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Conan Exiles Mods & Plugins

доступно 5 500+ модов Источник: Steam Workshop
Better Pets

Better Pets

автор 76561198085720426

Updated for most recent Conan Exiles update! Let me know if it, like, y'know, works. Better Pets is a simple mod that improves pet HP and Armor to bring them in line with humanoid thralls. All base game and Siptah animal pets (including Skeletal summons) will start off with drastically more health and armor, and gain more as they level. This mod unfortunately cannot affect DLC or modded pets. This mod works retroactively on existing pets; you will not need to tame new ones. Caveat: I'm very new to modding, and I'm also awful at math. The numbers won't be spectacularly consistent across species, or exactly proportional to the old species' HP numbers--but they'll be higher across the board. The lowest-HP non-elite pets will still have several thousand HP at level 20. The absolute highest will have 15k or more. The goal is to make all animals viable choices for PvE (PvP play is unlikely to be balanced).

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History of Violence

History of Violence

автор 76561198865060686

History of Violence introduces: Custom-made weapons made by me using 3ds Max and Substance Painter; Re-skinned building sets (and eventually custom sets from scratch... one day); Placeables such as vanilla tree and plant models and my custom weapons; Throwing knives Now under the Ravencrest banner! https://discord.gg/wGbRuU6V5p Screenshots taken with the help of Devious Desires for emotes, CAS for weapon placement, RA for character customisation. Thanks go to Olgerd for the Howard quotes and many of the names!

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[Legacy] Needlefull Things 3.2.3

[Legacy] Needlefull Things 3.2.3

автор 76561198059345133

[h1]Hello Exiles and beloved Barbarians![/h1] Looking to give your characters that extra wow factor? Whether you're telling a story, striking fear into your enemies, or just vibing by the campfire, we know what you need to stand out! [h3]We've got you covered with our latest creation:[/h3] [img]https://i.imgur.com/DueCw5D.png[/img] This mod is all about customization and style - because surviving the Exiled Lands doesn't mean you can't look fabulous doing it. [h3]Here's what you'll find inside:[/h3] [list] [*] [b]Make-Up :art:[/b] - Whether you're going for fierce warrior or smoky-eyed mystery, we've got the look. [*] [b]Warpaints :paintbrush:[/b] - Perfect for battle, intimidation, or just making a bold statement. [*] [b]Skin Complexions :herb:[/b] - From sun-kissed to cheeky freckles, pick what suits your exile life. [*] [b]Scars :dagger:[/b] - Wear your adventures on your skin (literally). [*] [b]Eyebrows :sparkles:[/b] - Warning: may cause intimidation, flirtation, or spontaneous eyebrow envy. [*] [b]Eye Textures :eyes:[/b] - From glowing, demon pupils to cold stares - because your gaze should do more than just see. [*] [b]Beard Hairlines :scissors:[/b] - Clean lines, rugged shadows ? beard game now officially upgraded. [/list] [h3]Additionals:[/h3] Want to learn more, get help, or just hang out with fellow mod enjoyers? You want to leave a suggestion or an advice? [url=https://discord.gg/UpsCvrshMq][img]https://i.imgur.com/OTVie5Z.png[/img][/url] [h3]If this mod left a scar on your heart (the good kind),let us know:[/h3] [img]https://i.imgur.com/fqRhebV.png[/img] Your feedback keeps the mod growing - leave a comment or a thumbs up! [h3]Important:[/h3] This mod is designed to work with ToT Custom - don't forget to install it! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886779102][img]https://i.imgur.com/ciTZBdx.png[/img][/url] [h1]__________________________________[/h1] [h3]Legal Notice:[/h3] This mod contains assets (art, music, code, items, systems, and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors. [h1]__________________________________[/h1] [h3]Credits for awesome Mods[/h3] Other Mods in Screens used: [list] [*] [b]Hair [/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2050780234] Barbarian Barber [/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3248573436] Juvilias & Agony's Salon[/url] [*] [b]Clothing[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3326354818] Cookies IA Reupload [/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2854276803] Evils Cabinet [/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982469779] Juvilia's Crabby Fashion[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3073504073] Agony's Attic [/url] [*] [b]Faces[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2799362941] Male New Faces[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2772364595] Female New Faces[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3008860121] Cookies Skinnery,[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3043356654] Face It[/url] [*] [b]Accessories[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3100719163] Evils Emporium [/url] [/list] Mod ID: 3472898221

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Legendary Improvement And Restoration - v1.0.2

