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Mody i pluginy do Necesse

Ten katalog zawiera projekty Necesse ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Fishing Overhaul – Necesse Mod

Fishing Overhaul

przez 76561198175462403

This mod adds new content related to fishing. Features: - 11 new 'treasure chests' as biome fishing loot. These treasure chests serve as an alternative means of acquiring biome-specific trinkets and special biomes, as well as a small number of coins. These consist of 1 surface treasure chest (shared loot across all biomes), 5 caves treasure chests (one for each biome), and 5 deep caves treasure chests (one for each biome). - 2 new fish, which require a certain amount of fishing power or greater to be caught. A new miscellaneous fishing loot item that can be composted, offering a new source of fertiliser. 4 new food items, consisting of 3 fine quality foods, and a gourmet food item, and associated recipes. - A new 'fishing pond' preset offering a safe, well-lit space for underground fishing, which dynamically changes itself to fit the biome it spawns in. Spawns underground in all biomes. Offers loot in the form of a fishing rod, a small amount of bait, and a small quantity of a random non-common fish. This mod is a work-in-progress. Please expect additional content to be added to this mod over time. Planned features: - An overhauled fishing expedition system, implementing new fishing expeditions that acquire all types of fishing loot from their target biome, in the similar manner to other expeditions. - Many more items are planned for implementation, including new fishing rods, more fish (including quest fish, and fish that are very difficult to find and catch), more types of bait, trinkets, etc. - New quests that task players with finding and acquiring rare fish for great rewards. This mod's source code can be found here: https://github.com/768gareth/fishing-overhaul

848 pobrań Szczegóły →
Trait Changer – Necesse Mod

Trait Changer

przez 76561197970788213

This mod lets you change a settlers traits and add traits until the (vanilla) maximum. Traits are separated by vanilla in two categories, Major (called Bonus in vanilla) and Minor. Major traits are the ones with the star icon. The maximum number of traits on a single settler is 2 Major and 5 Minor. This is a vanilla limit and i think thats a fair limit so i left it in. You can change all except a very few protected ones, like the Elder trait for example (as i dont know if removing these breaks something). You also cant give these traits to other settlers either (i think the only ones a normal player sees is Elder, Witch and Pawnbroker. Theres also a dev trait :D) There are "softlocked" traits like Potionseller but i didnt restrict these because... why bother? Changing traits is not something you can do freely at will. Mainly because it would be ridiculously overpowered. To counteract this a trait change or adding traits costs coins. A lot of them. Coin cost depends on the total number of traits on a settler and if its a major or a minor trait (majors cost twice as much). Modded traits should work without issues, at least the ones i had from other mods did. The coin cost is set pretty high on purpose to make this something you can work on in late / endgame if you want to really kit them out or earlier, if you push your base to generating a ton of coins or are effective at farming. The first ones are relatively cheap so if you only need like 1 or 2 traits i would suggest either finding one with them or finding a settler with as little traits as possible to keep costs low. After running it once you will find a config file in C:\Users\<Username>\AppData\Roaming\Necesse\mods\TraitChanger where you can change the coin cost multiplier (Default 0.5). FOR LINUX USERS: apparently there is an issue with parsing config files when they contain comment tags. if you want to configure something while using linux then just remove the full comment statement explaining the functions. that should work. that also means finding settlers with a few of the right traits for your cause is still an achievement and you will still be happy because that might save you a lot of coins. Mainly i wanted a way to adjust settlers that have been with me for a long time to make them better. Or when i like the look of a certain settler then i can work around that as well. And i wanted to have a late game coin sink thats useful or at least interesting :D This also means if you find the perfect settler but he has the orderly trait you can now just change it into something else (for the fee). How it works is, just go into your settlement menu and select the Trait Changer Tab at the bottom right. Select the Settler you want to adjust, pick either an existing trait to change or add a new trait, select the trait you want and pay the fee. The mod checks your inventory and your coin pouch. Im not sure how to easily check the settlement storage for coins from the settlement menu (even vanillas base expansion doesnt do it so its probably difficult or annoying) The mod should work on servers but will very likely be needed on both, server and client. If you find any bugs or if it doesnt work on a server please let me know. If you like my mods and want to support me, check out https://ko-fi.com/thealmightylootius

