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Portable Storage

Portable Storage

door 76561198126875987

HIGHLY EXPERIMENTAL, please report any bugs to my Discord server - discord.gg/EP9nfZV - #bug-reports channel Introducing Portable Storage 3. A mod that provides you with a variety of bags and holders to store your items. With 16+ different bags, holding different kinds of items and auto picking them when gathered, it will become difficult to have your inventory flooded by the various loot you can obtain. From specific ammo holders, general all-purpose bags, containers for special items (like ores, potions, fishes, etc...) to the mighty black hole absorbing items in range and auto sorting them into corresponding bags. Items inside storages can still be used for crafting and quick usage as if they were in the inventory. Normal Bags: -Adventurer's Bag. Made with 12 leather. Can hold 18 stacks. Any item. -Skeletal Bag. Bought from the Skeleton Merchant. Can hold 27 stacks. Any item. -Faerie Bag. Made with 15 silk, 10 pixie dust and 7 light souls. Can hold 36 stacks. Any item. -Capillary Bag. Made with 20 leather, 15 chlorophyte bars, 7 vines and 1 life fruit. Can hold 54 stacks. Any item. Ammo Bags: -Ammo Pouch. Bought from the Merchant. Can hold 27 stacks. Misc Ammo (auto pickup). -Arrow Quiver. Made with 8 leather and a string. Can hold 27 stacks. Arrows (auto pickup). -Dart Holder. Bought from the Witch Doctor. Can hold 27 stacks. Darts (auto pickup). -Fire-Proof Container. Bought from the Cyborg. Can hold 27 stacks. Explosives and Flammables (auto pickup). -Magazine. Made with 10 iron bars and 10 obsidian. Can hold 27 stacks. Bullets (auto pickup). -The Perfect Solution. Made with 10 glass, 7 hallowed bars and 5 souls of fright. Can hold 27 stacks. Solutions (auto pickup). Special Bags: -Wallet. Bought from the Travelling Merchant. Can hold 4 stacks. Money (auto pickup). -Miner's Backpack. Drop from Undead Miners. Can hold 18 stacks. Ores (auto pickup). -Fishing Belt. Obtained from Iron and Golden Crates. Can hold 18 stacks. Rods, Baits and Fishing Loot (auto pickup). -Alchemist's Bag. Made with 10 leather, 12 sturdy fossils and 1 alchemy table. Can hold 18 stacks and 63 stacks respectively. Potions and Alchemical Ingredients (auto pickup).

11,260 downloads Details →
Priest的汉化合集

Priest的汉化合集

door 76561199189743307

This mod is a Chinese Translation Patch 请注意: 1.本人热衷于翻译冷门或较冷门的模组 2.本模组为我翻译过的非内容模组及部分小型模组提供汉化集成,如果想要单独的汉化可以点击模组中文名跳转 3.本模组页面为我翻译过的中大型模组提供导向,以求发掘更多更有趣的模组,以及为大家提供便利 4.点击下列名称可跳转至对应的模组或是汉化(中文名为汉化、英文名为本体) 以下是本合集包含的汉化: 中文名.......................………….....英文名 毒虫...............................…………Ophioid - A Boss fight mod 星匠…………………………………..Starforged 翱翔之足.......................…………Ethereal Boots 泰拉武装.......................…………Terra-Extension 更多鱼枪.......................…………Fish Guns+ 导向仙灵.......................…………Guiding Fairy Light Pet 灾厄外神.......................…………Sloome(calamity Expansion) 天顶魂炉.......................…………Zenith Skulls 回旋镖重置…………………………Bangarang - A Boomerang Overhaul 以撒小饰品…………………………Trinkets 更多喷火器…………………………FlameThrowers+ 低血量特效…………………………LowHealthEffects 灾厄矿石商…………………………CalamityOreNPC 更多矿物长枪……………………...OreSpears 更多传颂之物……………………...More Lore - Calamity Lore for Non-Calamity Bosses! Zen的天顶长枪…………………...Zen's Spear Mod 代号:瓦尔哈拉………..…………Project:Vaulthalla Tys的悠悠球重置…………………]Tys'Yoyo Redux 艾莉亚里亚:战斗系统重置…..Eliaria:Weapon Classes Overhaul 以下是本合集导向的汉化: 中文名.......................………….....英文名 尊崇...............................…………Exalt Mod 罗瑟...............................…………Rothur 钽塔...............................…………Tantalum Mod 时帝...............................…………TimeDaddy 星航...............................…………AerovelenceMod 湮没...............................…………Oblivion 超新星……………………………….Supernova Mod 远古回响.......................………… 诸神黄昏.......................…………RagnarokMod 被遗落者.......................…………Forgotten Evils 灾厄之河.......................…………Calamity River 咒术泰拉.......................…………JujutsuTerraria 计划:零.......................…………Project:Zero (暂时被下架)

11,883 downloads Details →
Summoner++

Summoner++

door 76561198881502630

A WIP Wiki is now available Summoner++ is a small content mod that aims to flesh out the summoner class by adding more minions, sentries, whips, accessories and armor through out several areas in the game. While keeping them in the spirit and power of vanilla items. Features - 10 new minions at several points of progression - 3 new whips with unique effects - 3 new sentries - 14 new accessories with most falling into 2 whip-centric categories (whistles and cords) - 1 new early game helmet including a set bonus with the flinx fur coat - 1 new utility item that teleports your minions to you This mod is a successor to the summoner+ mod, with less focus on whips and more polish Note - The whistle accessories will only work with vanilla whips and whips from this mod - some items spawn in chests which requires the generation of a new world, they can alternatively be gotten from fishing crates Developed By Eyad