Legendary Improvement And Restoration - v1.0.2

автор 76561197999564180

[img]https://i.imgur.com/1z8wvbf.gif[/img] [h1][b][u]Mod Updating Guidelines[/u][/b][/h1] If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. [url=https://forums.funcom.com/t/egs-dedi-windows-downloading-mods-from-steam/183083][u]How to Download Mods From Steam[/u][/url] [h1][b][u]Important Info[/u][/b][/h1] [code][b]Mod id:[/b] 2992963751[/code] [quote=] [b]Communication[/b] Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. [url=https://discord.gg/gbAjAgS][img]https://i.imgur.com/bPcwSl5.png[/img][/url] [/quote] [h1][b][u]Description of Mod[/u][/b][/h1] This mod's initial purpose is to restore the ability to repair Legendary Weapons and Armor by recreating the Legendary Repair Kits. This does not change the Grandmaster repair kits or restore them to their previous functionality. This adds the Legendary Repair Kits back in by creating new versions. First is the Legendary Weapon & Armor Repair Kits. These will repair Legendary and Unique Weapons and Armor. They will take durability damage at the same cost as a Grandmaster kit would for a standard Weapon or Armor. Second, there is the Unique Weapon & Armor Repair Kits. These cost more to craft, but will fully repair any item to full durability (assuming that durability hasn't been taken away already by other repair kits). [h1][b][u]Location of Repair Kits[/u][/b][/h1] Both repair kits can be found on Tier 4 Crafter Followers of their appropriate skill set (Tempersmith or Temperwright depending on weapon or armor). [quote]Note: The Recipes will only appear on vanilla Followers, mods whose Followers have been set up to use vanilla Professions, and Followers from my Javelin Improved mod. They will not appear on custom crafting Followers from other mods due to how the Professions Table works. Other mod creators are free to contact me on the BBB discord to have their custom crafting Followers included in compatibility with this mod, but I will not be reaching out individually for this purpose. [/quote] [h1][b][u]Future Plans[/u][/b][/h1] Future versions of the mod could evolve or move to explore restoration of removed Legendary's, change unique properties, and etc. No promises, but its on the wish list. [quote][h1][b][u]Update Policy[/u][/b][/h1] [list] [*] I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.[/quote] [b][url=https://steamcommunity.com/id/multigun/myworkshopfiles/?appid=440900]Multi's Other Mod's Can be Found by Clicking Here![/url][/b]

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Berserk Arsenal - 4.9.3 ( Outdated )

Berserk Arsenal - 4.9.3 ( Outdated )

автор 76561198158796111

Welcome to the "Berserk" mod page First of all I would like to point out that this is basically a "personal" mod which we have however decided not to keep only for our own server, in order to offer it to those who might be interested - What does the mod offer? - A variety of weapons with unique movesets that have nothing to do with the movesets of vanilla weapons that we found bland and boring, plus we will eventually add armor with a unique skin but initially some armor with already existing skin but improved statistics. Likewise, weapons can be crafted from level 60 and are generally intended for endgame content and designed for PvP. Where should I place the Mod? - I recommend placing it fairly low in your modlist. Here's mine to give you an idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2921970671 Does the mod add other features? - Yes like the possibility of fighting on horseback for certain weapons, martial arts styles with fists and feet. The mod is updated regularly to add new weapon styles, new appearances and ultimately new armor in the style of "Berserk", the work which inspired this mod. You will therefore be able to find a whole bunch of weapons there ranging from the colossal sword, the flamberge in a medieval style, monk's sticks, other halberds and bastard swords and many others... Hoping you like the mod, it is constantly evolving. Do not hesitate to ask your questions, or contact me for some commissions or weapons that you would like to see... We also have a paypal if you want to support the mod, each donation will only be intended for the mod and invested in it in order to add content: https://www.paypal.com/paypalme/tipseu The discord (if steam does not block the link): https://discord.gg/yW2u7XsJAW

17,255 загрузок Подробнее →
Unlimited_Weight

Unlimited_Weight

автор 76561197997627527

This is a simple mod to remove encumberance completely. This is my first mod so it is simple. Eventually I hope to simply increase the max encumberance level significantly.

14,315 загрузок Подробнее →
Raya's Regalia

Raya's Regalia

автор 76561198434623108

[img]https://i.imgur.com/fVVaDCS.gif[/img] MOD ID: 3066274812 ITEM ID RANGE: 70000000 - 73000000 [h1]Raya's Regalia[/h1] Hey there! This mod is a collection of character customization items, built over a few years by myself and including armor, weapons and accessories. It also includes support for Tot ! Custom moveable accessories, with a growing list of items available. All items are balanced to have low-end stats, and though the mod was originally designed for a Forgotten Realms themed roleplay server, the vast majority of items are suitable for a low-fantasy setting. I also strive to create meshes using existing assets from the dev kit wherever possible, so as to reduce unnecessary bloat to the pak file size. This mod functions best when combined with the Tot suite of mods! I hope you enjoy the mod and thank you for giving it a try. [h3]Features[/h3] [list][*]50+ armor pieces [*]200+ accessories, many with Tot ! Custom moveable compatibility [*]20+ weapons [*]And many other items regularly being added![/list] [h3]Required Mods[/h3] This mod can function without Tot ! Custom, but you will be unable to access the full range of accessories without it. Outside of this, the mod should be compatible with all other mods and Conan Exiles DLC. [url=https://discord.gg/CcBd7YEjFZ][img]https://i.imgur.com/6e9IDDK.png[/img][/url] [url=https://ko-fi.com/rayasregalia][img]https://i.imgur.com/em42lRy.png[/img][/url]

