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Team Fortress 2 Mods & Plugins
(OUTDATED) Arena Boxing Ring
door 76561198143954375
== ATTENTION == This Workshop upload is out of date. Please go to this link to access the newest Workshop upload: https://steamcommunity.com/sharedfiles/filedetails/?id=1627825935
Türbheim - semi-Frontline-themed Turbine!
door 76561198070255590
The old German city of Türbheim is famous for its mediocre beer,insane architecture and a bloody civil war between the Reds and the Blues that has been going on for ages. Join one of the teams in a fine sport of what I like to call "reverse capture-the-flag",a gamemode, in which a team must pick up a bomb from their basement,deliver it to the enemy's basement and blow it up.Three times. Türbheim features some gameplay and layout changes from the original ctf_turbine as well as the aforementioned gamemode switch.I hope that the changes in both the style and gameplay will make this map feel like a completely new thing! All of the custom content used in the map except for random signs that I made can be found on tf2maps.net. Big thanks to all the creators that unknowingly helped me make this map! Share your feedback in the comments.Any critisism that helps me improve the map is appreciated.
[VScript] MW2 Highrise
door 76561198013541469
The iconic Highrise map from COD MW2 returns, but Sniper has a new gun up his sleeve... This map is Sniper-only with the MW2 Intervention faithfully recreated. There is also a "Final Killcam" present to show off your awesome trickshots. Bots are supported. To spawn in bots, load the map and simply type in "tf_bot_quota N" in console, where N is the amount of bots. Supports any amount of players! Credits to BocciardoLight for the original TTT recreation of this map. Special thanks to https://redsun.tf/ for playtesting.
Carthage
door 76561198000559913
At 0330, a covert assault unit of BLU soldiers infiltrate a village residing along Fisher's Shore, known for its prized canned fish and other seaside goods. Intel has revealed that hidden in this village, is an ammunition factory controlled by RED to support their war efforts. It is due to this that BLU sends its men to "liberate" the village from their evil RED captors. This is an Attack/Defend CP map with 3 control points, being made for the Frontline! community project.
HighTower Bot Support
door 76561198106217763
WARNING: THIS SPECIFIC VERSION IS NO LONGER SUPPORTED! THE LINK BELOW INCLUDES AN UPDATED VERSION OF THIS MOD ALONG WITH MANY OTHER MAPS AND IMPROVMENTS. IT SUPPORTS OFFLINE PLAY AND DEDICATED SERVERS! TF2 Bot Overhaul - http://tf2.gamebanana.com/gamefiles/4134 Old Description Below ================== This is a small part of my Tf2 Bot Overhaul Mod! The goal of this mod is to get bots to support every gamemode and tweak them to support many other features. One of which being unlockable weapons! You can download the full mod here. http://tf2.gamebanana.com/gamefiles/4134 I didn't make any of the player skins seen in the screenshots. And I don't take credit for any of them.
Trade_alley_rc6
door 76561198035512290
Workshop Fork, since custom sounds don't work for workshop maps the soundcape has been completely changed. Our server is currently running the map, to connect to us type in console: connect theblackmarket.co:27015 If you want to run the map after subscribing type in console map workshop/1338269677 Changes from trade_alley_rc5: Old arena at the soccer field has been reduced to a resupply trigger when people are simultaneously behind both goals. Rebuilt Automat, can now sit in the chairs. Rebuilt Fat Daddy's Diner, kitchen is now bigger and the ceiling has been raised. Coin Laundry has been replaced with Phorus Group. Genki Topic's selection has updated to be more current, and they now have a dressing room. Old arena and mass crab area removed, current TBM Boxing ring has been added, with modifications so anybody can use it. Lowballer's Pawn has been rebuilt and the rear is now accessible from the back alley. Most of the doorways in the map have been rebuilt so more than one real human being can use them at a time. The teleporter room directly above spawn has been updated with new and more interesting destinations. The Docks has been redesigned, the mercs have really let that place go to seed. Lighting, HDR, and optimization improvements.
