- Mody
- /
- DayZ
DayZ Mods & Plugins
Sunnyvale_Original_II
przez 76561199297800756
Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct authorization is given by the author of this item.
BasicExtensions
przez 76561198020249639
Server pack - only for use on Basically Vanilla community servers Permission to repack or use outside of Basically vanilla community servers is not allowed [url=http://discord.gg/basicallyvanilla]DISCORD[/url] [h1]CONTENTS[/h1] Contains - Advanced Groups - Better Inspect - Hover Loot - Unknown Ghillie Mod - Earplugs (by LBmaster) - Autorun - Barrel Fix - Zen's Ammo Split UI - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2918420477]Nation Flags[/url] If any content creators has their mod included and wants it removed please contact us
PseudoGiant
przez 76561198069660463
[h1]PseudoGiant[/h1] This mod adds the PseudoGiant from S.T.A.L.K.E.R ported to DayZ. The PseudoGiant uses custom animations from the original game and behaves like a zombie with extra aoe attacks and additional ai behavior. [h2]Licenses[/h2] Arma and Dayz Public License Share Alike (ADPL-SA) Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) All content that has been created by GSC Game World used to create port and included with this distribution, unless declared otherwise, is commercial GSC Game World property. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. [h2]Repack/Modify/Redistribute[/h2] [b]You ARE ALLOWED to repack, reupload, modify and redistribute this mod however you want. Don't ask me for any special features requests or whatever. I will not do any special versions for anyone. Just take the mod and make adjustments as you need and publish the adjusted version![/b] [h2]Contact[/h2] Discord: affenb3rt#4704
DayZOresAndGems
przez 76561198147649086
[h1]Update that make it possible to choose to spawn Ors with Events or like normal spawnpoints.... thx to @LUGGE [/h1] [h1]Donate: [/h1] [url=https://paypal.me/Luskerne?locale.x=da_DK][img]https://i.imgur.com/wiK1fsX.png[/img] [/url] With this update we are introducing spawnpoints that you can use to make Ors spawn on the map... Place the spawn points like you would place a building using e.g. the Dayz Editor, and then export the spawn positions to the mapgrouppos.xml to have ors spawn. Names of the spawnpoints are like: Land_Oresspawnpoint_Alien To make it possible to view the Ors in e.g. VPPAdmin, we have changed the class of the Ors to enherent from Item_Base. With this mod it is possible to spawn ore veins at user defined spawn points. These veins can be mined and from the mined materials more items can be produced. The mining rates and chances can be set in a configuration file. ---------------------------------------------------------------------- [h1]Following ores/gems/items are included:[/h1] Ore Veins/Nuggets/Ingots: - Copper - Iron - Silver - Sulfur - Gold - Charcoal - Tin - Diamond (for creative use) - Alien (for creative use) Gems : - Star Ruby - Rodochrosite - Pink Tourmaline - Alexandrit - Indicolite - Aquamarine - Emerald - Yellow Beryl - Citrine - Ruby - Kunzite Tools/Misc: - Furnace Kit (assemble/disassemble the furnace with a screwdriver) - Furnace (10 nuggets -> 1 ingot / put 10 nuggets in your hands and point at it) - Copper Still (water -> vodka / must be combined with portable gas stove and filled with water, then turn it on and take an empty plastic waterbottle / vodka bottle and point at it.) ---------------------------------------------------------------------- [url=https://steamcommunity.com/workshop/filedetails/discussion/2236178756/2949251578299492972/]INSTALLATION GUIDE[/url] [url=https://steamcommunity.com/workshop/filedetails/discussion/2236178756/2949251578299548624/]SETTINGS DESCRIPTION[/url] [url=https://steamcommunity.com/workshop/filedetails/discussion/2236178756/2949251578299584796/]SPAWN COORD CREATION GUIDE[/url] [b]Types and event CE files can be found in the mod folder.[/b] ---------------------------------------------------------------------- [b][i]You are NOT allowed to edit/repack this mod.[/i][/b] [i]This mod is not authorized for publishing on the Steam Workshop, except by the Steam accounts https://steamcommunity.com/profiles/76561198147649086/ or https://steamcommunity.com/id/fragility/ .[/i] ---------------------------------------------------------------------- If you want to support me: https://www.paypal.me/luskerne Gold Nugget model by SCRAMPUNK; https://skfb.ly/6zCro Ores and ingots model by JOAN LP; https://skfb.ly/6QV6C Mining functionality is implemented with permission and inspiration from BLEME that has the Plus200Mining mod - Thanks for your contribution. ---------------------------------------------------------------------- If you have further suggestions, feel free to comment.
