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Team Fortress 2 Mods & Plugins
Dryfield
por 76561197987845309
Welcome to Dryfield, a small King Of The Hill map set in some kind of desertic valley. How original! Nobody saw that before!! By the maker of koth_lakeside and koth_king. [img] https://i.imgur.com/IbGt24S.gif [/img] The RED team, under the name Woodside Lumber Yards, is fighting against BLU, hidden behind the Bluecreek Coal Company, for control of an unremarkable area. No gold, no rockets there! Just sand... but I guess they have their reasons. [img] https://i.imgur.com/l05nKip.gif [/img] [img] https://i.imgur.com/IaAtW63.gif [/img] MAP ID : 3462326252 TO TRY THE MAP, type in the console : map workshop/3462326252 Or move the .bsp in the tf/maps folder.
Laughter
por 76561197994150794
The ride never ends... no refunds! Laughter is a fast-paced King of the Hill event map with a focus on chaos and interaction. With a handful of fully-functioning carnival games, exploding balloons, and an otherworldly Funhouse, there's something for everyone on the pier - after all, you can't spell Slaughter without... Laughter! Find the original map, Slaughter, here: https://steamcommunity.com/sharedfiles/filedetails/?id=1712845210 ==== B2 Changelog: 09/30/19 - Moved Funhouse exits further up to the side routes for faster return to mid. But watch out! - Clipping fixes. - Added crocodiles to the death pit. - Fixed a few instances of missing func_nobuild. - Adjusted soundscape volumes. - Fixed some visible dev textures.
vsh_arktown
por 76561198045687452
It's my first Team Fortress 2 map. I did it specially for VSH, but works good with "Arena" mod Map features: - Optimized - LDR and HDR with cubemaps - Manually created soundscapes - It have some secrets for you - Fully working elevators - Springboards. For people who think elevators are slow Gamebanana: http://gamebanana.com/maps/191785
Slender Fortress - Halloween Lockers 2015
por 76561197971984933
This is a halloween version of Slender Lockers for the custom gamemode Slender Fortress The aim of this map is to collect 8 documents in order to escape via Sniper's Van. (This requires a server running SF2 in order to play). For all those looking to play on this map, you can find it hosted on my SF2 servers, the IPs of these servers can be obtained by visiting my steam group. http://steamcommunity.com/groups/GlubsServers I've also made a youtube video showcasing the map ingame, here is the youtube link. https://www.youtube.com/watch?v=YNjr1YuPKxU (Might not run on steam due to the webhelper being broken).
tr_airshot_v0
por 76561198123579321
READ THIS!!! THIS IS NOT MY MAP, I DIDN`T CREATE IT. ORIGINAL MAP CREATOR IS Gman, I JUST UPLOADED IT TO THE WORKSHOP TO LAUNCH THE MAP TYPE IN CONSOLE "sv_allow point_servercommand always". THEN, TYPE "map workshop/906700248" Gamebanana map link: http://gamebanana.com/maps/64670 ORIGINAL DESCRIPTION: This is a training map for soldiers and demoman with a decent amount of hours accumulated playing that class, and what this map allows you to do is train and develop improved mid-air shot rockets against flying bots. The bots AUTOMATICALLY spawn in a conveyor belt style and shoot up into the air for YOU TO SHOOT. You get unlimited ammo, which means unlimited rockets to shoot from. NO RELOADING. They do not shoot, nor strafe in the air, but they are thrown into the air and you practice your mid-air rocket shooting skills against them by precisely timing their location in the air and blowing them up in air. This is great for soldier rockets, and demoman pipe grenades. If you've ever felt that you were weak while trying to shoot a player out of the air, now is your chance to improve on that and become a master in that area by playing tr_airshot_v0! Skill can be acquired over time and practice, and if you put a few hours on this map every week, or even an hour everyday, you'll soon surpass those other players who lack the ability to shoot players in the air. Manual downoload link: http://gamebanana.com/maps/download/64670z
