- Mods
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- Don't Starve Together
Don't Starve Together Mods & Plugins
Courage the Cowardly Dog
por 76561198019663066
A character for Don't Starve Together Courage the Cowardly Dog *1.2.0 UPDATE : *Some Custom Speech Lines More Coming Soon *Can Eat Monster Meat *Runs faster *Now Has Full Arms *New Stat Rebalance : Hunger,Health,Sanity
Megarandom world generation
por 76561198017496587
Generate larger, random and more varied maps than the original game. [quote] [h1][b]FEATURES:[/b][/h1] [list] [*] A new world generation algorithm better suited for large worlds with many modded biomes. See description. [*] Map size slider. [*] Optimizations in the game code to decrease loading times and better place regions of interest ("setpieces"). [*] Circular world shapes: more biomes, less water, less empty space. Note 26/11/2025 : this feature is a little outdated now, probably just stick to Continental. [*] Extended biome patches for external mods (configurable). [*] Other cool stuff: caves and ruins on surface, various options to increase world generation randomness, settings to spawn special items from other mods and reward exploration. [/list] [/quote] [h1][b]RECOMMENDED SETTINGS:[/b][/h1] - "Continental" shape. - "Optimized World Gen" ON. Note: this can rarely lead to things spawning in unusual spaces (eg. Pig King in Bee biomes), see description for details. [h1][b]DESCRIPTION:[/b][/h1] This mod brings cave biomes on the surface and adds several algorithms to make world generation much more random and varied. I have designed an other world generation system to make the world shape more compact (supports 50-60 biomes vs 20 for the original game). Without it the original algorithm tries to connect all biomes to the center, which is very poor for 40+ biomes: it results in a lot of water separations overall and thin paths that serve no gameplay purpose in the center of the map. [url=https://imgur.com/a/dgG08BP]Examples: 60 biomes map with the original algorithm.[/url] Note that since many new biomes are marsh/cave/dangerous areas [b]the game tends to become a bit harder[/b]. Also, since the map generation is very random, some maps can be especially unfair. If you want to quickly see what the new shapes look, there is a setting to reveal map at start (only works in hosted worlds). If you just want to try the new algorithm without changing anything else, you can disable Cave/MultiWorld biomes in the mod options and the world generation will be close to vanilla (minor differences in the size/content of certain biomes). In general, the world gen code should be compatible with other mods and treat modded biomes just fine. Last but not least, I changed the game code to spawn objects more "leniently". In the original worldgen, the game has a list of things to spawn per biome (eg. Pig King), aka "set pieces". Unfortunately, when the biome does not have enough room to contain all set pieces, the original game would discard the unplaced set pieces, and if one of these happens to be important (eg. pig king), the world gen would restart, hoping the next attempt will be luckier. This process has several negative consequences: the first is that your world may not contain all the intended objects, the second is that the default world gen algorithm can sometimes take a large amount of time, this becomes prohibitive when using many mods with new biomes and set pieces (eg. Teleportado). When that happens, my new code will try to spawn the set piece somewhere else using several different fallbacks, in the worst case, the object could spawn in a totally different biome. This "optimization" can be toggled on/off (default: ON) [b]Summary:[/b] [list] [*]More items will spawn than in your regular DST. [*]Much faster worldgen. [*]Things may (rarely) spawn in weird locations. eg. Pig King in Marsh. [/list] Imo, the new result looks far better in practice, but it's a trade-off. Be aware! [h1][b]RECOMMENDED MODS:[/b][/h1] I advise to also play with the following mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1505270912] Tropical Experience:[/url] complete port of Don't Starve: Shipwrecked biomes. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1289779251]Cherry Forest[/url]: add new biomes to the game. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2648702441]Moar Metals[/url] (New types of resources will spawn, not tested recently) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=522117250]Birds and Berries and Trees and Flowers for Friends [/url] More plant variations that works quite well on large maps. [/list] [h1][b]KNOWN ISSUES:[/b][/h1] - Map generation time increased significantly (1-2 minutes with default options). This only affects the loading screen at the first creation of a world, not after a world is generated. If the loading screen takes more than 5 minutes, you should probably give up, as errors in world generation lead to infinite loading. - Incompatible with the following mods: [list] [*][u][i]More Adventures and a lot of items[/i][/u]. [*][u][i]Island Adventures[/i][/u] (never tried, unlikely to work) [/list] - Compatible with issues: [list] [*] Any mod that spawns major set pieces, such as [u][i]Teleportato[/i][/u] may cause longer map generation and the new set pieces might spawn at weird locations or not spawn at all. I recommend using the "Optimized World gen" setting which should help with this. [/list] - Other mods that add cave/ruin biomes on surface, such as [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2283416213]Cave On Grounds[/url] will work fine, however each mod will spawn a set of ruins by default, and so they will be there twice. To prevent this, just set "Ruins" to "Disabled" in Megarandom options. (Settings Ruins to "Disabled" will only disable the generation of Megarandom ruins and won't interfere with the other mods) - Atrium is disabled by default. You can enable it by setting the "Ruins" option to "Too Many". Be aware that this will cause about 2x longer map generation time. In addition, some ground textures near the Atrium are invisible, but it is just a visual bug, you won't get any problem for navigating on them. [h1][b]CREDITS:[/b][/h1] Special thanks to: - Déjà Vu ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=503187227] Advanced World Generation[/url]) for his idea to merge cave with surface, his excellent & well-written worldgen code and the numerous tips he gave me. - Snook-8, keeper_m, Flying Teapot ([url=http://steamcommunity.com/sharedfiles/filedetails/?id=726432903] Multi-Worlds mod for DST[/url]) for porting tons of objects from Shipwrecked, creating new inspired and original biomes and bringing one of the largest content mods on the Workshop. [b]If you like the new biomes, please show your support to their actual authors by also liking & favoriting this mod.[/b] - Zarklord for [url=https://github.com/Zarklord/GemCore/wiki#requiring-gemcore-for-your-mod]LibraryManager[/url], which enables to handle the "Multi Worlds" dependency in the mod menu. - Vagnerdarochasantos ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=1505270912]Tropical Experience[/url]) for helping to make his mod compatible and discovering new things on Worldgen.
