- Mods
- /
- Conan Exiles
Mods e plugins para Conan Exiles
Este catálogo lista 5.700+ projetos de Conan Exiles de Steam Workshop. As entradas podem ser do servidor, do cliente ou necessárias nos dois lados, e incluir mapas ou outro conteúdo gerado por utilizadores. Antes de instalar, verifique a página de origem ligada, a versão do jogo e as dependências.
Exotic Oddities - Enhanced
por 76561197996184425
A brand new mod for Conan Exiles Enhanced. This mod adds in base game level QoL items, mounts, admin spawned traders and more as below: Mod Features - Adds in a whole new warp system using warp stones! - Encumbrance backpacks - Faster undead mount - Pack horse mount (carries a lot more) - Better poisons & specter coating - Brighter Glimmermoon weapon - Lighter and more stackable Aloe potions - Dual Wield KO truncheons - Stronger Khari chain bindings - Repair all kit (repairs legendries etc) - Community chest (open to all) - Community Ice box (open to all) - Community garbage crow sack (open to all) - Public door (open to all) - Public gate (open to all) - Triumvirate Staff (speaks and used for sorcery) - Mini map room - Special +1 extra jump boots - Eternal Torch - 300 slot Oddities Chest - 300 slot Preservation Box - 600 slot Stygian Ark/vault - Witch Doctor Feat Scroll (teaches the Witch Doctor feat) - Sculpted Building Pillars - Head Trader (admin placed) - Essence Trader (admin placed) - Starter kit (admin spawn) - Doc Cock weapon (admin spawn) - Legendary backpack, grants beast of burden perk (admin spawn) - Runestone Trader (admin placed) - Necrotic Portal/Obelisk, these allow admins to set their own custom battle areas! These will spawn Undead bosses when players use crafted Necrotic Runestones in them (admin placed) This is all within 5 knowledge feats, all available from the knowledge feat menu. Players can craft the Exotic Trader, admin can spawn in the other traders that you want to be accessed by players and place them down in the world. Admin placed traders are immune from damage and open to all players when placed Feats Head Trader Essence Trader Oddity Trader Runestone Trader Legendary trader Lots more being added! View the update notes to see what gets added! Join on the discord here https://discord.gg/SWYQ8TtdxF for more info
Night's Cavalry Armor Set
por 76561198004189467
Night's Cavalry Armor Set from Elden Ring - Splited (arms, torso, legs, etc.) - Dyeable - Craftable Item table ID: 2020030 - 2020031 -2020032 - 2020033 - 2020034 Item Modification table ID: 2020030 - 2020031 -2020032 - 2020033 - 2020034 Recipes ID: 2020030 - 2020031 -2020032 - 2020033 - 2020034 Feat table ID: 2020030 Mod ID: 2875633801 Credits: Original Model and Character belongs to FormSoftware/Bandai
Professions 5.7.3
por 76561198011597565
Professions provides six classes and ten types of magic, with several sub-classes for our primary combat classes, Warrior and Mystic! GENERAL INFO The Professions Guide can be found at this link: https://docs.google.com/document/d/1ZMcq3XnsK7lOBt3DDxJsTU1wr4z5R1n7U7GzLv2JJZo/edit?usp=sharing It is very important to note: Professions must come AFTER mods that affect doors, containers, and item placement due to granting lockable status to objects. Professions works with LBPR but only if placed after it. If placed before LBPR you will be unable to unlock doors although other containers will still unlock. WE HAVE REAL IN GAME MAGIC AND SPELLS AND FOUR DIFFERENT PATHS OF MAGIC TO CHOOSE FROM! YOU MUST HAVE A SERVER ADMIN PLACE THE CLASS SHRINES AND RACE SHRINE BEFORE PLAYERS CAN CHOOSE A CLASS OR RACE! CLASSES Professions provides six unique classes: - Warriors - Outlaws - Artisans - Nomads - Mystics - Entertainers If you select Warrior as your class, you will be required to pick your subclass: - Fighter - Paladin - Ranger - Bladesinger - Barbarian - Revenant If you select Mystic as your class, you will be required to pick your path or subclass of magic: - Magus - Cleric - Druid - Warlock - Blood Witch - Eldritch Knight - Stormsage - Pyromancer - Prismaticist Entertainer's get access to spells of their own as well, unique to them, which focus on buffing and debuffing people from a feat called Bard that all Entertainers can learn! We also have additional feats with variant spells - "Fecund" for fire spells and "Magi" for Magus themed spells. These are only available from server administrators. Beyond these two, many "boss" missiles and other such magical effects exist, from anti-flight devices to powerful missiles intended for strong enemies to use that are also available only from an admin. ONCE YOU PICK A CLASS ONLY AN ADMIN CAN REMOVE IT - SO READ AND CHOOSE YOUR CLASS CAREFULLY! Profession shrines can be placed by an admin for each profession they allow on the server. RACES A Race shrine exists for picking your race and gaining special bonuses and abilities! ONCE YOU PICK A RACE ONLY AN ADMIN CAN REMOVE IT - SO READ AND CHOOSE YOUR RACE CAREFULLY! - A new giant rotating jewel Race Shrine for picking a race with racial bonuses and special abilities. - Detailed descriptions of each race and their bonuses are provided in the center of the race selection radial menu. - Racial variations including various Humans, Elves, Dwarves, Orcs, Goblin, and Planetouched races. - Racial attribute bonuses (and some penalties) based on the choice of race. - Racial abilities like Nightvision, Waterbreathing, Cold Resistance, and Heat Resistance based on the choice of race. Races do not include any appearance changes. You will need other mods to add racial appearance features. The Race Shrine color can be changed by getting close to it and pressing E. The Race Shrine race selections are available from the radial menu by getting close and holding E. You toggle Nightvision by pressing 9. Race shrines can be placed by an admin if they want to allow races. SPELLCASTING Professions provides three different classes of spells. Standard spells that have real mechanical in game effects, such as healing, temperature resistance, summoning food and drink, and