Ga naar inhoud

Team Fortress 2 Mods & Plugins

49.000+ mods beschikbaar Bron: Steam Workshop
Jamrock A1

Jamrock A1

door 76561197993564909

[url=https://www.youtube.com/watch?v=_GZlJGERbvE] Welcome to Jamrock! [/url] This map is a 5cp map that I worked on intensively for ~six months in 2016. It originated from an early Koth-Version of the main building, that I created in ~4 months in 2015. This is also the reason why most of the textures are still the developer ones - it's still in alpha. If I work on it again I will finish it before I upload it again. I won't be able to in the next six months and can't promise to do so at all, considering I didn't do in the last two years. It is my first and only own design and went through several changes before its first test. If you are interested in it, you can find its story [url=https://tf2maps.net/downloads/jamrock.183/] here [/url]. The drive for the design was to create a place that feels more like a real one than most other maps. It never aimed for competetive gameplay and should include a few minor gimmicks in its final form. In its current state the map has some gameplay issues which became obvious after the few tests within the TF2maps-Community: Most signifcant are the last point being extremely hard to capture (stalemate) and the too large, initially confusing layout around midpoint. If you like to run it on your server be aware that players might be frustrated by that, especially in the first rounds and a low player count. There is no navmesh set for bots as it was only playtested with real players. In case you give it a try anyways, feel free to post your server ip. However, it is completely functional and well optimized already (clipping- and performance-wise). I think the areas itself are fun to play. Just the overall layout has the mentioned issues. Thanks for your time and attention and let me know what you think. Cheers, Bud [b] Credits: [/b] The [url=https://tf2maps.net/]TF2maps[/url]-Community for providing help, motivation, feedback and tests! A Boojum Snark for his [url=https://tf2maps.net/downloads/ultimate-mapping-resource-pack.510/]"Ultimate Mapping Resource Pack"[/url] evil knevil, NassimO for the [url=https://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/]"delivery van"[/url] [url=http://frontline.tf/pack.html]The frontline supply drop[/url] for the "hedges" 3Dnj for the "lighthouse" of the [url=https://tf2maps.net/threads/bulletcrops-content-pack.36675/]bulletcrops content pack[/url]

1,806 downloads Details →
CP Antiquity

CP Antiquity

door 76561198000713080

[i]A five point control map set in the ruins of Cambodia.[/i] Antiquity is a map that began shortly after the Artpass Contest in 2010, making it seven years old. [i]And what a change those years have brought...[/i] Current version is [b]cp_antiquity_b18[/b]. [url=http://antiquity.necrotalesgames.com/changes-antiquity-b17-to-b18.php]Check out this comparision page[/url] for the most recent changes! [b]Very Special thanks:[/b] Vhalin - For valuable feedback on what had to change from the old version OwlyOop- "Dawn" skybox texture Void - Sign textures [b]Additional thanks:[/b] b4nny - for taking the time to walk the map on twitch and give feedback which was used to update to b16 Acumen - The drill model on the old version (removed as part of cleaning up last) The TF2maps Community Previous versions: cp_antiquity_b15, cp_antiquity_b16, cp_antiquity_b17 [url=http://steamcommunity.com/id/earkham/myworkshopfiles/?appid=440][img]http://i.imgur.com/AUDvEqf.png[/img][/url]

