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Mods e plugins para Conan Exiles

5.700+ mods disponíveis Fonte: Steam Workshop ↗

Este catálogo lista 5.700+ projetos de Conan Exiles de Steam Workshop. As entradas podem ser do servidor, do cliente ou necessárias nos dois lados, e incluir mapas ou outro conteúdo gerado por utilizadores. Antes de instalar, verifique a página de origem ligada, a versão do jogo e as dependências.

Heritage ENHANCED – Conan Exiles Mod

Heritage ENHANCED

por 76561198101478957

Hello everyone, With this mod, I have adjusted the appearances of most human characters in the game, doing so in the following ways: * Redesigned the randomized customization values for both sexes of all major races in the game (used mostly by regular NPCs). * Removed randomization from existing 'special' NPC appearance presets, redesigning some as necessary. * Created distinct, static appearance presets for 162 select named NPCs, spread out across every race and most factions. * Adjusted nearly all of the character creation race presets. The Goal My goal for this project is to improve the aesthetic quality of NPCs and thralls generally, contrasting with that of the base game, which creates some rather... interesting looks. I took inspiration from the descriptions of the various races in Robert E. Howard's stories (as well as their real-world analogues) to try and be as faithful to the source material as I could. However, as the customization in CE is rather limited, the NPCs may at times be a bit 'same-y', but I thought this preferable to the alternative. I have listed out some of the changes made, characters affected, and other statistics in the Heritage of the Hyborian Age documentation guide. (Needs to be revised for the latest update.) Some other changes include: * The Zamorian and Zingaran races were completely rebuilt, contrasting greatly with the Darfari / Kushites they previously resembled. * Hyperborean and Lemurian race templates have been created for use with some NPCs. * Blonde hair may now appear on Nordheimers across the Exiled Lands and the among the Heirs of the North, reflecting the heritage of the Aesir. However, the Aesir and Vanir Loysing factions of Siptah will be wholly blonde or red-haired, respectively. * Female bust sizes have been balanced so that they no longer fall outside the slider maximum (they'll still be decently-endowed on average, this is Conan after all). * Eye and lip makeup selections have been expanded for the ladies of most races, and nearly all male characters had their guyliner taken away. NEVER PART A STYGIAN FROM HIS EYELINER. * Males are on average taller than their female counterparts within-race, and certain races are on average taller or shorter than others. * Conan's height has been increased. Compatibility The mod's functions are performed via conventional table mergers and control table mergers, so it should be compatible with a wide range of mods and resistant to future updates. However, mods that assign new race templates to NPCs, or those which affect the weighting of male vs female spawns, are likely to cause issues with this. If issues do occur, I'd recommend placing this mod lower in the load order. ENHANCED: Since this is a direct port of the original mod with minimal adjustments so far, there may be oddities here and there with the new hair / skin colors. A lot of the intermediate skin colors are now much lighter, so races like Zamorians and Stygians will be lighter than intended as a result, for example. The new grey hair color in the middle of the browns may also be a problem, but I've swapped the color for most of the uniques which previously used it for the time being. The mod can be added / removed mid-playthrough without issue. Question & Answer * Will this mod affect my existing thralls? Your existing thralls (either placed, in inventory, or on the wheel) will be unaffected. Only newly-spawned NPCs will use these new values. * What happens if I disable / remove the mod? Newly-spawned NPCs will return to using the base game presets, however any thralls you acquired while using the mod will retain their looks. * Do you plan on creating distinct appearances for every named thrall? There's quite a lot of named thralls (and limited customization options), so that won't be feasible, however I may add more over time. Suggestions are welcome, though I won't guarantee acting on them. * Would you consider incorporating customization options added by other mods? Not in this mod, no, as I want it to remain standalone. However, I'd be willing to create separate plug-ins for, as I have for expanding hair color selections with Heritage True Hair Addon for use with either True (Hair) Colors mods. * Would you add beards for random NPCs? Beards have been added only to randomized Shemites so far. Hair color and facial hair color are selected independently, so implementing beards for races with more than one color is a problem. * Will you warp the mod to satisfy my fetishes? No. Conclusion Feedback, suggestions, criticism, veiled threats, and other assorted commentary are welcome. I hope you all enjoy, Dread Swoop Mod ID: 3726392245 This version of the mod is for Conan Exiles Enhanced. If you are looking for the Legacy version, you can find it here. Images mostly taken at 4K, 'High' Settings. Copious use of sunshine. Some skin colors in sunshine may appear lighter than normal.

