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Barotrauma Mods & Plugins
Gawr Gura A sonar
автор 76561198055563943
Replaces the standard sonar sound with a new one
Anime Poster Pack
автор 76561198045313480
Hey everyone! You ever look around your sub and wonder... What's missing? Well I'll tell you what's missing. Morale boosters. Anime girls. Encouraging slogans and lewd pictures of your crew's favorite waifu. Someone had to do it eventually, I noticed a SEVERE lack of anime around here on the workshop. So I present you with my anime poster package! It contains 20+ posters of various best girls, all for your crew's viewing pleasure. There are a couple that are not anime related, just good old fashioned soviet inspired propaganda. To use this mod, install it then head to the subarmine editor. Once there, search "poster" in the item search bar and you should see them! All of the posters have a weathered/tattered look so I personally find they look best in rugged or grimy subs. Let me know what you think, and if you have any ideas for future girls to be featured in the mod! Thanks ! ! ! !
Converted Armed Heavy Freighter “Casablanca”
автор 76561198843821480
[h1][b]All Language Supported![/b][/h1] [h1][b]Introduction[/b][/h1] “Casablanca”, a converted armed heavy freighter, is formerly known as the “Holy Grail” luxury cruise ship of Avalon Travel Agency, is known for its elegant appearance and exquisite interior decoration. However, with the cut off of contact with the Earth and the deepening of Jovian radiation, Avalon Travel Agency finally declared bankruptcy. Its “Holy Grail” luxury cruise ship was purchased by the Coalition at a low price, and then was militarized and modified, capable of carrying out transport missions in dangerous areas [h1][b]Basic Information[/b][/h1] Class: Transport item numbers: 869+134 Price: 10000mk Tier: 3 Size: 66x22m Weaponry: 3+1 coilguns, ,1 flak cannon, 1 railgun, depth charge launcher, auto-discharge coil Cargo: 68 crates Max forward speed: 25km/h Max diving speed: 18km/h Recommend crew number: 6-10 [h1][b]Shuttle Information[/b][/h1] Size: 10x4m Max forward speed: 32km/h Max diving speed: 19km/h Weaponry: 1 coilgun [h1][b]Notable Features[/b][/h1] A relatively balanced ship in terms of performance, suitable for multiplayer games One-button drainage and power off system (placed in the ballast tank). After the pump infects the thalamus, turn on the system for automatic drainage and power off, and burn the thalamus after the red light is on High speed fabricate/deconstruct system, run 4 times faster and reduced the skilled requirement by 20% Partly battery buffered grid If you like it, don’t forget to give me a free like, thank you! [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
Cast Iron
автор 76561198216900915
[h1] Cast Iron [/h1] [code] [h1] General information: [/h1] SUB type: Attack Tier III Dimensions: 46*10 m Cargo capacity: 20 crates Recommended crew number: 6-10 (including bots) Price: 21000mk [/code] [img]https://i.postimg.cc/DmknyM19/QQ-20220219005642.png[/img] [b]Cast Iron[/b] was primarily designed as a industrial ship, but later people started to realize that no industrial ship can actually survive the ice sea without proper firepower. So the original design was adjusted and reforged into a deep-diver. As a result, one may find this ship very controversial: On one side, you may find handy technologies here and there; but on the other side, many flaw-full designs may put you into a dangerous situation. One should handle this ship with plenty of care, and also, spend some money on the upgrading. [h1]Periscope controlled drone[/h1] [img]https://i.postimg.cc/vm1brs5M/drone.png[/img] Like my previous ships, Cast Iron is also equipped with a drone which can be controlled directly through periscope in the captain's bridge. This drone is fitted with a laser gun whose ammunition box could be reloaded from inside the ship when it is docked. The actual size of this drone is no taller than your leg, therefore you can steer it into most caves for multiple purposes. Here is a brief introduction about how to use this drone: [list] [*]Man the periscope to take drone control (right next to the navigation terminal, access with the button D). [*]Click to undock. [*]Click to move, double click to switch mode. [*]Bring your drone back to the dock hatch to retrieve automatically. [/list] For unknown reasons, the drone is uncontrollable when certain mods are active. If you find yourself unable to steer the drone, please refer to this previous discussion: [url=https://steamcommunity.com/workshop/filedetails/discussion/2690899170/3199243752749737062/][img]https://i.imgur.com/9PGLS5d.png[/img][/url] The drone have a interior power supply which can be recharged when docked. This battery can keep the drone moving for a few minutes before it runs out, so plan carefully or it may die. [h1]Captain's superior control[/h1] [img]https://i.postimg.cc/DfSp7zn7/peri.png[/img] You may find your gunner low-efficiency or completely wasting ammo, and you want to set things strait without leaving your command. Therefore you can use your over-riding periscope to take over local fire-control. Simply click on the button and you will be connected to the corresponding position. And by default those positions are: [list] [*]Up-middle Rail-gun. [*]Up-left Coil-gun. [*]Up-right Coil-gun. [*]Down Coil-gun. [*]D for drone. [/list] Also, you may see an auto-door button right next to the navigation terminal. Doors (but not hatches) on Cast Iron are mostly automatically controlled, but in case you don't want peoples (especially guests) to walk around unlimited, you can turn down the auto door. When deactivated, doors will no longer open upon people approaching, and guests have no proper authorities to open them. However, your crews can open them manually. [h1]Build-in state monitor[/h1] [img]https://i.postimg.cc/VNrypWGc/screen.png[/img] Inside the captain bridge is a big screen with a rough polygon representing the ship herself. Around it are some basic information you may want to know: Battery level, Reactor state, Fuel remain, Speed on both axis, and Super-capacitor level of each gun. [h1]FLAWS[/h1] As mentioned before, Cast Iron have her own flaws. [list] [*]Relatively weak fire-power, four guns is not a very much powerful outfit for a ship of her size. [*]Retarded power grid, power supply is one of the major troubles you may see in early game. You can try to solve that by rewiring some of those wires or adjust the logic of batter recharging control. [*]Poor water-proof ability, there are not many pumps on this ship, so water leaking could be a problem if you refuse to upgrade your pumps. [/list] Anyway, according to my personal tests, I would say this ship is generally not a bad ship at all. And could be very efficient when handled properly. she can be a good entertainment for small teams mixed with bots or for single players. I wish you can also enjoy this ship and make a safe sail. And most importantly, don't forget to report bugs :) 中文介绍请点击此处:[url=https://tieba.baidu.com/p/7731740388/]【新船发布】铸铁[/url]
Pirates Ahoy!
