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Squad Mods & Plugins
STRB EVENT
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Svinesund Beta
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Svinesund Beta Updated for v4.4 This beta version is not really complete but should be playable without much problem. The incomplete things may include floating buildings and missing roads on non objective locations as well as missing details and minor visual bugs here and there. This is a large map (5x5km) featuring snowy terrain. Current layers are three different lighting versions of the same AAS layer with day, evening and night settings. Only US vs RUS. All layers are set with tanks and helicopters. Night and whiteout layers will be extremely challenging for helicopters, as they have extremely bad visibility. Please do contact me by leaving a comment here or directly on the modding discord if you have any question/request/feedback! Updated: -Reduced map from 8x8km to 5x5km, moved caps, POI and roads to fit new size (Yehorivka and gorodok are 4x4km) Minor issues: -New landscape materials need tweaking and rework -Some buildings might be floating -There might be snow inside some buildings -Some roof have the snow disapear at longer distances -Some rocks or trees might still be on roads -Map limits might not work properly -Map edges are sudden and rough, possibly dropping player through with no possibility of return To do: -Rework of lots of POI, creation of new assets to stop reusing Eastern European ones -Complete rework of trees -Rework of forests as a whole -Upgrade of the customs facilities, improving buildings -Finish details on remote areas -Do proper surrounding mountains -Turn ice back into water with amphibious vehicles Layer list: Svinesund_AAS_V1_B1_day Svinesund_AAS_V1_B1_evening Svinesund_AAS_V1_B1_night Svinesund_AAS_V1_B1_Whiteout
Global Outbreak Mod (not updated yet)
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Global Outbreak Mod – Zombies vs Humans for Squad The world is in chaos. An unstoppable infection is spreading, and the last line of defense is the Global Containment Unit (GCU) – an elite multinational task force dedicated to holding back the horde. In Global Outbreak Mod, it’s Humans vs Zombies in multiple game modes designed for intense, replayable action: 🕹 Game Modes Survival Mode – Hold out as long as possible against endless zombie waves. Resupply, rebuild, and fight until your last breath. FOB Defense – Fortify and defend your Forward Operating Base from relentless assaults. Lose the FOB, lose everything. Search & Destroy (Hives) – Push into infected zones to locate and eliminate zombie hives before the infection spreads. Seeding Mode – A lighter, faster-paced mode for populating low player servers while still battling the undead. ⚔ Factions Humans: Global Containment Unit (GCU) – highly trained operators from around the world, equipped with modern weapons and gear. Zombies: Endless waves of infected, faster and deadlier in numbers. They feel no fear… and they never stop coming. Whether you’re digging in for survival, taking the fight to the hives, or just seeding a server with some chaotic fun, Global Outbreak Mod brings Squad into the world of the undead. Can you survive the outbreak? Or will you join the horde? 💬 Enjoying the mod? If you’d like to support its development, you can donate here: 📦 buymeacoffee.com/globalescalationmod All donations are optional and help with future updates! Mod May Have Bugs It Is Very Early Stages Layers: GO_Sumari_FOB_Defense GO_Sumari_Survival GO_Sumari_Seeding GO_AlBasrah_SnD GO_AlBasrah_FOB_Defense GO_AlBasrah_Survival GO_AlBasrah_Seeding (BUGGED MAP DONT USE) GO_Gorodok_FOB_Defense GO_Gorodok_Survival GO_GooseBay_FOB_Defense GO_GooseBay_Survival GO_Yehorivka_FOB_Defense GO_Yehorivka_Survival
SquadUnleashed - UE4 [Decomissioned]
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Alpha - V1.0 This mod is in Alpha and will be under going maintenance while I continue to develop the mod. What this mod entails: CAS Helicopters -UH60M -CH-146 -Mi-8 -MRH -Z8-J All Factions -All Offensive Faction Setups use CAS Helicopters Maps -Most Maps are done -All RAAS V1 content Testing/Check it out: AdminChangeLayer JensensRange_Training_SQDU Discord: https://discord.gg/yruJCB32Bx