Craft Stuff
por 76561198040638621
[h1][b]Creates crafting recipes for a lot of itens.[/b][/h1] Did you ever get mad because you coudn't find any more marbles? Or maybe you didn't even know there's an item called butter in this game? Well, those times are over. With the Craft Stuff you can make a lot of items that are not renewable, very difficult to find or even not obtainable yet! [h1][b]Here's a list of the items in alphabetical order:[/b][/h1] [h1][b]Batilisk Wing - Magic Tab[/b][/h1] Easy - 1 jet feather, 1 morsel and an alchemy machine. Normal - 1 jet feather, 1 morsel, 1 nightmare fuel and a prestihatitator. Hard - 4 jet feathers, 2 meats, 4 nightmare fuels and a shadow manipulator. [h1][b]Berry Bush - Structures Tab[/b][/h1] Easy - 1 berry and 1 manure. Normal - 4 cut grass, 2 manures, 2 berries and a science machine. Hard - 8 cut grass, 4 manures, 4 berries and an alchemy machine. [h1][b]Bunny Puff - Refine Tab[/b][/h1] Easy - 2 rabbits and a science machine. Normal - 3 rabbits, 1 razor and an alchemy machine. Hard - 6 rabbits, 1 razor and an alchemy machine. [h1][b]Butter - Refine Tab[/b][/h1] Easy - 3 butterfly wings and a science machine. Normal - 4 butterfly wings and an alchemy machine. Hard - 5 butterfly wings and an alchemy machine. [h1][b]Cat Tail - Refine Tab[/b][/h1] Easy - 1 twig, 1 beefalo wool and an alchemy machine. Normal - 1 pig skin, 1 beefalo wool and an alchemy machine. Hard - 2 pig skins, 2 beefalo wools and a prestihatitator. [h1][b]Gears - Science Tab[/b][/h1] Easy - 2 gold nuggets, 3 flints, 4 rocks and a science machine. Normal - 3 electrical doodads, 4 flints, 4 nitres and an alchemy machine. Hard - 4 electrical doodads, 6 flints, 6 nitres and an alchemy machine. [h1][b]Grass Tuft - Structures Tab[/b][/h1] Easy - 2 cut grass, 1 manure and a science machine. Normal - 4 cut grass, 2 manures, 2 ashes and an alchemy machine. Hard - 6 cut grass, 3 manures, 2 guanos and an alchemy machine. [h1][b]Honeycomb - Refine Tab[/b][/h1] Easy - 2 honeys and a science machine. Normal - 3 honeys and an alchemy machine. Hard - 4 honeys and an alchemy machine. [h1][b]Krampus Sack - Survival Tab[/b][/h1] Easy - 1 gears, 4 papyrus, 2 ropes and a prestihatitator. Normal - 4 gears, 6 tentacle spots, 4 ropes and a shadow manipulator. Hard - 10 gears, 6 fleshy bulbs, 6 ropes and a shadow manipulator. [h1][b]Light Bulbs - Light Tab[/b][/h1] Easy - 1 torch, 2 cut grass and a science machine. Normal - 1 torch, 3 cut grass, 3 twigs and an alchemy machine. Hard - 1 torch, 4 cut grass, 1 wet goop and an alchemy machine. [h1][b]Living Log - Refine Tab[/b][/h1] Easy - 1 log, 1 nightmare fuel and a prestihatitator. Normal - 1 log, 2 nightmare fuels and a prestihatitator. Hard - 1 log, 3 nightmare fuels and a shadow manipulator. [h1][b]Marble - Refine Tab[/b][/h1] Easy - 4 rocks and a science machine. Normal - 2 cutstones and an alchemy machine. Hard - 3 cutstones and an alchemy machine. [h1][b]Sapling - Structures Tab[/b][/h1] Easy - 2 twigs, 1 manure and a science machine. Normal - 4 twigs, 2 manures, 2 ashes and an alchemy machine. Hard - 6 twigs, 3 manures, 2 guanos and an alchemy machine. [h1][b]Slurper Pelt - Magic Tab[/b][/h1] Easy - 1 pig skin, 3 ashes and aprestihatitator. Normal - 1 pig skin, 1 nightmare fuel, 1 beard hair and a shadow manipulator. Hard - 1 beefalo wool, 2 nightmare fuels, 1 tentacle spots and a shadow manipulator. [h1][b]Spider Hat - Dress Tab[/b] [/h1] Easy - 4 silks, 2 monster meats and a science machine. Normal - 1 straw hat, 1 spider egg, 4 monster meat and an alchemy machine. Hard - 1 top hat, 2 spider eggs, 8 monster meats and a prestihatitator. [h1][b]Tam o' Shanter - Dress Tab[/b][/h1] Easy - 6 silks, 1 fish and a science machine. Normal - 8 silk, 8 beefalo wolls, 6 fishes and an alchemy machine. Hard - 10 silks, 1 beefalo hat, 9 fishes and an alchemy machine. [h1][b]Tentacle Spike - Fight Tab[/b][/h1] Easy - 1 log, 1 stinger, 1 monster meat and a science machine. Normal - 1 board, 1 hound tooth, 2 monster meats and an alchemy machine. Hard - 2 boards, 3 hounds tooth, 2 cooked monster meats and an alchemy machine. [h1][b]Tentacle Spots - Refine Tab[/b][/h1] Easy - 1 pig skin, 1 monster meat and an alchemy machine. Normal - 1 pig skin, 1 nightmare fuel, 1 monster meat and a prestihatitator. Hard - 2 pig skins, 2 nightmare fuels, 2 monster meats and a shadow manipulator. [h1][b]WARNING[/b][/h1] [b]For these next recipes the character that already knew it will need to prototype the item again. Unlike the others these are disabled by default, you can enable them in the mod configuration menu.[/b] [h1][b]Battle Helm - Fight Tab[/b][/h1] Easy - 1 gold nugget, 1 rock and a science machine. Normal - 2 gold nugget, 2 rocks and an alchemy machine. Hard - 4 gold nugget, 4 rock and an alchemy machine. [h1][b]Battle Spear- Fight Tab[/b][/h1] Easy - 1 twig, 1 flint and a science machine. Normal - 2 twigs, 2 flints, 2 gold nuggets and an alchemy machine. Hard - 4 twigs, 4 flints, 4 gold nuggets and an alchemy machine. [h1][b]Spider Egg- Structures Tab[/b][/h1] Easy - 6 silk, 3 spider glands and a science machine. Normal - 12 silk, 6 spider glands, 6 papyrus and an alchemy machine. Hard - 18 silk, 9 spider glands, 9 papyrus and an alchemy machine. [h1][b]You can chance the difficulty, enable and disable each one of these on the mod configuration screen. They are set to Normal by default.[/b][/h1] [h1][b]You can also craft stuff alone with the Don't Starve version of this mod [url=http://steamcommunity.com/sharedfiles/filedetails/?id=406963293]here[/url].[/b][/h1] I intend to update the mod from time to time bringing new items and balancing the crafting recipes. And if you like this mod please make sure to give it a thumbs up. Have fun.