Cursed Cove
por 76561198112461064
[img]https://i.imgur.com/qIkv20w.png[/img] [b]PLEASE USE THE DOWNLOAD ON TF2MAPS DONT USE THE STEAMWORKSHOP VERSION[/b] https://tf2maps.net/downloads/cursed-cove.7031/ [b]To explore the map by yourself,I WOULD NOT RECOMMEND PLAYING WITH THE WORKSHOP VERSION OF THE MAP AS IT HAS BROKEN SOUNDS, PLEASE DOWNLOAD AND USE "https://tf2maps.net/downloads/cursed-cove.7031/" INSTEAD, to play that version Open the console and type "map pd_cursed_cove_rc2 or Open the console and type "map workshop/1498584149" (Must be subbed to work)[/b] [b]B3 Update[/b] -Added Skeleton pirates -fixed various issues -adjusted buffs when leaving locker [b]Overview:[/b] [i]Set on the shores of a town taken over in the past by pirates, Red and Blu must help out Davy Jones by collecting souls for him, Jones is running out of souls to pay for his Locker so the players must help him out as much as they can. Enjoy a unique TF2 map set in a new theme that has not been seen before, from the shores of the town to Davy Jones' Locker itself, there is plenty to see and explore![/i] [b]Objective:[/b] PD Cursed Cove is a Player Destruction map where by player have to capture the enemies souls by killing them, Then Jump aboard Davy Jones Ship and deliver them to him in the Locker… [img]https://i.imgur.com/feO0Dvp.jpg[/img] [b]Thanks to:[/b] Bakscratch - Lead Jusa - Map layout, detailing and optimisation Boomsta - Art and Models Hex - Animations and Promo EmNudge - Voice and Audio Exactol - Particles Stiffy360 - Art, Models and optimisation Yacan1 - Detailing and concepts Bobby BodyOdor - Detailing and concepts Magnus - Music Py-bun - Additional materials Deacon - Concepts, Models and Art [b]Extra Bits:[/b] This map has been a labour of love since early April 2018, Myself and the team has worked so hard to make the map, we are really happy with how it turned out and tried to do something different from the rest of the community I hope you all enjoy the map as much as we did making it. There are some thing we had to cut due to time and not easily being able to do it. [b]TF2Maps Link[/b] https://tf2maps.net/threads/cursed-cove.37656/ If you have any question feel free to leave them below or find me on Twitter @bakscratch. Also check out the team’s other work. Hex - https://www.youtube.com/channel/UCGVRMOKQMNYN2ky1r2sgDMw EmNudge - https://emnudge.com/ Boomsta - https://steamcommunity.com/id/heavywepon/myworkshopfiles/ Magnus - https://soundcloud.com/user-999584414 Py-bun - https://steamcommunity.com/id/pybun/myworkshopfiles/ Yacan1 - https://www.artstation.com/yacan1 Exactol - https://steamcommunity.com/id/exactol/myworkshopfiles/ Jusa - https://steamcommunity.com/id/jusa-/myworkshopfiles/ Bobby BodyOdor - https://steamcommunity.com/id/NicktendoTM/myworkshopfiles/ Stiffy360 - https://imgur.com/a/g8n4Z
Eerie
por 76561198000823482
From the 2015 Summer 72hr Mapping Contest Winning map Koth_Pughead comes ...... Koth_Eerie_Event! Layout and Detail : Bakscratch Detail: Exactol
Facility
por 76561198062956433
[i]Map by [url=https://steamcommunity.com/id/MidlouBR/]Midlou[/url][/i] Custom content: [url=http://construction.tf2maps.net/]Tf2maps Construction[/url] Tf2Maps: [url=https://tf2maps.net/downloads/facility.2976/]Facility[/url]
Countryside
por 76561198010514035