1,039 pobrań Szczegóły →
Kitten – Necesse Mod

Kitten

przez 76561198162590720

Edit: Renamed from Cat Pet Mod to Kitten. Which is more fitting because it's so tiny and cute of course. Summon a kitten! Craft the summon item (Catnip) at the workbench for the low low cost of 1 spruce log! UPDATE. I am now using a 3rd party set of assets. All credit goes to: Artist: Admurin https://admurin.itch.io/ Assets on Itch.io https://pop-shop-packs.itch.io/ FUTURE PLANS: more colors (random color will spawn) buffs in exhange for treats tell kitty to go home (will stay in your house) attacks things kitten accessories My modding guide on youtube: (video 03 shows how to make your own pet mod) https://www.youtube.com/playlist?list=PLxZNzqA0lwZZhnjdt41H1yjIR349BkbBx other awesome mods: Advanced Stuff https://steamcommunity.com/sharedfiles/filedetails/?id=2858874993 changelog: v1.01 updated en.lang file. made sticker worth 1000. v1.02 updated to have tiny orange kitten. catnip summon item repaces cat sticker. updated the en.lang file v1.03 updated mod name and stuff =) updated follow distance. v1.04 updated game version to 0.21.25

364 pobrań Szczegóły →
Boss Fight Summary New – Necesse Mod

Boss Fight Summary New

przez 76561198217737459

Shows damage summary of boss fights, for 1.0.2 and later Credit: Forked from Boss Fight Summary by Fair

751 pobrań Szczegóły →
Tamed Monster (NPC) – Necesse Mod

Tamed Monster (NPC)

przez 76561198863359245

This mod allows you to tame monsters in the settlement's husbandry zone, transforming them into special and powerful settlers, along with various derived systems. Taming: Lure monsters into the settlement's husbandry zone, or upon defeating them, there is a chance to spawn an immobilized unit that can be recruited. Tamed monsters can participate in settlement tasks such as hauling, tree planting, fertilizing, as well as combat and resurrection. (The resurrection feature requires subscribing to the add-on mod:New Jobs: Resurrect.) They can only sleep in Raven Nest Beds, but as a trade-off, tamed monsters will never go on strike. ( •̀ ω •́ )y (Special individuals have exclusive weapons or abilities converted from original monster capabilities; Hero units have stronger skills.) New Mod Content: Taming System + Monolith Spawn Area & Invasion Event System "Triggered only by consuming media and void summoning books at the mod's monolith, with a low probability and a cooldown." Defeat the monster binding system Multi-Visitor System: An expansion for this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3736042144 Monster Trinkets https://steamcommunity.com/sharedfiles/filedetails/?id=3737940758 New Jobs: Resurrect https://steamcommunity.com/sharedfiles/filedetails/?id=3739026669 33 Normal Settlers (no abilities) 4 Slime Settlers (special abilities not yet implemented) 6 Critter Settlers (no abilities) 28 Special Settlers 3 Elite Settlers (Aged Champion, Grizzbolt, Evils Portal) 5 Boss Settlers (Ancient Vulture, Pirate Captain, Chieftain, Void Wizard, The Cursed Crone) 4 Endgame Boss Settlers (Sunlight Champion, Mother Slime, Spider Empress, Sunlight Gauntlet) 23 Mod Weapons (some usable by players) 15 Enhanced Monsters 10 Items ... Guide: Lure Void Apprentice monsters into the husbandry zone within your settlement. Taming has a chance to spawn a Void Apprentice Elder () (Only 1 hero unit per settlement per monster type can be obtained through taming). Additional Guides: Void Apprentice Guidebook: Obtained automatically at the start. Contains basic mod tips. Media Items: Purchase from the Void Apprentice Elder or various tamed settlers. Use them in the Monolith. Monolith: Inserting a Media Item will summon the corresponding monster, with a small chance to trigger a mob invasion event, bringing a large number of monsters to attack the settlement. As event difficulty changes, monsters gain health and damage bonuses. Void Summoning Book: Insert into the Monolith to forcibly trigger a mob invasion event. Consumed upon use. Raven Monument: - Input 7 Void Crystals + 1 Void Summoning Book to increase the YuShou slot limit by 1. - Input 10 Void Crystals + Special Monster Media to directly synthesize the corresponding Hero unit. - Input 11 Void Apprentice Media to reduce the monolith event difficulty by 3 levels. Void Crystal: Has a chance to drop from Monolith event monsters (5%). Used for crafting at the Raven Monument. Taming Quest Chain Guide I-IV: Introduces the shop unlock chain. Monolith monsters drop coins when defeated. These books can be found in dungeon bookshelves. City Building Permit: Right-click in your inventory to generate a lake city preset at your current location. The city has a large radius (100 blocks). Use it far away from existing settlements. Supported Languages: English 简体中文 Configuration file path: %APPDATA%\Necesse\mods\YushouMonolith maxMobs = 100, Maximum number of monsters that can exist simultaneously during the event minMobsForNewGate = 50, When alive monsters drop to this value, the next wave starts mobsPerGate = 10, Number of monsters spawned per portal

809 pobrań Szczegóły →
Chest Range Tweaks – Necesse Mod

Chest Range Tweaks

przez 76561197983400467

Configurable range for crafting stations pulling from nearby chests and for the quick stack button to push materials to chests. By default and optionally, it snaps both ranges to the full claimed settlement bounds, growing as the settlement expands. Server config is synced to clients on connect. Commands: /chestranges - show all current values /chestranges crafting <1-100> - crafting station pull range, in tiles /chestranges quickstack <1-64> - quick stack radius, in tiles /chestranges snap <true/false> - set to settlement bounds instead (also takes on/off, 1/0) All commands apply immediately when used.

