- Mods
- /
- Conan Exiles
Conan Exiles Mods & Plugins
Whispering Isles
por 76561197996184425
Welcome to the Whispering Isles Step into a mysterious archipelago, far from the known lands of the Exiled or Siptah. Whispering Isles is a brand new, hand-crafted map for Conan Exiles. While it's still in early development and not yet feature complete, adventurous players are welcome to jump in, explore, and start building their stories - solo or with friends. Community This is a WiP map and continuation of the original map mod made by Dealon Join the discussion and stay updated: What the Map Offers - A completely new world, built from scratch, not a modification of existing maps - A foundation for RP, PvE, or PvP gameplay - Dungeon Hub is a place for admins who can build their own dungeons or other underground structures, which they can later make available to their players. TeleportPlayer 75853.03125 -107392.304688 -72796.039063 - This mod is in active development Support the Project - Give it a thumbs-up - Add to favorites - Share with your community Info - Thanks to Dealon for original mod and making files avaliable for people to carry on his work!
Stormhaven P1
por 76561198020348594
Completely Custom map, inspired by the Elder Scrolls region of Stormhaven. Very early in development, use at your own risk. Server Discord: Modding Discord:
Deco FTW - Rock hard
por 76561198094709802
Mod ID: 1247548216 IMPORTANT! The project is on hold duo to lack of time --> no updates/patches anytime soon, sorry! --- What the hell is this Mod? --- This Mod converts various rock-type objects to decorative placeables so you can pimp your builds and create an immersive experience. In addition to ressource deposits like iron, coal or crystals, you get acess to over 50 different shapes of rocks, ranging from small pebbles to giant (i mean it!) cliffs. Every placeable is available in 8 different themes: Desert, Highland, Frost(=Snow), Ice, Mossy, Swamp, Volcano and Saltrock. --- How to --- With the crafting update, you will be able to craft all placeable objects in the new crafting station(s) after you learned the feat "Mining" (use the search funtion for that). To destroy an object you can simply use the interaction menu or use a steel-damage tool (I reccomand a pickaxe). This has been changed to avoid accidentally punching your objects in your base. --- The "Deco FTW"-Series --- - I am currently working on expanding the Deco-Series with a "Structures"-Module to give you even more access to decorative placeables. - existing editions: Rock hard & Flora & Creatures Hit me up per PM or via the comment section, if you encounter any bugs or wanna give some general feedback about the mod. Thanks Exile!
Cheap Building Parts (inactive)
por 76561198146073695
Tired of endless grinding for better building parts ? I GOT WHAT YOU NEED! Up to 50% less materials for: - Insulated Wood Building Parts - Reinforced and regular Stonebrick Building Parts - Black Ice Building Parts - Storages - Water Well WANT MORE ?! USE: Cheap Building Parts Add-On Pack WANT EVERYTHING ?! USE: Cheap Bulding Parts All in One Mod MOD ID: 1386088746 FILENAME: project_building_mod.pak This Mod is already tested and working on single player and dedicated server with the following mods below: - LitMan Increased Weight - LitMan Item Stack - Level 250 Mod - Less Building Placement Restrictions More item recipes will be added based on feedback! Make sure to let me know your ideas in the feedback section!
Ronins Weight, Stack and Container Improvments
por 76561197981989084
Welcome all This mod is to increase stack size and container slots, also to reduce weight. I will place a link to a google sheet to see the item list and how they were changed. I will also open up a discussion thread for items to be added to the list. Please enjoy. https://docs.google.com/spreadsheets/d/1kErqulB5kBQ3tc_iIqRjM2LcRnzAOlp2_RSgUxEv-g0/edit?usp=sharing MOD ID : 2251745935
Amunets Curiosity and Exploration - v1.0.13
por 76561197960376750
This mod clouds the ingame map - you need to explore the world to see. For players who wish to go out on an adventure - probably for new maps ;) Progress is saved in Single-Player and on each the Server. Discord @ https://discord.gg/a8hGAKW Patreon @ https://www.patreon.com/sailorsat For MS-Store users - read this.