33,703 downloads Detalhes →
Animal and Horse Taming Places (URE4 - Legacy) – Conan Exiles Mod

Animal and Horse Taming Places (URE4 - Legacy)

por 76561198078220012

This adds several alternate animal taming and horse taming options to the game. This was made to fix the annoyance of the gargantuan nature of the animal pens and stables. Animal Taming: The 'Savage Tamer' feat costs 0 points and requires you to have learned the Apprentice Tamer feat. This feat grants the recipes for the 'Taming Cage (Round)', 'Taming Cage (Square)', 'Taming Trough', and four animal taming rug options. Each of these function as a basic level taming pen with one slot. The 'Master Savage Tamer' feat costs 0 points and requires you to have learned the Master Tamer feat. This feat grants a recipe for the 'Taming Cage (Iron)'. This cage functions as a master level taming pen. Horse Taming: The 'Simple Stables' feat costs 0 points and requires you to have learned the Stablemaster feat. This feat grants the recipes for the a low profile stable', horse trough, and coral section that can be used to tame horses. Each of these function as a stable. Other Notes: For some taming places, you can adjust the position of the animal by moving them to another slot. For example, in the coral section, the first slot is looking strait at the fence and slot #2 is at an angle to the fence for a more natural look. Mod ID: 1880611358 Prior versions of this mod are hosted on the Nexus. https://www.nexusmods.com/conanexiles/mods/77/

17,196 downloads Detalhes →
Exiled Aesthetics – Conan Exiles Mod

Exiled Aesthetics

por 76561198119501775

About Exiled Aesthetics is a mod which seeks to enhance the Conan Exiles setting by adding new customisation options via Tot ! Custom, including scars, warpaint, makeup, and accessories. I strive to ensure that all additions are immersive and fit the setting of the game. Features - Generic and custom scar sets - Makeup - Warpaint - Wrinkles - Hairstyles - Accessories N.B.: Any scars with non-generic names (e.g., "Sabah") are created for specifically for characters and are subject to change. If you want a permanent version of a personal scar made, please head over to the Discord and make a suggestion! Leave a like or a comment if you're enjoying the mod. Means a lot! Requirements Exiled Aesthetics depends on Tot ! Custom and Tot ! Sudo. It will crash your game without them. The load order should be as follows: Exiled Armoury Tot ! Sudo Tot ! Custom You can put EA anywhere in your modlist as long as it is above Sudo and Custom in the load order. Join The Discord https://discord.gg/mT9wKvexSu Submit screenshots to be featured on the mod page, make requests, and report bugs. Contributors - Eldubya - Io_Espa - Ragazzo (475031/476303 - Louhi Devotee warpaint) - Fhearlander (475032/476031 - Tears of Anguish warpaint) - Dea (Eyelashes A and B accessories) Buy Me A Coffee (If You Want)https://ko-fi.com/eldubya I want more tools to make more stuff for you! Visit My Workshop https://steamcommunity.com/profiles/76561198119501775/myworkshopfiles/?appid=440900 Mod Data Table ID Range: 475000 - 476999 Mod ID: 3721485540

31,596 downloads Detalhes →
[Legacy] Beyond Cities - TEST – Conan Exiles Mod

[Legacy] Beyond Cities - TEST

por 76561198028459946

This is the test version of Beyond Cities made public for testing purposes. For testing reasons, all feat are learnable by players without admin assistance. MOD LOAD ORDER Please, make sure to place the mod towards the bottom of your modlist as we use the Tot API and it has updated files. However, leave it ABOVE Tot! Mods TAKE NOTE: To help with placing placeables in the houses, use LBPR and enable the : Allow placeables on placeables settings. Currently testable features: A total of five (5) feats for now: - BC-Meso Buildings ( A total of 10 buildings ) - BC-Clay Buildings (A total of 6 buildings ) - BC-Stone Buildings ( A total of 10 buildings ) - BC-Medieval Buildings ( A total of 13 Medieval buildings ) - BC-Nobility Buildings ( A total of 5 Atriums and 3 Cathedrals) All of the above buildings come in many different variants. You will need to use the menu wheel to access the variant. Through the menu wheel, you can change sets of colors as well as the individual colours. Each category has placeable doors that act they same as building doors but are free placing instead. They can be locked, opened, closed etc.. The only ones without doors at the moment are the cathedrals. They will have some in a near update. Please, report in discord any issues or suggestions you may have. https://discord.gg/qgXCDfFcTG Planned additional features for the launch: (Not yet available in the test version as they are missing their collisions) - Admin spawnable journals for learning the recipes. - 15 Brick Houses (Tuscan inspired) - Norse buildings - Arabian Palaces - City Walls - A Medieval Castle - Elven Buildings - Dwarven Buildings

21,474 downloads Detalhes →
Out of the wheel – Conan Exiles Mod

Out of the wheel

por 76561198853516397

This mod takes away the coarse clothes that the fighter thespians wear when they get out from the wheel of pain... It has been mostly thought to be used in combination with pickup, to be able to pick thralls back until their attribute percentages reach a satisfying level... It avoids you to end with height or ten coarse gears in your inventory... The mod doesn't take away their weapons, it doesn't take away clothes from the bearers or the dancers, and doesn't modify any stats... In fact, it is almost a cheat utilitary mod, I admit it.... The mod ID is 1947017812