23,773 downloads Details →
Shape of Light Drawing Tools 光之形绘制工具包

Shape of Light Drawing Tools 光之形绘制工具包

door 76561199157958297

这是MOD的绘制画笔工具包,可供建筑使用。 This is the MOD 's drawing brush toolkit designed for construction use. 感谢 @哔哩哔哩-Ex_Booksend提供的演示建筑! Ver 0.0.2.0 · 新版本以移动至新的mod中,本mod已成为工具附属!(原光影效果已停止维护) · Moved the new Version to a New MOD. Ver 0.0.1.9 · 修复了上个版本因操作失误导致发布了一个有bug的版本 如遇到卡顿 请在设置的视频选项里选择 跳帧开 · Fixed a probable issue; Ver 0.0.1.8 · 新增一种高流畅度的算法,请自行在设置中查看,优化了许多东西 · Added a new high-smoothness algorithm, please check the settings for details. Many improvements have been made. Ver 0.0.1.3 新增的参数选项: with several new parameter options: 1.boss战期间削弱光影 Weaken lighting effects during boss battles. 2.阴影柔和程度 Shadow softness level. 3.画质选项(针对配置低的用户)Graphics options (for users with lower system configurations). 4....不记得有什么了,请自行在mod里寻找( · 光影现在可联机使用(需要注意的是 手动的光源,障碍物生成器还无法联机),重写了 点光源生成器 的逻辑,增加流畅度,修改了大量bug。 · Lighting effects are now available for SERVER MODE, Rewritten the logic of the point light source generator, improving smoothness and fixing numerous bugs. Ver 0.0.1.0 · 新增8件光源绘制,遮挡物绘制等物品;全面优化了算法,加强了光影效果;增加了超过10项光影参数设置功能,你可以更为自由的设置mod内的各项效果。 · Added 8 new items for light source rendering, occlusion rendering, and more; fully optimized the algorithms to enhance lighting and shadow effects; added over 10 lighting and shadow parameter settings, allowing you to customize the various effects within the mod more freely. Developed By StarKZ

17,765 downloads Details →
Magic Map Icons

Magic Map Icons

door 76561198148548213

Allows you to use the map to teleport to the 'Home' & 'Spawn' icons if you have a magic mirror. sorta like pylons It also adds map icons to teleport to oceans & the underworld if you have a magic/demon conch https://discord.gg/GdsQSgV https://www.patreon.com/pathiccstar https://ko-fi.com/patmanf https://github.com/patmanf/tmod-magic-map-icons

21,744 downloads Details →
Return of Zenith Gun

Return of Zenith Gun

door 76561199013586550

This mod simply adds the Zenith Gun to the game, which is a combination of several guns from each tier of the game. Use musket balls as ammo for a suprise! The guns needed to make the Zenith Gun are as follows: Musket/The Undertaker Phoenix Blaster Clockwork Assault Rifle Onyx Blaster Megashark Venus Magnum Chain Gun Xenopopper Vortex Beater S.D.M.G. If Calamity mod is enabled, you will also need 5 Auric Bars. Make it at an Mythril Anvil. --Changelogs-- 1.4: Fix typo in description and add crafting station needed to description. 1.3: Reduced FPS drop due to the sheer amount of projectiles. There should be minimal drops in fps unless you have increased attack speed. 1.2: Ported to 1.4.4. Developed By FabulousAmpharos (1.4 port by Auriwave, 1.4.4 port by Rockman Zeta)

19,058 downloads Details →
Wacky NPCs

Wacky NPCs

door 76561198302457211

This Mod adds 11 new town NPCs, the Corruption Fangirl, the Crimson Fangirl, the Picklock, the Scam Artist, the Professor, the Crimson Kitchen Barkeep, the Waiter, the Hallow Fangirl, the Cyber Fangirl, the Gravedigger, Flann the lucky, and placeable stationary guards. For more information, please check out the mod's homepage. Update log: � Added bestiary entries and happiness info for all town NPCs, as well as 6 new town NPCs � Added Census Mod support � Mod is ported to 1.4 � Lots of new guards and other stationary "NPCs" added Developed By Sora92

19,130 downloads Details →
Container Library

Container Library

door 76561198126875987

HIGHLY EXPERIMENTAL, please report any bugs to my Discord server (discord.gg/EP9nfZV #bug-reports channel) Allows adding of custom containers while maintaining cross-mod compatibility

