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Project Zomboid 모드 & 플러그인
Advanced Trajectory's Realistic Overhaul
76561198067094071 제작
This is a realistic overhaul of a mod called Advanced Trajectory. It tries to involve as much player skill as possible while having PZ's RPG mechanics such as moodles play a big role during gunplay. [h3]If the mod is too easy or hard, nearly everything can be customized in the sandbox options.[/h3] [b]If hosting a server, disable Anticheat 12 to prevent players from being kicked from no clipping from True Crawl/Crouch mod.[/b] [b]If you are running into any errors, make sure you are not subscribed to any third party ATRO patches as they may be outdated.[/b] [h1]B42.14 Update 2/17 + 2/21: Check change notes to see info about previous updates.[/h1] [list] [*] Fixed mod not working when playing 42.14 [*] Fixed revolversfx not being removed in MP [/list] [h1]Many changes and fixes to Advanced Trajectory. Watch the video for an overview of the core changes. A lot has changed so make sure to also read past change notes.[/h1] [h3]Gunplay (keyword is bloom)[/h3] At levels 3 to 10, the gunplay works similarly to Resident Evil 2 Remake meaning the player has to wait a bit for the character to "focus" and aim for their target before hitting an accurate shot. For example, when a player is aiming and standing still, bloom value will reduce from 100 to 30. Once the bloom reaches 30, it waits for a second or two before reducing to 0. A value below 5 (crosshair changes color) is what you want as it allows you to deal the most damage when aiming for the head, otherwise, it will be treated as body damage. So don't waste your ammo spraying bullets because you'll either miss or do little damage. Let's call this whole thing the "focus mechanic" for the sake of naming. [h3]Higher level = higher accuracy and crit chance, less chance of missing[/h3] [list] [*] levels 0 to 2: very bad at shooting with anything but shotguns; player is limited to only dealing body and foot damage, but is not limited to dealing crit damage [*] level 3: focus mechanic is unlocked which allows the player to get an accurate shot on a target from afar (can hit headshots) [*] level 6+: bloom reduction rate is capped and no longer scales, however the crosshair will continue to get smaller the higher level you are [*] level 10: player can run n gun and is a headshot machine (if stationary) [/list] [h3]Hit/Miss (Can be disabled)[/h3] When the crosshair is slightly transparent at a certain bloom (which is dependent on aiming level), RNG will begin to play a role in determining whether or not the individual projectile will hit their target. Shotguns give a significant buff in increasing the bloom in which the RNG will be in effect. [h3]Distance Penalty (Can be disabled)[/h3] Crosshair will get bigger after a certain distance. The penalty is less severe the higher the aiming level and the longer the weapon range. [h3]Moodles[/h3] [list] [*] [b]Has a Cold[/b]: sneezing adds a big burst of bloom whereas coughing adds a little [*] [b]Drunk[/b]: more bloom is added when moving and turning [*] [b]Endurance[/b]: aim sways a lot [*] [b]Hyperthermia/Hypothermia[/b]: slows bloom rate reduction [*] [b]Fatigue[/b]: slows bloom rate reduction drastically [*] [b]Stress[/b]: limits the value of how small bloom can reduce to and makes crosshair shaky [*] [b]Pain[/b]: slows bloom rate reduction, adds shaky visual effect to crosshair, and limits how small bloom can reduce to [*] [b]Panic[/b]: increases effect of distance penalty and makes crosshair shaky [*] [b]Heavy[/b]: Similar to drunkness, penalty when moving and turning is amplified. In addition, stamina consumption when switching stances is increased and more bloom will be added when switching between crouch and stand stance. [/list] [h3]Weapon Attachments[/h3] If you deck out your weapon, you will have a much easier time shooting. It can even nullify negative effects at a certain level. [list] [*] AimingTime(+) => Increases bloom reduction [*] HitChance(+) => Shortens focus timer [*] Recoil(-) => Reduces recoil [*] Range(+) => Increases range [/list] [h3]True Crouch and True Crawl Support[/h3] Not required, but a necessity for a full and funner experience. [list] [*] Switching stances will consume stamina based on fitness level and heavy moodle level. Switching stances between crouch and stand adds bloom while aiming. [h3]Crouch[/h3] [list] [*] When performed, bloom is reduced for levels that have not unlocked the focus mechanic [*] Bloom reduction rate is increased for all levels, helps a lot when exhausted [*] Can burst a few bullets while ignoring the focus timer depending on the level and recoil [*] Is OP when your gun is decked with attachments [/list] [h3]Crawl/Prone[/h3] [list] [*] you get effects from crouch but better and faster time to focus (less time waiting at minaimnum) [*] recoil reduced by half [/list] [/list] [h1]Suggested Mods [B41][/h1] [h3]Alternative Crosshair for ammo counter near crosshair[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2814165668][img]https://i.imgur.com/VMisKHG.png[/img][/url] To set it up, you'll need the "Mod Options" mod to make changes to the Alt. Crosshair. Go to your settings and locate Mod Options -> Alt. Crosshair, then set Ranged Weapon Crosshair to "IsoCursorFade" or "IsoCursorOpaque". After that, turn down the transparency of the vanilla isometric cursor in the main settings tab. [img]https://i.imgur.com/WPheCdG.png[/img] [h3]Brita's Bow Dupe Fix for ATRO (Brita users only)[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3132933898][img]https://i.imgur.com/8FF2EbF.png[/img][/url] To get the bows to work properly, download the fix and have it loaded after Brita's Weapon Pack. Then go to sandbox options -> ATRO[DEBUG] and check debugEnableBow. That's all you need to do. [h1]FAQ (MORE IN DISCUSSION SECTION) [/h1] [b]Does this work with multiplayer?[/b] Yes. [b]Do I need the original Advanced Trajectory mod?[/b] No, this mod is all you need. [b]Does this work with existing saves and can I remove them mid save?[/b] Yes and yes. [b]Does this work with splitscreen or controller?[/b] No. [b]Does this work with other weapon mods?[/b] Yes. [b]Do I really need True Crouch and True Crawl [B41] or Lethal Stealth [B42]?[/b] No, but it is RECOMMENDED for a full experience. [b]I'm missing my shots on zombies with 0 bloom. Why?[/b] The mod's crosshair is not always accurate. Sometimes, you must use the vanilla's isometric cursor. Make sure the base of the cursor is on their center of gravity. [b]It takes too long for the bloom to get to 0, how do I make it faster?