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Barotrauma Mods & Plugins

81.000+ mods disponíveis Fonte: Steam Workshop
Enhanced Loading

Enhanced Loading

por 76561199040911819

(This mod is Client-Sided, i.e. it'll work when in other people's servers) [Mod is still in Beta, use at your own risk] Barotrauma spent more time deleting objects during loading than actually doing loads. Higher framerates let the game do this as fast as the sillicon would allow. On top of this, I tried to add some memory management to reduce the amount of time spent deleting objects. [Please do let me know if you experience any crashes.] Commands Available: fastload_verbose - Enables logging fastload_benchmark - Limits game to 60 fps for comparison tests fastload_setfps - Lets you view/edit maxfps in config_player.xml from console. All of them have tab autocomplete and help information. How to Use: Install LuaCS Subscribe to this and Enable. TL;DR Significantly reduces loading times during level transitions. Instant loading for smaller levels or Sandbox mode. (Albeit, only at high framerates) Client-side optimization. Safe to add/remove mid-campaign.

12,310 downloads Detalhes →
TalentEnhancement Plus [CN],[EN],[RU]

TalentEnhancement Plus [CN],[EN],[RU]

por 76561198381627669

Based on TalentEnhancement, the purpose is to make every talent skill of each profession meaningful, and a skill can be clicked on all three lines to enter the next level What content is included in the mod: 1. Talent Enhancement: The goal is to enhance the talents of all professions, so that useless skills no longer appear in the talents: that is, if I have skill points, I will not have the brain to invest in other skills, and I will not choose this skill in any situation (currently, the engineer retains a guitar playing skill, which is considered a unique feature of this broken guitar, so if not, other skills will be useful), adding unique talent items, and strengthening items that were not used by many people in the original version. 2. Optimization of original items: The logic of some original items has been optimized, such as rifles and machine guns that can be placed in the inventory instead of being carried, and boxes and relic bags can be deleted. 3. Moving ammunition: Optimization of original turret ammunition, ammunition boxes can be placed in the inventory, and remaining ammunition can be merged. The posture is synchronized with recent updates and holding ammunition will not slow down. All professions have been redone, please provide feedback on any bugs or Imba content Important! The TalentEnhancement plus in the balanced version is used as a prerequisite for promotion, and you do not need to subscribe to all of them, nor should they all appear in the mod list. Please choose one or the other The TalentEnhancement plus in the balanced version is used as a prerequisite for promotion, and you do not need to subscribe to all of them, nor should they all appear in the mod list. Please choose one or the other The TalentEnhancement plus in the balanced version is used as a prerequisite for promotion, and you do not need to subscribe to all of them, nor should they all appear in the mod list. Please choose one or the other (PS: There are numerical differences between the two mods. The regular version has higher values, which is more suitable for novice babies and friends who want to deal with difficult mods more easily. The balanced version is more suitable for comrades who like to challenge difficult mods. We hope that the original profession and items can be better played in the difficult mod, but not too wheelchair bound. Therefore, adjustments have been made on the basis of the regular version. If there are new contents in the two versions, they will be synchronized, but they will be updated differently.)

11,078 downloads Detalhes →
晨曦 指挥型巡洋舰

晨曦 指挥型巡洋舰

por 76561198919491398

晨曦 指挥型巡洋舰 极光工业专为指挥舰队作战设计的大型巡洋舰。首次在船上搭载了辅助AI,AI能够使用自动近防炮与电击线圈杀伤靠近的敌人。 晨曦 上配有重型速射炮、钢失近防炮与一门聚焦光束炮。聚焦光束炮由此前于南十字天佑上的光矛改进而来,可在一定角度内旋转。另有自动近防炮阵列,覆盖了船上下方向大部分区域。可选择开启自动近防炮阵列。 尽管船体十分巨大,得益于诸多自动化设计,晨曦所需要的船员数大大减少。若船长指挥得当,这将是一座坚不可摧的堡垒。 价格:30,000mk(反正也没法直接用她开局,价格高一些也没什么问题吧?) 规格:79×22米 载货量:52箱 推荐人数:4-8人

9,005 downloads Detalhes →
Meaningful Upgrades CN

Meaningful Upgrades CN

por 76561198202959547

为Meaningful Upgrades添加了简体中文汉化,这是一种外挂的汉化,里面不包含本体。 需要安装原mod,将此mod放置于原mod之后并勾选。 写了一篇简单的汉化mod制作教程,大家可以参考参考:https://www.cnblogs.com/darthcy/p/15599431.html