MedicalAttentionUpdated-Core
przez 76561197968396131
This is an updated version of MedicalAttention, kindly allowed to be modified and repacked by original author Lucian. I take no credit whatsoever for his work. You can find his original mod page here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1735691552]MedicalAttention[/url]. This updated version works with DayZ 1.10 through 1.14 and fixes a few issues. Should Lucian ever want to return to working on his mod, I will gladly hand my small changes back over to him. This mod includes the tiredness and drunkenness mechanics, optional medical report when using blood test kits, protective gear configuration and zones, but [b]no[/b] arm fractures or changes to the vanilla medical system. If you want the 'full' MedicalAttention, subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2265389602]MedicalAttentionUpdated[/url] as well. [h1]Important[/h1] Depending on if you are using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2289461232]Namalsk Survival[/url] or not, you need to subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2346719243]MedicalAttentionUpdated-DepHelper-Namalsk[/url] [i]or[/i] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2346714856]MedicalAttentionUpdated-DepHelper-Vanilla[/url] (do not use both!). If you want to use MedicalAttentionUpdated-Core with Namalsk Survival, you need these mods: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2289461232]Namalsk Survival[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2346719243]MedicalAttentionUpdated-DepHelper-Namalsk[/url] - MedicalAttentionUpdated-Core Otherwise, you need these mods: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2346714856]MedicalAttentionUpdated-DepHelper-Vanilla[/url] - MedicalAttentionUpdated-Core [h1]Documentation[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2348835182]READ FULL CONFIG GUIDE HERE[/url] (for server owners)
[VPP]DeathMatch
przez 76561198420222029
[h2]Rent your DayZ Server From:[/h2] [url=https://dzservers.host][img]https://i.imgur.com/CrXpSAE.png[/img][/url] [url=https://dzservers.host]DZServers.Host[/url] No repacks or unpacks or reworks are allowed of the following content. You wanna play the mod? join our servers. This content is only allowed to be uploaded by the users who published it: DaOne GravityWolf
Nehr_Pickup_Lada
przez 76561198069874294
[img]https://i.imgur.com/EFERX9f.gif[/img] [h1]Nehr_Pickup_Lada[/h1] [b]WIP[/b] mod. [h1]LAST UPADATE IMPORTANT INFO[/h1] [b]If you have reskin the vehicle the last update will brake it you need to update you .cpp with the new "hiddenSelections", "hiddenSelectionsTextures", "hiddenSelectionsMaterials"[/b] [h1]All xml's[/h1] [url]https://github.com/MrNehr/Nehr_Pickup_Lada[/url] [h1]Know Issue[/h1] Please report any issue with the mod (even if it sound stupid) in the appropriate discussion. -Police / Fire Pickup don't have siren / working light bar [strike]-No spawn point for the Police / Fire Pickup[/strike] Already uploaded on the GitHub link -Changing seat from codriver to driver is glitchy. (you can but it look weird) -If you use a car mod that has only 1 jerrycan/ canister slot and that don't use [url=https://steamcommunity.com/workshop/filedetails/?id=2107418217]dbo_slots[/url], it will bug 1 of the jerrycan slot of the lada. [strike]-Hood / Trunk can't be removed from the vehicle.[/strike] Fixed [h1]Thanks[/h1] Special thank to [URL=https://steamcommunity.com/profiles/76561197981072046][b]DeanosBeano[/b][/URL] and [b]|[URL=https://steamcommunity.com/profiles/76561197976782863]RaG | Tyson[/URL][/b], Jro04240 for the new rvmats. [URL=https://steamcommunity.com/id/warlockshade/][b]Shade[/b][/URL] for the new textures. Easter model from [URL=https://sketchfab.com/3d-models/happy-easter-53b25801892d401786b6d472612c8c78/][b]IbluebirdI[/b][/URL] 3d model from MrUnity Do Not Re-upload / Repack without any authorization [h1]DONATE[/h1] This mod is free but a little something would help for future project. [url=https://www.paypal.me/AnthonyNehr][img]https://i.imgur.com/iFg0V0X.png[/img][/url] Ethereum (ETH): 0x1998cc48D9D78d965cdf7f8DAC9784B05066c242 Bitcoin (BTC): 3764tViBubLLgLoLHoTumbz2eYPHnjUVii [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2303483532][h1]Work with CarCover mod[/h1][b]CarCover mod add new feature - cover car with camo net. Covered car prevents disappearing during server restarts, because its static object without physics.[/b][img]https://steamuserimages-a.akamaihd.net/ugc/1652221670297204610/DDCEC8C045E683D83F73060E3AE970476120D900/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url]
DayOne
przez 76561197970611790
[h1]DayOne[/h1] This is the mod used by the [b]DayOne[/b] servers. It contains modifications we deem important to create a genuine hardcore survival experience. Join our discord for more information: [url=https://discord.gg/6rYJvnt]https://discord.gg/6rYJvnt[/url] [u]Credits:[/u] Thanks to [b]DaemonForge[/b] for allowing the repack of the "Basic Ear Plugs" mod. Thanks to [b]affenb3rt[/b] for allowing the repack of the "AFK kick" and "Give&Take" mods. Thanks to [b]Wardog[/b] for the server kick message fix. Thanks to [b]Inkota[/b] for the Camo Net Poncho. Thanks to [b]Windstride[/b] for the Bear & Wolf Headdresses. Thanks to [b]Ruby[/b] for the Bone Knife & Hatchet and [b]@AnArtistsMalady[/b] for the bone texture. Cannibal laugh timing change integrated with permission from [b]DayzUnderground[/b]. [b]Do not steal or repack without permission.[/b]
PODPIVAS
przez 76561198152422801
Мод для серверов PODPIVAS VK; https://vk.com/dayzpodpivas IMPORTANT NOTICE: - You are not allowed to repack or republish this mod on any platform including steam -Вы не может перепаковать данный мод или брать его за основу Данный мод пренадлежит только этому аккаунту
CodeLock to ExpansionCodeLock Bridge
przez 76561197968396131
