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Left 4 Dead 2 Mods & Plugins
Deathcraft II (Part 5 of 7)
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As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 5 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.
Deathcraft II (Part 3 of 7)
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As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 3 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.
Deathcraft II (Part 4 of 7)
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As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 4 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.
Deathcraft II (Part 6 of 7)
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As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. Part 6 of 7 IMPORTANT: Disable other addons when playing this campaign. and disable these addons when not playing this campaign. Otherwise you may be recieving crashes, consistency errors, or errors with models outside of the campaign. I cannot stress this enough.
Team Health Counter
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This addon adds a health counter for Survivor teammates. Now you can see how much health they actually have in numbers, allowing for a more accurate display of their health.
Left 4 Mario
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PLS IF U WANT TO DO A DONATION JUST CLIKC TO REWARD ⊂_ヽ \\ _ \( •_•) F < ⌒ヽ A / へ\ B / / \\ U レ ノ ヽ_つ L / / O / /| U ( (ヽ S | |、\ | 丿 \ ⌒) | | ) / `ノ ) Lノ (_/
Tanks Playground
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Version [b]3.0[/b] [h1]Campaign[/h1] My tribute to the Tank Fever series by Lain. Survive the tanks for 10 minutes until rescue arrives! 13 to 15 tanks at most in Normal, Advanced and Expert modes (all are beatable). Less tanks in Easy. 3 possible rescue points. A player who falls into the water will be teleported to the rescue closet. [h1]Survival[/h1] The first stage only has Tier 1 weapons but you get better ones once you go up the tower. Even though tanks are limited to 2 in survival, you'll sometimes get 3 tanks at once. There are 7 stages: 1. Tower "Garden" & Roof: Beginning 2. Glass Bridge: Hold the end of the bridge (with bridge door trap) 3. Peanut Island: Say "Hi!" to Peanut and the "Brain Dead" mower trap 4. Ladder defense: Defend until the ladder is down 5. Zombie Run: Fight your way through the horde to reach Pillars Island 6. Pillars Island: Defend your way into the tower 7. Submarine Vault: Escape the island in the Submarine! (Can one escape a survival map?) A stage won't start if you haven't completed the previous one. [h1]Versus[/h1] Coop map, by night. Please note: this is experimental, for fun, not thoroughly tested. [h1]Notes[/h1] [list] [*]Players who fall and die after hanging on a ledge [b]can't[/b] be defibrilated (game limitation). [*]Bots won't heal if a tank is in play (AI limitation) [/list] [h1]Group[/h1] Have fun and if you like the map, consider joining the group, [url=http://steamcommunity.com/groups/tanksplaygroundl4d2]Tanks Playground L4D2[/url] (TankPlaygrnd) to connect with other players and submit bugs/ideas. Thanks to Necrofries and Lain. Complete changelog is available in the vpk : l4d2_tanksplayground_readme.txt
Informal Skyboxes
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This pack (not all textures) and script of skyboxes made by me for personal use and friends. A distinctive feature of this assembly is that the skyboxes are working at low graphics settings. Full change of sky's on all L4D2 campaigns + ''No Mercy'', ''Crash Course'', ''Death Toll'', ''Dead Air'', ''Blood Harvest'' and ''The Sacrifice''. Part used in the assembly of textures taken from the site [url=http://gamebanana.com/]GameBanana[/url] with my own Photoshop, script and consistency editing. [h1][b]Credits:[/b][/h1] ''[i]Dead Center[/i]'' sky textures by [b][url=http://gamebanana.com/members/289553]Komaokc[/url][/b]. ''[i]The Passing[/i]'' sky texture by [b][url=http://gamebanana.com/members/289553]Komaokc[/url][/b]. ''[i]Dark Carnival[/i]'' sky texture by [b]Cerberus[/b]. ''[i]Swamp Fever[/i]'' sky textures by [b][url=http://css.gamebanana.com/textures/2378]BD|RAjAN[/url][/b] and [b][url=http://gamebanana.com/members/289553]Komaokc[/url][/b]. ''[i]Hard Rain[/i]'' sky texture by [b][url=http://gamebanana.com/members/289553]Komaokc[/url][/b]. ''[i]The Parish[/i]'' sky texture by [b][url=http://gamebanana.com/members/328443]Hip Shot and Burnfingers[/url][/b]. ''[i]Cold Stream[/i]'' sky textures by [b][url=http://gamebanana.com/members/289553]Komaokc[/url][/b]. ''[i]The Sacrifice[/i]'' sky texture by [b][url=http://gamebanana.com/members/289553]Komaokc[/url][/b]. ''[i]No Mercy[/i]'' sky texture by [b][url=http://gamebanana.com/members/35052]T-R-O-N[/url][/b] with my own reskin. ''[i]Crash Course[/i]'' sky textures by [b]Cerberus[/b] with my own edit and reskin. ''[i]Death Toll[/i]'' sky textures by [b]Cerberus[/b] with my own edit and reskin. ''[i]Dead Air[/i]'' sky texture by me. ''[i]Blood Harvest[/i]'' sky textures by [b]Cuinn Herrick[/b] with my own edit and reskin.