8,252 downloads Detalhes →
THG Armory - 'Vanilla' Throwing Weapon Pack

THG Armory - 'Vanilla' Throwing Weapon Pack

por 76561198148077514

Adds a variety of roughly vanilla balanced and stylized throwing weapons, ranging from silly to serious. Many can even be plucked from your enemies and used again! [b]NOTICE! Throwing weapons DO NOT like to be drag and dropped! You will likely lose weapons frequently, and their price is adjusted to be very cheap as a result in order to increase their practicality. To get full stacks from fabricators, DOUBLE CLICK to transfer it to your inventory, do NOT drag and drop. EDIT- on the experimental build, the double clicking function still doesn't work. This mod may be slightly broken in the future.[b] [h1]THE RUNDOWN:[/h1] [b]Throwing Dagger[/b] - A fairly damaging, well-balanced steel knife designed to be chucked into a target blade-first. Deals devastating wounds, but it's easily deterred by thick armor. [b]Throwing Star[/b] - Lightweight steel bladed stars, less damaging than knives but easier to throw and store in larger quantities. [b]Throwing Dart[/b] = Light aluminium darts, designed more for games than combat, though they're still more than capable of poking out an eye. Very easy to throw and store in huge quantities and cheap to make, but not particularly deadly. [b]Throwing Lump[/b] - Mankind's oldest weapon - a roughly fist-sized chunk of heavy material. Good for cracking craniums, in large quantities. [b]Paper Ball[/b] - A crumpled-up ball of processed carbon, good for annoying crewmates, bad for killing bloodthirsty sea creatures. [b]Chuckin' Bottle[/b] - A once wonderful bottle of rum, now devoid of it's original purpose, makes for a decent stunning device when applied directly to whatever you want to conk out's forehead. A favorite of captains in charge of rookie crews.

8,175 downloads Detalhes →
Humpback Großreinigung

Humpback Großreinigung

por 76561198012344899

Deep modernization of the Humpback, based on idea of preserving the location of all nodes of the original submarine. This is the fourth iteration of my "Humpback", which incorporates 4 years of experience [h3]The general list of changes: [/h3] - Completely redesigned wiring - Flood prevention system, gunnery room completely isolated - Torpedo hatch with TV-command torpedo - Timer counting the real time of your game session in seconds - A combat shuttle duplicating the ship's systems - Comfortable lighting - Redesigned gun control system: firing cut-offs, but low capacitance capacitors. - Added a depth charge drop mechanism and discharge coils - Full support for Russian\English languages - The ability to exit through the upper hatch - Diving suit shelves in each compartment - A punishment cell with jokes and explosions - "Quickloader" for railgun - Outdoor and indoor light switch - You can read tips about how to use this submarine at full potential in the "INFO" terminal, right at the sub entrance. J version is for average missions, it has more starting items and submarine already repaired. [h3]That's all, all the text below is random thoughts:[/h3] [b]-Isn't this sub OP? [/b] Even with redesigned wiring, an extra 4th gun, and a redesigned drain (which would prevent bottom-up flooding) "Humpback" would already be much better than the stock version. This mod inherently gives you additional, and in the case of the torpedo, even unique, gameplay, saves a lot of time running from fabricators to crates and generally increase quality of life. As you can see from the last screenshot, sub was nerfed a lot, I removed a few pumps, 1 gun, reduced the speed of the pumps, cut the left ballast and even tried to balance the power consumption, so I can say that this is a pretty good sub for vanilla experience, at least from the gameplay side, especially if you're a average person and can only invite 1-2 friends. The only really bad thing about this sub is that you almost can't improve it. When you take the stock Humpback you rewire it, change the lights to white, rewire oxygen generator to battery, and the right pump turns into ballast and maybe something else. Here you have everything maxed-up, so the only thing you can offer curious person, is to find everything that can be used in the submarine, and use it. [b]-Why is there anime as a preview? [/b] Anime works amazingly well for getting attention, look at how the last sub gathered 69 likes, in almost a year, and the previous iteration 5 in 2 years. I respect my work, even if it is a useless 0 money per hour work. In general, the decision to continue the work came when I received this message: "cool submarine, but the red is cringe" and I only can agree with him, because the previous submarines were colored like the real Humpback, black and white, and the Ehrenwert version was colored by «Roon» colors, and here I have on my desktop a silver-haired Noelle as a wallpaper, neurons was activated and I thought: I will repair everything I can, tweak the design on how much my brain allows me, and post last iteration of the Humpback "(I really hope it is the last one) Well, I fixed everything I wanted, it turned out that the torpedoes only explode with a c-4 explosion, not nuclear. Now you can blow up your sub along with the crew, or oneshot Charybdis, "high risk - high reward". Torpedo can be refilled in outposts. The hatch also took an insane amount of time to calibrate, but now it doesn't seem to jam at all. I had to pull everything alien out of the shuttle because anything from alien ruins seems to make random sounds like psychosis do, so I decided to rework the design, leaving the reactor still perpetual. Because of the old submarine base, it turned out that the outer walls have different HP, all the walls get vanilla HP at the moment(except insides and hatch). Gave the captain a normal engine booster and depth charge, instead of an engineering booster, that only goes forward. Whoever has the brains to turn off this booster, that is turned on by default and use it when necessary, will be able to get away from so many fights. Powered lights and all the O2 generator for diving suits, they can be now turned off, which saves a lot of energy. The submarine name is spelled as Grossreingung. It stands for noelle main skill and can be translated as "major cleaning" And bots… They now can fix everything, even shuttle engine. If you read this far and do not regret wasting your time, give me a "wholesome" reward and I will know that there is a «chel» in the world, and he is «horosh». Assets used: Torpedoes: https://steamcommunity.com/sharedfiles/filedetails/?id=2414548653 Torpedo hatch wiring: https://steamcommunity.com/sharedfiles/filedetails/?id=2445826783 Top hatch wiring: https://steamcommunity.com/sharedfiles/filedetails/?id=2309484889 Periscopes wiring: https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872 Passive sonar in command room idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2558586020 Design of command room: https://steamcommunity.com/sharedfiles/filedetails/?id=2896851111 Chaingun loader and discharge coil for shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=3175095773 Previous iterations: 2022 Ehrenwhert: https://steamcommunity.com/sharedfiles/filedetails/?id=2727989243 2021 Vollkommen: https://steamcommunity.com/sharedfiles/filedetails/?id=2298077750 2020 Revalorise: https://steamcommunity.com/sharedfiles/filedetails/?id=2222379682 There will be no new one in 2024, this one is last for sure.