[/b] You can go to the sandbox options and increase the value of "Focus Counter Speed". [b]How do I get rid of the crosshair's low framerate?[/b] Uncheck "UI Offscreen Rendering" in your settings. [b]Does this work with Superb Survivors or any NPC mod?[/b] Yes, enable "Ignore PVP Safety" in sandbox options so you can damage NPCs with guns. [b]How to get rid of iso cursor?[/b] Go to Sandbox options -> Advanced Trajectory (CROSSHAIR) -> set Iso Cursor [Transparency] to 0 [b]I'm seeing 2 bullets being shot at once. How do I fix this? [B42][/b] One bullet is from ATRO and the other bullet is from vanilla. PLEASE LOCATE ATRO MOD FOLDER THEN GO TO "42\media\effects" and read the README file for instructions. Do not enable hide tracer option in sandbox. [b]Credits: [/b] [b]???? and ????[/b] for creating Advanced Trajectory [b]Lisola[/b] for arrow and bolts and manual z aim code [b]Bambino[/b] for insight and help on the PVP update [b]dr fish / drfishetti[/b] for adding new bullet wounds [b]inkredibehl for french translation Workshop ID: 3036878362 Mod ID: Advanced_Trajectorys_Realistic_Overhaul Workshop ID: 3036878362 Mod ID: Advanced_Trajectorys_Realistic_Overhaul
Nepenthe's Colored Engine Status (Now a vanilla feature in B42)
76561197968647786 제작
Changes the engine indicator on car dashboards to indicate the current engine condition. Updated to support B41 and B42. [b]Note: this mod is no longer required in B42, as the functionality is in the Vanilla game.[/b] Workshop ID: 2975204120 Mod ID: NepEngineColor
[B42]Project RV Interior
76561198118247404 제작
[h3][i] Based on the mod by Maxwelt, RobRendell, and AuD; credit to them. 📜✍[/i][/h3] Do you enjoy the nomadic lifestyle? Then this is the mod for you! This mod adds interior environments to industrial vehicles. It lets you enter and exit whenever you want, store your items, and furnish the space however you like. Basically, you’ll be able to have the RV Interior you always dreamed of — now in Build 42. [h2] FEATURES 🚀 [/h2] [list] [*]MULTIPLAYER COMPATIBLE NOW! [*]Supports over 200 interior environments [*]Built-in electrical system (battery-dependent) [*]Rain collectors on the RV roof [*]Multiple access points (seats, trunk) [*]Customizable interiors [*]All trucks and vans (with two seats) are supported [*]Supports co-op/split screen [/list] [h2] HOW DO I GET IN AND OUT ❓ [/h2] For some vehicles, you need to stand behind the trunk and press V. For others, you have to be in the seats and press V. Then the radial menu will open and give you the option to enter. To exit, right-click on the ground and at the very bottom you’ll find the option to exit. [h2] HOW CAN I ACTIVATE IT IN MULTIPLAYER ❓ [/h2] [code] Go to C:\Users\YourUser\Zomboid\Server Open your server.ini file; search the following tags and configure it as follows: Mods=PROJECTRVInterior42 Map=map_distanciado;Muldraugh, KY DoLuaChecksum=false SaveWorldEveryMinutes=15 WorkshopItems=3543229299 Save the changes and restart your world with this settings [/code] [h2] IMPORTANT NOTES ⚠️ [/h2] -This mod must be placed first in the mod load order -This mod is not compatible with challenge modes -To add it mid-save, follow this [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3656042211]guide[/url]. If you add it without following the guides, you will be sent to the Howling Forest to cry eternally. -If your interior was reassigned (reset) due to an update error, here's a tool to reassign the one you had before [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3605452142][B42]Project RV Tools[/url]. [h2] FOR MODDERS 🛠️ [/h2] If you're a modder and would like to create add-ons to add custom interiors to certain vehicles, you'll find the necessary resources [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3604969476]here[/url]. [h2] While this mod is compatible with the following listed mods, I cannot guarantee that all of them are functional in multiplayer; so test them and use them at your own risk ⚠️ [/h2] [h2] Compatible with the following mods ✔️ [/h2] [spoiler] (see patch notes for the full vehicle list)(WARNING: Some of those mods may have issues) [/spoiler] '86 Chevrolet CUCVs + M101A2 Trailer '87 Ford B700/F700 Trucks '63 Volkswagen Type 2 Van '90 Ford F350 Ambulance '90 Pierce Arrow Pumper '86 Ford Econoline E-150 + Pop Culture vans '86 Oshkosh P19A + Military Trailers Trailers! Autotsar Trailers B42 Autotsar Bus B42 W900 Semi-Truck [B42] '90 Mercedes-Benz Unimog U1550L [B41/B42]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars! Jesters Franklin Va!uline 4x4 Fiat Fiorino 1992 [B42 & B41] Rastrojero 1979 [B42 & B41] Renault Trafic 1990 [B42 & B41] '77 Hayosiko Pace [B41/B42] [B42] Refrigerated Ice Cream Trucks - Freezer Version Autotsar Tuning Atelier - DeRumba Van v.2.00 [B42] [B42]Azumanga Daioh Valuline [B42] Skizot's USPS Truck Scooby-Doo Mystery Machine! (B42) [B41/B42]Furgonetas de España / Vans of Spain aMOOzon Delivery Service UAZ 2206 The A-Team Van Apocalyptic Bus The Brakass Mobile Filibuster Rhymes' Used Cars! B42 Port [B42/1] '73 Winnebago Chieftain Filibuster Rhymes' Used Cars! - Animation Alpha Containers! [B41/B42]Company Liveries & loot for Filibuster Rhymes' Used Cars! F700 trucks PZK VLC (Vanilla look-like car pack) Autotsar Tuning Atelier - Petyarbuilt 379 [B42] MB Caio Foz [B42] DeRumba Van MyGO!!!!! Chihaya Anon Personal Use Verson [B42] Doomsday MotorHome '89 LAND ROVER Defender Blobs Wonderfully Weird cars! 1993 American Vehicle Pack (BUILD .41/.42) [B42/B41] The Motorious Zone Vehicle Pack ATA_VanDeRumbaEyeSky 明石德伦巴 带语音 DeRumba Van MS with Voice [42] 德伦巴面包车[小刘鸭] [B41/B42]Oldham (La Grange) & Henry county liveries for Filibuster's Used cars Emergency vehicles MB metalpar pucara '97 ADI Bushmaster UPZ Chevalier Step Van GAZ-3937 Vodnik [B41/B42] [B42] Tatrapan Peugeot Partner inspired Car v 0.7 - B42 B41 PZK Vehicle Pack Community Expansion U.S. M113 APC by Papa_Chad U.S. M163 VADS by Papa_Chad JOKER86 MC B42 U.S. M41 Walker Bulldog by Papa_Chad '85 Chevrolet Step-Van The lost world pack 1997 Autotsar Tuning Atelier - MolksAgen Luton Van [B42] [B42] UH-1B Helicopter Ford T330 | 41/42+ HATECLUB StepVan R.U. BMP-2 by Papa_Chad Ford Transcontinental Campers! [i][h2] Special Thanks [/h2][/i] [url=https://steamcommunity.com/id/Xiolec/myworkshopfiles/?appid=108600] Xiolec [/url] His work allowed me to prepare the mod in terms of Networking. [quote=Mickey Knox] You are not allowed to repack this mod. [/quote] Workshop ID: 3543229299 Mod ID: PROJECTRVInterior42 Map Folder: map_distanciado
Tactical Sheaths
76561198091157025 제작