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New Gen [Enhanced]

New Gen [Enhanced]

автор 76561198100469360

1.1.3 Adds a bit more detail to the human private areas. Both male and female models have 3d nipples added. Male models have a slightly more pronounced tip and slightly fixed some deformations at the base. For female models I've managed to incorporate the genitals from the WonderBody model onto the basic model. For the female body this mod will not work together with mods like Wonder Body or Aquilonian as they all change the same base naked body. If you like the slight changes to the male body but prefer the females from another mod simply put that mod lower in the active mod list and it should override the models from New Gen. Big thanks to Astralify for making the model available for download. :D Steam ID: 3724911120

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LitMan Container Size

LitMan Container Size

автор 76561197987682128

[quote]Latest Update. Dev Kit Version 622975.39737.[/quote] [b]Containers Size increased 10 times.[/b] Does not work with "LitMan Item Stack" and "LitMan Item Stack & Container Size". If you want bigger stacks and containers at the same time use "LitMan Item Stack & Container Size". Support Channel on Discord: https://discord.gg/WhRXFGE I released all my Source files on Gitlab https://gitlab.com/kasperaitis/conan-exiles-mods if anyone wants to keep updated those Mods or release own ones. If you would like to Donate feel free to do so on Paypal https://www.paypal.me/kasperaitis Mod ID: 1125403124

13,144 загрузок Подробнее →
Exotic Oddities - Enhanced

Exotic Oddities - Enhanced

автор 76561197996184425

[img]https://media1.tenor.com/m/nIEk7Uxg6JcAAAAd/steam-liked.gif[/img] A brand new mod for Conan Exiles Enhanced. This mod adds in base game level QoL items, mounts, admin spawned traders and more as below: [h1] Mod Features [/h1] [list] [*]Adds in a whole new warp system using warp stones! [*]Encumbrance backpacks [*]Faster undead mount [*]Pack horse mount (carries a lot more) [*]Better poisons & specter coating [*]Brighter Glimmermoon weapon [*]Lighter and more stackable Aloe potions [*]Dual Wield KO truncheons [*]Stronger Khari chain bindings [*]Repair all kit (repairs legendries etc) [*]Community chest (open to all) [*]Community Ice box (open to all) [*]Community garbage crow sack (open to all) [*]Public door (open to all) [*]Public gate (open to all) [*]Triumvirate Staff (speaks and used for sorcery) [*]Mini map room [*]Special +1 extra jump boots [*]Eternal Torch [*]300 slot Oddities Chest [*]300 slot Preservation Box [*]600 slot Stygian Ark/vault [*]Witch Doctor Feat Scroll (teaches the Witch Doctor feat) [*]Head Trader (admin placed) [*]Essence Trader (admin placed) [*]Starter kit (admin spawn) [*]Doc Cock weapon (admin spawn) [*]Legendary backpack, grants beast of burden perk (admin spawn) [*]Runestone Trader (admin placed) [*]Necrotic Portal/Obelisk, these allow admins to set their own custom battle areas! These will spawn Undead bosses when players use crafted Necrotic Runestones in them (admin placed) [/list] This is all within 5 knowledge feats, all available from the knowledge feat menu Head Trader Essence Trader Oddity Trader Runestone Trader Legendary trader And lots more being added! View the update notes to see what gets added! Join on the discord here https://discord.gg/SWYQ8TtdxF for more info [url=https://discord.gg/SWYQ8TtdxF][img]https://media1.tenor.com/m/s7ZEJ3qrmSEAAAAd/discord.gif[/img][/url]