12,594 downloads Details →
Unofficial Redemption Bard, Thrower & Healer

Unofficial Redemption Bard, Thrower & Healer

door 76561199125907379

A mod that adds bard, thrower and healer content for Mod of Redemption Will add ritualist class content for Thorium once its finished Main features: -A lot of bard, thrower, and radiant weapons all throughout progression, with some bad route and good route exclusives -Some healing spells as well -Hardlight helmets for all three Thorium classes -The heavy scythe variant since people liked them -Registers a lot of Thorium's weapons and enemies to Redemption's elemental damage system (Note, there is a small side side effect where it also registers other mod's content to the elemental damage system that isn't registered yet) -Registers a lot of Redemption's debuffs to the list of cureable effects for healer class -Energy weapons are now buffed by bard empowerments -Ritualist class now works with bard empowerments -Elemental damage and resistance now works with bard empowerments -Converts the Synthesizer weapon into a bard weapon Note: This needs both Thorium and Redemption to work! I made one of these for Calamity, Spirit Classic, Secrets of the Shadows, Spooky and Macrocosm Side notes: -Reality Slasher scythe deals less damage against a lot of endgame Redemption bosses Developed By n0t_UN_owen

15,130 downloads Details →
Image Paintings

Image Paintings

door 76561199230055231

This mod allows the creation of paintings which depicts images from a given URL. Players will be able to access these image paintings through the /paintingUI command which brings up an UI where players can input data about their desired paintings! To delete paintings, players must craft a 'Painting Hammer' item through assembling 5 pieces of wood anywhere. Legacy paintings can be broken with a pickaxe. NOTICE: In regards to GIFs 1) Mac and Linux users will attempt to load GIFs, but there is no guarentee of functionality as testing is pain. 2) They are very memory intensive! Do not play attempt to play God unless you have sufficent amount of memory to use. 3) For those wishing not to load GIFs, there is the new GIF config setting. GIFs will only load their first frame if the setting is disabled. 4) It is highly suggested that you restart your game everytime you save and exit a world. NOTICE: Bug reports are appreciated! You can do so through making an issue through github, or informing me through discord. For more information please visit the homepage, https://github.com/SmugBlanco/ImagePaintings/wiki -- or, for more immediate assistance, the discord server: https://discord.gg/xKgvBTc -------------------------------------------------------------------------------------------------------------------------------------------------------- Update v1.9.5 - Fixed an issue where frame duration was not working as intended, provided there are multiple copies of the same GIF Update v1.9.3 - Improved media detection instead of relying on url extensions - GIF implementation for Mac and Linux - Accurate GIF frame duration with default parameter Update v1.9.2 - Updated to 1.4.4-Preview Update v1.9.1 - Fixed an issue where loading incorrect image formats would crash the game. Update v1.9 - Finally, totally accurate placement preview - Added configuration for opening up the Painting UI with a keybind - Increased maximum painting size from 50x50 to 256x256 - Added configuration for painting layering: behind walls, above walls, and above tiles (This only works with Alternative Draw enabled). - NOTICE: An ABOVE TILE painting WILL look weird unless an uniform brightness value is configured. - Paintings are no longer consumed upon placements. - Paintings no longer drop themselves upon destruction. Update v1.8.3 - Fixed preview display scaling with UIScale - Added different font support for Generate Painting UI - Fixed issue where exiting the UI while typing froze player inputs Update v1.8.2 - PaintingUI no longer automatically opens on first load Update v1.8.1 - Streamlined painting deletion net-code. This should* resolve issues with paintings refusing to break in multiplayer. Update v1.8 - Added configuration for painting placement origins. Simply bind a key to your "Configure Place Origin" and hold said key while pressing your arrow keys -- when holding a painting -- to change your painting placement origin. - This configuration option is accessable for players without 75+% keyboards. Head to your Image Painting configs and toggle "Right Click Origin Configuration". This option will allow you, when holding your "Configure Place Origin" key, to change your painting placement origin through right clicking on different areas of your screen. - Added an optional alternative drawing togglable through your Image Painting configs. This alternate draw, at the expense of some performance, allows the drawing of GIF paintings in an uncapped* framerate environment. - Added the /paintingLegacy command which functions identically to the old /painting command. - Changed the /painting command to generate the new paintings. For generating legacy paintings, use the aforementioned /paintingLegacy command. - Fixed an issue where zoom wasn't being respected on new painting previews Update v1.7.1 - Updated to latest version of ModLoader... Hopefully no Recipe bugs... Update v1.7 - Changed the /paintingUI command to be a toggle - Pressing escape now exits you out of the UI Update v1.6 - Added placement preview to the new painting type Update v1.5 - Added an Image Painting Creator UI - Internal improvements - Added a new painting type that can be placed anywhere and on-top of each other Update v1.4 - Added config options to modify the initial connectivity tests when loading images. These may resolve your client appears to be offline issues... Update v1.3 - Paintings now support GIFs ( Windows only ) - Improvements in async loading of images - Internal changes Update v1.2 - Prevented loading of URLs that don't end in .png, .jpeg, or .jpg. For most people, this should be inconsequential. Update v1.1 - Fixed issue where image would be cropped instead of stretched, for best results use width and heights proportional to the image dimensions - Not horrendous description Update v1.0 - Ported to 1.4 Developed By Smug