автор 76561198044041937
[h1]Updated for 1.0[/h1] [h1]ATTENTION:[/h1] [b]Pirates Ahoy![/b] is officially integrated into [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202]DynamicEuropa[/url]. So if you're planning on playing with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202]DynamicEuropa[/url], simply install it and you'll have [b]Pirates Ahoy![/b] already installed in there! This here is the original standalone version and should only be used if you're not playing with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202]DynamicEuropa[/url]. [h1]What it does:[/h1] [b]Pirates Ahoy![/b] adds pirate outposts and the following new mission types to the game: [list] [*][b]Heavy Pirate Vessel[/b] Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted. [*][b]Strange Pirate Vessel[/b] We've heard rumors about a pirate vessel with strange capabilities around this area. Apparently they create some sort of anomaly to protect themselves, so you might want to keep your submarine at a safe distance! The marked locations show where we suspect the ship to be. [*][b]Raving Vessel (i)[/b] There were sightings of a pirate vessel attacking other vessels and stealing all their ethanol while blasting music so loud they'll drag all of europa's monsters to our doorstep. Get rid of those drunken d*ckheads so we don't have to deal with things far worse than them. The marked locations show where we suspect the ship to be. [/list] All pirate vessels are upgraded with stronger hulls and have bigger crews to hopefully give you more of a battle rather than a quick sink and the payouts are almost double compared to normal [b]"Pirate Vessel"[/b] missions. Only bring upgraded submarines and heavy firepower to fight against these vessels to succeed! [b](i) - You can detach and take the music player from the pirate ships and install them on your own ship. There are currently 11 songs to collect in form of CDs. Including the following tracks:[/b] Collectable: [list] [*][b]Exosuit[/b] by [b]Simon Chylinski[/b] - [url=https://store.steampowered.com/app/1619300/Subnautica_Original_Soundtrack/]Subnautica OST[/url] | Psytrance [*][b]Abandon Ship[/b] by [b]Simon Chylinski[/b] - [url=https://store.steampowered.com/app/1619300/Subnautica_Original_Soundtrack/]Subnautica OST[/url] | Psytrance [*][b]Red Alert[/b] by [b]Simon Chylinski[/b] - [url=https://store.steampowered.com/app/1619300/Subnautica_Original_Soundtrack/]Subnautica OST[/url] | Psytrance [*][b]Seamoth[/b] by [b]Simon Chylinski[/b] - [url=https://store.steampowered.com/app/1619300/Subnautica_Original_Soundtrack/]Subnautica OST[/url] | Psytrance [*][b]Alien Syndicate (Re_M_ix)[/b] by [b]Myself[/b] - Made for this mod | Psytrance [*][b]Cerbera[/b] by [b]Imperium[/b] - [url=https://store.steampowered.com/app/967400/GRIP_Combat_Racing__Official_Soundtrack/]GRIP: Combat Racing OST[/url] | Drum 'n' Bass [*][b]Clock Watch[/b] by [b]Full Kontakt[/b] - [url=https://store.steampowered.com/app/967400/GRIP_Combat_Racing__Official_Soundtrack/]GRIP: Combat Racing OST[/url] | Drum 'n' Bass [*][b]Cyborg[/b] by [b]Full Kontakt[/b] - [url=https://store.steampowered.com/app/967400/GRIP_Combat_Racing__Official_Soundtrack/]GRIP: Combat Racing OST[/url] | Drum 'n' Bass [/list] Pirate Outpost only: [list] [*][b]Scavenger Hunt Techno (EurocorpFx Remake)[/b] by [b]EurocorpFx[/b] - [url=https://www.youtube.com/watch?v=raDJTzGybj4]Youtube[/url] [*][b]The Rebel Path[/b] by [b]P.T. Adamczyk[/b] - [url=https://store.steampowered.com/app/1495710/Cyberpunk_2077_Bonus_Content/]Cyberpunk 2077 OST[/url] [*][b]Black Out[/b] by [b]Full Kontakt[/b] - [url=https://store.steampowered.com/app/967400/GRIP_Combat_Racing__Official_Soundtrack/]GRIP: Combat Racing OST[/url] [/list] [b](i) - All tracks are edited 40sec - 2:30min long mono sound loops and not the full songs![/b] [b](i) - These tracks should in theory not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed![/b] [h1]Pirate Outposts[/h1] Pirate outposts will only start to generate after you left the cold caverns and have increased chances to generate when no outposts or cities are nearby. They are currently like default habitation outposts, but have a unique atmosphere and offer greater goods like cities. Some pirate related goods can be acquired there as well! [h1]Compatibility:[/h1] This mod may have compatibility issues with mods that modify world generation in terms of map size or adding new locations. You can still use it with mods that change the map generation, but pirate outposts might not generate or become very rare. You can still play all the pirate missions as usual since they don't need pirate outposts. I will list all compatibility patches below! Also keep in mind that pirate ships from different mods will only appear in their respective missions from their mod. Meaning you won't encounter any pirate ships from other mods in missions added by [b]Pirates Ahoy![/b] and vice versa. [h1]Compatibility Patches:[/h1] - None [h1]Confirmed already compatible without a patch:[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824604859]Into The Abyss[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2547888957]Hazardous Reactors[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920285952]Better Exosuit with Platform 外骨骼优化和置物架[/url] [h1]When to encounter:[/h1] A full list of all currently included submarines including their payout and when to encounter them, can be found in the [url=https://steamcommunity.com/workshop/filedetails/discussion/2885238752/3598968030046662556/]Submarine Info[/url] discussion. [h1]Planned Features:[/h1] [list] [*][b]Re-introduce Pirate Lord Missions[/b] Pirate Lords will be back with better vessels and special abilities. [*][b]More Outpost Modules[/b] More variety in outpost modules to make them feel less repetitive. [*][b]New Missions[/b] Informants on pirate outposts may give you hints about places or vessels to rob. The more feared by the coalition and separatists you are, the better the hints may be. [*][b]More Vessels[/b] Over time the encounterable pirate as well as the available player vessels will be expanded.[/list] [h1]Known Issues[/h1] [list] [*]None [/list] [b]You'd like to pilot one of these submarines yourself? You can click on the submarine's name in the table inside [url=https://steamcommunity.com/workshop/filedetails/discussion/2885238752/3598968030046662556/]Submarine Info[/url] to get transferred to their respective non-pirate variant on the workshop.[/b] [b]This mod needs to be added before you start a campaign playthrough. If it is added mid-campaign, the pirate missions will still work and spawn without issues, but you won't find any pirate outposts.[/b] [h1]If you'd like to help me test and balance this mod, feel free to check in [url=https://steamcommunity.com/workshop/filedetails/discussion/2885238752/3495383984952026233/]feedback[/url]![/h1] [h1]Credits:[/h1] [url=https://steamcommunity.com/id/Jar_Of_Honey]Jar Of Honey[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2938250250]Warden[/url] Pirate Vessel [b]MOD ID: 2885238752[/b]
