs make use of the reworked selections of hair after black?[/i][/b] - Not with this mod, no. However, I do plan on creating an addon mod for use alongside Heritage, similar to the Legacy versions, which will expand the color selections used by races like Hyborians and Nordheimer. If and when that is created, I will provide a link here. [h3]Wrap-up[/h3] Feedback, suggestions, criticism, and so on are appreciated. Let me know if you encounter any issues, there was only so much testing I could do! I hope you all enjoy, and thank you. - Dread Swoop Mod ID: 3731099424
OSH weapon plus ( v1.78)
76561198064027079 제작
MOD ID 1652553970 add some weapons. cant craft Only administrators can issue. Added recipes to be able to produce some weapons. Recipes can be obtained by using items. [ YAMATAI-weapon-recipe ] Required materials must be combined with other mods. >> OSH quest item [ https://steamcommunity.com/sharedfiles/filedetails/?id=1647815091 ] Discord : https://discord.gg/qm4JguQ weapon list ID : 4008001 name : HIMETSURU ICHIMONJI two hand sword Damage:95 / Armor Pen:30% / Max Durability 1200 Bonus Thrall damage and Health ID : 4008002 name : MASAMUNE one hand sword Damage:85 / Armor Pen:30% / Max Durability 1200 Bonus Health and STR damage and STR ID : 4008003 name : MURAMASA katana Damage:80 / Armor Pen:50% / Max Durability 1200 Bonus Health and Stamina and Vit ID : 4008004 name : WAKISASHI Throwing axe class max stack 1 Health Damage:65 / Stamina Damage 5 / Armor Pen:0% / Max Durability 900 Bonus Health and Stamina and STR damage ID : 4008005 name : ONAGINATA japanese spear Damage:85 / Armor Pen:20% / Max Durability 2000 Bonus Health and Encumberance ID : 4008006 name : Gurand Sword two hand sword Gurand Sword Damage:100 / Armor Pen:13.5% / Max Durability 2000 ID : 4008007 name : repiere one hand sword type repiere Damage:55 / Stamina damage 10 / Armor Pen:9% / Max Durability 1000 Bonus Encumbrance ID : 4008008 name : Goldsword two hand sword Damage:115 / Armor Pen:0% / Max Durability 1200 ID : 4008010 name : ONIMARU 1H one hand sword Damage:70 / Armor Pen:10% / Max Durability 900 Bonus Vitality ID : 4008011 name : ONIMARU KUNITSUNA katana Damage:65 / Armor Pen:15% / Max Durability 900 Bonus Strength ID : 4008012 name : ONIMARU TW class Throwing axe , max stack 1 Damage:55 / Armor Pen:10% / Max Durability 800 Bonus Vitality and Encumberance ID : 4008013 name : DOUDANUKI two hand sword Damage:80 / Armor Pen:30% / Max Durability 900 Bonus Encumberance ID : 4008014 name : MUMEI UCHIGATANA one hand sword repair: star metal ber Damage:60 / Armor Pen:9% / Max Durability 900 ID : 4008015 name : KODACHI Throwing axe class max stack 1 Damage:45 / Stamina Damage: 5 / Armor Pen:0% / Max Durability 800 ID : 4008016 name : JINTACHI 1H one hand sword Damage:80 / Armor Pen:15% / Max Durability 900 Bonus stamina ID : 4008017 name : JINTACHI katana Damage:70 / Stamina Damage: 5 / Armor Pen:30% / Max Durability 900 Bonus Vit ID : 4008018 name : SANKAKU SYURIKEN dagger Damage:60 / Armor Pen:20% / Max Durability 900 Bonus Health and damage and Bleed and poison ID : 4008019 name : NOBUKUNI two hand sword Damage:70 / Armor Pen:15% / Max Durability 900 4008020 JYUJI YARI Spear Damage:90 / Armor Pen:30% / Max Durability 2500 Lifeblood HP200 damage20% 4008021 NAGAMAKI 2h Axe Damage:85 / Armor Pen:30% / Max Durability 2000 Sunder HP200 damage20% 4008022 bloody katana Mace Damage:85 / Armor Pen:35% / Max Durability 1500 Shieldsmash Cripple HP200 damage20% 4008023 bokutou Concussive Tool motion:katana Blunt weapon damage:50 / Max Durability 600 / Armor Pen:30% Blunt weapon damage 30% HP200 4008033 MURAMASA dual Damage:80 / Armor Pen:30% / Max Durability 2000 4008034 ONIMARU KUNITSUNA dual Damage:50 / Armor Pen:15% / Max Durability 1200 4008035 JINTACHI dual Damage:60 / Armor Pen:25% / Max Durability 1200 4008036 KODACHI dagger Damage:45 / Armor Pen:30% / Max Durability 900
No Balance Changes for WARRIOR Mutator
76561197963803113 제작
A small patch that removes balance changes found in WARRIOR Mutator. Undoes Perk attribute changes. Place this mod below WARRIOR Mutator in your mod list. [h1]My other mods[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1402835318] WARRIOR Mutator for Conan Exiles[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1411872074] Lemurian Architect[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1507889107] No Item Stats for WARRIOR Mutator[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1509108763] No Potion/Tonic for WARRIOR Mutator[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1509797057] Admin Only Skelos Collector for WARRIOR Mutator[/url]