1,778 downloads Details →
2Fort Nightmare

2Fort Nightmare

door 76561198053805580

It's a scary version of 2Fort, not ment to be Halloween version, more like actual scary horror-one. A lot of inspiration was taken from videos like "2fort_anomaly.mp4", also some a lot of inspiration was taken from FNAF. Another inspiration - "abandoned" maps from Gmod or even TF2 (check out turbine_abandoned), they always looked really interesting to me, so i decided to do this map. List of differences: - Map now is A LOT darker, i tried to make it barely playable - a lof of things, like signs and cameras, now emmet some light. Outside is pretty normal, but some places inside are so dark that you can easily hide there. - Both team's intellegence rooms are now have safe doors and cameras. Doors can be locked for 30 seconds and have 90 seconds cooldown. Cameras can be used in special rooms. Idk how stable they are on live server, but for me they work pretty fine. Tbh, it's really hard to see something on them. Each camera on map (exlude on spawns) transmits the picture to intelroom monitors. Sometimes (idk why) picture on blu monitor can transmit picture from red camera and vice versa, but it happend probably 1 or 2 times. Overall, i hope you enjoy this map and how creepy it is. You don't know what is hidden there... ============================ ============================ Что такое аномалия 2fort ? Аномалия 2fort это эээ... пугающий.... тревожный... неестественный... Количество жертв этой карты исчисляется миллионами, у вас появился шанс разобраться, что же тут не так. Сказал бы я, если бы верил во все эти аналоговые хорроры-страшилки, где наложен туман как в альфа-версии майнкрафт, а в конце игрок натыкается на дефолтную модельку персонажа в т-позе, но зато с наложенным эффектом теней. Обычно ещё чтобы сильнее напугать зрителя, авторы таких страшилок пишут в названии формат файла типа .mp4 или .avi, создавая тем самым усиливая эффект того, что просмотренное видео на самом деле является найденной плёнкой и всё произошло взаправду. Но мы тут не новые кошмары интернета разбираем, хотя именно с таких историй и пришло основное вдохновение для этой карты. Это страшная версия 2fort (прошу не путать с хеллоуин версиями, которые как раз страшными быть, как правило, не пытаются, а создают именно атмосферу праздника), на которой отсутствует почти всё освещение, на улице ночь, а также есть пара новых фишек, которые я нагло украл из франшизы Фнаф. - Так как карта теперь ГОРАЗДО темнее, то во многих местах можно шкериться и крысить, хотя я постарался оставить определённый уровень играбельности. Например, по моим оценкам будет очень тяжело заблудиться, всегда еть какой-то работающий источник освещения, который укажет путь. Вообще хотя с карты пропали "традиционные" источники света в своём большинстве, появились новые, хотя и гораздо более тусклые. Теперь огоньки камер, знаки, лампочки компьютеров, будут вам помогать видеть хоть что-то. - Самый главный прикол, это, конечно, комнаты с разведданными. Теперь это настоящие островки безопасности. Я пытался сделать их похожими на безопасные комнаты из резидент ивел. Там есть аптечки, патроны, ну и самое главное - двери и камеры из Фнаф. Двери можно закрывать на 30 секунд с перезарядкой в 90 секунд, а камеры позволят наблюдать почти за всей базой. Каждая камера, кроме тех, что на спаунах, может быть использована в комнате разведданых. Я ещё сначала вообще хотел сделать как во фнаф 2, чтобы у каждой камеры свой фонарик был, но потом понял как заебусь всё это настраивать и скорее всего, получилось бы криво, так что сделал как есть. Находясь в комнате, вы можете видеть, какая дверь закрыта в данный момент по индикаторам, кроме того камеры у дверей выделены на отдельном пульте, так что запутаться будет очень тяжело. А, ещё есть баг, что изображение на красном мониторе, почему-то может появиться на синем, но такое происходило довольно редко, так что наверное пофиг. Что ещё сказать, аа, ну история разработки думаю не такая интересная. Сначала я пытался дать фонарики всем игрокам(в тот период ещё VScript добавили), но я так и не разобрался как это сделать, так что просто добавил чуть больше источников света. Потом меня чёт накрыло на всякие кастомные модельки, я зачем-то накатил их 100500 штук по всей карте, вообще получилось какое-то месиво и слава богу, что та версия карты потерялась из-за какой-то ошибки с диском. В итоге я переработал старую версию и вот как она выглядит. Да, это по сути просто небольшая переработка карты с минимальным отличием в левел дизайне, но зато по моему неплохо передаёт атмосферу тех страшилок про Tf2. Gamebanana link / Ссылка на gamebanana: https://gamebanana.com/mods/591663 How to run map/ Как запустить карту How to launch the map / Как запустить карту: 1. Subscribe / Подписаться 2. Open the game / Открыть игру 3. Write map workshop/3472343888 in console / Написать map workshop/3472343888 в консоли 4. Enjoy! / Наслаждаться Update V1.1 - Added nav_mesh - Added cubemaps For some reason, map sized reduced by almost twice, idk why, everything seems fine, but if you notice a problem - tell in the comments, please.