Medusa
автор 76561199091914736
[h1]Medusa[/h1] [b]100% vanilla balanced[/b] Medium sized submarine designed for campaign, comes with adjusted bot way-points for solo play and is newbie friendly, submarine is fairly minimalistic with components so the sub has very good performance whilst maintaining nice aesthetics. [b][u]Basic Information[/u][/b][list] [*]Price: 19000 mk [*]Class: Deep Diver [*]Crew Size: 2 - 10 players [*]Dimensions: 54x13 m [*]Cargo Capacity: 12 [*]Horizontal Speed: 21 km/h [*]Vertical Speed: 15 km/h [*]Weapons: 2x Coilgun, 1x Railgun, 2x Turret Hardpoints, 2x Electrical Discharge Coils [*]Workbenches: Fabricator, Medical Fabricator, Deconstructor, Research Station [/list] [h1]Features[/h1] [b][u]Advanced Command Control[/u][/b] Located by the captains navigation terminal are various features, including:[list] [*][b]Backup battery array[/b], when switched on automatically produces power to the submarine when the reactor is off or not producing enough power, can be switched off and the charge rate adjusted if needing to recharge batteries fast. [*][b]Reactor lock-off[/b] for turning the reactor off and locks it so it cannot be turned on at the reactor control panel, good for when you need to save fuel and have parked the submarine on a surface ready to do some exploring outside of the submarine. [*][b]Timer/Clock[/b] for keeping track of time, has a pause switch and a reset button. [*][b]Information display[/b] at captains terminal, includes useful information like fuel amount and battery charge as well as useless information alike. [*][b]Mineral Sonar[/b] for easier farming. [/list] [img]https://i.imgur.com/F5hRxMy.gif[/img] [b][u]Moonpool[/u][/b] A moonpool is located on the underside of ship for quick and easy access in and out of the submarine, and looks very nices, also included in the moonpool are some storage containers so you can easily loot wrecked subs and mine caves faster. [img]https://i.imgur.com/tkd2QVN.gif[/img] [b][u]Isolation Unit[/u][/b] Isolation room for locking idiots and friends in or just dirty ol' clowns. [img]https://i.imgur.com/fppTRpZ.gif[/img] [b][u]Computer Terminal[/u][/b][list] [*][b]Easy custom lights[/b] the computer terminal allows you to input custom RGBA codes to change the entire subs lighting at once, also comes with a few presets. It's a great feature for if you want to set the feel of the sub to something more your style quick and easy. [*][b]Different door modes[/b] Hate auto doors? or just want a door that closes but has to be manually opened? This feature is great for setting the doors on the submarine to something more your playstyle with different modes you can turn on and off via the terminal. [*][b]Custom text displays[/b] above the cabinets in storage area that you can change via the terminal, to help organise your items and your crew.[/list] [img]https://i.imgur.com/pGB1ndR.gif[/img] [b][u]Other Features[/u][/b][list] [*]Fully automatic reactor which includes a kill switch in the command area and a lever to switch the ARC on and off. [*]Smart doors, can be fully automated or completely manual, comes with water detectors to prevent unnecessary flooding. [*] Each ballast has an individual lever for draining that ballast of water for easy removal of ballast flora while still leaving the submarine functional and able to move. [*]Battery charging docks near the airlocks to quickly recharge your gear when you get back from trips outside the submarine. [*]Working submarine, yes it works, very cool. [*]Includes a medusa styled respawn shuttle. [*]And much more :) [/list] [b][u]Future Plans[/u][/b][list] [*]More reactor control. [*]More terminal features. [/list] [b]End Note[/b] Thank you for taking your time to look at my submarine, and if there's anything you think should be added or fixed, be sure to make some suggestions/requests. And if you enjoyed this sub be sure to [img]https://i.imgur.com/p7Fv1Z6.gif[/img]
The Deep Manatee
автор 76561198216900915
[h1]The Deep Manatee[/h1] [code] [h1]General information[/h1] Type: SCOUT Tier I Size: 12*5 m Cargo capacity: not at all Crew size: 1-3 people Price: 1000 mk, cannot be any cheaper. [/code] [img]https://i.postimg.cc/pdgKWFpr/QQ-20220118205121.png[/img] The Deep Manatee, based on The Deep Manatee from Steel Divers, is probably one of the smallest [strike]coffin[/strike] submarines you can buy from the shipyard. But underestimate not, thanks to several finely designed features, this tiny "thing" is capable of most tasks like other submarines. [h1]Compact working bench[/h1] Worry not about inner space! The specially compacted working bench could handle all your requires from producing railgun shell that kills your enemy to manufacturing Morphine that cures your addicted crew member. But be notice about power supplying, especially when you are on full speed. You may need to adjust the power a bit to fully power up all of your machines at the same time. [img]https://i.postimg.cc/MZ9SMbmn/QQ-20220118215616.png[/img] [h1]Pressurized airlock[/h1] Since the ship is too small, ordinary airlock would certainly throw this ship out of steer. So we used a [strike]illegal[/strike] high technology airlock instead, water will only flow in to the height of your foot, so the steering will generally be just fine. [h1]Sentry drone[/h1] There will always be a drone. Here we are using a similar drone with the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2690899170]Bronze Age[/url] to assist your explore, and possibly as a supporting fire power. A more detailed guide for drone users: [list] [*]Man the periscope to take drone control (right next to the docking hatch). [*]Click to undock. [*]Click to move, double click to switch mode. [*]Bring your drone back to the dock hatch to retrieve automatically. [/list] For unknown reasons, the drone is uncontrollable for some