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Mody i pluginy do Necesse

Ten katalog zawiera projekty Necesse ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

Build Menu (incl. Blueprints with preview!) – Necesse Mod

Build Menu (incl. Blueprints with preview!)

przez 76561197970788213

tldr. / tldw.: this mod adds a simulation game style build menu including blueprinting and moving I noticed that i always disliked having to juggle a ton of items and manually go around, crafting them, placing them, not even knowing half of what i could actually have because its all just lost in some storage chest somewhere. so i made a simulation game style build menu for necesse (including blueprinting!) Essentially, what you can do is: - configurable hotkeys for opening the build menu, blueprinting window and rotating / mirroring actions - select from category tabs what you want to build and just place it - you can drag rows / areas to place multiple items / tiles at once - move and delete tiles and objects - create blueprints with different layers for liquid, terrain, tiles, objects and wiring that you can enable or disable at will (liquids and terrain are disabled by default) - blueprints can be named and show a list of ingredients needed as well as a preview picture of the blueprint - when pasting, you can opt to completely overwrite the whole blueprint square (by default, tiles on the blueprint that were empty dont get replaced (e.g. for having different room decorations for certain layouts so you can switch it up)) - blueprints can be exported and imported in every new game you start - blueprints can now also be exported to item to be traded with other players - unlocks work by adding the bench that can craft the objects / tiles to your settlement (the thing you do when you want to add recipes for settlers to work on) - once the recipe has been seen the object / tile will be added to your catalogue - it also should have all placeable objects in it so you can place decorations - if the object has a recipe, by default, you automatically craft the item from materials in your inventory or settlement storage (if chest is added to settlement). this can be disabled if you dont want to spend resources and want to only check for items you actually have - you can check to not craft and to show only buildable objects / tiles and you can filter by name - you can rotate objects when placing and you can rotate and mirror multiple objects at once when moving or pasting a blueprint -should work out of the box with any mod that adds placeable objects or tiles. which category the items will be in will depend on that mod authors categorization. things that would fall through land in the "no category" cat. - this only works for player created structures / tiles and not for preplaced stuff (on purpose). in multiplayer, every player will be able to use this mod to manipulate each others placed items as the game only seems to track if a player placed something but not who placed what. and manually tracking that myself would create a lot of overhead resulting in bad performance so thats not currently something i am going to change. - added a config file under C:\Users\<Username>\AppData\Roaming\Necesse\mods\BuildMenu to add the option to just skip progression entirely I hope this helps people build nice things! Known issues: none right now! If you like my mods and want to support me, check out https://ko-fi.com/thealmightylootius

421 pobrań Szczegóły →
AutoMiner Use Stone Only – Necesse Mod

AutoMiner Use Stone Only

przez 76561198057282454

기존에 올라와있던 AutoMiner 버전에서 Stone만 사용하는 버전입니다. 게임이 과하게 OP가 될 수 있기에 주의하세요! ----------- English Description This is a version of AutoMiner that only uses Stone from the original release. Please be careful, as it can make the game excessively overpowered!