1,958 downloads Details →
ctf_downtown_final

ctf_downtown_final

door 76561198069291548

My second map created for Team Fortress 2, based on the koth_king map. Includes a lot of lights and a working metro station (be careful about not falling in the rails!) Special thanks to: Cavifax and the Steam Latino community for testing this map along it's 9 versions TF2Maps community for helping me solve some exploits and errors.

1,815 downloads Details →
ctf_2toweeeeeeeeeeeeeeeeer

ctf_2toweeeeeeeeeeeeeeeeer

door 76561198001477524

Someone posted a comment on another meme map asking to combine 2fooooooooooooooooort and highertower, well here it is. If anyone wants to offer ideas on improvement, post a comment on this map. And posting comments along the lines of "idea for improvement: delete this from the workshop", will certify you as a worthless c**t who probably had to repeat the first grade. Seriously, this is a meme map. It's meant for FUN. So if you want me to delete this map, then shut your cake hole Credit to the developers of 2fooooooooooooooooort and highertower for creating the maps that were used as templates for this map. Oh god, what have I created

1,719 downloads Details →
surf_lt_omnific

surf_lt_omnific

door 76561198201274675

surf omnific kitsune and mesa

2,021 downloads Details →
Arena 2fort. but Its 2fooooooooooooooooort

Arena 2fort. but Its 2fooooooooooooooooort

door 76561198135903448

a map made by "WhoMobile_" on gamebanana. i do not created this map This is an arena version of 2fooooooooooooooooort made for custom game modes like vs hale. gungame ect. extract into your tf/download/maps folder File path to it normally looks something like this: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download

1,783 downloads Details →
Extraction

Extraction

door 76561198010211069

Extract a thing from another thing! In this Special Delivery-ish map, each team is tasked with venturing into an ancient Mayan temple, retrieving an ancient artifact that looks suspiciously like an Australium briefcase, and bringing it back to the helipad. Do this three times to achieve victory! -- [i]"For a SD map, it doesn't suck."[/i] [b]-UEAKCrash[/b] [i]"Do I need Winrar to extract this?"[/i] [b]-Infomaniac[/b] (Still a work in progress! Current version is Beta 3.) -- Map by [b]Jess "Muddy" Dabbs[/b] Mayann assets by [b]'Rito[/b] Helicopter and helipad symbol courtesy of the [b]Frontline Content Pack[/b] -- Check out my other maps! [b][url=http://steamcommunity.com/sharedfiles/filedetails/?id=655567753]Shelter![/url][/b] [b][url=http://steamcommunity.com/sharedfiles/filedetails/?id=767410655]Kemptown![/url][/b] [b][url=http://steamcommunity.com/sharedfiles/filedetails/?id=888027758]Emerge![/url][/b]

1,638 downloads Details →
Project Excelsior and Operation High Dive

Project Excelsior and Operation High Dive

door 76561198092788308

An easy way to get the Project Excelsior and Operation High Dive achievements by simpaly AFKing! It should take ≈4 hours to AFK this achievement if you have no progress when you start. After properly installing the map (Google it if you're unsure), type the command "map workshop/641337861" into the console to load the map.

1,667 downloads Details →
Derelict (MvM)