bleeding. Roleplaying spells have no real mechanical in game effects, and allow people to roleplay things such as curses, divinations, and mind-effecting abilities. Admin spells allow admins to do things player's can't. INVOCATIONS Professions provides the Warlock class which uses invocations instead of spells. Eldritch Invocations have real mechanical in game effects such as direct damage missiles, damage over time missiles, knockback missiles, homing missiles, invulnerable force spheres, life drain and bat swarm damage over time effect. ROLEPLAYING SPELLS Players involved in roleplay determine the effect of the following spells with assistance from the admins (if needed). Some spells have a limited duration. Some spells are permanent and persist between death and even log ins. Remove Curse and Break Enchantment can remove specific spells including the permanent persistent spells. This mod was originally created by Chuda Ruri and credit goes to him. It is being maintained by me with his assistance and blessing. Special thanks go out to (Discord names): 1. Keket 2. ChudaRuri 3. JoshTech 4 Tuka 5. Lord Daniel Pifflebib 6. Equinox 7. Dragoonduneman 8. Dr. Nash 9. Multigun 10. Robtheswede 11. Sibercat 12. Testerlee 13. EZee_ap 14. Blue 15. Gomolygo 16. Cookiejar Mod ID: 3070500860 Discord: https://discord.gg/u5GmEY4 and choose Professions as your reason for joining! Feel free to check out our Conan Exiles server as well if you are interested in a roleplay community. :) Please remember to rate the mod! This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.
LCDA Map - The sapphire exile v1.4.0 P2
por 76561198033005246
THIS IS PART 2 OF THE MOD ! Please read the main mod page at https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 LCDA Map - The sapphire exile ModID : 2274489224 / 2288457889 / 2288460742 / 2373845530 Discord : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers. Presentation LCDA MAP : The Sapphire Exile is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. About the biomes : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. About the NPCs : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. About the dungeons : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. About the nights : They are voluntarily very dark. About the new creatures : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. About Mounts Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. About the foliage : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. About the recipes : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off Installation WARNING : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map Mod subscription Collection with all the chunks : - https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 Or direct links to the chunk - Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 - Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 - Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 - Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 modlist.txt Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak Configure the map In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer and add, or replace if exists, the GameMapsSettings section ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap
Pets And Thralls Level 40_1.1.3
por 76561198024380289
Conan's Sword
por 76561198077205940
(updated 15.06.2017) - Now resized I recommend to check out the other version of this sword that has its own recipy and stats. Search Barbarian Atlantean Sword One-handed at workshop. Or click this link https://steamcommunity.com/sharedfiles/filedetails/?id=866207974 The Atlantean Sword is the sword Conan uses in the movies. Subscribe and Steam will download it automatically. Replaces longsword with this model. You can disable it at game menu's mods section. Remember to restart the game after activating the mod so that it works
LCDA Map - The sapphire exile v1.4.0 P4
por 76561198033005246
THIS IS PART 4 OF THE MOD ! Please read the main mod page at https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 LCDA Map - The sapphire exile ModID : 2274489224 / 2288457889 / 2288460742 / 2373845530 Discord : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers. Presentation LCDA MAP : The Sapphire Exile is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. About the biomes : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. About the NPCs : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. About the dungeons : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. About the nights : They are voluntarily very dark. About the new creatures : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. About Mounts Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. About the foliage : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. About the recipes : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off Installation WARNING : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map Mod subscription Collection with all the chunks : - https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 Or direct links to the chunk - Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 - Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 - Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 - Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 modlist.txt Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak Configure the map In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer and add, or replace if exists, the GameMapsSettings section ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap
LCDA Map - The sapphire exile v1.4.0 P3
por 76561198033005246