Playable Pets Essentials
por 76561198020318078
[h1] This mod is required to run any of the Playable Pets mod made by me, explanation down below![/h1] So whats going on? Why does Playable Pets require a mod to function now? To keep it really short, its to make it easier to maintain development and cut out the loads of work needed to manage/shift through the multiple versions and keep them synced with each other. [b]But what does this mod do for you?[/b] Honestly, most of the good stuff is for me, as it makes my life infinitely easier. However there is benefits to users as well: [list] [*]All of the gameplay configurations options are now handled in one place, this mod. No more shifting and configuring all the mods to have similar settings. (This does not include enabling/disabling mobs). [*]Reduces frequency of having to update all the mods. Since most of the important code is in this mod, only this mod would be needed to be updated in the event new features get added. [*]Increases performance. While most likely not noticeable, it does fix some long term issues from having multiple PP mods enabled. [*]It makes the mods run. [/list] You can follow the (hopefully updated) Trello to see development plans: https://trello.com/b/bQbyYl27/pp-board
Season Starting Items
por 76561198204009267
Players will be given items (such as grass, twigs, flint, etc) when first join a server no mater which season and special equipments to survive when it's spring, summer or winter. Details: When it's spring or the last 3 days of winter, players will be given an umbrella when first spawning. When it's summer or the last 3 days of spring, players will be given a thermal stone, a watermelon hat and meatballs when first spawning. When it's winter or the last 3 days of autumn, players will be given a thermal stone,a earmuff and meatballs when first spawning. What's more, players will be given gold nugget, rocks, flint, log, grass and twigs no mater which season it is when spawning. Options are configurable. This mod originates from the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=465111683 Special thanks to Lumisteria! [h1]Changelog[/h1] [h1]List of tweaks I made for version 1.0.2[/h1] -Changed beefalo hat into earmuff. This project is under the [url=https://www.gnu.org/licenses/gpl-3.0.en.html] GNU GENERAL PUBLIC LICENSE [/url] [h1]Source code[/h1] Source code is available at GitHub: https://github.com/jupitersh/dst-mod-season-starting-items
Treats for Webber
por 76561198269382494
It's time to release Webber's hidden power! [code] [table][tr] [td][img]https://i.imgur.com/ImQNi2K.png[/img][/td] [th][h3][b]Feel at home[/b] [/h3] • Join spiders for a nap inside dens of [i]any[/i] kind. • Weave webs anywhere and catch prey. • Use silk to stash snacks for later.[/th] [/tr][/table] [table][tr] [th][h3][b]Exploit the queen[/b] [/h3] • Trade with the queen for goodies! Experiment with tributes to give birth to any spider, and get other spider stuff. • Beware of betraying her, but know that her hat has night vision.[/th] [td][img]https://i.imgur.com/aY8LYYv.png[/img][/td] [/tr][/table] [table][tr] [td][img]https://i.imgur.com/hqfOdMa.png[/img][/td] [th][h3][b]Befriend spiders[/b] [/h3] • Bake cookies for friends or treat yourself. • Travel between worlds with spiders included. • Keep spiders well-fed and forget about meat being eaten.[/th] [/tr][/table] [/code]
Seed-O-Matic
por 76561198039069920
Seed-O-Matic: (almost) Friendly, automatic seed planter! [h2]How It Work:[/h2] First you need to craft your Seed-O-Matic in the food crafting tab close to an alchemy engine. Now place it close to farm soils. It will interact with a 3x3 tile grid, excluding itself. Open your Seed-O-Matic internal inventory, It has a 3x3 grid where you should place your seeds. Close it and TURN IT ON! IT'S DONE! JUST THAT! Seed-O-Matic will fire seeds on the ground following the same placement pattern of its internal inventory, making your plants arranged as you like! [hr][/hr] [h2]Recipe:[/h2] On your [b]"Alchemy Engine"[/b], in [b]"Food"[/b] tab: [list] [*]1 Garden Digamajig [*]1 Gears [*]4 Broken Shell [/list] [hr][/hr] [h2]Notes:[/h2] Seed-O-Matic does not ignore placement blocking, meaning that birds can prevent seeds to be planted. Seed-O-Matic always turn off after throwing all 'planned seeds' defined on its start. Seed-O-Matic is flamable. Seed-O-Matic protect your house from zombies. [hr][/hr] This mod was live coded by [url=twitch.tv/gleenus]Gleenus[/url], and the art was made by [url=twitch.tv/butterflyholix]ButterflyHolix[/url]
More cooking/整组烹饪、整组喂鸟
por 76561198316619352
可以一次性用整组食材烹饪一组食物,可以一次性喂给鸟一组东西。 You can cook a group of food with a whole set of ingredients at one time, and you can feed a group of things to birds at one time. 兼容厨师的锅和调料站
Break The Ice
por 76561198104756253
Allows ice over ponds to be broken with a pickaxe. The ponds will freeze back after some time. ---------------------------------------------------------------------------------------------------------------------------- I have taken the original mod created by nailertn and implemented it into DST, nothing much, nothing less. Enjoy :) ---------------------------------------------------------------------------------------------------------------------------- [ORIGINAL MOD] - "Break The Ice" by nailertn - [LINK] - http://steamcommunity.com/sharedfiles/filedetails/?id=172687537&searchtext=break+the+ice
[server]Maodie Cat instead of Spider
por 76561198367117485
[img]https://images.steamusercontent.com/ugc/13326010138323636365/687B22F49D1A51461F962213B8EBD4401FBD8B18/[/img] [img]https://images.steamusercontent.com/ugc/16620980043747764235/95FAE9C8EA49DAE0D91B2374038C0292B64DBDC2/[/img] youtube video:https://www.youtube.com/watch?v=1U1fksht2yM [h1]·This is the server-side mod. [/h1] This mod needs to be enabled by the server administrator Client-side Mod Link:https://steamcommunity.com/sharedfiles/filedetails/?id=3477236479 [h1]·This is a MEME mod[/h1] This is a cat that originated from the Chinese internet community and rose to fame for its exceptional boxing skills. Now it has arrived in The Constant, taking the place of spiders as a hostile entity in the game. [h1]·Thanks: jerry457 (code support)[h1]
Increased Max Players
por 76561198046734376
The "Increased Max Players" mod is a very simple mod that lets you have more people on your server than the default value of 6. I have also created a configuration file which may or may not be entirely useful and this has server sizes ranging from 6 - 64 players. The mod will set the default max number of players to 30. [b]**NOTE**[/b] I haven’t been able to test servers with very high player counts so I am unable to guarantee server stability with such large sizes. You may find having a high player server will use a lot more computer power to host however it's up to you how you use this. If you have any feedback or suggestions please feel free to tell me as i will likely try to address them.