Makes other mods compatible with the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2116151222]DayZ Expansion[/url] codelock (this mod was previously named MSP_ExpansionCodeLockCompat). This has to be loaded [b]INSTEAD[/b] of the Code Lock mod by RoomService. It is recommended that you either wipe or use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2293979005]EntityReplacer[/url] to replace all instances of CodeLock with ExpansionCodeLock [b]PRIOR[/b] to installing this mod. Currently directly supported: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2718277267]Adamx Storage[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1710977250]BaseBuildingPlus[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2442719054]Dex Storage Stuff[/url] [*] [url=https://steamcommunity.com/workshop/filedetails/?id=2592742479]Doors and Barricades - ProjectBR[/url] (outdated, fixed version [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824425541]here[/url]) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007175894]MoreDoors[/url] [*] [url=https://steamcommunity.com/workshop/filedetails/?id=1967655509]MuchDecos[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1991570984]MuchStuffPack[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878980498]RaG_BaseItems[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2988726228]RaG_Cabin[/url] [/list] Mods that work with Expansion Codelock out-of-the-box (Bridge not needed) [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2670506982]Building Fortifications[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2488972914]EvenMoreDoors[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3117613872]RaG_Hunting_Cabin[/url] [/list]
Ambient Animals Pack
przez 76561198829279936
[h1]Description[/h1] This mod adding ambient animals into game. This pack contains Rabbits, Squirrels, Snakes, Ravens, Rats, Seagulls and Otters. It bassicaly pack of all my ambient animals together because lot of server admins given me suggestion make this pack. Animals are fully custom with own animations, AI and sounds. Territory files for various maps are included together with manual howto setup. [h1]Further Info[/h1] [b]No repacks allowed. Don't ask. Repacking is cancer of DayZ community.[/b] You are allowed to look into mod for learning purposes or if you want know how it works. Discord: https://discord.gg/49FvN7rRpF Any feedback welcome! -Hunterz- [h1]Credits[/h1] Kamo - great help with blender animations and adjustments MarioE - general animation lessons Mrtea101 - lot of hints in Blender and anims Weyland - sound mastering Nazzgy - help with rvmats and edible base Darhkk - preparing territory files Skramchez - LOD optimizations of Rat models
Kamaz_Truck
przez 76561197983022248
[img]https://i.imgur.com/EFERX9f.gif[/img] [h1] Kamaz Truck[/h1] [b]This is still WIP do not hesitate to report any issue[/b] [b]Car Specifications & features:[/b] [list] [*]10 seats (Driver, codriver, 8 rear seats) for Kamaz and Kamaz Covered [*]Cargo: 450slots for KamazCargo /Kamaz & KamazCovered - 250for KamazFuel [*]Drive: 6 Wheels [*]Transmission: 5-speed manual [*]Fuel capacity: 175L [*]Spare tire slot available [*]Animated suspension/cabin/fuelPump/SideBox/Switch buttons for the lights on the dashboard [*]Working speedometer, tachometer, fuel level, radiator fluid level [*]Glass damage [*]Working lights (headlights, rear, reverse, brake) [/list] [h1]Known issues/inaccuracies:[/h1] No phyisics on the tent for Kamaz and KamazCargo [h1]Classnames & required parts:[/h1] [table] [tr] [th]Car ClassName[/th] [th]Kamaz[/th] [/tr] [tr] [th][/th] [th]KamazFuel KamazFuel_Shell KamazFuel_White KamazFuel_Civ_Orange[/th] [/tr] [tr] [th][/th] [th]KamazCovered KamazCovered_Winter KamazCovered_Civ_Orange_Blue KamazCovered_Civ_Red KamazCovered_Civ_Blue KamazCovered_Civ_Yellow[/th] [/tr] [tr] [th][/th] [th]KamazCargo[/th] [/tr] [tr] [td]Driver Door[/td] [td]KamazDoors_Driver KamazDoors_Driver_Winter KamazDoors_Driver_Civ_Orange KamazDoors_Driver_Civ_Red KamazDoors_Driver_Civ_Blue KamazDoors_Driver_Civ_Yellow KamazDoors_Driver_Shell KamazDoors_Driver_Fuel_White KamazDoors_Driver_Fuel_Orange[/td] [/tr] [tr] [td]CoDriver Door[/td] [td]KamazDoors_CoDriver KamazDoors_CoDriver_Winter KamazDoors_CoDriver_Civ_Orange KamazDoors_CoDriver_Civ_Red KamazDoors_CoDriver_Civ_Blue KamazDoors_CoDriver_Civ_Yellow KamazDoors_CoDriver_Shell KamazDoors_CoDriver_Fuel_White KamazDoors_CoDriver_Fuel_Orange[/td] [/tr] [tr] [td]Hood[/td] [td]KamazHood KamazHood_Winter KamazHood_Civ_Orange KamazHood_Civ_Red KamazHood_Civ_Blue KamazHood_Civ_Yellow KamazHood_Shell KamazHood_Fuel_White KamazHood_Fuel_Orange[/td] [/tr] [tr] [td]trunk[/td] [td]KamazTrunk KamazTrunk_Winter KamazTrunk_Civ_Orange_Blue KamazTrunk_Civ_Green[/td] [/tr] [tr] [td]Attachments[/td] [td] [list] [*][b]SparkPlug[/b] [*][b]TruckBattery[/b] [*][b]CarRadiator[/b] [*][b]HeadlightH7 2x[/b] [*][b]KamazWheel 6x[/b] [*][b]Kamaz Spare Wheel[/b] [*][b]For Cargo: 4x Barrels / 3x Wooden Crate / 100x Planks / 50x Wooden Logs / 40x Metal Sheet[/b] [*][b]For KamazFuel: 1x Kamaz_fuelPump[/b] [*][b]For KamazCargo & Kamaz : 1x FirstAidKit / 1x Kamaz_Tent [/b] [*][b]For KamazCovered : 1x FirstAidKit[/b] [/list] [/td] [/tr] [/table] [b]Thanks to DeanosBeano, NotABanana, Nehr for your help ![/b] You may not reupload/modify/build on this mod You may not redistribute this mod without my permission You may monetize your server with my mod installed (if approved by BI) Add me if you want custom version of this car to be made for your server (€) Please Rate the mod, comment your issues below and i will try to find time and help you :) [img]https://steamuserimages-a.akamaihd.net/ugc/2423375955447721460/6C501D2AF081FAE9C8853E253427C8E02E4B269B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] If you like my work and want more, you can help me here. Donation: [url=https://www.paypal.me/MyDayZ][img]https://i.ibb.co/xLCnwM3/Paypal.png[/img][/url]
AutoCarFlip
przez 76561199380736165
AutoCarFlip – Vehicle Recovery Mod for DayZ Effortlessly recover flipped vehicles with a single keypress. Perfect for both vanilla and heavily modded DayZ servers. 🔧 Features Auto Recovery: Instantly flips your vehicle back onto its wheels. World Fall Detection: Detects when a vehicle falls through the map and safely teleports it back to the surface. Helicopter Compatible: Works with helicopters as well as cars. One-Key Operation: Sit in the driver’s seat and press F6 (default) to recover—no tools or exiting required. Customizable Keybind: Easily change the recovery key in the in-game settings. Rescue Bollard System: Deploy the Rescue Bollard near a safe location. Register it and use F6 to drag your vehicle back to the bollard. ✅ Why Use AutoCarFlip? Tested in both vanilla and heavily modded environments. Eliminates frustration from flipped or stuck vehicles. Designed to be lightweight and seamless. Free to use for all players and servers. ⚠️ Usage & Permissions No repacking allowed. Use as intended and give credit where due. Enjoy hassle-free recovery!