Crossroads Codex
por 76561198434623108
MOD ID: 3104663236 Crossroads Codex This mod has been created for the Roleplay Redux system of Crossroads: A Forgotten Realms roleplay server. If you are looking for an authentic Forgotten Realms roleplay experience, with a passionate and welcoming community of fellow storytellers, then please join us at: Features - 13 core classes - 48 sub-classes - 44 races - 9 professions - 20+ feats - 100s of unique abilities - And much more to come! Required Mods This mod requires Tot ! Roleplay Redux and Tot ! Sudo to function correctly. It is also recommended to use the Crossroads Server Mod in order to access the full suite of features. Outside of this, the mod should be compatible with all other mods and Conan Exiles DLC.
Glory of Weapon Trails ENHANCED
por 76561198101478957
Welcome! Hello everyone, This is the 'Weapon Trails' variant of the Glory of Combat mod. This version of the mod is for Conan Exiles Enhanced. If you are looking for the Legacy version, you can find it here. What the Mod Changes Glory of Combat ENHANCED re-balances the combat system through hundreds of adjustments to attack animations and combo sequences, as well as damage + stamina cost multipliers. A number of aesthetic changes have been made as well, including to sound effects and weapon trails. I would encourage you to read the description of the main mod or the documentation guide I have provided here for more information. The main version of the mod uses colorless 'air-cutting' weapon trail effects uniformly across all attacks of all weapon types. However, throughout the years many players have asked for a version of the mod with the bright, colorful streaks of death they had become accustomed to, so here we are. The Effects Bleed, Cripple, and Sunder visual effects have returned to their relevant attacks, and regular attacks now use either the standard 'air-cutting' effect or the Heavy trail effect depending on weapon type and animation. Because some attacks inflict multiple status effects, a hierarchy of appearance has been set up. Bleed effects will take precedent, followed by Sunder effects, followed last by Cripple effects. For now, attacks with a shield will not have weapon trail effects applied. Special weapons that apply status effects with each hit will still use the weapon trail setup of their base weapon type. Mod Compatibility This version of the mod is standalone, as it includes all changes made by the main mod in addition to the weapon trail adjustments. It's not recommended to use this mod alongside the base version of Glory of Combat, but there shouldn't be any major issues from doing so. Known incompatible mods will be listed in Discussions as they are reported. If, for one reason or another, you do not like what I did with a particular weapon, it is possible to override that portion of my mod with another. You must ensure that the other mod is lower in the load order than mine for their changes to appear. Double check when you move mods around in the load order. The mod may be added to or removed from an existing playthrough without issue. Conclusion Thank you all for reading, Dread Swoop Mod ID: 3726303416 Legal Disclaimer: all assets contained within this mod were created and are owned by Funcom. I just edited them. Continued development and maintenance of this mod on the part of the author should NOT be inferred as approval of or support for Funcom or its doings.
Father's Sword
por 76561198077205940
(Updated 16.06.2017) - for latest build of the game. Conan's father's sword from the movies. 80 damage on light hit. Requires lvl50 character. Crafting recipe 30 steel bars, 10 steel reinforcments, 10 leather, 10 twine.
Dark age Buildings Reforged-Split
por 76561198000534162
Update- This version of Mod has Entirely been split off from Conan Reforged in order to resolve all compatability issues A Building mod Featuring anti climb murder holes and machicolations! letting you rain down arrows on your enemies! also there are arrow slits, stained glass windows and more. it is a T3 building set with a proto gothic dark age kind of feel. I phoned in a few of the pieces with just texture edits (like Ramps) just to get the complete set done, but otherwise lots of custom models and modular textures. if you like this mod be sure to check out my other Rebalancing and Feature overarching Mod: Conan Reforged https://steamcommunity.com/sharedfiles/filedetails/?id=1894640003 Feedback and bug reports very welcome as always Mod ID list to come later should be universally compatible with most mods