Demon Blade Princess(support DS&DST)
por 76561198281582215
This mod can run either in DS or in DST , No need to distinguish at all ! ds version is exactly the same mod : [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1169366471] Here [/url] [img=https://steamuserimages-a.akamaihd.net/ugc/879750610979517844/3A6B2D5400EF1B5616DA04C76A9D1C169F460075/] [/img] [img=https://steamuserimages-a.akamaihd.net/ugc/879750610979518793/565934734CD6E45DF2E1F06759B46808B149B62C/] [/img] [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518792761/5609F3BB87AC5E4B094F4389343E5DFBCB9F8996/] [/img] Code:[url=steamcommunity.com/id/td1madao]@天地一MADAO[/url] Asset:[url=steamcommunity.com/id/td1madao]@天地一MADAO[/url] If you like pls rate,3Q [h1]Intro[/h1] Ability: 1.Hyaqkiyakou(ひゃっきやこう):Ignore the negative effects of night, very slow sanity regen 2.Ominous blade:After each three times attack,generate [150% + lv×7%] damage [img=http://cloud-3.steamusercontent.com/ugc/882001050518787407/E4362802CF107F3097B83682B01A0249E5CB443C//] [/img] [img=http://cloud-3.steamusercontent.com/ugc/882001050518786592/B1374EAF33196C987D0CAC0BD326663245080E6D/] [/img] level: eat or massacre gain exp each level raise 2% basic damage and 3% player health/hunger/sanity [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518868318/A055B41A6A2E858F02B2313839FFC706D7CED668/] [/img] [h1]Reveal[/h1] [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518795427/FE6E74BD2C874C3D2E3D3ED6F9D9B23C7C2572BE/] [/img] [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518794356/4DFA1BF57D55CB807FE9320E986FEA71D1F28BA6/] [/img] [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518790422/6C28524DC55D0AE7031FA686D2F1E0EF4EAE59D0/] [/img] [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518791540/1FA76A07888705E32FC61B20D5FCF322C04671AC/] [/img] [img=https://steamuserimages-a.akamaihd.net/ugc/882001050518789043/58361DD871B767FF1AF531081BC923FE0FFF2626/] [/img]
80格箱子和冰箱
por 76561199002678095
常用mod集合(Common Mod Collection)
por 76561198240522844
[h1] Basic Description [/h1] A commonly used mod collection that can be toggled on/off in settings. It includes the following features: 1. No item drop on death. 2. Resurrection via Possessed Telltale Heart. 3. Alchemy Engine trash can. 4. Antlion does not automatically collapse the ground. 5. Pig King stays awake at night. 6. Modified thermal stone mechanics. Gameplay optimizations: 1) No tree stumps when chopping 2) Trees regrow in cycles 3) Auto-cleanup of junk items 4) Bulk trading 5) Auto-stacking of dropped items 6) Increased max stack size 7. Global positioning. 8. Faster work actions. 9. Six equipment slots. 10. More stackable items (creatures, ancient beefalo horn, etc.). 11. Modified durability for tent and siesta lean-to. 12. Fully translated signpost teleportation (faster teleport speed, added safe teleport option). 13. Added death revival button / respawn. 14. Fridge preservation effect (works on various backpacks, birdcage, mushroom lights, etc.). 15. Invincible structures. 16. Automatic chest sorting. 17. Display attack range of hostile creatures. 18. Enhanced traps (configurable damage, durability, and attack range for tooth traps, sea star traps, bramble traps). 19. NxN expanded chests. Click the "Change Log" button at the top right to view detailed update information. [h1] Mod Update Issue Guide [/h1] If the mod fails to update, follow these steps: Exit the game and navigate to this folder in your Steam game directory: Parent path\Steam\steamapps\workshop\content\322330 Inside the 322330 folder, search for 2797939615 in the top-right search bar. Right-click and delete the entire folder that appears in the search results. Re-enter the game; the mod should re-download automatically. If the download appears stuck (spinning circle), it is often just a UI lag-the download is usually already complete. Return to the main lobby and re-enter the game to resolve. If you encounter any bugs, please report the error log to my email: [email protected] or join the QQ group 463227692 for feedback. Default local log location [In-game: go to Save Management > Open World Folder]: Current log: Documents\Klei\DoNotStarveTogether\UserID\Cluster_?\Master\server_log.txt Historical logs: Documents\Klei\DoNotStarveTogether\UserID\Cluster_?\Master\backup\server_log\corresponding_timestamp.txt Content removed upon infringement claim.
More Emotes
por 76561199022368235
2022年5月13日更新 - 提高模组兼容性 - 为一些现有表情添加循环版本,包括/loop_wave, /loop_rude, /loop_happy, /loop_angry, /loop_cry, /loop_no, /loop_joy, /loop_bonesaw, /loop_facepalm, /loop_kiss, /loop_pose, /loop_pet, /loop_bigpet, /loop_fistshake, /loop_flex, /loop_impatient, /loop_cheer, /loop_laugh, /loop_shrug, /loop_sleepy, /loop_slowclap, /loop_swoon, /loop_yawn - 添加一些新的表情动作,包括/nomu_prop, /nomu_dart, /nomu_channel, /nomu_recall, /nomu_horn, /nomu_lunge, /nomu_leap, /nomu_jump, /nomu_thrust, /nomu_boat, /nomu_sink, /nomu_parry, /nomu_die ==================================================== 2021年10月31日更新(Update on 2021/10/31): - 兼容神话模组 - Compatible with mods [DST] Myth Characters and [DST] Myth Words 2021年10月27日更新(Update on 2021/10/27): - 修复未开专服的情况下不起作用的问题 - Fix the problem that the mod does not work without a dedicated server ==================================================== - 本模组兼容了表情轮盘(Gesture Wheel)模组,但未包含该模组的内容 - This mod is compatible with the Gesture Wheel mod, but does not include its content. - Gesture Wheel是个好模组,为了方便使用,请自行订阅 https://steamcommunity.com/sharedfiles/filedetails/?id=352373173 - Gesture Wheel is an excellent mod. For convenience, please subscribe it on your own. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=352373173
全局事件计时器(Global Events Timer)
por 76561198383262684
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3754498875][h1]点我订阅客户端版全局事件计时器[/h1][/url] [h1]功能说明[/h1] 在游戏内添加一个小部件,点开后显示事件计时器面板。 面板内显示各事件和BOSS刷新倒计时 勾选面板右侧的复选框可使计时始终显示在屏幕左上角 点击事件可宣告其信息 跨世界同步计时:开启后该世界的事件计时数据会与其它世界共享 (多层世界专服玩家注意,如果你同时开了2个相同的世界,请关掉其中1个世界的同步功能,否则数据会冲突) 服务器数据更新频率:设定服务器多少秒刷新一次事件倒计时数据,如果服务器卡顿,可以尝试调高该值 客户端预测倒计时:当服务器数据更新频率大于一秒时,客户端使用预测功能填补空缺的刷新周期,使倒计时看起来顺畅(比如服务器数据更新频率是10秒1次,现在有个60秒倒计时,那么在这个倒计时的第59、58、57...51秒的数据都是客户端自己预测的,完全不消耗服务器性能) 醒目提示:当进入游戏时/事件倒计时即将结束时发出醒目提示。效果就像单机模组[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1768910043]全能信息面板[/url]的警告一样 另外,本模组兼容[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3271504614]模组设置[/url],你可以在模组设置Mod中实时开关一些本模组的功能 [h1]关于本模组的性能消耗[/h1] 默认每1秒刷新一次数据,最高可调至10秒刷新一次,我使用i5-12400测试的结果是刷新一次数据需消耗0.2~0.5毫秒的时间 如果你的服务器完全不卡可以不调整刷新频率,如果会卡可以调高刷新频率,客户端的预测功能会补上空缺的刷新时间,在大部分情况下感知不到刷新变慢带来的影响 [spoiler]服务器设置成10秒一刷新看你怎么卡[/spoiler] [h1]关于支持显示的事件[/h1] 原版的基本都支持了,一个个列出来太占位置也太麻烦,就不展示了。 如果你还想让我加啥别的,请留言。 岛屿冒险:所有BOSS、浮船骑士、火山爆发 云霄国度:不老泉、蒙面猪人、大灾变、吸血蝙蝠、友善的大鹏 永不妥协:春天的麋鹿鹅、夏天的龙蝇(和Insight能显示的一样,我本人不玩永不妥协,可能不会加新的,你可以通过在Github给我提交PR来加上新的事件,或是自己写个依赖本模组运行的拓展模组,就像饥饥事件计时器加强模组一样) 本模组的README_zh.lua里有详细说明,告诉你如何自己添加事件到本模组内 [h1]呜谢名单[/h1] [url=https://steamcommunity.com/id/penguin0616]penguin0616[/url] 他的[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2189004162]Insight[/url]模组包含了非常多的事件计时,我参考了一部分,这为我省下了不少的时间 [url=https://steamcommunity.com/profiles/76561198383322833]Jerry[/url] 感谢它实现了该模组的基础功能,这个模组是在IA辅助的基础上制作的 [url=https://steamcommunity.com/profiles/76561198098319132]DYC[/url] [url=https://steamcommunity.com/id/326591468]不要看上我的菊[/url] [h1]源代码[/h1] 你可以在[url=https://github.com/BB-GOAT/Event_Timer]这里[/url]找到本模组的源代码 [spoiler] [h1]关于本模组的来源..