8,121 downloads Detalhes →
Vanillatic Ballance Armory (EN,KR,CN,RU)

Vanillatic Ballance Armory (EN,KR,CN,RU)

por 76561198969322231

Ingame name 'Vanillatic weapon Armory' [h1]This mode includes this.[/h1] 6 meele (3 is unique, 2 is need recipe) 8 Sidefirearm (4 is unique) 5 SMG, Carbine (2 unique) 2 Repeater (1 unique) 2 Rifle (1 unique) 3 Shotgun (1 unique) 1 backpack 2 afflictions Various kinds of shot shells. and overwrite some items and talent. Please check the txt file in the content folder for the item ID list ! [b]Support to english, korean, chinese,russian[/b] I'd want to add another launguage. If you're interested, please contact me. [img]https://i.imgur.com/pgLUci9.gif[/img] [code] Single cartridge pistol, use 30-06 ammo. and... 'origin bullet' [/code] [h1] What mode is it? [/h1] I created this mode because some other gun modes has overpower and vanilla weapons were abandoned. so, this mode created in consideration of balance with vanilla weapon. (DPS, cost per damage.) This mod, don't replace vanilla weapons. Each has its own strengths and weaknesses. Vanilla Unique gun will still be powerful, and top tier weapons such as hand cannons and assault rifles will have nothing to replace. and unique and good perfopmance weapons can be obtained from shipwrecks, with low probability. So, I want to motivate you to explore. [h1] 이 모드는 뭔가요? [/h1] 타 총기모드들이 너무 오버밸런스라 기존 무기들이 버려지는게 안타까워서 만든 모드입니다. DPS, 데미지당 비용 측면에서 기존 통상 무기와 비교했을때 장,단점이 있도록 만들었구요 핸드캐논이나 돌격소총처럼 기존 최상위 무기들을 대체할수는 없습니다. 또한 리볼버나 SMG등 통상 바닐라 무기는 제작할수 없다는점과 일부 탄종을 (리볼버,샷건,SMG)를 제작하기 위해선 레시피를 잠금해야 한다는 규칙도 이 모드에 그대로 적용시켰습니다. 상점에서 일부무기를 판매하니, 이곳에서 구입하시면 되고 탐험에 좀더 동기부여를 시키기 위해서 일부 유니크 무기는 루팅으로만 얻을수 있습니다. [img]https://i.imgur.com/vLhsnrr.gif[/img] [code] Machine pistol Akimbo. High DPS, Terrible accurate.[/code] [h1] This mode follows the rules of vanilla weapon & tallent. [/h1] Just as we can't fabricate revolvers or SMG, can not this mode, too. Weapons should be get from stores, or shipwrecks. And there are a few unique weapons. (Like a boomstick) Security's talent is required to produce various additional shotshell, and some smg magazine. Captain's talent is required to make new revolver ammo. [img]https://i.imgur.com/iLb7P87.gif[/img] [code] Blow up your enemy ! need engineer's talents 'College Athletics'[/code] [h1] Thanks to [/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2671725039&searchtext=2jien] Enhanced Ryder‘s Waifu+ 莱德改进型分支 [/url] - I quoted a bagpack and two smg sprites. [b] MasonMachineGuns[/b] [b] The Pizza is Aggressive[/b] - English translate [b] Big_Mike61761[/b] - Chinese translate [b]Affect[/b] - Russian translate Thanks to this, was able to get an translation ! [b] Update log [/b] 1.1 - fix english text, add new shotgun (semi-auto) 1.2 - add 6 meele weapon ! 1.3 - support chinese and russian ! 1.4 - add 2 leveraction rifle , semi auto-carbine. 1.5 - add 4 unique weapon ! and nurf backpack ( 20 > 9 contains) and return to 20 contain addon release. 1.6 - Recoil System has been added to some guns ! and add new carbine with recoil sysyem. [h1]Compataible Addon [/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2755917463][img] https://i.imgur.com/R3BIyb8.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2755917463] 32x stack, with this mod[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2770563366][img] https://i.imgur.com/fOKcztY.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2770563366] 20 contains backpack ! [/url] If you are a singleplay user, I recommend this. [h1]And.. more gun ! [/h1] not vanillatic balanced. but.. just fun ! if you want, subscription. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2753333234][img]https://i.imgur.com/tTvTvh3.png[/img] [/url] - add Half-Life's Gravity gun [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2757203265] [img]https://i.imgur.com/jrrkzYx.jpg[/img] [/url] - Add two energy weapons, 'Blame!' and 'Psycho-pass' ! It's very powerful and expensive. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2774182218] [img]https://i.imgur.com/VgbTklt.png[/img] [/url] - Random BOX for VBA !!!!!!!! It's very fun !

