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Left 4 Dead 2 Mods & Plugins
【BEATLESS】MP7替换Uzi(replace Uzi)[animated skin]
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【BEATLESS】MP7替换Uzi Credits: Hyper - Model Yogensia - Flashlight model & textures M82A1闇冥 - Textures Re-Compile Tu stultus es - Compile IIopn - Animation
Roadkill (Coop & Versus)
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Following from crash course, Francis, Zoey, Bill and Louis find themselves trapped on a highway junction, fighting for freedom! A new 4 map campaign from Lou Saffire with awesome versus gameplay ! Game Modes: Coop, Singleplayer,Versus,Realism Versus Check this out: https://marketplace.roll20.net/browse/publisher/395/2d-storyteller
Simple Transition
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A simple transition screen between maps. With stats: Basic Transition
MP5 From COD:MW 2019 使命召唤:现代战争2019 MP5冲锋枪
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=MP5 From COD:MW 2019= =使命召唤:现代战争2019 MP5冲锋枪= For MP5 SMG 替换MP5冲锋枪 内含: V模,W模,音效 Feature: V model W model Sounds Infinity Ward - Models,Texture PYgame.D.Cthulhu - Animations,Compile Dr. Gordon Freeman, Ph.D - Ripping Infinity Ward - 模型,贴图 PYgame.D.Cthulhu - 动画,编译 Dr. Gordon Freeman, Ph.D - 提供模型
Lima Infection: Jirón Station
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⚠️ Important: This add-on requires Lima Infection: Materials for textures and models to work properly. Description Jirón Station is a survival map for Left 4 Dead 2, set in a post-apocalyptic version of the Jirón de la Unión Station (Lima, Peru). Developed by Amauta Collective, this map delivers an intense, original, and locally-inspired experience, specially designed for the Spanish-speaking community. Get ready to withstand waves of infected in one of the busiest stations of the Metropolitano bus system, recreated with a cinematic atmosphere, dynamic lighting, and details inspired by the real location. Features - Exclusive Survival mode map. - Design based on Jirón de la Unión Station. - Detailed environment with afternoon setting and custom visual effects. - Optimized textures and models for good performance. - Compatible exclusively with Survival and Versus Survival modes. Important Notes - We recommend disabling other visual or map addons that may cause conflicts. - Redistribution, extraction, or modification without the author’s permission is prohibited. Copyright © 2025 Amauta Collective. All rights reserved. The original content of this mod is the intellectual property of its authors. Left 4 Dead 2 is a trademark of Valve. This is a fan project with no affiliation to or endorsement by Valve.
The Aftermath (Nick)
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Grandpa shirts and overwashed jeans aren't clothes fit for doubling down in Vegas, and Nick does hate all that – but cotton is going to withstand the infection far better than silk, so what choice does he have? At least the gloves agree with him... swamp muck is but a drop in the ocean, now. Shirt and Harness sampled from Resident Evil © Capcom All Rights Reserved Jeans sampled from X-Men Origins: Wolverine © Activision All Rights Reserved
L4D1 Timed Buttons script
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Recreates the first-person behavior of map-placed timed buttons that were used in the first game. This does not affect buttons operating with a different entity that is used by other VScripts, which has a higher risk of incompatibility. If you want a simpler-in-code alternate version, here is an alternate version made by 4512369781. Originally released on Gamebanana first in an unfinished state.
Kokiri Forest Part 1 of 2
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Make sure you get both parts You start in the Kokiri Forest and work your way to the Forest temple, fight your way through the temple and have to defeat a truly terrifying Boss monster. Puzzles, Frustration, Exploration game play and a custom boss fight, what more can you want! I've updated this since the last verison it's nothing major just a few bits and bobs I've tweaked and added a bit. Nothing game changing/major has been added in other words.
Adrenaline Reborn
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"Prescription only..." Last year I redid the Pain Pills and Pipebomb in Left 4 Dead 2. After many requests, here is the Adrenaline remake. You can find a real-time comparison of the original model vs this mod on ArtStation. Enjoy! - Replaces ... (drum roll) ... the Adrenaline from L4D2. ¯\_(ツ)_/¯ - Modifies models & textures. - Uses HD 1024x1024 textures. - Uses default animations. Credits: - Yogensia - Model, Textures, Compile, Renders. - VALVe - Original design; final animations & sounds. - GameBanana You can preview the model in real time on your browser in one of the following websites: - Check the model on ArtStation! - Check the model on SketchFab! Addendum: THIS WORK IS LICENSED UNDER A CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE 4.0 INTERNATIONAL LICENSE. MORE DETAILS AT http://yogensia.com/license/license-models.txt Follow on Twitter to know about upcoming models!