936 pobrań Szczegóły →
Needle And Thread – Necesse Mod

Needle And Thread

przez 76561197988408858

A loom! A sewing machine! Craft your own outfits!!! Currently supports (almost) every cosmetic clothing item - even those worn by NPCs that aren't normally obtainable! This also provides a use for items that tend to pile up, like leather and wool and silk. As always, suggestions are welcome, and enjoy playing dress-up with your villagers!

458 pobrań Szczegóły →
Craftable Dev Items (0.28.0) – Necesse Mod

Craftable Dev Items (0.28.0)

przez 76561198404744877

-- REMEMBER TO VERIFY FILES AFTER EVERY UPDATE OR ELSE IT MAY NOT WORK -- A mod that adds recipes so that you can create the Golden Spider Empress craftables, which are (now were) exclusive to Necesse developers. There was a handful of things missing, like updated inventory sprites and them not having display names, so those I made myself. Other than that they are simply identical to the regular version You need a fallen anvil and 10 gold bars + the weapon to make each of them. If there's anymore dev items that I forgot about tell me :)

597 pobrań Szczegóły →
Pickup Notifier – Necesse Mod

Pickup Notifier

przez 76561198411876096

This mod add item pickup notifications to your HUD (that show on bottom right of your screen), so you always know exactly what items you've collected!

909 pobrań Szczegóły →
Hoverboard Through Trees – Necesse Mod

Hoverboard Through Trees

przez 76561198122309470

Lets the Hoverboard mount go through trees instead of colliding on them giving you a better time in the game 💖.

859 pobrań Szczegóły →
Necesse Texture Fixes (1.0.1) – Necesse Mod

Necesse Texture Fixes (1.0.1)

przez 76561198131713495

Fixes the sprites in the game to make the game's appearance more consistent

652 pobrań Szczegóły →
Craftable Traps – Necesse Mod

Craftable Traps

przez 76561198134951608

Lets you craft traps Simply use the appropriate workbench. Git For server, .jar file can be found here

498 pobrań Szczegóły →
Necesse Pets – Necesse Mod

Necesse Pets

przez 76561198136877957

Pets drop from bosses that follow you(purely cosmetic) Current pets: -Evils Protector -Spider Queen -Void Wizard -Swamp Guardian -Ancient Vulture -Pirate Captain -Reaper -Cryo Queen -Pest Warden -Sage and Grit -Fallen Wizard -Slime Mother(doesnt drop from boss yet) -Night Swarm(doesnt drop from boss yet) The chance for the item to drop from these bosses is 1/16. Might increase it in the future. Collect them all!!! TODO: possibly figure out how to animate the pets lol

424 pobrań Szczegóły →
InfiniPawn – Necesse Mod

InfiniPawn

przez 76561198407539625

Sell to the Pawnbroker as much as you'd like, shop wealth never decreases. Changelog 1.1 - Fixed required game directory path 1.2 - Updated for Necesse version 1.1 1.3 - Updated for Necesse version 1.1.1 1.4 - Updated for Necesse version 1.2.0 Source

772 pobrań Szczegóły →
Only1LossPerSpoil – Necesse Mod

Only1LossPerSpoil

przez 76561198125574464

As items spoil, the number will decrease by one, and if there is only one left, they will be replaced with spoiled food.

687 pobrań Szczegóły →
Safe Glyph Trap Mod – Necesse Mod

Safe Glyph Trap Mod

przez 76561199204870000

Newly placed glyph traps affect enemies only. Works with Necesse versions 1.2.0. 新しく設置された魔方陣罠の初期設定を、敵にのみ作用するようにします。

721 pobrań Szczegóły →
From Remnant – Necesse Mod

From Remnant

przez 76561198134951608

Weapons and Armor Set inspired by Remnant 2 Content - 3 armor set - 7 weapons - 4 trinkets - Steel bar - Steel anvil - Celestial Thaen Fruit About Content unlocks after killing the ancient vulture and reaching the deep caves. - Refining iron into steel at the forge to make armor and weapons at the steel anvil - Making the steel anvil on the Demonic Workstation - Buy or loot Trinkets Languages - en, fr Useful links - The Roadmap - Git - .jar files for server

381 pobrań Szczegóły →
Atlas Minimap - Players and Creature Tracker – Necesse Mod

Atlas Minimap - Players and Creature Tracker

przez 76561198179175645

Transform Necesse’s basic minimap into a powerful exploration and tracking tool. See every loaded player on your current island—even players outside your team—and track any creature from Necesse’s complete mob registry. Directional arrows and distance labels guide you toward cows, sheep, penguins, bosses, or anything else you select. Features: Display all loaded real players Optional settler and NPC markers, disabled by default Track any creature using the full registry dropdown Directional arrows with distance readouts Standard, Detailed 2X, and Survey 4X map coverage Coverage modes reveal more terrain instead of stretching the minimap Drag the minimap corner to resize it Press Insert to open the configuration panel Settings persist between sessions This is a client-side mod. Servers and other players do not need to install it. Note: entities on another island, dimension, or unloaded area cannot be displayed because their positions are not available to your client.