Squad Paintball Mod [Not supported]
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[b]You want to play a round of paintball in Squad ?[/b] Mod Version: 0.7.1 - 2023-07-01 My discord: https://discord.gg/f8bQBaPtMF [b] Layer: [/b] Adminchangelayer Paintball_Narva_v1 Adminchangelayer Paintball_Sumari_v1 Adminchangelayer Paintball_Sumari_v2
IwoJima v2 [Main Version]
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Iwo Jima Island Assault Map Updated for Version 17 Iwo Jima is a tiny Island map based off the iconic Battle of Iwo Jima in the Pacific War, with terrain loosely resembling the actual island. Iwo Jima currently has four seperate layers to choose from that provide different gameplay experiences. Iwo Jima AAS v1 INF is a small infantry layer with 3 points ideal for tight skirmishes. No vehicles besides logistics are available on this layer. Iwo Jima TC v1 is another small infantry layer, this time sporting night time lighting as well as a small territory control grid to battle over. Fighting will still be condensed but into a somewhat larger area. Iwo Jima Invasion v1 is the flagship layer of the pack. An invading US Army faces off against entrenched Militia foes. Using overwhelming armour support they must push onto the beach to secure the island one point at a time. [NEW] Iwo Jima Conquest v1. Is a new layer for Version 16 somewhat similar to a Battlefield Conquest layer. Both the Russian and American team will spawn out on the seas on their home carrier. Each team has access to 4 helos, which will be their primary transport to the Island initially, these have small respawn timers to prevent teams from being stuck on their base. Any of the 4 points can be captured at any time, and the team with the majority of the points will begin to bleed the enemy team. If all 4 points are captured one team can theoretically capture the enemies Carrier, but it is very hard. *HUGE THANKS TO LEGOCHIEL FOR CREATING THE WASP CARRIER THAT IS FEATURED ON THE MAP AND HAWKEN FOR TEXTURING IT. NO DOUBT THIS MODEL WILL SEE PLENTY OF USE. *
[Coop Mission] Sharp Sword
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The area has long been under the de facto control of rebels and is a nest of terrorism and a source of drugs in the surrounding area. Its local religion has promoted ultranationalism and terrorism, and has planned a number of terrorist attacks against Chinese citizens, seriously interfering with China's trade routes. Our ministry received orders from our superiors to carry out a peacekeeping operation codenamed "Sword", and all combatants immediately set off to eliminate terrorists in the area. LayerID: Coopmod_AIBasrah_PLA_Sharpsword PS: It's recommended to subscribe to the night vision mod Known issue: The map icons show all airport targets, but there are actually only three targets.
44th Events&Trainings [NOT UPDATED]
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[b] Powered by the 44th Royal Anglian Regiment! Created by [44th] Tadeasek. [/b] This mod is for 44th Royal Anglian Regiment Events&Trainings – join us at [url=discord.gg/44thsquad] 44th RAR Discord! [/url] This mod can only be used on 44th servers. [h2] Layer list: [/h2] [h3] Seeding map: [/h3] [list] [*] 44th_GooseSeed [/list] [h3] Tournament maps: [/h3] [list] [*] 44th_TallilTanksTM (Tournament map for 1v1 tank fights) [/list] [h3] Tank battles maps: [/h3] [list] [*] 44th_YehovirkaMBT10v10 (also 44th_YehovirkaMBT4v4, 44th_YehovirkaMBT8v8, 44th_YehovirkaMBT12v12) [*] 44th_YehovirkaIFV10v10 (also 44th_YehovirkaIFV4v4, 44th_YehovirkaIFV8v8, 44th_YehovirkaIFV12v12) [*] 44th_TallilMBT10v10 (also 44th_TallilMBT4v4, 44th_TallilMBT8v8, 44th_TallilMBT12v12) [*] 44th_TallilIFV10v10 (also 44th_TallilIFV4v4, 44th_TallilIFV8v8, 44th_TallilIFV12v12) [/list] [h3] Slasher night maps: [/h3] [list] [*] 44th_MestiaSN [*] 44th_HarjuSN [*] 44th_BlackCoastSN [/list] [h3] CQB maps: [/h3] [list] [*] 44th_GorodokCQB [/list] [i] [h3] Maps in reserve (not in the mod content): [/h3] [list] [*] 44th_MutahaOLE [*] 44th_KohatOLE [*] 44th_SanxianSC [*] 44th_FallujahSC [*] 44th_LashkarHeliTM (Tournament map for 2v2 Vipers fights) [/list] [/i] [b] The mod also included a fully functional AH-1Z Viper, which was deleted with Squad v8. It has been deleted due to erroneous Blueprints.. [/b]