Yama part 2
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Yama is a campaign set in Japan, starting out in Tokyo with the survivors escaping west to Kyoto's Kiyomizu temple, before moving further into the mountains the next morning. Note: There are 3 parts to this campaign, you need to subscribe to all 3 for it to work properly. Massive thanks to Recycle Bin for fixing the finale - you should no longer get infinite tanks spawning once the finale starts.
Admin System
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With the Admin System, you are given Admin control. You can spawn Infected, give Survivors weapons/items, kill/revive Survivors, change Convars, change the timescale, and much, much more! All of this is done server-side via chat triggers. If you don't have a server, all you need to do is host a Local Server and you should automatically be added as an Admin. If you want to give other players Admin control, you can type "!add_admin nick" if they're playing as Nick, or "!add_admin <playername>" to add their Steam ID to the admins.txt file. If you have a server, you'll need to manually upload an admins.txt file to your left4dead2/ems/admin system folder. If one doesn't exist, create one. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=213591107]Click here for a complete list of available commands[/url]. Check out [url=http://steamcommunity.com/sharedfiles/filedetails/?id=225148475]Admin System Radial Controller[/url] created by jyrka98, for use with the Admin System.
Dark Wood (Extended) Part 1/5
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[img]http://i.imgur.com/OerL787.png[/img] [h1]Update v1.9 (19.08.2024):[/h1] All maps: - Optimized geometry and lighting on all levels. This should result in better flow and overall smoother gameplay experience - Fixed minor bugs - Fixed one of the door models missing Null texture - Slightly changed color correction - Optimized texture sizes, reduced mod file size Map 1 - Reworked skybox texture, fog and lighting, added 3d skybox - Fixed a bug where water in the woods would flicker at certain view angles Map 2 - Fixed an issue where blood and impact decals would not appear throughout the entire level Map 3 - Reduced the number of entities in order to fix "no free edicts" error that could occur on some modded servers Map 4 - Reduced the number of common infected that spawn at the end of the level Map 5 - Removed a "jesus spot" between two tombs at the cemetery ------------------------------------------------------------------ [h1][b]PART 1 OF 5[/b][/h1] You should subscribe to all of the parts to be able to play the campaign: [url=http://steamcommunity.com/workshop/filedetails/?id=575682109]Subscribe to all parts in one click[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575658578]Part 1[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575665201]Part 2[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575670582]Part 3[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575676711]Part 4[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=947357881]Part 5[/url] [img]http://i.imgur.com/bYHCXRE.png[/img] Dark Wood is a L4D2 campaign featuring 5 full-length maps. It was designed with the inspiration of horror movies and games such as F.E.A.R, Resident Evil, Silent Hill and more. [h1]It's recommended to enable the Game Instructor in your first playthrough. Also, bear in mind this campaign is not an easy ride – the chapters are very long and sometimes pretty dark.