21,024 downloads Details →
Elite Enemies

Elite Enemies

door 76561198847194261

Elite Enemies adds elite variations to enemies and (optionally) bosses! Each variation increases the power of the enemy, but also makes it drop more gold and loot. TLDR - Adds 37 variations that can apply to (almost) any enemy - Variations range from stat increases to unique effects - Variations have rarities, which influence how often they appear and how much extra loot they drop - Adds a new option at world creation to select how abundant you'd like the elites to be. If you change your mind, purchase an Elite Abundancy Globe from the Zoologist - Multiplayer is supported - Currently supports English, Simplified Chinese, (partial) Polish and (partial) Spanish, see below if you'd like to contribute another translation Variations There are too many to fit in the Steam Workshop description! You can find a complete list of all variations, effects, rarities, and extra information on github: https://github.com/stormytuna/EliteEnemies#Variations Configuration - Individual toggle for each variation - An NPC blacklist - Whether to apply NPC scale changes - Whether to apply NPC velocity changes - Whether to apply to critters - Whether to apply to bosses Credits - Roton for Polish translations - fmartingr for Spanish translations - Mi-Ni-HH for Simplified Chinese translations Source code: https://github.com/stormytuna/EliteEnemies If you enjoy my work, please consider donating If you're able to contribute translations it would be very appreciated! Please open an issue with the translations, or create a PR with the new .hjson localisation file Developed By stormytuna

18,160 downloads Details →
Stronger Reforges

Stronger Reforges

door 76561199077405895

This mod replaces all vanilla reforges with new stronger reforges with the strongest ones having downsides also removes all purely negative reforges (so no broken or annoying for example) also changes so that legendary tier prefixes can only be obtained as loot from npcs / chests (configurable) theres lots of options in the config so you can customize the mod to your liking including prefix multipliers & chances IF SOMETHING BREAKS PLEASE TRY TO SET CONFIG TO DEFAULTS BEFORE REPORTING ANYTHING AS A BUG this mod currently has 44 reforges: - 9 Universal Reforges - 7 Melee Reforges - 6 Ranged Reforges - 6 Magic Reforges - 5 Whip Reforges - 11 Accessory Reforges See discussions for full list Developed By Breadcast

21,233 downloads Details →
Fargos Expert Modifications

Fargos Expert Modifications

door 76561198866510991

Hi. This is a mod that brings several modifications to Fargos's Bosses / Minibosses. For starters, there is a config file that allows you to enable / disable options that include the following. First, it allows you to change the health of all bosses / minibosses to master difficulty, regeardless of what difficulty you're playing on. Next, it allows you to make all bosses drop their relic, regeardless of the difficulty you're on. Lastly, it allows you to make all boss summoning items, be non-consumable. That means, if you want to summon Any of the bosses 1,000 times, you can. There are also optional settings you can tweak to your liking, so you dont have to deal with the default setting ruining your experience. (none so far.) If you have any questions, bugs, or requests to make the mod even better, put em right in the Steam Workshop Page! Compatible Mods so far: Calamity's Defense Damage Change notes are now only in the Workshop Page. Developed By Noah167

9,244 downloads Details →
Lost Fractal, The Zenith Alt

Lost Fractal, The Zenith Alt

door 76561198804007864

welcome to the re-introduced, false copy of the first fractal now united with its Final and First. lost, but not forgotten. Sword Sprite and (most) projectile sprites by CC Update 0.1, ported the sword. Update 0.2 testing homing code. Update 0.3 Reworked and Re-introduced Hallowed projectiles. Update 0.4 Reworked and Re-introduced the Hell projectiles. Update 0.5 Minor Changes, toned down projectiles (temporary) and updated visuals (yaaaaaaaaay!) Update 0.6 Added the space/star fractal, updated sprites and more visuals, fixed a bug where Hell fractal Spawning way too many projectiles. Update 0.7 Added both the desert and Ice fractals. Update 0.8 removed procrastination, and added the evil fractals (infectious/Bloodshead) update 0.8.1 fixes since tmod did the funny. (updated methods thanks to tmod patcher) update 0.8.2 fixing fixes update 0.8.3 fixing fixes that were fixed yet again, and a small update for future changes. update 0.8.3.1 Added visual effects and dark stars now open to an star spirit. update 0.8.4 Finally ported to 1.4.4 terraria after 4 year, just as boring as you remember, I'm looking to change that eventually to get it to look more flashy to rival the swords of today Developed By BlazenBreaker

11,603 downloads Details →
More Obtaining Tooltips

More Obtaining Tooltips

door 76561198832679447

Shows how to obtain an item in its tooltip. Currently Supports: - Crafting: Displays the materials required to craft the item. - Sold by NPCs: Displays the NPCs that sell the item and the sell condition. - Dropped by NPCs: Displays the NPCs that drop the item. - Critter Catching: Displays the critters that can be caught to obtain the item. - Shimmer Transmutation: Displays the item that can be transmuted into this one. - Shimmer Decrafting: Displays the item that can be decrafted to obtain this one. - Grab Bags: Displays the grab bags that can contain the item. - Chests: Displays the chests where the item can be found. - Fishing: Displays the required biome and rarity to fish up the item (Automatically detects mod catches, but may still fail sometime). - Extractinator: Displays the blocks that can be extracted to obtain the item. - Chlorophyte Extractinator: Displays the blocks that can be extracted to obtain the item. - World Generated:If it is generated as tiles when generating the world. - Special Obtaining: Angler quests, Dye Trader trades, Party Girl gifts, and more (Currently only supports the vanilla and specially supported mods). The display of all information is configurable. Unless specified as Vanilla Only, all information supports mods. Special Mod Support: - Homeward Journey - Secret of The Shadow - Calamity Future Plans: - Special Mod Support - And other various obtaining methods Discord: https://discord.gg/eVR94prTmq Open source, support ModCall to add source: https://github.com/GREAT-GUIDA/MoreObtainingTooltips