surf_horizon_v3
door 76561198027481329
Originally by Kompile. I take no credit for this
Hangar
door 76561198027417343
We've got a flight to catch! Welcome to King of the Hill Hangar, an airport based king of the hill map created by Uncuepa! Many thanks go to MaccyF and Crowbar for their custom models! Using custom content: Martin 404 plane by Crowbar Posters by Uncuepa Airport Pack by MaccyF Dumpster by MaccyF Blu Variant Radio Tower by Fantasma Pacific Pot by Beetle 510 Wagon by D.C.V. Mossy Rocks by AsG_Alligator Bamboo by EArkham Fronline Assests! Birch Trees by SediSocks & Square Hedge by Zoey & Square Helicopter & Motorbike by Populus Warhawk by Vap Boeing & Bar Stool by Bapaul Emporium Vehicle Prop Assests! Delivery Van by Evil Knevil & Nassim0 Hearse by DeRoseJ Cement Truck by Rain Truck Bed by Evilfoxnl14 TF2Maps Version https://tf2maps.net/downloads/hangar.244/
Slime (Brine Event)
door 76561197960948593
[img]https://i.imgur.com/cwQrDD1.gif[/img] Introducing Slime! Slime is a king of the hill map taking place at a salty seaside fishery where it appears as if they have fished too deep and awoken an ancient horror. Featuring custom neutral NPCs and a new unique "slime" effect, via vscripting! [img]https://i.imgur.com/NRl2waN.png[/img] Something has stirred from the murky depths of Brinelake: an ancient evil with slippery skin and foul breath. The Salmann cometh. Don’t be fooled by their vacant expressions, behind those eyes lurks the minuscule brain of a cold blooded killer. [img]https://i.imgur.com/aJUJMQ1.png[/img] Don't get slimed! The Salmann are known to coat their prey in ooze for easier digestion. Players coated in slime have their vision obscured and are Marked for Death! [img]https://i.imgur.com/kXoPxES.gif[/img] Slime utilizes our new vscripting capabilities to its fullest, creating a custom "slimed" effect that obscures your vision and applies the Marked for Death condition. Players can slime each other using the Salmann egg sacks around the map, or by getting slimed by one of the Salmann's custom attacks. Salmann currently have 200hp each and spawn on every capture of the point or every 60 seconds that the point doesn't change hands, helping break up strong holds. Creators: UEAKCrash - Gameplay/ Shenanigans/ Halloweenification Freyja - Detailing Square - Concept Art/ Custom Assets/ Promo Blaholtzen - Custom Assets/ Promo FGD5 - Custom Assets Hxx - Animation/ Promo Lizard of Oz - Vscript [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]
Hydro Reconstruction
door 76561198048156332
Hydro was abandoned for years. It was left unused until recently, when Bluarch and Redmond decided to reconstruct Hydro with new technology. This map is a reskin of tc_hydro, the dead map.
Urban Brook
door 76561198062721414
A download can be found here http://tf2maps.net/resources/ctf_urbanbrook.806/ Urban Brook is a small capture the flag map set in an urban environment. Originailly designed to fit in with maps like ctf_turbine, it features. 1. A compact, yet breathable sense of space. 2. Routes to the intel that do not directly cross the spawn doors. 3. Unique detailing for each team (the map's layout is symmetrical). 4. Moving blimps 5. Vents, and much, much more. Contributers :: snood - the blimps evil knevil, NassimO - the delivery van props
Broom Closet.
door 76561198070255590
RED team owns a very scenic broom closet. BLU team cannot allow such horrid thing to be happening. BLU team needs to capture the broom closet,RED team needs to defend it for 2 minutes. Special thanks to the creators of the cp_overgrown and Construction Pack props used in this map. I forgot to credit them on release. Sorry.
Drugstore Cowboy Achievement Map
door 76561198092788308
Join the map(called "achieve_drugstore_cowboy"), join BLU, wait for waiting for players to end, then build a level three dispenser on the green(you dont tage damage on green), then run the following command in the developer console, "mp_respawnwavetime 0;mp_teams_unbalance_limit 0;tf_bot_force_class heavyweapons;tf_bot_add 20 blue heavyweapons" and it should spawn a bunch of heavys that will constantly be taking damage and if they are in range of your dispenser will be getting healed by it.