6,569 downloads Detalhes →
Russian Weapons Pack [Мод на Российское Оружие]

Russian Weapons Pack [Мод на Российское Оружие]

por 76561198160838077

[h1]Adds a bunch of Russian Weapons. 3 Assault Rifles. 5 Pistols. 1 Machine Gun. 1 Shotgun.[/h1] [b]To be more precise[/b]:[list] [*]AK-74 (which comes with a lazer pointer) [*]AEK-971 [*]AS "Val" [*]MP-443 "Grach" [*]TT-30 "Tokarev" [*]PM "Makarov" [*]PL-15 "Lebedev" [*]Automatic Stechkin Pistol (APS) [*]PKP "Pecheneg" [*]Saiga KS-P[/list] [b]Additional ammo that comes with the mod is divided into three categories: Rifle Magazines, Pistol Magazines, and Pecheneg Magazine accordingly. Saiga uses default shotgun ammunition.[/b] [code]Rifles, so is Pecheneg and Saiga, are only to be found in the military outposts. They can also spawn randomly on stations, and in wrecks, just as all other weapons. Their prices are primarily designated upon their fire rate, accuracy, range, and damage. Saiga has a cheaper price than the usual vanilla shotgun, as it can carry less ammo, and has a shorter range, but it is more effective in close quarters. All pistols are sold at outposts, military stations, and cities, for a similar price, due to their similar nature (all 9mm pistols). Stechkin, however, is a unique automatic pistol, so its value is slightly higher than of others.[/code] [h1]Every weapon has its own unique sound which comes with it for your more pleasant experience. As well as that all the firearms and magazines are deconstructable, in case you do not need it anymore. More interesting features can be discovered along the way :) This addon is compatible with some of the mods I have tested. Not like it adds a lot anyways, so should be playable with most of them.[/h1] [b]I hope you would really enjoy this mod, as I have spent quite a while getting it altogether. Report any issues in the comments, and I will try my best to fix it. Any feedback and suggestions are more than welcome. If you did enjoy this mod, please take a second to rate it. Thank you.[b]

