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Conan Exiles Mods & Plugins
MSCasaDesFlores - Nails Station [ Enhanced ]
por 76561198025612701
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [img]https://i.postimg.cc/QdjYqMgg/Top-MSCDF-Nails.png[/img]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀***[b]Nails and haircuts for women currently[/b]*** [h1]~ Nails Station ~[/h1] * Nails Hand Art x17 * Nails Hand x12 * Nails Toe Art x17 * Nails Toe x12 [h1]~ Warpaint ~[/h1] * Fishball * Undead * HarleyQuinn * Joker [h1]~ Hair ~[/h1] * HairColor x8 * HairCut x5 [code][h1]*Nails Arts.[/h1] [i]Unlocked in: Knowledge -> Armor -> Nails Arts[/i] [h1]*Nails Station.[/h1] [i]Unlocked in: Knowledge -> Furniture Maker -> Nails Station[/i] You can create the Nails Station in the Artisan Table. [h1]*Body Paint.[/h1] [i]Unlocked in: Knowledge -> Armor -> WarPaint[/i][/code] [code][i][Mod id=3723318347][/i][/code] [hr][/hr] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [img]https://i.postimg.cc/W3c5hb4m/Top-MSCDF-Nails-Legacy.png[/img]⠀⠀⠀⠀⠀⠀⠀⠀⠀ * Mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1906158454]MSCasaDesFlores[/url] * Mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2520052938]MSCasaDesFlores FeatBlocker Weapon[/url] * Mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2897942540]MSCasaDesFlores FeatBlocker Deco[/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [img]https://i.postimg.cc/CKTt9VqR/Top-MSCDF-Enhanced.png[/img]⠀⠀⠀⠀⠀⠀⠀⠀⠀ * Mod version [ Enhanced ] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3723318347]MSCasaDesFlores Nails Station[/url] * Mod version [ Enhanced ] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3734522624] MSCasaDesFlores Weapons & Armors[/url]
Jer's Holiday Mod! v1.6.3
por 76561198104394429
[img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [b]Mod ID: 2307748696[/b] Welcome, welcome! Not a lot of Holiday capabilities on your server? Want to give your players more events, enemies, Feats, decorations, Weapons, and Armors for each Holiday season? Well, then Jer's Holiday Mod! might just be for you! [b]Mod Compatibility:[/b] No issues, yet! And should work with any update! [b]JHM! Spawn Add-On Mods:[/b] - JHM! Wonders of Winterland!: https://steamcommunity.com/sharedfiles/filedetails/?id=3115458310 [url=https://discord.gg/9fSJU6cN5X][img]https://i.imgur.com/xwSCBNN.png[/img][/url] https://discord.gg/9fSJU6cN5X A HUGE support for me and my content would be donations on my Patreon page. Even $1/month helps tons! This is not a requirement, of course, but would help me so much - especially in these times - to keep bringing out more content and expanding on what's already there. If you do decide to take a look my page link is below, and thank you so much! [url=https://www.patreon.com/user?u=12003411&fan_landing=true][img]https://i.imgur.com/oI8EYMF.png[/img][/url] [b]Incredible Mentions[/b] A huge call-out to E-frame who originally made the King Krampus mod that JHM! originated from, who gave me the source files of their work so I could start JHM! and let me claim the original Krampus Imp and King Krampus. JHM! has evolved a ton since then, and will continue to progress as time goes on! Thanks so much E-frame! To all of my supporters through Patreon, thank you so, so much! You have no idea how helpful it is to have such great support, and I'll continue to add more special things for all of the support you've shown me. To all of the modders out there that have given me extra help in the Conan Modder's Discord when I couldn't figure something out, thank you! And to you, my subscribers and raters of JHM!, thank you so much for enjoying the mod so much to continue following it! Thank you for checking this out, and enjoy! TAGS: holiday gingerbread new year chinese firework valentine mardi gras easter april fool rubber chicken may 4th fourth lightsaber cinco de mayo saint st patty patrick midsummer wings butterfly cosmic space dragonfly bee monarch crown tiara hat armor july thanksgiving halloween dia los muertos dead christmas tree light decoration snow nutcracker gingerbread candy cane gum drop sucker resource weapon Legal This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors "Frostmourne" is property of Blizzard Entertainment: the recreation of Frostmourne is solely for fandom
Mallicias Gardening and Farming (UE4 Please use the enhanced version for UE5)
por 76561198047607120
>>>>>>>>> My New Enhanced Mod is out now for Unreal 5 <<<<<<<<<<<<<<<<< https://steamcommunity.com/sharedfiles/filedetails/?id=3723770967 I created this mod because my favorite mod LTs Farming was not updated and also left errors on our server. so the motivation was great to create a similar one. i use the Mod Numbers 131121 Mod ID: 2993133424 The mod is updated every month and gets new content ----------------------------------- This Mod includes: - More Than 300 new Items and receipes - 80 Seeds - 4 Pets - 9 Animals (deco) - 30 Deco Items - 9 Potions -10 Planter for original Seeds - 35 New Planter for Mod Seeds - 2 new Horse Saddle - 40 Crafting Stations - 6 Shops -11 Trees -50 consumables -60 Items - and more - Gambling - Shops - Water Well - Wolfs - and so on.... - learnable from level 5 - cost none feats ----------------------------------- [img]https://i.imgur.com/AEDQCUO.png[/img] https://discord.gg/tY5MqT8QMq Visit me on my Discord. - Ask questions faster - Get answers faster - Better describe your problems - Make suggestions - To always be up to date - teasers - Live broadcasts if there is enough interest - or just chat ----------------------------------- Homepage: http://www.Mallicia.com (under construction) Facebook: https://www.facebook.com/ArtofMallicia Item List + instruction: https://docs.google.com/spreadsheets/d/1SiRUziZEzOwCjS45SfH0fDd7wH8FaMJfBwHQOl28es0/edit?gid=1526613520#gid=1526613520 ----------------------------------- Future Plan(t)s I intend ( if there is time ) to bring an update with new content every month. - More Structures - More Plans and Trees - Flower and Tree Seeds - Deco - Animals - More Items ----------------------------------- Info: The stations already have Thrall slots, these are prepared for the future and cannot be used yet ----------------------------------- If you like my mod? [img]https://i.imgur.com/wDKBfCr.gif[/img] ---------------------------------- Unfortunately, some things are displayed differently in the engine than on the live servers. That's why I test my mods myself on my own servers after each upload. There may therefore be a small post-fix to fix major problems immediately.