Derelict (MvM)

door 76561198000559913

Deep within the mountains, this complex has been left to ruin after whatever conflict it was involved in resolved. Bought by Mann Co. for a few hundred dollars, the site is being demolished to make room for a warehouse or two to house all the inventory Mann Co. has accumulated over the years. A couple of weeks after the workers showed up, the Robots drove in and scared them off. Go and do what it is you folks do and after you're done, you can finish the worker's jobs so we don't have to pay them. Derelict features the following missions: Rust Removal (Normal) Intruder Exclusion (Intermediate) Torrential Downpour (Advanced1) Heavy Rain (Advanced2) Drenching Desolation (Expert, by Nuke) Cipher Chaos (Survival, by BlazingDiancie) The .nav assets and missions are available [url=https://www.dropbox.com/sh/78yutx33w69sw8w/AABwYL8v0ak4VAGtKfisAQY4a?dl=1]here.[/url] Be sure to check out the Halloween version, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=773743514]Terrorlict![/url] Special Thanks go to: mrmof - His WW2 asset pack that is used on this map. TF2maps - The Construction asset pack BlazingDiancie - Writing survival mode Nuke - Writing expert mode Potato's MvM Servers - Providing the servers and players to test this thing out

1,666 downloads Details →
Sollytude

Sollytude

door 76561197997566001

Today I present to you koth_sollytude, combining King of the Hill game mode, with medieval gameplay and a Skyrim inspired environment. With a formula like that, it's bound to be awesome! Unfortunately I'm involved in that formula too so its success percentage is drastically reduced somewhat... The custom medieval props are from the TF2mods medieval prop pack available from here: http://medieval.tf2mods.net/6_1.html

1,697 downloads Details →
cp_dustbowl_jungle

cp_dustbowl_jungle

door 76561198043740055

Brings cp_dustbowl to jungle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ***IF IT DOESN'T SHOW UP IN THE MAP LIST, DOWNLOAD IT FROM HERE: http://www.mediafire.com/download/edjflgtiiqiq3bz/cp_dustbowl_jungle.bsp ***

1,768 downloads Details →
ToyFort2_lv

ToyFort2_lv

door 76561197990124217

Yo all! This is one of my old one creations for ex Latvian tf2.lv community and my favorite map too! CP_TOYFORT2_LV This is 2-nd of its version. First one after the 2011 year update lost half of tehtures. it's gut 4 all type of classes! I'l hope you will enjoin it as i do! The Server when you always can find it is here -> dSmile.tf2.lv:27019

1,854 downloads Details →
Biodome

Biodome

door 76561197987175275

5cp map I made a long time ago. I should remake it some day.

1,663 downloads Details →
Salvador

Salvador

door 76561198069332769

[url=https://tropic-crisis.tf2maps.net/] [img]https://i.imgur.com/a4z6H0O.png[/img] [/url] [img]https://i.imgur.com/H4CMQiW.png[/img] [h1]Welcome to the historical town of Salvador, Bahia.[/h1] [b]Where the sea is blu and the giant factory in the other side is glowing green, thanks to the immense consumption of Brazilium.[/b] Mercenaries are trying their best to export Brazilium for MANNCO., but it is Carnaval, and right now a TV host and almost the entire town has their eyes on you, so dance up, wave and smile in the parade, while killing your enemies for the precious Brazilium. [b]Main Features of Salvador:[/b] - New Environmental Aesthetic for the TF2 universe - Over 45 new assets - Player Destruction with VSCRIPT [b]power-ups[/b] (PD/KOTH hybrid) - New voice announcer based on the most beloved and charismatic Brazilian TV Host! [img]https://i.imgur.com/bRldZUd.gif[/img] [h1]Credits[/h1] - [b][url=https://steamcommunity.com/profiles/76561198062956433]Midlou[/url][/b]: Mapper leader, layout, artpass, clipping, optimization, soundscapes, polishing - [b][url=https://steamcommunity.com/profiles/76561198069332769]Hoppkins[/url][/b]: Tropic Crisis project leader, initial map iteration, skybox city brush work - [b][url=https://steamcommunity.com/profiles/76561198040588557]TheLazerSofa[/url][/b]: Paintings, posters, logo for the main building, concept for the resupply-cabinet/truck/boat/brazilium bar - [b][url=https://steamcommunity.com/profiles/76561198026327861]Rapoza Dynamica[/url][/b]: Windows and doors models, popcorn resupply-cabinet model, elevator model, brazilium bar pickup and static model, skybox models, general help with textures - [b][url=https://steamcommunity.com/profiles/76561198022111274]Lizard Of Oz[/url][/b]: Gamemode vscript (PD/KOTH hybrid) and general help with game logic - [b][url=https://steamcommunity.com/profiles/76561198023148122]Velly[/url][/b]: Firework, confetti and ocean shore particles - [b][url=https://steamcommunity.com/profiles/76561198025680450]FGD5 [/url][/b]: Brazilix truck model - [b][url=https://steamcommunity.com/profiles/76561198001664307]Flower Shop Guy[/url][/b]: Brazilix boat model, Beetle car model, fabric textures - [b][url=https://steamcommunity.com/profiles/76561198040491050]Zeus[/url][/b]: Roof, tile, wood, plaster textures - [b][url=https://steamcommunity.com/profiles/76561198050505834]Lerd[/url][/b]: Mann brothers statues models - [b][url=https://steamcommunity.com/profiles/76561199562819529]AudioNexx[/url][/b]: Studio producer, custom announcer voicing - [b][url=https://steamcommunity.com/profiles/76561198054591890]Aydan[/url][/b]: Marketing and logo - [b][url=https://steamcommunity.com/profiles/76561198253741878]Kentiaque[/url][/b]: Initial Voice acting, Script A [b]special thanks[/b] to [b]LazerSofa[/b], [b]Rapoza Dynamica[/b] and [b]Hoppkins[/b] for the long nights brainstorming and discussing the map development. This project wouldn't be possible without you guys! [img]https://i.imgur.com/io3e1JZ.gif[/img]