[i]"Gray Mann's Army of Robots are trying to destroy Mann Co.'s secret weapons storage, hidden in the farmlands, stop them!"[/i] Hello there!, this is a MvM map set in farmlands, similar to Decoy's bomb carrier path in layout. There are 3 paths that the bomb carrier can go, and 2 paths that the tank can arrive the hatch. [u]Missions:[/u] (04/04/2016) Intermediate 1: https://www.dropbox.com/s/o0llqwphhacl3yb/mvm_countryside_intermediate1.pop?dl=0 (07/04/2016) Intermediate 2: https://www.dropbox.com/s/dbn7xt4botyrb5y/mvm_countryside_intermediate2.pop?dl=0 (12/03/2016) Advanced 1: https://www.dropbox.com/s/o5c8yrmdkyywyzu/mvm_countryside_advanced_1.pop?dl=0 (13/03/2016) Advanced 2: https://www.dropbox.com/s/vkiwaj1gwlvuwuk/mvm_countryside_advanced_2.pop?dl=0 (18/03/2016) Expert: https://www.dropbox.com/s/1ltz710to7f9fqb/mvm_countryside_expert.pop?dl=0 (The .pop file goes to Steam/SteamApps/common/Team Fortress 2/tf/scripts/population, if you dont have a folder named "population", create it. In game, you will need to run it, for that, write in the console: tf_mvm_popfile mvm_countryside_advanced_1) (Navegation file for bots is packed with the map) (Maps you download from Steam Workshop are stored in: Steam/SteamApps\workshop\content\440) Map version: V2 [b]Warning: map name will be the same no matter what version is.[/b] (15/03/2016) Patch n1: -Fixed nav issues in bot spawn. -Added some props in hatch area. -Reduced money given in mission Advanced 1. I hope you like it!
Dark Roads
por 76561197970341330
Updated for Halloween 2019! Welcome to your doom! Dark Roads is a 5CP map where you must capture all points to win! Clock is ticking, cap the points or meet the horrors that arise when clock hands reach midnight! Map features: - Unique twist on gameplay regarding 5 cp maps - shortcut to mid when its capped - Wheel of Doom giving you different harms on each capture! - Boiling spell cauldrons that give out spells after they have boiled over! - Skeleton king and his Crew when clock hits midnight! - Death pits to die for! - Ghosts in the world flying around! - Ghosts in the hell, shooting at you with rockets and pipebombs, survive! - Monoculus the eye-viewing monster on midnight, making each jump your life going to hell, literally. Use its portals to fetch goodies from hell and even kill it to reach special place in hell to get some spells to win the game! Thanks! Map halloweened & optimized by ICS Original map Cross Roads by jpr Cauldron boil, pop and Skull fire eye particle effects by Exactol Cauldron modeling & animations by Sheltr Have fun!
[MvM] Degrootkeep
por 76561198177327375
but ZooL already made.... he made a really generic normal mvm version while this one is mannhattan style version. the bots will capture both control point in to get inside just like the regular cp_degrootkeep but bomb carrier bot had other path to get in and that path doesn't require control points to be captured cool feature: -packed nav and pop file -1 mission 6 waves filled with bad melee bots -bots aren't Machine, they're MANN -custom medieval upgrades -meet engie theme -a final boss
Minecraft World Fix V17
por 76561198341520094
Since the original version is pretty much non-existent across the web these days, and it needed some bug fixes, I've uploaded this map to the Workshop so it can continue to see light. Credits: Original Map Creation - Kulma Fixes and Optimizations - osyu, Wirelex.exe, axetion, Senni
Oasis Event
por 76561197960948593
More like Boo-asis. Oasis Event is a 3 capture point single stage payload map in a brand new take on the egyptian theme. Featuring a brand new custom payload cart, massive new props, and new hazards! Jump into a iron-maiden-esque sarcophagus to release your inner skeleton that attacks your enemies AND teammates! Shoot the explosive canopic jars and explode your enemies with organ juices! Unleash the ancient Egyptian curse! Fun! Contributors: Map Layout/ Optimization/ Artpass/ Shenanigans: UEAKCrash Artpass/ Theme Creation: Freyja Sarcophagus/ Canopic Bombs : Pear Payload Cart/ Skybox: SedimentarySocks Sphinx Model: Jukebox Various Model/ Map Textures: Blaholtzen Particles: FissionMetroid If you'd like to load up the map locally, subscribe to the map, open tf2, open the console (~ key by default), and enter in "map workshop/1855760330" without the quotes, and hit enter. Be sure to subscribe/ rate/ and share with your friends if you want to see this in game! <3 [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]