Arena Battle: Container Yard
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Bring your squadmates and go toe to toe with other squads in this intense battlezone. Perfect for 9 vs 9 competitive matches or full sized team deathmatch. mapname for adminchange: Container_Yard_v1
War Unites
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[h1] Attention! This is an alpha version! [/h1] This mod is an expansion of the [u]vanilla version[/u] of the Invasion mode, featuring new and exciting game layers and expanded default factions. [b]Added layers:[/b] [list] [*]WU_Sanxian_Seed_v1 [*]WU_Narva_Seed_v1 (with vehicles) [*]WU_Sanxian_Invasion_v1 [*]WU_Narva_Invasion_v1 [*]WU_Mutaha_Invasion_v1 [*]WU_Manicouagan_Invasion_v1 [*]WU_Lashkar_Invasion_v1 [*]WU_Chora_Invasion_v1 [*]WU_Kohat_Invasion_v1 [*]WU_Gorodok_Invasion_v1 [*]WU_Fallujah_Invasion_v1 [*]WU_Anvil_Invasion_v1 [*]WU_Harju_Invasion_v1 [/list] Donates for motivate developer: https://buymeacoffee.com/crazydragon
SquadKart - Rainbowroad 64
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RainbowRoad 64, now in Squad with boosted vehicles and background music! Press O to switch between first person and third person in vehicles. Your head will not appear in third person, for whatever reason. Current vehicles: - Boosted Techie - Boosted bike Please keep in mind those have been modified way beyond intended use and are absolutely not comparable to their real game counterpart There is no spawn protection or whatever yet, i just wanted to see if I could make this stupid thing in Squad and I actually can lol
BlackowLs Training Mod – Mini Skirmish on Original Maps
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Designed by the [b]Black owLs ESports Team[/b] for training and practice purposes. [b]EN[/b] This mod features mini Skirmish training layers created by selecting key areas of original Squad maps. The original maps remain unchanged, while playable boundaries and game mode settings are adjusted specifically for training purposes. Key features: ● [b]Flag capture objectives enabled[/b] ● [b]No HAB or FOB placement[/b] ● [b]Rally points and Main Spawn available[/b] ● [b]Designed for small-scale matches (10v10 / 15v15)[/b] The goal is to provide focused, fast-paced tactical training within familiar map environments. Ideal for clans, private servers, and organized training sessions. --- [b]TR[/b] Bu mod, orijinal Squad haritalarının önemli ve yoğun bölgeleri seçilerek oluşturulmuş mini Skirmish antrenman layer’ları içerir. Haritalar birebir korunmuş, yalnızca oynanabilir alan sınırları ve oyun mod ayarları antrenman odaklı olacak şekilde düzenlenmiştir. Bu modda: ● [b]Bayrak ele geçirme (flag capture) aktiftir[/b] ● [b]HAB ve FOB kurulumu yoktur[/b] ● [b]Rally ve Main Spawn kullanılabilir[/b] ● [b]Küçük ölçekli maçlar (10v10 / 15v15) hedeflenmiştir[/b] göz önünde bulundurularak tasarlanmıştır. Amaç; takımların gerçek harita yapısı içinde, daha hızlı, kontrollü ve odaklanmış taktik antrenman yapabilmesini sağlamaktır. Klanlar, özel sunucular ve eğitim amaçlı oyunlar için uygundur. --- [b]DE[/b] Dieses Mod enthält Mini-Skirmish-Trainingslayer, die auf ausgewählten Schlüsselbereichen originaler Squad-Karten basieren. Die ursprünglichen Karten bleiben unverändert, lediglich Spielfeldgrenzen und Spielmodi-Einstellungen wurden für Trainingszwecke angepasst. Eigenschaften des Mods: ● [b]Flaggenbasierte Ziele (Flag Capture)[/b] ● [b]Kein HAB- oder FOB-Bau[/b] ● [b]Rally-Points und Main Spawn verfügbar[/b] ● [b]Ausgelegt für kleine Gefechte (10v10 / 15v15)[/b] Ziel ist es, fokussiertes und taktisches Training in bekannten Umgebungen zu ermöglichen. Geeignet für Clans, private Server und Trainingseinheiten. --- [b]RU[/b] Данный мод включает мини-слои режима Skirmish для тренировок, созданные на основе ключевых зон оригинальных карт Squad. Оригинальные