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Team Fortress 2 모드 & 플러그인

모드 49,000+개 사용 가능 출처: Steam Workshop
Watergate

Watergate

76561198001342103 제작

[B]Overview:[/B] The map is set in a beer factory and its neighbouring buildings under the siege of an alien invasion. With aliens attacking our merc teams sink back to their bars during the worldwide apocalypse, but with science they find aliens don't enjoy drinking beer! They concoct a plan of action and put it to use.. [B]Objective:[/B] Pick up beer from fallen enemies and deposit these into the UFO tractor beam to score points (to get the UFO drunk). Whoever has the most amount of beer on each team dispenses health and ammo to nearby teammates. The map has been updated to version RC4! Here is a changelog: https://imgur.com/a/kRpNZ [B]Thanks to:[/B] BANG - UFO model FissionMetroid - UFO particles 3Dnj - skybox sand texture Em' - maritime chair model, trawler model Miodnre - trawler AO bake Neodement - watergate model Evil Knevil - van model, bottle model Nassimo - sign textures, model textures Void - sign texture Bitsy - map plugin Benoist - french translation A Boojum Snark - player association entity base The map is available on TF2Maps.net if you want to see more development information: http://forums.tf2maps.net/showthread.php?t=23411 [url=http://steamcommunity.com/groups/pd_watergate][b]Join the steam group for playtest announcements and map news![/B][/url]

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Odyssey

Odyssey

76561198079458315 제작

[img]https://imgur.com/z41EsUD.gif[/img] Prepare to embark on Odyssey - a four-point Payload map from the creator of Phoenix, Altitude, and Cascade set within the ancient ruins and neighboring marble quarry of a remote island in the Greek archipelago. BLU starts high on a hilltop archaeological site and must descend deep into the industrial quarry below to destroy RED’s enormous marble cutting machine. [img]https://imgur.com/HGjaNUK.gif[/img] Odyssey features a unique descending layout where the cart path never travels uphill. This flips the script of typical payload gameplay, providing attackers with abundant high ground, but requiring them to eventually sacrifice that advantage and push into the defending team’s equally powerful elevated positions in order to progress. The map concludes with BLU fighting for control of RED’s marble cutting machine, using its massive rotating saw blade to detonate their payload. [img]https://imgur.com/VLXH03i.gif[/img] Credits: Defcon - Map layout design, detailing, various assets, concept art KrazyZark - Marble cutting machine model, animation & sounds, construction vehicles Freyja - Greek assets, foliage assets, soundscapes Sarexicus - Final point vscript support Special thanks to TF2maps.net, TriggerHappyGamers, UEAKCrash, and End of the Line server communities for their vital playtesting and feedback throughout development.

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Selbyen

Selbyen

76561198166982173 제작

"Welcome to the waterside town of Selbyen, where seals are released back to the shores to rejoin their friends and family!" [img]https://i.imgur.com/QkqjcXL.png[/img] Selbyen is a small Norwegian fishing village that is also a tourist attraction because of all the seals that are released back to nature. This year, the mercs have decided to compete over who feeds the most fish to the seals as a publicity stunt. Of course, they'll be bringing their dirtiest tactics to do whatever they can to win. Credits rhamkin - layout, detailing zythe - optimisation, detailing lofi - seal animations fgd5 - models and textures blaholtzen - model and textures MegaPieManPHD - announcer voice Map originally made for the 10 day contest that was ran by Grizzly Berry

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Pl_Silverline

Pl_Silverline

76561197961877926 제작

Rc13a - Continued simplification, fixed sniper line of sight at last point. Clipping fixes. Fixed bot nav. Fight through treacherous terrain. Tread cautiously along crumbling chasms and fortune laden cliffsides. Can Blu put a stop to Reds rocket hijinks? Will Red hold off Blu long enough to successfully launch? All will be revealed in this 4 point single stage payload map.