Payload Minecraft Redstone (Sunny)
por 76561198018561983
Hello Everyone! Redstone is a Minecraft Themed 4 point single stage Payload Map for Team fortress 2. After 3 years of making trade based maps, I felt it was time to try something different. So because of this, Redstone is the first Payload and objective based map iv'e ever made of this size. There are many visual eastereggs on this map, and environment changing easter eggs that effect game play in a big way. Leave a comment if you want me to create more of these kinds of maps in the future! Thank you for all the support over the years, and a very special thanks to the HOTH Community for Help with game play testing! ------------------------------------------ Alternate Download Link ------------------------------------------ Payload Minecraft Redstone (Night) --- http://tf2.gamebanana.com/maps/184763 Payload Minecraft Redstone (Sunny) --- http://tf2.gamebanana.com/maps/184741 Looking for someone to play this map with? Join our discord, we have server info inside aswell. https://discord.gg/8AVQwK92Cs
td_firstone
por 76561198002201102
The gamemode to play this map is now available here https://github.com/tf2td/towerdefense You just have to set it up for yourself! TF2 Tower Defense Map currently v11 http://steamcommunity.com/groups/tf2towerdefense
super rocket
por 76561198131919791
upgraded version of a direct shot as now it will be able to shoot faster and +15 health for player using it.
trimp_wavy
por 76561198089435409
Welcome to trimp_wavy! Trimp your way through a handful of carefully refined maps, and then do it again faster! This is a fairly easy trimp map with potential for super runs. There may be errors in the map, so if you see any, feel free to tell me! trimp_wavy can also be run as demo or soldier, but only technically; it is not designed for it and will be a more challenging and less linear experience. The gamebanana submission can be found here: https://gamebanana.com/maps/202607 And the video demo can be found here: https://youtu.be/vfopBssyKaY Thanks!
[MVM] Overgreen
por 76561198235895436
Greetings to jungle-themed mann vs machine map. After half-year in development, hopefully this map would have been worth the wait. ------------------------------------------------------------------------- PLAY NEW MISSION PACKS MADE BY COMMUNITY MEMBERS: Missions made by Sergeant Crwhips - two advanced and one normal : https://www.dropbox.com/s/uxuy13f59zibw84/Overgreen%20Serg.%20Crwhips%27s%20missions.zip?dl=0 (UPDATED 02.05.18) Missions made by ∞ Yoovy ∞ - intermediate "Forest Fire" and normal "Riverside Assault" : https://www.dropbox.com/s/86ucl6og9xgtiqo/Overgreen%20Yoovy%27s%20missions.zip?dl=0 ------------------------------------------------------------------------- FILES UPDATED 25/02/18 PLEASE REDOWNLOAD!!!!!!!!!!!!!!!!!!!!!!! Map and .nav, .pop, .res files to work can be downloaded here : https://www.dropbox.com/s/qcr6zhlanjnaa7m/mvm_overgreen%28map%20file%20included%29.zip?dl=0 What could be better than fighting against robots in the jungle forest? Nothing. Except for a picnic maybe. But there is no time for a picnic, as the robots have already came. Pick a small team of your friends and fight them. Two difficulty levels : 10 waves in total. Thanks to Sean "heyo" Cutino for jungle assets for this map. Thanks to my friends for beta-testing this map : Dicktator, Asstronom, CYBER KOTLETKA, prostor, JVQ. TF2Maps link : http://tf2maps.net/downloads/mvm-overgreen.5731/ --- Also, u can donate me if u would like to : https://steamcommunity.com/tradeoffer/new/?partner=275629708&token=16nlBW6a