THIS IS PART 3 OF THE MOD ! Please read the main mod page at https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 LCDA Map - The sapphire exile ModID : 2274489224 / 2288457889 / 2288460742 / 2373845530 Discord : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers. Presentation LCDA MAP : The Sapphire Exile is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. About the biomes : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. About the NPCs : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. About the dungeons : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. About the nights : They are voluntarily very dark. About the new creatures : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. About Mounts Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. About the foliage : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. About the recipes : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off Installation WARNING : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map Mod subscription Collection with all the chunks : - https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 Or direct links to the chunk - Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 - Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 - Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 - Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 modlist.txt Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak Configure the map In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer and add, or replace if exists, the GameMapsSettings section ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap
Auto Lights Off v1.0.1
por 76561198837146340
Mod ID: 2911056541 In addition to turning all light sources off and on at 6am and 6pm, this mod also activates light sources when a player gets close. There are four modes to cycle through - Always On, Always Off, Auto and Auto at 20m (For dramatic effect like in the video). All interactable light sources can be configured individually. Interactable include torches, braziers, wall lamps, ceiling braziers and more. Crafting stations, like the campfire, are excluded. NPC camps, settlements, and dungeon lights are non-interactable, hence not affected. This simple mod is akin to the one in early days of the game's release but could not be found anymore, with an additional feature of turning lights on/off by player's proximity. This mod does not alter OG game files or change basic game functionality in ways that intrude upon other mods. There are always ways to switch things you do not want off. It should be evergreen against game updates and works well with other mods. Modes: Auto (Default)Lights on at 6pm (Middle of dusk) and lights off at 6am (Middle of dawn).Always OnGame default, no changes.Always OffWorks like OG, no changes. Auto 20mTurn lights on when a player enters 20m radius of the light and off when he/she leaves. Only works at night (6pm to 6am). To Use: Press the Interact button (Default 'E') to cycle through modes. All interactable light sources defaults to 'Auto' mode. Technical Details: Having each light source checks itself against the game clock is not very CPU efficient and this mod does not do that. For instance, if each player owns a castle with 50 lights and there are 8 players on game, that is 400 checks a few times in a second. Yes, it would not make a dent in modern CPUs, but with other mods doing who-knows-what, it is just not good practice. Instead, this mod runs a check for light sources in a wide radius around the player once a second to switch them on/off. So, in the previous example, 8 players, 8 checks instead of 400. If a light is already set correctly to time, no server calls will be made. If there are no players around, nothing is called. Note: The scan for smaller radius 'Auto 20m' lights is performed a few times a second to make the effect more responsive. Yes, I can make lightings be timed and a light source can light itself synchronously with other lights. Your castle can be turned into a Christmas tree, airport runway or a wedding proposal, but no, I am not doing that and have no plans to. My aim, as with all my mods, is to make things simple, useful, and never overwhelming. My Other Mods: Edit Appearance Support this mod, please Donate<-(Preferred) or use Paypal. Thank you and enjoy. Mods used for screenshots: Barbarian Barber Female New Faces Immersive Armor
[Legacy] EmotesForPets 1.0.9
por 76561198033005246
Enhanced version : https://steamcommunity.com/sharedfiles/filedetails/?id=3770855625 EmotesForPets is a mod looking for every available emotes for a thrall in emotesdatatable. This mod is compatible with all pets or thralls from other mods. You can set your pet or thrall emote with radial menu. This mod is totaly standalone, no conflits with other mods and can be placed everywhere in the Modlist Discord Sponsor : https://discord.gg/sBmWQHaK Support us : https://patreon.com/moonmoen Thank you for your donations. We were able to save two parrots thanks to you. The animals have joined loving families, and they are living happy days.. https://www.patreon.com/moonmoen Or Paypal adress : [email protected]
Lands of Tel'Navar [Map Extension 1.6.3][Discontinued]
por 76561198004635495
This mod was originally conceived and implemented for the server "Vergessene Tiefen". Since this server unfortunately no longer exists, I have decided to remove the specific changes regarding the UI, loading screens and other references to the server and provide only as a map extension. (I don't plan to do any major work on the mod in the near future, but I will continue to keep it up to date so that it can be used beyond a server's lifetime.) You can teleport to the Pit of Souls and Soul Collector under the Castle Ruins of the Capital City. BE AWARE: There is no gurantee from my side that the areas which are not finished or on the player map will NOT be changed. There is always a chance that I change the territory that is not marked on the visible map. If you want to built there its on your own risk! Please visit my BC Discord for questions, but Steam can be used for this as well. https://discord.gg/pQwNhp3 Contents - Faces - Capital city for role play - Many POIs and hidden places - Other places that can only be reached by teleport - Cursed Wall has been removed Download the mod at the end of your modlist to benefit from the removal of the Cursed Wall and full mod functionality.