25,906 downloads Details →
Kimetsu no Terraria, The Demon Slayer Mod

Kimetsu no Terraria, The Demon Slayer Mod

door 76561198031197188

This mod was ported to 1.4.4 by itstruce (@itstruce on discord) as a commission by lavafoxx. Thanks! Old changelogs: - - - - - - - - - - - - - - - - UPDATE LOG Currently the mod adds: - New Accessories - Melee weapons based on Demon Slayer's Breathing Styles - Nichirin Ore - Rengoku NPC - One Boss (Post Moonlord) - Demon Player Race - - - - - - - - - - - - - - - - -The Cursed flame sword shouldn't kill the player when the left click attack is used -All blades with a right-click attack should now auto attack when the right mouse button is held. -The Sun Elixir should now make demon forms immune to burning from the sun. -Added a new Vial that lets you become a Free Demon that does not burn in the sun. It is a similar "power level" as the upper moon blood vial. -Tooltip issue corrected. -Issue with Rengoku mark, Kamodo mark and Tsugikini marks giving FAR too much speed then intended fixed. -Issue with Blood Vial affecting others, not just the user, in multiplayer should now be fixed. thanks go out to @itstruce. -Breathing Style: Sound sold by Rengoku NPC after Duke Fishron is defeated (Temporary fix, will change in the future) -Blue Spider Lily now drops from the Boss "Xalgoth" -Adjusted price for Wisteria flowers by a smidge - Fixed tooltips - Wisteria flowers now sold by Rengoku NPC after Plantera is defeated - Breathing Style: Moon sold by Rengoku NPC after Moon Lord is defeated (this is a temporary fix, will change in the future) - Tooltip bug squashed (You can now see what the armor, weapons and items do again!) - Ported to Terraria version 1.4.4 - A couple of the weapons that still used the 1.3 shortsword usestyle were updated to 1.4 - Xalgoth's projectile damage adjusted - Added Demon Race (Become one by consuming a vial of demon blood) - Sunscreens (An enhanced and regular version, because burning isn't fun for anyone.) - So much (Used to upgrade demonic abilities) - Xalgoth returns! (Just as annoying as he was in 1.3) - Movement speed increase for demons. - Textures for some items - Several NPCs (Muzan, Kagaya Ubuyashiki, Lady Tamayo, Shinobu) - Demon Slayer rework - Reworked breathing system and breath mechanic (Can be increased with gourds and unlocking total concentration breathing constant) - Demon Blood Arts - Wisteria Wood & More - Temporarily removed Xalgoth (1.4 port messed up code entirely) - Fixed Rengoku (Now spawns once Skeletron has been defeated) - Fixed colorless sword (Accidentally deleted a return function when testing breathing) , I used to play this mod on 1.3 and really enjoyed the effort the original creator put into it. My skill with modding is still lacking but I will do my best to keep this project running. Whatever happens, happens. - - - - - - - - - - - - - - - - I just wanted to say, thank you everyone for everything you've given me during this time. However, I have stopped the updating and production of this mod due to personal reasons and stuff getting in the way in life. I had the idea for this mod a while ago, almost 2 years now, and it's gotten quite a long way. I wanted to make the Demon Slayer Mod because I couldn't find one on the browser, so I popped open my terrible laptop at the time and started watching some videos and soon came the first sword - Water Breathing. The sprites for everything back then were less than impressive, but it's gotten much better recently. Hah, thinking about it, this mod was honestly just a joke for some friends in the beginning after i made my first mod called Attack on Terraria.. something like that. That one wasn't the best, but hey, it worked for what i wanted. Anyways, i just wanted to say thank you to everyone in the community and just getting here. I hope you've enjoyed the mod as i made it for a community, not just a game. The source code is now avaliable, and if someone would like to keep this mod moving, please by all means do so. See ya, space cowboys. - Didn't realize sun breathing physically wouldn't drop, so it's back in crafting - Ruin. - Rengoku - Rengoku will spawn once you use a new item called the "Train Ticket" (Dropped from Queen Bee, so that you mfs actually kill her.) - He will sell you more breathings after beating more bosses, specifically hard mode ones. - Doesn't sell Sun or Moon anymore. - These can be gained through the Moon Lord and/or Xalgoth (Post-Moon Lord) boss battles. - Various other fixes and crafting issues solved - Sound Breathing! (Dropped from Duke Fishron) - Some recipes changed to require red devil banners instead of demon banners since demons don't spawn in hardmode - WHAT IS WRONG WITH RENGOKU >:( - Fixed and Edited more things, except rengoku >:( - Minor bug fixes - Rengoku spawn bug hopefully fixed - Rengoku dialogue changed, hopefully helps with sun breathing - coconut.jpg - Rengoku NPC,(3 variants, Kyojuro, Senjuro, and Shinjuro) he's the one who you'll go to for just about everything related to having a breathing style. You can gain Flame Breathing from him if you like, but he sells different breathings every moon phase. - Rengoku spawns after you beat the Wall of Flesh, so it needs to be hardmode for him to spawn. - IF HE DOESNT PLEASE JOIN THE DISCORD AND TELL ME - General Bug Fixes with breathings not being able to be aimed and such - Other Reworks of things like Love, which has changed to Cursed Flame - Nichirin Ore (Don't worry you dont have to remake your world, it can be made with hellstone) - Vapor and Ember Breathing are now all avaliable Pre-Hardmode (FIXED) Seriously, it's been 2 and a half weeks. - ANYWAYS, DISCORD RELEASED! I just wanted to say thank you to everyone who's downloaded my mod, I hope you all enjoy it and just know this makes me extremely happy. 9K downloads in 2 weeks is insane, like seriously, I made this for fun at the beginning but now you guys show me that you enjoy it and I just wanted to say thank you :D - Sun Breathing recipe changed and edited damage/output - Slight adjustments to breathing styles - Added 3 types of breathings, 2 able to be gained pre-hardmode - Slayer Marks have a 1/750 chance in dropping from demons - Tsukigini Slayer Mark has a 1/1000 chance in dropping from demons - Messed with True Moon Breathing a little, and trust me it is endgame weapon you'll want, so good luck with that :> - The night calls to you... - Bug Fixes - Colorless Blades now drop from demons with a 1/50 chance - Added slayer marks (Endgame) - Added 2 new breathing styles - Added Rengoku and Kamado family cloaks - Added mod icon - Mod released! Developed By itstruce (1.4.4 Port)