24,672 загрузок Подробнее →
River Boats Lite

River Boats Lite

автор 76561198021166833

**River Boats of the Exiled Lands** introduces an exciting update to the river area. Experience the thrill of riding on barges and rafts as you explore the river in style. You can even bring your mounts on these transports. The addition of riverboats enhances role-play servers by providing an extra layer of immersion. New city areas have been added to the newbie starting region. Venture east to ride the boats and discover a dungeon. However, be cautious, as the river is home to dangers like eels and sharks. According to legend, mermaids are said to dwell in the depths of the ocean. *THE CITY OF KAS KHEMI HAS BEEN REMOVED IN THE LITE VERSION* DO NOT RUN LITE VERSION WITH THE ORIGINAL MOD. 1. City Of Kas Khemi no longer Exisit in the Lite Version. 2. Added two Outpost to the area where the city was. FULL MOD WITH CITY FOUND HERE! https://steamcommunity.com/sharedfiles/filedetails/?id=1545911731 DONATIONS, SUPPORT, DISCORD Please Follow Me on the following Platforms, Want to support my content? Make Donations to the following: Buy Me Coffee: https://buymeacoffee.com/snowhunter Twitch: https://www.twitch.tv/snowhunterak Paetreon: https://www.patreon.com/snowhunter Artstation: https://www.artstation.com/snowhunterak MOD ID: 1844611028 1. Boats support players traveling to and from locations in the Exiled Lands on a preplanned route. 2. No you cannot build on boats. 3. Boats will travel thru building pieces when blocked. Players will be knocked off boats. 4. Boats will not carry following Thralls/pets stable. Thralls and pets will summon constantly, will knock players off. 5. Knocked out Thralls can be dragged onto boats and transported. They will hang off small boats. 6. Players can jump on or off boats while in motion. However Stamina is required to climb into boats. 7. Boats support emotes when commanded while riding. 8. Boats are non destructible. 9. Boats stop on a timer at each docking point. Timer starts/stop on Arrival/departure. Times will very in the future 10. Dropping items on boats during movement will roll off the boats. 11. Boat Routes may change in the future. 12. Camel Transport boat is immersion only. 13. Boat Routes cannot be admin changed or player changed. These are currently permanent to the mod and map. 14. Sorcery was used to make boats travel on water. No Baby kappas were harmed in the making of boat mod. Modder Notes: Custom 3d Models and modified 3d Models Itemtable LoreObjectstable MapdiscoveryXPtable MapMarkers NPCDialoguetable SpawntDatatable Maps\ConanSandBox\Gameplay\Camps-Mod-011.umap Maps\ConanSandBox\Gameplay\Camps-Mod-012.umap Maps\ConanSandBox\Gameplay\Camps-Mod-013.umap Maps\ConanSandBox\Gameplay\Camps-Mod-014.umap Maps\ConanSandBox\Gameplay\Camps-Mod-035.umap Maps\ConanSandBox\Gameplay\Heightmap_x5_y1.umap Maps\ConanSandBox\Gameplay\Heightmap_x5_y2.umap Maps\ConanSandBox\Gameplay\Heightmap_x4_y1.umap Maps\ConanSandBox\Gameplay\Heightmap_x2_y1.umap Maps\ConanSandBox\Gameplay\Heightmap_x7_y3.umap Gameplay_Prototype_SouthEast Gameplay_Prototype_South Gameplay_NPCs_Desert_SouthEast

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Catch and Carry

Catch and Carry

автор 76561198043846305

Carry captured unconscious thralls in player's backpack, instead of draggind them whole way to the wheel of pain. To get unconscious thrall in player's inventory - equip any binding (rope) and hit thrall. For the best result, I recommend to equip any tool (skinner's knife is the best). Hitting lying thrall with bare hands/one-handed weapon may be a problem (weapon with high damage can also kill your prey). To move carried thrall from player's inventory to follower/pet/wheel of pain inventory/sacrificial stone - hover over thrall icon, until tooltip is shown, and press [b]Shift+Z[/b] hotkey - it is the only way to move unconsious thrall between inventories, otherwise there will be a popup warning, saying thrall will be destroyed - it's by game design and I can't do anything here. You can also move thralls from wheel of pain, while they are being converted, to player's backpack, though they will loose all converted progress. You can drop carried non-converted thrall on the ground - press [b]Shift+Z[/b], while hovering over thrall icon in player's inventory view. You can still drag thralls old-way, if you like. If you like my mods and wish to support me, use this [code][url=https://www.paypal.com/donate/?token=lI2znDp3SetkJuXd8ezf_ikdAloxNMOYTaabLOoLNh4dEN47tMraTMcYyfWR6iQD5FZkdth3FwjlYeJz&locale.x=US][img]https://i.imgur.com/sYr61dY.gif[/img][/url][/code] No asset was changed. Should be compatible with anything. Check my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2589566272]Rhino WarMount[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2591174199]Spare Named[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2598028953]Backpack Fridge[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2596031352]PackRat Helper[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2604131595]Pull To Surface[/url]

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Cookies Skinnery Enhanced 1.0.11