5,881 downloads Detalhes →
ClownOTrauma

ClownOTrauma

por 76561198035244730

Check out my other Job mod, Botanophobia: https://steamcommunity.com/sharedfiles/filedetails/?id=2972500944 Looking for a sub for all your new jobs? https://steamcommunity.com/sharedfiles/filedetails/?id=3000745479 A Video of some of the Chaos to expect from the mod, Clown-O-Trauma outpost recovery gone wrong: https://youtu.be/1OeGutBfFWA?si=4qZ2SHjeDvetGonA&t=156 Ever felt the humble Clown needed more to work with? This in-progress mod adds a ton of content in the form of Items, talents and creatures to give you not only the greatest show on Europa but a valuable, flexible and somewhat insane crew member. This Mod includes: * New Job - Child of the Honkmother. * New Talents!. * New Missions! * New Items - From the humble Super Bike Horn to the Travelling Circus we got you covered! There's something for everyone to annoy the crew with. * New Creatures - Ever wanted to see a Clown Crawler? How about a Sea Clown that boards your sub? Me neither but I included it anyways. Undead Clown Zombie servants? Got you covered. * New Afflictions - Some new sicknesses have made their way to Europa, watch out for Clowncosis or the more sinister Clown Zombie Infection... * A new Sub, the Clownsuk. Clown engineering has been hard at work creating vessels to spread the Honkmothers word. * (Coming Soon) - Quests, who are the Childen of the Honkmother and what do they want? You may have to delve deeper into this insanity to find out... Clown-O-Trauma focuses on expanding the Clown with setting the content in a H.P Lovecraft Eldritch Religion. I'm a fan of the idea that the Honkmother is a cult following rather than the in-game faction description that clowns are just unorganised pranksters. Themes such as strong drug use, psychosis and self-infection with husk are not only encouraged, they are required for you to get the most out of your specialisations. What's Included? * Clownderbuss - Part Horn, Part Trumpet, this bad boy can fit some fat rounds in it. It is essentially part shotgun, part flak gun and incredibly dangerous to friend or foe. You would have to be mad to use this in a tight space. * Super Bike Horn - Do not be fooled, this is one of the most diabolical creations Clown science has created. Don't believe me? Put one down on the floor and run over it. Now fill an entire room with them. You will know nothing but unending laughs and frustration. Affects friend and foe alike. * The Travelling Circus - Clown science noted most clowns cannot fulfill their duties to the Honkmother if they cannot get access to a Fabricator and a quiet place to create mischief. That's why they created the Travelling Circus for all your Clownery needs. Part Fabricator/Part Storage it can also hide the clever prankster inside making them immune to hostile aggression and damage (but not explosives!). It can be placed down and picked up and keeps its contents. Some particularly clever Clowns have discovered they no longer need to exist inside the Sub, with the patented locking system this bad boy can be placed literally anywhere there is a back wall, including outside the Sub! * Clown Grenades - These come in many forms but can range from Decoys that play Circus music to Meth grenades that gets everyone jacked. Some particularly naughty Clowns have learned how to aerosolize husk eggs into grenade form... * Joke Revolver & Bowling Ball - Stables for any prankster, these are sure to keep your crew on alert. * Clown "Happy" Vest & Suitcase - For when you need explosive entertainment on a budget, either for yourself or to break into the Armory for shits and giggles. * Honkmother's Helmet of Blunt Force Madness - Clown scientist did something no one ever thought of before, they glued some random shit together and made this. It is essentially a Oxygen Tank, a flashlight and a Ballistic Helm all rolled into one. The eyes shoot out a relaxing, if ominous, red light. * Honkmother's Body Armor of Blunt Force Madness - Clown related work injuries have been at an all time high recently, thus standard issue Clown safety armor has been issues to all frontline Clowns for their protection. About as good as standard body armor but with a twist, it has pockets. Truly revolutionary. Ohh and it also has a stun effect on hit for the fully qualified Clown. * Clown B.A.T - Also know as the (B)rutality (A)dministration (T)ool, this fine stick of wood deals massive blunt damage and some organ damage. * Clown Buttons and Sirens - For added effect when you want to feel like your running a Circus. * Clussy Honkmother Posters - Praise the Honkmother, HONK! * Clown Crawler - After hearing that assistants seem to have an affinity for taming Mudraptors Clown science asked themselves if they could do the same thing, so they went and chloral hydrate'ed some Crawlers, painted them in Clown colors and pressed them into service for the Honkmother. A side effect is they now make adorable honking noises. * Fake Cigars - Mess with the crew or assasinate that annoying crewmember with new and deadly Cigars! * Invisible Mime wall - Troll your enemies and allies alike with this impassable and mostly bullet proof wall for the Mime! * Cultist Tools - Resurrect the dead, including your own allies! Make them your pets and equip them with armor and weapons! Use Blood knives to create various other blood instruments of unholy work. Craftable at the Blood Altar. Disclaimer: The Russian translations were done with Google Translate. Credits to Mods I've borrowed from: Thalassophobia: Remastered - One of the greatest mods. The bowling ball and joke pistol are from this. https://steamcommunity.com/sharedfiles/filedetails/?id=2706543497 Clown_crawler - The Clown Crawler sprite is from this mod, I'm working on a replacement but my art sucks. https://steamcommunity.com/sharedfiles/filedetails/?id=2400954119 Development You are free to use whatever you want from this mod with no restrictions but some credit would be nice (unless its something originally from another mod). I have included the GIMP spritesheet (xcf) file in the mod root directory so you can add/extract specific sprites as you want. Known Issues: Recently (07/08/2023) I reworked the starting ability to be in Clown-O-Trauma instead of using the Vanilla clown power ability. This actually broke the talent tree for the Clown Job in our campaign. If this occurs you will need to either save edit the talent out or, my recommendation, create a new character and edit the save to give the affected person their talent points back. This issue or another like it shouldn't occur again.