[h1]Tactical Sheaths[/h1] [hr][/hr] [b]Adds a knife and katana sheaths to the game, which gives an additional slot and also a tactical knife.[/b] [b]UPDATE 1.0:[/b] Added katana sheaths and 5 styles. Katana sheath can be crafted as knife sheath and painted by red, blue, white, black and green paint. [b]WANRING:[/b] Katana can`t be equiped at back anymore, only with sheath. [b]Back up your save before installing on existing game save.[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [hr][/hr] Simply adds a knife and katana sheaths to the game, which gives an additional slot and also a tactical knife. It also can be found in police storages, gun stores etc., or crafted (check "Survivalist" crafting page). [hr][/hr] Languages: EN/RU/ES/DE (CH in next update) [url=https://ko-fi.com/yorksmods][img]https://cdn.ko-fi.com/cdn/kofi2.png[/img][/url] [hr][/hr] [b]York#7223[/b] [b]Присоединяйтесь к русскоязычному сообществу: https://discord.gg/Psu9ZvGUY4[/b] Workshop ID: 2839025395 Mod ID: TKS
Muldraugh Fire Department
76561198058344173 제작
A well equipped fire department to assist with emergencies in Muldraugh and the surrounding area. [hr][/hr] [b]It adds the following:[/b][list] [*]Fire Department [*]Camping/Weapons shop[/list] [b]Info:[/b][list] [*]Cell 35:35 [*]Game version [b]41.78[/b][/list] [i]if you like the mod[/i] [h1]I'm happy about a 👍[/h1] [hr][/hr] [Quote]⛔ [b]Permissions:[/b] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. [i]© 2023 Myloo[/i][/quote] Workshop ID: 2789097802 Mod ID: Muldraugh Fire Department Map Folder: Muldraugh Fire Department
Tailoring Fix
76561198023676128 제작
Makes it possible to gain sewing exp from cutting denim and leather clothes. [h3]Note[/h3] I made this mod because many people complain that tailoring is broken and it's almost impossible to level up. And now my other mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2137687308]Size Labels[/url] makes a bit more sense. [h3]Ways[/h3] [list] [*]Cut clothes to get any Denim Strips (exp depends on count of strips and condition). [*]Cut clothes to get any Leather Strips (double exp). [*]Cut or rip clothes of police, rangers, prison guards, doctors, santa claus (exp varies). [*]Old ways. The mod does not affect vanilla exp from repairing clothes and removing patches. [/list] [h3]Limitations[/h3] [list] [*]No exp (by this mod) from ripping common clother that is not in the list above. [*]No way to get any exp from cutting worn clothing items (condition 20% or less). [/list] [h3]Cutting Speed[/h3] [table] [tr][td]Skill Level[/td][td]0[/td][td]1[/td][td]2[/td][td]3[/td][td]4[/td][td]5[/td][td]6[/td][td]7[/td][/tr] [tr][td]Time[/td][td]250%[/td][td]200%[/td][td]170%[/td][td]150%[/td][td]140%[/td][td]130%[/td][td]120%[/td][td]110%[/td][/tr] [/table] Btw speed also depends on strips count (vanilla mechanics). [h3]Old Saves[/h3] You may turn it on and off at any time. Mod progress won't be lost, because it's your Tailoring skill level. Tags:B41,Clothing/Armor,Misc,Realistic,Bugfix,Tweak Workshop ID: 2138726101 Mod ID: tailoringfix41
'73 Ford Falcon
76561198089039119 제작
When you think of apocalypse, the first car that comes to mind is the black Falcon, the Last of the V8 Interceptors. Pursuit Special is joined by the XB GT Coupe it was based on, they share most of the parts but also have some unique features. They are both fast and fun and will be dangerous companions in Knox. There are original right hand drive variants and converted left hands ones with separated spawn files that can be disabled. Pursuit special will not spawn unless you enable its submod. Gas tanks are extended storage for now but will eventually get full functionality. Have fun and make sure you have enough gas! [b]Main features:[/b] [list] [*]4 variants (XB GT and Pursuit Special and their US converted LHD counterparts) [*]5 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofrack, spoilers, extended storage, gas cans etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Mad Max [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs:73fordFalconXBGT, 73fordFalconXBGTlhd, 73fordFalconPS, 73fordFalconPSlhd Workshop ID: 3490370700 Mod ID: 73fordFalcon Mod ID: 73fordFalconPS
West Point Fire Department
76561198058344173 제작
A well equipped fire department to assist with emergencies in West Point and the surrounding area. [hr][/hr] [b]It adds the following:[/b][list] [*]Fire Department [*]VHS Store [*]Warehouse [*]Forest hut[/list] [b]Info:[/b][list] [*]Cell 37:23 [*]Game version [b]41.78[/b][/list] [i]if you like the mod[/i] [h1]I'm happy about a 👍[/h1] [hr][/hr] [Quote]⛔ [b]Permissions:[/b] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. [i]© 2023 Myloo[/i][/quote] Workshop ID: 2787439893 Mod ID: West Point Fire Department Map Folder: West Point Fire Department
Descriptive Tooltips for Skill Levels
76561198041411600 제작
[h1]Updated February 24th 2024 :[/h1] [list] [*] Added Russian translation. [*] Added Korean translation. [*] Added partial Spanish translation (~90% complete). [/list] [h1]Updated January 28th 2024 :[/h1] [list] [*] Added Polish translation. [*] Added simplified Chinese translation. [/list] [hr][/hr] [h1]Update: January 16th 2024 :[/h1] [list] [*] Added support for Artillery skill (from [u][url=]Snake's Modpack - Ammo Maker Reloaded)[/url][/u]. [*] Added support for Hunting skill (from [u][url=]Snake's Modpack - Le Gourmet Revolution)[/url][/u]. [*] Added support for [u][url=]Lockpicking skill[/url][/u]. [*] Added support for [u][url=]Driving skill[/url][/u]. [*] Added support for Archery skill (from [u][url=]Bow and arrow[/url][/u]). [*] Translations are now OPEN. [/list] [hr][/hr] [h1]Update: January 13th 2024 :[/h1] [list] [*] Added support for [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2944004910]Woodcutting skill[/url][/u]. [*] Added support for [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903135820]Scavenging skill[/url][/u]. [*] Added support for Tinkering skill (from [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2932853467]Weapon Modifiers[/url][/u]). [*] fixed typos. [*] made more text translatable. [/list] [hr][/hr] This mod adds tooltips for each skill levels, detailing the stat gains, builds and recipes unlocked by that specific level, as well as other information/abilities relative to that skill level. This way, new players can have an easier time learning the game, and honestly, even the majority of experienced players will learn something new from this mod. The tooltips are displayed when hovering over a skill level with the mouse, in the skills tab of the character info window. The info available in these tooltips is based on a combination of my own knowledge, the game's non-exposed Java files (that I learned how to