users. If you find your self unable to steer the drone, please refer to this previous discussion [url=https://steamcommunity.com/workshop/filedetails/discussion/2690899170/3199243752749737062/]WTH is wrong with my drone[/url]. [img]https://i.postimg.cc/fbFhqwkY/dronedock-Adobe-Creative-Cloud-Express.gif[/img] [h1]Auto aiming[/h1] Too busy to man the gun? We have a auto firing control to take care of all those mobs. This system will fight back at any Europa natives that comes too close to your ship and try to notice you about the contact. However, manual control of guns are still suggested, since this system have no idea of saving ammo, and it cannot aim at far-away targets. If you hear the buzzer ringing, you'd better have a look. [img]https://i.postimg.cc/664Z7znv/b600042e07082838237687c5fd99a9014d08f16d.gif[/img] [H1]AI capacity[/H1] AI waypoints of this ship are finely adjusted to make sure they can do their jobs efficiently (seriously, what can be wrong with a ship of this size?). Containers are also marked with different tags so AI will put stuffs into corresponding places. [b]I have to admit that this ship looks like a joke, several days earlier I was wondering that if I can build a submarine which is capable for most tasks but small enough for single player to handle. Then bois in discord showed me the Deep Manatee and I decided to build such a tiny stuff, mostly for fun. I fitted it with several fancy features so it will be less boring, and I think I'm quite good at those tricks. However, I do believe that you could also find it interesting, because it is a good joke. GLHF.[/b]
Curly's NT Surgery Plus Ultra (name Pending) (Under New Management)
автор 76561198094438649
[h2]As the other forks appear to no longer be maintained, this mod is again being worked on.[/h2] [h2]Please use this mod instead, which is actively updated https://steamcommunity.com/sharedfiles/filedetails/?id=3478084070[/h2] [h2]Notice[/h2] Due to the original Neurotrauma being no longer updated, a newer version has been picked up by [url=https://steamcommunity.com/id/Heelge]Heelge,[/url] which is available [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044]Here,[/url] and is now a requirement. Should you wish to continue using the older version, please check [url=https://github.com/MrCurlyFries/NT-Surgery-Plus-Ultra-name-pending]This github repo for instructions.[/url] This version is no longer supported. [h2]About This Mod and Installation[/h2] This mod aims to make the surgery talent tree for the Surgeon Job of the Neurotrauma mod a little larger, a little more interesting and a lot more than "If i don't stand next to them it'll take them ages to heal/die." Below is an example of the mod load order. [img]https://i.imgur.com/ueZorgp.png[/img] *Please note that Neurotrauma Maintenance update will be listed as just "Neurotrauma" in the mod menu. -- REQUIRES Neurotrauma (Maintenance update) and LUA for Baro as hard dependencies. -- The Neurotrauma trello/general guide can be found [url=https://trello.com/b/cabkctsx/neurotrauma-guide]Here.[/url] [h2]Configuration Options[/h2] Configuration options can be accessed for hosts through the escape menu and the neurotrauma button at the bottom of the popup menu. For dedicated servers please check the file found at: *Mod folder here*\Lua\Scripts\configdata.lua [h2]Additional outside fixes[/h2] Want to be able to use toxin cabinets as a Surgeon? Please look into the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913895660]NT Access Fix[/url] by [url=https://steamcommunity.com/id/Torca2001/]Torca[/url] Want to hire a Surgeon? (with the reminder that bots do not perform surgery, but character switching mods/single player exists so.) Try this mod! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3327811346]Hireable Surgeon Patch[/url] [h2]Contributions[/h2] Chinese (simplified) localisation was provided by [url=https://steamcommunity.com/profiles/76561198852819481]殇泣乀[/url] :D Russian localisation was originally provided by [url=https://steamcommunity.com/id/69Metroit69/]Metroit[/url], Then further improved/remade by [url=https://steamcommunity.com/profiles/76561198868900136]Zugar[/url] and [url= https://steamcommunity.com/profiles/76561198033275555]Good Gamer[/url] :D German localisation was provided by [url=https://steamcommunity.com/id/profole2007/]profole[/url]. :D This mod of course comes with no warranty or promises of lack of bugs. :)
Undersea Horrors
автор 76561198195685357
****THIS MOD IS A CREATURE PACK FOR "BAROTRAUMATIC" AND REQUIRES SOME FILES FROM IT TO WORK. CAN STILL BE USED FOR SPAWNING PURPOSES.*** [u][b]BaroTraumatic[/b][/u]: https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 A monster pack with some horrific sea monsters. Currently has 4 (Possibly)-abyssal dwelling monstrosities with more to be added in the future. They all use default sounds but they will eventually be updated with custom ones. Creatures do spawn Naturally in barotraumatic, but not as a standalone mod. Deadnought/Endwhale/Rockworm all universally take heavily reduced damage from the front/last tail segment. You need to target the middle sections. Will be tweaking their strength so let me know if the nerfed health regeneration fixed the invincibility issue. Current Monsters/Spawnlist: Deadnought Endwhale Rockworm Mine
Survivor New Creatures (DEPRECATED)
автор 76561198856548225
MEANT FOR BAROTRAUMATIC! CAN BE USED FOR SPAWNER PURPOSES. BaroTraumatic: https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 These are my collection of creatures I managed to make from edit and by hand. I'm finally starting to learn how to use the character editor little by little and hopefully I would reach a level where I could atleast make decent looking creatures by using other image sources! Hopefully you enjoy my creations! Give credit to Senhor for the spritesheet for Abyssal Molochs and new Charybdis remake! [h1] [b][u]Attention![/u][/b][/h1] The Barotraumatic Super Pack has now been finished! Only activate this mod and Huskmod if your planning on using all the creature mods in your campaign server. If you don't plan on using all the creatures fixes then DO NOT use this super pack! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2831987252
Abyss waifu++
автор 76561198128990224