Follower Remote (by Xevyr) v5.0.7
por 76561198373515276
Mod that lets you remotely change thrall engagement, make them use truncheons, potions, all with quick hotkeys. Features: - Access settings via the console command dc frsettings or the Xevyr's Mods settings UI in the inventory panel - Allows you to set the Engagement behavior of all your active followers simultaneously (Aggressive / Guard me / Passive) - Works remotely, without having to walk up to a follower and interact - Lets you instruct your followers to use potions / bandages (only thralls with missing health will use them) - Allows you to command your followers to equip truncheons - Hold Shift + one of the arrow keys to issue the respective command (widget will appear showing what each direction does when you have an active follower and press the combinations, you have to hold them for 1 second at least to activate, hold both up and down along with shift to use the middle button) - Keys are rebindable in configuration menu - Commands also accessible from thrall control radial menu (this way it can be used with controllers) Workshop ID 3718523921 Compatibility: Compatible with everything, doesn't edit basegame files It's not consuming the keys on purpose, but If the chat popping up whenever you press the up and down arrow keys annoys you (idk why Funcom did that when we have mice with scroll wheels and page up / down already scrolls up and down as well) You can disable that by editing the file ConanSandbox\Saved\Config\Windows\Input.ini, searching for the following lines and altering the key or enabling a modifier (all I did in mine was set bAlt=True for them so chat scrolling becomes alt+up/down), deleting the lines won't solve it since the game will just default back in case of a missing entry, so you need to alter it. (ActionName="PreviousMessage",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False,bLongPress=False) (ActionName="NextMessage",Key=Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False,bLongPress=False) Discord: Join discord for troubleshooting help, guides, news etc. Tips & Donations: Should you wish to support me with a one-time tip, click here Otherwise consider supporting me via Patreon Some of my other mods: - Simple Minimap - Standalone lightweight minimap mod that shows POI markers and allows you to add additional custom markers beyond the vanilla limit - The Purge Mod - Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server - Twin-Bar - Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys - The Damage Meter - Measure yours and your followers / other players damage done / taken and dps - Music Barrel - A fully featured jukebox that can play music for your tavern, with several additional music packs and ambient noises to create that real tavern atmosphere. - Follower Remote - This mod allows you to remotely change the combat behavior of your thralls by holding hotkeys as well as force them to equip a truncheon - Proximity Party - Displays a list of healthbars on your HUD for nearby followers / clan members so you always know when they're low on health. - Click to check out all of my Conan Exiles Enhanced mods Update Policy - My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered. - Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod. - Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord.
[Legacy] SH - Armory (1.9.9)
por 76561197977026223
This mod works only with the legacy version of the game! Weapons and armor mod for the RP server "Schattenhain" (pure german speaking server) This mod aims to provide more realistic weapons. The focus is primarily on ancient weapons. Huge iron blocks with a handle will not be found in this mod. Item IDs can be looked up under discussions/Item list. Mod ID: 2095390749 Discord: https://discord.gg/vdPpvBU A source reference to the artists of the assets can be found under "Discussions". Legal: This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors All other assets (art, music, code, items, systems and/or designs) contained within this mod are the intellectual property of Tyrvalkin and/or licensed to.
PackRat Helper
por 76561198043846305
The main function of this mod is move any stackables in player's inventory to nearby chests, crafting stations and any other containers with a hotkey (Shift+L by default). All you need to do is to put some items in containers you want them to be in. Mod Steam Id 2596031352 Default hotkeys summary: Shift+L move items out of backpack to containers; if mouse hovered over recipe/damaged item (tooltip shown) - pull ingredients into backpack/crafting station; if in build mode - pull ingrediens required to build one selected piece into backpack. Ctrl+L if mouse hovered over recipe (tooltip shown) - amount dialog appears, on "Ok" - pull ingredients for that many crafts into backpack/crafting station; if in build mode - pull ingrediens required to build entered amount of selected piece into backpack. Shift+= open "Retrieve dialog" - pull selected ingredients into backpack/crafting station Detailed description: When you press hotkey, any item which is in player's inventory will be moved into nearby container/station which has the same item. If several containers have such item - first found will be used (usually it will be the nearest to player). If there is no space in container- next one will be used and so on. If there is no container with such item - item will be left in player's inventory. By default, mod will move ANY stackable items from player's inventory (including ammo, food and medicine), but you can create a "Keep List" of items you wish to keep in you inventory. If such list exists an you have less item count, than specified in list, then mod wil try to resupply player's inventory to specified amount. Another function - gather ingredients, needed for crafting a recipe/repairing damaged item/build a piece, from nearby containers. All you need to do is to hover over recipe/item and, while tooltip is shown, press hotkey - all needed ingredients will be put in player's inventory, if you hovered over recipe in "Character Inventory" screen, or directly in crafting station inventory. Ingridients for repairing a damaged item will be put in inventory/container where item currently is. If item is equipped - ingridients will be put in owners backpack. If you want to get ingrediens for a build item (wall, foundation, e.t.c.) you