AK-47--蕾姆(Re:ゼロから始める異世界生活 )\ AK47--Rem
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替换AK47 Replace the rifle AK47! 声明: 本MOD已独家授权给CSGO的EXG社区移植,其他CSGO社区禁止移植 附带检视动作,做的不好,还请见谅! 欢迎加入L4D2mod制作交流群:1016787637
Last Breath Content
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The content pack contains all Custom Materials and Models The maps will not work properly without this pack installed! Last Breath The survivors find themselves stranded, again. They have no choice but to push forward and fight until their very last breath. Question is will there be anyone left to save them? If so, will they even make it to the very end? Throughout this campaign they will have to survive a journey filled with deadly obstacles and punishing environments. Each map comes with it's own challenges and is what defines the campaigns identity. This is a four map campaign, designed and play-tested for co-op, versus and survival game modes. It also has a custom-made gauntlet finale setup, to enhance versus experiences further. Disclaimer: This campaign is of higher difficulty and may be very challenging on Expert. Keep this in mind while playing. Features: - Custom placed Witches and Tanks for optimal gameplay. - New assets to push the campaigns identity. - Several scripted events and crescendos. This campaign requires 2 parts. Make sure to subscribe to both.
[Honkai Impact 3]Durandal replace Charger
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Durandal replace Charger
Urik Game Menu with Rayman's Mutation Mod
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For mutation-related questions, head here Note: due to technical incompatibilities with mutation mod, for additional "in-game pause menu" features, use this addon as well. For questions and problems with mutations go here Credits Urik_Kane - creator Rayman1103 - mutation mod, additional useful features Yanko Andreev - MetroStation icons http://yankoa.deviantart.com/ icons - http://icons8.com/
Blue Archive 亚津子 SKIN EVO
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Blue Archive 亚津子 SKIN EVO 替换 Mp5 摸了好久才给摸出来,还存在不少瑕疵,不过也是懒得去修,仅个人使用,谢谢 >>视频展示点击转到(点击这里)<< 来点鼓励,继续做下一期!!!
[QoL] Real Time CI & Witches (Vscript)
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DESCRIPTION ¡THIS IS FOR LOCAL SERVERS, not for Official Dedicated Servers! This V-SCRIPT tweaks several core parameters of all common infected and witches, which share the same AI (nextbots). The script enables infected to update continuously rather than every 0.100 ms as in vanilla, ensuring that players with 0.0 lerp won’t experience lagging or teleporting common infected. This will negatively affect the performance of the host. Setting the refresh rate to 0.014 ms requires the host to use more resources because it needs to process updates faster than if it were set to 0.100 ms. Although on a mid-range or high-end computer the impact is minor, almost not noticeable, it is likely that Valve has limited this frequency thinking about older computers, from around 2008-2009. How to Use: 1. Install the mod. 2. Create a local server. 3. Set the following commands: • cl_interp 0.0 • cl_interp_ratio 0 4. Enjoy :D FEATURES • Continuous AI updates for Commons & Witches (No Special Infected) • Smoother commons and witches for low-lerp players • More frequent NextBot state & path updates, making their movement and reactions smoother. • Makes the game harder, since commons get more frequent updates and behave more “smarter”. Small Bonus: • **Unrelated tweak:** Forces "net_maxcleartime" to "0.0001", improving hit registration and reducing choke (tested on low-end PC, works flawlessly). Known Bugs: • If sv_cheats is set to 1, the update frequency will reset to its default value (0.100). • With very high update frequencies, common infected may get stuck when trying to climb cars or certain surfaces. They can also remain crouched or frozen on tables or low props (e.g. tables in c1m3_mall during the alarm event, cars and road surfaces in c2m1_highway). • At high tickrates (e.g. 100), this behavior becomes significantly more frequent and, in some cases, common infected will be launched directly into the sky. Vanilla runs at 30 tick, which is why this issue rarely occurs there. Currently, there is no reliable way to fully patch this behavior using VScript alone. However, several SourceMod-based solutions exist, see below for more information. For SourceMod Users: • This mod is technically obsolete if you are already using SourceMod. All the convars modified by this VScript can be applied manually using sm_cvar, for example: - sm_cvar nb_update_frequency 0.014 This can be placed in listenserver.cfg (for local/listen servers) or server.cfg (for dedicated servers). • That said, if your goal is to fix some of L4D2’s engine jank or improve overall behavior, the following SourceMod plugins are still highly recommended. All credit goes to their original