[h1]Abyss waifu++[/h1]是一款原创的拥有偏向写实的人物风格的人物美化MOD,替换了绝大部分的原版服装贴图。以及会在未来陆续增加更多平衡的服装 [h1]MOD内容:[/h1] 不一样的男性和女性的脸,头发 原版游戏衣服替换 男女适配的潜水服 额外的可制作衣服(加工台制作) [h1]安装方式[/h1] 游戏中启用 [h1]未来更新计划[/h1] 更多的额外衣服 人物音效 更多的男女脸,头发,装饰 原版衣服装备替换补完 [h1]-如果你喜欢我的作品,可以给我点一个赞![/h1] 感谢Loafer制作的Neurotrauma兼容补丁 Thanks to Loafer for the Neurotrauma compatible patch: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2905023663]Neurotrauma + Abyss Waifu++[/url] [h1]MOD文件根目录里有身体的缩胸贴图可替换,可以兼容绝大部分MOD的衣服。[/h1] [h1]The root directory of the MOD file contains replaceable chest shrinking textures for the body, which are compatible with the majority of MOD clothing. [/h1] [h1] Abyss waifu++[/h1] is an original figure beautification MOD with realistic character style, replacing most of the original clothing maps. And more balanced clothes will be added in the future [h1] MOD content: [/h1] Different faces and hair of men and women Replacement of original game clothes Men's and women's diving suits Additional clothes can be made(Manufacturing of processing table) [h1] Installation method [/h1] Enable in game [h1] Future update plan [/h1] More extra clothes Character sound effect More male and female faces, hair, decorations Replacement and supplement of original clothes and equipment [h1] - If you like my work, you can give me a thumbs up! [/h1] --------------------------------------------------------------------------------- [h1]灌水、外观定制,+Q群:874880847 [/h1]
More Pirate Vessels for Europa
автор 76561198089364953
// ENGLISH //////// [h1]THIS MOD IS NOW LEGACY[/h1] [b]Hey, everyone! From now on, this mod will no longer receive updates as I have merged all my previous projects into a single, massive collection. Thank you so much for your incredible support throughout all these years. You can find the link to the new consolidated mod below. May the abyss of Europa never pull you down![/b] [b]More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 [/b] The pirates took advantage of the technology presented by the Mongolian company to add more submarines to their ranks. At the moment, 36 types of submarine variants were reported, already from the same European Collision as from the Mongolian company. Sail carefully good sailors With time we will see if we detect more ships. ////////////////////////////////////////////////////////////////////////////////////////////////// It is compatible with other mods such as Dynamic Europa. THIS MOD'S MISSIONS NOW WORK IN DYNAMIC EUROPA!! ////////////////////////////////////////////////////////////////////////////////////////////////// NEW TYPE PIRATES MISSION: *Bandits in sight *Clown Removal *Extermination of Cultists ------------------------------------------------------------------------------------------------ // ESPAÑOL ///////// [h1]ESTE MOD AHORA ES LEGACY[/h1] [b]¡Amigos! A partir de ahora este mod dejará de recibir actualizaciones porque he fusionado todos mis proyectos en uno solo. Igualmente, muchas gracias por su apoyo incondicional en todos estos años. Dejaré el link del nuevo mod aquí abajo. ¡Que los mares de Europa no los derriben![/b] [b]More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 [/b] Los piratas aprovecharon la tecnología que trajo la compañía Mongolian para sumar mas submarinos a sus filas , por el momento se reportaron 36 tipos de variantes de submarinos ya de la misma Colisión Europea como de la compañía Mongolian. Navegad con cuidado buenos marineros Con el tiempo veremos si detectamos mas navíos. ////////////////////////////////////////////////////////////////////////////////////////////////// Es compatible con otros mods como Dynamic Europa. ¡¡LAS MISIONES DE ESTE MOD AHORA FUNCIONAN EN DYNAMIC EUROPA!! ////////////////////////////////////////////////////////////////////////////////////////////////// NUEVO TIPO MISIÓN DE PIRATAS : *Bandidos a la vista. *Eliminación de payasos. *Exterminación de Sectarios. ------------------------------------------------------------------------------------------------ Orden de los Mods / Mods Order : -More Outpost For Europe -More Pirate Vessels for Europa -More Wreck for Europa -More Beacons for Europa -More Submarines for Europa /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [h1]LEGACY[/h1] If you want More Beacons for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936649429 If you want More Wreck for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936642208 If you want More Submarines for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2944551530 If you want More Outpost for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2948537269
SMS Olympus
автор 76561198062530323
Welcome aboard the Olympus superheavy mobile station! LIST OF CONTENTS: -a ballast/fish tank big enough to comfortably fit 3 dugongs inside it -20 coilguns -4 railguns -3 depth charge launchers -2 high powered reactors -a mass surveillance network so security can watch you honk off in a dark corner -absolutely absurd amounts of cargo space -crafting stations of every kind -massive battery banks -an engine so powerful it needs 5 supercapacitors to feed it -a bar with enough pure ethanol to last an average celebrity a whole weekend -lots of low maintenance junction boxes so engineers have something to do without being overwhelmed or glued to a specific part of the sub The Olympus was designed as an entirely self sufficient station containing more than enough cargo space, living arrangements and utilities to allow a very large crew to live comfortably with no contact from outsiders for as long as it is required to do so. Its impressive size and diverse range of rooms has led to the Olympus having a culture and civilisation all of its own, owing much of that to its offices, bar, clothing store, luxury residence, communal bunkhouse and civilian laboratory. The Olympus comes equipped with an arrivals and departures area reminiscent of a subway station and a top of the line carrier-grade shuttle dock for ease of crew transfer and shuttlecraft hauling. Due to its size and its extensive suite of systems and redundancies the reactors are built for sheer power output with little regard for fuel efficiency, all excess energy gets stored in the battery cores for later use which allows the reactors to run empty for a period of time without compromising the wellbeing of the sub. Tight navigation has also been aided with the addition of a SLOW mode being added to the navigations room which will drastically reduce the speed of the submarine and quieten the engines for maximum safety when moving through tight rock formations or trying to sneak around dangerous enemies without disturbing them.