[Legacy] Player Ignores Follower Collision
por 76561198146000888
This mod allows players to move freely through their active followers by disabling collision between the player and their thralls. It prevents followers from blocking the player's path during exploration, combat, or base management. Ideal for improving gameplay flow and reducing frustration. The mod is still in testing. Please report any bugs you encounter. Mod ID: 3462149838 [Enhanced] Player Ignores Follower Collision: https://steamcommunity.com/sharedfiles/filedetails/?id=3720753923
Compass & Clock V2
por 76561198137770912
Compass and clock fully integrated with the HUD. ******************************************************************** THIS MOD HAS BEEN REPLACED BY TWO NEW STANDALONE UPDATED MODS: Compass - https://steamcommunity.com/sharedfiles/filedetails/?id=2869545400 Timekeeper - https://steamcommunity.com/sharedfiles/filedetails/?id=2869532953 ********************************************************************
Mjolnir Assault Armor/Mark VI
por 76561198004189467
Mjolnir Assault Armor/Mark VI armor form Halo 5 - Splited (Only Torso and Head) - Dyeable - Craftable Item table ID: 2020137 - 2020138 Item Modification table ID: 2020137 - 2020138 Feat table ID: 20201370 Mod ID: 2632409945 Credits: Original Model and Character belongs to Microsoft/343i
Ruins of the Storm: Weapons
por 76561197976293380
1. Healing Hammer Scroll 2. Dread Spear 3. Lightning Fist 4. Billy Blade 5. Requiem Staff 6. Dubaku Spear 7. Ancient Starmetal Bow 8. Staff of the Everliving 9. Silver Foxes spear sword grip. 10. Dual Blade SPear 11. Bronwyn's Brawling Mug 12. Beltoro's Sword 13. Khopesh of Set 14. Firesword Scroll 15. Ichor daggers Scroll 16. Witch Doctor Staff 17. Berserkers Staff 18. House Omariket Khopesh 19. Two Handed Axe 20. Mystic Bow 21. Reinforced Wooden Shield 22. Northern Axe 23. Ayanna's Hunting bow 24. Sombre Lute 25. Attack Cleaver 26. Attack Sickle 27. Axe of Sukhmet 28. Drum 29. Silver Fox's Spear 30. FrostAxe Scroll 31. Captain Scarlets Sword 32. Staff of Mitra 33. Arina's Star Hammer 34. Lute 35. Lighting Spear Spell 36. Healing SPear Spell 37. Axe of Storms 38. Pheonix Shield 39. Staff of Yog 40. Khitani Halberd 41. Hoshi No Tama 42. Blade of Urmah 43. Storm Bringer 44. Commerian Sword V.1 45. Kialee's Wrath 46. Shield of the Northman 47. Gladius 48. Sword of the Commander 49. Mitras Agat 50. Axe of Parsecs 51. Shield of Gnok 52. Shadow Bow 53. Leiptr (1 handed hammer) 54. The Reaver's Frostbane (two handed axe) 55. Fang of Jhebbal Sag (2h sword) 56. Truth Seeker (1h sword) 57. Esben Blade (2h sword)
Storage Reach Expanded
por 76561197977968491
[h1]Storage Reach Expanded[/h1] A tiny QoL mod for Conan Exiles Enhanced (UE5). Sets the three build/craft-from-storage radii to 15000 (vanilla 4000), so crafting stations and building tools can pull from chests across a whole base instead of just within ~10 foundations. Admins can also change the radius with three chat commands, and saved values survive restarts. See "Admin Tuning Commands" below for how changes apply (it differs between singleplayer and dedicated server). [b]Requires Conan Exiles Enhanced (UE5)[/b] [h2]What it does[/h2] Sets three Server Settings to 15000 each at server start, in memory only: - BuildFromStorageRadius (vanilla 4000) - CraftFromStorageRadius (vanilla 4000) - PersonalCraftFromStorageRadius (vanilla 4000) [h2]How it works[/h2] Works in singleplayer, co-op, and dedicated server. The mod runs server-side; clients receive the new values automatically through Conan's existing ServerSettings replication. At server start, the mod checks for a saved admin override. If found, that value is applied. If not, the install default (15000) is applied. Either way the value gets pushed into the three live Server Settings. Admin commands update both the live values AND the saved value, so changes stick across restarts. [h2]Admin Tuning Commands[/h2] Three [b]admin-only[/b] console commands let you change the radius without any ini changes: [code]dc SRE.set <value> - set the radius (4000-30000), saves persistently dc SRE.reset- revert to the install default (15000) dc SRE.show - show the currently active radius[/code] A few examples: [code]dc SRE.set 18000 dc SRE.show dc SRE.reset[/code] Notes: - Requires admin permissions. - Values outside 4000-30000 (or non-numeric input) are rejected with a HUD error - no state change. - Saved values survive server restarts. - [b]How changes apply:[/b] - In singleplayer / co-op (listen server): the new value applies on the next storage scan. Move your character a few foundations into range of your container(s) after running the command to refresh the scan. - On a dedicated server: the saved value persists immediately, but [b]a server restart is required[/b] for the new value to take effect on the running game. (Working on a fix for a future release.) [h2]What it does NOT do[/h2] - Does NOT touch PVPBuildFromStorageRadius (vanilla 600) - PvP-window build-from-storage range stays at the vanilla raid-hour value. - Does NOT edit your ServerSettings.ini - values are applied in memory at server start. Your config file is untouched. - Does NOT override any vanilla assets - friendly to most other mods. [h2]Known limitation[/h2] Conan's storage system appears to cap the number of containers it scans at ~25-28 (according to community testing). This mod only extends the search radius, which is the bottleneck for most setups. It cannot lift the container-count cap, because that's a hardcoded engine constant on Funcom's side. So if you have more than ~25 containers or crafting stations, the ones at the edge of the cluster may still be ignored even within radius. Workaround: consolidate into fewer larger chests and crafting stations and use stack-size increase mods. Thrall inventories do NOT count toward the container cap - they're a separate class tree from placeable containers. [h2]Compatibility[/h2] - One reported incompatibility with Unlock plus. Make sure my mod loads after it just to be safe. Zero vanilla overrides. Conflicts only with other mods that also write to these three Server Settings fields - last writer wins (load-order dependent).