Cookies Skinnery Enhanced 1.0.11

автор 76561198811240176

[h2]No [b]supposedly[/b] high-quality content, but [i]realistic[/i] appearance.[/h2] [hr][/hr][img]https://i.imgur.com/Qg8hkpN.png[/img][hr][/hr] [img]https://i.imgur.com/bSnjfEv.png[/img] [hr][/hr][h1][b]What does this Mod do?[/b][/h1] [hr][/hr] This Mod implements various [list] [*]Tattoos [*]Warpaints [*]Fantasy Skins [*]Scars [*]Body Modifications [*]Fabrics (Warpaints) [*]Accessorys [*]& more[/list] to your Conan Exiles experience, if you use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721096154]Enhanced Tot ! Custom[img]https://i.imgur.com/0Vh8IGJ.png[/img][/url] [hr][/hr][h1][b]Content ID's[/b][/h1] [hr][/hr] [table] [tr] [th]Typus[/th] [th]ID[/th] [/tr] [tr] [td]Tattos & Warpaints[/td] [td]220101...[/td] [/tr] [tr] [td]Scars & Scar Tattoos[/td] [td]220102...[/td] [td]Scar's are named and marked with a (CS), the ID is for the fitting Tattoos[/td] [/tr] [tr] [td]Skins & Body Modifications[/td] [td]220104...[/td] [td]Some skins are a combination of Skin (Body + Head), Complexion, Scar & Warpaints[/td] [/tr] [tr] [td]MakeUp[/td] [td]220105...[/td] [/tr] [tr] [td]Fabrics[/td] [td]220106...[/td] [/tr] [tr] [td]Clan Token Tattoos[/td] [td]220109...[/td] [td]You find them on the left lower Arm[/td] [/tr] [/table] [hr][/hr][h1][b]Load Order[/b][/h1] [hr][/hr] Before Tot ! Custom & Devious Desire After AoC [hr][/hr][h1][b]Donations[/b][/h1] [hr][/hr] If you like to support & donate me, you can click on the banner below, to get on my ko-fi page. [url=https://ko-fi.com/daskeks][img]https://i.imgur.com/W0bbbJW.png[/img][/url] [hr][/hr][h1][b]Suggestions, questions & more[/b][/h1] [hr][/hr] [url=https://discord.gg/KT9Dxu2qve][img]https://i.imgur.com/kKxx5ah.png[/img][/url] [hr][/hr][h1][b]Credits[/b][/h1] [hr][/hr] LaNinja Dea SadSatan Eilri stelli This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.

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Belphegor's Immersive Decoration Vol. I

Belphegor's Immersive Decoration Vol. I

автор 76561198067389378

**Modinfo: Immersive Decoration** ```[hr][h1]Hyborian decorations:[/h1][hr] This mod primarily offers lore-friendly decorations, categorized by cultures of the South, East, West and North. Many of the items are dyeable or have multiple, selectable materials to offer the greatest possible variety of design. There are also other categories, such as resources, from stones to plants, placeable animals, rocks, chalkboards and signposts, animated effects, music boxes, etc. The range of variations of the included decorative items is over 1000 pieces. [hr][h1]Requirements:[/h1][hr] To be able to use this mod properly, it is necessary to use Tot! Sudo installed on the server, as some functions are dependent on the associated API. The order in the modlist should change before Tot! Sudo and should look something like this:[list] [*] Belphegor's Immersive Decoration Vol. I [*] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3036057084]Tot! Sudo[/url][/b][/list] [i]The mod will work even without Sudo, but functions such as coloring and changing textures will not be possible.[/i] [hr][h1]Thanks & admiration:[/h1][hr][list] [*][b][url=https://steamcommunity.com/id/sailorsat/myworkshopfiles/]Amunet[/url][/b] [*][b][url=https://steamcommunity.com/profiles/76561197986813849/myworkshopfiles/]Senja[/url][/b] [*][b][url=https://steamcommunity.com/profiles/76561198010625307/myworkshopfiles]Tot[/url][/b][/list] [hr][h1]Support:[/h1][hr] We do not offer support via the workshop, but instead we offer our Discord server for questions and messages about this and other Belphegor mods.[list] [*] Join our [b][url=https://discord.gg/D3h3RujmVQ]Discord[/url][/b] [/list] [i]This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.[/i]```

14,150 загрузок Подробнее →
LitMan All Nude

LitMan All Nude

автор 76561197987682128

[quote]Latest Update. Dev Kit Version 622975.39737.[/quote] [b]All Human NPC Are Nude. Male and Female.[/b] Mod respects Gameplay Nudity settings - None, Partial or Full. You need to set Gameplay Nudity settings accordingly. Does not work with "LitMan Only Nude Women", "LitMan All Entertainers Nude Women". Support Channel on Discord: https://discord.gg/THtpzP5 I released all my Source files on Gitlab https://gitlab.com/kasperaitis/conan-exiles-mods if anyone wants to keep updated those Mods or release own ones. If you would like to Donate feel free to do so on Paypal https://www.paypal.me/kasperaitis Mod ID: 910895723

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The_Generals_Tomb

The_Generals_Tomb

автор 76561198021166833

The Generals Tomb is the resting place of the Warmakers trusted human general that lead his armies before the fall of the Giant King Empire. The level is designed for lower level character 5 to level 10 depending on server settings. DONATIONS, SUPPORT, DISCORD Please Follow Me on the following Platforms, Want to support my content? Make Donations to the following: Buy Me Coffee: https://buymeacoffee.com/snowhunter Twitch: https://www.twitch.tv/snowhunterak Paetreon: https://www.patreon.com/snowhunter Artstation: https://www.artstation.com/snowhunterak DISCORD: https://discord.gg/2M3qtAUvw MOD ID: 1435629448 Modder Notes: Modcontroller Itemtable Loreobjectstable Mapdiscoverytable Mapmarkerstable Spawntable Weightedspawntable Custom Loottable-2 Maps\ConanSandBox\Gameplay\Camps-Mod-003.umap

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Wicked Webs of Zamora (UE4)

Wicked Webs of Zamora (UE4)