17,293 downloads Detalhes →
Full Body Loot [Legacy] – Conan Exiles Mod

Full Body Loot [Legacy]

por 76561198046140796

Mod ID: 2967195691 Featured on Funcom's 2023 Year In Review?! WHAT?!? :D First ever mod I've made, so I'm still learning. Please let me know if you'd like to help me learn! This is a very simple, very non-invasive mod. The goal is to have all humanoid NPCs drop weapons and armor as well as whatever their loot table contains. This mod has been thoroughly tested and should work with most other mods, even mods that add various other loot to the corpse of non-thrall NPCs. ================================ Need the Enhanced Edition? Click here! ================================ Disclaimer: You will see occasional "duplicates" of NPC weapons or armor, though a third duplicate is rare and might be a side effect of the Age of War looting system. In the Age of War update about a couple of years ago, after the legacy version of this mod was made, they had added in a feature where you have a small chance of an NPC dropping a piece of whatever it's wearing. In other words, you might run into this kind of scenario: > Full Body Loot drops all of the NPC's equipped gear (guaranteed) > NPC drop tables drops a weapon or armor piece that just happens to match their current gear (not guaranteed, but common) > Age of War loot update then drops a third duplicate of that NPC's weapon or armor piece. (Rare)

22,006 downloads Detalhes →
Twin-Bar (Dual-Shortcutbar) v2.0.4 (by Xevyr) – Conan Exiles Mod

Twin-Bar (Dual-Shortcutbar) v2.0.4 (by Xevyr)

por 76561198373515276

Very lightweight mod that effectively doubles shortcut bar capacity with quick per slot swapping and configurable hotkeys Features: - Adds a secondary "twin" slot for each actionbar slot that can also hold an item, making your actionbar hold a total of 16 items instead of the original 8 - The player can independently and instantly swap back and forth between the two items in any given slot by pressing the corresponding hotkey - The default hotkeys are shift+number. Eg. if you have a weapon in your first actionbar slot and a tool in the first "twin" slot, you can press shift + 1 to swap between the two and 1 to equip / use once swapped. - Keys are rebindable in the settings menu opened via the console command dc twinbar - Doubles number of slots on controller quick-select wheel as well for those who play with controllers, so they can also have 16 slots. This mod will does include scaling the actionbar, because I have a very lightweight actionbar scaling mod that works perfectly fine with this, I recommend installing them together. Workshop ID 2996647780 Compatibility: Compatible with everything except similar actionbar mods obviously. Despite that, it's still compatible with Testerle's Building Shortcut bar though! Does not save to database and can be removed at any point - If removed, all items in "twin" slots will just get transferred to the regular inventory, they won't be lost. This mod does not edit basegame files in any way and does not need to be updated when the game gets an update Hotkeys can always conflict with other mods ofc. since there are only so many keys on the keyboard, but they are configurable in this mod Note on Keyboards: Certain international keyboard layouts (French for example) require shift to be pressed in order to type a number, as such it's not possible to trigger "Shift+1" on those as the shift key is already required for the number. Users have found that going into the keybind settings of the mod and changing the 1,2,3 etc. hotkeys to the corresponding special symbol that's the default action for those keys provides the same experience as the default settings on other layouts Support and Donation: Join discord for troubleshooting help, guides, news etc. Should you wish to support me with a one-time tip, click here Otherwise consider supporting me via Patreon Some of my other mods: - Simple Minimap (Helps you see where you're going.. it's a minimap that works with controllers too) - The Purge Mod Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server - Armor and Weapon Stats in Bench (shows you the stats of things in the bench before crafting) - The Damage Meter (measure yours and your followers damage done / taken and dps, can also track 3 additional players) - Reliable Meteor Showers (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2) - Inventory compactor (button that gets rid of empty slots in custom view inventory and benches) - Follower Remote (Lightweight mod that lets you instantly change your followers engagement settings (Passive / Guard Me / Aggressive) via hotkeys or the thrall radial menu without having to be close to them, also has a feature to make them switch to truncheons or use healing potions / bandages in their inventory) - All of the others... Update policy - All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases do NOT require updates when the game has an update. You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in the case of mods that do not contain altered basegame files. - I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. - Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.