карты не изменялись — были настроены только границы игровой зоны и параметры режима для тренировочного процесса. Особенности мода: ● Захват флагов (Flag Capture) ● Отсутствие HAB и FOB ● Доступны Rally Points и Main Spawn ● Формат небольших боёв (10v10 / 15v15) Мод предназначен для быстрого и сфокусированного тактического обучения в знакомых условиях. Отлично подходит для кланов, частных серверов и тренировочных матчей. [b]Available Layers[/b] ● BlackowLs_Training_C1 (Narva) ● BlackowLs_Training_C2 (Fallujah) ● BlackowLs_Training_C3 (Gorodok) ● BlackowLs_Training_C4 (Sumari) ● BlackowLs_Training_C5 (Kokan) ● BlackowLs_Training_C6 (Chora) ● BlackowLs_Training_C8 (Logar) AdminChangeLayer BlackowLs_Training_C1 AdminChangeLayer BlackowLs_Training_C2 AdminChangeLayer BlackowLs_Training_C3 AdminChangeLayer BlackowLs_Training_C4 AdminChangeLayer BlackowLs_Training_C5 AdminChangeLayer BlackowLs_Training_C6 AdminChangeLayer BlackowLs_Training_C8
Squad: 1989
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[b]Squad 1989[/b] is a public gameplay mod of the Squad Ops community. Squad 1989 was designed by using the immersive, tactical, and teamwork-oriented foundations of our Operations to create new game modes, kits, factions, weapons, and more! It’s also designed to take Squad back to an era that better approximates the type of gameplay we have in our famous 1-Life events. Currently the mod focuses on a fictional WW3 scenario between the US and Soviet Union, starting in 1989 and with combat taking place in all the existing Squad theatres; Europe, Central Asia, and the Middle East. Our next planned expansion will add Afghan irregulars, the mod’s first irregular faction. [h1] Tactical and Teamwork-Oriented [/h1] Squad 1989 makes decision-making and coordination more important than ever before! Stamina boosts, medic revive speed and heal increases, kit changes, a greatly enhanced suppression system, bullet deviation, weapon bracing, and drastically curtailed availability of scopes allows and encourages players to work as a squad to complete objectives and take down enemies. Meanwhile, "dead-dead" mechanics and dangerous new FOB deployables (such as minefields) [h1] New Experiences [/h1] Whether it's the tactical sandbox of King of the Hill, a more focused and high intensity version of Invasion called Attack and Defend, or our hardcore twist on insurgency, Search and Destroy, Squad 1989 presents players with all sorts of new experiences! King of the Hill takes a portion of the map as the "area of operations," and makes players' own FOBs into the primary objectives, meaning you get to decide every aspect of how the game is played. Attack and Defend gives defenders a randomly placed but difficult to destroy and upgraded defensive FOB, as well as 10 minutes of pre-live build time to fortify, while giving attackers time to preposition forward resupply and repair bases and plan a daring offensive to seize the enemy objectives and win the day. Search and Destroy replaces the traditional caches familiar to fans of Squad’s unloved and rarely developed Insurgency mode with upgraded FOBs, randomly placed throughout the entire area of operations but much more easily recognized and visually distinctive. Want to learn more about Squad 1989 or Squad Ops? Come talk to us on [url=https://discord.com/invite/squadops] our Discord[/url]! We offer public servers and one-life events, as well as a venue to discuss the mod and report bugs. [h1] Major Changes and Additions [/h1] Infantry Gameplay: [list] [*] Stamina pool increased by 20%, stamina regen increased by 10% [*] New kits with added weaponry [*] All kits now have three bandages minimum and deployable sandbags [*] Medics can revive in four seconds, non-medics in eight [*] Medics have 12 bandages instead of 9 [*] Revived players start with 35% health [*] Added a breacher kit with throwable satchel charges (think of it as a throwable IED on a 15 second fuze) [*] All weapons that lack a bipod can be braced against any object that a bipod can be deployed on, for a substantial reduction in recoil [*] Instadead and dead-dead mechanics [*] Added a Killfeed, so the admins