need to be in building mode and item you want to build must be selected for placing. Shift+L hotkey will move ingredients for one craft, Ctrl+L will let you choose for how many crafts you request ingredients. Holding shift, while pressing Ok in amount dialog, will retrieve items, ignoring existing amounts in destination container. You can pull any items from nearby containers by calling "Retrieve dialog" (Shift+=, by default). Items will be put into player's backpack or to container/workstation, player currently interacting with. NOTE - amount entered is NOT retrieve amount, but a final amount in destination conatiner/inventory. For example, if there were 10 iron bars in player's inventory and you entered 100 - you will end up with 100 iron bars in player's inventory, not 110. If you wish to retrieve enered amount, regardless how many such items in destination container - press Shift while clicking on 'Get'. To display mod's settings menu, type in console DataCmd PRMenu If you have ModControlPanel installed, mod's settings menu will be available under "PackRat" section. To add an item to "Keep" list, just drag it (or shift+click/doubleclick on it) from "Available items" section to "Keep/Ressuply" section. To remove item from "Keep" list - click on buton on item's icon in "Keep/Resupply" list. Don't forget to click "Save" button. Resupply and ingredients collect functions will leave at least one unit of resource in container, for further autosorting operations. If you want a container/workstation be ignored when unloading your backpack - add *noput* marker to the name of container/workstation. If you don't want items to be pulled from a container/workstation - add *nopull* marker to the name. If you add both - container/workstation will be completely ignored. Note asteriscs in markers. All hotkeys are configurable via Settings menu. If you like my mods and wish to support me, use this No asset was changed. Should be compatible with anything. This mod was inspired by Put Them Away mod. But since it was not updated long ago and author could not be contacted, I desided to create my own with extended features I wanted. Check my other mods: Rhino WarMount Spare Named Backpack Fridge Pull To Surface Catch and Carry
Warhammer Legendary Arsenal
por 76561198009163289
This brings in a variety of armor sets and weapons all from Games Workshop Warhammer, As this is a new project there is still a lot of work to be done, as of right now I am working on implementing 5-6 total races, at least to start, which is limited to how long each race will take as well as there is a size limit to mods limiting overly massive mods. I would like to include every race in one way or another but time will tell. Balancing right now it a bit eyeballed as I am currently working on the official VAM servers for proper testing as balance will be based around that progression. I have yet to officially decide what factions will all be in, if I see a lot of praise for a particular faction then I'll probably consider it more. Currently we are in the first phase of production with the mod which prioritizes on bringing in a solid foundation of armor and weapons for the various races and implementing a proper progression system and balance based around the VAM mod. Keep in mind that I will likely be adding in more armor and weapons as time goes on. In terms of long term development I plan to add various types of PvE content in as well as create a magic system. As a side note to the magic I will be avoiding magic like armor until I actually start working on magic as they don't really have a place right now in terms of stats. This all will just take time. Some important information until I get a proper guide made, admins need to spawn in faction token (Other tab in cheat menu) for the various races as well as add some items required for crafting, enchanted gems and warpstone, Only one faction may be chosen. Currently this mod does not affect levels, this is because I will be importing the leveling system from the VAM mod but it is currently being reworked at the moment, Sarp will send me the files when he is done. Once that is complete this will be a completey standalone mod though for the time being still highly recomended to play with mods like VAM, AOC, EEWA and custom dungeons/raids via PIPPI until PvE content is added. Only the sets affected by leveling have been rebalanced all the higher level stuff has yet to be reworked. Requires Admin Spawn Mod Guide: (IN PROGRESS) Current Races Empire Chaos High Elf Dark Elf Kislev Undecided
Grim Map
por 76561198053783528
A Map extending the Exiled Lands with an expansion to the North East (as seen in the pictures). KURAK DUNGEON EVENT - The teleporter doesnt work on maps that modify the Exiled Lands. LIU FEI has been added IMPORTANT: The Grim Map source files are now available on the Discord. Adds new biomes such as Redwoods, new Snow area, Islands, and more. Adds new Caves, a new dungeon and a built in Underdark like area The Sorcery cave has been given a locked door for those who wish to restrict access. The admin spawn item "Kuraks key" can be spawned in to open this. Some base game areas have been changed, such as a new Steppe in the west and making the southern desert most habitable with resources albiet dangerous to explore. All bugs reported directly to me on Discord. https://discord.gg/e6TbuwGdSW Admin Skyboxes: 486494 23613 -3520 485706 60024 -3520 Coastal area - TeleportPlayer 368679 261682 -19922 Flat grassy area - TeleportPlayer 137964 -273614 -5069 Wylds Admin area - TeleportPlayer 234765 -199927 44986 If you wish to edit the ingame map to suit your needs, you can download a copy for your mod below: https://drive.google.com/file/d/1lipES5M8bRx3s3wZnZfcCiWyeHmmvtaT/view?usp=drivesdk https://discord.gg/e6TbuwGdSW Compatibility with other Map related mods is not tested, you will need to test this yourself Mod ID: 2872104059 This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Reduce Rain
por 76561197963820270
In this mod the rain in the north and in the jungle is reduced. In the north there is a 10% chance of rain, 5% of which is thunderstorm and 5% is rain only. In the jungle the probability is 20%. There the probability is 13% rain and 7% thunderstorm. Standard in the north is 50% and in the jungle 70% for rain. The next thing to do is to make it adjustable.