21,310 downloads Detalhes →
Lament 2.4.1 – Conan Exiles Mod

Lament 2.4.1

por 76561198831481441

Mod ID: 1401451646 Join the Emberlegion! Discord: https://discord.gg/5Mv7edy You can find our flagship mod, Emberlight, here: https://steamcommunity.com/sharedfiles/filedetails/?id=1369802940 What Is Lament? Welcome to the end. Everything is terrible, and this is your life now. Prepare to Lament. This mod provides alternative mechanics for dealing with character death. It is intended for players and server administrators who want life-and-death situations to be meaningful, but who may not be fans of corpse runs. Getting Started - As an administrator, search in the admin spawn panel under the building category for any of the items called Lamenting Stone. Spawn yourself this item and place it in the world - Use the radial menu on the Lamenting Stone and choose the Configure option. This will bring up the Lament configuration panel - The Lamenting Stone section gives you options for each individual Lamenting Stone. Mod Settings gives you options which apply to every player character upon death - Read on for more information about Mod Settings and Lamenting Stones The following settings apply to all characters on a server. They can be toggled on and off, and have additional sub-settings detailed below You can configure these settings by accessing the radial menu at any Lamenting Stone. See below for more information on Lament Stones. Equipment Durability Damage Upon death, Lament damages the durability of equipment (weapons and armor) in the dead character’s backpack inventory, shortcut bar inventory, as well as any equipped armor and weapons Sub-settings - Starting Level. Characters below this level will not have their equipment damaged by Lament when they die - Damage Percent. The amount of durability damage applied to each item. It is a percentage of that item’s maximum durability. - Minimum Durability. Equipment will not be damaged by Lament if it is at or below this percentage of its maximum durability. If damage from Lament would cause an item’s durability to drop below this percentage, it will be lowered to this percentage instead Corruption Gain Upon death, Lament applies corruption to the player character. This is the same corruption as found elsewhere in the base game Sub-settings - Starting Level. Characters below this level will not have corruption applied to them by Lament - Corruption Percent. This is the amount of corruption applied to the player. It is a percentage of the player’s maximum health. - Maximum Corruption. Players will not have corruption applied to them if they already have corruption greater than or equal to this percentage. If Lament’s corruption application would raise their corruption higher than this percentage, it will instead be raised to this percentage Drop Player Backpack Upon death, Lament removes the items from a player character’s backpack and stores them in a secondary headstone object which is spawned near the player’s corpse. This headstone follows all the rules of a normal player gravestone and will decay over time exactly as a gravestone would. Interacting with an empty Lament headstone will destroy it. NOTE: This setting is mutually exclusive with the base game's Drop Inventory on Death server setting. If that setting is enabled, Lament will not drop any items from player backpacks and will instead defer to the DOD mechanic Sub-settings - Starting Level. Characters below this level will not drop their backpacks when they die - Drop Weapons and Armor. Weapons, armor and horse saddles will be moved to the headstone upon death - Drop Ammunition. Arrows, bolts and throwing axes will be moved to the headstone upon death - Drop Consumables. Consumables such as food and potions will be moved to the headstone upon death - Drop Other Items. All other items will be moved to the headstone upon death - Destroy Old Gravestones All previous gravestones and headstones belonging to a player will be destroyed when they die, leaving only their most current. This is somewhat redundant with the base game server setting “Max Player Corpses” Lamenting Stones can be placed by admins and used to further customize the way Lament works on their servers. All Lamenting Stones are functionally identical but have different appearances. You can find them by searching in the admin panel item spawner in the Building category for “Lament”. Any options configured for a Lament Stone only apply to that individual Lament Stone Lamenting Stones... - ...can only be placed by admins, and can only be interacted with by admins once placed. Any admin can interact with them, regardless of clan affiliation - ...do not generate land claim and are not affected by the land claim of other structures - ...cannot be damaged by any means, and can only be destroyed by an admin - ...do not decay over time Lament Aura This Lament Stone will broadcast an aura that will grant either immunity from Lament death penalties, or cure Corruption, or both. Sub-settings - Aura Radius. The radius of the aura. This number relates to in-game distance in a way that I’m way too dumb to understand, so you’ll need to use some trial and error - Benediction. This Lament Stone’s aura will grant Benediction. Player characters with this buff are immune to Lament death penalties - Purification. This Lament Stone’s aura will grant Purification. Player characters with this buff will have their corruption healed over time, subject to the server’s Thrall Corruption Removal Multiplier Mist Effect A visual effect with no gameplay function Sub-settings - Color. Set the color of the mist - Scale. Change the size of the mist effect Audio Effect A spoopy sound effect with no gameplay function. I just learned how to do this, so it might suck Sub-settings - Volume. Set the overall volume multiplier of the audio effect - Radius. The audio effect will fall off gradually over this distance from the Lament Stone This mod is, and will certainly continue to be, an effort driven by feedback from the community. I want to thank some folks here in particular for giving us some great insight and help along the way: - Gully, who's really more of an "ideas guy" than a guy who does stuff. This dummy really puts the Special in Special Thanks and I'm pretty sure he's only on this list because he had some stray electrical current juicing his brain at just the right moment, but nevertheless, here he is. Check out his private Roleplaying server, Phoenix Ex Umbra - The folks of The Bonded Ones, whose tormented wailing gave the breath of life to more than one good idea - Void from the CE Modding community, who is an Alpha Nerd - Joshtech, obviously

16,266 downloads Detalhes →
Aephrosi's Altar 1.8 .3(FIXED for AoW4) – Conan Exiles Mod

Aephrosi's Altar 1.8 .3(FIXED for AoW4)

por 76561198866463008

--- THIS MOD IS DEPRECATED ---- Hey all, I so much appreciate everyone who's engaged with this mod in past. Your views and awards and comments all give me lots of the warm fuzzies. Unfortunately the game updates keep breaking features here and honestly, I haven't played this game much since they introduced the battle passes. Also the dev kit for it takes up hundreds of gigs on my aging machine. With that in mind, I've decided to remove the dev kit and whatnot from my machine. This mod is deprecated and won't be updated anymore. Again, thanks to everyone who has downloaded, rated, left a kind word, etc. You're awesome. I'm moving on to other projects like creating my own games. <3 Everything on this site is NSFW Discord Check out my games adult, nude, nsfw, sex, porn