can marvel at your exploits [/list] Vehicle Gameplay: [list] [*] Vehicle bloat reduced, teams now have enough assets for their team and no more [*] Added anti-vehicle and anti-personnel minefields, allowing FOBs to be more easily defended from surprise attacks and rushes [*] New more era appropriate M1151 variants added (pending full model rework, they do still have OOTF armor upgrades) [*] Added CAS helos (Mi-8 and UH-60 variants) [/list] SL and Commander Gameplay: [list] [*] Conventional artillery now eight-round barrage, ten minute cooldown [*] Conventional airstrikes have (on average) a ten minute cooldown [*] UAVs removed, pending replacement with a more era-appropriate option [*] Commanders no longer need to be near a HAB to request support, and can fight on the front lines with their team [*] All factions have smoke mortar barrages with a five minute cooldown [*] SL markers no longer show up in the first-person view of the player, only on the compass [*] SL markers no longer range to target [/list] This list will continue to grow as development continues! [h1] Special Thanks To [/h1] [list] [*] SPM team for their open-source ProMod. This is what provides our Admin and Media teams with awesome new tools to do their job. [*] TheShepherd for his excellent work on the playermodels. Be sure to check out his Chechen War mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2992385991
ClassicLayersPack V21
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UPDATED For v20! No helicopters for historical accuracy sorry! Squad classic takes you back to a simpler time. A time when there wasn't big tanks roaming the Battlefield and the scariest guy you could run into was a humble 14.5mm BTR. Squad classic copies some of the layers from the games Early Infancy in the version 5 to version 7 era. Although the gameplay is still the same Squad you are used to now, the layers are what early Squad backers would have played on. Come experience the flavours and the aromas of 2017 Squad. Included in this layer pack is 10 early Squad layers some with and without vehicles. **INCLUDES** Chora AAS v1 Version 5 (INF) Chora AAS v1 Version 6 (VIC) Chora AAS v2 Version 6 (VIC) Fool's Road v1 Version 5 (VIC) Gorodok AAS v1 Version 7 (VIC) Gorodok AAS v2 Version 7 (VIC) Logar Valley AAS v1 Version 7 (VIC) Kohat AAS v1 Version 6 (with vehicles) Yehorivka AAS v1 Version 7 (VIC) Yehorivka AAS v2 Version 7 (VIC) Ticket counts are sometimes correct but have been adjusted to account for large imbalances in the maps. Kohat and Yehorivka are slightly downdated in level design. Storage Site still exists etc....
DOMINATION [Game Mode] [Vanilla+] [Fast DL]
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[h1]About[/h1] Domination is a new game mode for Squad. Teams attempt to control the majority of capture points in order to drain the enemy team of tickets. When captured, flags will lock for a set amount of time to allow players to play on other flags without having to defend empty points. If all flags are captured in close succession, Lockout occurs and all flags become open to attack. [h1]Layers[/h1] [list] [*]DOM_Albasrah_Assault [*]DOM_Albasrah_Large [*]DOM_Albasrah_Small [*]DOM_Anvil_Std [*]DOM_Chora_Seed [*]DOM_Chora_Std [*]DOM_Fallujah_Small [*]DOM_FoolsRoad_Std [*]DOM_GooseBay_Seed [*]DOM_Gorodok_AirAssault [*]DOM_Gorodok_Small [*]DOM_Kohat_Std [*]DOM_Kokan_Small [*]DOM_Lashkar_Seed [*]DOM_Logar_Small [*]DOM_Manic5_Small [*]DOM_Mutaha_Large [*]DOM_Narva_Small [*]DOM_Sumari_Seed [*]DOM_Sumari_Std [*]DOM_Tallil_AirAssault [*]DOM_Tallil_Large [*]DOM_Yehorivka_AirAssault [*]DOM_Yehorivka_Large [*]DOM_Yehorivka_Seed [*]DOM_GooseBay_Std [/list] Layers come in four sizes: Seeding, Small, Regular, and Large. Depending on the size, variables such as flag capture time, tickets lost per flag, flag lock time, and others change. Additionally, factions will have different amounts of starting tickets, roles, and vehicles. [list] [*]Seeding: No vehicles/crew kits, no HAT, rallies only. [*]Small: Light vehicles. No HAT. Smaller layers. [*]Regular: Mixed light and armor vehicles. Bigger layers. [*]Large: Heavy armor, light