Full Attributes (Discontinued)
por 76561198078893191
Attributes only cost 1 point. On the first level up of a new character you get enough points to max everything. Uses ModController to modify the DT_AttributeSystem datatable. This mod may have trouble with other mods that alter max level, but can probably work if loaded after the level mod.
Magic Sword (WIP)
por 76561198021863778
Test Mod Damage: 200 Durability: 1000 New Sword Model in progress
Cookies Wardrobe Enhanced | 1.0.1
por 76561198811240176
[hr][/hr][img]https://i.imgur.com/Qg8hkpN.png[/img][hr][/hr] [h2]Attention![/h2] This Mod has no Recipes. You need Tot ! Custom to use the Items, or an Admin need to spawn them from the Admin Menu. [h2]Content[/h2] [list] [*]Roleplay Clothes [*]Accessories [/list] [hr][/hr][h1][b]Donations[/b][/h1] [hr][/hr] If you like to support & donate me, you can click on the banner below, to get on my ko-fi page. [url=https://ko-fi.com/daskeks][img]https://i.ibb.co/RGYP71GP/W0bbb-JW.png[/img][/url] [hr][/hr][h1][b]Suggestions, questions & more[/b][/h1] [hr][/hr] [url=https://discord.gg/KT9Dxu2qve][img]https://i.ibb.co/nNdjbRRk/Discord-Logo-small.png[/img][/url] This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.
Thrall Wars Decorations
por 76561198806444885
Decorations to compliment the Thrall War mod and other mods, can also be used stand alone. - Ships - Water blocks. - Full lemurian build set. (Designed by Thyra) - Stygian build set (Not finished, work in progress) (Designed by Thyra) - Round stairs (T1, T2, T3, Insulated, Black Ice , and Lemurian) - Models from the old Pythagoras mod. - 3 Faction banners to compliment the Thrall War main mod. (Design by thyra) - Some new crafting mats. - Outpost Obelysk to support kingdom play. - And many more things.
Lucis_Trinkets
por 76561198989584629
[img]https://i.imgur.com/eUDkA01.png[/img] This mod was created by and is maintained by the Server Co-Owner of Gomorrah - Roleplay Focused Bookshelves, book clusters, decorated bookshelves, tavern bars, counters, chairs, deco, and other items. Some items are still Admin Only for now. See change notes for item IDs that now have recipes. They can be crafted in the Artisan's Worktable. The feat is called Luci's Trinkets Deco. Or, search Lu in the building tab of the Admin Panel. Items IDs 9999880 - 9999999, 1000000, 10000001 - 10000012 - 10000050 - 10000052 - 10000119 [url=https://discord.gg/bQfstZV3qv][img]https://i.imgur.com/rzKbUs4.png[/img][/url] If you like this mod, please give it a thumbs up and favorite it! Thank you so much for your support! [img]https://i.imgur.com/V0Ak4ap.png[/img] Author Note: Want to learn how to get started modding your own stuff? Contact me for information. Happy to help. I stream Dev content from time to time on Twitch. [url=https://www.twitch.tv/luci_forbidden_shadows][img]https://cdn.discordapp.com/attachments/1155692568651251796/1210781259056418816/Twitch_Image_Trinkets.png?ex=65ebceeb&is=65d959eb&hm=c6868a43cd840f0ef91bae16cb318c6747b27e6a61a0b3faadf3ff08da06df40&[/img][/url] I make Devkit Tutorials for Conan Exiles modding for Beginners. Check them out on YouTube. Click the image below. [url=https://www.youtube.com/@lucretia3575][img]https://i.imgur.com/CLXjlGr.png[/img][/url] I will also do commissions. Message me for more details. Please keep the requests mod appropriate. Thank you! [url=https://www.paypal.com/paypalme/Zoria504][img]https://i.imgur.com/EtNLTLg.png[/img][/url] EULA Compliance This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.