decompile), the game's exposed Lua files, the wiki of PZ, and Trombonaut's videos. If you notice a typo, or know of an effect that is not listed, or spot something that is wrong or poorly worded, please leave a comment in one of the discussions to point it out to me. I don't think I got every single effect that could be listed, and I may have made a mistake somewhere, so I'm relying on you guys for that. This mod was made so it can easily be supported by other Skill mods, as well as dynamic trait mods. [hr][/hr] [h1]Crafting recipes requiring Skills[/h1] Crafting recipes unlocked from one (or two) skills are dynamically added to each skill level tooltip. This means that crafting recipes from mods (such as Scrap Weapons for example) will also show up on the tooltip. Crafting recipes requiring 3 or more different skills will not show up. Also, only 10 recipes per tooltip will show up. [hr][/hr] [h1]Buildable constructions requiring Skills[/h1] Due to how messy the building system is, only vanilla constructions are displayed in the tooltips. Modded constructions (such as More Builds mod for example) will not be displayed. [hr][/hr] [h1]Foraging stats & info[/h1] For the Foraging skill, the information of what each level unlocks is taken directly from the foraging system of the game, which means it will account for potential additions or tweaks from mods (such as Soul Fisher's Foraging time for example). [hr][/hr] [h1]Fishing stats[/h1] For the Fishing skill, the fishing stats are calculated with the chosen Nature Abundance as well as the current time of day and current season. [hr][/hr] [h1]Future plans[/h1] Support for more modded skills. Currently working on : Driving Skill , Artillery Skill, Hunting Skill. Will next work on : Lockpicking skill , Archery skill. Maybe Gunsmith skill . [hr][/hr] [h1]Translations[/h1] I am not opening translations until this mod has been out for a week at the very least. This is so I can correct as many things as possible in the first week, otherwise the translations could be wrong. [hr][/hr] [h1]Compatibility[/h1] Mods that change skill tooltips will probably not be compatible with this mod. This mod uses the ISSkillProgressBar:updateTooltip(lvlSelected) and ISSkillProgressBar:render() methods. That's it. [hr][/hr] Workshop ID: 3134776712 Mod ID: DescriptiveSkillTooltips
'91 Nissan 240SX
76561198089039119 제작
Looking for a fun ride with a lot and i mean a lot of parts to customize it to your liking? You are in the right place! The world has ended but car tuning scene lives on with the classic Nissan 240SX with iconic popup headlights, many front and rear bumper options, sideskirts, spoilers, multiple tires/rims, even taillight mod and a bunch of other parts and some unique features. [b]Main features:[/b] [list] [*]2 variants (They share all parts but one has a sunroof, activated with insert key) [*]7 Front bumpers and 3 rear bumpers with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, spoilers, sideskirts, lights, window armor, roofrack etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Graysin [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 91nissan240sx, 91nissan240sx2 Workshop ID: 3504401781 Mod ID: 91nissan240sx
Pantry Packing
76561198045160207 제작
Horder? Like displaying all your looted gains? Want to box up those goods? Simple Mod to box up Multiple goods into a box & has a 3D object for displaying your goods on a shelf or two. Current Boxes: [list] [*]Non-perishables [*]Skill Books & literature [/list] Added ability to display maps either flat for table or floor, or vertical to hang on a wall. With the ability to fold said map back up. (warning - no annotations or other markings will show on the 3d map & converting the map will remove any markings already made) Planning to add boxes of other goods, in time. [i] Savegame safe, SP/MP safe, recipes are not locked behind any books/professions. Boxes for everyone! [/i] [url=https://steamcommunity.com/profiles/76561198045160207/myworkshopfiles/] [img]https://i.imgur.com/bg2V9wb.png[/img] [/url] [url=https://www.youtube.com/user/dark0moriarti/featured] [img]https://i.imgur.com/gNsv4kP.png[/img] [/url] [url=https://www.twitch.tv/darkmoriarti] [img]https://i.imgur.com/O9tfJSo.png[/img] [/url] [i] Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti [/i] Workshop ID: 2637692469 Mod ID: PantryPacking
Target Square: On Load Commands
76561199218026428 제작
[h1] Description [/h1] Simple way to trigger functions when the square is loaded, without every mod performing same checks multiple times. Test API, meant to replace repetitive use of the LoadGridsquare Event, where not neccessary. Workshop ID: 2969455858 Mod ID: TargetSquareOnLoad Workshop ID: 2969455858 Mod ID: TargetSquareOnLoad
U.S. M113 APC by Papa_Chad
76561199053466149 제작
[img]https://i.imgur.com/NrstAKw.gif[/img] This mod adds M113 APC with Animated Tracks, Doors and a fully functioning Turret to Project Zomboid. It is necessary to have the [url=https://steamcommunity.com/workshop/filedetails/?id=2705406713]Military Tool Kit[/url] installed. The M113 is a fully tracked armored personnel carrier (APC).Extremely powerful vehicle with its tracks is the ideal vehicle to smash hordes and with your Browning M2HB carnage is guaranteed. *Only for B42 SP and MP *Compatible with old saves *Compatible with KI5 vehicles [h1]Resources[/h1] [list] [*] [b]Animated Tracks[/b] [*] [b]Tracks Sound[/b] [*] [b]Animated Doors[/b] [*] [b]Animated Addons[/b] [*] [b]Armored Vehicle Body[/b] [*] [b]Turret [/b] (It's not implemented to B41) The turrets have heavy coding that adds a completely new ballistics system that is independent of the systems in the Standard Game, performing calculations for each projectile independently, calculating its energy, ability to cause damage and transfix bodies, vehicles and walls. [/list] [h1]Advantages[/h1] [list][*][b]Armor[/b] - Its fully armored and can crush entire hordes without suffering damage to its body. [*][b]Browning M2HB[/b] - It uses the powerful 12.7 x99mm (.50 BMG) ammunition capable of annihilating anything in front of it. (Just like in real life, the projectile can transfix walls, vehicles and bodies).[/list] [h1]Disadvantages[/h1] [list][*] [b]High consumption of gasoline[/b] - Because of its weight and tracks it will need much more gasoline than normal vehicles. [*] [b]Low speed[/b] - Slowly but with style. [*] [b]Very noisy[/b] - Make a lot of noise that can attract a lot of attention wherever it goes.