다운로드 2,472회 자세히 →
[SZF] Isaac

[SZF] Isaac

76561198026896726 제작

Isaaaaac! Map created a decade ago for the Super Zombie Fortress plugin. https://github.com/redsunservers/SuperZombieFortress Now on the workshop for convenience! Features 7 unique bosses and semi-randomized paths

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Casserole

Casserole

76561198005831324 제작

A Mystery contact has asked BLU to deliver a Casserole to a microwave in the borderworld Xen. Sadly during transportation the beloved scientist Dr Walter has become stuck in the Casserole but the mission must go on! Now it's up to RED to save Walter's life before he becomes a Casserole Cataclysm! - Push the Casserole to the Microwave! - Dont fall! - Looks out of Walter's evil twin and the Gman! - Avoid the Houndeyes! [h1]How do I run this map?[/h1] copy the map from: Steam\steamapps\workshop\content\440\1350988672 To: Steam\steamapps\common\Team Fortress 2\tf\maps then open up console and type: map pl_casserole_rc2 ***If you run into any problems with sound (notibly the "failed to create decoder for MP3" console spam), first try snd_restart in console as a quickfix, and then delete all sound.cache files (tf folder > search for sound.cache > delete all) and restart TF2. This map plays around with sound a lot, so things can be "funky" at times.

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Manor Of Fun

Manor Of Fun

76561197998501462 제작

Welcome to my manor of fun! Main picture made by Yhrite Having problems downloading? Try this link instead: https://gamebanana.com/maps/186933 You will have to copy the map manually from the download list and paste in your tf2 maps file manually, I am not sure why it works like this but it seems to be a common problem with the workshop at the moment. This is a trade map/fun map made for people who want just a little more wackyness and exploration in their every day trading or whatever your heart desires. I hope to see this be used more in trade maps, as I always love trade maps but most of them are very stale and have nothing to do, so why not have some fun while trading? This map is a all-in-one trade-fun-exploration-cart-racing fun map! Explore dark forests with friends or alone, discover fun secrets and unlock new things by completing simple fun easteregg hunts and tasks! This map features: -Idling in spawn -Over 20 Areas to explore -Random events and unlockable events -Three themed obstacle courses, complete them to unlock spells over the entire map! -Haunted 2fort, explore two areas of haunted 2fort and find out what horrors are in store for you.. -Massive areas to explore -Wheel of doom activates randomly -Halloween mode enabled by default. -Lots and lots of secrets -So much more that I won't list here, find out yourself! Enjoy your stay at this fun manor! That is, if it's all just fun.. Maybe it's a little spooky too? You find out! Donate tf2 or cs:go items if you want to support my map making and keep me going! [url=http://steamcommunity.com/tradeoffer/new/?partner=38235734&token=1Im1JfNr] Click here! [/url] Made by Ethosaur

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Citadel

Citadel

76561198079458315 제작

[h1] We're gonna need a bigger cart... [/h1] [img]https://i.imgur.com/9A6JBtU.gif[/img] From the creators of Odyssey and Phoenix, brace yourself to storm the beaches of Citadel; [b] the first Payload map to support the construction of mobile Sentry Guns, Dispensers, and Teleporters on a moving vehicle. [/b] BLU must use the unique features of their state of the art Payload Tank to assault the vast and heavily fortified island stronghold where RED has taken up residence. [img]https://i.imgur.com/8Kyazh7.gif[/img] While the tank provides significantly greater cover and offensive capabilities than a standard cart, these advantages far from guarantee BLU’s victory, as the long winding climb to the top of the island features a litany of towers, gates, ramparts, and other powerful defensive positions for RED to take advantage of. [img]https://i.imgur.com/wKmbLBi.gif[/img] The locals fled this picturesque coastal village after a sudden influx of violent thunderstorms, which mysteriously coincided with the acquisition of the historic hilltop citadel by TF industries and the subsequent construction of an enormous lightning rod on its roof. Faced with the daunting task of capturing the fortress and destroying the device, BLU engineers have invented the most cutting edge cart-based bomb pushing technology ever devised. [img]https://i.imgur.com/lYxnTQj.gif[/img] Credits: Defcon - Design, detailing, concept art, various assets Sarexicus - Payload building, dynamic stickybombs, and finale control point Vscripts KrazyZark - Payload and finale models, animations, and sounds; vehicle models Freyja - Various textures, foliage, soundscapes, and drawbridge model Ficool2 - Improved payload collision Vscript Special thanks to the communities of TF2maps.net, TriggerHappyGamers, and UEAKCrash for their vital playtesting and feedback throughout development.