автор 76561198035688454

[img]https://i.imgur.com/Vxt2pgs.png[/img] [H1] This is the legacy Unreal Engine 4 version that is no longer maintained and is provided "as-is," meaning it will not be updated or fixed if a future game update breaks it. [/H1] Welcome, Exiles, to Wicked Webs of Zamora. This mod seeks to expand Zamorian culture, aesthetics, and mysticism, drawing from scattered lore fragments across comics, books, Games and other sources. Sadly this lore is imperfect, full of gaps and contradictions. Rather than seeing these as flaws, I embrace them, shaping my own vision of Zamora's shadowed spires, forbidden cults, and silken intrigues. As a solo artist and creator, I craft this world in my own style. Expect thematically fitting decorations that reflect the eerie beauty of Zamora, its brooding temples, its gilded decadence, and the creeping influence of the many old, new and stolen Gods of Zamora. But in the End this is just some sort of gibberish self created Lore :D I want to create Arabic-spider Themed stuff because i think it looks cool. In the end do with it whatever you want. [H1] Disclaimer [/H1] 🕷️This mod contains spider-related content. It’s Zamora—the wicked land of spiders… and spider gods… and, well, huge spiders. Expect spiders. And spider symbolism. Lots of it. Duh. 🕷️ [H1] Content [/H1] Currently Expanding on: [img]https://i.imgur.com/DQFtB3x.png[/img] [img]https://i.imgur.com/xBr57C0.png[/img] [img]https://i.imgur.com/uNhbI0z.png[/img] Additionally, this mod may feature elements of nudity in clothing styles or aesthetics, but it will never include kinks, sexual, or erotic content of any kind. Don’t even ask. It’s not happening. [H1] Recommended Mods[/H1] Most servers probably already have these mods, but if you're among the few who don't, here's a list of recommended mods to use with this Building Set. While not all are required, some building pieces may be tricky to use without them. These mods will make it much easier to create the creations of your dreams! [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886779102] Tot ! Custom [/url] (and all of it's Dependencies) [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369743238] Less Building Placement Restrictions [/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1444947329] LBPR - Additional Features [/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2723987721] Pythagoras: Expanded Building [/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=880454836] Pippi - User & Server Management [/url](if you have Tot, you don't need Pippi and vise versa) [/list] [h1]Incompatible Mods[/h1] The Mod Ancient Civilization is not compatible with this mod. Some Building Pieces will be overwritten by the mod that has higher priority in your modding list. This is caused by the same id range of the Building Pieces. I will fix this at some point, but has no priority for me right now. [Code] [h1]Techniqual Informations[/h1] Mod ID: 3425757676 Table Range: 3790000 - 37900xx Put the Mod somewhere inbetween all of your building piece mods and you are good to go. [/Code] [url=https://discord.gg/W7F4MsAJZj][img]https://i.imgur.com/Qf3HAfa.png[/img][/url] [h1]Legal Notice[/h1] Screenhots made on the [Url=https://steamcommunity.com/sharedfiles/filedetails/?id=2377569193] Savage Wilds[/url] Map. This mod is a labor of passion, crafted with care to enhance the experience while remaining as performant and resource-friendly as possible. To achieve this, I carefully integrate existing assets alongside my own creations, ensuring a seamless and immersive addition to the game. The mod itself does not contain original content from the game's creators but purposefully reuses select assets—such as textures, materials, and VFX—to complement my own work. Some models have also been repurposed where appropriate. With that said, here is the obligatory message: "This mod contains assets (art, music, code, items, systems, and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors."

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YoRHa 2B and 9S

YoRHa 2B and 9S

автор 76561198004189467

Costume of 2B and 9S from NieR:Automata - Splitted - Dyeable - Craftable Item table ID: 2020011 - 2020012 - 2020013 - 2020014 - 2020015 Item Modification table ID: 2020011 - 2020012 - 2020013 - 2020014 - 2020015 Recipes ID: 2020011 - 2020012 - 2020013 - 2020014 - 2020015 Feat table ID: 2020011 HairStyleFemale ID: 30 HairStyleMale ID: 30 ModID: 2729982860 Credits: Original Model and Character belongs to Platinum Games/Square Enix.

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Gardener

Gardener

автор 76561198027958976

Add some life to your base with a variety of plant placeables. Adds new feats for crafting small plants and larger trees. Includes Landscaping feat with recoloured sandstone pieces and larger rocks. Recipes are crafted from the Garden Bed workstation. New: Midnight Grove Thorn Thickets added to Trees COMPATIBILITY ~~~~~~~~~~~ Using IDs in the 99000 - 99220 range

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Improved HUD (Durability Loss and Extras)

Improved HUD (Durability Loss and Extras)

автор 76561198010258123

Improve original HUD to show equipment durability loss. Also when pression Alt it show material needed to repair. This Mod includes the following improvements: -Show minimap. -Show equiped gear current/total durability and items needed to repair (when alt pressed). -Show current/total health and health regen + heal over time - damage over time. -Show current/total stamina and stamina regen - degen. -Show current/total water and degen. -Show current/total food and degen. -Show current level xp / current level xp needed. -Show current/total encumbrance and stamina penality in percent. Thanks to Iceskull to letting me copy some of features of his discontinued mod (AdvancedHUD). Link to my server with this mod: steam://connect/179.228.184.89:27015