[/list] In future updates, The tracks may break and will need to be repaired, and the machine gun will not spawn in the vehicle. As the mod is in BETA, I left it installed by default in order to find and resolve any bugs it may have. [h1]How to use the Machine Gun[/h1] [list] [*] The machine gun must be installed in the vehicle [*] You must sit in the Gunner's seat [*] You must place the [b]12.7x99mm (.50 BMG) Ammo Box[/b] already loaded with [b]12.7x99mm (.50 BMG) Round[/b] in the gun compartment. -Due to limitations in B42.13, the Ammo Box is no longer necessary in this version, so just drop the ammunition into the weapon’s compartment. [*] Press the [b]Right Mouse Button to aim[/b] and the [b]Left Mouse Button to fire[/b]. [*] [b] ATTENTION[/b], the projectile will be fired where the barrel of the machine gun is pointing and not necessarily where you are aiming, so for more precise shots it is recommended that you wait for the turret stop before firing. (It is still possible to fire with it moving) [*] [b] ATTENTION[/b], when the projectile is fired, it will travel all the way until it completely loses its synergy and stops, so if there are vehicles in its path and the projectile has enough synergy, it will cause damage and may or may not transfix them. The same logic applies to walls, just as in real life a .50 BMG projectile can transfix some walls and still have the energy to destroy things in its path. [b] So use with caution, a Browning M2HB is not a toy[/b]. [/list] [h1]Variations[/h1] Today, there are military and police variations, which can be found in traffic jams, military zones, police stations and farms. [h1]Future Updates[/h1] [list][*]Military extra parts and own tools will be added to reapir them. [*]More paint variations will be added. [*]It will need to find the M2HB and then install it [*]Tracks may break with use [/list] It is necessary to have the [url=https://steamcommunity.com/workshop/filedetails/?id=2705406713]Military Tool Kit[/url] installed. [code] [url=https://ko-fi.com/papachadmods][img]https://i.imgur.com/2uTskWl.png[/img][/url] [url=https://www.paypal.com/donate/?hosted_button_id=7XQQZQHFTFHBN][img]https://i.imgur.com/thadRPh.png[/img][/url] [i][b] If you want me to keep updating my mods, please consider supporting me :) I'm open to commissions. Contact me via my Ko-Fi or add me as a friend on Steam.[/b][/i] [/code] [b]On Lockdown[/b] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Workshop ID: 2705655822 Mod ID: U.S.M113_APC_by_Papa_Chad
[B41] Show Wall Health
76561198348138562 제작
[h2]Part 1 of Sandbox Settings Update is up! Check comments for more info.[/h2] Have you ever wondered how long your gate/wall/anything lasts? Well, now you know and you can prepare for the next horde. Just right click on whatever you've built, then hover on the "Check Status" menu, and if you're closer you can just hover over his options to see its health. [img]https://i.imgur.com/1geL0fn.png[/img] [h2]Details[/h2] [list] [*] Works in [b]Multiplayer[/b] / Coop / Singleplayer [*] Safe to be added / removed for any save. [*] Checking health works for everything you built from right click menu and some other objects like doors. [*] Have preview like generator, so you can see on which wall you looking. [*] If you're too far, you won't have the health on hover. You need to click on the button or get closer by yourself. [*] Cool-looking menu. [*] Sandbox settings [/list] [h2]Known Issues[/h2] [list] [*] Some names might be junky like "MetalWindow1", they named them like that. I might do my translation after some time. [/list] [h2]Mod Compatibility[/h2] [list] [*] Every mod that adds/change "Destroyable" things should work with it. (Examples: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2923027740]Destroyable World Fences[/url]) [*] If you want to make sure the mod is compatible, the object instance must be "IsoThumpable" / "IsoDoor". [/list] [h2]Translation[/h2] [list] [*] Every language has partial translation, but some of them are made using "Google Translator" which can make some words incorrect. [*] MY LANGUAGE SUCK! - You can contribute to the mod and add your own correction to the language. To do that, please join Discord (click on the banner below) and tag me there! [*] Github with available languages and templates - https://github.com/Kamer5555/Translation/tree/main [/list] [img]https://i.imgur.com/1geL0fn.png[/img] [h2][b]Want more?[/b][/h2] Join me on Discord to stay up to date! You can suggest or report anything there, you can also join the pz modding community ;). [img]https://i.imgur.com/gohg4Xu.png[/img] [url=https://discord.com/invite/fkCzCTDXdD][img]https://i.imgur.com/uIkpv0k.png[/img][/url] [url=https://discord.gg/tNzcyyDCkH][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/PZmodCommBanner1.png[/img][/url] Made by Kamer * Workshop_ID: 3002666175 * Mod_ID: KAMER_WallHealth * Version: 1.5.6
Video Game Consoles
76561198039783201 제작
[b] Genesis does what NintenDon't [/b] - and so does this mod. Adds playable video game consoles. Includes: Gameboy GameGear Lynx NES SNES Sega Genesis Sega CD Atari 2600 Philips CD-i Multiple Game cartridge's for every console More Game Addons by [url=https://steamcommunity.com/profiles/76561198067113023]Big Al[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3413237147]More NES Games[/url] -- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3423725989]More Genesis Games[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3408186716]More SNES Games[/url] -- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3418352842]More Game Boy Games[/url] [img]https://i.imgur.com/XiQ17Ff.png[/img] Stand near the console with cartridge in your inventory, right click cartridge to play. Game Consoles require power and TV to be near them. Sega CD needs to be assembled before use, works with both Genesis and Sega CD games. Gameboy/GameGear are playable by right clicking it with cartridge in your inventory. Handhelds require batteries. Playing reduces boredom and unhappiness. Random chance of increasing unhappiness, loosing game can be annoying. Works on existing saves. Multiplayer compatible. Features to be added: Custom animations. [img]https://i.imgur.com/mNWB7kT.png[/img] [url=https://www.youtube.com/channel/UCucQ8ClF6UgzOjtBLDfJ_Dw/join][img]https://i.imgur.com/0AZUUSB.png[/img][/url] [url=https://www.patreon.com/Unconid][img]https://i.imgur.com/Cp2OhZM.png[/img][/url] [url=paypal.me/unconid][img]https://i.imgur.com/19xqioD.png[/img][/url] [url=https://ko-fi.com/unconid][img]https://i.imgur.com/moAWYk5.png[/img][/url] tags: [spoiler] games snes genesis megadrive avgn game boy gear nintendo sega atari philips cdi cd [/spoiler] [url=https://github.com/unconid/VGC_mod]GitHub link[/url] Workshop ID: 2831786301 Mod ID: Video_Game_Consoles
MoreBrews!