15,828 downloads Detalhes →
Map Room Teleport Crystal – Conan Exiles Mod

Map Room Teleport Crystal

por 76561198025624558

Adds craftable crystals which can be attuned to a map room to teleport to it. The feat to craft the crystals can be removed by adding the companion mod Map Room Teleport Crystal - Remove Feat. With the companion mod players won't be able the craft the crystals, but admins can still use them as rewards, trade options or similar. Thanks to EZee_AP who helped me greatly by pointing me in the right direction regarding teleporting. Thanks to Foxcat and shadowCMD who helped me fix the duplicated execution problems with events. If the server you play on uses an older version you can download those here, starting from 1.2.0: https:// mega . nz/ #F!vDY0lI5Y!SpsIzEXLOyFCEmqcwsiYgA Please remove the whitespaces, steam automatically removes links to common file sharing services to prevent spam. The mod ID is 1493944797. FAQ: User FAQ: Where can I learn to craft the crystals? The feat required to craft the crystals is named `Cartography - Teleportation` and can be learned after reaching level 30 for 5 feat points. How do I attune a crystal to a teleport anchor (e.g. a map room) and how do I use it? Look at a teleport anchor and activate the crystal. This works either from your hotbar or from your inventory. As long as the anchor exists you can teleport back to it by using the crystal (from the hotbar or using the action button 'Use' from the inventory). If the anchor is destroyed or picked up the crystal will loose its attunement. Replacing a picked up anchor will not reinstate attunement. Can I have multiple crystals? Yes and there are coloured versions available to distuingish them. The crystals aren't dyeable - you have to use the recipe for the specific coloured crystal you want. Be aware though that the cooldowns are specific to players and anchors - if you have a 24h cooldown crafting more crystals will still only allow you to teleport to the same anchor once every 24h. Isn't the item too powerful? Maybe, but the costs are reasonably high, I'd reckon. I primarily made this because I don't want to spend three quarters of my time running back and forth over the map. Additionally by default the teleport sequence is aborted when the player moves (voluntarily or involuntarily) and when the player takes damage. Will the crystals work in dungeons etc.pp. ? Yes. The dungeons are actually just places outside of the playable area in the same map - so the crystals will work from there as well. Admin FAQ: How do I configure the mod? The mod is configured through ModControlPanel. If you do not have MCP installed you can use `DataCmd MapRoomTeleportConfig` to open the window. Mod compatibility? In short: It should be compatible with all other mods. In long: The only table change that isn't just adding a row is NpcDialogues to allow to learn the required feat. And even here only the row for the Archivist is being modified. Hence any mod changing that specific row in the NpcDialogue table will likely be incompatible. Is the mod viable for PvP? Yes - since version 1.6.0 the teleport sequence is aborted when the player moves or takes damage by default. Modder FAQ: Can I make a placeable from my mod usable with teleport crystals? Yes - the crystals also recognize any BP_Master_Placeable child with the component tag "MapRoomTeleportCrystal_Anchor". Thanks goes to Dunkelrose, the author of Shadows of Skelos, who forwarded the feature request from one of their users. Since version 2.1.0 admins can make any placeable with an entry in the itemtable a teleport anchor. Configuration The mod is configured through ModControlPanel. If you do not have ModControlPanel installed you can open the window by entering `DataCmd MapRoomTeleportConfig` in the console. The console is most commonly opened by pressing tilde (~) or Insert. Known issues: When other players use the teleport crystals I can't see the particles or hear the teleport sound! Yes, there isn't a node that spawns replicated particles, nor a node that plays replicated sound. Nothing I can do about it - this is something Funcom needs to expose on their end. Bug reports Please use the following template when reporting an issue: Mode: Singleplayer/Coop/Dedicated In admin mode when the issue occurred: Description: <text> Steps to reproduce: 1. Other active mods (in load order): -

19,516 downloads Detalhes →
Topfreedom – Conan Exiles Mod

Topfreedom

por 76561198843826530

Topfreedom is a right for women to be bare-chested in public as men do. Those armors which are bare-chested in male versions become bare-chested in female versions with this mod. Rebiult with slightly upgraded LODs for some models. In this version breasts are reshaped to look more wonderish but it is not an exact copy of wonderbody. Enhanced version will be soon List of affected costumes for now: 1. Unclothed look: bra is removed. 2. Derketo priest 3. Setite priest 4. Darfari's necklace is really a necklace now. 5. Light exile armor. 6. Medium studded leather armor. 7. Heavy armor 8. Stygian medium armor 9. Hyperborean slaver's armor 10. Zath priest armor 11. Silent Legion light armor 12 Vanir light armor 13 Vanir medium armor 14 Zamorian dancer outfit ID 1792095902

18,244 downloads Detalhes →
CarryMod – Conan Exiles Mod

CarryMod

por 76561198035045999

Carry Mod Beta. Version: 1.0.1 Discord Link INFO. I have temporarily set the mod back to visible as a request by users on youtube. I cannot guarantee the mod is 100% working as there has been some reports of players dying when dropping players. I currently have some real world things going on at the minute so I cannot look into the issue to confirm/deny the bug or determine if its a mod conflict, it has been set to visible simply to allow players to connect to servers running the mod until I can look into the issue. The mod should be removed from all private servers as it is now considered EOL, sorry for any inconvenience. EZee_AP/hades Description: Mod adds the ability to carry players, due to compatibility reasons there are some restrictions, players cannot attack while in carry mode, also the player carrying cannot climb or jump while carrying a player, to enable those features it would require editing default files increasing the chance of the mod breaking with updates. Use: Walk up to a player and hold interact (as if you were inviting them to a clan). To drop a player tap the "dodge key", both the player carrying and being carried can drop. Player must be within 3 metres when accepting a carry request. Admin Commands Mod configuration can be accessed via Mod Control Panel (requires admin rights). Compatibility: No default files were edited so it should work with all mods. Mod Control Panel Supports Mod Control Panel This is the first public test version of the mod and may contain bugs and/or be unstable. Hade's Other Mod's Can be Found by Clicking Here! Use code "betterbuildersbureau" for 20% discount