Container Size x2 (+100%) (FullReleaseReady)
por 76561197990630017
Deutsch: Mod ID:1376145808 Hallo mit dieser Mod könnt ihr überall 100% mehr einlagern. Auch die Fischfallen und Bienenstöcke produzieren in einen größeren Behälter. Dieser Mod funktioniert mit meiner und anderen Stackmods. Wird auch mit zukünftigen Patches/ Updates funktionieren. Für Fragen stehe ich gerne zu Verfügung. Gebt mir Feedback und wenns euch der Mod gefällt, gebt mir einen Daumen nach oben. English: Hello With this mod you could store 100% more everywhere. The fish traps and beehives, produce in a larger container, too. This mod works with my and other stackmods. Will also work with future patches / updates. For questions I am happy to help. Give me feedback and if you like the mod give me a thumbs up. _______________________________________________________________________________ My other Mods/ Meine anderen Mods https://steamcommunity.com/profiles/76561197990630017/myworkshopfiles/
Ooga Booga Mod
por 76561198068445881
**No longer updating. Thanks for the good times, folks!** This is a mod that we made to help give a more immersive experience for primitive players of Conan. It didn't make much sense to us for the savage races to have such advanced benches, so we made benches which are more savage/primitive. Tired of having that civilized carpenter's bench in your native village? Have a tree stump instead! A few of the stations also fill the role of multiple benches as well. -3 Primal Warpaints. -Primal Armorer = Armorer's Bench and Tanner's Table. -Primal Blacksmith = Blacksmith's Bench, Casting Table, and Forge of the First Men. -Primal Cauldron = Firebowl Cauldron and Alchemist's Workbench -Primal Artisan = Works as all artisan tables. -Primal Kiln = Regular Furnace -Primal Tannery = Regular Tannery -Primal Stove = Normal Stove -Primal Grinder = Regular Grinder -Primal Press = Regular Fluid Press -Primal Saltbox = Preservation Box which uses salt. -Primal Bedhide = A retextured bed to look like a simple fur. -Primal Animal Pen = A cage which functions as an animal pen. -Primal Stables = A simple fenced in stable for growing horses. Functions as a regular stable. -Stone Sickle = Behold! A sharp rock attached to a sickle. Shares harvesting rates of other stone tools. All stations are set to 1.0 crafting speed and cost. This mod DOES NOT remove any vanilla workbenches. My partner in crime and I will make additions to this mod when and if we wish. We will not take requests. We are not to be held accountable for anyone using items from our mod and then being upset at us if Funcom breaks something. That is all for now, and happy Ooga Booga'ing!
Octimus Exiles Enhanced
por 76561198077214667
Luminescence Discord For a support ideas and feedback and overall modding. Octimus Exiles About This uses the Vanilla Body Hi, this is my Conan mod currently with the items below. - Custom T3 Armor Workbench - Custom T3 Blacksmith Workbench - Armor set Darma (unisex) - Armor set Raru (Female) - Armor set Sorocan (unisex) - Weapon 2H Sun Spear
RescaledExtendedBuilding
por 76561197994758649
Rescaled the Altars, Maproom, Vault and Well. Thought it would be nice to place in a building without having to go to extremes trying to build something big enough to contain them. So the Altars, Maproom and Vault are scaled 50% and the Well is scaled to 75%. Also added a few touches on a couple altars and the well. The next bit of business has to do with the limitations of how far you can span ceilings, roofs, stairs, ramps, etc...You can now build twice as far without having to put in a million supporting beams. Should make for some interesting structures...Like maybe a bridge to span across the water. I have also changed it so now many of the placeable items are able to be picked up and placed again. Always hated that I had to destroy a costly build because I just didn't like the placement. That about wraps it up. (6/24/18) Fixed up placement issues with the altars, vault, and maproom. (6/30/18) Fixed up placement issues with the wheels of pain.