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Follower Remote (by Xevyr) v5.0.7

Follower Remote (by Xevyr) v5.0.7

автор 76561198373515276

Mod that lets you remotely change thrall engagement, make them use truncheons, potions, all with quick hotkeys. [img]https://img.xevyr.eu/images/likeandfav.gif[/img] [h1]Features:[/h1] [list] [*] Access settings via the console command [b]dc frsettings[/b] or the Xevyr's Mods settings UI in the inventory panel [*] Allows you to set the Engagement behavior of all your active followers simultaneously (Aggressive / Guard me / Passive) [*] Works remotely, without having to walk up to a follower and interact [*] Lets you instruct your followers to use potions / bandages (only thralls with missing health will use them) [*] Allows you to command your followers to equip truncheons [*] Hold Shift + one of the arrow keys to issue the respective command (widget will appear showing what each direction does when you have an active follower and press the combinations, you have to hold them for 1 second at least to activate, hold both up and down along with shift to use the middle button) [*] Keys are rebindable in configuration menu [*] Commands also accessible from thrall control radial menu (this way it can be used with controllers) [/list] [h1]Workshop ID[/h1] [code] 3718523921 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything, doesn't edit basegame files It's not consuming the keys on purpose, but If the chat popping up whenever you press the up and down arrow keys annoys you (idk why Funcom did that when we have mice with scroll wheels and page up / down already scrolls up and down as well) You can disable that by editing the file ConanSandbox\Saved\Config\Windows\Input.ini, searching for the following lines and altering the key or enabling a modifier (all I did in mine was set bAlt=True for them so chat scrolling becomes alt+up/down), deleting the lines won't solve it since the game will just default back in case of a missing entry, so you need to alter it. [code] (ActionName="PreviousMessage",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False,bLongPress=False) (ActionName="NextMessage",Key=Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False,bLongPress=False) [/code] [/quote] [h1]Discord:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://img.xevyr.eu/images/discord.png[/img] [/url] [/quote] [h1]Tips & Donations:[/h1] [quote] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://img.xevyr.eu/images/patreon.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [b]Simple Minimap[/b] - Standalone lightweight minimap mod that shows POI markers and allows you to add additional custom markers beyond the vanilla limit [*] [b]The Purge Mod[/b] - Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server [*] [b]Twin-Bar[/b] - Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys [*] [b]The Damage Meter[/b] - Measure yours and your followers / other players damage done / taken and dps [*] [b]Music Barrel[/b] - A fully featured jukebox that can play music for your tavern, with several additional music packs and ambient noises to create that real tavern atmosphere. [*] [b]Follower Remote[/b] - This mod allows you to remotely change the combat behavior of your thralls by holding hotkeys as well as force them to equip a truncheon [*] [b]Proximity Party[/b] - Displays a list of healthbars on your HUD for nearby followers / clan members so you always know when they're low on health. [*] [h3][b][url=https://steamcommunity.com/id/Xevyr/myworkshopfiles?browsefilter=myfiles&sortmethod=creationorder&section=items&appid=440900&requiredtags%5B%5D=Enhanced]Click to check out all of my Conan Exiles Enhanced mods[/url][/b][/h3] [/list] [h1]Update Policy[/h1] [quote] [list] [*] My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered. [*] Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod. [*] Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord. [/list] [/quote]

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Legend of Shem 1.14.1 -Legacy

Legend of Shem 1.14.1 -Legacy

автор 76561198054543280

What happens when you remove the bracelet and leave the Exiled Lands? This map answers the question. Travel out of the Exiled Lands to the border of Stygia and Shem, a land of merchants, war and roving bandits. Explore the secrets of the mines which bring wealth or death. ModID: 3393172805 Legend of Shem is a new full map and is intended to be as lore accurate as possible. The map will get regular updates in the beginning as additional content is added. The ambition is to create what feels like a sequel to the Exiled Lands. Dedicated Server map path: ServerDefaultMap|/Game/Mods/LegendOfShem/LegendOfShem My Discord server, DP Modding: [url]https://discord.gg/uGCM44mhyM[/url] Dungeons so far: The Ancient Sorcerer's Tomb The Sewer Akkharian Resource Mine (mini dungeon) The Old Copper Mine The East Mine The Burning Cave Sepulchre of the Giant Kings Decrepit Stygian Tomb Akkharian Palace Derelict Mines (Travel hub and special event) The Ruins of Kuthchemes The Gateway of the Beast Akkharian Mine (1) Unique features: Custom Event System: Large events, camps that swap for other camps, camps that appear only temporarily and more is planned! NPCs that are native inhabitants are all new factions. Many new boss creatures in addition to old. Merchant system New world architecture licensed from Enterables Customized ambush system Extensive use of thrall cages for both new and EL NPCs Dynamic Temperature System Passive towns get angry when your loot their chests New faction specific weapons using custom metal ore Major Events such as the Outer Dark event can be toggled on/off using the console command "dc MajorEvents" as admin. Requires server restart to take effect. Licensed world architecture added as placables: * Mud House 1-10 * African Hut 1-10 * Clay House 1-10 * Stone House 1-10 * Arabic Temple 1-3 * Atrium 1-6 * Desert Ruin 1-10 * Monument 1-10 * Palisade 1-12 * Ruins 1-11 * Stick Hut 1-10 * Temple 1-6 * Utility Building 1-10 * Watchtower 1-6 Dynamic Temperature can be mitigated with an addon mod, Mild Temperature, found here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3414957155] Mild Temperature [/url] Admin Stage Areas: Dark Box TeleportPlayer -334212.0625 -372151.84375 21452.306641 Grassland TeleportPlayer -328836.46875 -385057.40625 25695.027344 Light Box TeleportPlayer -329117.96875 -326745.375 21452.306641 Sand Dunes TeleportPlayer -329168.78125 -325356.1875 25694.246094 Roadmap: Inclusion of more feats from EL/Siptah More Dungeons! More merchants Companion/quest system Story development Ambush system expansion Stretch goal: Mounted NPCs... This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