1,772 downloads Details →
MVM Achievement Grinder

MVM Achievement Grinder

door 76561198137625449

[h1] LINK TO MAP & MISSION DOWNLOAD [/h1] [h1] WORKSHOP DOWNLOAD WILL NOT WORK, USE LINK INSTEAD [/h1] [h1] https://www.dropbox.com/s/mytpii89uljftzj/MvM%20Grinder.zip?dl=0 [/h1] If you need help installing the map, there are several videos you can find on Youtube explaining the process. Lil' achievement grinding map for mvm stuff, cuz fuck spending 90+ hours straight killing robots. If you see any bugs on the map it's most likely on your end. Be sure you've installed all of the files correctly.

1,564 downloads Details →
MVM Wizardry

MVM Wizardry

door 76561197967680401

MVM Wizardry is a wizard themed MVM map. Fight the never ending robot wizard hordes as they assault your castle in this small medieval town. Additional files needed for server hosting can be found here: https://drive.google.com/file/d/0B9oINakG-hUNaHo3S1BsWm5rMGM/view Mission List: -Casual- An attempt at making an easier mission, haven't been properly tested due to a lack of low level players. -Normal- Despite the name it's an advanced level mission. It has a total of 8 waves with quite a few custom bots thrown in. -Advanced- Another advanced difficulty mission with 7 waves. -Impostors- An 8 wave mission featuring me and some of my friends as cameo bosses at the end of each of the waves. -Wheel of Doom- A 6 wave mission featuring the Wheel of Fate. Each wave starts with the wheel applying a modifier that affects the players throughout the wave. Special thanks to everyone who has helped me develop and playtest this map over the years. If not for the continuous play testing sessions and the advice given this map would be nowhere near the quality it is today.

1,723 downloads Details →
Corruption

Corruption

door 76561198081957107

Hell is an experiment you can't survive in Payload Corruption....On a dark and stormy night, venture forth to besiege the forsaken Asylum and unveil its chilling mysteries. Engage in fierce battles along the treacherous shorelines, within eerie caves, and deep within the haunted monstrosity itself. Prepare to confront the horrors lurking in the shadows and uncover the dark secrets that await your daring exploration. If you dare... A retheme of Eruption with layout changes, a unique asylum theme, and a brand-new gimmick! Wanna see it be jungley? Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2969573312 [img]https://i.imgur.com/yesFNwS.gif[/img] Prepare yourself for the ultimate test as you navigate a procedurally generated underworld maze that shifts with each opening of the accursed doors. Beware the sinister allure of pumpkin bombs, and brace for a spine-tingling, heart-pounding finale that will leave you gasping for breath. Will your team defy the odds and be the first to escape the clutches of Hell's Asylum? [img]https://i.imgur.com/6ws1fAo.gif[/img] Do you have what it takes to survive the relentless horrors and secrets that await? Only the bravest will emerge from Hell's Asylum unscathed." [img]https://i.imgur.com/ear4KV7.gif[/img] Ready to face the unknown? Download the map manually at TF2Maps.net https://tf2maps.net/downloads/corruption.13066/ or install it in your Team Fortress 2 maps folder (Steam\steamapps\common\Team Fortress 2\tf\maps). Witness the nightmare unfold: [img]https://i.imgur.com/shm99B5.gif[/img]