authors. Plugins, Extensions, Etc: nb_update_frequency fix (Experimental) https://forums.alliedmods.net/showthread.php?t=344019 by BHaType Shove Direction Fix https://forums.alliedmods.net/showthread.php?p=2675039 by BHaType Fix Common Shove https://github.com/Target5150/MoYu_Server_Stupid_Plugins/tree/master/The%20Last%20Stand/l4d_fix_common_shove by MoYu Fix Nextbot Collision https://github.com/Target5150/MoYu_Server_Stupid_Plugins/tree/master/The%20Last%20Stand/l4d_fix_nextbot_collision by MoYu If you're interested in which convars this mod changes (for example, to use them on your server via sm_cvar or to use the mod cvars with admin system), see the list below: • How frequently nextbots are updated (lower = more frequent updates, default is 0.1). nb_update_frequency 0.014 • Maximum number of nextbots updated per frame (default is 15). nb_update_framelimit 100 • Removes delay between nextbot updates. nb_update_maxslide 0 • Forward friction (prevents infected from moving back and forth to evade melee attacks). This effect is especially noticeable at high tickrates. nb_friction_forward 0 • Sideways friction; helps prevent infected from sliding when turning corners. (Thanks to Melon for this one.) nb_friction_sideways 10 • Maximum detection range between common infected. This helps prevent them from pushing each other during hordes, bile events, or when surrounding incapped players. I added this because increased update rates broke vanilla clustering, so this value manually restores behavior close to default. z_max_neighbor_range 16 • Rotation speed of common infected and witches (higher = faster turning). Added so witches can react faster when attacked from behind or when players repeatedly jump to evade her attacks. nb_yaw_rate 800 • cl_interp_ratio explanation: Honestly, I have no idea why this still exists. It divides (cl_interp_ratio / cl_updaterate), which prevents setting a true 0.0 lerp. The only workaround is setting absurdly high updaterates (e.g. 30000) to force near-zero interpolation. At this point, it feels completely obsolete. sv_client_min_interp_ratio -1 sv_client_max_interp_ratio 0 • (Unrelated to this mod) Lowering this improves hit registration and reduces choke. Tested on a friend's low-end PC with very good results. If your PC or connection struggles, hosting a server or running this mod is probably not a great idea anyway. net_maxcleartime 0.0001
Prison Break
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The company is based on the American TV series (Prison Break) "Escape". The company has 4 chapters. 1. Fox River. (The beginning of the company, you will find yourself in the famous Fox River Prison). "75% of the series, all made from standard textures and models". 2. "Prison Yard."- (After finding the exit and the prison, go out into the yard and look for the infirmary...). "50% from the series, all made from standard textures and models". 3. "Tonight" - (Found the infirmary? go to the treatment room and get ready to run...) "at 5% from the series so many pictures of the infirmary from the series I couldn't find" 4. "run!" - (Ready to run? Climb the rope and run without looking back!) "15% of the series, all made from standard textures and models." Don't judge harshly, this is my first big map. I tried very hard.... If you have any suggestions, please write in the comments! I Express my gratitude for the support to my friend-black Mamba - steamcommunity.com/id/vandal_ Thanks. P. S-I used an interpreter so I'm sorry if something isn't clearly written))
Boomer Wario
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Wario win! Yahoe! Wario's deh wiener! Yes, things didn't turn out so well when the supposed "virus" struck. The WarioWare company, with its utter disregard for the health of the general population, has sent out putrid copies of "New Super Wario Bros. 2" but instead of generating wealth, it generated a lot of problems. People started getting greedy, obsessed about garlic and yellow hats, and really, really overweight. As implied subtly from the title, thumbnails, and images combined, this humongous fat man goes over another humongous fat man. The difference? One is a disguting humongous fat man and the other is a Boomer. You have to be careful when approaching this monstrosity or else you may find yourself covered in two inches of slime and garlic. sv_consistency 0 isn't needed You do not need sv_consistency 0 to run the game. Just start a game and don't worry about anything other than ugly greedy fat creatures. If you get any issues with "bad texture", try rebooting the game. From my experience, the issue seems temporary and not related to my addon. Features -A male Wario world model (from Mario Party 8) -Wario's voice -Female Wario (pink, mustacheless, nightmare fuel) -Female Wario's voice, higher pitched than Wario's voice -The music for the puked-on effect (factory music from Mario Sports Mix; if