[/h1] 我一直想要一个能显示饥荒各事件倒计时的模组,就像Insight那样,但玩多人档时Insight会显得比较臃肿,耗性能导致服务器带不动,或是被嫌弃功能太多等各种原因 最终没有被开启 而其它事件计时器模组支持显示的信息有限,或是优化不好。 前段时间出了一个[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3511498282]饥饥事件计时器[/url]模组,性能方面看起来非常不错,所以我在多人档会开启它,但他显示的信息依旧有限,不兼容我常玩的[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1467214795]岛屿冒险 - 海难[/url]模组(或是另一个云霄国度模组) 所以我做了一个[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3517520518]饥饥事件计时器加强[/url]模组来解决这些问题.....直到有次我想给饥饥事件计时器作者提交PR时被拒绝,他说到他的模组只是随手做的,不会花太多精力维护,甚至以后可能会下架。我了解到这又是一个靠不住的模组。 最后我打算修改IA辅助模组,拆分计时功能和辅助功能,Jerry维护辅助功能 我维护计时功能。Jerry同意了 于是就有了这个模组。 这个模组的面板UI以后可能会修改,因为我不是十分满意..[/spoiler] [hr][/hr] [h2]你的支持是我持续更新和维护的动力[/h2] [img]https://i.postimg.cc/zDtYPShR/wechat-donate.png[/img] [CNM-Telemetry-Enabled] [hr][/hr] English description: Adds a widget in-game that opens an event timer panel. The panel displays countdowns for various events and BOSS respawns. You can tick the checkbox on the right side of the panel to keep the timer always visible in the top-left corner of the screen. Features: Sync Timer: When enabled, event timer data from this world will be shared with other worlds. (For multi shard dedicated servers: if you run two identical worlds at the same time, make sure to disable synchronization in one of them, otherwise the data will conflict.) Server Data Update Frequency: Defines how many seconds the server refreshes the event countdown data. If your server lags, you may increase this value. (Based on my tests, each refresh only takes about one millisecond.) Client Predicted Countdown: When the server update interval is greater than one second, the client uses prediction to fill the gaps between updates, making the countdown appear smooth. [h1]Source Code[/h1] You can find the source code [url=https://github.com/BB-GOAT/Event_Timer]here[/url]. The README_en.lua of this mod contains detailed instructions on how to add your own events to the mod.
Kingdom - Farmer's Hut
por 76561198226332632
Design: MercuryLamp Coder: XXX Artist: 将计就计啾啾啾啾啾 QQ Group: 1020458234 Kingdom Core MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=1869928570 This MOD allows players to build a Farmer's Hut (cost: 10 Boards, 5 Cut Stone). The hut is located in the "Planting" tab. Upon construction, it automatically spawns a Farmer. The Farmer can be left-clicked to open its inventory, which features an 8x8 grid (with spoilage prevention) for storing collected items. The Farmer is a standard harvesting unit with health regeneration, 300 HP, and 1 Strength. If killed, it will respawn the next day. Automated Behaviors: If farmland is nearby, the Farmer will till soil and clear debris. If carrying seeds, the Farmer will plant, water, fertilize, and harvest crops. Harvesting stops when the inventory is full. If carrying sufficient fertilizer and nearby crops lack nutrients, the Farmer will automatically fertilize them. If carrying plant seeds, the Farmer will plant them in nearby empty tiles. Once plants mature, they are automatically harvested, and dropped seeds are replanted. Petrified trees are also automatically harvested. If a Bee Box is nearby and full of honey, the Farmer will automatically collect the honey. If a Mushroom Farm is nearby and the Farmer carries mushrooms or spores, they will automatically plant and harvest them. If carrying grass, twigs, berries, or other plantables, the Farmer will plant and harvest them. Diseased plants are dug up, and crops are fertilized if the Farmer has fertilizer. If carrying Marble Beans, the Farmer will plant them in nearby empty tiles and harvest them upon maturity. If carrying Meat and a Drying Rack is nearby, the Farmer will hang the meat to dry and collect it once dried. If carrying Stone Fruit Bushes, the Farmer will plant them nearby and harvest when mature. If near a Rocky Turf or stone node, the Farmer will automatically mine stones. The Farmer will automatically refuel Fire Extinguishers. MOD Configuration Options: Language selection Inventory spoilage toggle Farmer respawn timer adjustment Note: Certain characters (e.g., Princess Elf, Totoli) may crash when using farming features due to inherent character component conflicts. This issue is unrelated to this MOD. Reference Video (Three Mushrooms, One Life): https://www.bilibili.com/video/av57315408
Geralt
por 76561198120152841
[h1]Attention!!![/h1] No longer in development, since i don't play the game. If some dev wants to take it and continue the work - welcome [h1]Description[/h1] This mod allows you to play for Geralt the Witcher (Witcher from the known books). He has sword and able to craft unique potions. Only RoG compatible. He is a monster hunter. This is his job. Of course, nobody can be a superior monster hunter without abnormal abilities: Geralt is a Witcher. Every Witcher was mutated and after - trained a lot, so he is not like normal people. He is a swordmaster, that's why he has 2 swords... [h1]Character stats[/h1] [list] [*][b]Hunger:[/b] 190 [*][b]Health:[/b] 175 [*][b]Sanity:[/b] 190 [*][b]Attack modifier:[/b] x1.1 [*][b]Hunger lost rate:[/b] x1.1 [*][b]See perks for other stats[/b] [/list] [h1]Character perks[/h1] [list] [*][h1]Swordmaster[/h1] Geralt gets more damage with swords depending on his level of sanity. Also he gets slight movement speed bonus while wearing sword. [*][h1]Monster Hunter[/h1] Gets lower sanity degeneration from monsters. Usually this job and travelling from one place to another makes him pretty starve. [*][h1]Differs from normal people[/h1] Every mutated Witcher gets more strength because of trainings. Heightened sences let him hear everything, that's why he is so sensitive to every sound. Because of that he can't normally rest and think at night. [/list] [h1]Craftable potions (all of them have some disadvantages)[/h1] [list] [*][h1]Swallow potion[/h1] [b]Effect:[/b] Restores health [i](configurable)[/i] [*][h1]Cat potion[/h1] [b]Effect:[/b] Gives night vision [*][h1]Thunderbolt potion[/h1] [b]Effect:[/b] Gives more damage [i](configurable)[/i] [*][h1]Blizzard potion[/h1] [b]Effect:[/b] Gives speed boost [i](configurable)[/i] [*][h1]Willow potion[/h1] [b]Effect:[/b] Gives anti-stun [i](configurable)[/i] [/list] [h1]Magic signs of Geralt[/h1] [list] [*][h1]Igni ("R" hotkey)[/h1] [b]Effect:[/b] Casts fire projectile to your target setting it on fire. [*][h1]Axii ("G" hotkey)[/h1] [b]Effect:[/b] Charms and takes target under control. [*][h1]Quen ("T" hotkey)[/h1] [b]Effect:[/b] Casts shield for which absorbs 1 hit from any attack. [/list] [h1]Links[/h1] [list] [*][url=http://steamcommunity.com/sharedfiles/filedetails/?id=463135293]DS