小雀
автор 76561198104197866
小雀 适合2~5人,体形小,易上手,火力集中,维修便利 1,放电线圈为自动,开关在导航终端,终端显示器边的绿灯表示开闭 2,水泵有雷管和排水按键,起爆按键在导航终端上方 3,潜望镜位置与舰外炮台对应 4,外甲能有效对抗生物撞击 5,当怪物接近时,导航显示器可显示怪物位置 6,接驳时如港口无法供电,则需关闭港口供电功能,开关在对接口旁 7,‘加工’材料柜如物品过多导致卡顿,减少此柜中的物品 8,轨道炮有首发弹仓,装药发射时优先用 雏隼 进行多个任务时,分离人员的临时载具 1,小雀的雏隼终端上有个小开关,可开启接管,接管后将无法在无人机上操作方向 2,雏隼无人机潜望镜上按钮对应三个方向,仅开启一个开关时才能正常使用 3,雏隼无氧,请携带供氧装备 4,雏隼有隔离舱可避免电器泡水,但无法保持悬浮,建议触地后外出 5,怪物接近,雏隼会发光警示 兵蜂 外出作业的支援助手,能独自完成清巢任务 1,兵蜂无人机可进入矿洞,巢穴,建议使用自动驾驶避免碰撞 2,它有遗物柜,打捞时可带上它 3,怪物接近,兵蜂会发光警示 感谢订阅‘小雀’,我将不定期更新 小雀[夜雲]未授权他人在steam上发布
脊刺娘化 Spineling monstergirl
автор 76561198047713904
享受和深海少女们的邂逅吧 If you like my work and want to support me patreon.com/anaertailin 如果你喜欢我的作品,并希望资助我的话 patreon.com/anaertailin 在国内的朋友可以选择 afdian.com/@anaertailin 上面有很多有趣的mod。 There are a lot of interesting mods on it
More Alarm Sounds
автор 76561198011177738
Adds new (currently 7) alarm items with different sounds to the game. These are in addition to the vanilla asset; they do not replace the original alarm or siren. Alarm Buzzer (wupwup): https://vocaroo.com/OZvRHBbrYU5 (recommended as a less-grating flood alarm) Alarm Buzzer (beewoo): https://vocaroo.com/IAF8HkwcTBh (recommended as a fire alarm) Alarm Buzzer (nostromo): https://vocaroo.com/1bkYHQgd5ryc Alarm Buzzer (starwars): https://vocaroo.com/1lxvHVluTvTA Alarm Buzzer (starwarshigh): https://vocaroo.com/1jwUK69V7AGo Alarm Buzzer (scpbreach): https://vocaroo.com/14PsCmwZflub Alarm Buzzer (scpbreach23m): same as above, but 23m range Alarm Buzzer (police): https://pixabay.com/sound-effects/police-6007/ Credit to the Touhou series (wupwup) and https://freesound.org/people/Rfriend/sounds/26962/ (beewoo) for the original sound samples. They have since been modified for this mod. Edit: Added one of the alarm sounds from Alien. Edit2: Added the klaxon from Star Wars in normal and high pitch. Edit3: Added SCP Containment Breach alarm Edit4: Added a longer-ranged SCP Containment Breach alarm by special request
[BOS]Rice
автор 76561198157628895
[h1][BOS]Rice 稻米模组 CN/EN[/h1] “稻花香里说丰年” ●●●简介●●● 1.增加种子:水稻种子 (种植方式同其他作物) 2.稻穗 (稻穗分解获得稻谷) 3.稻谷 (在加工台制成米饭,分解获得水稻种子,可堆叠x32) 4.米饭 (可治疗一切负面效果,在治疗界面食用) 英化提供:DKAMX ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用稻米模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
NEEDS
автор 76561198335391165
[h1]! IMPORTANT ![/h1] Do [u]NOT[/u] use this mod as it is heavily outdated and is no longer being developed. Some of its features have been ported directly into Hungry Europans! [h1]Description:[/h1] [b]Please use this exact mod load order to prevent any issues:[/b] 1 - XXX Compatibility patch (if you use one) 2 - NEEDS 3 - Hungry Europans 4 - Any other mods of your choosing [b]Note: Please remember to subscribe to the Hungry Europans mod as it is now a dependency ![/b] [h1]This mod adds needs to all human players:[/h1] [b]Hunger:[/b] Once your hunger reach 50% negative effects will appears, becoming stronger with time : Reduced movement speed, Visual imparing effect, Stomach noises and Major Health Damage (up to 50% vitality). Eating is the best way to reduce it. [b]Thirst:[/b] Once your thirst reach 50% negative effects will appears, becoming stronger with time : Heavy visual imparing effects, Dry coughing and Major Health Damage (up to 50% vitality). Drinking clean water is the best way to reduce it. [b]Sleepiness:[/b] Once your sleepiness reach 50% negative effects will appears, becoming stronger with time : Extreme visual imparing effects, Yawning and Moderate Health Damage (up to 20% vitality). Sleeping (in beds) is the best way to reduce it. [b]Mood:[/b] Once your mood reach 50% negative effects will appears, becoming stronger with time : Reduced repair speed, crying and Temporary Heavy skills reduction. A lot of activities will help you in reducing it. [h1]Of course there is items that will allow you to manage your needs:[/h1] [b](Vanilla) Beds:[/b] of any kinds (medical, prison beds, etc.) will restore your sleepiness meter. Keep in mind that sleeping will make you "blind" and will muffle the sounds around you. Also you will be snoring a little and take a little time to fully wake up. You can also purchase, craft and place them. [b]The BoomBox:[/b] (And his many mixtapes) will allow you to hear a multitude of music while reducing your mood affliction. It can be bought, crafted, placed, attached and held in hand all while working perfectly fine (note : All players will hear the same music !) [b](Vanilla) Musical Instruments:[/b] The guitar, accordion and the harmonica have been reworked. They now require music sheets to be played on, but doing so will improve your mood affliction as well as for everyone around you (note : sheets only require 1 plastic to be crafted and can be deconstructed) [b](Vanilla) Chairs:[/b] of any kind (as long as they are usable) will slow down your tiredness and slightly improve your mood affliction. They are also now buyable, craftable, holdable and placeable. [b]Hungry Europans items and consumables :[/b] have been reworked to work perfectly in synergy with NEEDS. If you have any question