289 pobrań Szczegóły →
Human Flesh – Necesse Mod

Human Flesh

przez 76561198348399588

Adds human flesh to the game (for consumption). Made for a friend. But watch out! Eating human meat will lower your sanity and if you go insane, you might start hallucinating. THIS MOD IS (SINCE v1.3) DEPENDENT ON CustomPlayerLib! MAKE SURE TO DOWNLOAD IT AND ENABLE IT, OTHERWISE YOUR GAME WILL CRASH ON LAUNCH VERSION 2.0 IS NOW OUT! Make sure that you download CustomDataLib. NOTE: THIS IS A NEW LIBRARY, OTHER THAN USED PREVIOUSLY. IF YOU ALREADY THAT THE PREVIOUS VERSION INSTALLED, PLEASE MAKE SURE YOU INSTALL THE NEW LIBRARY BEFORE SUBMITTING A CRASH REPORT. More frequent raids option for better meat supply might need some tweaks. Fair added this to the game :) Raiders On Call is another way to get a nice supply. Issues on github: https://github.com/jubiman/Human-Meat/issues Changelog: - Fixed sanity levels going negative (now 0 is the minimum value) - Fixed damage sound and numbers being displayed when not taking damage - Added Often raid frequency option - Fix raiders not dropping human meat - 1.1: Rewrite most of the mod's logic to improve multiplayer experience and overall stability - 1.1: Added save data (sanity will now save per world) - Nerfed hallucination mob drops (only 17% chance for normal loot table). - 1.2: Nerf drop rates and sell price of human meat (one easy raid generated 15k) - 1.3: The mod now uses CustomPlayerLib library as my mods (and hopefully many others) will use this library to store custom player data (like sanity). - 1.3: Add insanity indicator + rough timer (might add randomness to the insanity increase in the future; it is +1 per minute as of now). - 1.4: Update to using CustomPlayerTickable introduced in v1.5 of CustomPlayerLib - 1.5: Update to v1.7 of CustomPlayerLib, related to a crash on loading when insane. - 1.6: Update to Java 17 with game version 0.21.17. Also removed the Often raid timer patch as the developer added it in the game. Fixed hallucinations not spawning mobs. - 1.7: Fix the hallucinations with the new event refactors in v0.21.28. - 2.2.0: Update the mod to version 0.26.0 (Graphics overhaul). - 2.3.0: Fix for version 0.31.1 and remove wasteful cpu cycles. - 2.4.0: Make hallucinations less common and damage inversely scale with sanity. Known issues: MULTIPLAYER IS VERY BUGGY AND I'M LOOKING INTO A FIX FOR IT NOTE: This is most likely fixed, will conduct further testing. Damage text still displaying while not taking damage. This is something I can't fix as the game's source code always draws the damage numbers as long as the setting is enabled, it doesn't check whether or not you actually take damage. I have submitted a bug report. game (for consumption) Shout out to the developer on discord for pointing out I can actually prevent damage from being displayed (I didn't look far enough).

193 pobrań Szczegóły →
Necesse Grinder – Necesse Mod

Necesse Grinder

przez 76561199116545985

Adds the Grinder: a dark Incinerator that reclaims 50% of an item's crafting materials.

339 pobrań Szczegóły →
Dangerous Caves – Necesse Mod

Dangerous Caves

przez 76561198045441848

Allows enemies in caves to spawn in light, making them much harder to neutralize. Also adds a poof effect to spawning enemies to make it less jarring.

255 pobrań Szczegóły →
Tango Upgrade Station – Necesse Mod

Tango Upgrade Station

przez 76561197993022924

Tango Upgrade Station: allows you to upgrade from tier 10 to tier 1000!!! - works with armour, all weapons, and tools! - added features for tools and weapons every 11th tier (11, 21, 31, etc....) - enjoy your overpowered Journey! - check the config to change your settings located AppData\Roaming\Necesse\cfg\mods to change stat bonus multiplier cost reducer and tier limit i think 1000 is pretty fun

353 pobrań Szczegóły →
Smart Mining Tweak – Necesse Mod

Smart Mining Tweak

przez 76561198007133040

Smart Mining Tweak The smart mining tool never really seemed very smart to me, which is why this mod was built. This mod changes smart mining so it focuses on the first thing you start mining, chopping, or clearing. For example, if smart mining is on and you start mining ore, it will keep targeting ore until you let go of the attack button. It should not wander off into nearby stone while there is still ore it can target. If there are no matching targets left in range, smart mining should stop until you release the attack button and start again. Features Let me know if you want other objects added, and I'll try my best. This mod changes smart mining for these object types: - Ore - Clay rock, separate from ore - Normal trees and fruit trees, separated from each other - Fruit bushes - Grown and wild harvest flowers - Floor tiles, separated by exact tile type - Wall blocks, separated by exact wall type Tiles and walls are locked by exact type. So if you start on one floor or wall type, you will have to let go of the attack button and start again to switch to another type. Multiplayer I only play singleplayer, but I tested this by running separate clients and got it working, so it should work in multiplayer. Compatibility This mod may conflict with other mods that change smart mining, tool targeting, or mining/chopping behavior. Works with anotherVeinMiner Disclaimer I used AI to help me build this mod, so if that bothers you, don't use it. Also, since I used AI, the mod might not be perfect. I tested it, and it seems to work fine though.