version[/url] [*][url=http://steamcommunity.com/workshop/filedetails/discussion/463135293/133258593387876177/] (Spoilers) Perks[/url] [*][url=http://steamcommunity.com/workshop/filedetails/discussion/463135293/133258593387935506/] (Spoilers) Craft[/url] [*][url=http://steamcommunity.com/workshop/filedetails/discussion/463135293/133258593388000162/] (Spoilers) Signs[/url] [*][url=http://steamcommunity.com/workshop/filedetails/discussion/463135293/133258593388067232/] Changelog[/url] [/list] [h1][i]Current Update 1.1.2[/i][/h1] Hunger lose rate changed from x1.25 to x1.1 ; Sanity restored from hits of silver sword increased from 0.333 to 0.5 ; Sanity night drain multiplayer changed from x1.2 to x1.15 [h1][i]Next Update[/i][/h1] Tell me what you like to see [h1]P.S. [/h1] Everything you see in this mod is selfmade by me, mostly programming (also textures of not-character). All the character-specified pictures in mod were added by http://steamcommunity.com/id/herette/ Leave your suggestions and questions. I will be really glad to answer or take into account your note. If you found any crashes/bugs/small issues - Tell me when it happen and send me log.txt to fix it, thanks. More information at the very end. [h1]My other best mods: [/h1] [url=steamcommunity.com/sharedfiles/filedetails/?id=880081340]My Lovely Item[/url] -------------------------------- [h1]Copyrights[/h1] Geralt (Witcher) belongs to Andrzej Sapkowski Witcher books. Potions and Geralt appearance took from CD Project Witcher game. [url=steamcommunity.com/sharedfiles/filedetails/?id=576517611][img]http://savepic.net/7489369.png[/img][/url]
KEMOMIMI〔小狐狸〕
por 76561198837718759
[h1] profile: [/h1] Start with a lot of food, three-dimensional 233, moving speed 1.233, twice the hunger rate! The collection speed, production speed and tree cutting speed are slightly faster than other characters, and the soul state moves fast! You can read books, make books, cook chef dishes and some original special items. Gain an additional damage bonus of 0.1% of your current satiety (you have the strength to fight monsters only when you are full!) (see the bottom of the update log) [h1] Item Description: [/h1] [b] Magic item [/b] Lucky coin (for candy machine lottery) Electromagnetic coin (throwing range explosion 100 damage) Ancient scroll (ancient altar can be planted) Storage box (9-compartment portable container) Rhubarb duck and angel wing (a nice, large lattice backpack that can keep fresh) Diving glasses (can dive and swim without being hated by fishmen) [b] Building fence [/b] U hey fox o (flying saucer! It's even cooler than the cloud in the myth book. It can carry up to 5 players) Practice PUPPETS (being beaten and showing damage) Street lamp flower (plant in PVZ) Old wheat happy song (stand-alone phonograph) SpongeBob (right click to play the theme song!) Candy house (lucky money lucky draw, there are all kinds of delicious) Fox shrine (give meat in exchange for gold (I know it's a ghost animal...) See the following introduction for super power casting platform, magic alchemy platform, battle Master pugnard and demon altar (these buildings are recommended to be equipped and made by amulet) Statue of the gluttony queen (close to the gluttony building) Statue / hanging picture (for decoration, if the statue is damaged by manuscript, just throw the hanging picture on the ground) Pioneer / founder beacon (dig / pave land, some land does not support automatic paving, and you can leave a message to add if necessary) 16 kinds of land [b] Food bar [/b] Portable cooking pot (cooking anytime, anywhere) Apple seed (four berries are combined into one, which can grow apples in the ground like ordinary seeds) Golden Apple (restore a large number of 3D and increase the movement speed slightly) Lure fox meat (summon little fox (can steal 233)) Fertility script (harvest crops in full screen) Grandma's Library Special species of plants [h1] Equipment introduction: [/h1] [b] Adventurer suit: [/b] The best sword in the village (novice weapon with balanced attributes) Adventurer's cloak (75% defense, waterproof, slightly increased movement speed) Ranger woven hat (10% chance of critical hit, waterproof, slightly increased movement speed) Backpack (delay food decay time by half) Courage Necklace (increases a little damage, movement speed and defense, and emits light in a small range) [b] Powerful equipment of little fox [/b] Fox stick (initial 68 damage, killing the enemy or feeding raw meat can devour power. The higher the power, the faster the movement speed (if the upper limit is opened, the maximum damage is 188 / 30% movement speed). You can choose whether the fox stick can only be used by small foxes) Remind the sleeping assistant (right click to hypnotize (don't stay up late, go to bed!) Smart short sword (it can cut trees, mine and blink. It emits light blue light. It's very handsome, but the damage is low) Pleasant bell (increases medium damage, movement speed, defense and medium range luminescence) Square glasses (a lot of sense will be restored after wearing them. They are specially designed for the little fox. Other characters may be misplaced when wearing them) Rabbit walking stick (right click to consume 15san to summon a rabbit) Bear Hand Axe (can cut trees or throw them) [h1] Introduction to magic coin: [/h1] Blue coins (each has a 1% probability of high-level coins, and others are some basic materials or low-level monsters) Purple coins (increased probability of more advanced coins and some rare materials) Gold coins (the probability of special coins increases, and various advanced materials can appear) Rainbow coins (there are many contents. There may be super rare items or ordinary items) Black gold coin (summon various shadow creatures (special boss and equipment will be added later)) Giant coin (randomly summon a rival giant country boss) Crimson coin (summons a terrible furnace creature, or a powerful furnace equipment) Dimensional summoning coins (summon a friendly attendant to fight monsters with you and trade items, see below for details) (the higher the quality, the greater the probability, and the candy house may also appear) [b] Introduction to Cuisine: (currently there are 4 + 26 + 85) [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2502093486 [b] Introduction to super power casting platform, magic alchemy platform and combat master pugnard: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2502098126 [b] NPC attendant call and transaction introduction: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2507946889 [b] Demon altar boss summoning method and introduction: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2507945707 [b] Eggs: [/b] There is a blackened fox in the crimson coin. It is very difficult. After killing, it may drop a legendary artifact: a fist Hallows · boots of Hermes, fourth dimensional pocket of Doraemon (Rainbow coin) 4 monster meat as like as two peas. [b] Known bug: [/b] Quickly and continuously click the card button of # gold smelting platform / synthesis platform to