15,997 downloads Detalhes →
Less Building Placement Restrictions (Enhanced) - v1.0.3 – Conan Exiles Mod

Less Building Placement Restrictions (Enhanced) - v1.0.3

por 76561197999564180

Please use ModControlPanel as required to access the LBPR settings. Mod Updating Guidelines If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. How to Download Mods From Steam Important Info Mod id: 3755091710 Communication Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. Description of Mod The Less Building Placement Restrictions (LBPR) mod is intended to make building and placement easier. It offers a wide, and ever growing list of features that can make your building dreams come true. The mod has been carefully crafted over the years to offer an ever growing library of features for both admins and players. And, all the major features of LBPR can be toggled on or off for your server or single player playthrough as you desire! Highlights - Build anywhere you want to, whether that's an NPC camp, a dungeon, or a cave. This can be toggled so that anybody can build anywhere, just admin's, or nobody (this is off by default). - Many blockers that can be enabled (vanilla) or disabled as desired. - Follower placement is easier then ever with it's own sets of toggles. - Green Arrow directionals to help make building placement easier to understand (can also be configured by players to also turn on Funcom arrows if they so wish too). - Dozens of custom overlap exceptions made for a multitude of different building scenarios, offering more freedom than ever to help you reach your building goals. - Restoration of the 'TAB' keyboard shortcut to view building info (Health, Decay, Stability, etc). - Client toggles to set whether the building/placeable will appear as a green ghost preview or as a solid object - Tons of Admin options to customize your server the way you want it to be (see the 2nd screenshot in the Gallery) Recommended Mods to use with LBPR - Pippi (Pippi Move Tool, Thespians, etc) - Unlock Plus (Resource Pulling, Speed Adjustment while Building, etc) - Pythagoras: Expanded Building (Coming Soon) Troubleshooting, Known Issues and Other Important Information For a list of common troubleshooting steps, please visit the discord and ask for the LBPR documentation. Toggle Features LBPR features full Toggle controls to allow admins the ability to configure their servers as desired. This requires ModControlPanel. The default method to access ModControlPanel (after its installed) is by pressing Shift + End. For other methods to access MCP, visit the workshop page for MCP. Most of the toggles are fairly self explanatory, but if you want additional information, there is documentation available (currently outdated) on the Discord that should answer all your questions. The number of customization options is extensive and ever expanding. We will continue to add more options for server admins as time allows. Update Policy - I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. - Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. Multi's Other Mod's Can be Found by Clicking Here! Hades Other Mod's Can be Found by Clicking Here! Xevyr's Other Mod's Can be Found by Clicking Here!

34,699 downloads Detalhes →
The Lost Lore of the Exiles – Conan Exiles Mod

The Lost Lore of the Exiles

por 76561198021166833

Travel deep into the desert, back to where it all began, when you found yourself dying of thirst. The wind-swept dunes have revealed hidden treasures from the past. To the south, ancient pyramids stand tall. Explore perilous chambers and uncover secrets worth killing for?secrets that a princess would fight to protect. DONATIONS, SUPPORT, DISCORD Please Follow Me on the following Platforms, Want to support my content? Make Donations to the following: Buy Me Coffee: https://buymeacoffee.com/snowhunter Twitch: https://www.twitch.tv/snowhunterak Paetreon: https://www.patreon.com/snowhunter Artstation: https://www.artstation.com/snowhunterak MOD:ID1565282898 Modders Notes: Heightmpa 4-0 Heightmap 6-0 Camps-Mod-30 Camps-Mod-31 Heightmap 1-3 Item Tables Edited Spawn Tables Placeables

14,365 downloads Detalhes →
Cookies Skinnery Enhanced 1.0.12 – Conan Exiles Mod

Cookies Skinnery Enhanced 1.0.12

por 76561198811240176

No supposedly high-quality content, but realistic appearance. What does this Mod do? This Mod implements various - Tattoos - Warpaints - Fantasy Skins - Scars - Body Modifications - Fabrics (Warpaints) - Accessorys - & more to your Conan Exiles experience, if you use Enhanced Tot ! Custom Content ID's Typus ID Tattos & Warpaints 220101... Scars & Scar Tattoos 220102... Scar's are named and marked with a (CS), the ID is for the fitting Tattoos Skins & Body Modifications 220104... Some skins are a combination of Skin (Body + Head), Complexion, Scar & Warpaints MakeUp 220105... Fabrics 220106... Clan Token Tattoos 220109... You find them on the left lower Arm Load Order Before Tot ! Custom & Devious Desire After AoC Donations If you like to support & donate me, you can click on the banner below, to get on my ko-fi page. Suggestions, questions & more Credits LaNinja Dea SadSatan Eilri stelli This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.