다운로드 2,608회 자세히 →
cp orange x10 2016

cp orange x10 2016

76561197987943757 제작

Reworked orange x7 Includes: Balance changes 3rd spawndoor More holes to go through Performance fixes Credit goes to whoever made the original Orange map. I just made it a "little" more all class friendly and more enjoyable (at least I hope so)

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Mirage

Mirage

76561198386345363 제작

je to cs:go mapa

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Degroot Keep Winter

Degroot Keep Winter

76561198060352651 제작

Just a simple winter reskin of Degroot Keep. If the snow particles are too taxing on your CPU/GPU, type "tf_particles_disable_weather 1" into your console. Non-Workshop link added by popular demand: https://invalidvertex.com/game_mods/tf2/maps/cp_degrootkeep_winter.zip

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2Fort5 [From Quake Team Fortress]

2Fort5 [From Quake Team Fortress]

76561199232720777 제작

A faithful map port to a modern game. Even has Quake sounds! Found it on a Tf2 map website and decided to put it on the workshop for easier access. NOTE: THIS MAP IS NOT MINE! This port was made by DyNamo1828 on the TF2MAPS forums. I will provide the original link below so you can get the map file form the master themselves! ANOTHER NOTE: If you want to play with bots on this map, don't. As you know the Tf2 bots are stupid and only know how to walk foward. They will get stuck on the spawn door, trapping you inside. So don't put bots on this map unless you want pain and suffering. ORIGINAL LINK: https://tf2maps.net/threads/quake-fortress-2fort5.48416/

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pl_hydropower_rc4

pl_hydropower_rc4

76561197998501462 제작

Interested in what im up to right now? Join my discord! https://discord.gg/EUmT2CC Hello! This is my first ever payload map. It's theme is based on tc_hydro and cp_powerhouse This is a 1 stage payload map with one forward spawn for each team. Appreciate my maps and want to help out? Donate some tf2/cs:go item to show some love! [url=http://steamcommunity.com/tradeoffer/new/?partner=38235734&token=1Im1JfNr] Click here! [/url] Made by Ethosaur

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Snowbase

Snowbase

76561197995198755 제작

Snowbase is a two stage attack / defend CP map set on a coastal mountain island with heavy spytech. The map features a layout that is somewhat non-conventional but easy to learn. Map by Idolon Spytech theme based on "Extol" map by Yrrzy New assets by Yrrzy and Seba Other custom assets by Ida, Evil Knevil, NassimO, Rexy, void

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cp_rooftop

cp_rooftop

76561197977081885 제작

Hi. I made cp_process and cp_standin. After those maps were purchased, I took about six months off and made some maps. cp_rooftop is a standin style map I made during that time. As its name implies, it sets on the roof of a tower in the middle of a koth_king-esque cityscape. The map is still a work in progress. Koth_kings TF2 assets weren't really made for such an angle and size of map, so its going to take a bit of work to make the exterior of the map and the skybox fit with what the map will end up being. FEEDBACK APPRECIATED HELP ME MAKE IT BETTER!

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surf_kitsune2_tf2

surf_kitsune2_tf2

76561198014468272 제작

TEM MAEK MAP TALK MAP HERE http://forums.solidsurf.info/index.php/topic,3943

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Mirrored Maps - cp_sdnaldab

Mirrored Maps - cp_sdnaldab

76561197970730478 제작

Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!