338 pobrań Szczegóły →
Cavelings Must Die – Necesse Mod

Cavelings Must Die

przez 76561198116189298

Tired of chasing around cavalings during your mining? Well, now you can make them easier to defeat! This mod sets cavelings you will encounter in any cave to have 1 health and to move real slow, making them easier to spot and kill Compatibility This mod should work if any other mod that adds it's own caveling

365 pobrań Szczegóły →
Slot Balancer – Necesse Mod

Slot Balancer

przez 76561198117714131

(It's also just an extra trinket slot mod if you don't think about it too hard...) This mod adds 2 extra trinket slots by default for a total of 6 (can be adjusted up or down via Mod Settings; requires Mod Settings Lib). In exchange, every NPC you add to your Adventure Party removes a trinket slot. You should also have a limit of NPCs in your Adventure Party as you have trinket slots. Update 1.1: added a toggleable feature to make teammate count also affect trinket slot count. Might work but haven't tested it yet... ;) So far this project has been going pretty smooth though. Chat messages should play denying the action when a player reaches 0 trinket slots and tries to add a teammate to their team or an NPC to their adventure party. Update 1.2: Fixed for Rust and Romance Update! Feel free to post bugs, fixes, and suggestions in the relevant discussion boards below.

332 pobrań Szczegóły →
Industrial Composter – Necesse Mod

Industrial Composter

przez 76561198136842513

Leave a tip | Github repo | My other mods Adds a more efficient compost bin that runs 4x faster than the default compost bin. Item is called 'Industrial Composter'.

310 pobrań Szczegóły →
Geode Breaker – Necesse Mod

Geode Breaker

przez 76561198043846305

Geode Breaker box which automatically breaks placed geodes. Requires at least one blacksmith in player settlement. Break cost depends on happiness of blacksmiths in your settlement. Settlement Expansion mod is required (geode is item from that mod). Idea is based on PawnBox mod.

181 pobrań Szczegóły →
Settlement Multiplayer – Necesse Mod

Settlement Multiplayer

przez 76561198444620148

Mod Discord: https://discord.com/invite/FWAhHZxcpM Aims to make settlement safer and more enjoyable with multiple players. Settlements now have multiple functions that allow multiplayer servers to function properly with different settlements on a server. Settlement PvP, Settlement Protection, settler AI overhaul to protect your settlement more, a takeover mechanic for pvp servers, etc. Github https://github.com/Vierdant/SettlementMultiplayer/releases

176 pobrań Szczegóły →
Realism Enhanced - Hunger Module – Necesse Mod

Realism Enhanced - Hunger Module

przez 76561198051134153

Realism Enhanced - Hunger Module Part of the Realism Enhanced series - a modular approach to survival realism in Necesse. Each module operates independently, allowing you to build your ideal survival experience one system at a time. This Module: Hunger Transforms hunger from a minor inconvenance into a critical survival resource. Food becomes a constant concern that requires active management and planning. Features - Fully configurable hunger drain rate via simple config file - Works as a standalone mod or alongside other Realism Enhanced modules - Compatible with existing saves and multiplayer - No performance impact Configuration Edit realismenhanced-hunger.cfg (located in %APPDATA%\Necesse\) to adjust difficulty. Here's how each multiplier affects gameplay: Multiplier Difficulty Time to Starve (Idle) Time to Starve (Active) 1.0x Vanilla 3 hours 60-90 min 1.5x Mild Realism 2 hours 40-60 min 2.0x Moderate (Default) 90 minutes 30-45 min 3.0x Hardcore 60 minutes 20-30 min 5.0x Extreme 36 minutes 12-18 min Note: "Active" gameplay includes running, combat, and resource gathering. Movement and attacks significantly increase hunger drain. Other Realism Enhanced Modules Sleep Module - Adds vital sleep mechanics with buffs and penalties Thirst Module - The natural companion to hunger, adding hydration as a survival resource Mix and match Realism Enhanced modules to create your perfect survival challenge. More modules coming soon!