pk_bigcity_tf
door 76561198036762114
I did not create this map, I am simply uploading it to the workshop for ease of access, support the original release
Destructible Dustbowl
door 76561198380723407
Time to Destroy the Worst Best Map in the Game! File name for server brower is "cp_dustbowl_destructible" [h1] Map Feature [/h1] -You can Destroy the Map now! (most things have around 250 Hp) -A lot of Props have Physics now! -You can Destroy Props -Explore New Areas! -With some things can be "Interacted" with Gmod Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2960477172 SFM Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2960478810 [url=https://www.patreon.com/deckenid][img]https://i.imgur.com/9OWfWDW.png[/img][/url] [url=https://steamcommunity.com/groups/deckenidsGroup][img]https://i.imgur.com/zWjRBdz.png[/img][/url]
Ctf_Concrete
door 76561198094926504
RED's brand new pipeline facility is nestled deep intp the New Mexico badlands, where large walls and mounted guns guard the perimeter at all costs. A war has broken out between RED and BLU, calling mercenaries to arms as they fight between large expanses of dirt and stone. Featuring the recently released Frontline pack, play as RED or BLU in this capture the flag map, with classic Half Life and tfc asthetic, featuring modern TF2 gameplay. Supports up to 32 players maximum. If you see missing assets, then make sure to redownload the frontline pack. This map features an alarm system that triggers when you take the Flag. to run this map, go to your console, and type map workshop/902910246 TF2Maps Page: https://tf2maps.net/downloads/concrete.1772/ to enable bots, type nav_generate and then after the server reloads type tf_bot_add 24 ( or 32 if you're running a larger server). Expect more updates for this map. Credits: ====== -Red Tent Textures: Stiffy360
Blazehattan [Zombie Infection Vscript]
door 76561198382505273
The city is in chaos! The zombie infection is spreading fast. A group of mercenaries arrives in one of the Mann Co Evacuation centers, only to find everyone has disappeared without a trace... And so...[h1]They are Left for Dead![/h1] [img]https://i.imgur.com/Dx8I3ev.gif[/img] [img]https://i.imgur.com/L9UDm72.gif[/img] Zombie Infection (prefix "zi_") is a hectic new gamemode brought to you using casual-ready VScript! [img]https://i.imgur.com/PlGIVoA.gif[/img] Huddle up, humans- but not too close, you never know who will turn... [img]https://i.imgur.com/ROeQi1G.gif[/img] Once setup ends, one sixth of the human team will be immediately converted to ZOMBIES! As a human, you only have one life, so don't let them get too close! [img]https://i.imgur.com/0u270Dq.gif[/img] If you do, expect to become infected yourself... [img]https://i.imgur.com/avrxuNJ.gif[/img] As a zombie, infect all human players to win! [img]https://i.imgur.com/sYwJ2p3.gif[/img] As a human, survive until the clock runs out to claim victory! [img]https://i.imgur.com/k7LGS6O.gif[/img] But that's not all... [img]https://i.imgur.com/CjTZj5C.png[/img] Eat brains in style with these brand new, class-specific abilities! [abilities are WIP and may change!] [img]https://i.imgur.com/lfMfS0h.png[/img] SCOUT PASSIVE: Run fast as hell, hit hard as hell, and die hard as hell. [img]https://i.imgur.com/1Rh77Cp.png[/img] SOLDIER ACTIVE: Launch your undead corpse at any human who dares to vertically challenge you! [img]https://i.imgur.com/ApwX51m.png[/img] PYRO PASSIVE: Immunity to all flames, as well as any liquids, such as water, milk, or ones that shouldn't be named. [img]https://i.imgur.com/YI6Yu81.png[/img] DEMOMAN ACTIVE: Barrel your body towards humans at high speeds! [img]https://i.imgur.com/KkayAHO.png[/img] HEAVY PASSIVE: March onward with nothing holding you back. Insta-kill sentries and slam players away or apart! [img]https://i.imgur.com/5Dl3WDl.png[/img] ENGINEER ACTIVE: Throw a zombie-made EMP bomb, capable of temporarily disabling any buildings in its explosive radius. [img]https://i.imgur.com/ZkWK7RA.png[/img] MEDIC ACTIVE: Provide sustained radial healing to your fellow undead! [img]https://i.imgur.com/Q3YGX7s.png[/img] SNIPER ACTIVE: Hock an acidic loogie, providing an area-of-denial that singes humans. [img]https://i.imgur.com/Cb5cLQ4.png[/img] SPY ACTIVE: Belt your rotted, tobacco-ridden lungs and mark any humans in a radius around you! Use these abilities to vanquish the living, no matter how the environment or weaponry