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DM-Minecraft

DM-Minecraft

76561197972516125 제작

DM-Minecraft is a deathmatch styled map intended for a fast paced gamemode called ''instagib''. This map is a remake (not a port) of ''The Longest Yard'', or simply Q3DM17 of Quake 3: Arena by ID Software. DM-Minecraft features unique gameplay elements such as jump-pads and random player spawns to really put emphasis on that deathmatch style gameplay I was going for. While this map doesn't entirely fit the fast paced gamestyle that TF2 dons, it can still be entirely played with the instagib server plugin.

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Metropolis

Metropolis

76561198107066172 제작

This is a re-upload it is from http://gamebanana.com/members/395819, the creator's name "bob+M|M+". I do not take credit for this! The purpose for this is to upload some forgotten maps(not hydro). All screenshots by bob+M|M+ His SteamID http://steamcommunity.com/id/tsasaobao/. Name of the song playing in the map is "Better World" by Johannes Gilther. Credit to "rob has" for the video, https://www.youtube.com/channel/UCHPp-mA9CkhQIDSy6fhU-dQ. You can find me on http://gamebanana.com/members/1382705 too.

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Cactus Canyon Redux - Single-Stage

Cactus Canyon Redux - Single-Stage

76561198060917401 제작

A land lost to time..... until now. Far more than just an artpass, Cactus Canyon Redux features many balance changes and major modifications to the map layout to overall improve the experience and keep it more in line with other payload maps in the game. The largest and most obvious of these changes is that Stage 1 and 3 are now connected, forming one long continuous stage! -------------------------------------------------------------- Cactus Canyon was first released in-game back in 2014 as part of the Mann-Co Beta program, which allowed players to playtest Valve-made maps and gamemodes that were still in development. While Mannpower and Pass time made it through the system, sadly, Cactus Canyon did not, as development on the map ceased after the lead designer (presumably) left Valve. Skip ahead to 2019, when I decided to take on the project of finishing the map myself. Two years later, and it's finally ready!

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PL_Haste

PL_Haste

76561197988052879 제작

tf_workshop_map_sync 454116894 workshop/pl_haste_b1.ugc454116894 Running on: 173.199.78.185 [EU] ___________________________________ A compact single stage payload map with three capture points. Made in under 72 hours for a 72 hour contest. ___________________________________ Revision History (DD/MM/YY) Beta 1 released 05/07/11:- 52 hours * Added more cubemaps. * Divided up indoor areas more. * Continued detailing. * Fixed a few vis issues. * Added glass doors over final pit. * Scaled down the satellite dish and added explosions. * Given Blu access to a flank at point B. Contest entry released 30/06/11:- 45 hours

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Paris

Paris

76561198106419992 제작

[b]Attack Defend 3cp map set in Paris![/b] [img]https://i.imgur.com/Z1UZw4n.gif[/img] [img]https://i.imgur.com/G9yfo1D.gif[/img] [img]https://i.imgur.com/R44PLvA.gif[/img] TF2maps.net link: https://tf2maps.net/downloads/paris.14778/ [b]Credits:[/b] Iron: Layout, Detailing Panckakebro: Layout, Detailing Chill: Art, Detailing [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2883346633][img]https://i.imgur.com/euUGOGQ.png[/img][/url]

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Cinder

Cinder

76561198010882877 제작

Cinder is a King of the Hill map in the Foundry style set on a railway bridge. It features outdoor areas with varied vertical gameplay and dangerous indoor areas with coal chutes for quick getaways. There are several skeleton arms hidden around the map for you to find if you don't have a full time job or other responsibilities. Started in November 2014 Current map version is: koth_cinder_rc4 Credits: Corvatile - Original layout, artpass Chin - Overhauling geometry Exactol - Additional detailing work

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Crypto Forest [OLD VERSION]

Crypto Forest [OLD VERSION]