[/h1] The survivors find themselves trapped on a small stretch of road in the middle of the night. Pursued by the infected, they have no choice but to flee into the darkness of the surrounding forest. Ahead lies a long and dangerous journey through shadowy woods, eerie caves, abandoned industrial zones, a secret laboratory that must be destroyed, a deep underground prison, ancient catacombs, and, finally, their last battle in a church rising from a flooded cemetery. [h1]Features:[/h1] - Five expansive levels with diverse environments - Custom textures, models and sounds - Unique events - Hidden easter eggs - Secret weapons to discover - Co-Op, Versus and Survival modes - L4D1 survivor set [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/][img]https://i.imgur.com/p2Jlbsg.png[/img][/url] You can read F.A.Q. [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/]here[/url]
麻薯替换TANK(带表情)/Mashu Replace Tank(With expression)
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[H1]此MOD视为创意工坊“群限”[/H1] [H1] 故使用时请不用与下面链接提到的作者的mod一起使用,以免变成直立牲口[/H1] [b]https://steamcommunity.com/profiles/76561199123455699/myworkshopfiles/[/b] [H1]Mod已经更新(2023.5.3)[/H1] [H1]Mod Update(2023.5.3)[/H1] [list] [*]添加了一代坦克和牺牲中的坦克皮肤/New cloth added for tank in L4D1 and C7 [*]优化了布娃娃物理/optimize ragdoll physic [/list] [H1]Credits:[/H1] [list] [*]编译人物模型/Complie Infected Model:Me [*]自定义布娃娃/Custom Ragdoll:Me [/list] [H1]特色 /Features[/H1] [list] [*]飘动骨骼/Jiggle bones [*]表情/Expression 可能是工坊第一个有表情的 MOD/May be the first tank MOD that upload to workshop get expression [*]手模已更新/FP arms update (2023.2.2) [*]自定义布娃娃/Custom Ragdoll <-需要在首次订阅后重启游戏生效/Should be function after restart your game,if you just subscribe. [/list] [H1]已知的BUG/Known BUG[/H1] 修改坦克死亡姿势XDR会使死亡时表情失效 <- 不会失效,感谢RF的纠正 XDR that the change the tank's death animation will disable the expression <- Will not disabls,Thanks to RF’s correct. [img]https://steamuserimages-a.akamaihd.net/ugc/1999070060784340598/7A6FCFACD5681CC4763530535AF270490A14E71E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1999070060784339230/9AC07DF0EB9E99FF4F8B322042CB29D831A35D6C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b] 已更新夜光版本(MEGA网盘)/Glowing version update(MEGA) [/b] [spoiler] file/Mi4gjDCZ#vQzLN9i_ILXqfGFC5sncZPPW8P4vAZvOolAeVEQ3xGI [/spoiler] [b] 另一位大佬的紫薯/ZiShu Replace TANK by the other author [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2928203320 [H1]如果遇到问题请留言/Comment if you get any problem[/H1] [H1]如果你喜欢我的mod,请点赞收藏[/H1] [H1]If you love my mod,plz rate & fav[/H1]
Yama part 3
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Yama is a campaign set in Japan, starting out in Tokyo with the survivors escaping west to Kyoto's Kiyomizu temple, before moving further into the mountains the next morning. Note: There are 3 parts to this campaign, you need to subscribe to all 3 for it to work properly. Massive thanks to Recycle Bin for fixing the finale - you should no longer get infinite tanks spawning once the finale starts.
Tank Challenge
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v1.5 An offshoot of Tanks Playground, a little idea we had while playing Tanks Playground with friends. Survive waves of tanks with increasing difficulty until rescue. At each wave, one additional tank will spawn (ie. 6 tanks at round 6). Easy mode only spawns one tank at each round (game limitation). At round 9, miniguns raise, beware not to go alone as Tanks love miniguns (10 rounds version only). The map is a small area extracted from Tanks Playground and modified a bit to accomodate the new mode. Have fun! Thanks to : Mister, Rooky Moon, Balledur, Leonblank, Firewalled.