1,674 downloads Details →
pl_slopandslime_b2

pl_slopandslime_b2

door 76561197998501462

Slop & Slime?... in TF2? You heard it right! A new, and completely original, full-conversion TF2 Payload map! This is a little "made for fun" art project, or call it what you will, thing for TF2. I will continue to polish and update it with time when I can, but I never really intended this to be played outside of casual/goofy servers. [img]https://c.tenor.com/BMU2RJNkUb4AAAAi/slop-and-slime-ethosaur.gif[/img] [h1] ANYWAY, HERE IS THE BIG FREAKIN DEAL: [/h1] [i] The CEO of Slop & Slime, has somehow managed to get a hold of, and contract the RED team, to help advertise, and work at the new Slop & Slime Burgers grand opening! What RED team doesn't know, is that at the same time, BLU team has also been hired, by a "mysterious competitor" to deliver a "bomb", used for blowing up the "slime-patty" storage, located right next to the restaurant! Now you must help BLU destroy the arguably corrupt burger joint, or join RED, and defend Slop & Slime, and its precious Slime Burgers! This is a new and original Team Fortress 2 payload map, featuring: New, self made models & textures from my "Slop & Slime universe" [/i] Follow development news of this map, and any other projects im doing here: https://discord.gg/rEgvJc2g5Y Alternative download links: TF2Maps: https://tf2maps.net/downloads/pl_slopandslime.13232/ Gamebanana: https://gamebanana.com/mods/388566 I hope you enjoy this little passion project! [h1]BONUS: [/h1] Are you a level designer? Now you too can create Slop & Slime styled maps in TF2, with this asset pack, which contains all things used in the map, all made by me! Download on TF2Maps: https://tf2maps.net/downloads/slop-slime-pack.13235/ Made by Ethosaur

1,842 downloads Details →
Cachoeira

Cachoeira

door 76561198156111003

[url=https://tropic-crisis.tf2maps.net/] [img]https://i.imgur.com/a4z6H0O.png[/img] [/url] Welcome to the great Garganta do diabo but dont get ya mind wondering off your job, you aren't here as a tourist but a mercenary! So in the entrance to el commandant secret doomsday facility you and the enemy team will be fighting and stare down at your enemies for the control of a new shipment of weapons that was just shipped off! [img]https://i.imgur.com/4DdnZG2.gif[/img] CREDITS: Fiddleford - Layout / Artpass / Assets Rhamkin - Layout / Artpass Rapoza Dynamica - Assets Operabay - Assets Maxxy - Assets Lazersofa - Assets / Promos Flower Shop Guy - Assets KrazyZark - Assets Zeus - Assets Setry - Animations Kerpongle - Particles E-Arkham - Assets Juniper - Assets SPECIAL THANKS: Hoppkins - Inspiration [img]https://i.imgur.com/WQhap0l.png[/img]