234 pobrań Szczegóły →
Recruitment: Lost Guardian(1.3) – Necesse Mod

Recruitment: Lost Guardian(1.3)

przez 76561198863359245

New Recruitment Type: Lost Guard Send explorers to find this special guard. Adds all positive trinket buffs as ⭐ traits (Trinket). ⭐ traits can appear on wild NPCs. Lost Guard • Recruitment: Spend a large sum at the mission board to send out explorers to search. • Equipment: Comes with a full set of armor and weapon when recruited. • More Features: Unlocks with game progress, recruitment cost increases accordingly. • Fixed Trinkets: Guards gain additional ⭐ traits, which will only be trinket traits. • Visible Trinkets: Guard equipment interface displays all currently equipped trinket icons. • Updated 5.0:NPCs can now have their trinkets freely swapped, but they cannot have duplicate trinkets equipped. (Replacement method: drag accessories from the backpack to the accessory slot icon in the equipment interface to complete replacement. Duplicate, invalid, or negative accessories are not allowed.) • Update 5.1: Influenced by the Ditto trait mod, boss drops can now generate trinket traits as Mystery Flowers. • Update 5.3: Affected by the Shapeshifter trait mod, bosses now drop new Shapeshifter Mystery Flowers. Dragging one to the bottom of the equipment interface will add an additional Shapeshifter trait to any settler who doesn't already have one. (After swapping, the traits will also be updated accordingly.) Place at the top of all mods for best compatibility Compatible with the following mods (1.3) Summoner Expansion (The Summoner Expansion mod must be placed above this mod for its accessories to appear.) Language Support All supported game languages --AI translated Support Mod: Shapeshifter. (Shapeshifter only supports Chinese and English. This mod works fine without it.)

340 pobrań Szczegóły →
FreeCam – Necesse Mod

FreeCam

przez 76561199065354973

Free camera movement mod for Necesse. Take control of your camera and explore the world from any angle! Features: - Toggle FreeCam - Press : to enable/disable free camera mode - Smooth Movement - Use arrow keys to move the camera in any direction - Zoom Control - Use - and = keys to zoom in/out - Adjustable Speed - Customize movement speed from 0.1 to 40.0 via settings slider - Auto Return - Camera automatically returns to your character when disabled Requirements: - Clientside only - Works in singleplayer and multiplayer - Mod Settings Lib - Optional, adds a settings UI slider. Works without it - keybinds and speed are editable in the cfg file Source Code: github.com/LargoScript/FreeCam

278 pobrań Szczegóły →
Shapeshifter – Necesse Mod

Shapeshifter

przez 76561198863359245

• Added a new item category: Mystery Flowers (drops from all bosses except the first two, each flower represents a specific trait). • Added a new normal personality: Shapeshifter. Shapeshifter Personality – Adaptable: Can be imbued with Mystery Flowers, converting its own personality into the flower's corresponding trait. (Shapeshifter Personality cannot be imbued with Mystery Flowers itself.) Compatible with personalities from: Recruitment: Lost Guardian (1.3) Added Shapeshifter Mystery Flower. Requires the Recruitment: Lost Guardian (1.3) mod to use. Languages: English, Simplified Chinese

351 pobrań Szczegóły →
Multiplayer Wall Protection – Necesse Mod

Multiplayer Wall Protection

przez 76561198373059116

Prevents multiplayer griefers from destroying settlement walls using bombs and other player attacks. Essential for protecting your settlements - put everything you need protected from griefers inside your walls. This mod specifically blocks player damage to settlement walls while allowing normal damage from mobs and environmental sources. Best used together with Settlement Multiplayer - Anti Grief mod: Anti Grief protects from unauthorized access and tampering, while this mod protects from bomb destruction and griefing attacks that Anti Grief cannot prevent.