Chest Labels
por 76561198373515276
Adds a simple text label on large chests [img]https://i.imgur.com/1z8wvbf.gif[/img] [h1]Features:[/h1] [list] [*] Toggle option on the radial menu [*] Label on Large Chests and Cupboards [*] The label shows whatever your placeable is renamed as [/list] [h1]Workshop ID[/h1] [code] 3361295718 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything. [/quote] [h1]Support and Donation:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://i.imgur.com/A2WNZ25.png[/img] [/url] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://i.imgur.com/e34UoHI.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898150544]Simple Minimap[/url] (Helps you see where you're going.. it's a minimap that works with controllers too) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2996647780]Twin-Bar[/url] (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875171748]Armor and Weapon Stats in Bench[/url] (shows you the stats of things in the bench before crafting) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914950133]Reliable Meteor Showers[/url] (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890891645]The Damage Meter[/url] (measure yours and your followers damage done / taken and dps, can also track 3 additional players) [*] [url=https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900][b]All of the others...[/b][/url] [/list] [h1]Update policy[/h1] [quote] [list] [*] All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases [b]do NOT require updates[/b] when the game has an update. You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in the case of mods that do not contain altered basegame files. [*]I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. [/list] [/quote] Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Erebus Accessories
por 76561198131612311
This mod adds lots of accessories, some of which are from the 19th century. This mod is not lore friendly! This mod requires ToT custom to use: https://steamcommunity.com/sharedfiles/filedetails/?id=2886779102&searchtext=custom [quote=Hungry Tapeworm] Please endorse the mod if you like it <3 [/quote] [b] Erebus is a Victorian Horror PVP RP server! [/b] [b] Discord: [/b] https://discord.gg/uj96Gr8Mac [b] Erebus Mod Collection: [/b] [list] [*] Erebus - Victorian: https://steamcommunity.com/sharedfiles/filedetails/?id=3350203730 [*] Erebus - Accessories: https://steamcommunity.com/sharedfiles/filedetails/?id=3211138357 [*] Erebus - Fantasy: https://steamcommunity.com/sharedfiles/filedetails/?id=2904803130 [*] Erebus - Exotic: https://steamcommunity.com/sharedfiles/filedetails/?id=2718413225 [*] Erebus - Banquet: https://steamcommunity.com/sharedfiles/filedetails/?id=2717377411 [*] Erebus - Horror: https://steamcommunity.com/sharedfiles/filedetails/?id=2688579883 [*] Erebus - Egyptian: https://steamcommunity.com/sharedfiles/filedetails/?id=2701411419 [*] Erebus - Gothic Architecture: https://steamcommunity.com/sharedfiles/filedetails/?id=2686090605 [*] Erebus - Gothic: https://steamcommunity.com/sharedfiles/filedetails/?id=2686032948 [*] Erebus - Steampunk: https://steamcommunity.com/sharedfiles/filedetails/?id=2979833488 [/list]
Grimoire: The Magus Arsenal (Legacy)
por 76561198047521449
[img] https://i.ibb.co/Lz0FnRG5/images-steamusercontent.gif [/img] [img] https://i.ibb.co/k6B37KFW/Description-Top.png [/img] [url=https://drive.google.com/file/d/1g4Tc1fLhbJiuFefOVhLZiYkr5fVLhX1t/view?usp=sharing]Last UE4 version[/url] Welcome to [b] Grimoire: The Magus Arsenal [/b] — a flexible magic system that perfectly complements any project in a compatible setting! Diversify your battles using spells and weapons, or focus entirely on mystical disciplines — the choice is yours! Thanks to its adjustable formula system, Grimoire can be adapted to any progression model, stats, and maximum level, and the basic properties of each spell can be adjusted within a wide range of possibilities. For more information about mod features please read the [url=https://drive.google.com/file/d/1I3bPTOeEU6VacrY5RRx59A5iTdhtOpqQ/view?usp=sharing] user manual [/url] [hr] [/hr] Представляем Вашему вниманию [b] Grimoire: The Magus Arsenal [/b] — гибкую магическую систему, отлично дополняющую любой проект в совместимом сеттинге! Разнообразьте сражения используя заклинания и оружие, или же полностью сосредоточьтесь на мистических дисциплинах - выбор за Вами! Благодаря гибкой системе формул, Гримуар может быть адаптирован к любой системе прогрессии, статов и максимальному уровню, а основные свойства каждого заклинания могут быть скорректированы в широком спектре возможностей. Подробнее ознакомиться с возможностями мода можно в [url=https://drive.google.com/file/d/1yfVprm2fkcIMDPI1oL2_Nyj6Zh0DkXCo/view?usp=sharing] руководстве пользователя [/url] [hr] [/hr] [url=https://www.patreon.com/cw/TheVaultDragon] [img]https://i.ibb.co/WWkqvjjx/Patreonlogo.png[/img] [/url] [hr] [/hr] [url=https://ko-fi.com/vaultdragon] [img]https://i.ibb.co/GvvXQypw/1.png[/img] [/url] [hr] [/hr] [img] https://i.ibb.co/Kx4MFwXQ/Bugs.png [/img] It's fairly obvious that this mod isn't fully compatible with others that change the shortcut panel's appearance, but that's no reason to deprive yourself of magic - just move Grimoire lower in your modlist, and that will likely resolve the issue. Console commands / Консольные команды [table] [tr] [th]Command name[/th] [th]Require Admin[/th] [th]Function[/th] [/tr] [tr] [td]DataCMD AstralManager[/td] [td]Yes[/td] [td]Opens access to the Astral Vault Management table[/td] [/tr] [tr] [td]DataCMD Obliviate![/td] [td]Yes[/td] [td]Wipes ALL overridden formulas and Grimoire server settings to defaults (debug action)[/td] [/tr] [tr] [td]DataCMD AkcioStuff![/td] [td]No[/td] [td]Move all items from the hidden (somewhat) additional shortcut slots to your backpack[/td] [/tr] [tr] [td]DataCMD CreateGrimBackup / LoadGrimBackup[/td] [td]Yes[/td] [td]Saves and loads settings and formulas to a file with the specified name (the name should be entered after the command; saves located at: Saved\SaveGames\Grimoire\Archive)[/td] [/tr] [/table] [hr] [/hr] [h1]FAQ[/h1] [list] [*] [h3]ID?