751 pobrań Szczegóły →
RE3 Nemesis – Necesse Mod

RE3 Nemesis

przez 76561198273978786

A tyrant designed to hunt S.T.A.R.S operatives. Now its your turn. -massive pool of hp -not very quick -wont be pushed back so easily -Hunk Themed armor set optainable via toppling the tyrant, (future wolfsbane magnum in the works) - rage mode when below 5k hp ;)

307 pobrań Szczegóły →
HUD Overhaul – Necesse Mod

HUD Overhaul

przez 76561199675697471

HUD Overhaul Полная свобода настройки интерфейса в Necesse. Мод отвязывает все элементы HUD от стандартных фиксированных позиций и даёт возможность легко настроить интерфейс под себя — перетаскивайте любые панели, кастомизируйте их положение и сохраняйте раскладку. ✨ Основные возможности - Перетаскиваемый HUD: Полный контроль над каждым элементом интерфейса. - Панель статуса: Минималистичные плоские полосы HP, Маны и Голода с точным числовым отображением. - Панель группы (Party HUD): Здоровье и мана участников группы в реальном времени. В режиме редактирования доступен наглядный макет. - Мировые часы: Удобный индикатор игрового времени, позиционируемый отдельно от миникарты. - Полоса босса: Перетаскиваемая полоса здоровья боссов для комфортного контроля в бою. - Баффы и дебаффы: Автоматическое выравнивание и свободное перемещение иконок эффектов. - Панель квестов: Трекер заданий с адаптивной золотой рамкой и сохранением состояния сворачивания. - Миникарта: Индивидуальная настройка положения. 🎮 Управление - K — Включить / выключить режим редактирования (Edit Mode). - Зажми ЛКМ — Перетащить любую панель в нужное место. - R (в режиме редактирования) — Сбросить все панели на дефолтные позиции. ⚙️ Техническая информация - 100% Client-side: Работает в одиночной игре и на любых мультиплеерных серверах (установка на сервер не требуется). - Автоматическое сохранение вашей раскладки между сессиями. Автор: Nostro | Версия: 1.0.3 | Совместимость: Necesse 1.3.2+[/i

635 pobrań Szczegóły →
Korean IME Fix Mod – Necesse Mod

Korean IME Fix Mod

przez 76561198120885563

Fixes keyboard controls when IME is active (Korean input mode) 한글 입력 상태에서 조작키가 동작하지 않는 상태를 해결하는 모드입니다.

686 pobrań Szczegóły →
Loot Bag Modding Lib – Necesse Mod

Loot Bag Modding Lib

przez 76561198379883265

LBML Makes it easy to implement lootbags into Necesse Ever wanted to make Terraria styled Loot Bags? Now you can with this easy to use Library! https://github.com/BloodhoundStudios/NecesseLootBagModdingLibrary

563 pobrań Szczegóły →
No Weapon Slow – Necesse Mod

No Weapon Slow

przez 76561198974437941

Disable weapon slowing effects

443 pobrań Szczegóły →
Deathrite (Not Finished) (UPDATED TO 1.0) – Necesse Mod

Deathrite (Not Finished) (UPDATED TO 1.0)

przez 76561198379883265

Deathrite was a mod that originated from Terraria by Wither (me) and Neon, but it was scrapped due to loss of interest and now I'm porting it into Necesse. Nothing is final and anything can be subject to change like Sprites, Weapons, Music, etc. The following contents of this mod was work that I did in the matter of 2 months, it was cancelled due to obvious overworking and burnout. Additions - 23 Crafting Materials - 26 Weapons (Sprites are Work in Progress) - 27 Trinkets - 5 Armor sets (Sprites are Work in Progress) - 4 Arrows (Sprites are Work in Progress) - 12 Tools (Sprites are Work in Progress) - 3 Crafting Stations - 1 Boss Summon - 1 Mount (Sprite is a Work in Progress) - 3 Tiles - 4 Ores - 1 Boss - 2 Biomes - 2 Custom Pieces of Music Languages - English (for now) Credits Mod Creator: Wither Art: Wither

398 pobrań Szczegóły →

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