76561198837926106 제작
[h1]Getting Started with Homebrewing Beer in PZ[/h1] I have been diligently putting this together to share one of my personal hobbies with the PZ community. I did my best to capture the process of brewing beer from start to finish. [h1]WINE ME UP! - 3.01 Edition:[/h1] A very large edition to the mod basically doubling the foundation of MoreBrews. This includes the ability to create/ferment/age/bottle a variety of different wines. Here is the following list of new alcoholic beverages: [h1]Wines & More:[/h1] [list] [*]Pinot Nior [*]Merlot [*]Cabernet Sauvignon [*]Pinot Grigio [*]Riesling [*]Sauvignon Blanc [*]Banana Wine [*]Peach Wine [*]Pear Wine [*]Pineapple Wine [*]Rosehip Wine [*]Strawberry Wine [*]Wild Berry Wine [*]Honey Mead [*]Hard Cider [/list] [h1]What else happened:[/h1] This was designed as a branch build so you can choose between only beer or only wine or select to have both. They function together or accommodate being on their own. Tested to function with version 41.73 and also still works with 41.71 to accommodate MP servers. [list] [*] New Vintner trait can be earned or selected on character creation [*] 5 New Wine making Magazines to learn how to interact with the content [*] Streamlined fermentation process, much more reliable than previous iteration [*] Naming convention, icons, and tooltips adjusted to create clearer directions [*] Distribution reimagined to ease those loot tables but Wine/Brewing kits got an upgrade on its contents [*] 15 different custom bottle textures, 6 wine box textures, and varying barrel textures added [*] Heavy lean into foraged goods + make use of those corks you find (plus new bags of them added) [*] 1 Gallon batches lead to 5 bottles and Large barrels lead to 20 - aging red and white wine mechanic included [/list] [h1]Is it safe to add / remove?[/h1] Previous carboys will have disappeared due to item change to fix the fermentation process. Was tested with an old save, in 41.71 and within 41.73. Otherwise no original items were edited, should be able to add or remove this mod at any time. Safe to say you will lose any items you gained from this mod if you remove it. [b][i]NOTE: This has not been thoroughly tested against other mods or in MP[/i][/b] [h1]Where do I find supplies[/h1] Brewing/Wine Kits will be found mostly in Gigamarts but rarely in garages. A few supplies will be found in tool shops (Bottle Capper + Can Sealer). Beer and wine bottles will be in bars and in a minimal amount of fridges. The remaining supplies will need to be crafted or obtained through kits. [h1]Additional Information[/h1] Most likely will be adding in a distilling process for spirits. Then adding in cocktails to work nicely with future updates. Growable plants are not in the near future, I need to have a better grasp of the code surrounding farming as it impacts gameplay and I would hate to break a save/server. --------------------------------------------------------------------------------------------- [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] I appreciate your interest in my mod, please don't forget to rate it. If you feel especially inclined, donating a [url=https://ko-fi.com/ryanhayes]coffee[/url] goes a long way for me. [url=https://ko-fi.com/ryanhayes][img]https://i.imgur.com/2uTskWl.png[/img][/url] [b]Other workshops by me:[/b] [table] [tr] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2923439994][img]https://steamuserimages-a.akamaihd.net/ugc/1996818260943233101/D814FAEA7BFAA6149C76E04B21A984F0B2A1F42B/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795036124][img]https://steamuserimages-a.akamaihd.net/ugc/1816648364485570105/A6154A0815FAE7D3443BB2EE5429448B6C0A7FAA/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2884033891][img]https://steamuserimages-a.akamaihd.net/ugc/1859450874949341016/318A3B805ED8A0AC6BC9008D3BCDBFA61862872B/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/td] [/tr][/table] [quote=author] Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of steam, within another mod or modpack, or a different modified version. This item can be published on Steam only through an account with the name Mackus103. © 2022-2023 Mackus103 [/quote] Workshop ID: 2801575579 Mod ID: MoreBrews Mod ID: MoreBrewsEasyPackingBeer Mod ID: MoreBrewsEasyPackingWine Mod ID: MoreBrewsWineMeUp
Invisible Clothing Patches
76561198058033313 제작
This mod should work with future updates. It's only a minor texture. Just a small mod that hides the clothing patches. Will also hide holes in clothes if they are patched. Works with other clothing mods unless they edit the same textures. Workshop ID: 2464748152 Mod ID: invisibledenimpatches Mod ID: invisibleleatherpatches Mod ID: invisiblesheetpatches
C.O.N. Research & Testing Facility
76561198203070994 제작
Single Cell map mod that adds a giant research and testing facility to the west of March Ridge, as well as spawn points in March Ridge. There are some career-specific spawn points in the Research Facility as well. The cell the facility is located on is 31x42, making it tucked off in the woods for a nice hidden lab. Included in the lab is a mechanic garage, a security room and armory, offices, apartments, and a staff lounge. Also attached is a gas station and a Spiffo's! [h1][b]Also check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778676843]March Ridge Expansion[/url] that expands the North West end of March Ridge! This expansion was created to connect the Facility to March Ridge![/b][/h1] Workshop ID: 2766626985 Mod ID: CONRTF Map Folder: CONRTF
Nepenthe's Colored Battery Status (Now a vanilla feature in B42)
76561197968647786 제작
Changes the battery indicator on car dashboards to indicate how much charge is left. Green = 75%+, Yellow = 50%+, Orange = 25%+, Red = 1%+, Dark Red = dead. Updated to support B41 and B42. [b]Note: this mod is no longer required in B42, as the functionality is in the Vanilla game.[/b] Workshop ID: 2973053380 Mod ID: NepBatteryColor
First Aid Overhaul
76561198261072538 제작
[h1]First Aid![/h1] It's actually a pretty cool and in-depth mechanic in PZ. But what if we made it... [i]better[/i]? This mod completely overhauls the game's first aid mechanic, making it much more fun, balanced and realistic! [h1]How does it work?[/h1] To put it simply, this mod tweaks several things about the game's first aid system. You can practice first aid on corpses, craft advanced healing items, wound treatment is more realistic, and [url=https://steamcommunity.com/workshop/filedetails/discussion/3028261329/3824173464659686686/]much more[/url]! [h1]Changes List[/h1] [list] [*]New advanced bandage. [*]New "Adrenaline Syringe". [*]New "Doxycycline Syringe". [*]New "Antizin Syringe". [*]New unique trait for Doctors and Nurses. [*]New first aid item recipes. [*]Study first aid on corpses. [*]Infected wounds make you sick. [*]Cologne and Perfume can be used in first aid. [*]The time to treat wounds now depends on your first aid skill. [*]Advanced wound treatments require first aid skill. [*]Chance to fail advanced treatments depending on first aid skill. [*]XP rebalancing. [*]...[url=https://steamcommunity.com/workshop/filedetails/discussion/3028261329/3824173464659686686/]and more![/url] [/list] [h1]Customization[/h1] You can completely customize the mod's behavior using Sandbox Options! There are tons of settings, so you can fine tune the mod to [i]your[/i] liking. [h1][b]F.A.Q[/b][/h1] [h1]Does it work in Multiplayer?