SkinInfected
przez 76561198077490226
Adds ability to skin and quarter Infected. Infected yields: [*]infected meat, which has some toxicity. [*]Guts. [*]Infected skin, can be crafted into an infected skin-vest,infected skin-pants or infected skin-jacket with rope/sewingkit/leathersewingkit. [*]Infected mask. [/list] Repacking is not allowed. If you would like to donate you can do that here: [url=paypal.me/Munghard] [img]https://i.imgur.com/Yn0kCII.png[/img][/url] https://discord.gg/NQn8hgW
Lad's Lighting Overhaul
przez 76561198041436271
[h1]Lad's Lighting Overhaul![/h1] Hello everyone! This mod is introducing some lighting changes that reflect for both day and night, as well as overcast. This aims to give a more cinematic feeling to the game. This mod comes with 9 separate configs that you will have to configure on your server. These changes purely affect the brightness of the night for OVERCAST ONLY. 4 of these will add the film grain filter to help combat against Gamma. Clear nights will remain the same regardless of which config you go for. This mod also reintroduces a long lost lighting setting that was present during the Beta build of DayZ. After many requests, I have decided to reimplement it. (With some minor changes to noise levels to make it playable). The mod also makes changes to the HDR settings, making your eyes take longer to adjust as well as adjusting the lighting overall. Further to this, interiors and forests appear darker during the day when you are outside, but your eyes adjust as you enter them, making them brighter. Experimental Version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3012019528 I await your feedback and I am looking forward to hearing from you all! [h1]Compatibility Issues[/h1] If you use Deer Isle, there will be a conflict with the Personal Light. I recommend you switch off the personal light for the best result. Night Vision will be affected by Namalsk, and will be darker. [h1]Lad's Modding Workshop Discord[/h1] You can join my Modding Workshop discord to help report issues, give feedback and talk about my projects: https://discord.com/invite/jm49NcTPgh Please let me know if you run into more compatibility issues. [h1]Plans for future updates[/h1] Toggle-able Vignette Effect Interchangable Glow.emat effects (Choice of colour, saturation etc) [h1]Instructions for use[/h1] Please change your lightingconfig line in both your serverDZ file and cfggameplay.json. Simply change it to the corresponding numbers: 2222 = Darker Overcast Nights. 3333 = Brighter Overcast Nights. 4444 = Darker Overcast Nights w/ film grain. 5555 = Brighter Overcast Nights w/ film grain. -Livonia Configs below 6666 = Livonia Darker Overcast Nights. 7777 = Livonia Brighter Overcast Nights. 8888 = Livonia Darker Overcast Nights w/ film grain. 9999 = Livonia Brighter Overcast Nights w/ film grain. 1010 = DayZ 0.63 Lighting [h1]Usage & Terms[/h1] This item is [b]NOT[/b] authorized (strictly forbidden) for any of these conditions: - posting on Steam, except under the Steam account [url=https://steamcommunity.com/id/Ladimus]Lad[/url]. - hosting on any download server other than Lad's current workshop download. - hosting on any launcher for distribution other than Lad's current workshop download. - to be packaged in any form other than Lad's current workshop download. - to create derivative works. [b]PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK".[/b] Use a Collection if you want to include this mod on your server for your users. Monetization while using this mod is approved. [h1]Support[/h1] If you like this mod and want to support this or future mods you can do so below. Thanks. PS it does not get you sweaty feet pics. That is the platinum tier [url=https://ko-fi.com/thatlad][img]https://cdn.ko-fi.com/cdn/kofi1.png?v=3[/img][/url]
Blackouts Baja
przez 76561198158372171
Update: Monetized server permission will be considered. $ Contact me on Discord! [b]Make Me a Modder Millionaire[/b] https://gofund.me/e2a34754 This is a completely custom Sand Rail, Buggy, ATV or whatever you want to call it. I call it the BAJA. It's been retrofitted for the zombie apocalypse. [b]Features:[/b] + Dual battery slots + Dual battery meters that show battery level + Animated net doors that are lockable [b]+ Black version the Baja Death[/b] [b]+ Winter version the Baja Powder[/b] [b]+ Vehicle color variants including Black, White, Green, Blue, Red, Pink, Yellow, Purple[/b] [b]+ Window net color variants including Black, White, Green, Blue, Red, Pink, Orange, Yellow, Purple[/b] [b]+ 2 sets of tires offroad tires and offroad snow tires[/b] [b]+ Forest version the Baja[/b] [b]+ 2 universal melee and rifle weapons slots (visible by both doors)[/b] [b]+ Universal pistol slot (visible on center console)[/b] [b]+ Baja Bar ultra blinding light bar with separate bulb [/b] [b]+ LED antenna lights with separate bulb [/b] [b]+ 2 Attachable Tactical Flashlights with multiple color variants [/b] + Fully animated suspension (I took a lot of time on these details so be sure to check them out!) + Dual fuel gauges one inside and one outside + Digital gauge panel with custom gear indicator + Camo cover just attach a camo net ( You should be able to lock it after putting the net on) + Winter camo cover when the camonetwinter is available on the server. + Spotlight slot + Cable Reel slot + 1 Waterproof bag slot (Custom white bag added) + Spare Tire slot + Battery Charger slot + Gasoline Canister (Jerry Can) slot + 500 slots of storage (Probably not realistic but if a hatchback can carry that much then this buggy can too!) + Smoke screen when RPM's redline or when you press G for manual smoke screen control. + Custom engine sounds + Detailed custom engine with custom exhaust and turbos + Repairable engine [b]+ Tactical Universal Light Attachment for Helmets and Rifles with multiple color variants [/b] Trader Config Included in Mod Download XML Config Included in Mod Download I look forward to seeing this mod on your servers. Support my work by donating: https://paypal.me/drblackouts?locale.x=en_US [url=https://paypal.me/drblackouts?locale.x=en_US][img]https://steamuserimages-a.akamaihd.net/ugc/1646591178513087003/4B3C8E28C84CE7C49DD49E95031EE6F725686829/[/img][/url] Discord ฿Ⱡ₳₵₭ØɄ₮₴#7898 Steam https://steamcommunity.com/id/DrBlackouts/ Twitter: https://twitter.com/FACTORY5GAMES Youtube: https://www.youtube.com/channel/UCBVGcdNvbThEeNcxs8uxC6g No Repack, Reuploads or Modifications. No need to even ask. © Copyright Factory 5 Games © Copyright 2021 ฿Ⱡ₳₵₭ØɄ₮₴ This item is not authorized for posting on Steam, except under the Steam account named ฿Ⱡ₳₵₭ØɄ₮₴