8,222 downloads Detalhes →
o'Clock Radar / Sonar

o'Clock Radar / Sonar

por 76561198062784838

[img]https://i.imgur.com/A1n8w1i.png[/img] [img]http://i.imgur.com/fVVaDCS.gif[/img] //----------------------------------------------------- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651474931]oClockRadar [Original][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651492771]oClockRadar [Alt Appearance][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2656975644]DegreeRadar[/url] //----------------------------------------------------- AKA: Clock/Time positions on the Radar/Sonar terminal for more effective call outs. Does exactly what it says on the tin. The dots represent XX:30 positions. [b]Manual installation[/b] Replace: [code]Content/Items/Command/sonarOverlay.png[/code] with [code]Mods/oClockRadar/Items/Command/sonarOverlay.png[/code] or the embedded image: [img]https://i.imgur.com/7wKymRt.png[/img] [b]Now get out there and be a more effective Captain![/b] //-----------------------------------------------------

8,219 downloads Detalhes →
Ozone Weapons Pack

Ozone Weapons Pack

por 76561198210766189

[b]Ozone Manufacturing[/b] has been hard at work in the past year to bring YOU - [b]the people of Europa[/b] - a diverse and effective array of armaments straight from the minds of the moon's greatest whiteboard visionaries. Each weapon has been hand-crafted with the best materials and processes to put power BACK in the hands of the people! [h3]Arm yourself, Europa![/h3] Features the... [h2]LONG RANGE ANTI-SHIP CANNON[/h2] - A large, heavy, expensive railgun capable of firing a diverse selection of shell types, from armor-piercing to nuclear! [h2]TEMPEST RAM LAUNCHER[/h2] - A compact, magazine-fed unguided rocket launcher that packs a punch in exchange for expensive ammunition. [h2]TRIDENT CLOSE-IN WEAPON SYSTEM[/h2] - A sizable rotary chain-fed machine gun which utilizes the same ammunition as the already common Chaingun, making it versatile without compromising on firepower. More weapons are sure to come in the future! Each of these weapons can be subscribed to individually in case you want only one or a couple of these weapons! Workshop links: [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3324167280]Long Range Anti-Ship Cannon[/url][/h2] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3429849398]Tempest Rolling Airframe Missile Launcher[/url][/h2] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3430592252]Trident Close-In Weapon System[/url][/h2]

9,677 downloads Detalhes →
[Old] EKM Myrith Mk-VI

[Old] EKM Myrith Mk-VI

por 76561198059085511

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]Myrith Mk-VI Independent Military Vessel[/h1] [i]The Myrith class gunboat is a mass-produced patrol vessel built around a powerful nose-mounted railgun, allowing the Myrith to contend with other hostile subs often much larger than itself. Originally designed for short duration anti-piracy activity and merchant escort, it lacks the crew amenities and equipment for longer-duration, in addition to a rather undersized reactor, resulting in relatively cheap production cost.[/i] [b]Role:[/b] Attack (Independent Military Patrol Vessel) [b]Price:[/b] 8,000 Mk [b]Recommended Crew:[/b] 4 - 6 [b]Size:[/b] 25x8m [b]Cargo Capacity:[/b] NONE [b]Vessel Strength:[/b] Medium [b]Vessel Maintenance:[/b] Minimal [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*]Small Reactor System [*]Fixed-Mount Railgun with slightly improved cyclic rate [*]Small Medical Supplies Cabinet [*]Small Onboard Armory [*]Armory & Airlock Security Locks [/list] [b]Weapon Systems:[/b] [list][*]x1 Railgun (Spinal-Mount) [*]x2 Light Chaingun (Turret-Mount)[/list] [h1]Reinstall manually because automatic update system is unreliable[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2629866122]Official Guide to EK Submarines[/url][/h1]

5,183 downloads Detalhes →
NT BrainTrans (BETA)

NT BrainTrans (BETA)

por 76561198280027481

[h1]Attention![/h1] The mod is currently in testing. We (me and me again) decided to release it in a test format, following the best traditions of modern game development: giving players a chance to try it out, evaluate it, and provide their feedback. We look forward to your reviews and bug reports! [h1]Description[/h1] This mod overhauls the standard brain transplantation system in the Neurotrauma mod, introducing a unique personality preservation mechanic. Now, when your brain is transplanted into a new body, all your character's data is preserved, including profession, skills, talents, and accumulated experience. Instead of losing all your character's achievements after death, you will be able to continue the game, keeping their stats. This is especially useful in Ironman and Permadeath modes, where the loss of a body doesn't mean the inevitable death of your character. If your body cannot be saved, but the brain can still be transplanted — this is a chance for a fresh start with the same skills and knowledge. [h1]INSTALLATION:[/h1] [olist] [*]Install Lua for Barotrauma. [*]Make sure the "Enable CSharp Scripting" option is enabled in the settings, otherwise, the mod will not work. [*]Enable the mod in the mod list — the load order does not affect its functionality. [*]You're all set! [/olist] [quote=Naskel Ross]Your character may lose their body, but their mind and skills will stay with you![/quote] [quote=Naskel Ross]I think we should get a few more brain vessels... Oh! I mean assistants![/quote] [h1]Also check my other mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231293294]BetterHealthUI (Updated)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3227815460]Robotrauma (Afflictions Override)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3227819564]Neurotrauma Transference (Robotrauma Afflictions Override support)[/url]