City 17
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Please, check out my HL2 movie! "Seven hour war" http://www.youtube.com/watch?v=RVuqIuCCpT8 == Take a deadly walk through the City 17, straight from Half-Life 2 ep 1. Fight your way from the very bottom of the town to the trainstation and... well, escape. 1st contributor sure is Valve If your game crashes or something like that, try to: 1) turn off any other add-ons and/or verify integrity of the game files 2) not play on modded servers
Yama part 1
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Yama is a campaign set in Japan, starting out in Tokyo with the survivors escaping west to Kyoto's Kiyomizu temple, before moving further into the mountains the next morning. Note: There are 3 parts to this campaign, you need to subscribe to all 3 for it to work properly. Massive thanks to Recycle Bin for fixing the finale - you should no longer get infinite tanks spawning once the finale starts.
We Don't Go To Ravenholm
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This is a port of the Ravenholm maps from Half Life 2. This is NOT original work, all I did was modify some areas to be suitable for Left 4 Dead 2, all credit goes to Valve for the maps. If you encounter a problem with the campaign, please check the FAQ before posting a comment about it.
Cinematic Lighting Effects
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Changes most light sprites and some particle effects into a more "Hollywood stylized" effect. Adds horizontal flare to pathway lights, changes 3rd person flashlight glow to a smaller more realistic glow, new sun glare, and changes various other glowing light effects in game. [b][u]Incompatible Mods:[/u][/b] -Anamorphic Lens Flares -Sun Flare Removal [i]note: Each Campaign handles light sprite placement differently. Horizontal Flares may appear vertical at times.[/i]
Diescraper Redux
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After being firebombed, the survivors must flee their safehouse, and find their way to safety. A 4 map campaign playable in all game modes. Extensively tested on Versus. Now playable on offical servers (possibly running outdated versions). Supported mutations: Holdout (including exclusive objects) [url=http://steamcommunity.com/sharedfiles/filedetails/?id=157245721]Speedrun!![/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=157239360]Gun Hunt[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=507377833]Gnome Guardians[/url] [b]New:[/b] Support for [url=https://steamcommunity.com/workshop/filedetails/?id=923565977]Custom Weapons[/url] Campaign source files available on GitHub: https://github.com/Rectus/diescraper_sources [h1]Notes[/h1] This campaign might be underoptimized for low-performance computers. In your first playthrough, please enable the instructor. Some areas can be confusing without it. Current Version: [b]3.62[/b]
Dark Wood (Extended) Part 2/5
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[img]http://i.imgur.com/OerL787.png[/img] [h1]Update v1.9 (19.08.2024):[/h1] All maps: - Optimized geometry and lighting on all levels. This should result in better flow and overall smoother gameplay experience - Fixed minor bugs - Fixed one of the door models missing Null texture - Slightly changed color correction - Optimized texture sizes, reduced mod file size Map 1 - Reworked skybox texture, fog and lighting, added 3d skybox - Fixed a bug where water in the woods would flicker at certain view angles Map 2 - Fixed an issue where blood and impact decals would not appear throughout the entire level Map 3 - Reduced the number of entities in order to fix "no free edicts" error that could occur on some modded servers Map 4 - Reduced the number of infected that spawn at the end of the level Map 5 - Removed a "jesus spot" between two tombs at the cemetery ------------------------------------------------------------------ [h1][b]PART 2 OF 5[/b][/h1] You should subscribe to all of the parts to be able to play the campaign: [url=http://steamcommunity.com/workshop/filedetails/?id=575682109]Subscribe to all parts in one click[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575658578]Part 1[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575665201]Part 2[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575670582]Part 3[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575676711]Part 4[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=947357881]Part 5[/url] [img]http://i.imgur.com/bYHCXRE.png[/img] Dark Wood is a L4D2 campaign featuring 5 full-length maps. It was designed with the inspiration of horror movies and games such as F.E.A.R, Resident Evil, Silent Hill and more. [h1]It's recommended to enable the Game Instructor in your first playthrough. Also, bear in mind this campaign is not an easy ride – the chapters are very long and sometimes pretty dark.