Pause on Escape
por 76561198037934434
Pause the game while the "Escape" menu is up. For single player only.
Katis_Tattoos
por 76561198256505071
Katis_Tattoos Mod ID: 3720675879 Update Notes Item IDs: 1608002 - 1608228 What does this mod do? This mod offers a wide selection of warpaints designed for Conan Exiles players. Many of the designs were created personally by me at a player's request, which is why they bear that player's name. Features: * Craftable at the Dyer's Bench * Compatible with Tot! Custom + Tot! Sudo (With the Tot! Custom mod: Important note on texture (toggleable): In the "Warpaint" and "Upper Warpaint" menus, you will find a "Details" option at the bottom. This setting allows you to toggle the texture of the selected design on or off. Moving the slider to the left or resetting the value hides the texture.) * Also compatible with Edit Appearance Join my Discord If you have a suggestion, need to report a bug, have a question, need general help, or just want to say "hello," please visit my Discord. Join my Discord ko-fi_Katis_Tattoos
WR-Critters: Horses & More v4.0.3
por 76561198073768473
WR-Critters: Horses & More UE5 / Conan Exiles Enhanced Edition This is the Unreal Engine 5 version of WR-Critters. ➡️ Using legacy Conan Exiles? Get the legacy version here: WR Critters: UE4 Legacy v3.5.0 About The Mod WR-Critters originally began as a collection of custom creatures and cosmetics created for a private server community. The mod currently focuses on expanding the variety of horses available in Conan Exiles, with additional creatures, cosmetics, weapons, and building pieces planned for future updates. Included Horses * Appaloosa * Clydesdale * Fjord * Boreal Grey * Red Rabicano * Rocky Mountain (Blonde Mane) * Rocky Mountain (Black Mane) * Strawberry Roan The Boreal Grey and Black Mane Rocky Mountain were originally added so players could have access to white and black horses without requiring the black-and-white horse DLC. Crafting & Raising Horses The custom horses are raised through the Stable system using special foal variants and Enriched Fodder. Regal Foals: * Rocky Mountain (Black Mane) * Rocky Mountain (Blonde Mane) * Boreal Grey * Red Rabicano Hardy Foals: * Fjord * Strawberry Roan * Appaloosa * Clydesdale Enriched Fodder can be crafted at any Alchemist's Bench. The recipes for Enriched Fodder and the custom foal types are unlocked through the "Stablemaster" feat. Mod Maintenance Note WR-Critters has been part of the core modlist for a Conan Exiles server community running since 2018. Although I retired from the broader Conan Exiles modding community in 2024 to focus on other projects and hobbies, I do not currently plan to abandon this mod. Enjoy, fellow Exiles. Live Game Mod ID: 2859352199 Item Range: 98006xxx - 98010xxx Compatibility This mod does not overwrite any vanilla game files. *This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors. **No one has permission to re-upload, unpack, re-pack, or redistribute any custom content included in this mod.