10,204 downloads Detalhes →
More Calic's Resource Storage Containers

More Calic's Resource Storage Containers

por 76561197998952670

Adds the following Storage Containers: FPGA circuits Bandages Alien Blood Plastiseal Blood Packs Saline Broad-Spectrum Antibiotics Antibiotic Glue Deusizine Liquid Oxygenite Pomegrenade Extract Fentanyl Morphine Flash Powder Toniq Liquid Stabilozine Poison (Cyanide, Paralyzant, etc) Antidotes (Antirad, Anaparalyzant, etc) Rare Crafting Materials (Physicorium, Incendium, Dementonite, Fulgurium, Sulphurite Shard, Oxygenite Shard) Minor Alien Artifacts (Curio, Ornament, Trinket) Place below Calic's Resource Storage Containers and you're good to go!

7,158 downloads Detalhes →
Hungry Europans Expansion

Hungry Europans Expansion

por 76561199030200610

[b] ATTENTION! This mod will be abandoned until we have time to develop it. [/b] [h1] This expansion adds some new food! Simple! [/h1] [b] The mod "Hungry Europans Expansion" is currently an alpha version, but it will be updated! [/b] [h1] Load order: [/h1] [b] - Hungry Europans Expansion [/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2954998725&searchtext=hungry+europans] - Hungry Europans [/url] [h1] This mod adds: [/h1] [list] [*] Cheese pizza (and it's slices) [*] Vegetable pizza (and it's slices) [*] Salad "The worker" [*] Rice [*] Dumplings [*] "Spotshroom" [*] 4 new milkshakes [*] 3 new drinks [*] 1 new ice cream [*] Bubbleberry Cake [*] Blini [*] Pancakes [*] Kvass [*] [b] And much more [/b] [/list] ----------------------- And also some features! [b] Pay attention: mod is in alpha and also is created by 3 rookies and in future will be updated. Don't judge too harsh, please. [/b]

10,163 downloads Detalhes →
Diving Sounds Overhaul

Diving Sounds Overhaul

por 76561198879613976

[h1] Now you can hear yourself breath in diving suits for more immersion! [/h1] [b]Breathing will change according to the status of your character(full health, half health, low health, crit, revival)[/b] [b]WARNING: Client lua is MANDATORY for this mod to work. Make sure it's installed both on HOST and other players [/b] [img]https://i.imgur.com/BgKZYSS.gif[/img] [b]Huge thanks to Evil Factory, Shrek Factory, jia and G.M for helping me out![/b]

8,545 downloads Detalhes →
GTFO Weapons

GTFO Weapons

por 76561198040991477

These weapons are from 10 Chamber's game GTFO I added almost all weapons including sounds. I will keep adding more. 29 weapons: Firearms -Pistol -Revolver -High-caliber pistol -SMG -Micro SMG -Carbine -Heavy SMG -PDW -Autopistol -Shotgun -Combat shotgun -Choke-mod shotgun -Sawed-off shotgun -Scattergun -Assault rifle -Burst rifle -Bullpup -Machine gun -Heavy assault rifle -DMR -Double-tap rifle -Burst cannon -Precision rifle -Sniper rifle -Rifle -HEL Revolver -HEL Gun -HEL Rifle Melee -Hammer Recently updated: -Reduced prices for everything -Balanced damage for doors and walls for every weapon (since we can break doors) -Fixed extra bullet in HEL rifle and HEL gun magazines at 0 condition -Fixed HEL rifle and HEL gun magazines not spawning bullets -Fixed HEL rifle not showing iteself on character's back -Fixed spawning chances for some weapons -Rebalanced reqired weapon skill for all weps -Reqired skill is now shown on weapons description Plans for next update: -Add tools, Foam launcher and Sentries at first -Add 2 more guns, HEL Shotgun and another Machine gun -Rest of melee weapons, but i really don't know what to do with them since i cannot give them a charge mechanic.

7,029 downloads Detalhes →
Super Mining Sonar + oClockRadar [UPDATED]

Super Mining Sonar + oClockRadar [UPDATED]

por 76561198110559113

[h1]Disclaimer![/h1] This mod is an updated and fixed version of the "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870417568]oClockRadar (Alt.) - [w/ Super Mining Sonar!][/url]" mod made by [url=https://steamcommunity.com/id/braimium][b]Tonic[/b][/url], which combines the "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2151428187]Super Mining Sonar[/url]" mod from [url=https://steamcommunity.com/profiles/76561198335391165]LeDoux[/url] and the "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651492771]O'Clock Radar Overlay[/url]" mod by [url=https://steamcommunity.com/id/Triiodeeeeeeeeen]Triiodine[/url]! [b]Please show them support![/b] [b]If any of these mod creators want to request changes, or want this mod to be removed entirely, please let me know and I will act accordingly![/b] [h1]Compatibility[/h1] This mod is not compatible with any mod that overrides the vanilla minerals, handheld sonar and stationary sonar devices. Modded minerals and/or sonar devices are not affected! [hr][/hr] Also, please check out my main mod and project, the "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2436404943]KSE - Community Mod[/url]". A huge amount of hard work and love went into it! [hr][/hr] [img]https://i.imgur.com/p7Fv1Z6.png[/img]