[/h1] The survivors find themselves trapped on a small stretch of road in the middle of the night. Pursued by the infected, they have no choice but to flee into the darkness of the surrounding forest. Ahead lies a long and dangerous journey through shadowy woods, eerie caves, abandoned industrial zones, a secret laboratory that must be destroyed, a deep underground prison, ancient catacombs, and, finally, their last battle in a church rising from a flooded cemetery. [h1]Features:[/h1] - Five expansive levels with diverse environments - Custom textures, models and sounds - Unique events - Hidden easter eggs - Secret weapons to discover - Co-Op, Versus and Survival modes - L4D1 survivor set [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/][img]https://i.imgur.com/p2Jlbsg.png[/img][/url] You can read F.A.Q. [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/]here[/url]
+Ultra Particle: Custom Melee Trail
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[h1] You must subscribe to the texture file for this to work correctly[/h1] Replaces steamworks.pcf Allow custom melee weapons to create many color trailing effects. This is only the base particle, it doesn't actually just give your existing weapon melee trail effects, it must be added to animation sequences (only useful for modders). [h1] Available effect list:[/h1] weapon_melee_blue_trail weapon_melee_blue_embers weapon_melee_blue_laser weapon_melee_bluer_trail weapon_melee_bluer_embers weapon_melee_bluer_laser weapon_melee_red_trail weapon_melee_red_embers weapon_melee_red_laser weapon_melee_dark_laser weapon_melee_green_trail weapon_melee_green_embers weapon_melee_green_laser weapon_melee_cyan_trail weapon_melee_cyan_laser weapon_melee_yellow_trail weapon_melee_yellow_embers weapon_melee_yellow_laser weapon_melee_pink_trail weapon_melee_pink_embers weapon_melee_pink_trail_laser weapon_melee_orange_trail weapon_melee_orange_embers weapon_melee_orange_laser weapon_melee_purple_trail weapon_melee_purple_embers weapon_melee_purple_laser weapon_melee_white_trail weapon_melee_white_embers weapon_melee_white_laser weapon_melee_black_trail weapon_melee_neon_trail (fade from pink to blue) weapon_melee_lava_trail (fade from yellow to red) weapon_melee_icy_trail (fade from orange to blue) weapon_melee_warp (simple refract trail) [h1] Example:[/h1] $sequence "swing_e_w_layer" { "anims\swing_e_w.smd" activity "ACT_VM_HITLEFT" 1 [b]{ event AE_CL_CREATE_PARTICLE_EFFECT 2 "weapon_melee_blue_laser follow_attachment attach_blur" }[/b] fadein 0 fadeout 0.2 fps 36 } The bolded text is what you needed to add, it will create the particle on frame 2 of the animation, effect name is weapon_melee_blue_laser, and it will be created at attachment named "attach_blur" The attachment may need to be rotated to align with the blade so the beam effect can be angled correctly, otherwise it would look bad
Dark Wood (Extended) Part 3/5
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[img]http://i.imgur.com/OerL787.png[/img] [h1]Update v1.9 (19.08.2024):[/h1] All maps: - Optimized geometry and lighting on all levels. This should result in better flow and overall smoother gameplay experience - Fixed minor bugs - Fixed one of the door models missing Null texture - Slightly changed color correction - Optimized texture sizes, reduced mod file size Map 1 - Reworked skybox texture, fog and lighting, added 3d skybox - Fixed a bug where water in the woods would flicker at certain view angles Map 2 - Fixed an issue where blood and impact decals would not appear throughout the entire level Map 3 - Reduced the number of entities in order to fix "no free edicts" error that could occur on some modded servers Map 4 - Reduced the number of infected that spawn at the end of the level Map 5 - Removed a "jesus spot" between two tombs at the cemetery ------------------------------------------------------------------ [h1][b]PART 3 OF 5[/b][/h1] You should subscribe to all of the parts to be able to play the campaign: [url=http://steamcommunity.com/workshop/filedetails/?id=575682109]Subscribe to all parts in one click[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575658578]Part 1[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575665201]Part 2[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575670582]Part 3[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575676711]Part 4[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=947357881]Part 5[/url] [img]http://i.imgur.com/bYHCXRE.png[/img] Dark Wood is a L4D2 campaign featuring 5 full-length maps. It was designed with the inspiration of horror movies and games such as F.E.A.R, Resident Evil, Silent Hill and more. [h1]It's recommended to enable the Game Instructor in your first playthrough. Also, bear in mind this campaign is not an easy ride – the chapters are very long and sometimes pretty dark.