21,987 downloads Details →
Upgraded Research

Upgraded Research

door 76561198017018998

Upgraded Research is a mod that aims to make the Research system from Journey mode better to use, with several useful functions ported from my "Research from 1.4" mod. It adds: - Auto-craft research, so as long as you research an item and a crafting station, you will learn all items possible to craft with that crafting station and all ingredients you researched. - Knowledge Sharing and Erasing books, so you can learn items from friends in-mass or simply start over with an old character. These are unlocked from the moment you load a world with your character. - Using the Knowledge erasing book is simply pressing right-click on it. - The knowledge Sharing Book, however, must be placed in the Research slot and "Reserached" to be filled with the items you have learned. Then it will become a "PlayerName's Research Sharing book", indicating it is ready to share your knowledge with others. Then, either you or any other player can research that book to learn those items, as well as anything crafted from them and the other items you might have. - Infinite Ammo in case you have it researched (Note: ammo only at the time. Bait comming soon and blocks when the config is done). - Shift-clicking into the Research box will research an item automatically (even though the animation doesn't play, the sound effects do!) - Auto-erase any researched item you pick up that isn't a coin, the knowledge books and items you have a partial stack on your inventory (until that stack is filled). v0.9 Added new Config, the Sacrifice Count config, that allows you to enable new gameplay modes for your research, and change the values needed before researching. - Allows setting ALL items to needing only 1 research; - Allows setting all items with 1 research left to be auto-researched when picked up, no sacrificing needed. - Allows using your Creative menu as an Item Checklist, setting all research to be done automatically when you pick up an item, and disabling item duplication from the Creative menu; - Added Sacrifices table that allow you to set a research value for each item individually, or change them as you see fit. For now, no broad category value setting. v0.8 Added config option to be able to notice if an item is researcheable yet not researched (item overlay) when in the world Re-added the Omni Potion from Research from 1.4 Added sharing research with team members (when you research something fully, they also learn it) and Syncing your research with team members (always keep both your completed research updated(see below for details)) Added a way to sync research, favourites and omni-potion effects between clients. This makes it possible to use server-side these informations. Omni-potion only syncs when the player either drinks the potion, cancels the buff or when someone new joins. The research is synced every 2 seconds, to avoid overloading the message system. - As a side effect, effects of the potions or items "equipped" using TooManyAccessories' Forbidden one will show on all clients, including vanities and other visual effects. Other misc bug fixes v0.6 Re-added Crafting using researched tiles option; Added A Research Group option, that will research all the items that belong to a RecipeGroups that you researched at least one off. NOTE: very unbalanced, will unlock Spooky Wood with any kind of wood! Research Erasing Book can now be Researched as well as right-clicked to provide the desired "erase" effect v0.5 Made items with recipe groups researcheable again. This includes the vanilla groups (any iron, all wood, any sand, etc) and any mod-added one. v0.4 - Return of the config Added most config options from ResearchFrom14 to this version. Now you can disable crafting-on-research, and auto-trash items! Fixed Research sharing book refresh-research functionality Also re-added the option to not consume items when they are researched. v0.3 Fix freeze from trying to check if game is in journey mode V0.1 Intital release for TMod1.4 Alpha Developed By JPAN