DEAD AIR - Weapon pack STALKER (Air DevTeam)
przez 76561198296498318
//ENG Development team (AD 'TEAM) modifications. We created it for general FREE use. In this mod, we have added a whole pack of weapons from the original stalker trilogy. Each weapon has unique properties and is very different from each other. The modification also has grenade launchers, RPGs, many unique grenades, scopes and knives. Weapon list: v1.0 (AN94 ,AS VAL ,AUG ,AWS ,FN2000 ,G36K ,Groza ,HK45 ,L85 ,LR300 ,LVOA-C ,Mossberg ,MP5 ,p99 ,Walther ,p220 ,Sig Sauer ,PB-1S ,PKM ,RPK ,Protecta ,AK Damage ,SG550 ,SPAS-12 ,Toz34 ,TT ,SVU) -Update 06/12- (MP40 ,M240 Bravo ,Vepr 7.62x39 ,MP153/MP153 Black ,Ithaca 37 ,Remington 870 ,KS-23 ,HK51 ,9a-91 ,Type-81) -Update 18/12- (G3A3 ,AEK-971 ,Benelli M4 ,PP-9 "Kedr" ,PP-19 "Bizon" ,PP-2000 ,5 knives ,1 tactical tomohawk) -Update 05/01- (M40 ,G36C ,SG556 ,XM8) -Update 09/01- (Grenade launcher - Bulldog ,Grenade launcher - Kastet ,Grenade VDG-40 ,Grenade VOG-25 ,Grenade ASZ-40 ,2 knives) -Update 21/01- (MG42 ,STG44 ,K98k ,C96 M712 «Schnellfeuer» ,PPSh-41 ,SVT ,FN P90 ,FN57 FiveSeven ,SR3 Vihr ,PP19-1 Vityaz ,SKS Tactical ,ACE 21 ,FN SCAR - L ,PSG-1 ,M16A1) -Update 23/01- (Ots33) -Update 4/02- (Gas grenade GP25 Gvozd) -Update 16/03- (RPG-7 with PGO sight ,RMB-93 2 variations ,Berreta M9 ,Browning HP ,Gas grenade М7А2 ,RGO grenade ,RG-42 grenade ,RDG-M grenade ,Flashbang grenade ,Zarya ,Sight OKP-7 ,Sight PK-A ,Cobra sight on picatinny rail ,ZF39 sight for K98 ,Sight for Groza) -Update 13/05- (HK416, SCAR-H, M39 EMR) -Update 20/08- (АЕК-973, ASH-12, KORD, VSSK, Rorsh MK-1 (Gauss Rifle), Tactical crossbow) PERMISSION TO INCLUDE THIS MOD IN THE "SERVER PACKAGE" or "MOD PACK" IS NOT GIVEN. Use Collection if you want to include this mod on your server for your users. We have our own [url=https://discord.io/deadAIR]discord[/url] and group [url=https://vk.com/dayzrpdeadair]vk[/url]
UnlimitedRun
przez 76561198074203857
- Auto run pressing [Numpad_ADD] - Allows to auto run even with the inventory open or map open - Unlimited Stamina to run, jump and punch Very simple mod, feel free to use and learn :) Other Mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2047465507]PowerPoleLight[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2040872847]UnlimitedRun[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2064159537]CarsFix[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039539386]VanillaCarsPlus[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2048694610]JunkYardDog[/url] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=FMNN5SPHENNGY&source=url][img]https://i.imgur.com/gmaqOA3.png[/img][/url]
DayZ-Expansion-Personal-Storage
przez 76561198959715227
[img]https://i.imgur.com/UumrOCx.png[/img] [h1]Features[/h1] DayZ Expansion Personal Storage introduce to the game the ability to store items in a private and virtual inventory. This mod provide: - Personal Storage (go to a specific location to store/retrieve your items) - Personal Cases (Inspired from Escape From Tarkov cases) if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2828486817]DayZ-Expansion-Quests[/url]: - Personal Storage can be locked behind a Quest if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2828487396]DayZ-Expansion-Hardline[/url] - Personal Storage can be locked behind a certain reputation amount if combined with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792982069]DayZ-Expansion-AI[/url]: - Personal Storage can be locked behind a faction [h1]Installation[/h1] If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 [h1]Feedback[/h1] We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! [img]https://i.imgur.com/r0rQ5EC.png[/img] [i]Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/[/i]
CreepyZombies
przez 76561198214509207
This mod adds visual damage to all vanilla zombies, making them more creepy. Server Owner Instructions: Copy the @CreepyZombies folder to your server Copy the key from the Keys folder to your servers Keys folder. Add @CreepyZombies; to your startup. In the mod folder there is an instruction to add zombie data as a separate class for a variety of gameplay. [b]Re-loading or repacking is prohibited.[/b] [img]https://i.imgur.com/p7Fv1Z6.gif[/img]
InediaInfectedAI
przez 76561198047426689
The modification changes zombie AI and some characteristics and mechanics (all features are optional and flexibly configured), while also affecting some mechanics of other creatures and players, such as slowing down a vehicle when colliding with creatures and enabling blood splatter and blood trails mechanics for all creatures. I strongly recommend starting your experience with the modification by reading the 📚 [url=https://github.com/ysaroka/InediaInfectedAI/wiki/Configuration-guide]Configuration guide[/url], after which you should have no questions about the setup. If you have questions about the mod's behavior or mechanics that are not related to configuration, you may ask them in 💬 [url=https://discord.gg/y2kF9PjPts]Discord[/url] or in the 💬 [url=https://t.me/inediadayzmods]Telegram group[/url]. I do not answer configuration-related questions unless certain information is missing from, or insufficiently covered by, the configuration guide. [h1]New zombies features[/h1] * They have search mode in which they search for a target for a very long time; * They can kick and break down (door can no longer be closed) doors; * They see and hear better, more aggressive and stronger (HP, power, defense, hearing, vision, smell