[/h1] Of course it does! [h1]Does it work on existing saves?[/h1] Absolutely! [h1]How do I inject syringes?[/h1] Right click them on the Inventory window and select the option to inject. [h1]I see Debug Info on the health panel?[/h1] At level 8 or above, players gain access to detailed information about their and others' wounds and ailments via the "Show Debug Info" setting in Sandbox Options, which can be disabled. Players with Debug Info rights can attempt to manipulate wounds and ailments due to game limitations, but this feature is non-functional. [h1]Does this work with First Aid Expanded?[/h1] Yes! Just make sure that only ONE mod handles wound infection sickness. [h1]Is the mod compatible with [...]?[/h1] This mod shouldn't have any incompatibility with other mods. You can [url=https://steamcommunity.com/workshop/filedetails/discussion/3028261329/3824173464652057512/]click here[/url] to check which mods are currently known to cause issues. [h1][b]Credits[/b][/h1] Powered by [b]BitBraven[/b]. Commissioned by [b]HerioJohnX[/b]. And of course, thank [b]you[/b] for supporting me! [img]https://media1.giphy.com/media/wRhSi68hscY8xNOlXS/giphy.gif[/img] [h1]Like my mods?[/h1] Join me on Discord and maybe on Patreon if you feel like it! I also accept Ko-Fi tips. All money is used on mod development. [img]https://i.ibb.co/fD7qHWV/Idle-128.gif[/img] [url=https://ko-fi.com/N4N3EUJUZ] [img]https://i.postimg.cc/kMp1HZ3w/Banner-Ko-Fi-Steam.png[/img] [/url] [url=https://discord.gg/GmndN8qjrr] [img]https://i.postimg.cc/7P3nkYRB/Banner-Discord-Steam.png[/img] [/url] [url=https://www.youtube.com/channel/UCvAh20mgjJfT8RdBq4CDsBA] [img]https://i.postimg.cc/GhT7nQbR/Banner-Youtube-Steam.png[/img] [/url] [code]This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please [url=https://pdfhost.io/v/mUAohjA2S_End_User_License_Agreement]Click Here[/url] to read the full End User License Agreement. Enjoy! 💖 [/code] Workshop ID: 3028261329 Mod ID: BB_FirstAidOverhaul Mod ID: BB_FirstAidOverhaul_Alt (No Antizin)
Building Menu [B41.78] - Daddy Dirkie Dirk Tiles Addon
76561199033892043 제작
[img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/building_menu_ddd_preview/BM_Workshop_Addons_DDD_Desc_1.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_2.png [/img] [url=https://www.youtube.com/watch?v=TbvAJmf9Lg4] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_3.png [/img] [/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_4.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_5.png [/img] [quote=] [b] Windows [/b]: C:\Users\%USERNAME%\Zomboid\console.txt [/quote] [quote=] [b] Mac/Linux [/b]: $User$\Zomboid\console.txt [/quote] Open an issue and upload this file here: [url=https://github.com/eI1on/pz-building-menu/issues]GitHub[/url]. [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_6.png [/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3067798182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137094726][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_melos_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092605][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_pert_party_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092790][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_simonMD_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091698][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_dylan_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244396311][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_greenhouse_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3225710182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_extras_noises_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246568083][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_throttlekittys_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246567767][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_oujinjins_preview.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341098558][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_tryhonestys_preview.png [/img][/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_7.png [/img] [url=https://discord.gg/asA9BuAasd] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_PZ_Modding_Disc.png [/img] [/url] [img] https://imgur.com/eZp8dXD.png [/img] [url=https://github.com/eI1on/pz-building-menu][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Github_Banner.png [/img][/url][url=https://ko-fi.com/ely0n][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Kofi.png [/img][/url] [url=https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_10_Framework.png [/img][/url] [quote=author] This mod's permissions fall under TIS's policy [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/] On Lockdown [/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479][img] https://i.imgur.com/UJYBoAp.png [/img][/url] Workshop ID: 3137091536 Mod ID: BuildingMenuDaddyDirkieAddon
Where Am I?
76561198261072538 제작
[img]https://i.ibb.co/bmLb7pQ/Banner-Features.png[/img] [h1]I'm lost![/h1] There's so many map mods out there! And what about new Players? How do you know exactly in which town or region of the map you are? With this mod, of course! [h1]How does it work?[/h1] Whenever you open the world map, you will find in the bottom left a header that will display the area of the map you are in, regardless if you are in a Vanilla location, or a Modded one! [img]https://i.ibb.co/yQKWMxh/Banner-FAQ.png[/img] [h1]Does it work in the Latest Build?[/h1] Right out of the box! [h1]Does it work in Multiplayer?[/h1] Of course! [h1]Does it work on existing saves?[/h1] Absolutely! [h1]Which map mods are supported?[/h1] This mod is compatible with most popular mods. You can [url=https://steamcommunity.com/workshop/filedetails/discussion/3097650043/4035850678063403013/]click here[/url] to see the full list of areas. [h1]Is the mod compatible with [...]?[/h1] This mod shouldn't have any incompatibility with other mods. You can [url=https://steamcommunity.com/workshop/filedetails/discussion/3097650043/4035850678063388960/]click here[/url] to check which mods are known to cause problems. [img]https://i.ibb.co/jyH8rwy/Banner-Credits.png[/img] Powered by [b]BitBraven[/b]. And of course, thank [b]you[/b] for supporting me! [img]https://i.ibb.co/h923kYv/Like-and-Fave-Transp-Bit-Braven.gif[/img] [h1]Did you like my mods?[/h1] Join me on Discord and maybe Youtube if you want! I also accept Ko-Fi donations. All money is used to develop mods. [img]https://i.ibb.co/fD7qHWV/Idle-128.gif[/img] [url=https://ko-fi.com/N4N3EUJUZ] [img]https://i.postimg.cc/kMp1HZ3w/Banner-Ko-Fi-Steam.png[/img] [/url] [url=https://discord.gg/GmndN8qjrr] [img]https://i.postimg.cc/7P3nkYRB/Banner-Discord-Steam.png[/img] [/url] [url=https://www.youtube.com/channel/UCvAh20mgjJfT8RdBq4CDsBA] [img]https://i.postimg.cc/GhT7nQbR/Banner-Youtube-Steam.png[/img] [/url] [code]This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please [url=https://pdfhost.io/v/mUAohjA2S_End_User_License_Agreement]Click Here[/url] to read the full End User License Agreement. Enjoy! 💖 [/code] Workshop ID: 3097650043 Mod ID: BB_WhereAmI
Tomb's Player Body Overhaul - Compatibility
76561197960965404 제작