[/h1] The survivors find themselves trapped on a small stretch of road in the middle of the night. Pursued by the infected, they have no choice but to flee into the darkness of the surrounding forest. Ahead lies a long and dangerous journey through shadowy woods, eerie caves, abandoned industrial zones, a secret laboratory that must be destroyed, a deep underground prison, ancient catacombs, and, finally, their last battle in a church rising from a flooded cemetery. [h1]Features:[/h1] - Five expansive levels with diverse environments - Custom textures, models and sounds - Unique events - Hidden easter eggs - Secret weapons to discover - Co-Op, Versus and Survival modes - L4D1 survivor set [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/][img]https://i.imgur.com/p2Jlbsg.png[/img][/url] You can read F.A.Q. [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/]here[/url]
Dark Wood (Extended) Part 4/5
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[img]http://i.imgur.com/OerL787.png[/img] [h1]Update v1.9 (19.08.2024):[/h1] All maps: - Optimized geometry and lighting on all levels. This should result in better flow and overall smoother gameplay experience - Fixed minor bugs - Fixed one of the door models missing Null texture - Slightly changed color correction - Optimized texture sizes, reduced mod file size Map 1 - Reworked skybox texture, fog and lighting, added 3d skybox - Fixed a bug where water in the woods would flicker at certain view angles Map 2 - Fixed an issue where blood and impact decals would not appear throughout the entire level Map 3 - Reduced the number of entities in order to fix "no free edicts" error that could occur on some modded servers Map 4 - Reduced the number of infected that spawn at the end of the level Map 5 - Removed a "jesus spot" between two tombs at the cemetery ------------------------------------------------------------------ [h1][b]PART 4 OF 5[/b][/h1] You should subscribe to all of the parts to be able to play the campaign: [url=http://steamcommunity.com/workshop/filedetails/?id=575682109]Subscribe to all parts in one click[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575658578]Part 1[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575665201]Part 2[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575670582]Part 3[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=575676711]Part 4[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=947357881]Part 5[/url] [img]http://i.imgur.com/bYHCXRE.png[/img] Dark Wood is a L4D2 campaign featuring 5 full-length maps. It was designed with the inspiration of horror movies and games such as F.E.A.R, Resident Evil, Silent Hill and more. [h1]It's recommended to enable the Game Instructor in your first playthrough. Also, bear in mind this campaign is not an easy ride – the chapters are very long and sometimes pretty dark.[/h1] The survivors find themselves trapped on a small stretch of road in the middle of the night. Pursued by the infected, they have no choice but to flee into the darkness of the surrounding forest. Ahead lies a long and dangerous journey through shadowy woods, eerie caves, abandoned industrial zones, a secret laboratory that must be destroyed, a deep underground prison, ancient catacombs, and, finally, their last battle in a church rising from a flooded cemetery. [h1]Features:[/h1] - Five expansive levels with diverse environments - Custom textures, models and sounds - Unique events - Hidden easter eggs - Secret weapons to discover - Co-Op, Versus and Survival modes - L4D1 survivor set [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/][img]https://i.imgur.com/p2Jlbsg.png[/img][/url] You can read F.A.Q. [url=https://steamcommunity.com/workshop/filedetails/discussion/575658578/3307213006848997242/]here[/url]
Minecraft Guns
door 76561197994725637
Minecraft styled guns, using Arby's animations, as featured in Deathcraft II
Left 4 Dead 2 server met modondersteuning
Installeer alle mods direct vanuit het dashboard met één klik.
Huur een Left 4 Dead 2 server