76561198110011325 제작

[img]https://i.imgur.com/zUVZpdV.png[/img] [h1]Crypto Forest: [/h1] Something has gone wrong in Chip's tip forest. The Hunters are not responding to radio calls, Cabin residents have not returned home when planned, And many trespassers have recorded weird sounds and sightings around the forest. [img]https://i.imgur.com/v3laN0e.png[/img] [h1]The Map[/h1] Crypto Forest is an open-world non-pvp horror-oriented 11000x8000 hammer unit map, set in a hotspot for cryptids and legends. This map is heavily based on 2009 GTA:SA fake Myth & Legends videos, if you grew up with these I hope you will enjoy it If you've played Trade_Madagascar, you know I pay attention to details. With this map I made sure to make every landmark unique, and visuals be equal across the entire map, with some exceptions and optimizations. I don't recommend PVP on this map! Keep it friendly, fights may ruin your frames, map is vast and optimization is hard to pull off! Although, with peace, the map averages 130+ frames on my mid-high end PC. The monsters come in many forms, some can't be seen, some can only be heard, some can be interacted with. Check the Bestiary below! [h1]Weather Changes[/h1] Weather can cycle between standard night and raining! A thick myst burdens your eyesight. [img]https://i.imgur.com/YNsKHb3.png[/img] [h1]The Time is ticking.[/h1] This map has functioning, synchronised clocks around the map. (24 hours=12 minutes) The clocks cycle 3 times (72 hours) Some encounters and events only happen at specific hours. Keep your eyes peeled for clues as to what happens on certain periods. [i]host_timescale speeds up the time[/i] [img]https://i.imgur.com/zyh9EBy.png[/img] [h1]Interiors[/h1] The Cabins in the map have interiors, with kitchens, bedrooms, etc. Great for hiding from the horrors of this forest. ...or chilling with friends. [img]https://i.imgur.com/Tv5nUlD.png[/img] [h1]RNG[/h1] Some events are reliant on RNG. In one map run you may not experience something that may happen in another one. Keep playing to experience everything! [img]https://i.imgur.com/6yQ8GTZ.png[/img] [img]https://i.imgur.com/P6Pxvh4.png[/img] [i]1. Subscribe to the map. Then navigate to: Steam/steamapps/workshop/content/440/2339781434/ 2. Copy the .bsp file and paste it to: Steam/steamapps/common/Team Fortress 2/tf/maps 3. Type "map crypto_forest_a1" in the console.[/i] [img]https://i.imgur.com/5vOp3qy.png[/img] [i]Since the forest is vast, here is a map for many of the landmarks. This isn't all there is to encounter in the forest. Some points of interest aren't marked.[/i] [img]https://i.imgur.com/7TlwfwG.png[/img] [i]This map can be found in-game in the Hunter's Cabin[/i] [img]https://i.imgur.com/Ipf3SVl.png[/img] [h1]The Wendigos[/h1] [img]https://i.imgur.com/WEwzyQp.png[/img] [list] [*][i]Stalk the neighbouring Darkwoods Region[/i] [*][i]Highly aggressive[/i] [*][i]Ambush prey from bushes[/i] [/list] [h1]The Flatwoods Monster[/h1] [img]https://i.imgur.com/xaxxLMX.png[/img] [list] [*][i]Seen in the neighbouring Flatwoods Region.[/i] [*][i]Alien origin[/i] [*][i]Its poor eyesight renders it helpless and not a threat.[/i] [/list] [h1]The Mothman[/h1] [img]https://i.imgur.com/dzPDPpU.png[/img] [list] [*][i]Area unclear, airborne[/i] [*][i]Attracted to lights[/i] [*][i]Weather control[/i] [/list] [i]DISCLAIMER: This is not all of the monsters in the map! Just the more *notable* ones.[i] [url=https://steamcommunity.com/tradeoffer/new/?partner=149745597&token=YeEEl2me][img]https://i.imgur.com/iCODTgl.png[/img][/url] [i]List of assets: Flatwoods monster model and animations - TheFancyEvil Tall pine trees - Diva Dan Pine trees - Stuffy360 Overgrown pack - UEAKCrash List of music used: Smetana - Moldau[/i] [img]https://i.imgur.com/1Va0yyI.png[/img]

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