CB Mods Fashion or Modern 0.1.4
por 76561198340343034
CB Mods Fashion or Modern 0.1.4 //** Mod stop updating. Thank you all for your support in use. details - Because Dev kit (UE4) need SSD to do it. And HHD is very slow. - Dev kit has too much storage space. - The file backup system has a problem, can't transfer mod data to the main ID // can do it, but it's quite a problem in transferring files completely - I still back up the files. But it won't be able to use because the Dev kit has been removed. //** Mods CB now Begin have ***Use Spawn Item only. can't craft it all*** Code for search item = CB -name- some item by NT admin Sever Roger world item all in Can craft - CB Umbrella 1 - CB Top Thai - CB Skirt Thai - CB Hand prop Thai - CB Krathong - CB Krathong Prop - CB Krathong2 - CB Krathong2 Prop - CB Shirt Thai Office 1 - CB Pant Thai Office 1 - CB Shose Thai Office 1 - CB Shose Thai Office 2 - CB Kinnaree Light - CB Light Thai Wad NL - CB Shirt Thai Girl Office - CB Skirt Thai Girl Office - CB Skirt Thai Girl Office 2 - CB Tung Thai Wad - CB Chome Thai Wad - CB Big Krathong NL - CB Krathong NL - CB Cyber Legendary SkyBlue, red, Yellow, Blue, Green, Pinky - CB Suit Office all set - CB t-shirt - CB Pant Sadoor - CB Shose Sport ......more Can't craft - CB TableThai NL - CB Ferriswheel Thai NL - CB GODHOUSE 1 NL 1 - 4 - CB G String - CB Sweater - CB Pant Gyn - CB Pant Punk - CB Shose School - CB Shose School2 - CB Mic NL - CB Light Stand Thai NL 1 - CB Light Stand Thai NL 2 -CB BOXING STAGE NL ......more
[Legacy] Valkyrie
por 76561197972262976
This mod brings two new unique thralls to the world of Conan Exiles: Alina the Fate-Sister and Kianne the Blight-Weaver. Caught in the midst of their own timeless struggle to return to their realm together, Alina and Kianne have been overcome and imprisoned by the hordes of the purge. Not only do these thralls have purge-tier level stats, but they provide passive buffs befitting their nature. My motivation to make this mod was to introduce a couple more of my favorite heroes to Conan Exiles, and lore-wise, to play on some of the themes I am a big fan of. As these thralls push the envelope a bit further in terms of thrall power, they are exclusive rewards for the challenge of level 10 purges. This mod now has an Enhanced version available here! - Alina the Fate-Sister is a fighter thrall with with a unique passive buff, Divine Presence. Players within range are granted +100 Armor and up to +50% healing based on the number of buff stacks. - Kianne the Blight-Weaver is also a fighter thrall, offering a unique passive buff, Infernal Aura. Players within range are granted +10% strength weapon damage and +10% agility weapon damage. The benefit is always 10% regardless of stack size. - There is a 10% chance for a level 10 purge fighter cage to include either Alina or Kianne, so it may take completing multiple level 10 purges before finding either one. Note that not every cage at the end of a purge is a "fighter cage" as the cages are random. Some small lore is here for the new champions, for those who are interested. Refer to this chart to compare combat stats and starting attributes for the champions in this mod. Alina and Kianne have identical stats, but offer different passive buffs. The list below is ordered by Melee Damage Modifier, and pre-existing thralls are also present for reference (in bold type and marked with the symbol '*'). Thrall Melee Mod Range Mod Str Agi Vit Grit HP +HP/1 Vit +Melee/1 Attr +Ranged/1 Attr Erii the Ravager* 2.5155 2.322 15 2 10 3 2032 +27 0.004 0.004 Alina the Fate-Sister 2.5155 2.1285 20 0 15 10 3198 +57 0.00825 0.00825 Kianne the Blight-Weaver 2.5155 2.1285 20 0 15 10 3198 +57 0.00825 0.00825 Cimmerian Berserker* 2.24 2.08 15 0 30 0 2549 +35 0.004 0.004 Mod Id: 3478249812 Mod Info: no data is replaced by this mod, but data is added to several tables with ID sequences 1013443XX If you uninstall this mod, Alina and Kianne will be gone from the game, likely having returned to whatever realm they came from. DE-MYSTIFYING RNG: These thralls are intended to be late/end game thralls and a rare find. The level 10 purge is some of the hardest content to reach in solo play, although very reasonable to do solo with the right base, thralls, and strategies. For transparency, below is my best understanding of the odds of getting Alina and Kianne for any given level 10 purge. If any updates are made that effect this, I can update these numbers. - 5x thrall cages spawn with a level 10 purge (barkeepers and the mercenary cages do not count against this number) - Each of the 5x thrall cages has a 1 in 6 chance of being a fighter cage, i.e., 0.8333 fighter cages per purge - Each fighter thrall cage has a 10% chance of being one of the new thralls, Alina or Kianne - Alina and Kianne are equally weighted at 50% - 0.8333 * 10% = 8.333% chance per purge to get either Alina or Kianne - 12 purges on average to get Alina or Kianne (1/8.333%) - ~23 purges for a 50% chance of getting both (^2) Discord: https://discord.gg/xj8Y6NmHUT Check it out on MikeL61's YouTube channel
True (Hair) Colors V2
por 76561198101478957