30,453 downloads Detalhes →
StraysStayDry – Conan Exiles Mod

StraysStayDry

por 76561198032123922

Turns of the wetness effect of weather. Rain wet everywhere all the time is just too slick. No more indoor (or outdoor) rain slick on everything all the time in the North (or anywhere). This is turning of the max shader wetness (zero).

16,908 downloads Detalhes →
Bark ByProduct – Conan Exiles Mod

Bark ByProduct

por 76561197982906080

Making shaped wood or insulated wood at a carpentry station produces bark as a byproduct. Admins can press leftctrl->backspace to adjust the amount of bark given per shaped / insulated wood. Mod ID: 862116109 Enhanced version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3729634960 Source at

17,773 downloads Detalhes →
Mythos: Greystone Building Pieces – Conan Exiles Mod

Mythos: Greystone Building Pieces

por 76561198864006548

This mod adds a greystone alternative for all of the T1 & T2 building pieces, including wells and gates! A standalone mod from the Mythos RP Overhaul Mod. (A work in progress by the Mythos Team.) https://steamcommunity.com/profiles/76561198864006548/myworkshopfiles/ Mod ID: 1854605478

14,503 downloads Detalhes →
Immersive Armors Enhanced 1.0.10 – Conan Exiles Mod

Immersive Armors Enhanced 1.0.10

por 76561198811240176

Features This is the enhanced Version of Immersive Armors Legacy. For the moment everything is build to work with Tot ! Custom. There are nor Feats and no Recipes. We plan to implement all the 600+ Items from Legacy and much more. This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors. Item ID Range Cookiejar: 9801000 - 9809999 Cookie: 98210000 - 98219999 Credits This Mod contains assets from Cry Hawker. the Second Life Creator of Glyph. Suggestions, questions & more

31,690 downloads Detalhes →
Chapter 3 Combat HotFix (by Xevyr) – Conan Exiles Mod

Chapter 3 Combat HotFix (by Xevyr)

por 76561198373515276

What is this? This mod addresses some of the recent bugs / changes regarding combat, that were introduced in AoW - Chapter 3 Update: Most of these things have been fixed / addressed in some way by Funcom so this mod is no longer necessary. I disabled the fixes, but left the small UI for adjusting the rotation rates as a legacy feature as that still works. However Funcom tweaked the originals so I recommend trying them at a rate of 100% first. The mod does 3 things: - Fixes NPCs "moonwalking" or walking sideways, unable to rotate after they attacked. - Fixed by Funcom as well in the mid-January patch - Restores the players ability to attack in the direction their camera is looking with Controller Syle movement: Off (or Auto when using KB&M) - Fixed by Funcom in AoW Chapter 4, new setting under gameplay: https://imgur.com/a/I0hsG6G - Provides a solution for the AI "target locking" players, by including a small admin UI where admins can fine-tune the amount of rotation NPCs or players can have mid-swing. - Tweaked by Funcom in AoW Chapter 4 so enemies are slower at focusing the player, the settings in the mod are still available thou in case someone wishes to further tweak these (setting this to 0% makes all their attacks linear like in AoS so you can easily side-step and avoid them. To open the UI make sure you are logged in as admin (Make me Admin button in server settings) and then open the console with ~ or the insert key and type dc combatfix and hit enter Depending on which of these things Funcom fixes in their upcoming hotfixes, some or more of the redundant features might be disabled, ofc if the mod becomes completely redundant, it will be removed / hidden. (This mod does a single overwrite of the new attack rotation notify, however should be compatible with most mods) Support and Donation: Join discord for troubleshooting help, guides, news etc. Should you wish to support me with a one-time tip, click here Otherwise consider supporting me via Patreon My mods: To check out all my cool Quality of life and UI mods, click here: https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900

18,477 downloads Detalhes →
Akihabara Design "Oscar" – Conan Exiles Mod

Akihabara Design "Oscar"

por 76561199159965653

Station: - Podium - ID 525321550 It is a single station for all mods of the project. When connecting a new mod, just rebuild the station and it will automatically connect everything. The mod is a continuation of Akihabara design in the direction of modern style costumes. Armor: - Christmas Gift - Coconut Pirate - Dino - Wedding Dress - end more Item ID range: - 325310000 - 325380000 - 525310000 - 525380000 More mods from the Akihabara Project: Akihabara Design Akihabara Design "Sora" Akihabara Design "Tatoo" Akihabara Design "Salon" Akihabara Design "Boutique" Akihabara Design "Silmarillion" Akihabara Design "Open Craft" Akihabara Flight "Omikami System" Akihabara Eclipse

18,390 downloads Detalhes →
[Enhanced] Player Ignores Follower Collision – Conan Exiles Mod