LEG: MAC's Glowing Lore // suggestion for ENH: Xevyr's Lore & Loot Highlight
76561198090784969 제작
[img]https://i.imgur.com/WXaDXiw.png[/img] [b]ID: 2998920415[/b] Enhanced players that miss this mod, get the god tier version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3718655125 Cheers and thx for your support! [img]https://i.imgur.com/msy8Dzd.png[/img] [b]Concept:[/b] Making lore based journals and scrolls more visible and at the same time making player based journals and scrolls more visible. Also adding a fix for missing ghost animations, if you spot one missing (or better don't spot it) let me know and I will add them. [img]https://i.imgur.com/q0DWrXY.png[/img] I tried removing the hard edit in the base file but this just keeps doing whatever it wants, so the dirty solution stays for now. I will keep looking for a solution that won't do this, but for now my sanity is more important and I edited the base asset again. If it breaks, I'll fix it. Again. [b]Mod Load Order as far as I know:[/b] Shouldn't matter. [img]https://i.imgur.com/UmaQVEg.png[/img] Suggestions, bugs, other issues or compliments, join my [b]Discord:[/b] https://discord.gg/3Z4jDA9jWz Other social media: https://linktr.ee/mutantartcat [img]https://i.imgur.com/dXhZ1c8.png[/img] If you want to support me, you can do that here: https://streamelements.com/mutantartcat/tip If you want to support me in another way, there is my Steam wishlist: https://store.steampowered.com/wishlist/id/mutantartcat And my merch: https://store.streamelements.com/mutantartcat [img]https://i.imgur.com/Oh3MiCm.png[/img] These awesome people help me a lot during the creation of this mod. Xevyr: a hero and xaviour! https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900 Mikey: https://steamcommunity.com/profiles/76561198054398995/myworkshopfiles/?appid=440900 Also props to AGF who originally created a mod similar to this and which I could not live without when it broke! https://steamcommunity.com/profiles/76561198039400585/myworkshopfiles/
EAA - Enhanced Perks & Level
76561198175623130 제작
- Maximum Level 300 with 120 Attribute Points - Each Attribute can pushed up to 30 now - On 25 each Attribute gets a new Perk, on 30 you get a choice between 2 Perks, means 18 new Perks overall - Over 10.000 Knowledge Points on Level 300 - Level 1 - 60 gives 1 Attribute Point per Level - After Level 60, every 4 Level you get a Attribute Point - Vanilla Perks not touched or adjusted - Super lightweight mod - From level 1 to 300 you need 2.130.000.000 EXP - You cant adjust the EXP Curve, Attribute Point value or Featvalue - This Mod dont have a Adminmenu, Settings or something else - If you want a superslow leveling, set Serversettings from XP on low Values, if you want a super fast progress - set them on a higher value Technical Stuff: - W_Attributes is adjusted, to have the visual change - No other files are changed - Works very smooth and performance friendly - This mod is compatible with Kerozards Paragon Leveling Mod Modlist Order: -> Mods like AOC / VAM / EEWA -> Kerozards Paragon Leveling Mod -> EAA Perks and Attributes Discord (Press on the Icon) [url=https://discord.gg/vjgbHGjp5d][img]https://i.imgur.com/S9GyrMv.png[/img][/url]
Archery Evolved: Reborn - Classic
76561198097172866 제작
Mod ID: 3093478694 This is a recreation of Archery Evolved by Zevlik, rebuilt in compatibility with Age of War Chapter 4. ( https://steamcommunity.com/sharedfiles/filedetails/?id=2759672856 ) I was given permission to take over this mod and have recreated it in a nearly idential fashion to how the mod worked before, barring a couple of changes. The complete list of changes are as follows: QOL and Balance changes to Bow and Arrows to enhance gameplay with Archery. Goal is to make Archery a viable main weapon comparable with melee and providing some group utility as well. CURRENT CHANGE NOTES All arrows (save for special rrows) stack to 500 (default 100) All arrows damage increased by 4 points (minus a few utility arrows that do no damage) All arrow weight decreased to .002 (default 1.0) Crafting arrows yields 25 arrows, special arrows yield 10 (default 10) Charged power attack deals 25% more damage. All