about how to use them, please visit the HE mod's creator page here: https://steamcommunity.com/sharedfiles/filedetails/?id=2954998725 [h1]About Hungry Europans:[/h1] As it is now a dependency to NEEDS, it will be required for it to function properly. His creator primarely focus on foods, drinks and cooking aspect of a submarine crew life. His work is really good and that's why I removed my kitchen appliances to use his instead. With it, butchering, cooking and preparing meals feel far more immersive. Also his chef job is far better than mine (as well as its talents). [b]Note:[/b] I'm sorry if that decision may break some ongoing campaigns, so I deeply apologize if that happen to your saves. [h1]About Multiplayers, Singleplayers and Bots:[/h1] Sadly, with the 1.0.0 release of barotrauma, stations host a lot more npcs (which isn't bad btw), meaning that almost everyone tanked a massive fps drop when entering such areas. The most direct solution was to remove all needs related affliction to npcs, making player controlled characters the only ones affected. However, this DOES NOT prevent you from playing singleplayer (or multiplayer with some npc crews) using this mod. Just keep in mind that npc will not attempt to cure your needs or theirs by themself. This honestly may or not may add a new depth layer to singleplayer campaigns as you will need to micromanage your crew (remember they only suffer from afflictions when you are controlling them). This kinda new "mechanic" may remember you from the fatigue system from the game States of Decay, in which only the main controlled character will get tired. Anyways, i hope to not have disapointed you with this change, but i think having proper playable frames per seconds is far better in my opinion. [b]EDIT:[/b] During missions or campaigns, NPCs will slowly "heal" their needs related affliction overtime. This is a recent change and should make your singleplayer experience far more pleasant than before. [h1]Currently supported languages:[/h1] - French - English - Russian (require an update) : Thanks to Techcat ! https://steamcommunity.com/id/techcat/ - Simplified Chinese (require an update) : Thanks to Azure#9931 ! - Turkish (require an update) : Thanks to Atlas#7900 ! [h1]Item Overrides:[/h1] - Human.xml - All vanilla beds - All (usable) vanilla chairs - All vanilla musical instruments - Almost all Hungry Europans consumables (food, drinks etc.) [h1]Compatibility Patches:[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2930788862]NEEDS - Neurotrauma Compatibility[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2933792230]NEEDS - EuropaWaifu++ Compatibility[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2987057378]NEEDS - Just Your Hands Compatibility Patch[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995523653]NEEDS - Robotrauma Compatibility Patch[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3012745172]在木卫二需要萌萌的精神创伤[/url] [h1](ON HOLD) Planned things:[/h1] - Add magazines, lectures and books (maybe allowing some skill books?) - Tweaking some vanilla affliction to better interact with your needs afflictions (example: Bleeding should make more thirsty etc.) - Add more depth to need related affliction (something similar to Neurotrauma maybe?) - Balancing the mod to make it fair and interesting to use (folling players suggestions)
Facehurt's Beacon Stations
автор 76561198028504034
A collection of four (more will be added later) beacon stations with the cinematic theme of Underwater Biodomes, or glass exteriors. Balanced around vanilla using vanilla only tags and assets. If you want to contact me please comment under the mod!
Derelicts
автор 76561198385946229
[h1]requires clientside + serverside lua [/h1] [h2]various opinionated changes to the salvaging experience[/h2] [h3]features:[/h3] [list] [*] [b]thalami:[/b] a small set of defensive features, chosen randomly each encounter [*] [b]loot:[/b] wrecked navigational equipment has a chance to spawn an item - use a crowbar to open [*] [b]wreck locating:[/b] there is a [i]small[/i] chance nearby wrecks will make noise[/list] [h2]load order[/h2] [b]place above the following:[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427]New Wrecks For Barotrauma[/url] [h2]modding compatibility notes[/h2] [b]this mod should work with the following other mods:[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2936760984]Real Sonar[/url] (overrides navterminal) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103]Barotraumatic[/url] (overrides headsets) [b]issues may arise with mods that also override the following:[/b] - navterminal, shuttlenavterminal, or their wrecked variants - thalamusbrain1 100% compatibility is not guaranteed; please report any issues thanks also check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3091546809]underwater scooter pet[/url] [h3]issues/feedback[/h3] Please be decent enough to give more information than "the mod doesn't work." Without a crash log or console error, it will take longer to fix issues. Thank you.