[/h3] 3560995766 [*] [h3]Where can I find the Grimoire? Is it located in the world?[/h3] No. Powerful magic books are not just lying around anywhere — it (or its feat) must be obtained directly from the administrator, or by any of the methods determined by them. [h3]Где можно найти Гримуар? Расположен ли он в мире?[/h3] Нет. Могущественные магические книги где попало не валяются — он (или соответствующий ему перк) должен быть получен напрямую от администратора, или же каким-либо из установленных им способов. [*] [h3]Can I change the mod's control keys?[/h3] Yes. You can view the current list in the Grimoire key binding settings, accessible by pressing the Esc key. [h3]Можно ли изменить клавиши управления мода?[/h3] Да. Вы можете посмотреть текущий список в настройках привязки клавиш Гримуара, доступных при нажатии клавиши Esc. [*] [h3]How do I switch the extended shortcut panel?[/h3] By default: Shift+Q, Shift+E, or a direct click on the position indicator with the mouse (when the inventory is open, this is the only way to switch) [h3]Как управлять расширенной панелью предметов?[/h3] По умолчанию: Shift+Q, Shift+E, а также прямой клик на позиционном индикаторе мышью (при открытом инвентаре это единственный способ переключения) [*] [h3]Can I restrict the use of certain Spell/Mastery to the players?[/h3] Yes. To do this, you need to do a little magic with the formula editor, by setting the value <locked1> for selected ability, that make it unavailable to everyone without exception, or, for example, <locked1-{featYourCustomFeatID}, linking the availability of the spell (or an entire school of mastery) to the character having a certain perk. You can add custom feats by your own simple mod. [h3]Можно ли ограничить использование определённых умений / веток умений игроком?[/h3] Да. Для этого Вам необходимо слегка поколдовать с редактором формул, установив для необходимой способности значение <locked1>, что сделает её недоступной для всех без исключения, или же, к примеру <locked1-{featYourCustomFeatID}>, привязав доступность заклинания (или же целой школы мастерства) к наличию у персонажа определённого перка. Добавить кастомные перки вы можете при помощи своего мода. [/list] [hr] [/hr] You can now join our Discord server! [url=https://discord.gg/JRGtZjMnQV] [img] https://i.ibb.co/TMZ9v4ST/Discord-The-Vault-Logo.png [/img] [/url]
Glory of Combat
por 76561198101478957
[h1]Welcome![/h1] [b]Once lost to time, this mod has risen back to the light.[/b] Hello everyone, With this mod, I hope to improve upon Conan Exiles' combat. [b]This version of the mod is for Conan Exiles Legacy. If you are looking for the Enhanced version, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3720753081 [/b] [h3]What the Mod Changes[/h3] Going into each minute change here would be impossible as there's simply not enough space. I'll try to keep it brief: * General - hundreds of various adjustments to attack animations and their notifiers spread across all weapon classes. Full damage, stamina cost, staggers, and status effect rebalancing at the weapon class level. Replaced the Offhand kicks for all 1H weapons. Added 4-part Shield Bash Heavy combo for 1H Spears, Shortswords, and Truncheons. Colored weapon trails have been removed and replaced with the 'air-cutting' effect. Sound effect adjustments for nearly every attack. * 1H Axe - replacement of the Light combo with a 'Standardized' combo, essentially a modified 1H Sword Light combo. * 1H Mace - replaced the Light combo with the Standardized combo. * 1H Spear - Shield Bash and Throwing Axe combo support has been added. * 1H Sword - replaced the Light combo with the Standardized combo. The Heavy finisher has been replaced with its pre- Blood and Sand counterpart. An extended alternate Light / Heavy combo can be performed after Heavy 2/3. * Shortsword - added Shield Bash and Throwing Axe Heavy support. Implemented the Standardized Light combo when a Throwing Axe is equipped. * Truncheon - all attacks have been replaced with the standardized combo (thank me later). Shield Bash support has been incorporated. * 2H Axe - utilizes a majority of the 2H Mace animations. The old Heavy spin 'Whirlwind' attacks have been adjusted and moved to become a Heavy finisher sequence performed after Light 3. * 2H Mace - addition of the Whirlwind attacks to the alternate Heavy finisher position. * 2H Spear - re-implemented the old Light combo, with the stationary combo now mobile and in the Offhand slot. * 2H Sword - combo sequences reconstructed with re-implementation of the old Heavy opener and finisher. The Offhand kick has returned. Offhand attacks added to both combo branches. * Daggers - Swapped positions of Lights 1 + 2 and added an alternate Light 2 after Heavy 1. Offhand backflips will not reset a combo if timed correctly. * Bow - drawback speeds have been increased for the Heavy shot. Refer to the documentation provided via Steam Guide [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3145529915]here[/url] for more complete details. [h3]Damage Balancing: [/h3] I have used several series of calculations to match the 1H / 2H weapon groups as close as possible to their base game counterparts, with 1H and 2H Swords as the direct baselines. The calculations account for base damage, armor penetration against the 'average target', and attack speed, with the result that every weapon class should* be relatively competitive against the average enemy, with opportunity to excel in their specific niche. * I have not touched individual weapon stats (base damage) in this mod; there will thus be outliers in every tier due to Funcom's choices in designing weapons. As well, given that the last rebalancing was performed prior to Age of Sorcery, there may be some tinkering to do, so bear with me. As the mod has solely been