Hello everyone, With this mod, I have adjusted the color selections for hair and facial hair. Again! The dearth of realistic options in the base game inspired me to create the first version of this mod, True (Hair) Colors. However, while I still think there is value to that mod, there were changes I wanted to make. And because the players using it have likely become accustomed to the new setup, to avoid pulling the rug from beneath anyone a second version has been made, so here we are. The Changes As seen in the images above, V2 bears a strong resemblance to the first version. The color groups have stayed intact with the order of: * White * 3 blondes * 3 reds * 3 browns * Black * 3 greys * and 4 tawny / light brown However, where version 1 primarily scaled vibrancy up or down to create a light-dark shift within each color group, V2 features different hues to offer more variety. While most of the colors are different from V1, some notable changes include a richer golden blonde, a ginger-y orange, a richer deep red, darker browns, and the return of the base game's black. If you're already using True (Hair) Colors, give this version a try! If not, I guess you can, too! Q + A * What happens to existing characters when I enable this mod? - Their hair color will reflect the new selection, depending on whatever ID number they have selected. If the mod is disabled, they will return to their old color. I believe colors applied via an RGB selector mod will stay the same. * How do I change my existing character's hair color? - Hair color, along with most other elements of your character's appearance, can be changed by using an 'Orb of Nergal' bench (accessible at level 45). Additionally, hair color can be changed if you are using a mod which provides its own recustomization menu (Fashionist, IQOL, EditAppearance, etc). * Is this mod compatible with others? - It should be compatible with just about every mod other than those which also change hair color. In those cases, the mod load order can be changed to adjust which colors are enabled. When in doubt, placing this mod near the bottom of the load order should help. * Why is it that the same color can look different with different hairstyles? - Each hairstyle uses a material file which calibrates certain values such as roughness and specularity. These values, among others, can slightly affect color, especially at certain angles. The hair and facial hair included in the Siptah DLC also have a slight tinge of color by default, which is a problem to solve in another mod. * Is it safe to add / remove this mod mid-playthrough? - Yes, it should be fine to enable or disable at your leisure. * Why 4:3? - It's artistic, you wouldn't understand. And some of the pics would be too big for Steam otherwise. Conclusion Feedback, suggestions, criticism, and so on are appreciated. I hope you all enjoy, and thank you. - Dread Swoop Mod ID: 3539532767 Shameless Self-Promotion Want combat to suck slightly less? Try Glory of Combat! Want Isle of Siptah items in the Exiled Lands? Consider Eldarium in the Exiled Lands! Want NPCs who haven't suffered tragic rhinoplasties? Try Heritage!
Disable Artificial Player Light - v1.0.12
por 76561197999564180
Mod Updating Guidelines If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. How to Download Mods From Steam Important Info Mod id: 2993445534 Communication Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. Description of Mod This mod is for players who dislike the artificial player light that was added with Season 2 Chapter 1 and appears during darker periods of the game (night time). For those of us who feel like it makes the game too easy or makes torches unnecessary, this mod is for you. Night returns to being more difficult to see and hazardous to venture out in without having a light source to back you up. Its a pretty straightforward mod and I have no plans to do anything else with it. Other Mods Suggestion An alternative recommended mod is Severe Weather by Drachenfeles. It also removes the artificial player light as well as make nights darker. In addition, it adds many other fun features that is configurable via ModControlPanel to make your game harder and more exciting. Obviously there is no reason to run both this mod and Severe Weather. This mod's only purpose is to be a small and simple mod to do one thing, where as Severe Weather offers that feature and much more. Link to the mod is below. Severe Weather Update Policy - I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. - Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord. Multi's Other Mod's Can be Found by Clicking Here!
StraysBetterSigns
por 76561198032123922
Adds feat "Wall Posters" (level 0 costs 0 points) - Adds "Hide Wall Poster" and enhances the carpenter's bench to include... (Sept 10 2019 you can on/off oil lamps - on and off toggle when message is accessed, Clan Banner was made smaller and more compact, new font for sign text) A clan banner (writeable) extra large sign. A decor bonfire (touch / hit toggle on and off) A right pointing or left pointing trail sign (that you can edit the text of) A sign writable Dafari-ish "banner sign" The standing signs come with an oil lamp(s) that light them. The regular craftable wall sign and sign post are more weathered and text paint on signs is thinner instead of thick. In addition you can write longer messages on signs as the character limit on signs is increased from 40 to 400 (small signs from 40 to 250). The 'hide poster' (paint brush over sign icon) is a piece of hide covered wood placed on a wall. Build with 1 hide & 1 coal & 1 wood - that you can write long messages on, cannot be dismantled (the wall it's on must be dismantled to destroy the poster), cannot be returned to inventory, and other players can change the writing (but a player cannot place one on a wall they don't own). Anyone can change the message. All are crafted at the carpenter's bench as per base signs (but the hide poster is hand crafted). All are returnable to inventory (except the hide poster).