Tail's Melee Weapons Pack
автор 76561197998821497
A collection of 5 melee weapons and some special versions made with exotic materials. Hopefully balenced around the new vanilla weapons and items. You can find them, buy them, craft them, steal them and perhaps find them spawning on your submarine.
PUCS PLUS
автор 76561198257023744
[h1]Enhanced version of PUCS, which greatly improves combat effectiveness, reduces oxygen consumption, and can resist radiation and fire hazards, and has built-in advanced drug injection, noise reduction, thrusters and sonar systems, which can Give users stronger combat maneuverability.[/h1] [b]'PUCS PLUS Interface Controller' can be made on Fabricator, it can be used to control the UI interface of PUCS PLUS on and off. When you use Lua MOD (Client-side Lua needs to be enabled), you can see the switch button in the top right corner to control PUCS PLUS UI interface on and off when you put on the diving suit, if you don't have LUA MOD installed, then you can choose to make 'Headset' and 'Auto-Injector Headset' which contain the switch button(On Fabricator). (These Headset may conflict with other mods)[/b] [hr][/hr] Fabrication requirements: [list][*]4x Titanium-Aluminum Alloy [*]3x FPGA Circuit [*]2x Physicorium Bar [*]1x Alien Power Cell(or Imitation Alien Power Cell) [*]1x PUCS [*]75 Electrical Engineering [/list] [i]'Imitation Alien Power Cell' from the mod:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2803561945] Talent Enhancement[CN/EN/RU/FRN] [/url][/i] Item properties: [list][*]-75% Blunt force trauma [*]-75% Gunshot wound [*]-75% Bite wounds [*]-75% Lacerations [*]-75% Bleeding [*]-75% Stun [*]-100% Burn [*]-100% Radiation sickness [*]-98%* Husk infection [*]Resist 90% water impact [*]Resist 10000 depth water pressure [*]Built-in thrusters, sonar beacons, sonar scanners [*]Noise reduction and lighting can be turned on or off [*]Immune to the stun caused by the high recoil of heavy machine guns [/list] Drugs can be placed: [b](upper left grid) Saline, Blood Pack, Alien Blood, (upper right grid) Morphine, Fentanyl, Deusizine[/b]; [b][i]Combat Stimulant can also be placed here, but it can only be placed automatically when the blood volume is low injection.[/i][/b] Oxygen consumption mechanism and oxygen alarm optimization: With 100% 'Tiger Thresher Genes' or 'Husk infection' or 'Husk symbiosis', Oxygen Tanks are no longer consumed to provide oxygen, and no alarm will be generated when equipped with empty Oxygen Tanks . [hr][/hr] Appearance update: choose your own appearance at manufacture, there are three appearances: PUCS Prototype / Mech / Transparent [img]https://steamuserimages-a.akamaihd.net/ugc/1858307292281130317/13CC9F6CA1A7D2AB58CD7974D1A824B689E94B8D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
More Beacons for Europa
автор 76561198089364953
// ENGLISH ///////////////// [h1]THIS MOD IS NOW LEGACY[/h1] [b]Hey, everyone! From now on, this mod will no longer receive updates as I have merged all my previous projects into a single, massive collection. Thank you so much for your incredible support throughout all these years. You can find the link to the new consolidated mod below. May the abyss of Europa never pull you down![/b] [b]More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 [/b] The Mongolian company came to Europa, thus building 48 beacons in the places to help in the expansion of the city. But these beacons are going to need maintenance from time to time by a brave crew. More may continue to be built in the future. // ESPAÑOL ///////////////// [h1]ESTE MOD AHORA ES LEGACY[/h1] [b]¡Amigos! A partir de ahora este mod dejará de recibir actualizaciones porque he fusionado todos mis proyectos en uno solo. Igualmente, muchas gracias por su apoyo incondicional en todos estos años. Dejaré el link del nuevo mod aquí abajo. ¡Que los mares de Europa no los derriben![/b] [b]More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 [/b] La empresa Mongolian llegó a Europa, construyendo así 48 balizas en los lugares para ayudar en la expansión de la ciudad. Pero estas balizas necesitarán mantenimiento de vez en cuando por parte de una valiente tripulación. Es posible que se sigan construyendo más en el futuro. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// It is compatible with other mods such as Dynamic Europa and works. Es compatible con otros mods como Dynamic Europa y funciona. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Orden de los Mods / Mods Order : -More Outpost For Europe -More Pirate Vessels for Europa -More Wreck for Europa -More Beacons for Europa -More Submarines for Europa /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [h1]LEGACY[/h1] If you want More Wreck for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936642208 If you want More Pirate Vessels for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2942521888 If you want More Submarines for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2944551530 If you want More Outpost for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2948537269
SCP-682 "The Reptile"
автор 76561197967294342
[img]https://i.imgur.com/8WOcptN.gif[/img] Adds a fearsome monster knows as the Hard-To-Destroy Reptile. Also adds a custom monster mission to kill the Reptile. [b]If you find any bugs or want to suggest something please do.[/b] How to spawn it in (needs to have cheats enabled): [code] spawn 682 [/code] [i]he might be a bit too big for being spawned inside subs[/i] Edit: He is perfectly capable of entering a sub [i]Reference for the sprites (mostly the texturing) come from other creatures within Barotrauma and SCP:CB.[/i] [url=http://www.scp-wiki.net/scp-682]SCP-682 Wiki Page[/url] Also check out: [url=https://steamcommunity.com/workshop/filedetails/?id=2139667444][img]https://i.imgur.com/1d0mLfZ.png[/img][/url]
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