Akihabara Design "Salon"
por 76561198359556826
Station: - Podium - ID 525321550 It is a single station for all mods of the project. When connecting a new mod, just rebuild the station and it will automatically connect everything. The mod is a continuation of the Akihabara design in the direction of hairstyles. Hairstyle: - Raiden Shogun fem - Shenhe fem - Ganyu fem - Eula fem - End more Item ID range: - 325310000 - 325380000 - 525310000 - 525380000 More mods from the Akihabara Project: Akihabara Design Akihabara Design "Sora" Akihabara Design "Tatoo" Akihabara Design "Oscar" Akihabara Design "Boutique" Akihabara Design "Silmarillion" Akihabara Design "Open Craft" Akihabara Flight "Omikami System" Akihabara Eclipse
Emotes for Thralls v2.7.6
por 76561197971635581
Emotes for Crafter and Placeable Thralls v2.7.6 ID: 2018425805 New: Thralls will now use potions and wraps to heal themselves. There is a 30 second cool down between uses. They also receive a bigger boost from healing arrows. Also New: Placeable Thralls like Fighter or Dancers can now be assigned to walking routes. Put out the way points on the ground and hand the thralls the according Route Map Item. There is an exclusivity sphere of 24 foundations of distance between checkpoint items of the same kind regardless of the owner. Emote Routes work similar, however, you can put an emote token into a checkpoint's inventory, which the thrall will perform upon reaching said checkpoint. If you assign more than one it will just remember the last token added. If you add Pause Tokens, they will add to the Pause Items a thrall carries. It will also force a stop if thralls carry the Pause Diable Token. If you don't add tokens they work just like other routes. Placing Checkpoints to close to other thralls affects pathfinding negatively for the patroller, so keep them at 1-2 foundations distance. Checkpoints turn invisible after 10 seconds and can be made visible using the burning broomstick, a placeable torch Note: Due to Emote Changes by funcom: The official wheel emote commands will override token commands from this mod. You need to clear the emote from the wheel first in order to have your thralls respond to tokens again if you used the wheel emotes prior. Emotes for Pets (Unfortunately not all pets, cos the game only has emotes for some of them) This mod adds a crafting station that will reward recipes to create "loiter places" for crafter thralls. Make your house look more alive with conversing thralls, sitting, sleeping, dancing or working out. Addtionally this station creates "Placeable Thrall" or "Pet" items which will make placable thralls or placed pets perform emotes. Crafter Emotes are based on the Artisan table and thus shows the recipes. Any thrall which can be placed in an artisan table, can be placed in aan emote. This counts for custom professions as well. Due to crafter thralls not being actual NPC actors, all emotes are silent. But perhaps that isn't too bad, we all remember the moaning army as fidget emotes were introduced for thralls, right? Note: Doesn't work with Priests. The Items can also be placed into Placeable Thrall (Fighter/Dancer or Animal etc.) Inventories to make them perform a specific emote. This also works while they follow you. If you don't give them a specific emote to perform while following, they will perfom some idle emote. Pets do not perform idle emotes while following, but they do when they are guarding. Placeable Thralls now use chairs, so the no collision items were removed All items work with Placeable Thralls, but not with Crafter Thralls. Items that are usable with Crafters are named "Thrall Worker". Pet Items work only on pets. And only on those of similar physqiue, like, Rocknose-Kings and Shalebacks are Ape-classes, but Ape emotes won't work on hooved NPCs like Deers or Rocknoses. Some Pets do not have any coded emotes I could use here. Console command for admins: DataCmd Thrall_FollowerEmote (This is a toggle and disables follower emoting without a proper item in Follower Mode, on by default) DataCmd Thrall_NoGuardIdle (This is a toggle and disables follower emoting without a proper item while in Guard Mode, off by default) DataCmd Thrall_Visibility (Toggles whether Waypoints hide by default, reversing the broomstick function) DataCmd Thrall_Performer (Toggles Performers to legacy functionality. If this is on, Performers will not use Emote Tokens) DataCmd Thrall_Response (Toggles whether Thralls respond to emoting people close to them if they are not emoting already, off by default) DataCmd Thrall_Watchdog - turns off vanilla emote watchdog, should help with DD Commands for self healing (also admin only): DataCmd Thrall_CanHeal (This is a toggle) Turns self healing on and off (default on) DataCmd Thrall_HealCD <x> (Range 15-120) Sets coold down between healing (default 30) DataCmd Thrall_LowHealth <x> (Range 10-90) Sets threshold of Hitpoints for the use of self healing in %. (default 66%) Modifies the Profession Data Table and replaces Alchemists, Cooks and Taskmasters to be usable at the loiter places. This mod is otherwisely not intrusive and should cause no incompatibility issues. Item/Recipe range: 801700-801799 plus 801930-801999 It is appalling to me that a tutorialless survival game apparently requires a how-to manual for this small mod to be used. Generally I'd say, eh, it is survival game, play like your life depends on figuring this out, but I am really sick of comments from players whining to me they can't find the recipe in their inventory screen, when there is even a search function to filter for it. So here goes: The "crafting bench" is an orange jug icon which can be found on the right side of your inventory screen (after you bought the Feat from the Decoration Feat Window) where all the handcrafted recipes are shown. It is called "social thrall jug" and must be placed on the ground from your hotbar. There you can open it and craft "Tokens" which are then either placed on the ground from your hot bar , or are directly placed into the inventory of placable Thralls, like fighters. If you placed it on the ground, open it on the small black dot and insert a crafter thrall into the thrall slot.