Dustbowl Classic
por 76561198046205022
This map is Team Fortress Classic's Dustbowl ported into TF2. I changed the gamemode to the modern-day attack/defend mode and replaced the time-based tunnel entrances with func_breakables. Play this map by opening the developer console and typing "map workshop/2824991559" or connecting to my server! "connect 144.202.30.231"
CTF Classic 2Fort
por 76561198127163389
[h1] !!! DISCLAIMER !!! [/h1] I am [b]NOT[/b] the original creator of this map. The original creator of this map is [u]suomimies55[/u]. They have deleted their profiles and works, including this map. This was uploaded to the Workshop for ease of access ONLY and is not meant to be added to the base game. [hr][/hr] [h2]Description[/h2] A recreation of TFC's 2Fort using TF2 assets. Unlike regular 2Fort, the intel and capture zone are separate, the capture zone is situated on each base's balcony. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3688731699]Click here for a version with standard capture zone[/url] [hr][/hr] [h2]Changes done by me[/h2] - Added a custom made navmesh - Added annotations for when players try to cap the flag at the wrong place - Added map logic to help TFbots get out of the water - Added new chalkboard photos - Added spectator cameras - Added/Fixed a bit of detailing on the outside of each base - Adjusted clipping globally - Adjusted func_regenerates to be the same size as on regular 2Fort - Fixed drain001 overlays being the wrong size - Fixed engineers being able to block elevators - Fixed func_respawnroomvisualizer using VPhysics collisions instead of BSP collisions - Fixed light_fluorescent_farm prop clipping through the ground near spiral - Fixed missing elevator alarm - Fixed some dynamic and static props collisions not being set to non-solid - Fixed that one chair that wasn't blue, not being blue - Fixed wooden bridge not sounding like wood [hr][/hr] [h2]Tools used[/h2] Decompiled using: - bspsrc Edited using: - Hammer++ - VTFEdit Compiled using: - Compile Pal - VBSP++ - VVIS++ - VRAD++ (Arguments: -final -StaticPropLighting -StaticPropPolys -both -textureshadows -worldtextureshadows -translucentshadows -forcetextureshadows) - BSPZIP++ [hr][/hr] All credit for the map goes to [u]suomimies55[/u]
Dustbowl Winter
por 76561198037744635
[url=https://steamcommunity.com/workshop/filedetails/discussion/568587493/3488626756878377859/]This is the original map, be aware of any copies reuploaded to the workshop. This map was made as part of a Facepunch contest entry in 2015.[/url] [h1]How to play the map[/h1] [olist] [*]Run this console command: [code]map workshop/568587493[/code] [*][url=https://wiki.teamfortress.com/wiki/Bots#AI_bot_commands]Add bots with these console commands[/url] [/olist] [h1]Gameplay changes[/h1] [list] [*][url=http://images.akamai.steamusercontent.com/ugc/579073732501538391/54165155CE4AF7D88A2847D9AA00E63475BD709F/]Added stairs on Stage 1 Point 2[/url] [*]More barrels in Stage 2 are now physics props [*]Hose prop on Stage 2 Point 1 is now climbable [*][url=http://images.akamai.steamusercontent.com/ugc/579073732501538210/25A193AD157CA6ED4F2894A9DC0C400143D81ECE/]Added climbable prop near Stage 2 Point 2[/url] [*]Added clipping for stairs on Stage 3 Point 1 [*][url=http://images.akamai.steamusercontent.com/ugc/579073732501538662/7CD05EDF92DEDF460404444037470B14101C05CE/]Added pile of tires outside setup gates on Stage 3[/url] [*]Fixed some physics props being stuck, like the traffic cones [/list]
Ennui Box
por 76561197998501462