18,054 downloads Details →
Automation & Defense

Automation & Defense

door 76561198152897837

Automation & Defense As a big fan of automation, I have decided to make my first tech mod for Terraria. Lots of items are heavily inspired by Create Mod in Minecraft, you should check it out. Before I start, I have to say I am not good at creating pixel arts so lots of sprites are modified directly from Foozle. Their arts are free to use and distribute, please give them support if you feel like it. I do not take donations. If you want to support, donate to any charity of your choice, or any of the creators I mentioned above. Now let's get into it. Transportation System Item Transporter Recipe: 1 Iron/Lead Bar at Work Bench Transports items around like a pipe system. Can be connected to Funnel for extracting/inserting, and Splitter/Merger. Item Funnel Recipe: 2 Iron/Lead Bars at Work Bench Acts as both an extractor and inserter, mode depends on the direction of the connected Transporter. Can only interact with chests. Filter can be set for extracting mode. Splitter & Merger Recipe: 2 Iron/Lead Bars at Work Bench Two items in one. Can split and merge at the same time. For outgoing direction: Whitelist mode: if a filter is set, filtered items will only go to the whitelisted sides. For example, Wood is whitelisted on top and bottom: Wood stacks are split evenly between top and bottom, and will not go to left and right sides. Blacklist mode: if a filter is set, filtered items will not go to the blacklisted sides. For example, Wood is blacklisted: everything but Wood can go to this side. While in Whitelist mode, can also toggle 'Exclusive': items that are not filtered will not go to this side. For example, top has Wood whitelisted + exclusive, bottom has Wood whitelisted (no exclusive): Wood goes to top and bottom only, other items cannot go top but can go to bottom/left/right. Hover over the icons to see what it filters. Automation System Stone Generator Recipe: 10 Lava Buckets + 10 Water Buckets + 50 Iron/Lead Bars + 50 Obsidian at Work Bench Generates stone blocks indefinitely, outputs to a chest next to it. Ore Extractor Recipe: 200 Iron/Lead Bars + 100 Gold/Platinum Bars + 1000 Stone Blocks at Work Bench Extract ores (...by magic) from stone blocks. Requires: Pickaxe (pickpower decides which ores can be extracted), input chest with stone blocks, output chest to store ores. Filter can be set so only a specific ore is extracted. Otherwise, all ores are extracted randomly (1% chance per stone block). Auto Crafter Recipe: 50 Meteorite + 100 Obsidian + 5 Diamonds at Work Bench Craft items periodically. Requires: an Item for recipe, related crafting stations, input chest with ingredients, output chest to store crafted items. Items with near water/honey/lava conditions are free to craft. Items that require Demon Altar are not supported (unless you have another mod which adds an item to place altars, but I have not tested) Wood Harvester Recipe: 500 Wood (any) + 20 Iron/Lead Bars at Work Bench Extracts woods and sends to the Wood Harvester Base at the bottom. Can stack on top of each other to make a looong line. Wood Harvester Base Recipe: 1000 Wood (any) + 25 Iron/Lead Bars + 1 Chest at Work Bench Stores woods from Harvesters above it. Sends woods to a chest next to it. Item Vacuum Recipe: 10 Hellstone Bars + 20 Obsidian + 1 Large Amber at Work Bench Collects items around it and puts them in chests on either side Radius can be increased/decreased Defense System Magic Tower Recipe: 100 Hellstone Bars + 1 Large Amber + 200 Obsidian at Work Bench Automatically pull bullets in chests next to it to shoot at nearby enemies. Moderate speed and low damage. New recipe added for Musket Ball (requires any iron bars) so most bullets in the game can be automated using Auto Crafter. Final words This does NOT work in multiplayer. I just simply don't have enough time to try. If you want to help, leave a comment. If you find any bug, leave a screenshot or a description (what's in the filter, what's the setup like, which items, etc.) and I will have a look. If you have any idea for new machines, let me know, and if you also provide the arts for it I'll make it. The mod is by nature very OP because Terraria doesn't need any automation. With enough grinding, you can probably set up an infinite ore generation and insta kill any boss with lots of towers. Credits Russian translation: vishnya Developed By SirKoral

17,085 downloads Details →
Journey's End Discord Rich Presence

Journey's End Discord Rich Presence

door 76561198079100870

Welcome to Journey's End Discord Rich Presence! - Last Updated 8/09/2023 Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h This mod provides seamless rich presence data for your Discord "playing" status for TML Terraria 1.4 This mod is a client-side mode, so you can play on any server with it, and the server will not disable or stop this mod from running. If the rich presence isn't showing up on your profile, ensure that your activity status is on, and tModloader is added as a game. FEATURES: - Displays the active biome, bosses, and other locational and situational information of your player. - Shows your life, mana, defence, and even your team! - Shows if you're playing solo, or on a server, and auto-generates a group of Discord users also using the mod on the same server! - No sign-in/authentication with Discord required! - Plenty of memes and hidden messages like when you've drowned, become a ghost, or are a 1 health and figting for your life. I will do my best to ensure that the mod stays compatible and issue updates as needed, especially for multiplayer and cross-mod compatibility. Please report any issues -no matter how small- to the Steam workshop page, or reach out to me on the tModloader Discord (@CrazyContraption#0666) We're also open to suggestions and feedback! ROADMAP (Order of Priority) 1 - A handmade icon! 2 - Join game button and invite embeds for Discord 3 - Animated icons 4 - Cross-mod compatibility/features 5 - Other Discord integrations, such as chat relays 6 - Translations CHANGELOG 0.1.5 * Updated compatibility to 1.4.4+ * Fixed a lot of issues with grammer. * Loosened up the tolerances for movement checks, including adding some new phrases. * Tons of new secrets! * Started prep work for localization, modding API integrations, chat relay, and updated icons. 0.1.4 * Fixed the icon to be a bit better. * Fixed another issue with dependancies after June 2022 tML updates. 0.1.3 * More minor tweaks. * Fixed an issue with dependancies after May 2022 tML updates. 0.1.2 * Minor performance tweaks. * Fixed an issue where the mod would only read pre-hardmode maximum health and mana stats. * Fixed an issue with currupted clients on mod reload (hopefully). 0.1.1 * Minor biome importance fixes. * Minor tolerance fixes. * Added tags. * Updates to the Discord API to keep things compatible. 0.1.0 * Released! Developed By CrazyContraption