PauseMod - [Enhanced]
por 76561198193775130
Finally added configurable pause hotkey support. Important Designed for single-player and local play. Not intended for dedicated servers or official servers. Description Adds a simple pause hotkey for Conan Exiles Enhanced. Default hotkey: Shift + 0 Commands dc PMBindKey Opens a popup and lets you press the new key you want to use for pause. dc PMShift true Requires Shift + your configured pause key. dc PMShift false Allows pausing with only your configured pause key. Example Use: dc PMBindKey Then press the key you want. After that, Shift + the key you pressed will pause the game by default. If you want that key alone to pause the game, use: dc PMShift false Console Note If the console does not open with ~, try switching your keyboard layout to ENG. Note I'm not an experienced Conan Exiles modder, but I really wanted this pause feature for single-player. This mod was made as a small personal project with AI assistance, including the Workshop preview image. Changelog v1.0.2 - Added configurable pause hotkey support. - Added in-game console commands to change the pause key. - Added option to enable or disable the Shift requirement. v1.0.1 - Improved hotkey input handling so sprint and other Shift actions keep working normally. Support If you like my work and want to leave a little tip for the time and love I put into this, you can help me here: Support me on PayPal
Grimoire: The Magus Arsenal
por 76561198047521449
Welcome to Grimoire: The Magus Arsenal — a flexible magic system that perfectly complements any project in a compatible setting! Diversify your battles using spells and weapons, or focus entirely on mystical disciplines — the choice is yours! Thanks to its adjustable formula system, Grimoire can be adapted to any progression model, stats, and maximum level, and the basic properties of each spell can be adjusted within a wide range of possibilities. For more information about mod features please read the user manual Представляем Вашему вниманию Grimoire: The Magus Arsenal — гибкую магическую систему, отлично дополняющую любой проект в совместимом сеттинге! Разнообразьте сражения используя заклинания и оружие, или же полностью сосредоточьтесь на мистических дисциплинах - выбор за Вами! Благодаря гибкой системе формул, Гримуар может быть адаптирован к любой системе прогрессии, статов и максимальному уровню, а основные свойства каждого заклинания могут быть скорректированы в широком спектре возможностей. Подробнее ознакомиться с возможностями мода можно в руководстве пользователя It's fairly obvious that this mod isn't fully compatible with others that change the shortcut panel's appearance, but that's no reason to deprive yourself of magic - just move Grimoire lower in your modlist, and that will likely resolve the issue. Console commands / Консольные команды Command name Require Admin Function DataCMD AstralManager Yes Opens access to the Astral Vault Management table DataCMD Obliviate! Yes Wipes ALL overridden formulas and Grimoire server settings to defaults (debug action) DataCMD AkcioStuff! No Move all items from the hidden (somewhat) additional shortcut slots to your backpack DataCMD CreateGrimBackup / LoadGrimBackup Yes Saves and loads settings and formulas to a file with the specified name (the name should be entered after the command; saves located at: Saved\SaveGames\Grimoire\Archive) FAQ - ID? 3729183417 - Where can I find the Grimoire? Is it located in the world? No. Powerful magic books are not just lying around anywhere — it (or its feat) must be obtained directly from the administrator, or by any of the methods determined by them. Где можно найти Гримуар? Расположен ли он в мире? Нет. Могущественные магические книги где попало не валяются — он (или соответствующий ему перк) должен быть получен напрямую от администратора, или же каким-либо из установленных им способов. - Can I change the mod's control keys? Yes. You can view the current list in the Grimoire key binding settings, accessible by pressing the Esc key. Можно ли изменить клавиши управления мода? Да. Вы можете посмотреть текущий список в настройках привязки клавиш Гримуара, доступных при нажатии клавиши Esc. - How do I switch the extended shortcut panel? By default: Shift+Q, Shift+E, or a direct click on the position indicator with the mouse (when the inventory is open, this is the only way to switch) Как управлять расширенной панелью предметов? По умолчанию: Shift+Q, Shift+E, а также прямой клик на позиционном индикаторе мышью (при открытом инвентаре это единственный способ переключения) - Can I restrict the use of certain Spell/Mastery to the players? Yes. To do this, you need to do a little magic with the formula editor, by setting the value <locked1> for selected ability, that make it unavailable to everyone without exception, or, for example, <locked1-{featYourCustomFeatID}, linking the availability of the spell (or an entire school of mastery) to the character having a certain perk. You can add custom feats by your own simple mod. Можно ли ограничить использование определённых умений / веток умений игроком? Да. Для этого Вам необходимо слегка поколдовать с редактором формул, установив для необходимой способности значение <locked1>, что сделает её недоступной для всех без исключения, или же, к примеру <locked1-{featYourCustomFeatID}>, привязав доступность заклинания (или же целой школы мастерства) к наличию у персонажа определённого перка. Добавить кастомные перки вы можете при помощи своего мода. You can now join our Discord server!