are configured in config); * At night they see much worse than during the day, but still hear well; * They can spot players from up to 120 meters, but only when irritated; * They scream when player is detected and the scream attracts other zombies (scream chance and attraction radius - configurable); * They can break through the player's block, dealing reduced damage of various types; * They can deal fixed damage after the player is unconscious to prevent abuse; * They can be made hostile to any animal, including custom ones, but by default, this is disabled; * They can jump up and down obstacles, as well as knock players off them (jump height - configurable); * They can throw various items at the player from long distances, similarly, players can throw items at players/infected/animals; * They can stun the player with regular hits even when they are blocking, but with a lower chance of stunning when in block (more details on how this works and is configured [url=https://github.com/ysaroka/InediaInfectedAI/wiki/FAQ#when-dealing-damage-the-infected-stun-the-player-and-apply-various-debuffs-how-can-i-configure-this]here[/url]); * They have an accumulative shock damage system for stunning. That is, a single shot from an MP5 won't stun the infected, but firing in bursts will definitely stun them. The same applies to shotgun shots, the stun animation depends on each pellet hitting the body. * They can transmit various diseases to the player upon a hit. The probability, conditions, and agents are adjustable; * They can deal damage to different player limbs, applying various debuffs depending on the limb, and can also break any limb (more details on how this works and is configured [url=https://github.com/ysaroka/InediaInfectedAI/wiki/FAQ#when-dealing-damage-the-infected-stun-the-player-and-apply-various-debuffs-how-can-i-configure-this]here[/url]); * They can attack vehicle and player in it if they break window glass; * They can react to car headlights at night, car engine sound (radius depends on rpm), car horn; * At night, they react to luminous objects (bonfire, chemical light, flashlights, lamps, etc.); * They can react to noise objects (power generator, alarm clock, fireworks, etc.); * They can destroy objects that irritated them (car headlights, lamps, power generator, etc.); * They can react to irritants from custom mods; * They can react to players smells (a new mechanic: smells spread with the wind) and respond better to wounded players; * They can react to the player's symptoms - coughing, sneezing, laughter, severe pain, and vomiting; * They can react to a player falling from obstacles or jumping over a fence; * They can react to noise of other zombies bodies falling; * They can react to the sound of doors closing, to counter this - the player has the ability to close the door quietly; * You can configure damage multipliers against zombies for any type of weapon or ammo; * They have a blood system, can die from blood loss ([url=https://youtu.be/7slen4aUZTw]video[/url]), and blood splatters or drops fall to the ground or walls during damage and bleeding ([url=https://youtu.be/R4k9jgGgRBs]video[/url]); * They can receive various debuffs when their limbs are damaged, such as a reduction in attack when arms are injured or a decrease in speed when legs are damaged; * They can break their legs when falling from a great height and can even die; * You can define a list of camouflage clothing for the player with corresponding visibility multipliers, thus affecting the likelihood of the player being detected by zombies; * To get loot from zombie - player needs to search zombie body; * You can customize the speed of zombies for any mode; * Zombie body can be butchered in the same way as animals (received items are configurable for any type of zombie); * They can ignore damage from toxic zones (only enabled for NBC Zombies by default); * They no longer get stuck at house window if they see a player, but run to him through doors or other available ways; * More than 100 configuration options, customizable for any type of zombie; [h1]Other features[/h1] * There is a [url=https://github.com/ysaroka/InediaInfectedAI/wiki/Inedia-Pain-System-Visual-Guide-EN]system for pain and injuries[/url] (deep wounds, fractures of all limbs, internal bleeding, and gunshot wounds). Additionally, there are medical items that allow treating these injuries and relieving pain, with the ability to assign any medical properties to your custom items. The pain system can be entirely disabled using the parameter [i]Players.PainSystemIsActive[/i]. * Vehicle sustains damage upon colliding with zombies, players, and animals; * Vehicle decelerates according to the law of conservation of momentum upon colliding with creatures ([url=https://youtu.be/WJggWQo-uaU]video[/url]); * Depending on the speed, corresponding collision sounds of the vehicle with creatures are played; * Bears can attack both elements of the vehicle and the player inside it, while wolves can only attack the player if they break the glass, or if the vehicle is not equipped with glass in its design; * Animals can die from blood loss; * Animals can receive a movement speed debuff when their legs are damaged; The modification has been translated into the following languages: English, Czech, German, Russian, Polish, Hungarian, Italian, Spanish, French, Simplified Chinese, Japanese, Portuguese. [h1]📢 Reporting bugs[/h1] You can do it [url=https://github.com/ysaroka/InediaInfectedAI/wiki/Reporting-bugs]here[/url]. [h1]🎁 Support the author[/h1] You can do it [url=https://github.com/ysaroka/InediaSupport/wiki/Support]here[/url]. [h1]My other DayZ mods[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3381261297]InediaPain[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2990236173]InediaStamina[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3249445824]InediaMovement[/url] [h1]You can use this mod on your server, but repack and re-uploading is not allowed.[/h1] The listed accounts can repack this mod: [url=https://steamcommunity.com/profiles/76561198807405667/]Stanley Winston[/url] [url=https://steamcommunity.com/id/800401f3/]Crazy Carl[/url] Copyright [url=https://steamcommunity.com/id/johnkind/]johnkind[/url]. This item is not authorized for posting on Steam, except under the Steam accounts: [url=https://steamcommunity.com/id/johnkind/]johnkind[/url] Tags: zombie infected hardcore ai door vision jump speed scream debuff disease attack vehicle car unconscious blood splatters trails light flashlight smell butchering body search resistance toxic zone throw projectile