you want your own, make good use of GCFscape and compile it yourself) -The music that plays when Wario is nearby (edited "Brooklyn" by Youngblood Brass Band) -Wario's dead lower half -Wario's arms and Wario UI (for Versus mode addicts) -Wario's disgustingness preserved. Enjoy my mod! Especially with those Mario mods listed below! Most of them are listed in gamemaps.com. To download these mods from gamemaps, place the .vpk files into common\Left 4 Dead 2\left4dead2\addons or anything similar to that. You may need to unzip them first but do it carefully or else Wario puke may blind your vision. Links Check out links from Steam Workshop if you have a urge to hunt Mario enemies or are dying for a Left 4 Mario or something. Mario (Ellis) Mario (Ellis) - old Luigi (Louis) Smoker Mario Smoker Mario (proportions) Spitter Link Spitter Waluigi Special infected (I have no idea if this mod replaces voices) Common infected (Koopas and Goombas; it's been reported that it replaces only the sounds, so use the gamemaps links provided below instead.) Gamemaps files Survivors Mario (Ellis) (my Ellis Mario in another site, just in case Steam Workshop is being the balls) The OTHER Mario (N64 Mario; over Ellis) Luigi (Nick) (Super Smash Bros. Brawl Luigi) Waluigi (Coach) (ditto game as Luigi) Common Infected Koopas and Goombas Koopas and Goombas (voices) Special Infected Yoshi Smoker Yoshi Smoker (voices) Peach Witch Peach Witch (voices) Diddy Kong Jockey Diddy Kong Jockey (voices) Donkey Kong tank Donkey Kong tank (voices) Mario Smoker Take note that the Special Infected mod in workshop may collide with Diddy Kong and Donkey Kong. Map Left 4 Mario Custom Campaign Created by the identical twin sisters: LeftyGreenMario and BabyLuigiOnFire. BabyLuigiOnFire did the rigging and while I compiled the models and did the female Wario texture.
Molotov Animation
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The follow-up to my Molotov Revamped mod they are supposed to go together but having them separated gives more choice ;) Tell me if there is any bug. Enjoy!
[Script] Molotov Scorch Marks
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A simple script that enable the command "inferno_scorch_decals" which is disabled by default for some reason. Only work in local server - If the host has this script all user in the server can see its effect(?) Scorch marks in the preview are modified to use a different texture so it's more apparent. Default scorch mark are less so. This is not false advertising Optional:
NieR:Automata 2B [V2.2] {Nick}
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TFA contribute most of the mod,i just remake it into L4D. 并没有玩过,期待有一天能玩到吧。那我也不写什么了,拿去嗨吧。 Rochelle version here 黑妹版本点此 Have Fun! Replaces Nick. 替换二代人物 Nick ------------------------------------------------------ Credits|制作人员: Models and textures:Mikey,TFA Animations,Clothes Physics,UI,Publish:Me ------------------------------------------------------ Includs|包含: First person arms |第一人称手臂 HUD Icons |下面那个头像 Jiggle Bone |贼晃得喜之郎 ------------------------------------------------------ Special thanks|特别鸣谢: Mikey TFA The Forgotten Architect ClearSkyC 晴空大佬 Purple heArt 猫灵大佬 You 大伙对我以来的资瓷| for always support me ------------------------------------------------------ Something may help you|紫色格子问题 If you have textures problems,turn down Shader Wuality to Medium to work. 去设置里面把shader 细节调成中等或以上,推荐中等 ------------------------------------------------------ No coming soon|我要进荣誉室了!: Sorry for reneging,I'd prepare for The National Matriculation Examination.So I may disapear some time,dont worry,i'll come back. 很抱歉食言了,高考来临之际,我也不得不和大家告别一段时间了,很高兴各位一直以来支持着我,希望高考结束之际,我们能再次相会,只做了点小小的工作,很惭愧。 ------------------------------------------------------ You can post my mods to anywhere,just leave a name or links of mine. 欢迎转载我的MOD,唯一的要求请署上我的名字或这个页面的链接。
Competitive-Bots+
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“Adding the competitive spirit to the apocalypse” CLICK HERE FOR THE NEW L4D BCL PLUGIN CLICK HERE FOR THE L4D1 VERSION! Target Players: EVERYONE These bots are capable of escorting players effectively in easy, normal and advanced difficulties... As for expert, the player should be combat-ready at all times to support the team as a whole. With this add-on - you can treat every mode as if it is a competition to win. So good luck! Info: This is now a MODULAR add-on for Left 4 Dead 2 in order to improve bot reaction time and behaviors from the survivor side. The infected AI(Apocalypse edition) is now separated from the current implementation to allow players to easily enable or disable which team will have improved behavior with ease. Also, CB+: Valve Extras is now embedded with this mod! Survivor Bot Feature(s): - Faster surrounding area scan - Help pinned players quickly - Not too affected by boomer bile (though can still cause the bot to shove) - Can defend faster than usual in panic events - Bots can crown/draw crown the witch, with a shotgun, once startled(very rare occurrences during testing) - Bots can use melee weapons - Improved battle awareness - Bots can evade chargers(sometimes due to improved SI) - Bots can close saferoom doors(sometimes they lock themselves out and get teleported in anyway) - Bots are capable of finishing campaigns in some game modes without players(you may need the Auto-trigger plugin on some maps). ~ (AKA - They can continue by themselves when the player dies) - Player deaths don't trigger restarts as long as a bot lives. - Better survival tactics when facing a tank. - Tendency to fire auto-shotguns/combat-shotguns faster. - Tendency to favor sniper rifle usage. - Bots can think by themselves on what to do(tendencies to not always follow the player) - Bots can attempt to save players from being pinned while incapped(pinned teammate/S.I. has to be within visual range) - Bots can defend players that revive incapped teammates. - Bots have the tendency to stop reviving incapped teammates when a tank is in close proximity - More changes have yet to be seen... Just see for yourself! If you want to check on how the Tank(bot) plays out, then view the preview video at timestamp 3:50 - 4:43 Click here to know how to unlock this mod's FULL POTENTIAL! If you plan to bundle this with Sourcemod(modded Dedicated servers/modded listen servers) then here is a list of recommended plugins that I use for my dedicated server. Click here for a list of recommended plugins Recommended Survivor Bot Tweaks without the use of plugins/sourcemod: - Bot Primary Weapon Enforcer INFO: A vscript version of sereky's " Survivor Bot Sniper Rifle AI Fix" SM plugin 4/8/2016(April 8, 2016) - Turns out there are many dedicated servers that are starting to use this mod with slight modifications from the day of its release... Thanks for supporting this mod(even though a lot of you guys don't leave ratings) even if you use your own "tweaks". Author’s Note: This mod was intended to be used on dedicated severs. Also give credit to where it's due on other content creators as well as this. Lastly, don't submit this mod anywhere as your own. Credits - UndeadRyker - For using his mod as the baseline for competitive-bots+ (used Survival-AI+ version 1.1.4 & tweaked the current V4 for maximum compatibility with the last stand update) - Omixsat - For all the updates ever since the beginning, but prior to the last stand update. (from version 1.0 up to Version 3.4.3 - Christmas Update ) - Improved Bots (simple) by Ziggy - Sourcemod Developers/Forums - Valve’s Dedicated server manuals Modular parts of this mod: - Click here for the modular infected version Issues using the mod? Kindly read the F.A.Q.(Frequently Asked Questions) first. You would find most if not all the answers to the query you have in mind To install & use this mod, simply click the subscribe button and wait for it to load in the main menu. You must host a game to put it into effect ** Other aforementioned information such as utilizing plugins, disabling vac secure, and the like are optional since the mod works as is. ** ** Plugins are highly recommended for adding more bot features. **
Geshin impact The end of the wolf (streamer dynamic track effect) replace Fire axe
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Geshin impact The end of the wolf (streamer dynamic track effect) replace Fire axe One eye Ding Zhen, identified as venous blood Oh, no, it's arterial blood 使用的是该mod的动作: 动作: https://steamcommunity.com/sharedfiles/filedetails/?id=2583516517 模型提取制作:Viero月城 骨架&材质修改:Viero月城 动作/animation:混淆者 贴图 /materials: LittleAnie 模型修改/Model modification :LittleAnie 版权所属: mihoyo Copyright: mihoyo 如有侵权 请联系我删除 If there is infringement, please contact me to delete The mod includes Model Mapping Dynamic Noctilucent light Special effect track img]https://steamuserimages-a.akamaihd.net/ugc/1829039935741768612/BD8C93C0234882B8431B493EEFD2CB64548B2076/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Hope you enjoy. If you like it,don't forget rate up👍 :)
(xdR) L4D1 Witch Animations
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This mod replaces the Witch's animations with their L4D1 counterparts. 1st image is L4D1 animations, 2nd is L4D2. Takes up slot 48 for the Witch The most noticeable change is the run animation. Non-xdR version Original mod by Salad on GameMaps
Dark Souls' Knights
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Prepare to Die....Infected Wenches Made in honor for the release of Dark Souls 2. Original Gmod Mod: http://facepunch.com/showthread.php?t=1328593 From the game: DarkSouls - From Software Re-rigging, VMT editing, Texture mapping separation and alterations, Jigglebones, hud images, 1st person arms, and compilng Splinks
Left 4 Dead 2 server met modondersteuning
Installeer alle mods direct vanuit het dashboard met één klik.
Huur een Left 4 Dead 2 server