display, and just re-enter or jump into the world. [b] Special thanks: [/b] Due to my limited code level, I have referred to many MODS in the writing process. In particular, I thank you for your hard work! If there is any inconvenience, please contact me for modification [url = steamcommunity. com / profiles / 76561198840857869] noeyeder [/ url]: written by magic coin [url = steamcommunity. com / profiles / 76561198404971520] waibi Babu [/ url]: written by synthesis platform [url = steamcommunity. com / ID / zkiplan] zkip [/ url] and [url = steamcommunity. com / profiles / 765611988327979] Mengxin [/ url]: generation Mod [url = steamcommunity. com / profiles / 76561198220487499] Xin [/ url]: NPC logic, cooking template and item information display panel For details, please refer to [url = steamcommunity. com / sharedfiles / filedetails /? Id = 1710082172] rpc-6626 [/ url] Beacon reference [url = steamcommunity. com / sharedfiles / filedetails /? Id = 930852872] paving and digging [/ url] The mouse skin refers to a Pingjun's [url = steamcommunity. com / sharedfiles / filedetails /? Id = 2066838067] too true [/ url] [url = steamcommunity. com / ID / leonardocoxington] Leonardo coxington [/ url]: floor tiles, land [b] Update log: [/b] ■8.13 ♦ Add two pieces of equipment: Rabbit walking stick and bear walking axe ♦ Traditional Chinese, English and Japanese versions are added (there may be some holes 233 due to machine translation) ♦ The opening food was changed to two gifts, including 4 random meat dishes and 4 random desserts ♦ Increase the difficulty option. The higher the difficulty, the faster you starve ♦ Add the formula of children's Day lollipop (unexpectedly, many children like lollipops very much) ♦ Optimize the logic of building columns and reduce congestion ♦ You can only use one punch to modify and remove durable components once. There will be an announcement after the attack ♦ Changed a set of maps for most potions and village swords, and fixed the problem of invisibility when potions fall to the ground ♦ Now all the food can be fed to friends ♦ Fixed conflicts with three in one and furnace equipment modules ♦ Fix several bugs For an introduction to Fox Island, see: https://steamcommunity.com/sharedfiles/itemedittext/?id=2573400999 ******** If it crashes, please leave a message below.
Wukong the Monkey King
por 76561198046608325
Wukong the Monkey King is based off a popular chinese folktale with some influence from another game. Read: http://en.wikipedia.org/wiki/Sun_Wukong to learn more about wukong. Base stats: health 170 Hunger 170 Sanity 150 Perks: Speed : 1.3*base Attack damage : 1.2*base Slight cold resistance from fur Wukong's staff has slightly longer range and does 30 dmg. Small hp regen over time Disadvantages: Sanity loss when eating meat Eating meat does not give health Can't attack small animals *Notes: This mod is pretty much done, unless you have suggestions for improvement. If you enjoyed using Wukong, please take a second to give give me a thumbs up, thank you :)
Performance Pack (Server Lag Fix)
por 76561198323462168
[b]This mod is designed for Dedicated Servers (e.g., Cloud Server, VPS, Docker). It is not recommended for use on Local Hosts (games hosted directly on a personal computer).[/b] [h2]The Ultimate Performance Tool for Professional Hosts & Hardcore Players[/h2] [list] [*]Say goodbye to performance degradation! Greatly alleviates lag caused by increasing game duration, resulting in a smoother performance curve over time. [*]Accommodate more friends! Significantly improves server capacity, allowing more players than vanilla to play smoothly online simultaneously on the same hardware configuration. [/list] [h2]Performance Optimization is Science, not Superstition[/h2] [list] [*]All our optimization strategies are driven by performance analysis data, not guesswork. Through performance analysis, we found that simply cleaning up items on the ground provides almost no benefit to overall performance. Therefore, we took a different path: delving deep into the game's core logic calculations to directly improve the code and algorithms that truly consume significant computing resources. While more complex, this fundamentally reduces the computational load, achieving effects far beyond what simple cleanup can offer, especially in the late game or during multiplayer sessions. [/list] [h2]Performance Gains[/h2] [list] [*]Visible smoothness! Provides TPS (Ticks Per Second) and MSPT (Milliseconds Per Tick) metrics for precise performance monitoring, letting you see the optimization effects with your own eyes. [*]Enjoy ultra-long-term saves smoothly! Easily supports 10+ players online even beyond Day 1000, making building bases across the entire map effortless. [*]Targeted performance analysis and optimization for the following mods, effectively preventing lag: *Island Adventures (Shipwrecked content mods) *Above the Clouds (Hamlet content mods) *Uncompromising Mode [*]Optimized AI algorithms ensure silky smooth gameplay even with hundreds of creatures on screen. Especially noticeable performance boost in scenarios like Lucky Draw machines or Tumbleweed spawns (where dozens or hundreds of entities appear at once). [*]Intelligently suggests the optimal player count for the server based on host load and preset algorithms, helping to ensure a smooth experience for everyone. [*]The Performance Optimization Pack is the sole mod currently capable of ensuring smooth gameplay for single-world servers with 30+ concurrent players. [*]On long-term servers running for over 1,000 days, it can reduce the computational load by upwards of 40%. [/list] [h2]All-in-One Optimization[/h2] [list] [*]This mod integrates multiple core optimization strategies. Additionally, for user convenience and as a bonus, it includes optional item stacking and smart cleanup features, usually eliminating the need to install other optimization or cleanup-type mods. [/list] [h2]Bug & Crash Report Guidelines[/h2] Please select one of the following three options and provide the required information: [list] [*]A. Isolated Reproduction: I have [b]100% reliably reproduced[/b] the issue with all other mods [b](both client and server)[/b] disabled, leaving only 【Performance Pack】 enabled. (Please provide specific steps to reproduce.) [*]B. Specific Conflict: I have identified a mod conflict. The issue is [b]100% reliably reproducible[/b] only when 【Performance Pack】 ([b]Compatibility Mode[/b] has been enabled) and 【another specific mod】 are enabled together. (Please provide specific steps to reproduce and identify the conflicting mod.) [*]C. Log Evidence: After I enabled [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3377689002] this mod [/url], "【Performance Pack】" was automatically diagnosed as a high-risk mod. (Please upload the [b]complete log file[/b] to Pastebin.com and then submit the link) [/list] (If you don't select at least one of the three criteria above [A, B or C], do not submit a report. It will be [b]ignored[/b].)