211 pobrań Szczegóły →
[LLM AI NPC]Lively Settler – Necesse Mod

[LLM AI NPC]Lively Settler

przez 76561198771906828

Lively Settler 让每位 NPC 拥有记忆、性格和灵魂。 基于大语言模型的 NPC 增强模组 *Give every NPC memory, personality, and soul.* NPC enhancement mod powered by Large Language Models. Lively Settler 正在积极开发中,欢迎各位提出意见或反馈问题。 *Lively Settler is under active development. Feedback and suggestions are welcome.* ✨ 主要特性 / ✨ Key Features 🗣️ 自由对话 / Chat - 右键打开商店 → 点击“对话”,像真人一样聊天。NPC 会基于性格、记忆和好感度做出回应。 - *Right-click any NPC → Click "Chat", and talk to them like a real person. NPCs respond based on personality, memory, and relationship.* 📋 NPC 信息面板 / NPC Info Panel - 点击右侧工具栏按钮,查看 NPC 的完整档案:性格、背景、好感度、记忆与对话历史。 - *Click the button on the right toolbar to view full NPC profiles: personality, backstory, relationship, and memory history.* 👥 自动闲聊 / Auto Banter - 附近 NPC 会基于时间、天气、区域和各自特质自动闲聊,可能会谈论关于你的事。 - *Nearby NPCs chat automatically based on time, weather, biome, and traits. They might talk about you.* 🧠 长期记忆 / Long-term Memory - NPC 会记住对话、交易和任务,重要事件几乎不会遗忘,后续聊天中可能主动提起。 - *NPCs remember conversations, trades, and quests. Important events are rarely forgotten and may be brought up later.* 💰 交易与好感度 / Trading & Relationship - 对话中自然完成交易,好感度实时变化,影响语气和任务成功率。 - *Complete trades naturally in dialogue. Relationship changes in real-time, affecting tone and quest success.* 📋 基础任务系统 / Basic Quest System - 通过对话触发和完成任务(如招募 NPC),任务完成后 NPC 可执行后续动作。 - *Trigger and complete quests through dialogue (e.g., recruit NPCs). NPCs can perform follow-up actions upon completion.* 📚 常识系统 / Common Knowledge System - 为 NPC 注入背景知识(BOSS 来历、地区传闻、物品用途等)。支持多知识包切换,可精确控制哪些 NPC 知道哪些知识。 - *Inject background knowledge into NPCs (boss lore, regional rumors, item用途, etc.). Supports multiple knowledge packages with precise NPC filtering.* ⚙️ 高度可配置 / Highly Configurable - 游戏内配置界面,支持模型切换、闲聊开关、语言切换、玩家档案编辑等。 - *In-game config UI supports model switching, chat toggle, language selection, and player profile editing.* 🚀 如何使用 / How to Use 1. 准备 LLM 后端(必须) / Prepare an LLM Backend (Required) - 云端 API(DeepSeek、通义千问、GPT、NovelAI 等)或本地 Ollama 均可。 - *Cloud API (DeepSeek, Qwen, GPT, NovelAI, etc.) or local Ollama both work.* 2. 安装模组 / Install the Mod - Steam 创意工坊订阅,首次启动自动生成配置文件。 - *Subscribe on Steam Workshop. Config files auto-generate on first launch.* 3. 配置 LLM / Configure the LLM - ESC → “Lively Settler 配置”,选择模型,填写 API Key,点击测试连接验证。 - *ESC → "Lively Settler Config", select model, enter API Key, and click Test Connection to verify.* 4. 享受游戏 / Enjoy the Game - 与 NPC 对话,探索他们的故事。 - *Talk to NPCs and explore their stories.* ⚙️ 系统要求 / System Requirements - 本地 LLM:16GB 内存 + 8GB 显存(推荐) - *Local LLM: 16GB RAM + 8GB VRAM (recommended)* - 云端 API:仅需网络连接 - *Cloud API: Internet connection only* - 模组大小约 60 MB(包含所有依赖项),记忆文件随游戏时长增长 - *Mod size ~60 MB (including all dependencies), memory files grow with playtime* 🙏 鸣谢 / Credits - Pirone — 协助 NovelAI 适配与测试 - *Pirone — NovelAI integration testing and feedback* - 以及所有愿意反馈问题、提出建议的玩家 - And all players who reported issues and shared feedback. 📝 许可证 / License - LivelyCore & LivelyNPC:MPL 2.0 - LivelySettler(游戏适配层):MIT - *LivelyCore & LivelyNPC: MPL 2.0 / LivelySettler (game integration): MIT* ⚠️ 重要提示 / Important Notes - 首次与 NPC 交谈时,模组会调用 LLM 生成该 NPC 的档案,等待时间可能略长。之后档案会被保存,无需重新生成。 - *First chat with an NPC triggers LLM profile generation, which may take a moment. Profiles are saved afterward.* - 本模组仅通过 Steam 创意工坊 和 Gitee 发布。其他来源的文件安全无法保证,请谨慎下载。 - *This mod is officially released ONLY via Steam Workshop and Gitee. Please download from official channels only.* Enjoy your lively world!