Navigator
por 76561198025696892
MOD ID: 2869834350 This mod improves navigation and path finding in the world of Conan Exiles: - The HUD is extended with a compass-bar, which shows the direction the player is facing - In addition, the grid the player is currently in is displayed (e.g. F-2) - Double-clicking on the ingame map adds a waypoint - Waypoints are shown on the map - Waypoints are shown on the compass-bar in the HUD, including the distance to them - Waypoints can be pinned. If not pinned, they get automatically removed when the player gets closer than 5m - To pin a waypoint, right-click it on the ingame-map - Two special types of waypoints can be added: - Horse location - Base location - The horse location will be added automatically when the player dismounts - The horse location will be removed automatically when the player mounts their horse - The horse location can be updated/removed by using the radial menu of the horse - The base location can be added/removed by using the radial menu of any spawn-point placeable (bed, bedroll) There will be a small button in the player inventory in the lower right corner, which will open mod settings. The player can add any number of waypoints using the ingame map. The horse and base location waypoints are single waypoints though. The mod has been tested on Sipta & Exiled Lands. Custom maps will have the grid info hidden, but should/may otherwise work.
PvE Plus Ambush - v2.0.5
por 76561197999564180
Mod Updating Guidelines If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. How to Download Mods From Steam Important Info Mod id: 2582718886 Communication Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. Lore The Exiled Lands are a dangerous place. Strong prey on the weak, and the next ambush is lurking around the corner. General Description At regular intervals, all players level 9 and up will be targeted for ambush by a set of NPC's. Each player has their own individual timer (set by admins, see below). The ambush checks for various conditions to consider the player eligible. If any of those conditions are true, they will not be ambushed. The ambush will regularly check though, and continue to hunt the player. Once they have cleared all conditions to be eligible, the ambush will surround and attack the player. The type of enemies that spawn are based on the players level, and will scale up in difficulty as the player climbs up in levels. The mod also offers options for players who use leveling mods. Any leveling mod will work, however KPL:R is highly recommended for use with this mod if the player intends to use a leveling mod. Admin Menu Access This mod has several admin settings available. Important Any change made will NOT apply until the next rotation starts. This means that if you change the cool down time between ambushes, the time won't apply until after you receive your next ambush in the queue. To access the admin menu, use the following two options: - With admin enabled, access the console (~ or insert) and type DataCMD PvEAmbushConfig - With admin enabled, use ModControlPanel by hades and press Shift + End to access the admin menu. Admin Settings Description Time Settings Minimum Time Between Ambushes This represents the minimum amount of time between ambushes. Enter in seconds. (ex. 1200 = 20 mins (1200/60)) Maximum Extra Time Between Ambushes: This represent the additional amount of random time between ambushes. This allows you to randomize the ambush clock. Enter in seconds. (ex. 600 = 10 mins(600/60)) Ambush Warning Time: This represents the amount of time between the ambush horn and NPCs spawning in. Enter in seconds. Distance Settings Minimum Spawn Distance: This is a base minimum number for spawn closeness. The spawner will choose a random distance between the max and min. Choose a slider point, the lower the number the closer the spawn. Note: Setting this number below 20 may result in NPCs spawning right on top of you, pinning you in a position where you cannot move. Max Spawn Distance: This is a base maximum for spawn distance. The spawner will choose a random distance between the max and min. Choose a slider point, the lower the number the closer the spawn. Enemy Number and Type Settings Minimum Number of Enemies: The least amount of enemies that can spawn during a single ambush spawn. Maximum Number of Enemies: The maximum amount of enemies that can spawn during a single ambush spawn. Enable Ambush Despawner: Despawns ambush spawned enemies after a period of time. Ambush NPC Despawn Time: Will despawn enemies after the time has expired. Time is in seconds. Enable 'Exile Lands' Enemies: Enabling this toggle will allow enemies unique to the 'Exile Lands' map to spawn. For example, Frost Giants, Yetis, and Sandbeasts. Enable 'Isle of Siptah' Specific Enemies: Enabling this toggle will allow enemies unique to the 'Isle of Siptah' map to spawn. For example, Devolved monsters, Bigfoot, and Fiends. Enable 'Maelstorm' Specific Monsters Found on 'Isle of Siptah': Enabling this toggle will allow monsters unique to the 'Maelstorm' event found on the 'Isle of Siptah' map to spawn. For example, Doels, Ghouls, and Blood Defilers. Difficulty Adjustments Enable Enemy Multiplier Curve Above Level 60: Use this toggle to increase the number of enemies that will spawn the higher the player gets above level 60. This protects lower level players from being overwhelmed while offering increasing challenge the higher the level the player gets. Update Policy - I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. - Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. Multi's Other Mod's Can be Found by Clicking Here!
Servidor Conan Exiles com suporte a mods
Instale mods compatíveis e suportados pelo painel do servidor.
Alugar um servidor Conan Exiles