15,845 downloads Details →
Chinese translation Patch for ModManager

Chinese translation Patch for ModManager

door 76561198981323733

Chinese translation Patch for ModManager

15,120 downloads Details →
Liquid Slopes Patch

Liquid Slopes Patch

door 76561198241091852

THIS IS DEPRECATED AS OF Stable 2025.09; THIS HAS BEEN MERGED INTO tModLoader. Experimental mod that partially rewrites some rendering routines to make liquids render nicely when touching tiles. This is testing a pull request we have also submitted directly to tModLoader; report any and all issues to us so we can fix them! Developed By Blockaroz, tomat

23,052 downloads Details →
Beam Stops Spread

Beam Stops Spread

door 76561198053610192

Are you tired of making 4 wide underground walls of wood blocks? Do you wish that there was a solution to control the biome spread without completely disable biomes from spreading? My mod aims to find a clever solution to control the biome spread with just crafting and placing a single item (with variations for the different biomes). The Beacon, you place it on the ground and it automatically start preventing biomes (The Hallow, Corruption and Crimson) from spreading using 2 functions: It prevents underground spread too! it acts as a barrier that comes from the deep deep underground all the way to space. - Tell the infected tile to not spread, my mod hooks into the vanilla game code for tile spread and tell it to cancel the spread where the beacon is present. - Purify the infected tile, as a failsafe mechanism the beacon instantly starts purifying the infected tile in its protected area and keeps on checking and purifying regularly incase of failure from the first function. Now you can use a new item to create protected zones / areas from biome infections! The Connector, place it between two beacons of the same type to connect. Creates a combined protection zone of the two beacons ~ Make sure there isn't any additional connector or a beacon of a different type between the beacons and the connector! ~ The connector must be connected to two beacons of the same type to work. Mod Settings - Increase / Decrease the protective area of a beacon. - Increase / Decrease the range of which the connecter can connect to the nearest beacon. - Enable / Disable debug to see how the beacon actively protects from spread. - Enable / Disable Map Icons that shows the beacons and connectors placed in the world. When near the protection borders beacon particles will start to appear to indicate that you reached the border of the beacon protection area. The mod is made to work on multiplayer, but if you found a bug please let me know! Biome Beacons (Mythril / Orichalcum Anvil Needed for crafting) Hallow Beacon Crafting: 10 Gold (or Platinum) Bars, 5 Glass, 5 Soul of Light Corruption Beacon Crafting: 10 Demonite Bars, 5 Glass, 5 Soul of Night Crimson Beacon Crafting: 10 Crimtane Bars, 5 Glass, 5 Soul of Night Confection Beacon Crafting: 10 Gold (or Platinum) Bars, 5 Glass, 5 Soul of Delight Additional Items (Mythril / Orichalcum Anvil Needed for crafting) Beacon Connector Crafting: 5 Gold (or Platinum) Bars, 3 Glass, 3 Soul of Light, 3 Soul of Night Combability Has support for The Confection REBAKED mod, and works in multiplayer! Planned Features / Future Updates - Support for more modded infections (biomes that spread.) I Really hope you enjoy playing with my mod, I put a lot of effort into it :) Please let me know in the comments if you find any bugs in my mod <3! Developed By hamsun5

27,695 downloads Details →
Font Loader

Font Loader

door 76561198805079871

Terraria Font Loader Discord A mod that allows you to freely choose the fonts displayed in the game Fonts in .ttf, .otf and .ttc formats are currently supported ✨ Features - Allows you to freely choose the game font - Adjustable font size - Shadow mode to make fonts look better - The built-in Ping Fang font matches well with Terraria ❤️ Special Thanks Huge thanks for DarksideAlex to fix the mod for latest tModLoader! Huge thanks for TonyCrane to add MacOS/Vulkan support and font supersampling function! 🛡️ Safety Statements In order to use the mod, it will copy a freetype6.dll file to the user's computer, which is necessary. If you lack this file, you will not be able to use any functions of this mod This file is completely safe, if you don't believe the file I provided, you can download this file from the FreeType official website, and then put it in %SteamInstallationFolder%\Steam\steamapps\common\tModLoader\Libraries\Native\Windows\ folder. Or just don't use the mod 📗 Copyright Statements See github: https://github.com/Cyrillya/FontLoader

13,685 downloads Details →
Better Chat

Better Chat

door 76561198278789341

The Better Chat mod improves the experience of using the ingame chat. Report any bugs in the comments or on my discord in the #bug-reports channel Special Thanks to: direwolf420, darthmorf & jopojelly for a UIElement! Features: - A "clear chat" button. Clicking the trash icon will clear the input field. - A color picker UI to add color tags using a color wheel. - A item tag picker which lets you search for an item and add the corresponding chat tag. - You can now use Ctrl+Alt (or AltGr) key combinations! So you are able to write some previously inaccessible symbols on some keyboard layouts.

14,278 downloads Details →

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