arrow stamina cost multiplier decreased to .5 (default 1.0) All arrow heavy attack speed modifiers left untouched (the stat does nothing). Exlposive Arrows Damage decreased to 5 (default 7) AoE min damage increased to 50 (default 2) AoE max damage increased to 100 (defaul 10) Firespark Arrow Damage increased to 5 (default 0) Debuff effect 4 damage per tick stacks 10 times 10 ticks Created an entirely new debuff called "Witchfire Burn" to have this effect work on undead, renamed so as to differentiate it from a standard bleed effect. Healing Arrow Damage reduced to 0 (default 7) Healing Mist increased to 25 hp per tick Healing doesnt break on damage Mist cures bleeds Radius increased by 50% Hunting and Hyrkanian bows: In the original mod, Hunting bow was increased to 9 to make up for a gap in power between bows. That gap has since been filled by new bows, so this is unnecessary. I have made the most powerful Hunting and Hyrkanian variants the "Powerful" ones you get from the archery journey. Light Arrows Damage reduced to 0 (default 1) Light intensity increased to 4x Raidus increased 3x Light Hyrkanian Bow (changed to give a blunt bow option for thralls) Decreased damage to 1 (default 9) Increased Concussive damage to 15 for light and 25 for heavy (default 0 and 0) Iceshard Arrow Damage decreased to 5 (default 9) Added a short-lived Frostbite effect that also leaves the target with Coldsnap (frost giant cold debuff) Poison Arrow Damage decreased to 5 (default 7) Poison cloud damage increased to 40 per tick (default 30) Razor Arrows Reduced damage to 5 (default 14) Added standard weapon bleed effect. Voidforge Arrows Same weight as all arrows Damage increased to 20 (default 10) Penetration increased to 16.20% (default 0) Note: This is the first phase in a complete overhault/rebalance of game's combat. Phase 2 will be a separate archery mod that builds on this one, balancing archery for PvP while keeping the QoL improvements and PVE enhancements (albeit with a bit more skill involved to truly get the most out of it). It will also improve on nearly every aspect of ranged combat. Phase 3 wil do the same for melee combat and dodging. These mods are mainly for a PVP/RP server I want to start, but the mods will be available for anyone to use.
Mount Combat Restored - v1.3.2
76561197999564180 제작
[img]https://i.imgur.com/1z8wvbf.gif[/img] [h1][b][u]Mod Updating Guidelines[/u][/b][/h1] If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. [url=https://forums.funcom.com/t/egs-dedi-windows-downloading-mods-from-steam/183083][u]How to Download Mods From Steam[/u][/url] [h1][b][u]Important Info[/u][/b][/h1] [code][b]Mod id:[/b] 2997899247[/code] [quote=] [b]Communication[/b] Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. [url=https://discord.gg/gbAjAgS][img]https://i.imgur.com/bPcwSl5.png[/img][/url] [/quote] [h1][b][u]Description of Mod[/u][/b][/h1] The primary purpose of this mod is to restore the ability for Mounts to engage in combat if the player so chooses. This means that the Mounts will no longer run away when attacked by enemies as giving them combat abilities removes that as an option (that's about the only downside). Instead, Mounts will now have the same Follower options for engagement as any other Follower. There are a few other features included with this mod. The Authority Attribute tree will now work with Mounts. Next, is that I've taken a few unused Horse Saddles that were in the Devkit but not used in-game. I've distrubeted those saddles into places I feel is appropriate for learning them (read more below for those details). The Saddles can be dyed using Fashionist's Dyeable system. I've also added mounted combat attacks when using a Katana, Short Sword, Dual Axe, Dual Sword, and Great Sword. TLDR features of the mod: [list] [*]Mounts engage in combat based on what the player tells it to do like any other Follower [*]Authority Attribute now contributes to Mounts [*]Added 5 new saddles that weren't being used from the Devkit and 3 bareback saddle options. (Compatible with Fashionist's Dye System!) [*]Added the ability to use mounted attacks while using a Katana, Short Sword, Dual Axe/Sword, and Great Sword. [*]Fixes a game bug where Mounts would stop fighting in combat (for more on that, see Known Issues below) [*]Adds Dung production from Camel mounts, and makes the attack from Camels more impactful. [*]Also offers a way to