1,767 downloads Details →
KOTH_SPAAAACE

KOTH_SPAAAACE

door 76561197984498201

KOTH SPAAAACE CREATED BY UNREAL STORY LINE On December 5, 2011 Astronomers discovered Kepler-22b, the first planet known to orbit a single star Within ITS habitable zone. In 2061, after 50 years studying and preparing to colonize the planet, the conglomerate of Earth Space Agencies was ready to launch the "Keystone IV," the largest, most expensive and most complex machine ever conceived - to travel to and colonize Kepler-22b. Keystone IV spacecraft was designed for this mission. Two teams, supposedly competent, were selected to co-operate, equip and operate the spacecraft to its destination. Aboard the Keystone IV, the two specialized teams were preparing to colonize the planet. But as time passes and anxiety increases, the struggle for leadership seems to become almost inevitable. The two teams face a terrifying battle inside the ship, to determine who would control the operation from that point. ABOUT THE MAP - VISUALS AND GAMEPLAY. Initially I mostly cared about making a pretty map, very abstract design, which resulted in a very good "mess" (in a good way I mean), almost every bit of map is composed by irregular brushes or triangles, I thought it would be hard to optimize after but it was actually pretty easy job. The lighting is composed by a set of slight color variations from red to purple and blue, later added green fresh areas which came to my mind because, well, we are humans and we are linked to nature, and nature is important for us. Imagine standing on a ship for years and years without seeing a single tree or plant? And what would you breath for the rest of the years when air gets the ♥♥♥♥ out of the ship? :d So I added those little bits to create a more colorfull environment as well. Besides those visual aspects, I tried to incorporate things that would be sort of "inovative" or make them in a way diferent from any others. In one of the screenshots you can see the control point, and this was kind of an experimentation, well, on the ceiling of that area there's a rounded mirror, that reflects in real time whats going on the point and actually shows the players. This little detail has actually added an important factor to the map I found interesting, because when you get up to the Control Point you can see the other team on the oposite side without direct "eye contact". Its kind of a nice touch if you can take advantage of it I think, and it worked pretty well IMO. :P Because the theme is related to space, and "cientific" feeling I tried to keep myself away from dirt decals and textures, I decided I wanted the map to be shinny as crystal and with uber-reflective surfaces. The layout was kept simple, with two large arenas and linking areas. The game mechanics are pretty basic like in any KOTH map, just this one takes 4 minutes of controling the point, and initially it takes 10 seconds to gain acess to the actual control point area, and only 10 seconds after that the control point will be enabled. This serves the purpose of having a bit of fight before you should actually care about the Control Point itself and also works for balancing the time it takes for each class to get there. I created small screen annotations for the effect.

1,632 downloads Details →
Lil'burgh

Lil'burgh

door 76561198143297186

Release Candidate 1 Balconies for huntsman snipers! Ramps for Demoknights! And more! ------------How to play?------------ In TF2 1. Open console 2. Type: map workshop/696360091 2. Done! SRCDS 1. Open your .bat file 2. Change map name to workshop/696360091 3. Launch server 4. Done! ----------------------------------------- Special Thanks to: Gadget - Medieval Prefab Pack TF2Maps.net - Testing

1,633 downloads Details →
Festive Turbine

Festive Turbine

door 76561198160705016

A complete wintery re-imagining of CTF Turbine as featured in the [url=http://smissmas.mods.tf/] Nightmare Before Smissmas winter 2017 showcase![/url] To play the map hit subscribe to download it and type "map workshop/1231741449" in console to load the map Credits: Thanks to Bakscratch for the Christmas lights and the EOTL team for some snow piles Original map created by Flobster

1,581 downloads Details →
Shortbeach

Shortbeach

door 76561198084645699

pl_shortbeach is a frontline themed single-staged-payload beach map. This map could still be polished alot. But I just don't bother anymore. This is my first ever TF2 map. So it might be unbalanced or no fun. There is a glitch with the train. But it dosen't affect gameplay, just visuals This map includes: A train, mines, a rotating track.. thing. and mines! Update 08.11.2016 -Added soundscapes -Better shadows -Added flags -3D Skybox -Some props changed -Optimization (atleast tried) -Fixing little stuff Cubemaps still didn't work, sadly. edit from 2022: I think this map is alright for a first TF2 attempt. I don't see this being one of the chosen maps though if Valve ever decides to add frontline to the game lol

1,481 downloads Details →

Pagina 31 van 2051 (49,205 resultaten)

Team Fortress 2 server met modondersteuning

Installeer alle mods direct vanuit het dashboard met één klik.

Huur een Team Fortress 2 server