BetterVendingMachines_Expansion
przez 76561198122455860
[img]https://i.imgur.com/SGMylzO.gif[/img] [img]https://i.imgur.com/TqbbeJm.png[/img] [img]https://i.imgur.com/uLsTOAn.png[/img] [b]BetterVendingMachines[/b] is a great addition to your server, if you're in search for amazing vending machines (and now ATMs). There is many different variants that can be used for your trader categories. And... For those very dark nights, the machines will glow. Any ideas/ suggestions you have for the mod, [b]leave a comment[/b] down below. I hope you [b]enjoy[/b] what this mod brings! [code]THIS IS NOT A STANDALONE TRADER SYSTEM. This requires Expansion Market[/code] This version is [b]only[/b] compatible with [i]DayZ Expansion Market[/i] traders. If you're using the original [i]Trader[/i] mod (for example [i]Dr. Jones[/i])... click image below, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2764730905][img]https://i.imgur.com/Vq1zPpv.png[/img][/url] [img]https://i.imgur.com/TqbbeJm.png[/img] [img]https://i.imgur.com/r4cCOvu.png[/img] - Sci-fi Vending Machine - Sci-fi ATM - Simple and clean look - Glows in the dark - Many different types of traders - Expansion ATM and default ATM for other banking mods [img]https://i.imgur.com/TqbbeJm.png[/img] [img]https://i.imgur.com/tIgz9Ee.png[/img] [code]Anything marked with ([b]*[/b]) was added in most recent update[/code] [table] [tr] [th][h3]Type[/h3][/th] [th][h3]Classname[/h3][/th] [/tr] [tr] [th]Weapons[/th] [th][i]BVM_VendingMachine_weapons[/i][/th] [/tr] [tr] [th]Firearms[/th] [th][i]BVM_VendingMachine_firearms[/i][/th] [/tr] [tr] [th]Sidearms[/th] [th][i]BVM_VendingMachine_sidearms[/i][/th] [/tr] [tr] [th]Melee[/th] [th][i]BVM_VendingMachine_melee[/i][/th] [/tr] [tr] [th]Vanilla Weapons[/th] [th][i]BVM_VendingMachine_vanilla_weapons[/i][/th] [/tr] [tr] [th]Modded Weapons[/th] [th][i]BVM_VendingMachine_modded_weapons[/i][/th] [/tr] [tr] [th]Ammunition[/th] [th][i]BVM_VendingMachine_ammunition[/i][/th] [/tr] [tr] [th]Attachments[/th] [th][i]BVM_VendingMachine_attachments[/i][/th] [/tr] [tr] [th]Donator[/th] [th][i]BVM_VendingMachine_donator[/i][/th] [/tr] [tr] [th]VIP[/th] [th][i]BVM_VendingMachine_vip[/i][/th] [/tr] [tr] [th]Special[/th] [th][i]BVM_VendingMachine_special[/i][/th] [/tr] [tr] [th]Exchange[/th] [th][i]BVM_VendingMachine_exchange[/i][/th] [/tr] [tr] [th]Tools[/th] [th][i]BVM_VendingMachine_tools[/i][/th] [/tr] [tr] [th]Spray Paint[/th] [th][i]BVM_VendingMachine_spray[/i][/th] [/tr] [tr] [th]Base Building[/th] [th][i]BVM_VendingMachine_building[/i][/th] [/tr] [tr] [th]Crafting[/th] [th][i]BVM_VendingMachine_crafting[/i][/th] [/tr] [tr] [th]Medical[/th] [th][i]BVM_VendingMachine_medical[/i][/th] [/tr] [tr] [th]Consumables[/th] [th][i]BVM_VendingMachine_consumables[/i][/th] [/tr] [tr] [th]Food[/th] [th][i]BVM_VendingMachine_food[/i][/th] [/tr] [tr] [th]Beverages[/th] [th][i]BVM_VendingMachine_beverages[/i][/th] [/tr] [tr] [th]Cooking[/th] [th][i]BVM_VendingMachine_cooking[/i][/th] [/tr] [tr] [th]Miscellaneous[/th] [th][i]BVM_VendingMachine_miscellaneous[/i][/th] [/tr] [tr] [th]Clothing[/th] [th][i]BVM_VendingMachine_clothing[/i][/th] [/tr] [tr] [th]Vanilla Clothing[/th] [th][i]BVM_VendingMachine_vanilla_clothing[/i][/th] [/tr] [tr] [th]Modded Clothing[/th] [th][i]BVM_VendingMachine_modded_clothing[/i][/th] [/tr] [tr] [th]Military Clothing[/th] [th][i]BVM_VendingMachine_military_clothing[/i][/th] [/tr] [tr] [th]Armor[/th] [th][i]BVM_VendingMachine_armor[/i][/th] [/tr] [tr] [th]Drugs[/th] [th][i]BVM_VendingMachine_drugs[/i][/th] [/tr] [tr] [th]Hunting[/th] [th][i]BVM_VendingMachine_hunting[/i][/th] [/tr] [tr] [th]Fishing[/th] [th][i]BVM_VendingMachine_fishing[/i][/th] [/tr] [tr] [th]Mining[/th] [th][i]BVM_VendingMachine_mining[/i][/th] [/tr] [tr] [th]Farming[/th] [th][i]BVM_VendingMachine_farming[/i][/th] [/tr] [tr] [th]Boats[/th] [th][i]BVM_VendingMachine_boats[/i][/th] [/tr] [tr] [th]Helicopters[/th] [th][i]BVM_VendingMachine_helicopters[/i][/th] [/tr] [tr] [th]Vehicles[/th] [th][i]BVM_VendingMachine_vehicles[/i][/th] [/tr] [tr] [th]Vehicle Parts[/th] [th][i]BVM_VendingMachine_vehicle_parts[/i][/th] [/tr] [tr] [th]Garage[/th] [th][i]BVM_VendingMachine_garage[/i][/th] [/tr] [tr] [th]Raiding[/th] [th][i]BVM_VendingMachine_raiding[/i][/th] [/tr] [tr] [th]* Explosives[/th] [th][i]BVM_VendingMachine_explosives[/i][/th] [/tr] [tr] [th]Blackmarket[/th] [th][i]BVM_VendingMachine_blackmarket[/i][/th] [/tr] [tr] [th]Collectables[/th] [th][i]BVM_VendingMachine_collectables[/i][/th] [/tr] [tr] [th]Dogtags[/th] [th][i]BVM_VendingMachine_dogtags[/i][/th] [/tr] [tr] [th]Crypto[/th] [th][i]BVM_VendingMachine_crypto[/i][/th] [/tr] [tr] [th]Bitcoin[/th] [th][i]BVM_VendingMachine_bitcoin[/i][/th] [/tr] [/table] [img]https://i.imgur.com/XSS0T2c.png[/img] [code]Anything marked with ([b]*[/b]) was added in most recent update[/code] [table] [tr] [th][h3]Type[/h3][/th] [th][h3]Classname[/h3][/th] [/tr] [tr] [th]* ATM (White)[/th] [th][i]BVM_ATM[/i][/th] [/tr] [tr] [th]* ATM (Red)[/th] [th][i]BVM_ATM_red[/i][/th] [/tr] [tr] [th]* ATM (Blue)[/th] [th][i]BVM_ATM_blue[/i][/th] [/tr] [tr] [th]* ATM (Green)[/th] [th][i]BVM_ATM_green[/i][/th] [/tr] [tr] [th]* ATM (Purple)[/th] [th][i]BVM_ATM_purple[/i][/th] [/tr] [tr] [th]* Expansion ATM (White)[/th] [th][i]BVM_ATM_Expansion[/i][/th] [/tr] [tr] [th]* Expansion ATM (Red)[/th] [th][i]BVM_ATM_Expansion_red[/i][/th] [/tr] [tr] [th]* Expansion ATM (Blue)[/th] [th][i]BVM_ATM_Expansion_blue[/i][/th] [/tr] [tr] [th]* Expansion ATM (Green)[/th] [th][i]BVM_ATM_Expansion_green[/i][/th] [/tr] [tr] [th]* Expansion ATM (Purple)[/th] [th][i]BVM_ATM_Expansion_purple[/i][/th] [/tr] [/table] [img]https://i.imgur.com/TqbbeJm.png[/img] [img]https://i.imgur.com/ehpsDJA.png[/img] Here is a video guide on how to setup the vending machines for your expansion trader, https://www.youtube.com/watch?v=eyMmAQM0VH8 Or you can read through the Official Expansion Wiki page, https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-The-Market-System [img]https://i.imgur.com/fhkH8nU.png[/img] [u]Expansion Banking[/u] | Place the ATM with DayZ Editor or VPP tools. ATM setup to enable can be found in Missions/ Expansion/ settings/[b]MarketSettings.json[/b] [code] { "ATMSystemEnabled": 1, "MaxDepositMoney": 100000, "DefaultDepositMoney": 10000, "ATMPlayerTransferEnabled": 0, "ATMPartyLockerEnabled": 0, "MaxPartyDepositMoney": 100000, "UseWholeMapForATMPlayerList": 0, ... }, [/code] [u]Enhanced Banking[/u] | ATM setup can be found in Profiles/LBMaster/[b]ATMPosition.json[/b] Requires a separate mod as it would require a dependency for the ATM to work. You can find the mod by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2937443835] CLICKING HERE! [/url] [code] [ { "classname": "BVM_ATM", "position": [ 0.0, 0.0, 0.0 ], "orientation": [ 0.0, 0.0, 0.0 ], ... }, ] [/code] [u]Advanced Banking[/u] | Requires a separate mod as it would require a dependency for the ATM to work. You can find the mod by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2905793274] CLICKING HERE! [/url] [img]https://i.imgur.com/TqbbeJm.png[/img] [img]https://i.imgur.com/2NGpFFz.png[/img] [img]https://i.imgur.com/LocdWko.png[/img] [quote=author][i]If you like this mod and would like to support me, consider donating. All donations are lovely and bring me great joy in life. You can also support me by giving this mod a thumbs up and recommending more servers to converting to these vending machines.[/i][/quote] [url=https://ko-fi.com/tteett][img]https://i.imgur.com/kKkMmka.png[/img][/url]
Mounts & Sights
przez 76561197991390038
This mod introduces new weapon mounts and sights that are seamlessly compatible with the vanilla ones. The implementation aims to stay true to the original game experience, making it suitable for most servers. [img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [b]Hint:[/b] it's possible to configure weapons to spawn with mounts. You can find more about it in the guide link below. [h1]Features[/h1][hr][/hr] [h3]Mounts ...[/h3][list] [*] [b]Universal Pistol Mount:[/b] allows the attachment of a flashlight along with various short-range sighting devices to pistols with a flashlight rail. [*] [b]MRDS Mount:[/b] allows to attach the vanilla pistol red dot to any weapon with a rail. [*] [b]Kochetov Mount[/b] (a.k.a. Mosin Mount)[b]:[/b] allows the use of western optics on weapons with the Kochetov rail system, e.g., Mosins and SKSs. [*] [b]Warsaw Mount[/b] (a.k.a. AK Mount)[b]:[/b] allows the use of western optics on AK variants and other eastern weapons. It also accepts a pistol flashlight on the [b]side rail[/b] so weapons like the "Vaiga" or the "Vikhr" can be employed in low light environments. [*] [b]CR, Blaze and Tundra mounts:[/b] allows the use of western optics on the vanilla bolt and break action rifles. [/list] [h3]... & Sights[/h3][list] [*] [b]G43 Magnifier:[/b] it gives 3x magnification for unmagnified sights, e.g., magnifier + vanilla red dot. The magnification can be switched on and off without leaving the ADS position using the zoom in/out bindings (default is mouse wheel), providing a smooth experience. [*] [b]Mark 3HD:[/b] same zoom levels and reticle as the trusty vanilla Hunting Scope, but with a rail base compatible with weapons and mounts that feature a rail (e.g., VS89, Mosin Mount, etc.). [*] [b]SpecterDR 1.5-6x:[/b] dual purpose scope that allows its user to quickly flip between 1.5x and 6x magnification. It can receive the [b]pistol red dot[/b] as an attachment and its reticle can be [b]illuminated[/b]. [*] [b]Pilad 4x32:[/b] fixed 4x scope with a rail base. [*] [b]OKP-77:[/b] eastern red dot featuring a wide field of view and two reticle colors. [*] [b]EXPS2:[/b] a popular holographic red dot. [/list] [h1]Guide[/h1] [hr][/hr][list] [*]XMLs, class names, troubleshooting and more are available in the Steam guide: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3310948480]Steam Workshop > Guides > Mounts & Sights Setup[/url]. [/list] [h1]Credits[/h1][hr][/hr][list] [*] Overall mod design, 2D artwork, 3D models and scripting by Akol from the ground up. [*] Visual identity and publishing material by Akol. [*] The SpecterDR and Mark 3HD models and textures were licensed and optimized for the mod. [/list] [h1]Coffee[/h1] [hr][/hr][list] [*]Donations are not expected, but they are greatly appreciated! [url=https://ko-fi.com/F2F0XLKN2][img]https://i.imgur.com/mKmPrMb.png[/img][/url] [/list] [h1]Conditions[/h1][hr][/hr][list] [*] Repacking this mod is prohibited. [*] Redistributing parts or the entirety of the contents of this mod is prohibited. [*] This item or its parts are not authorized for posting on Steam or any other platform, except under the steam account [url=https://steamcommunity.com/profiles/76561197991390038/]Akol[/url]. [*] You can use this mod on monetized severs if you have BI approval and the contents of this mod are not part of the monetization. [*] Copyright 2024-2026 Akol. [/list]
TweakRaidTools
przez 76561198004323281
Look out! With the release of the 1.08 this mod becomes obsolete. It will be updated to avoid a game crash and then as soon as a solution is found, it will be implemented. The action of breaking is deleted and destruction is now done by melee strikes, shooting or explosives. For now if you want completely disable the damage to bases and containers, please put in your server configuration settings disableBaseDamage=1; disableContainerDamage=1;
Strona 12 z 4357 (104,560 wyników)
Serwer DayZ z obsługą modów
Instaluj wszystkie mody bezpośrednio z panelu jednym kliknięciem.
Wynajmij serwer DayZ