Niflheimr - Teleportation (abandoned)
por 76561198414659914
Teleportation Mod Description : You can define 32 teleportation points. Each point will save the player location and the rotation (camera view angle). For each point, you can define a hotkey, an icon and a label (description). The description can contain 32 characters (max length = 32). Tooltips : - Left click : on empty slot to create a teleportation point - Left click : on defined slot to teleport - Right click : modify the icon and the description of teleportation point or delete it. - Key "T" : open the teleportation book - Key "T" or "Escape" : close/hide the teleportation book - You can change the key to open or close teleportation book - You can define a hotkey for each slot Tooltips : This is the second version of the mod. The first version is obsolete due to game patch. This new version was made from scratch because the sources of first version was lost. Niflheimr mods : Niflheimr - MiniMap Niflheimr - Teleportation Niflheimr - Encumbrance
ISE Server Mod 2.0.2
por 76561197992604656
Description This mod is created for the purpose of custom items for the patrons of the Immersive Sexiles RP server, As well as any additional content for the server itself. If you want to suggest any additions to the mod you can do so here: https://discord.gg/fhqdURq Contributors Big thanks to everyone that has contributed on this mod: Ethos Kei Joleg Horizon
[Legacy] Contraptions&Contrivances
por 76561198022910687
Contraptions&Contrivances LEGACY VERSION! Steampunk meets Conan Exiles. C&C offers placeables and TotCustom accessoires to build your own steampunk experience in Conan Exiles. Discord: https://discord.gg/wheJ2fPEBZ Suggestions, bug reports and screenshots are welcome there! Technical stuff The mod contains placeables for pipes, machinery and smoking chimneys made of brass or steel or other colours of your choice. The parts are built with LBPR's easier placement and TotAdmin's move tool in mind to get good results. Collisions and stability checks should be rather forgiving with these placeables. Most parts are available as TotCustom accessory, too, as well as animated gears, clockwork keys, and sparks, smoke and other particle effects, so you can build your machinery as accessory into invisible BasicNPC and place it wherever you want whenever you want. Other elements are airships, furniture for airships and aspiring mad scientists, tools as weapons, torches and so on. Some accessory for TotCustom is HUGE, since I did scaling for them in the devkit and the meshs are pretty big. You'll have to downscale them to 0.25 size to get the same size as accessoires for pipes, chimneys etc. Added Feats: - C&C Pipes - C&C Engines - C&C Tools and Decoration Construction Hammer Subclasses: - CC - Pipes - CC - Engines - CC - Tools and Decorations ID ranges: 5959000XX Feats 595900XXX Building Pieces 595901XXX Weapons and Tools 595902XXX TotCustom Accessoires 595903XXX Airships, Adminspawn To Do Right now? Animated custom stuff. I'm fighting to make it configurable, so it can be recoloured, has different rotation speeds etc. Thanks Probably, I'd still stare with an empty gaze at the devkit, if I didn't have the help from Sikky (workshop link) and a whole lot of passive reading and lurking in the Conan Creative Community discord. Icons, Banner etc. are from my co-admin Hogwood from server "To Exile and Beyond" where we tried to achieve a more technical advanced version of Conan Exiles, closer to Sword&Planet/Planetary Romance stuff like John Carter of Mars or R.E.H's Almuric. Thanks to Xevyr and Simone for quite a lot of technical help.
Servidor Conan Exiles com suporte a mods
Instale todos os mods diretamente pelo painel com um clique.
Alugar um servidor Conan Exiles