Birds and Berries and Trees and Flowers for Friends
por 76561198022673120
*****Update for Return of Them. Should fix crashing issues. Let me know if you encounter any other issues!***** This mod adds apple trees, pineapple flowers, and green/blue berry bushes to Don't Starve. It also adds green/blue berries, pineapples, and regular apples, as well as apple pie and a pineapple medley. Apple pie - 1 Apple + 1 Bird Egg + 1 Honey + Filler (Will warm you up for ~20 seconds) Pineapple Medley - 1 Pineapple + 2 Ice + Filler (Will cool you down for ~20 seconds) The apples can be planted to create new apple trees, and the pineapple flower's dug up and replanted. There are also 6 new types of bird, bringing the total to 9. All art for the apple trees, pineapple flowers, and related items and dishes as well as the Nightpie, Toucan, and Dirtybird are done by steam user Krampus. Please leave reports of bugs, comments, crits, and suggestions. I will be looking at the animations of the trees again as I am not sure I am happy with it, but it will do for now. Let me know what you think. Don't forget to rate up if you like it! Enjoy! UA
[DST] Nautical HUD
por 76561198022694259
[h1][b]Please, if you are going to use any drawing or anything from the art of this HUD, credits the real artists who made it!![/b][/h1] [h1][b]Version 2.2 - added the CunningFox's HUD Skins library and Wilson's Refresh beard morsel icon!![/b][/h1] [b]Version 2.1 - Crafting Menu updated, Wanda and Wonkey icons added, WX Wet Meter now working with Combined Status[/b] [b]Version 1.9 - just updated some things[/b] [h1][b]Version 1.5 - New March 2022 QoL Update Added[/b][/h1] [h1][b]This is the first HUD that received the QoL update, please be patient with others HUDs :D[/b][/h1] [b]"Ahoy! The sea awaits!"[/b] [h1][b]Re-skins the entire HUD of Don't Starve Together with a Nautic HUD theme![/b][/h1] [h1]Big thanks to Nicky who designed all the necessary items for this HUD to be made!![/h1] [h1][b]Current HUDs:[/b][/h1] [list] [*][b]Crafting Tabs, Skin Container[/b] [*][b]Chests, Chester and Hutch[/b] [*][b]Sanity, Hunger, Health and Enlightenment[/b] [*][b]Wet Meter, Beaverness Meter, Boat Meter and Abigail Meter[/b] [*][b]Clocks, Temperatures and Moon Phases[/b] [*][b]Map[/b] [*][b]Inventory and Integred Inventory Backpack [/b] [*][b]Backpack, Piggyback, Insulated Pack, Chef Pouch and Krampus Sack[/b] [*][b]Celestial Portal (While Building)[/b] [*][b]Warly's Portable Seasoning Station[/b] [*][b]Wendy's Sisturn[/b] [*][b]Crock Pots, Ice Box, Salt Box[/b] [*][b]Bundling Wrap[/b] [*][b]Mushlights and Glowcaps[/b] [*][b]Wolfgang and Wifgrid Meters[/b] [*][b]New QoL HUD 2022[/b] [/list] [b]100% Compatible with Combined Status Mod![/b] [b]Textures and Arts: Nicky[/b] [b]Art Director: reD[/b] [b]Codes: Kyno and Pessimista[/b] [b]Special Thanks to: AllFunNGamez[/b] [b]Version: 1.0 - Mod Launch[/b] [b]Version: 1.2 - Added the Status Wathgrithr Meter[/b] [b]Version: 1.5 - Super Update, new March 2022 QoL Compatibility[/b] [h1][b]Version: 1.6 - Added Fast Equipament and Fast Equipament HLI Compatibility[/b][/h1] [b][url=https://forums.kleientertainment.com/forums/topic/122045-tutorial-creating-custom-hud]This mod was updated using HUD Skins library by CunningFox[/url][/b] [b]“喂!大海在等着你!”[/b] [h1][b]用Nautic HUD主题重新制作整个“饥荒”的HUD![/b][/h1] [h1][b]非常感谢尼克,他为这款平视显示器设计了所有必要的物品!![/b][/h1] [h1][b]当前HUD:[/b][/h1] [*][b]制作标签、外观容器。[/b] [*][b]Chester和Hutch。[/b] [*][b]理智、饥饿、健康与启蒙。[/b] [*][b]湿度表、比弗内斯表、船表和阿比盖尔表。[/b] [*][b]时钟、温度和月相。[/b] [*][b]地图。[/b] [*][b]库存和集成库存背包。[/b] [*][b]采购产品背包,小背包,保温包,厨师袋和小偷背包。[/b] [*][b]天门(建筑时)。[/b] [*][b]沃利的便携式调味站。[/b] [*][b]温迪的姐妹。[/b] [*][b]罐子、冰盒、盐盒。[/b] [*][b]捆绑包装。[/b] [*][b]蘑菇灯和辉光帽。[/b] [*][b]100%兼容组合状态模式![/b] [b]纹理与艺术:Nicky[/b] [b]艺术总监:reD[/b] [b]密码:Kyno和Pessimista。[/b] [b]特别感谢:AllFunNGamez。[/b] [h1][b]版本:1.0-MOD发布[/b][/h1]
田园物语-花卉篇(来种花吧)
por 76561198817177338
V0.1.5 欢迎订阅 I haven't figured it out yet
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