240 pobrań Szczegóły →
Realism Enhanced - Sleep Module – Necesse Mod

Realism Enhanced - Sleep Module

przez 76561198051134153

Realism Enhanced - Sleep Module Part of the Realism Enhanced series - a modular approach to survival realism in Necesse. Each module operates independently, allowing you to build your ideal survival experience one system at a time. This Module: Sleep Transforms sleep from an optional mechanic into a vital survival need. Staying awake too long has consequences, and proper rest provides real benefits. Features - Dynamic sleep system with buffs and debuffs based on rest level - Sleepy debuff (≤20% sleep): Configurable movement speed penalty - Well Rested buff (≥70% sleep): Movement speed bonus - Gradual sleep restoration while using beds - no instant full rest - Fully configurable sleep drain rate and speed penalties via simple config file - Debug command (/setsleep) for testing and balancing - Works as a standalone mod or alongside other Realism Enhanced modules - Compatible with existing saves and multiplayer - No performance impact Configuration Edit realismenhanced-sleep.cfg (located in %APPDATA%\Necesse\) to adjust difficulty. Two main settings control your experience: Sleep Drain Multiplier Controls how quickly you get tired: Multiplier Difficulty Time Until Exhausted 1.0x Vanilla 3 hours 1.5x Mild Realism 2 hours 2.0x Moderate (Default) 90 minutes 3.0x Hardcore 60 minutes 5.0x Extreme 36 minutes Sleepiness Speed Penalty Controls how much the Sleepy debuff slows you down when sleep drops below 20%: Value Effect Best For 0.2 -20% speed Light penalty 0.5 -50% speed Balanced (Default) 0.7 -70% speed Strong penalty 0.9 -90% speed Nearly immobile Gameplay Tips - Plan ahead - sleep doesn't restore instantly. Budget ~2 minutes of bed time for full rest. - Maintain above 70% sleep to enjoy the Well Rested speed bonus - Don't let sleep drop below 20% or face the Sleepy penalty - Place beds strategically throughout your world for emergency rest stops - Sleeping restores gradually - you can leave early if you just need a quick boost Debug Command Use /setsleep <0.0-1.0> to instantly set your sleep level for testing Example: /setsleep 0.19 sets sleep to 19% (triggers Sleepy debuff) Other Realism Enhanced Modules Hunger Module - Makes food a critical survival resource Thirst Module - The natural companion to hunger, adding hydration as a survival resource Mix and match Realism Enhanced modules to create your perfect survival challenge. More modules coming soon!

218 pobrań Szczegóły →
BetterAdventureparty – Necesse Mod

BetterAdventureparty

przez 76561199101479777

BetterAdventure (shared team inventory) Co-op adventure improvements for teams. Shared consumable pool, fair split on leave, and smoother adventure party rules — the world stays Survival, only team party behavior changes. Features - Shared team consumable party pool with chat announcements - Equal pool split when a member leaves or the team disbands - Personal party inventory while not in a team (vanilla behavior) - Party bar for consumables without recruiting settlers - Adventure party leader transfer on death (nearest teammate within 300 tiles) - Adventure party disband when a player is kicked or leaves the team Multiplayer This is not a client-side-only mod — the host must run it, and all players in multiplayer should use the same mod version. Pool and party rules are server-authoritative; everyone on the team shares the same consumable pool. Compatibility - Tested versions: 1.1.1 and 1.2.0 Check my Other Mods: Hostcreative Moredifficult