vehicles, and large layers. [*]Air: Helicopters are the only logistics available. Flags are very spread out. Light combat vehicles available. [/list] Note: This is an early version of the mod. Future updates will slowly add all maps and more variety with faction setup. [h1]Future Updates[/h1] - More layers for each faction. - Additional modes packaged. [h1]Custom Config[/h1] Due to changes in vanilla coding the mod no longer supports custom configs. This may be added in a future update. (Defaults shown) [list] [*]UseCustomSettings=true {true/false} [*]BleedPerFlag=1 {integer, tickets} [*]BleedFreq=60 {integer, seconds} [*]FlagLockEnable=true {true/false} [*]FlagLockDuration=60 {integer, seconds} [*]AllTeamsBleed=false {true/false} [/list] Explanations of each setting: [list] [*]UseCustomSettings: Enables the rest of the config. [*]BleedPerFlag: Number of tickets enemy team loses per friendly flag controlled. [*]BleedFreq: Frequency in seconds that teams bleed tickets. [*]FlagLockEnable: Enables flag locking. Set false if you do not want flags to lock on changing ownership. [*]FlagLockDuration: Time in seconds flags will be locked to capture on changing ownership. [*]AllTeamsBleed: Makes both teams bleed. By default only the team with less flags bleeds tickets. [/list]
The BEST AIM MAP
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Hello everyone! This is my first mod and I created it because I needed a similar mod myself and couldn't find one in the steam workshop - so I decided to make it myself). The mod has been hidden from everyone for a long time and now I have decided to recreate it and share it! Enjoy and train! I have attached a tutorial on how to use it. !_ If you like my mod and want to support me, here are some links xD _! https://www.patreon.com/16249549/join https://boosty.to/squadserver/single-payment/donation/807561/target?share=target_link AdminChangeLayer AimTrainingMap_P !!! Press right shift to open menu !!!
British Invasion of Mutaha!
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Difficulty: Medium. Weather: Sandy / Windy + Sandstorms 15 different intel locations and 20 different cache locations that are randomly chosen so every play is different.
Small_coop_mission_PLA [For personal testing module]
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After landing, destroy enemy troops along the way, blow up enemy ammunition depots, and assemble at designated locations to wait.
IMPERIAL DOMINION
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A work in progress total conversion mod for Squad. This mod is in an extremely early development stage. [h1]LINUX SERVERS SUPPORTED[/h1] [h1]FEATURES[/h1] [list] [*]Scarif - 1 Seeding Layer [*]Squidbots [*]Death Troopers [*]Scout Troopers [*]Stormtroopers [*]DLT-19 [*]DLT-19X [*]E-11 [*]E-11D [/list] [h1]DISCORD[/h1] https://discord.gg/gXJbD9J5c8 [h1]SINGLEPLAYER[/h1] To play around in singleplayer you must be on the Main Menu of Squad. [olist] [*]Press the tilde key ' ` ' to open the command console [*]Type "adminchangelayer id" [*]Pick the map of your choice and press enter [/olist] [h2]SINGLEPLAYER ADMIN[/h2] DO THIS AS SOON AS YOU LOAD UP A SEEDING MAP In the current state of the mod, it is highly recommended to reduce the bot count for less chaotic gameplay. [olist] [*]Press the tilde key ' ` ' to open the command console [*]Type "adminsetseedtargetplayercount 25" [*]Press enter [/olist] 25 Is a good amount for the current state of the mod. Higher bot counts will end up with constant gunfire and chaos to the point of it being not fun. [h2]ADMIN CAMERA[/h2] If you want to watch bot battles you can do so in Singleplayer with the Admin Camera Press "Left Shift + P" on your keyboard to toggle Admin Camera [h1]CREDITS[/h1] Matthew Spindler - Weapon Models from Sketchfab.com
Urban warfare squad 0.511