8,046 downloads Detalhes →

JESubmarinePack

por 76561198147644083

6,741 downloads Detalhes →
Transparent Diving Helmets

Transparent Diving Helmets

por 76561197985146346

This mod is purely cosmetic and adds transparency to the glass visors of the diving suits available as of the "[i]Holiday[/i]" update. Features: [list] [*]Ability to see the fear in your crew-mates eyes as you abandon them to their fate in a thresher nest. [*]No more games of "Guess Who" or "Who Dunnit?" as you'll now be able to identify the occupant of the suit. [*]Improved and roomier helmets to accommodate the Captain who takes himself seriously, the assistant who values style over function or the child of the Honkmother who wants to wear their colours proudly. [/list] Diving suits modified as of [21/12/21]: [list] [*]Base Diving Suit [*]Combat Diving Suit [*]Abyss Diving Suit [*]The Slipsuit [*]PUCS Diving Suit [/list] [i]Praise the Honkmother![/i]

6,913 downloads Detalhes →

中文人名(木萌)

por 76561198986988532

[h1]简介[/h1] 简体中文人名,男性名1100个,女性名700个,中性名120个,姓氏130个 名字来自上海南洋公学高中部在1947-1949年间的学生列表 应该去掉了存在时代背景的名字(如“光祖”“伟国”之类的),如果还有评论区告诉我 [h1]使用方法[/h1] mod排序(请把本mod和木萌放在一起, 中间不要夹任何其它mod) -简体中文人名- -木萌 -其它mod [h1]兼容性[/h1] 该中文人名仅能和木卫二萌化计划一起使用 当前版本2.1.0

10,501 downloads Detalhes →
Killable NPCs

Killable NPCs

por 76561198238704050

Changes the Health modifier for all npcs in the outpost to 1 or lower so they are no longer superhuman bullet sponges. Also makes outposts rewireable and destructible too, because it was funny. Don't worry about the second picture, that's Ragthurang and he's here to stay.

9,300 downloads Detalhes →
EK Vessun Mk-II

EK Vessun Mk-II

por 76561198059085511

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Vessun' Mk-II Prisoner Transport[/h1] [quote] Go to jail, do not pass go, do not collect 200 marks [/quote] [i]"The 'Vessun' is a modified coalition heavy frigate. Retrofitted with a large cell block in-place of it's shuttle bay, the Vessun class was an attempt to standardize and streamline the secure transportation of high-value prisoners. It is not entirely uncommon for these vessels to be used in raids on separatist outposts. Reinforced against potential hull damage, and equipped with a dedicated backup life support system; the central brig has 3 cells capable of holding 6 total prisoners."[/i] [b]Role:[/b] Attack ( Patrol / Prisoner Transport ) [b]Tier:[/b] 2 [b]Price:[/b] 29,500 Mk [b]Recommended Crew:[/b] 6 - 8 [b]Size:[/b] 49x14m [b]Horizontal Speed:[/b] 19 ( 21 with upgrades ) [b]Vertical Speed:[/b] -19,23 [b]Cargo Capacity:[/b] 24 Boxes [b]Magazine Capacity:[/b] 15 Boxes, 9 shells [b]Vessel Strength:[/b] Medium [b]Vessel Maintenance:[/b] Normal / Small-Crew [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Experienced [b]Notable Features:[/b] [list][*] Onboard cell block [*] Engineering room [*] Medbay [*] Armory [*] Docking port power transfer [*] Drainage duct system [/list] [b]Weapon Systems:[/b] [list][*]x3 Coilgun (Turret-Mount) [*]x1 Empty Hardpoint (Turret-Mount) [*]x1 Depth Charge Launcher (Fixed-Mount)[/list] [code] Stock Reactor Controller Trim: 0.0166 - 75 Stock Battery Controller Trim: 101 - 15[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [quote][*][b]Fair warning that I only did fairly basic AI and campaign testing for this one, as I couldn't really get a crew together to do any multiplayer campaign testing. Remember: AI don't know how to remotely operate the cell doors.[/b] I will probably be doing a smattering of various small-crew T1 and T2 subs in the immediate future. Some of which being more Jovian and small industrial ships, and some scout ships.[/quote] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]

10,851 downloads Detalhes →
Timid's Beacon Stations

Timid's Beacon Stations

por 76561198272381832

Small beacon stations based off the style of the vanilla beacon station to add a bit more variety. Currently includes three stations.

6,454 downloads Detalhes →

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