developed in and for singleplayer, there will likely be changes which [b]may[/b] negatively impact PvP experiences. You have been warned. [h3]Mod Compatibility[/h3] Known incompatible mods will be listed in Discussions as they are reported. If, for one reason or another, you do not like what I did with a particular weapon, it is possible to override that portion of my mod with another. You must ensure that the other mod is lower in the load order than mine for their changes to appear. Double check when you move mods around in the load order. The mod may be added to or removed from an existing playthrough without issue. [h3] Conclusion [/h3] Thank you all for reading, Dread Swoop Mod ID: 3142920306 A version of the mod with colored weapon trail effects can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3457964462] here[/url]. Legal Disclaimer: all assets contained within this mod were created and are owned by Funcom. I just edited them. [b]Continued development and maintenance of this mod on the part of the author should NOT be inferred as approval of or support for Funcom or its doings.[/b]
(Enhanced) Shimas Compendium 1.1.87
por 76561199133158921
[h1]Base information[/h1] [b]Mod ID[/b]: 3730112715 [b]Admin Control Panel console command[/b]: /dc sc [b]Important note[/b]: If you are playing singleplayer or want the schematics in this mod to be automatically distributed across the Exiled Lands, we recommend also installing the "Shima Distributed Schematics" mod. [url=https://savagewilds.com/]Savage Wilds Website[/url] [url=https://discord.gg/a96tu5MBDN]Join our Discord![/url] [h1]Features[/h1] [h2]Notch and Arrow Buildset[/h2] A new Tier-3 set for all your building goodness! [list] [*]60+ pieces of pure building goodness [*]Compatible with Northern Timber and Sand and Stone. [/list] [h2]Lockpicking[/h2] This opt-in system allows you to place and pick locks on doors. This feature has it's own mechanics with lock difficulties, lock picks, and more. [list] [*]Completely Opt-In [*]Full feature customization in the Control Panel [*]Works on any map, with any door and placeable with inventory [/list] [h2]New Fast-Travel System[/h2] Placeable caravaneers Shima and Meshpeck allows fast-travel to other caravaneers. [list] [*]Completely Opt-In [*]Full feature customization in the Control Panel [/list] [h2]Arcane Machinations and Druidcraft[/h2] Dive into the world of animism or ancient mechanisms to further enhance your crafting! [list] [*]Multiple new crafting stations and placeables [*]Seed Grafting and Mutation system [*]New Orbs [*]New Potions and Toxins [*]Arcane Display racks for weapons and armor [*]Summonable Bosses [*]Arcanite Weaponry [/list] [h2]...and more![/h2] In addition to the features above, Shima's Compendium contains a large amount of content. It's not possible to list all the content here, since there are thousands of new items, recipes and knowledge available in this content-pack. [list] [*]New weapon types (Rapier, No-Dachi, Tetsubo, Throwing Knives, and more) [*]Hundreds of placeables, weapons and armors [*]New pets, thralls, and pet-features such as Training Regimens [*]Admin Disguises [*]Signposts [*]Bar brawling weapons [*]New Arrow types [*]Full-color body warpaints [*]... and much, much more. [/list] [h2]Incompatibilities[/h2] Shima's Compendium modifies no base-game assets and should be compatible with every mod that is well-groomed. That said, certain mods might not be, (out of date or otherwise modifying data/core Funcom blueprints in naughty ways) and thus could be incompatible with the mod (for whatever reason). [h2]EULA Compliance[/h2] This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors
The Sunken Citadel
por 76561198021166833
Welcome to the Sunken Citadel's southeast jungle, where the great river meets the brutal ocean that swallowed Atlantis. The citadel was rocked by the great cataclysm, and as a last resort, an ancient powerful wizard cast a powerful spell to keep the ocean waters at bay. However, some chambers were not spared the cold depths. The citadel is a very challenging, brutal dungeon. You will find yourself deep in a maze of chambers and even flooded ones. Death awaits you, Exile. Will you and your companions survive and find the rumored treasure room? The addition of the citadel enhances role-play servers by providing an extra layer of immersion. Good Luck! DONATIONS, SUPPORT, DISCORD Please Follow Me on the following Platforms, Want to support my content? Make Donations to the following: Buy Me Coffee: https://buymeacoffee.com/snowhunter Twitch: https://www.twitch.tv/snowhunterak Paetreon: https://www.patreon.com/snowhunter Artstation: https://www.artstation.com/snowhunterak DISCORD: https://discord.gg/2M3qtAUvw MOD ID: 2616195219 Disclaimer: Modder Notes: Jebal Sag Event Removed!! Heightmap 0-4 Camps mod 27
Better Tavern PATRONS (1.0.1)
por 76561197990324133
[h1]THIS IS THE LEGACY VERSION[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3729932396]Click here for the Enhanced version[/url] [b]ATTENTION[/b] Legacy versions will not be recieving updates going forward, even if there are critical issues. [h3]Looking for a higher class of clientelle to show up at your tavern? Now you have access to consistantly better thralls and a wider variety![/h3] The spawn rates of tavern patrons have been adjusted so that higher tier thralls have a much higher chance (originally Tier 4s have 2% chance of spawning). A number of purge and Siptah specific thralls have been added as possible patrons within each tier, though they will show up less often since they're often more powerful. The minimum and maximum time they will stay at the tavern has also been slightly reduced so they cycle through more often. I'm sure people have noticed that a LOT of dancers seem to show up compared to the others and this is because they make up about a third of the list of patrons. Now when the game decides which tier of patron to spawn, it will also decide whether they are a fighter, archer, dancer or bearer based on a chance. And yes, you can now find bearers in your tavern. [h3]CHANCES[/h3] Tier 1: 15% Tier 2: 40% Tier 3: 40% Tier 4: 5% Fighter: 45% Archer: 35% Dancer: 15% Bearer: 5% [h3]EXAMPLE[/h3] If your tavern has 20 recruitable patrons show up, on average there should be; 3 x Tier 1 8 x Tier 2 8 x Tier 3 1 x Tier 4 Of those patrons, their roles should be; 9 x Fighter 7 x Archer 3 x Dancer 1 x Bearer [h3]MINI FAQ[/h3] [b]How will I know if these new thralls are any good?