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城市战争模组Urban warfare squad 此模组主要加强步兵步战,增强步战系统的CQB系列。 以及流浪地球系列城市化作战系列举行 This module mainly enhances infantry infantry combat and enhances the CQB series of infantry combat systems. And the Wandering Earth series urbanization battle series will be held. 多种不同不同系列阵营以及装备的装载 Multiple different series of camps and equipment loading 当前版本为0.5版本 /The current version is version 0.511 模组阵营USARedSpark ISRMAGAV INS USA均已去除ICO化 后坐力和人物晃动减低 本mod含有中国杭州西湖文化广场地图 仿CS地图 赛博城市化地图 太空重力模式等多种不同化娱乐化 城市化游玩方式 地图代码请前往Q群/discord查看 Module Camp USARedSpark ISRMAGAV INS USA has removed ICO induced recoil and reduced character shaking This mod contains a map of West Lake Cultural Square in Hangzhou, China, modeled after CS map, and a map of Cyber Urbanization Various entertainment and urbanization modes such as space gravity mode Please go to Q group/discord to view the map code [url=https://steamuserimages-a.akamaihd.net/ugc/2537285189280573040/3DE91118EB180C24EDF96F523701150AB5FD6103/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][img]https://steamuserimages-a.akamaihd.net/ugc/2537285189280573040/3DE91118EB180C24EDF96F523701150AB5FD6103/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [url=https://steamuserimages-a.akamaihd.net/ugc/2469737515051835511/CE053C8B4F7EBABB8688F4A543C7B78B59A68B57/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][img]https://steamuserimages-a.akamaihd.net/ugc/2469737515051835511/CE053C8B4F7EBABB8688F4A543C7B78B59A68B57/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] 联系方式/contact information Q群:623627414 B站/BiLiBiLi:HigashikataBai Discord:https://discord.gg/KPuvTqk2T3 Fix a bug in levels where votes cannot be dropped 有任何bug请在Steam或者b站qq群内联系,我们会几日之内立即修复。 [url=https://steamuserimages-a.akamaihd.net/ugc/2537285189272413549/A57B9E6EB3D0EC9C4CEB708E05E87F52BB95B754/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false][img]https://steamuserimages-a.akamaihd.net/ugc/2537285189272413549/A57B9E6EB3D0EC9C4CEB708E05E87F52BB95B754/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url]
The Iraqi Golden Division
door 76561199097424602
This is a Beta build of the mod; expect bugs and please report them to me on the Discord server: https://discord.gg/EtjEDzV7 YouTube: https://www.youtube.com/@crayka What are Performance Layers? Performance layer are specially designed layers that remove some graphical fidelity (Contact shadows), and make the layer more saturated in order to improve performance. From my personal experience of testing I have received an extra 30-40 FPS from performance layers, similar to what the old MEE mod did to save on performance :) Working Layers: What are Sandstorm Layers? Sandstorm layers are like the normal layers but..... Its a sandstorm :) Testing: -Jensens_Range_GD-INS -
WarmupMaps
door 76561198024173870
Reapers' Realism Mod
door 76561198157153080
A vehicle and object asset pack for the 'Zeus' mod. Commissioned by "Reapers Air Assault" Squad clan: discord.gg/reapersairassault
ReKit [65KB] [COOP Compatible]
door 76561198151216260
[h1]🛠️ Squad ReKit[/h1] [b]Squad ReKit[/b] is a [i]ModLoader[/i] mod that allows users to edit any role's loadout in vanilla or other mods. ReKit gives server owners full control over what gear players spawn with — per role, per slot. Whether you're stripping kits down for hardcore milsim or injecting wild Workshop content into your loadouts, ReKit makes it plug-and-play. [h2]✅ How Do I Use This?[/h2] View the full setup walkthrough in the [url=https://steamcommunity.com/workshop/filedetails/discussion/3521585589/598531619385677581/]🗂️ How To Use[/url] discussion tab. It covers: [list] [*] ModLoader install + ReKit activation [*] How to configure loadouts by role [*] JSON structure with examples [*] Loadout slot breakdown [/list] [h2]🎒 Looking for More Content?[/h2] Want fresh content to load into your kits? Check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3469480936]🎒 Contractor Crate[/url] — a curated pack of modded weapons, gadgets, and more built for kit customization. [h2]💬 Need Help?[/h2] Join the [url=https://discord.gg/kingofthehill]KOTH / ModLoader Discord[/url] for support, loadout sharing, and more modded server tools. [b]ReKit is part of the ModLoader mod suite – drop it in, launch any map, and fully control your kits live.[/b]
Squad server met modondersteuning
Installeer alle mods direct vanuit het dashboard met één klik.
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