make the mount passive and run away as needed via a radial option of the mount. [/list] [h1][b][u]Saddle Locations[/u][/b][/h1] There are 8 total saddles added in this mod. Here is where to find them. [list] [*]Aquilonian Light Scout Saddle - Novice Saddle-maker (Feat) [*]Aquilonian Medium Scout Saddle - Journeyman Saddle-maker (Feat) [*]Scout Bareback Saddle - Aquilonian Scout Saddle (Feat) [*]Savage Light Cavalry Saddle - Novice Saddle-maker (Feat) [*]Savage Medium Cavalry Saddle - Journeyman Saddle-maker (Feat) [*]Cavalry Bareback Saddle - Savage Cavalry Saddle (Feat) [*]Warhorse Bareback Saddle - Expert Saddle-maker (Feat) [*]Obsidian Cavalry Saddle - Rare drop (Scroll) [quote] Exile Lands - The Degenerate Isle of Siptah - Grey One Boss (there are 4 of them). [/quote] [/list] The last note on Saddles, the Obsidian Cavalry Saddle is a midly better Cavalry sadle then something like the Savage Cavalry Saddle. I figured I would make it a little fun trying to get rather then just stick it in a feat you could learn right off the start. The Reins are invisible saddles that allow for bareback riding. They have faster speed and endurance bonuses while having less defense. [h1][b][u]Other Mods[/u][/b][/h1] This mod should work perfectly fine with other mods that adds Mounts so long as they use the default entry for Mounts in the ThrallGroupTable. If it doesn't work, try moving Mount Combat Restored further down the load order (at least after the mods that add those other Mounts). If it still doesn't work, then they are using a custom entry in ThrallGroupTable. I will happily include that into this mod, but it will be up to that mod creator to reach out and contact me on the BBB discord. Other then that, mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=931088249]Better Thralls[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2877544130]Follower Remote[/url] should work just fine with this mod. The mod of course works great with my own mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1928783630][u]Undead Horse Mounts[/u][/url] Lastly, while Javelins are not useable while mounted in this mod, they absolutely are on my other mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1701136207][u]Javelin Improved[/u][/url] [h1][b][u]Mod Conflicts[/u][/b][/h1] There are no known mod conflicts at this time. However, if your mounts are not fighting, or you are unable to fight with any of the weapons I've added to make them useable while mounted, then you have some sort of conflict. Try moving MRC below that mod to see if it solves the problem. [h1][b][u]Known Issue (FIXED in this mod!)[/u][/b][/h1] There is a base game bug where after mounting, your intended mount will not attack properly. The issue was identified and reported to Funcom. Rather then wait for that fix, and all credit to [url=https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900]Xevyr[/url] for helping with this project, we came up with a temporary solution to solve this. Now its possible it still breaks, though our testing shows everything has been good so far. This is merely meant as a band aid until Funcom fixes the problem themselves. If the combat on the mount does break, try to exit render range of the bugged mount for a short duration, and then come back and see if that resolves it. For all other mods that add mounts (including my own, the Undead Horse Mount mod), as previously stated, this mod should work with them all. In addition, the temporary fix in this mod should also work for those mods too. [h1][b][u]Future Plans and To-Do List[/u][/b][/h1] I'm leaving the door open to do more with this mod in the future, but at this point I don't know what that could be. For now, I don't have any plans in particular. Though things like balancing will most likely be included in future updates as is appropriate. [h1][b][u]Dependencies[/u][/b][/h1] This mod overrides the following blueprints for Melee Combat while Mounted, as well as the Rhino to allow the horn attack to be used while sprinting:[list] [*]BP_twisted_dw [*]BP_twisted_dw2_var2 [*]katana2h [*]sword2h [*]BP_Base_Visual_Swordshort [*]BP_NPC_Wildlife_Rhino [/list] [quote][h1][b][u]Update Policy[/u][/b][/h1] [list] [*] I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.[/quote] [b][url=https://steamcommunity.com/id/multigun/myworkshopfiles/?appid=440900]Multi's Other Mod's Can be Found by Clicking Here![/url][/b]