may challenge you! This mode is in beta, and therefore is a work in progress! If you have any feedback to provide, you can join our discord server here! https://discord.gg/9FqkfG8T9f If you want to play this gamemode, we have created an EU server running all of the workshop maps using this mode! netmuck.com:5545 (use the "connect netmuck.com:5545" command in console) If you want to test early features and see live development of the gamemode, use this IP! connect netmuck.com:5050 (use the "connect netmuck.com:5050" command in console) We hope you have fun! [h1]CREDITS:[/h1] Zombie Infection Mode- Diva Dan: Game design, visuals Netmuck: Game design, scripting
coop_great_evil
door 76561198042360389
Task: Capture all control points. Only the blue team participates in the game. The Red team will be reborn in the death room. In the game you will encounter skeletons that will attack you and your team. Skeleton level: Control point #1 — Skeleton difficulty: Medium. Control point #2 — Skeleton difficulty: High. Control point #3 — Skeleton difficulty: Medium. Control point #4 — Skeleton difficulty: Expert. If you are bored to play alone and you do not have friends, you can play with the bots. Bots also know how to play on this map. Have a good game! [h1]How to play on map?[/h1] 1. Subscribe on the map and run Team Fortress 2. 2. Open console and write command: map workshop/coop_great_evil.ugc1193848443 3. Have fun with friends or bots.
dr mario b4
door 76561198140414103
( this map isnt mine ) How to play this map: 1. Subscribe and download 2. Open the TF2 3. Create a server 4. Find the map Now you can play this map.
Rust Belt
door 76561198040769881
Introducing "Rust Belt" - a single stage Payload map in the style of Mannhattan! Stop RED once and for all and destroy their grinder as BLU, or prevent BLU from destroying your business in the meat-industry as RED! Who will come out victorious? And what does McJohn Water have to do with any of this? Find out - on Rust Belt! If you want to give it a look in-game, type "map workshop/1411532041" in the console! TF2Maps Thread: https://tf2maps.net/downloads/rust-belt.5969/ Special Thanks to: - TF2Maps Community for feedback + map-testing - Friends for the love - Danganronpa Soundtrack keeping me jamming during development
MVM Minecraft Sandstone (Rain)
door 76561198018561983
This was the very first Mann vs. Machiene map i worked on, and was completed in about 6 months. The map has custom waves, events, and eastereggs hidden around the map. I hope you have as much fun playing Sandstone as I did making it! http://tf2.gamebanana.com/maps/177182
cp_daytrip_rc4
door 76561198010399228
Get your pompadour hair greased up and your body suit tattoo ready to show off! The map is attack/defense and based in a quaint neighbourhood on the outskirts of a city within Japan. Blu has taken a day trip into a Red neighborhood and is planning to take over their territory. You can input the following command in your console without the quotes to load the map after it has finished downloading: "map workshop/775688428" Enjoy! Using the Japanese Content Pack which can be found here: https://tf2maps.net/threads/japan-content-pack.22288/ Using the Japan Expansion Pack which can be found here: https://tf2maps.net/threads/japan-pack-expansion.29735/ Using Rexy's Cracky Pop vending machine model which can be found here: https://tf2maps.net/threads/cracky-pop-vending-machine.13193/ And finally, using a few assets from the Frontline! Community Pack: http://frontline.tf/
Aerial
door 76561198000823482
Arena map set on a floating island, fun for all classes. Made original for the tf2maps 72hour mapping contest.
Freeflow
door 76561198160705016
Freeflow is a single-staged attack defend map, similar to cp_gorge. Created for the tf2maps winter 72hr jam Credits: Fubar - Water texture, pipe models Neodement - Gate model Sedisocks - Tree models To play type in console: map workshop/864934789 TF2Maps Thread: https://tf2maps.net/downloads/cp_freeflow.3649/
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Team Fortress 2-server configureren – maps, Mods & instellingen
TF2 dedicated server instellen: maps, mapcycle, SourceMod-plugins, sv_-ConVars, GSLT-token en Quickplay uitgelegd.
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Je eigen TF2 community server opzetten. Plugins, custom maps en SourceMod.
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