I had a weird dream a bit ago that inspired me to make this map, it was some weird L shaped, big box, with weird rooms and stuff inside it, I liked the idea enough to try recreating it as another "weird" TF2 Map. I ended up adding a lot more room to it, and eventually started expanding areas even more, including secret paths, more rooms and other strange things, collectibles and some new unique things I dont think has really been done much before! (Hidden team only images, viewable only to a certain team) I put a lot of heart and soul into this, despite how strange my maps are, I hope you will still enjoy this new weird map by me! Get the map here: TF2Maps: https://tf2maps.net/downloads/ennui_box.16699/ Gamebanana: https://gamebanana.com/mods/470670 Follow development on this map, and my others here: https://discord.gg/ZQs7eKSytT Music playlist: https://youtube.com/playlist?list=PLl_iDC0DkmNPdU2krUKOoC15BzBNBFv7Y&si=DwM6__ahqvu37niJ Character/environment art by me, you can find most of my art on here: https://twitter.com/ethosaur Full image dump: https://imgur.com/gallery/IxgcHWv (Some may be missing) The rest of the random images, are memes I have collected over time, textures from old games, or images/stuff I like or found cool/funny. If you want a source to some meme/image/music/sound let me know, I will try to provide, so feel free to ask! Made by Ethosaur
Bagel
por 76561198002162558
[i]One week before the events of Doomsday, an Australium Reserve storage site prepares to send its shipment to Mann Co.[/i] [url=https://youtu.be/tE2hGk_Zfc4?list=PL_D-xcMk0CIK5inlKtzDi1xwpnFlmyXFl&t=1275][img]https://i.imgur.com/rh4vUeI.png[/img][/url] [url=https://teamwork.tf/community/map-stats/map/koth_bagel_rc11#server-list][img]https://i.imgur.com/QdHDxW9.png[/img][/url] Bagel is a unique King of the Hill map that started development in 2016. You may recognise it as the base for "Cauldron" from Scream Fortress X. Designed around a raised central capture area, flanked by side buildings, the goal was to provide many different strategic options to both take and hold the point. Development was driven by both competitive feedback and frequent casual playtests, to make sure the map was enjoyable in both contexts. This version incorporates a lot of the gameplay and visual updates made for Cauldron, as well as some new visual elements and further improvement and polish. [img]https://i.imgur.com/fTcwXL8.png[/img] [b]Contributors:[/b] Yrrzy - Layout, Artpass Freyja - New door and crate props [b]Thanks:[/b] Phi - Optimisation on Cauldron Pont - Concept and Logic help for tower, generators, and jump pad Faye - Lighting Optimisation and Advice
KOTH Skyscraper
por 76561198058304980
A King of the Hill rooftop-themed map, set in a busy city at night. All suggestions, ideas and feedbacks are welcome in the Suggestion dicussion. You also can make a new one. Also, if any server is running the map, please let me know so I could also join sometimes and see how you guys are playing on it. How to play on the map: use "map workshop/1225321459" in your console. Bots work but be careful, they can't break the glasses themselves (UPDATE: Doors are no longer glass so they can get out safely. They still can't break glass so don't expect them to take advantage of the roofs) Servers that run the map : docteurwhoa.tf2.host Steam group : https://steamcommunity.com/groups/broomyserver Credits: Custom textures by Docteur Whoa Precipice Prop Pack by timberghost_paintball Construction Prop Pack by multiple authors, list is available on construction.TF2maps.net. Thank you for supporting this map and I hope you enjoy it!
Team Fortress 2 Guides
Configurar um servidor de Team Fortress 2 – mapas, mods e definições
Configurar servidor dedicado de TF2: mapas, mapcycle, plugins SourceMod, ConVars sv_, token GSLT e Quickplay explicados.
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Configura o teu próprio servidor comunitário de TF2. Plugins, mapas personalizados e SourceMod.
Servidor Team Fortress 2 com suporte a mods
Instale todos os mods diretamente pelo painel com um clique.
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