[Enhanced] Player Ignores Follower Collision

por 76561198146000888

Player Ignores Follower Collision Your own thralls stop being walls. While a follower is standing in your way, collision between you and them is switched off, so you walk straight through instead of shuffling around a body in a doorway, on a stair, or in the middle of a fight. Nothing else changes: the thrall still blocks everyone it should, still fights, still takes hits. Only the wall between you and your own people goes away. Settings The mod has an in-game settings window. Open it from the console with: dc PIFCSettings You can bind it to a key. Go to Settings — Controls — Commands, enter dc PIFCSettings as the command and assign whatever key you like. After that the window is one press away. Your own settings These are saved per character, and they are yours — each player on a server decides for themselves. - Enable mod — turns the whole thing on or off for you. Off means collision works exactly as it does in the base game. - Only the active follower — on, only the follower you currently have out is ignored. Turn it off and it works for all of your thralls, whatever they are doing. - Include enemies — also ignore collision with hostile NPCs, not just your own. Off by default, because walking through the thing you are fighting is not to everyone's taste. Thralls belonging to your clan count as yours, so clan mates do not block each other's followers either. Admin settings Server admins get three more rows. Each one is a server-wide override with three states: - 0 — leave the choice to each player - 1 — force it ON for everyone - 2 — force it OFF for everyone Override: enable mod, Override: only the active follower and Override: include enemies correspond to the three player settings above. While an override is 1 or 2, the players' own choice for that setting is ignored. Changes apply immediately — no relog, no restart. My other mods - Fantasy Races Of Exiles - Keeper of Thralls - AgeOfThrallables - Brotherhood: Clan Experience Sharing If you would like to keep the work going, there is a jar on the counter: ko-fi.com/deadlayn Compatibility Changes the collision response of the player capsule at runtime and nothing else. May conflict with mods that do the same thing to the player. Mod ID 3720753923

31,953 downloads Detalhes →
LitMan All Entertainers Nude Women – Conan Exiles Mod

LitMan All Entertainers Nude Women

por 76561197987682128

Latest Update. Dev Kit Version 622975.39737. All Entertainers (Dancers) Are Nude Females. Mod respects Gameplay Nudity settings - None, Partial or Full. You need to set Gameplay Nudity settings accordingly. Does not work with "LitMan Only Nude Women", "LitMan All Nude". Support Channel on Discord: https://discord.gg/9P3eAjA I released all my Source files on Gitlab https://gitlab.com/kasperaitis/conan-exiles-mods if anyone wants to keep updated those Mods or release own ones. If you would like to Donate feel free to do so on Paypal https://www.paypal.me/kasperaitis Mod ID: 884180005

16,181 downloads Detalhes →
OmegaProduction 5.7.6 – Conan Exiles Mod

OmegaProduction 5.7.6

por 76561198045024756

Omega Productions Current adds a series of extended game functions, Admin Items, feats, armors, recipes and an XP table to level 300. MOD ID: 2818402704 Please Rate, thank you and enjoy!. My Discord: https://discord.gg/6SHqhF8CgS Omega Production Guide: https://docs.google.com/spreadsheets/d/1UnJxlacZr6weOZfjBMV9xdtdrOMl2g0ClIaqDKiThZs/edit?usp=sharing Support Omega Creation: https://ko-fi.com/omegaproductions Features *Admins search (ADMIN) in the item list to see the gates admin can place to expand the mod.* -Omega Stacking Weapon Kits (XYZ & Miskatonic Kits) -20+ Admin decorative buildings (including new meshes) -Kingdom Trader (This is a series of feats and recipes which allow players to build Shops for their base.) -Kingdom Builder (This is a series of feats and recipes which allow players to build unique workstation buildings for their base. Including barracks, Brothel and School.) -The Arena Gate (Allows Admin to place a building called the Arena Gate. (Players can craft passes through the kingdom builder system to summon creatures to battle here. These creatures can drop Omega Secret Scrolls.) -Delta, Ceta and Beta Omega Weapons (This is a series of feats and recipes which allows player to craft powerful weapons. To unlock these weapons players need to gain the Omega secret scrolls from the arena gate challenges.) -Improved Weapons, Tools and Armors (The mod includes tiered weapons and armors which players can craft for further progression.) -The Offspring system (Players can generate offspring by interacting with the brothel/Petal Lounge. Offspring can be trained through kingdom builds to become functional thrall *note trained off spring will place as a base human model. Please use Fashionist and Emberlight mod in conjunction with Omega Productions to edit trained thrall offspring.) -Omega End Game Crafting (This is a series of work benches, special materials and recipes. Using Omega creature samples players can unlock a series of feats and recipes which will allow them to make 11 tiers of very powerful weapons, Armors and modification Kits.) -Omega Gate system (Players can use gate keys and passes to take on powerful challenges to continue gear progression.) -MEGA Boss fights (Enemy scale all the way to millions of HP to present challenge to advanced players and clans.) If you have any questions please ask in my discord. I?m active on my discord, I check steam when I can. Please make sure to check the guide for recipes, items or feats. Mod Data Table Details Item Table Range: 873141xxx Recipe Table Range: 873143xxx Feat Table Range: 873144xxx Crafting Station Range: 873142xx MOD Compatibility *Load the XP table you want last, unless using KPL. Follow KPL's instructions on thier mod page if using KPL. *Please use Extreme Exiles for Extra Functions!. "Extreme Traders" are admin only spawn and will only work with games running Extreme Exiles mod.* *Omega overwrites the gold coin entry in the item table to add a burn timer. Place after any other mod that edits this entry.* *Not compatible with full body loot mod, will give players access to dev only items. This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

18,045 downloads Detalhes →

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