[/b] The same way you'll find out with the current patrons; hire them and find out. A very big tell is that since more "Tier 5" thralls are now available to spawn, if they cost you 1000 gold coins then you can be fairly sure they're worth the price. Another way is to search [url=https://docs.google.com/spreadsheets/d/1ZFwOkOq_cFQ7_-tzvcXlDxiZ8XWL5RD9zMSyPZN6Or0/]THIS[/url] table for their name to check their stats. I highly recommend using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3220670719]Extended Thrall Stats[/url] to be able to check the entire array of stats your thralls have. [b]Why do the large thralls shrink when I hire them?[/b] This is a basegame issue that unfortunately can't be fixed. To put it simply, when these thralls are in the wild they start with a setting that makes them 20% bigger, when they get turned into a player thrall this setting gets changed. If you want to make them tall again, use something like IQoL or Tot!Custom. [b]Can you add the crafting thralls as tavern patrons?[/b] At the moment, no. When a patron is hired, they're placed in the world at the spot you hired them from. Since you can't place thralls with a profession in the world, they can't be added. Funcom have said they're changing how these thralls function sometime in the future, so if it becomes possible I will absolutely be adding them. [b]Can you add X thrall to the patrons?[/b] Happy to take suggestions for thralls to add, but I will not be adding any of the special thralls like the Arena Champion, since those cannot be obtained normally. I'm looking at creating a small add-on mod that adds the Savage Wild thralls eventually, but that won't be until I balance out this mod a little more. I may possibly create one that adds the AoC thralls, but that is pretty low on my to-do list and would only add them as very rare spawns. [b]How does it work?[/b] The original patron system only has the thralls sorted by tier, so it chooses which tier it wants then chooses a thrall from that list. Because of this, if there are more copies of a certain thrall in a faction, that thrall is more likely to appear. For example, there are 7 different Black Hand Archer III in the list, but only 1 Lemurian Archer III, which makes it much less likely to appear. The process is now; Tier -> Job -> Faction -> Choose Thrall [h3]COMPATIBILITY[/h3] Should be compatible with any mod that simply adds extra patrons, they will ignore the usual check for the thrall's job but shouldn't show up any more or less often than other thralls if the creator used the default spawn weighting. It will NOT be compatible with any mod that changes the original entries for tavern patrons, so place mine below any that do (which is none AFAIK as of time of writing) [h3]DISCLAIMER[/h3] Yo ho ho and a mod full of Funcom Assets [h3]SELF PROMOTION[/h3] [url=https://ko-fi.com/wyrdoh]I am accepting tips from anyone feeling generous![/url] [h3]ATTENTION:[/h3] Putting this TWICE because some people cannot read. Legacy versions will not be recieving updates going forward, even if there are critical issues.
Gothic-Assets Pack
por 76561198068402408
Requires "Gothic" to function properly. Without it, this mod is useless and will crash. load order: 1... 2... 3... 4... 5 Gothic 6 Gothic-Assets Pack
Conscripts v2.0.5
por 76561198099660583
[H2]Conscripts 2.0.5[/H2] [list] [*]MOD ID: 1094386048 [/list] [h1]Mod Description[/h1] Conscripts are thralls who collect resources and bring them back to you. (No, they do not actually go out into the game world) but you pay the repair cost and 10 to 20 min later (adjusted by craft speed) the resources are at the Post. There are 6 feats added (shown below). All of them cost 0 feat points because they are just another way of using the feats you already have. [list] [*]Conscription (requires Thrall Taker) gives access to the Conscription Posts and lets you draft a Contract of Conscription. This is a cornerstone survival feat and is required for the other feats. [*]There are three types of Armor Kits (Light, Med & Heavy) they allow you to make armor for your Conscripts. [*]There are two types of Weapon Kits (Iron Weapon/Tool Kit & Steel Weapon/Tool Kit) these simulate you giving weapons/tools to the conscripts [/list] [h2]How it works[/h2] [h1]Creating a Conscript[/h1] [list] [*]Craft a Contract of Conscription (crafting station) and place it. [*]Craft the necessary weapon and armor kits at the Blacksmith and Armorsmith's benches [*]Place any Thrall in the Contract of Conscription station. [*]Place the necessary Armor and Weapon/Tool kits in the station. a. For a Reaper you will need a Light Armor Kit and an Iron Weapon/Tool kit b. For a Warden you will need a Medium Armor Kit and an Iron Weapon/Tool kit [*]Exit the station and use the radial menu to change the thrall from a thrall item into a conscript item. [/list] [h1]Creating a Reaper?s Post[/h1] [list] [*]300 wood [*]180 stone [*]3 Conscript-Reapers [/list] [h1]Upgrading a Reaper?s Post to a Warden?s Post[/h1] [list] [*]60 shaped wood [*]30 iron reinforcements [*]1 Conscript-Warden [*]3 Medium Armor kits [/list] [h1]Upgrading a Warden?s Post to a Stalkers post[/h1] [list] [*]Requires 160 shaped wood [*]60 steel reinforcements [*]4 Heavy armor Kits [*]4 Steel Weapon/Tool kits. [/list] All Conscript posts use food as fuel (there are 77 items in the array) try Grilled Steak, Roasted Haunch, Savory cooked fish or Exotic cooked fish