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Extended Weather Audio-Visual add-on (legacy)

Extended Weather Audio-Visual add-on (legacy)

автор 76561198017460884

Extended Weather Audio-Visual add-on This mod changes weather audio-visuals by altering weather particles, thunderstorm light and their corresponding sounds. It is designed as an add-on to my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1793706840] Severe Weather[/url] mod, but is fully stand alone and can be used separately. [discontinued] Funcom made sure I don't really want to make any more content for their game, mod works, it will very likely continue to work for years to come, but... no more updates Mod ID: 2448526796 First of all, why an add-on, not just make it a part of Severe Weather? for following reasons: [list] [*]To achieve desired effect basegame assets had to be edited directly and SW is designed with maximum compatibility in mind, so that's a no go. [*]It bears a performance hit which I'm not willing to put into SW as it would limit systems capable of running it smoothly, during the storms anyway. [*]As standalone mod it can be used by people who are not interested in SW, but may try this one out. [/list] So what it does exactly? It upgrades/expands/scales existing weather effects (strictly audio-visually) [list] [*]It gives weather particles (rain and snow) much more dynamic scale that, meaning there is not many of them when weather is just little bad (light rain or thin fluffy snow here and there) and the more weather goes bad, heavier the rain and more blizzard-like snowfall gets. [*]Furthermore rain and snow particles now simulate windy conditions and follow in-game wind! [*]Revised weather soundscape with dynamic values changing along weather intensity. [*]Shelter provides natural-like muffle to weather sounds/fx. [*]It makes thunderstorm glorious! Ok, little exaggeration here, but it makes it visually better in every way by introducing high quality light with dynamic shadows and overhauled audio. It means thunderstruck will cause real-like effect with shadow casting, distance based light, it takes many things into account, static objects, foliage, your buildings, player characters, thralls, other NPCs, it just makes it real, and that leads us to the next topic/issue. [/list] Performance hit So just how fps hungry those dynamic shadows are? pretty hungry, there is a reason why Funcom made the simplistic workaround in terms of thunderstorm. Dynamic lights and shadows are calculated when they happen and that's a lot of calculations for GPU to instantly handle. Good news is, it happens only during thunderstorms. Bad news are: when lighting flashes, it gets heavy on the GPU, how heavy? it all depends on how complex calculations would be for you in that very moment and how wide your current vision distance is and it may vary between systems, I however did not measure significant (if any) performance hit difference between modern and rather old rig. I have benchmarked two GPUs (RTX2070 and GTX970) running CE on ultra settings and capped at 60fps on Isle of Siptah map, as it is most taxing due to volumetric fog and lightning present also giving best visual result for same reasons. Both GPUs took similar drop ranging typically from 5 to 30% of stable fps level, that said, RTX system runs CE with solid 60 fps (save occasional 1-3 fps drops in dynamic scenes) while GTX system typically varies between 50-55fps, sometimes going down to forties. I intentionally not mention remaining rig components as their impact on rendering HD thunderstorm is negligible. Compatibility notes: EWV add-on modifies following basegame assets and is not compatible with other mods that edit them. [list] [*]BP_DynamicWeather_Master [*]BP_DynamicWeather_Ash [*]BP_DynamicWeather_Snow [*]BP_DynamicWeather_Rain [*]BP_DynamicWeather_Thunderstorm [/list] It is advised to use EWAV on systems capable of running Conan Exiles on Ultra/Cinematic settings. Load order: should not matter unless other mod touches assets listed above. Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors. Due to recent influx of witless users leaving baseless and misinformative comments, those got disabled. Constructive feedback however is welcome, those with more then pair of functional braincells can join my discord [url= https://discord.gg/X68ggMUruY]here [/url]

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Abyss - Warpaints

Abyss - Warpaints

автор 76561198029793391

Zusatzmod f?r den Abyss Server

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