[quote][h1]Tomb's Player Body Overhaul - Clothing Compatibility [B41+B42][/h1] To keep the main mod light on updates I'll be doing all clothing / mod compatibility work within this submod. Some vanilla clothes are too lowpoly for adjustments to the bodies to eliminate the clipping, so I'll be updating the meshes for vanilla and modded clothes with versions that are built to fit. As a bonus, the reshaped clothing are a little more detailed than Vanilla, but I'll try not to alter the original vibe too much. [h1]Initial B41 support has now been added![/h1] Please report any bugs or issues to the pinned thread below, TY![/quote] [quote][img]https://i.imgur.com/Dzm5NB9.png[/img] Comes with 2 files: [h3]Vanilla+[/h3] Covers basegame meshes as well as all other mods and has no dependencies. All users should enable this file. [h3]Boots Expanded[/h3] Is separated out as it requires boots expanded as a dependency. These mods work by slipping new meshes in on game load to take priority over the meshes in the base game and also for other mods. This is the least invasive way I can think of adding compatibility and requires the least amount of XML data maintenance, but what this means is... [list] [*]The mod files must be [b]enabled on the main menu mods screen[/b] and also in the save file if you're adding this to an existing save. [*]The mod must be [b]below[/b] any other clothing mod that it's intended to affect. [*]The game [b]MUST be restarted[/b] after installing the mod in order to take effect. [/list] [h2]Your best bet is to just drop these files at the very bottom of your load order and you'll have no issues[/h2] If you activate a clothing mod that references the files replaced by this mod, even if it goes above this mod in the load order, you'll need to restart again in order for these models to take precedence. They only load when the game itself does because they have no associated XML files. If these instructions are not followed the models won't apply. [h3]Currently supported clothing/mods:[/h3] [list] [*][b]Vanilla models and any mod that references those Vanilla models[/b][/list] Plus custom modelled / edited items to remove clipping with: [list][*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2850935956]Boots Expanded[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2812326159]Spongie's Open Jackets[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2684285534]Spongie's Clothing[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3401134276]Vanilla Gear Expanded[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3421271152]Vanilla Clothing Expansion[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3411888105]Frockin Splendour v1-4[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3470422050]KATTAJ1 Clothes Core[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3452711271]H.E.C.U[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3396622780]Lillie's Enhanced Militaria[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3450583954]Reaper's Hair + Beard[/url] [/list] [h1]All credit for any models that are repurposed/reused/adjusted for this compatibility patch goes to their respective original owners, listed above.[/h1] Safe to add to existing saves, but [i]always[/i] be sure to make backups before adding new mods to existing runs! Most items will simply just be swapped out to use these custom made compatible versions. Out of respect i'll only be editing meshes that are specifically listed as edit friendly or those I have explicit permission to adjust. Be sure to support the original creators! I don't typically have lots of time to play so I'll mostly be relying on community feedback to weed out problems. If you see something clipping, floating, or stuff that just looks ugly, please make a note of the mod/garment/gender and drop a note in the pinned thread TY![/quote] [quote] If you want to stay up to date with future development and other upcoming mods feel free to join the Discord where I post updates regularly. [url=https://discord.gg/aKVnrSnsyh][img]https://i.imgur.com/Ls10O8p.png[/img][/url] [h3]If you want to support my efforts[/h3] [url=https://ko-fi.com/tomb_art][img]https://i.imgur.com/nTPm94r.png[/img][/url] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.imgur.com/UkGgUrr.png[/img][/url] [h3]Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.[/h3][/quote] Workshop ID: 3431734923 Mod ID: TombBodyCompat Mod ID: TombBodyCompatBootsExp
Standardized Vehicle Upgrades 2 (OLD)
76561198833978028 제작
[b]Updated version available here. This version will no longer receive updates.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3304580957 [h1]What does this do?[/h1] A car armor mod that covers every vanilla vehicle, every Fili's vehicle and the Petyarbuilt379. [b]You should not[/b] enable submods for vehicle mods you are not using. [b]Missing dependencies are normal.[/b] [h1]To craft the items:[/h1] There are magazines that can be found in the world, read them to learn the respective recipes required for upgrades: - Vanilla upgrades - "Magazine «Autotsar Tuning Atelier - Standard Models»" - Fili upgrades - "Magazine «Autotsar Tuning Atelier - Advanced Models»" - Petyarbuilt upgrades - "Magazine «Autotsar Tuning Atelier - Petyarbuilt 379»" - Some recipes require for you to have read some of the vanilla vehicle repair magazines (auto manuals). [h1]Regarding Existing Saves:[/h1] Enable the "Zombie Items" submod in your save. Some zombies will rarely drop the magazines. They can be dropped by mechanic, metalworker, construction, redneck, militia, raider, and survivor zombies. [h1]Having problems with cheat menu?[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961381639]Use this version[/url] [h1]Supported vehicles:[/h1] - Vanilla - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2788428718]Vanilla Vehicles Enhancer[/url] (Uses the vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729]Filibuster Rhyme's Used Cars Stable Branch[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2782258356]Petyarbuilt 379[/url] (completely redoes the armor to match the other cars supported, uses the Petyarbuilt 379 cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2719592131]Tread's Water Tank Trucks[/url] (Only the army water tanker for now, uses the Fili's cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2003212948]Military and Police Used Car Skins[/url] (Uses the Fili's cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3123709351]Small Town First Responders + Addons[/url] (Uses the Vanilla and/or Fili's cars submods) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783580134]Skizot's Garbage Truck[/url] (Uses the Fili's cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778456849]Harry's Tow Truck Fixed[/url] (Uses the Vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2887394700]Gavril Grand Marshal[/url] (Uses the Vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2938319441]Ibishu Covet[/url] (Uses the Vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3004300621]ETK I-Series[/url] (Uses the Vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3011430652]Dash Roamer[/url] (Uses the Vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2780455410]Skizot's Ice Cream Trucks[/url] (Uses the Vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783373547]Skizot's Ice Cream Trucks Freezer Version[/url] (Uses the Vanilla cars submod) Workshop ID: 3024365998 Mod ID: StandardizedVehicleUpgradesCore Mod ID: StandardizedVehicleUpgradesFR Mod ID: StandardizedVehicleUpgradesP Mod ID: StandardizedVehicleUpgradesRust Mod ID: StandardizedVehicleUpgradesTC Mod ID: StandardizedVehicleUpgradesTS Mod ID: StandardizedVehicleUpgradesV Mod ID: StandardizedVehicleUpgradesZI