PvE Plus Ambush (Enhanced) - v1.0.4
por 76561197999564180
[img]https://i.imgur.com/1z8wvbf.gif[/img] [h1][b][u]Mod Updating Guidelines[/u][/b][/h1] If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. [url=https://forums.funcom.com/t/egs-dedi-windows-downloading-mods-from-steam/183083][u]How to Download Mods From Steam[/u][/url] [h1][b][u]Important Info[/u][/b][/h1] [code][b]Mod id:[/b] 3721274811[/code] [quote=] [b]Communication[/b] Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. [url=https://discord.gg/gbAjAgS][img]https://i.imgur.com/bPcwSl5.png[/img][/url] [/quote] [b][u]Lore[/u][/b] The Exiled Lands are a dangerous place. Strong prey on the weak, and the next ambush is lurking around the corner. [b][u]General Description[/u][/b] At regular intervals, all players level 9 and up will be targeted for ambush by a set of NPC's. Each player has their own individual timer (set by admins, see below). The ambush checks for various conditions to consider the player eligible. If any of those conditions are true, they will not be ambushed. The ambush will regularly check though, and continue to hunt the player. Once they have cleared all conditions to be eligible, the ambush will surround and attack the player. The type of enemies that spawn are based on the players level, and will scale up in difficulty as the player climbs up in levels. The mod also offers options for players who use leveling mods. Any leveling mod will work, however KPLR (not currently available in Enhanced) is highly recommended for use with this mod if the player intends to use a leveling mod. [h1][b][u]Admin Menu Access[/u][/b][/h1] This mod has several admin settings available. [b][u]Important[/u][/b] Any change made will NOT apply until the next rotation starts. This means that if you change the cool down time between ambushes, the time won't apply until after you receive your next ambush in the queue. To access the admin menu, use the following options: [olist] [*]With admin enabled, access the console (~) and type DataCMD PvEAmbushConfig Note: If you have a keyboard where ~ is unvailable, Insert is disabled by default in the Enhanced version, which prevents access the CMD Window. To re-enable this, do the following: [list] [*]Navigate to ConanSandbox\Saved\Config\Windows [*]Open Input.ini in a text editor [*]Add ConsoleKeys=Insert under [/Script/Engine.InputSettings] [*]Save the file and start the game [/list] [*]With admin enabled, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3722388367]ModControlPanel by hades[/url] and press Shift + End to access the admin menu. [/olist] [h1][b][u]Admin Settings Description[/u][/b][/h1] [h2]Time Settings[/h2] [u]Minimum Time Between Ambushes[/u] This represents the minimum amount of time between ambushes. Enter in seconds. (ex. 1200 = 20 mins (1200/60)) [u]Maximum Extra Time Between Ambushes:[/u] This represent the additional amount of random time between ambushes. This allows you to randomize the ambush clock. Enter in seconds. (ex. 600 = 10 mins(600/60)) [u]Ambush Warning Time:[/u] This represents the amount of time between the ambush horn and NPCs spawning in. Enter in seconds. [h2]Distance Settings[/h2] [u]Minimum Spawn Distance:[/u] This is a base minimum number for spawn closeness. The spawner will choose a random distance between the max and min. Choose a slider point, the lower the number the closer the spawn. [u]Max Spawn Distance:[/u] This is a base maximum for spawn distance. The spawner will choose a random distance between the max and min. Choose a slider point, the lower the number the closer the spawn. [h2]Enemy Number and Type Settings[/h2] [u]Minimum Number of Enemies:[/u] The least amount of enemies that can spawn during a single ambush spawn. [u]Maximum Number of Enemies:[/u] The maximum amount of enemies that can spawn during a single ambush spawn. [u]Enable Ambush Despawner:[/u] Despawns ambush spawned enemies after a period of time. [u]Ambush NPC Despawn Time:[/u] Will despawn enemies after the time has expired. Time is in seconds. [h2]Difficulty Adjustments[/h2] [u]Enable Enemy Multiplier Curve Above Level 60:[/u] Use this toggle to increase the number of enemies that will spawn the higher the player gets above level 60. This protects lower level players from being overwhelmed while offering increasing challenge the higher the level the player gets. [h2]Currently Disabled Features but Will Return At a Later Date[/h2] Exile Lands is the only available spawns and the setting is forced on until the Siptah spawn tables have been recreated. [u]Enable 'Exile Lands' Enemies:[/u] Enabling this toggle will allow enemies unique to the 'Exile Lands' map to spawn. For example, Frost Giants, Yetis, and Sandbeasts. [u]Enable 'Isle of Siptah' Specific Enemies:[/u] Enabling this toggle will allow enemies unique to the 'Isle of Siptah' map to spawn. For example, Devolved monsters, Bigfoot, and Fiends. [u]Enable 'Maelstorm' Specific Monsters Found on 'Isle of Siptah':[/u] Enabling this toggle will allow monsters unique to the 'Maelstorm' event found on the 'Isle of Siptah' map to spawn. For example, Doels, Ghouls, and Blood Defilers. [quote][h1][b][u]Update Policy[/u][/b][/h1] [list] [*] I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.[/quote] [b][url=https://steamcommunity.com/id/multigun/myworkshopfiles/?appid=440900]Multi's Other Mod's Can be Found by Clicking Here![/url][/b]
Food - Meat stack size+
por 76561198089777769
[list] [*]Modifies stack sizes of various basic meats. [/list] [h1] - Changed - [/h1] [list] [*]Basic Meats [/list] [h1] ====== Mod ID ====== [/h1] [list] [*]2439866941 [/list] [h1] ====== Version ====== [/h1] [list] [*]v9.1.0 - April - Update [/list] [h1] === Dev Kit Version === [/h1] [list] [*]4.15.3-1383520 [/list] [h1] ======= Date ======= [/h1] [list] [*]29. 3. 2021 [/list] [h1] ======= Important Notice ======= [/h1] [list] [*] If the mods not working, try to Re-Subscribe :) [/list]
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