298 pobrań Szczegóły →
Durability – Necesse Mod

Durability

przez 76561198024345013

Happy April Fools. As a joke, here's a mod that adds durability to all tools, weapons, and armor. Durability decreases differently depending on the tool: - Melee weapons: On hitting a mob - Ranged/Magic Weapons: On each attack - Tools: On breaking an object/tile or hitting a mob - Armor: On taking damage Players can also use a Repair Station to repair their tools before they break. Things are for the most part balanced, but I didn't have a lot of time to test every possible item and spitballed a lot of values. Some items definitely break too fast; some items don't break fast enough. Now that the joke is "over", I'll be going through and giving everything a good through test. I don't intend this to be a serious mod, but I'll at least try to make it enjoyable. Mod Compatibility This mod works with all mod items. Tested mods include: - Aphorea (patch below) - Ranged Aresnal (patch below) - Kamikaze's Aresnal - Cheat Equipment - Soul Chasm - Summoner Expansion - Vulpes Nova Patches for the following mods: - Aphorea - Ranged Aresenal Customization For fun, users can edit the values that the mod uses for calculating durability and repair materials. This causes no issues with servers as all values are pulled from the client. The files can be found at: %AppData%\Necesse\cfg\mods\durability Each file controls a different aspect: material_list.cfg : Durability values for specific materials recipe_list.cfg : Repair/durability material for specific items. Otherwise, repairs use the first item in the item's recipe. chance_list.cfg : % chance for a specific item to not consume durability on use. item_list.cfg : Sets specific durability values for specific items. Modders can use a provided block of code to edit these values from their own mods automatically on startup.

179 pobrań Szczegóły →
Decadent Skills Remake – Necesse Mod

Decadent Skills Remake

przez 76561198067675845

Spiritual remake of Decadent Skills for Necesse (with permission). Classes: Melee, Magic, Ranger, Summoner. EXP, skill trees, passives and combat abilities; Summoner minions (Cellscape and more). Not the original Terraria mod.

299 pobrań Szczegóły →
Power Recycling – Necesse Mod

Power Recycling

przez 76561198016359649

Power Recycling Adds a dedicated placeable Recycling Station. - Craft the station at the Construction Workstation. - Recycle crafted items using 1 input slot and 12 persistent output slots. - Recover 50% to 75% of the original recipe materials by default. - Compatible with recipes added by other mods. - Safe capacity validation: the input is not consumed if the recovered materials do not fit. - Stored items remain inside when the interface closes and drop if the station is broken. - Four directional sprites matching the native top-down perspective. Station recipe: 10 Iron Bars, 10 Logs, 5 Quartz and 2 Gold Bars. The recovery range is configurable. English and Brazilian Portuguese included. Power Recycling — Português Adiciona uma Estação de Reciclagem própria e posicionável. - Fabrique a estação na Bancada de Construção. - Recicle itens fabricados usando 1 slot de entrada e 12 slots persistentes de saída. - Recupere entre 50% e 75% dos materiais da receita por padrão. - Compatível com receitas adicionadas por outros mods. - Validação segura de espaço: o item não é consumido se os resultados não couberem. - Os itens permanecem dentro da estação ao fechar a tela e caem se ela for quebrada. - Quatro sprites direcionais seguindo a perspectiva nativa do jogo. Receita da estação: 10 Barras de Ferro, 10 Toras, 5 Quartzos e 2 Barras de Ouro. A faixa de recuperação pode ser configurada. Inclui inglês e português brasileiro.

343 pobrań Szczegóły →
Hover Stop – Necesse Mod

Hover Stop

przez 76561198117714131

Have a normal f***in' conversation, mate! Gradually slows down Village NPCs when the cursor is near them, so you can read their tooltip or talk to them easier. Configure how slow you want them to get in the mod settings (requires Mod Settings Lib). Probably a must-have feature for some people. 1.1 Update: No longer affects NPCs in Adventure Party.

303 pobrań Szczegóły →

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Serwer Necesse z obsługą modów

Instaluj zgodne i obsługiwane mody z panelu serwera.

Wynajmij serwer Necesse